wined3d: Don't use TMP_COLOR unless srgb is enabled.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber 
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(
45     DWORD FVF,
46     D3DVERTEXELEMENT9** ppVertexElements);
47 extern CRITICAL_SECTION d3d9_cs;
48 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
49 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
50
51 /* ===========================================================================
52     Macros
53    =========================================================================== */
54 /* Not nice, but it lets wined3d support different versions of directx */
55 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
56     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
57     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
58     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
59     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
60     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
61     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
62     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
63     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
64     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
65     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
66     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
67     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
68     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
69     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
70     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
71     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
72     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
73     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
74     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
75     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
76     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
77     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
78     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
79     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
80     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
81     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
82     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
83     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
84     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
85     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
86     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
87     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
88     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
89     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
90     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
91     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
92     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
93     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
94     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
95     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
96     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
97     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
98     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
99     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
100     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
101     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
102     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
103     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
104     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
105     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
106     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
107     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
108     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
109     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
110     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
111     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
112     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
113     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
114     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
115     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
116     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
117     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
118     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
119     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
120     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
121     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
122     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
123     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
124     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
125     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
126     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
127     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
128     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
129     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
130     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
131     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
132
133 /* ===========================================================================
134     D3D9 interfaces
135    =========================================================================== */
136
137 /* ---------- */
138 /* IDirect3D9 */
139 /* ---------- */
140
141 /*****************************************************************************
142  * Predeclare the interface implementation structures
143  */
144 extern const IDirect3D9ExVtbl Direct3D9_Vtbl;
145
146 /*****************************************************************************
147  * IDirect3D implementation structure
148  */
149 typedef struct IDirect3D9Impl
150 {
151     /* IUnknown fields */
152     const IDirect3D9ExVtbl   *lpVtbl;
153     LONG                    ref;
154
155     /* The WineD3D device */
156     IWineD3D               *WineD3D;
157
158     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
159     BOOL                    extended;
160 } IDirect3D9Impl;
161
162 void filter_caps(D3DCAPS9* pCaps);
163
164 /* ---------------- */
165 /* IDirect3DDevice9 */
166 /* ---------------- */
167
168 /*****************************************************************************
169  * Predeclare the interface implementation structures
170  */
171 extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl;
172 extern const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl;
173
174 /*****************************************************************************
175  * IDirect3DDevice9 implementation structure
176  */
177 typedef struct IDirect3DDevice9Impl
178 {
179     /* IUnknown fields */
180     const IDirect3DDevice9ExVtbl   *lpVtbl;
181     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
182     LONG                          ref;
183
184     /* IDirect3DDevice9 fields */
185     IWineD3DDevice               *WineD3DDevice;
186
187     /* Avoids recursion with nested ReleaseRef to 0 */
188     BOOL                          inDestruction;
189
190     IDirect3DVertexDeclaration9  **convertedDecls;
191     unsigned int                 numConvertedDecls, declArraySize;
192
193     BOOL                          notreset;
194 } IDirect3DDevice9Impl;
195
196
197 /* IDirect3DDevice9: */
198 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
199 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
200 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface);
201 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
202 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
203 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
204 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
205 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
206 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
207 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface);
208 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB);
209 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
210 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl);
211 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl);
212 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
213 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader);
214 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader);
215 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
216 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
217 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
218 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
219 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
220 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
221 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
222 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader);
223 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader);
224 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
225 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
226 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
227 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
228 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
229 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
230 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
231
232
233 /* ---------------- */
234 /* IDirect3DVolume9 */
235 /* ---------------- */
236
237 /*****************************************************************************
238  * IDirect3DVolume9 implementation structure
239  */
240 extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
241 typedef struct IDirect3DVolume9Impl
242 {
243     /* IUnknown fields */
244     const IDirect3DVolume9Vtbl *lpVtbl;
245     LONG                    ref;
246
247     /* IDirect3DVolume9 fields */
248     IWineD3DVolume         *wineD3DVolume;
249
250     /* The volume container */
251     IUnknown                    *container;
252
253     /* If set forward refcounting to this object */
254     IUnknown                    *forwardReference;
255 } IDirect3DVolume9Impl;
256
257 /* ------------------- */
258 /* IDirect3DSwapChain9 */
259 /* ------------------- */
260
261 /*****************************************************************************
262  * IDirect3DSwapChain9 implementation structure
263  */
264 typedef struct IDirect3DSwapChain9Impl
265 {
266     /* IUnknown fields */
267     const IDirect3DSwapChain9Vtbl *lpVtbl;
268     LONG                    ref;
269
270     /* IDirect3DSwapChain9 fields */
271     IWineD3DSwapChain      *wineD3DSwapChain;
272
273     /* Parent reference */
274     LPDIRECT3DDEVICE9EX       parentDevice;
275
276     /* Flags an implicit swap chain */
277     BOOL                        isImplicit;
278 } IDirect3DSwapChain9Impl;
279
280 /* ----------------- */
281 /* IDirect3DSurface9 */
282 /* ----------------- */
283
284 /*****************************************************************************
285  * Predeclare the interface implementation structures
286  */
287 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
288
289 /*****************************************************************************
290  * IDirect3DSurface9 implementation structure
291  */
292 typedef struct IDirect3DSurface9Impl
293 {
294     /* IUnknown fields */
295     const IDirect3DSurface9Vtbl *lpVtbl;
296     LONG                    ref;
297
298     /* IDirect3DResource9 fields */
299     IWineD3DSurface        *wineD3DSurface;
300
301     /* Parent reference */
302     LPDIRECT3DDEVICE9EX       parentDevice;
303
304     /* The surface container */
305     IUnknown                    *container;
306
307     /* If set forward refcounting to this object */
308     IUnknown                    *forwardReference;
309
310     /* Flags an implicit surface */
311     BOOL                        isImplicit;
312 } IDirect3DSurface9Impl;
313
314 /* ---------------------- */
315 /* IDirect3DVertexBuffer9 */
316 /* ---------------------- */
317
318 /*****************************************************************************
319  * IDirect3DVertexBuffer9 implementation structure
320  */
321 typedef struct IDirect3DVertexBuffer9Impl
322 {
323     /* IUnknown fields */
324     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
325     LONG                    ref;
326
327     /* IDirect3DResource9 fields */
328     IWineD3DBuffer *wineD3DVertexBuffer;
329
330     /* Parent reference */
331     LPDIRECT3DDEVICE9EX       parentDevice;
332
333     DWORD fvf;
334 } IDirect3DVertexBuffer9Impl;
335
336 /* --------------------- */
337 /* IDirect3DIndexBuffer9 */
338 /* --------------------- */
339
340 /*****************************************************************************
341  * IDirect3DIndexBuffer9 implementation structure
342  */
343 typedef struct IDirect3DIndexBuffer9Impl
344 {
345     /* IUnknown fields */
346     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
347     LONG                    ref;
348
349     /* IDirect3DResource9 fields */
350     IWineD3DBuffer         *wineD3DIndexBuffer;
351
352     /* Parent reference */
353     LPDIRECT3DDEVICE9EX       parentDevice;
354     WINED3DFORMAT             format;
355 } IDirect3DIndexBuffer9Impl;
356
357 /* --------------------- */
358 /* IDirect3DBaseTexture9 */
359 /* --------------------- */
360
361 /*****************************************************************************
362  * IDirect3DBaseTexture9 implementation structure
363  */
364 typedef struct IDirect3DBaseTexture9Impl
365 {
366     /* IUnknown fields */
367     const IDirect3DBaseTexture9Vtbl *lpVtbl;
368     LONG                    ref;
369
370     /* IDirect3DResource9 fields */
371     IWineD3DBaseTexture    *wineD3DBaseTexture;
372     
373 } IDirect3DBaseTexture9Impl;
374
375 /* --------------------- */
376 /* IDirect3DCubeTexture9 */
377 /* --------------------- */
378
379 /*****************************************************************************
380  * IDirect3DCubeTexture9 implementation structure
381  */
382 typedef struct IDirect3DCubeTexture9Impl
383 {
384     /* IUnknown fields */
385     const IDirect3DCubeTexture9Vtbl *lpVtbl;
386     LONG                    ref;
387
388     /* IDirect3DResource9 fields */
389     IWineD3DCubeTexture    *wineD3DCubeTexture;
390
391     /* Parent reference */
392     LPDIRECT3DDEVICE9EX       parentDevice;
393 }  IDirect3DCubeTexture9Impl;
394
395
396 /* ----------------- */
397 /* IDirect3DTexture9 */
398 /* ----------------- */
399
400 /*****************************************************************************
401  * IDirect3DTexture9 implementation structure
402  */
403 typedef struct IDirect3DTexture9Impl
404 {
405     /* IUnknown fields */
406     const IDirect3DTexture9Vtbl *lpVtbl;
407     LONG                    ref;
408
409     /* IDirect3DResource9 fields */
410     IWineD3DTexture        *wineD3DTexture;
411
412     /* Parent reference */
413     LPDIRECT3DDEVICE9EX       parentDevice;
414 } IDirect3DTexture9Impl;
415
416 /* ----------------------- */
417 /* IDirect3DVolumeTexture9 */
418 /* ----------------------- */
419
420 /*****************************************************************************
421  * IDirect3DVolumeTexture9 implementation structure
422  */
423 typedef struct IDirect3DVolumeTexture9Impl
424 {
425     /* IUnknown fields */
426     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
427     LONG                    ref;
428
429     /* IDirect3DResource9 fields */
430     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
431
432     /* Parent reference */
433     LPDIRECT3DDEVICE9EX       parentDevice;
434 } IDirect3DVolumeTexture9Impl;
435
436 /* ----------------------- */
437 /* IDirect3DStateBlock9 */
438 /* ----------------------- */
439
440 /*****************************************************************************
441  * IDirect3DStateBlock9 implementation structure
442  */
443 typedef struct  IDirect3DStateBlock9Impl {
444     /* IUnknown fields */
445     const IDirect3DStateBlock9Vtbl *lpVtbl;
446     LONG                    ref;
447
448     /* IDirect3DStateBlock9 fields */
449     IWineD3DStateBlock     *wineD3DStateBlock;
450
451     /* Parent reference */
452     LPDIRECT3DDEVICE9EX       parentDevice;
453 } IDirect3DStateBlock9Impl;
454
455
456 /* --------------------------- */
457 /* IDirect3DVertexDeclaration9 */
458 /* --------------------------- */
459
460 /*****************************************************************************
461  * IDirect3DVertexDeclaration implementation structure
462  */
463 typedef struct IDirect3DVertexDeclaration9Impl {
464   /* IUnknown fields */
465   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
466   LONG    ref;
467
468   D3DVERTEXELEMENT9 *elements;
469   UINT element_count;
470
471   /* IDirect3DVertexDeclaration9 fields */
472   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
473   DWORD convFVF;
474
475   /* Parent reference */
476   LPDIRECT3DDEVICE9EX parentDevice;
477 } IDirect3DVertexDeclaration9Impl;
478
479 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
480
481 /* ---------------------- */
482 /* IDirect3DVertexShader9 */
483 /* ---------------------- */
484
485 /*****************************************************************************
486  * IDirect3DVertexShader implementation structure
487  */
488 typedef struct IDirect3DVertexShader9Impl {
489   /* IUnknown fields */
490   const IDirect3DVertexShader9Vtbl *lpVtbl;
491   LONG  ref;
492
493   /* IDirect3DVertexShader9 fields */
494   IWineD3DVertexShader *wineD3DVertexShader;
495
496   /* Parent reference */
497   LPDIRECT3DDEVICE9EX parentDevice;
498 } IDirect3DVertexShader9Impl;
499
500 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
501
502 /* --------------------- */
503 /* IDirect3DPixelShader9 */
504 /* --------------------- */
505
506 /*****************************************************************************
507  * IDirect3DPixelShader implementation structure
508  */
509 typedef struct IDirect3DPixelShader9Impl {
510   /* IUnknown fields */
511     const IDirect3DPixelShader9Vtbl *lpVtbl;
512     LONG                    ref;
513
514     /* IDirect3DPixelShader9 fields */
515     IWineD3DPixelShader    *wineD3DPixelShader;
516
517     /* Parent reference */
518     LPDIRECT3DDEVICE9EX       parentDevice;
519 } IDirect3DPixelShader9Impl;
520
521 /* --------------- */
522 /* IDirect3DQuery9 */
523 /* --------------- */
524
525 /*****************************************************************************
526  * IDirect3DPixelShader implementation structure
527  */
528 typedef struct IDirect3DQuery9Impl {
529     /* IUnknown fields */
530     const IDirect3DQuery9Vtbl *lpVtbl;
531     LONG                 ref;
532
533     /* IDirect3DQuery9 fields */
534     IWineD3DQuery       *wineD3DQuery;
535
536     /* Parent reference */
537     LPDIRECT3DDEVICE9EX    parentDevice;
538 } IDirect3DQuery9Impl;
539
540
541 /* Callbacks */
542 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
543 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
544 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
545 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
546 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
547
548 #endif /* __WINE_D3D9_PRIVATE_H */