2 * Copyright 2008 Luis Busquets
3 * Copyright 2011 Travis Athougies
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/test.h"
23 static const DWORD simple_vs[] = {
24 0xfffe0101, /* vs_1_1 */
25 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
26 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
27 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
28 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
29 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
30 0x0000ffff}; /* END */
32 static const DWORD simple_ps[] = {
33 0xffff0101, /* ps_1_1 */
34 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
35 0x00000042, 0xb00f0000, /* tex t0 */
36 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */
37 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */
38 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */
39 0x0000ffff}; /* END */
41 #define FCC_TEXT MAKEFOURCC('T','E','X','T')
42 #define FCC_CTAB MAKEFOURCC('C','T','A','B')
44 static const DWORD shader_with_ctab[] = {
45 0xfffe0300, /* vs_3_0 */
46 0x0002fffe, FCC_TEXT, 0x00000000, /* TEXT comment */
47 0x0008fffe, FCC_CTAB, 0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment */
48 0x00000000, 0x00000000, 0x00000000,
49 0x0004fffe, FCC_TEXT, 0x00000000, 0x00000000, 0x00000000, /* TEXT comment */
50 0x0000ffff}; /* END */
52 static const DWORD shader_with_invalid_ctab[] = {
53 0xfffe0300, /* vs_3_0 */
54 0x0005fffe, FCC_CTAB, /* CTAB comment */
55 0x0000001c, 0x000000a9, 0xfffe0300,
56 0x00000000, 0x00000000,
57 0x0000ffff}; /* END */
59 static const DWORD shader_with_ctab_constants[] = {
60 0xfffe0300, /* vs_3_0 */
61 0x002efffe, FCC_CTAB, /* CTAB comment */
62 0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
64 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc */
65 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc */
66 0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000, /* Constant 3 desc */
67 0x736e6f43, 0x746e6174, 0xabab0031, /* Constant 1 name string */
68 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
69 0x736e6f43, 0x746e6174, 0xabab0032, /* Constant 2 name string */
70 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 & 3 type desc */
71 0x736e6f43, 0x746e6174, 0xabab0033, /* Constant 3 name string */
72 0x335f7376, 0xab00305f, /* Target name string */
73 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
74 0x0000ffff}; /* END */
76 static const DWORD ctab_basic[] = {
77 0xfffe0300, /* vs_3_0 */
78 0x0040fffe, FCC_CTAB, /* CTAB comment */
79 0x0000001c, 0x000000ec, 0xfffe0300, 0x00000005, 0x0000001c, 0x20008100, /* Header */
81 0x00000080, 0x00060002, 0x00000001, 0x00000084, 0x00000000, /* Constant 1 desc (f) */
82 0x00000094, 0x00070002, 0x00000001, 0x00000098, 0x00000000, /* Constant 2 desc (f4) */
83 0x000000A8, 0x00040002, 0x00000001, 0x000000AC, 0x00000000, /* Constant 3 desc (i) */
84 0x000000BC, 0x00050002, 0x00000001, 0x000000C0, 0x00000000, /* Constant 4 desc (i4) */
85 0x000000D0, 0x00000002, 0x00000004, 0x000000D4, 0x00000000, /* Constant 5 desc (mvp) */
86 0xabab0066, 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* Constant 1 name/type desc */
87 0xab003466, 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 2 name/type desc */
88 0xabab0069, 0x00020000, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 name/type desc */
89 0xab003469, 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 4 name/type desc */
90 0x0070766d, 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 5 name/type desc */
91 0x335f7376, 0xab00305f, /* Target name string */
92 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
93 0x0000ffff}; /* END */
95 static const D3DXCONSTANT_DESC ctab_basic_expected[] = {
96 {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL},
97 {"i", D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 1, 0, 4, NULL},
98 {"i4", D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL},
99 {"f", D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, NULL},
100 {"f4", D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}};
102 static const DWORD ctab_matrices[] = {
103 0xfffe0300, /* vs_3_0 */
104 0x0032fffe, FCC_CTAB, /* CTAB comment */
105 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
107 0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (fmatrix3x1) */
108 0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000, /* Constant 2 desc (fmatrix4x4) */
109 0x00000090, 0x00040002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 3 desc (imatrix2x3) */
110 0x74616D66, 0x33786972, 0xab003178, /* Constant 1 name */
111 0x00030003, 0x00010003, 0x00000001, 0x00000000, /* Constant 1 type desc */
112 0x74616D66, 0x34786972, 0xab003478, /* Constant 2 name */
113 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* Constant 2 type desc */
114 0x74616D69, 0x32786972, 0xab003378, /* Constant 3 name */
115 0x00020002, 0x00030002, 0x00000001, 0x00000000, /* Constant 3 type desc */
116 0x335f7376, 0xab00305f, /* Target name string */
117 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
118 0x0000ffff}; /* END */
120 static const D3DXCONSTANT_DESC ctab_matrices_expected[] = {
121 {"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL},
122 {"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 1, 0, 24, NULL},
123 {"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, NULL}};
125 static const DWORD ctab_matrices2[] = {
126 0xfffe0200, /* vs_2_0 */
127 0x0058fffe, FCC_CTAB, /* CTAB comment */
128 0x0000001c, 0x0000012b, 0xfffe0200, 0x00000006, 0x0000001c, 0x00000100, /* Header */
130 0x00000094, 0x00070002, 0x00000003, 0x0000009c, 0x00000000, /* Constant 1 desc (c2x3) */
131 0x000000ac, 0x000d0002, 0x00000002, 0x000000b4, 0x00000000, /* Constant 2 desc (c3x2) */
132 0x000000c4, 0x000a0002, 0x00000003, 0x000000cc, 0x00000000, /* Constant 3 desc (c3x3) */
133 0x000000dc, 0x000f0002, 0x00000002, 0x000000e4, 0x00000000, /* Constant 4 desc (r2x3) */
134 0x000000f4, 0x00040002, 0x00000003, 0x000000fc, 0x00000000, /* Constant 5 desc (r3x2) */
135 0x0000010c, 0x00000002, 0x00000004, 0x00000114, 0x00000000, /* Constant 6 desc (r4x4) */
136 0x33783263, 0xababab00, /* Constant 1 name */
137 0x00030003, 0x00030002, 0x00000001, 0x00000000, /* Constant 1 type desc */
138 0x32783363, 0xababab00, /* Constant 2 name */
139 0x00030003, 0x00020003, 0x00000001, 0x00000000, /* Constant 2 type desc */
140 0x33783363, 0xababab00, /* Constant 3 name */
141 0x00030003, 0x00030003, 0x00000001, 0x00000000, /* Constant 3 type desc */
142 0x33783272, 0xababab00, /* Constant 4 name */
143 0x00030002, 0x00030002, 0x00000001, 0x00000000, /* Constant 4 type desc */
144 0x32783372, 0xababab00, /* Constant 5 name */
145 0x00030002, 0x00020003, 0x00000001, 0x00000000, /* Constant 5 type desc */
146 0x34783472, 0xababab00, /* Constant 6 name */
147 0x00030002, 0x00040004, 0x00000001, 0x00000000, /* Constant 6 type desc */
148 0x325f7376, 0x4100305f, 0x41414141, 0x00414141, /* Target and Creator name */
149 0x0000ffff}; /* END */
151 static const D3DXCONSTANT_DESC ctab_matrices2_expected[] = {
152 {"c2x3", D3DXRS_FLOAT4, 7, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL},
153 {"c3x2", D3DXRS_FLOAT4, 13, 2, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL},
154 {"c3x3", D3DXRS_FLOAT4, 10, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3, 1, 0, 36, NULL},
155 {"r2x3", D3DXRS_FLOAT4, 15, 2, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 1, 0, 24, NULL},
156 {"r3x2", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 1, 0, 24, NULL},
157 {"r4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, NULL}};
159 static const DWORD ctab_arrays[] = {
160 0xfffe0300, /* vs_3_0 */
161 0x0052fffe, FCC_CTAB, /* CTAB comment */
162 0x0000001c, 0x0000013c, 0xfffe0300, 0x00000006, 0x0000001c, 0x20008100, /* Header */
164 0x00000094, 0x000E0002, 0x00000002, 0x0000009c, 0x00000000, /* Constant 1 desc (barray) */
165 0x000000ac, 0x00100002, 0x00000002, 0x000000b8, 0x00000000, /* Constant 2 desc (bvecarray) */
166 0x000000c8, 0x00080002, 0x00000004, 0x000000d0, 0x00000000, /* Constant 3 desc (farray) */
167 0x000000e0, 0x00000002, 0x00000008, 0x000000ec, 0x00000000, /* Constant 4 desc (fmtxarray) */
168 0x000000fc, 0x000C0002, 0x00000002, 0x00000108, 0x00000000, /* Constant 5 desc (fvecarray) */
169 0x00000118, 0x00120002, 0x00000001, 0x00000124, 0x00000000, /* Constant 6 desc (ivecarray) */
170 0x72726162, 0xab007961, /* Constant 1 name */
171 0x00010000, 0x00010001, 0x00000002, 0x00000000, /* Constant 1 type desc */
172 0x63657662, 0x61727261, 0xabab0079, /* Constant 2 name */
173 0x00010001, 0x00030001, 0x00000003, 0x00000000, /* Constant 2 type desc */
174 0x72726166, 0xab007961, /* Constant 3 name */
175 0x00030000, 0x00010001, 0x00000004, 0x00000000, /* constant 3 type desc */
176 0x78746d66, 0x61727261, 0xabab0079, /* Constant 4 name */
177 0x00030002, 0x00040004, 0x00000002, 0x00000000, /* Constant 4 type desc */
178 0x63657666, 0x61727261, 0xabab0079, /* Constant 5 name */
179 0x00030001, 0x00040001, 0x00000002, 0x00000000, /* Constant 5 type desc */
180 0x63657669, 0x61727261, 0xabab0079, /* Constant 6 name */
181 0x00020001, 0x00040001, 0x00000001, 0x00000000, /* Constant 6 type desc */
182 0x335f7376, 0xab00305f, /* Target name string */
183 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
184 0x0000ffff}; /* END */
186 static const D3DXCONSTANT_DESC ctab_arrays_expected[] = {
187 {"fmtxarray", D3DXRS_FLOAT4, 0, 8, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, NULL},
188 {"farray", D3DXRS_FLOAT4, 8, 4, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 4, 0, 16, NULL},
189 {"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 32, NULL},
190 {"barray", D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR, D3DXPT_BOOL, 1, 1, 2, 0, 8, NULL},
191 {"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR, D3DXPT_BOOL, 1, 3, 3, 0, 36, NULL},
192 {"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 1, 0, 16, NULL}};
194 static const DWORD ctab_with_default_values[] = {
195 0xfffe0200, /* vs_2_0 */
196 0x007bfffe, FCC_CTAB, /* CTAB comment */
197 0x0000001c, 0x000001b7, 0xfffe0200, 0x00000005, 0x0000001c, /* header */
198 0x00000100, 0x000001b0,
199 0x00000080, 0x00080002, 0x00000003, 0x00000084, 0x00000094, /* constant 1 desc (arr) */
200 0x000000c4, 0x000c0002, 0x00000001, 0x000000c8, 0x000000d8, /* constant 2 desc (flt) */
201 0x000000e8, 0x00040002, 0x00000004, 0x000000f0, 0x00000100, /* constant 3 desc (mat3) */
202 0x00000140, 0x00000002, 0x00000004, 0x000000f0, 0x00000148, /* constant 4 desc (mat4) */
203 0x00000188, 0x000b0002, 0x00000001, 0x00000190, 0x000001a0, /* constant 5 desc (vec4) */
204 0x00727261, /* constant 1 name */
205 0x00030000, 0x00010001, 0x00000003, 0x00000000, /* constant 1 type desc */
206 0x42c80000, 0x00000000, 0x00000000, 0x00000000, /* constant 1 default value */
207 0x43480000, 0x00000000, 0x00000000, 0x00000000,
208 0x43960000, 0x00000000, 0x00000000, 0x00000000,
209 0x00746c66, /* constant 2 name */
210 0x00030000, 0x00010001, 0x00000001, 0x00000000, /* constant 2 type desc */
211 0x411fd70a, 0x00000000, 0x00000000, 0x00000000, /* constant 2 default value */
212 0x3374616d, /* constant 3 name */
214 0x00030003, 0x00040004, 0x00000001, 0x00000000, /* constant 3 & 4 type desc */
215 0x41300000, 0x425c0000, 0x42c60000, 0x44a42000, /* constat 3 default value */
216 0x41b00000, 0x42840000, 0x447c8000, 0x44b0c000,
217 0x42040000, 0x429a0000, 0x448ae000, 0x44bd6000,
218 0x42300000, 0x42b00000, 0x44978000, 0x44ca0000,
219 0x3474616d, /* constant 4 name */
221 0x3f800000, 0x40a00000, 0x41100000, 0x41500000, /* constant 4 default value */
222 0x40000000, 0x40c00000, 0x41200000, 0x41600000,
223 0x40400000, 0x40e00000, 0x41300000, 0x41700000,
224 0x40800000, 0x41000000, 0x41400000, 0x41800000,
225 0x34636576, /* constant 5 name */
227 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* constant 5 type desc */
228 0x41200000, 0x41a00000, 0x41f00000, 0x42200000, /* constant 5 default value */
229 0x325f7376, 0x4d004141, 0x41414141, 0x00000000, /* target & creator string */
230 0x0000ffff}; /* END */
232 static const float mat4_default_value[] = {1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16};
233 static const float mat3_default_value[] = {11, 55, 99, 1313, 22, 66, 1010, 1414, 33, 77, 1111, 1515, 44, 88, 1212, 1616};
234 static const float arr_default_value[] = {100, 0, 0, 0, 200, 0, 0, 0, 300, 0, 0, 0};
235 static const float vec4_default_value[] = {10, 20, 30, 40};
236 static const float flt_default_value[] = {9.99, 0, 0, 0};
238 static const D3DXCONSTANT_DESC ctab_with_default_values_expected[] = {
239 {"mat4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, mat4_default_value},
240 {"mat3", D3DXRS_FLOAT4, 4, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, mat3_default_value},
241 {"arr", D3DXRS_FLOAT4, 8, 3, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 3, 0, 12, arr_default_value},
242 {"vec4", D3DXRS_FLOAT4, 11, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, vec4_default_value},
243 {"flt", D3DXRS_FLOAT4, 12, 1, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 1, 0, 4, flt_default_value}};
245 static const DWORD ctab_samplers[] = {
246 0xfffe0300, /* vs_3_0 */
247 0x0032fffe, FCC_CTAB, /* CTAB comment */
248 0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header */
250 0x00000058, 0x00020002, 0x00000001, 0x00000064, 0x00000000, /* Constant 1 desc (notsampler) */
251 0x00000074, 0x00000003, 0x00000001, 0x00000080, 0x00000000, /* Constant 2 desc (sampler1) */
252 0x00000090, 0x00030003, 0x00000001, 0x0000009c, 0x00000000, /* Constant 3 desc (sampler2) */
253 0x73746f6e, 0x6c706d61, 0xab007265, /* Constant 1 name */
254 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
255 0x706d6173, 0x3172656c, 0xababab00, /* Constant 2 name */
256 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */
257 0x706d6173, 0x3272656c, 0xababab00, /* Constant 3 name */
258 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */
259 0x335f7376, 0xab00305f, /* Target name string */
260 0x656e6957, 0x6f727020, 0x7463656a, 0xababab00, /* Creator name string */
261 0x0000ffff}; /* END */
263 static const D3DXCONSTANT_DESC ctab_samplers_expected[] = {
264 {"sampler1", D3DXRS_SAMPLER, 0, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER2D, 1, 1, 1, 0, 4, NULL},
265 {"sampler2", D3DXRS_SAMPLER, 3, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER3D, 1, 1, 1, 0, 4, NULL},
266 {"notsampler", D3DXRS_FLOAT4, 2, 1, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 1, 0, 16, NULL}};
268 static void test_get_shader_size(void)
270 UINT shader_size, expected;
272 shader_size = D3DXGetShaderSize(simple_vs);
273 expected = sizeof(simple_vs);
274 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
276 shader_size = D3DXGetShaderSize(simple_ps);
277 expected = sizeof(simple_ps);
278 ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
280 shader_size = D3DXGetShaderSize(NULL);
281 ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
284 static void test_get_shader_version(void)
286 DWORD shader_version;
288 shader_version = D3DXGetShaderVersion(simple_vs);
289 ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
290 shader_version, D3DVS_VERSION(1, 1));
292 shader_version = D3DXGetShaderVersion(simple_ps);
293 ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
294 shader_version, D3DPS_VERSION(1, 1));
296 shader_version = D3DXGetShaderVersion(NULL);
297 ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version);
300 static void test_find_shader_comment(void)
303 LPCVOID data = (LPVOID)0xdeadbeef;
306 hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size);
307 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
308 ok(!data, "Got %p, expected NULL\n", data);
309 ok(!size, "Got %u, expected 0\n", size);
311 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size);
312 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
313 ok(size == 28, "Got %u, expected 28\n", size);
315 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL);
316 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
317 ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
319 hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size);
320 ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
321 ok(!data, "Got %p, expected NULL\n", data);
322 ok(!size, "Got %u, expected 0\n", size);
324 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size);
325 ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
326 ok(!data, "Got %p, expected NULL\n", data);
327 ok(!size, "Got %u, expected 0\n", size);
329 hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size);
330 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
331 ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
332 ok(size == 28, "Got result %d, expected 28\n", size);
335 static void test_get_shader_constant_table_ex(void)
337 LPD3DXCONSTANTTABLE constant_table = NULL;
341 D3DXCONSTANTTABLE_DESC desc;
343 hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table);
344 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
347 hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table);
348 ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
350 /* With invalid CTAB data */
351 hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table);
352 ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */
353 "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
354 if (constant_table) ID3DXConstantTable_Release(constant_table);
356 hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table);
357 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
361 size = ID3DXConstantTable_GetBufferSize(constant_table);
362 ok(size == 28, "Got result %x, expected 28\n", size);
364 data = ID3DXConstantTable_GetBufferPointer(constant_table);
365 ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n");
367 hr = ID3DXConstantTable_GetDesc(constant_table, NULL);
368 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
370 hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
371 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
372 ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10);
373 ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
374 ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants);
376 ID3DXConstantTable_Release(constant_table);
379 hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table);
380 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
385 D3DXCONSTANT_DESC constant_desc;
386 D3DXCONSTANT_DESC constant_desc_save;
390 hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
391 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
392 ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator);
393 ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
394 ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants);
396 /* Test GetConstant */
397 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
398 ok(constant != NULL, "No constant found\n");
399 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
400 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
401 ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n",
403 ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n",
404 constant_desc.Class, D3DXPC_VECTOR);
405 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
406 constant_desc.Type, D3DXPT_FLOAT);
407 ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows);
408 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
410 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1);
411 ok(constant != NULL, "No constant found\n");
412 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
413 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
414 ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n",
416 ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
417 constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
418 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
419 constant_desc.Type, D3DXPT_FLOAT);
420 ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
421 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
423 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2);
424 ok(constant != NULL, "No constant found\n");
425 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
426 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
427 ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n",
429 ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
430 constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
431 ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
432 constant_desc.Type, D3DXPT_FLOAT);
433 ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
434 ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
435 constant_desc_save = constant_desc; /* For GetConstantDesc test */
437 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3);
438 ok(constant == NULL, "Got result %p, expected NULL\n", constant);
440 /* Test GetConstantByName */
441 constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown");
442 ok(constant == NULL, "Got result %p, expected NULL\n", constant);
443 constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3");
444 ok(constant != NULL, "No constant found\n");
445 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
446 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
447 ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
449 /* Test GetConstantDesc */
450 constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
451 ok(constant != NULL, "No constant found\n");
452 hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb);
453 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
454 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb);
455 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
456 hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
457 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
458 hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb);
459 ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
460 hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
461 ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
462 ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
464 ID3DXConstantTable_Release(constant_table);
468 static void test_constant_table(const char *test_name, const DWORD *ctable_fn,
469 const D3DXCONSTANT_DESC *expecteds, UINT count)
472 ID3DXConstantTable *ctable;
476 /* Get the constant table from the shader itself */
477 res = D3DXGetShaderConstantTable(ctable_fn, &ctable);
478 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on %s: got %08x\n", test_name, res);
480 for (i = 0; i < count; i++)
482 const D3DXCONSTANT_DESC *expected = &expecteds[i];
483 D3DXHANDLE const_handle;
484 D3DXCONSTANT_DESC actual;
487 const_handle = ID3DXConstantTable_GetConstantByName(ctable, NULL, expected->Name);
489 res = ID3DXConstantTable_GetConstantDesc(ctable, const_handle, &actual, &pCount);
490 ok(SUCCEEDED(res), "%s in %s: ID3DXConstantTable_GetConstantDesc returned %08x\n", expected->Name,
492 ok(pCount == 1, "%s in %s: Got more or less descriptions: %d\n", expected->Name, test_name, pCount);
494 ok(strcmp(actual.Name, expected->Name) == 0,
495 "%s in %s: Got different names: Got %s, expected %s\n", expected->Name,
496 test_name, actual.Name, expected->Name);
497 ok(actual.RegisterSet == expected->RegisterSet,
498 "%s in %s: Got different register sets: Got %d, expected %d\n",
499 expected->Name, test_name, actual.RegisterSet, expected->RegisterSet);
500 ok(actual.RegisterIndex == expected->RegisterIndex,
501 "%s in %s: Got different register indices: Got %d, expected %d\n",
502 expected->Name, test_name, actual.RegisterIndex, expected->RegisterIndex);
503 ok(actual.RegisterCount == expected->RegisterCount,
504 "%s in %s: Got different register counts: Got %d, expected %d\n",
505 expected->Name, test_name, actual.RegisterCount, expected->RegisterCount);
506 ok(actual.Class == expected->Class,
507 "%s in %s: Got different classes: Got %d, expected %d\n", expected->Name,
508 test_name, actual.Class, expected->Class);
509 ok(actual.Type == expected->Type,
510 "%s in %s: Got different types: Got %d, expected %d\n", expected->Name,
511 test_name, actual.Type, expected->Type);
512 ok(actual.Rows == expected->Rows && actual.Columns == expected->Columns,
513 "%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)\n",
514 expected->Name, test_name, actual.Rows, actual.Columns, expected->Rows,
516 ok(actual.Elements == expected->Elements,
517 "%s in %s: Got different element count: Got %d, expected %d\n",
518 expected->Name, test_name, actual.Elements, expected->Elements);
519 ok(actual.StructMembers == expected->StructMembers,
520 "%s in %s: Got different struct member count: Got %d, expected %d\n",
521 expected->Name, test_name, actual.StructMembers, expected->StructMembers);
522 ok(actual.Bytes == expected->Bytes,
523 "%s in %s: Got different byte count: Got %d, expected %d\n",
524 expected->Name, test_name, actual.Bytes, expected->Bytes);
526 if (!expected->DefaultValue)
528 ok(actual.DefaultValue == NULL,
529 "%s in %s: Got different default value: expected NULL\n",
530 expected->Name, test_name);
534 ok(actual.DefaultValue != NULL,
535 "%s in %s: Got different default value: expected non-NULL\n",
536 expected->Name, test_name);
537 ok(memcmp(actual.DefaultValue, expected->DefaultValue, expected->Bytes) == 0,
538 "%s in %s: Got different default value\n", expected->Name, test_name);
542 /* Finally, release the constant table */
543 ID3DXConstantTable_Release(ctable);
546 static void test_constant_tables(void)
548 test_constant_table("test_basic", ctab_basic, ctab_basic_expected,
549 sizeof(ctab_basic_expected)/sizeof(*ctab_basic_expected));
550 test_constant_table("test_matrices", ctab_matrices, ctab_matrices_expected,
551 sizeof(ctab_matrices_expected)/sizeof(*ctab_matrices_expected));
552 test_constant_table("test_matrices2", ctab_matrices2, ctab_matrices2_expected,
553 sizeof(ctab_matrices2_expected)/sizeof(*ctab_matrices2_expected));
554 test_constant_table("test_arrays", ctab_arrays, ctab_arrays_expected,
555 sizeof(ctab_arrays_expected)/sizeof(*ctab_arrays_expected));
556 test_constant_table("test_default_values", ctab_with_default_values, ctab_with_default_values_expected,
557 sizeof(ctab_with_default_values_expected)/sizeof(*ctab_with_default_values_expected));
558 test_constant_table("test_samplers", ctab_samplers, ctab_samplers_expected,
559 sizeof(ctab_samplers_expected)/sizeof(*ctab_samplers_expected));
562 static void test_setting_basic_table(IDirect3DDevice9 *device)
564 static const D3DXMATRIX mvp = {{{
565 0.514f, 0.626f, 0.804f, 0.786f,
566 0.238f, 0.956f, 0.374f, 0.483f,
567 0.109f, 0.586f, 0.900f, 0.255f,
568 0.898f, 0.411f, 0.932f, 0.275f}}};
569 static const D3DXVECTOR4 f4 = {0.350f, 0.526f, 0.925f, 0.021f};
570 static const float f = 0.12543f;
571 static const int i = 321;
573 ID3DXConstantTable *ctable;
579 /* Get the constant table from the shader itself */
580 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
581 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
584 res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp);
585 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable mvp: got 0x%08x\n", res);
587 res = ID3DXConstantTable_SetInt(ctable, device, "i", i + 1);
588 ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
590 /* Check that setting i again will overwrite the previous value */
591 res = ID3DXConstantTable_SetInt(ctable, device, "i", i);
592 ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
594 res = ID3DXConstantTable_SetFloat(ctable, device, "f", f);
595 ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f: got 0x%08x\n", res);
597 res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4);
598 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f4: got 0x%08x\n", res);
600 /* Get constants back and validate */
601 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
602 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
603 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
604 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
605 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
606 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
607 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
608 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
609 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
610 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
611 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
612 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
613 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
615 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 1);
616 ok(out[0] == (float)i && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
617 "The variable i was not set correctly, out={%f, %f, %f, %f}, should be {%d, 0.0, 0.0, 0.0}\n",
618 out[0], out[1], out[2], out[3], i);
620 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
621 ok(out[0] == f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
622 "The variable f was not set correctly, out={%f, %f, %f, %f}, should be {%f, 0.0, 0.0, 0.0}\n",
623 out[0], out[1], out[2], out[3], f);
625 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
626 ok(memcmp(out, (void*)&f4, sizeof(f4)) == 0,
627 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
628 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
630 /* Finally test using a set* function for one type to set a variable of another type (should succeed) */
631 res = ID3DXConstantTable_SetVector(ctable, device, "f", &f4);
632 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res);
634 IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
635 ok(out[0] == f4.x, "The variable f was not set correctly by ID3DXConstantTable_SetVector, got %f, should be %f\n",
638 refcnt = ID3DXConstantTable_Release(ctable);
639 ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
642 static void test_setting_matrices_table(IDirect3DDevice9 *device)
644 static const D3DXMATRIX fmatrix =
645 {{{2.001f, 1.502f, 9.003f, 1.004f,
646 5.005f, 3.006f, 3.007f, 6.008f,
647 9.009f, 5.010f, 7.011f, 1.012f,
648 5.013f, 5.014f, 5.015f, 9.016f}}};
650 ID3DXConstantTable *ctable;
655 res = D3DXGetShaderConstantTable(ctab_matrices, &ctable);
656 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %#x\n", res);
658 res = ID3DXConstantTable_SetMatrix(ctable, device, "imatrix2x3", &fmatrix);
659 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable fmatrix2x3: got %#x\n", res);
661 res = ID3DXConstantTable_SetMatrix(ctable, device, "fmatrix3x1", &fmatrix);
662 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable fmatrix3x1: got %#x\n", res);
664 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 2);
665 todo_wine ok(out[0] == (int)S(U(fmatrix))._11 && out[1] == (int)S(U(fmatrix))._12 && out[2] == (int)S(U(fmatrix))._13
667 && out[4] == (int)S(U(fmatrix))._21 && out[5] == (int)S(U(fmatrix))._22 && out[6] == (int)S(U(fmatrix))._23
669 "The variable imatrix2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
670 "should be {%d, %d, %d, %d; %d, %d, %d, %d}\n",
671 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
672 (int)S(U(fmatrix))._11, (int)S(U(fmatrix))._12, (int)S(U(fmatrix))._13, 0,
673 (int)S(U(fmatrix))._21, (int)S(U(fmatrix))._22, (int)S(U(fmatrix))._23, 0);
675 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
676 todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f,
677 "The variable fmatrix3x1 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
678 out[0], out[1], out[2], out[3],
679 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f);
681 ID3DXConstantTable_Release(ctable);
683 res = D3DXGetShaderConstantTable(ctab_matrices2, &ctable);
684 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %#x\n", res);
686 res = ID3DXConstantTable_SetMatrix(ctable, device, "c2x3", &fmatrix);
687 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c2x3: got %#x\n", res);
689 res = ID3DXConstantTable_SetMatrix(ctable, device, "r2x3", &fmatrix);
690 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r2x3: got %#x\n", res);
692 res = ID3DXConstantTable_SetMatrix(ctable, device, "c3x2", &fmatrix);
693 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c3x2: got %#x\n", res);
695 res = ID3DXConstantTable_SetMatrix(ctable, device, "r3x2", &fmatrix);
696 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r3x2: got %#x\n", res);
698 res = ID3DXConstantTable_SetMatrix(ctable, device, "c3x3", &fmatrix);
699 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable c3x3: got %#x\n", res);
701 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 3);
702 todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == 0.0f && out[3] == 0.0f
703 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
704 && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == 0.0f && out[11] == 0.0f,
705 "The variable c2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
706 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
707 out[0], out[1], out[2], out[3],
708 out[4], out[5], out[6], out[7],
709 out[8], out[9], out[10], out[11],
710 S(U(fmatrix))._11, S(U(fmatrix))._21, 0.0f, 0.0f,
711 S(U(fmatrix))._12, S(U(fmatrix))._22, 0.0f, 0.0f,
712 S(U(fmatrix))._13, S(U(fmatrix))._23, 0.0f, 0.0f);
714 res = ID3DXConstantTable_SetMatrix(ctable, device, "r4x4", &fmatrix);
715 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable r4x4: got %#x\n", res);
717 IDirect3DDevice9_GetVertexShaderConstantF(device, 15, out, 2);
718 todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == 0.0f
719 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == 0.0f,
720 "The variable r2x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
721 "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
722 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
723 S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, 0.0f,
724 S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, 0.0f);
726 IDirect3DDevice9_GetVertexShaderConstantF(device, 13, out, 2);
727 todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
728 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f,
729 "The variable c3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f}, "
730 "should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
731 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
732 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
733 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f);
735 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 3);
736 todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == 0.0f && out[3] == 0.0f
737 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == 0.0f && out[7] == 0.0f
738 && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == 0.0f && out[11] == 0.0f,
739 "The variable r3x2 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
740 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
741 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11],
742 S(U(fmatrix))._11, S(U(fmatrix))._12, 0.0f, 0.0f,
743 S(U(fmatrix))._21, S(U(fmatrix))._22, 0.0f, 0.0f,
744 S(U(fmatrix))._31, S(U(fmatrix))._32, 0.0f, 0.0f);
746 IDirect3DDevice9_GetVertexShaderConstantF(device, 10, out, 3);
747 todo_wine ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._21 && out[2] == S(U(fmatrix))._31 && out[3] == 0.0f
748 && out[4] == S(U(fmatrix))._12 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._32 && out[7] == 0.0f
749 && out[8] == S(U(fmatrix))._13 && out[9] == S(U(fmatrix))._23 && out[10] == S(U(fmatrix))._33 && out[11] == 0.0f,
750 "The variable c3x3 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
751 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
752 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7], out[8], out[9], out[10], out[11],
753 S(U(fmatrix))._11, S(U(fmatrix))._21, S(U(fmatrix))._31, 0.0f,
754 S(U(fmatrix))._12, S(U(fmatrix))._22, S(U(fmatrix))._32, 0.0f,
755 S(U(fmatrix))._13, S(U(fmatrix))._23, S(U(fmatrix))._33, 0.0f);
757 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
758 ok(out[0] == S(U(fmatrix))._11 && out[1] == S(U(fmatrix))._12 && out[2] == S(U(fmatrix))._13 && out[3] == S(U(fmatrix))._14
759 && out[4] == S(U(fmatrix))._21 && out[5] == S(U(fmatrix))._22 && out[6] == S(U(fmatrix))._23 && out[7] == S(U(fmatrix))._24
760 && out[8] == S(U(fmatrix))._31 && out[9] == S(U(fmatrix))._32 && out[10] == S(U(fmatrix))._33 && out[11] == S(U(fmatrix))._34
761 && out[12] == S(U(fmatrix))._41 && out[13] == S(U(fmatrix))._42 && out[14] == S(U(fmatrix))._43 && out[15] == S(U(fmatrix))._44,
762 "The variable r4x4 was not set correctly, out={%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}, "
763 "should be {%f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f; %f, %f, %f, %f}\n",
764 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
765 out[8], out[9], out[10], out[11], out[12], out[13], out[14], out[15],
766 S(U(fmatrix))._11, S(U(fmatrix))._12, S(U(fmatrix))._13, S(U(fmatrix))._14,
767 S(U(fmatrix))._21, S(U(fmatrix))._22, S(U(fmatrix))._23, S(U(fmatrix))._24,
768 S(U(fmatrix))._31, S(U(fmatrix))._32, S(U(fmatrix))._33, S(U(fmatrix))._34,
769 S(U(fmatrix))._41, S(U(fmatrix))._42, S(U(fmatrix))._43, S(U(fmatrix))._44);
771 ID3DXConstantTable_Release(ctable);
774 static void test_setting_arrays_table(IDirect3DDevice9 *device)
776 static const float farray[8] = {
777 0.005f, 0.745f, 0.973f, 0.264f,
778 0.010f, 0.020f, 0.030f, 0.040f};
779 static const D3DXMATRIX fmtxarray[2] = {
780 {{{0.001f, 0.002f, 0.003f, 0.004f,
781 0.005f, 0.006f, 0.007f, 0.008f,
782 0.009f, 0.010f, 0.011f, 0.012f,
783 0.013f, 0.014f, 0.015f, 0.016f}}},
784 {{{0.010f, 0.020f, 0.030f, 0.040f,
785 0.050f, 0.060f, 0.070f, 0.080f,
786 0.090f, 0.100f, 0.110f, 0.120f,
787 0.130f, 0.140f, 0.150f, 0.160f}}}};
788 static const int iarray[4] = {1, 2, 3, 4};
789 static const D3DXVECTOR4 fvecarray[2] = {
790 {0.745f, 0.997f, 0.353f, 0.237f},
791 {0.060f, 0.455f, 0.333f, 0.983f}};
792 static BOOL barray[4] = {FALSE, 100, TRUE, TRUE};
794 ID3DXConstantTable *ctable;
800 /* Clear registers */
801 memset(out, 0, sizeof(out));
802 IDirect3DDevice9_SetVertexShaderConstantF(device, 8, out, 4);
803 IDirect3DDevice9_SetVertexShaderConstantF(device, 12, out, 4);
805 /* Get the constant table from the shader */
806 res = D3DXGetShaderConstantTable(ctab_arrays, &ctable);
807 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
811 /* Make sure that we cannot set registers that do not belong to this constant */
812 res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 8);
813 ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got 0x%08x\n", res);
815 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 8);
816 ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
817 "The in-bounds elements of the array were not set, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
818 out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
819 ok(out[16] == 0.0f && out[20] == 0.0f && out[24] == 0.0f && out[28] == 0.0f,
820 "The excess elements of the array were set, out={%f, %f, %f, %f}, should be all 0.0f\n",
821 out[16], out[20], out[24], out[28]);
823 /* ivecarray takes up only 1 register, but a matrix takes up 4, so no elements should be set */
824 res = ID3DXConstantTable_SetMatrix(ctable, device, "ivecarray", &fmtxarray[0]);
825 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got 0x%08x\n", res);
827 IDirect3DDevice9_GetVertexShaderConstantF(device, 18, out, 4);
828 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
829 "The array was set, out={%f, %f, %f, %f}, should be all 0.0f\n", out[0], out[1], out[2], out[3]);
831 /* Try setting an integer array to an array declared as a float array */
832 res = ID3DXConstantTable_SetIntArray(ctable, device, "farray", iarray, 4);
833 ok(res == D3D_OK, "ID3DXConstantTable_SetIntArray failed: got 0x%08x\n", res);
835 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
836 ok(out[0] == iarray[0] && out[4] == iarray[1] && out[8] == iarray[2] && out[12] == iarray[3],
837 "SetIntArray did not properly set a float array: out={%f, %f, %f, %f}, should be {%d, %d, %d, %d}\n",
838 out[0], out[4], out[8], out[12], iarray[0], iarray[1], iarray[2], iarray[3]);
840 res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 4);
841 ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got x0%08x\n", res);
843 res = ID3DXConstantTable_SetVectorArray(ctable, device, "fvecarray", fvecarray, 2);
844 ok(res == D3D_OK, "ID3DXConstantTable_SetVectorArray failed: got 0x%08x\n", res);
846 res = ID3DXConstantTable_SetMatrixArray(ctable, device, "fmtxarray", fmtxarray, 2);
847 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixArray failed: got 0x%08x\n", res);
849 res = ID3DXConstantTable_SetBoolArray(ctable, device, "barray", barray, 2);
850 ok(res == D3D_OK, "ID3DXConstantTable_SetBoolArray failed: got 0x%08x\n", res);
852 /* Read back constants */
853 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
854 ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
855 "The variable farray was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
856 out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
858 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2);
859 ok(out[0] == fvecarray[0].x && out[1] == fvecarray[0].y && out[2] == fvecarray[0].z && out[3] == fvecarray[0].w &&
860 out[4] == fvecarray[1].x && out[5] == fvecarray[1].y && out[6] == fvecarray[1].z && out[7] == fvecarray[1].w,
861 "The variable fvecarray was not set correctly, out={{%f, %f, %f, %f}, {%f, %f, %f, %f}}, should be "
862 "{{%f, %f, %f, %f}, {%f, %f, %f, %f}}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
863 fvecarray[0].x, fvecarray[0].y, fvecarray[0].z, fvecarray[0].w, fvecarray[1].x, fvecarray[1].y,
864 fvecarray[1].z, fvecarray[1].w);
866 IDirect3DDevice9_GetVertexShaderConstantF(device, 14, out, 2);
867 ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f
868 && out[4] == 1.0f && out[5] == 0.0f && out[6] == 0.0f && out[7] == 0.0f,
869 "The variable barray was not set correctly, out={%f, %f %f, %f; %f, %f, %f, %f}, should be {%f, %f, %f, %f; %f, %f, %f, %f}\n",
870 out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
871 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f);
873 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 8);
874 /* Just check a few elements in each matrix to make sure fmtxarray was set row-major */
875 ok(out[0] == S(U(fmtxarray[0]))._11 && out[1] == S(U(fmtxarray[0]))._12 && out[2] == S(U(fmtxarray[0]))._13 && out[3] == S(U(fmtxarray[0]))._14,
876 "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
877 out[0], out[1], out[2], out[3], S(U(fmtxarray[0]))._11, S(U(fmtxarray[0]))._12, S(U(fmtxarray[0]))._13, S(U(fmtxarray[0]))._14);
878 ok(out[16] == S(U(fmtxarray[1]))._11 && out[17] == S(U(fmtxarray[1]))._12 && out[18] == S(U(fmtxarray[1]))._13 && out[19] == S(U(fmtxarray[1]))._14,
879 "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
880 out[16], out[17], out[18], out[19], S(U(fmtxarray[1]))._11, S(U(fmtxarray[1]))._12, S(U(fmtxarray[1]))._13, S(U(fmtxarray[1]))._14);
882 refcnt = ID3DXConstantTable_Release(ctable);
883 ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
886 static void test_SetDefaults(IDirect3DDevice9 *device)
888 static const D3DXMATRIX mvp = {{{
889 0.51f, 0.62f, 0.80f, 0.78f,
890 0.23f, 0.95f, 0.37f, 0.48f,
891 0.10f, 0.58f, 0.90f, 0.25f,
892 0.89f, 0.41f, 0.93f, 0.27f}}};
893 static const D3DXVECTOR4 f4 = {0.2f, 0.4f, 0.8f, 1.2f};
898 ID3DXConstantTable *ctable;
900 res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
901 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
903 res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4);
904 ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed: got %08x\n", res);
906 res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp);
907 ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got %08x\n", res);
909 res = ID3DXConstantTable_SetDefaults(ctable, device);
910 ok(res == D3D_OK, "ID3dXConstantTable_SetDefaults failed: got %08x\n", res);
912 /* SetDefaults doesn't change constants without default values */
913 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
914 ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
915 "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
916 out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
917 ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
918 "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
919 out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
920 ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
921 "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
922 out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
923 ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
924 "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
925 out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
927 IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
928 ok(memcmp(out, &f4, sizeof(f4)) == 0,
929 "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
930 out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
932 ID3DXConstantTable_Release(ctable);
934 res = D3DXGetShaderConstantTable(ctab_with_default_values, &ctable);
935 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got %08x\n", res);
937 res = ID3DXConstantTable_SetDefaults(ctable, device);
938 ok(res == D3D_OK, "ID3DXConstantTable_SetDefaults failed: got %08x\n", res);
940 IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
941 ok(memcmp(out, mat4_default_value, sizeof(mat4_default_value)) == 0,
942 "The variable mat4 was not set correctly to default value\n");
944 IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 4);
945 ok(memcmp(out, mat3_default_value, sizeof(mat3_default_value)) == 0,
946 "The variable mat3 was not set correctly to default value\n");
948 IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 3);
949 ok(memcmp(out, arr_default_value, sizeof(arr_default_value)) == 0,
950 "The variable array was not set correctly to default value\n");
952 IDirect3DDevice9_GetVertexShaderConstantF(device, 11, out, 1);
953 ok(memcmp(out, vec4_default_value, sizeof(vec4_default_value)) == 0,
954 "The variable vec4 was not set correctly to default value\n");
956 IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 1);
957 ok(memcmp(out, flt_default_value, sizeof(flt_default_value)) == 0,
958 "The variable flt was not set correctly to default value\n");
960 ID3DXConstantTable_Release(ctable);
963 static void test_setting_constants(void)
967 IDirect3DDevice9 *device;
968 D3DPRESENT_PARAMETERS d3dpp;
972 /* Create the device to use for our tests */
973 wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
974 d3d = Direct3DCreate9(D3D_SDK_VERSION);
977 skip("Couldn't create application window\n");
982 skip("Couldn't create IDirect3D9 object\n");
987 ZeroMemory(&d3dpp, sizeof(d3dpp));
988 d3dpp.Windowed = TRUE;
989 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
990 hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
993 skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
994 IDirect3D9_Release(d3d);
999 test_setting_basic_table(device);
1000 test_setting_matrices_table(device);
1001 test_setting_arrays_table(device);
1002 test_SetDefaults(device);
1004 /* Release resources */
1005 refcnt = IDirect3DDevice9_Release(device);
1006 ok(refcnt == 0, "The Direct3D device reference count was %u, should be 0\n", refcnt);
1008 refcnt = IDirect3D9_Release(d3d);
1009 ok(refcnt == 0, "The Direct3D object referenct count was %u, should be 0\n", refcnt);
1011 if (wnd) DestroyWindow(wnd);
1014 static void test_get_sampler_index(void)
1016 ID3DXConstantTable *ctable;
1023 res = D3DXGetShaderConstantTable(ctab_samplers, &ctable);
1024 ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on ctab_samplers: got %08x\n", res);
1026 index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler1");
1027 ok(index == 0, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 0\n", index);
1029 index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler2");
1030 ok(index == 3, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 3\n", index);
1032 index = ID3DXConstantTable_GetSamplerIndex(ctable, "nonexistent");
1033 ok(index == -1, "ID3DXConstantTable_GetSamplerIndex found nonexistent sampler: Got %d\n",
1036 index = ID3DXConstantTable_GetSamplerIndex(ctable, "notsampler");
1037 ok(index == -1, "ID3DXConstantTable_GetSamplerIndex succeeded on non-sampler constant: Got %d\n",
1040 refcnt = ID3DXConstantTable_Release(ctable);
1041 ok(refcnt == 0, "The ID3DXConstantTable reference count was %u, should be 0\n", refcnt);
1054 float4 main(float3 tex : TEXCOORD0) : COLOR
1057 tmp = tmp + tex1D(s1D, tex.x);
1058 tmp = tmp + tex1D(s1D, tex.y);
1059 tmp = tmp + tex3D(s3D, tex.xyz);
1060 tmp = tmp + tex1D(s, tex.x);
1061 tmp = tmp + tex2D(s2D, tex.xy);
1062 tmp = tmp + texCUBE(scube, tex.xyz);
1066 static const DWORD get_shader_samplers_blob[] =
1068 0xffff0300, /* ps_3_0 */
1069 0x0054fffe, FCC_CTAB, /* CTAB comment */
1070 0x0000001c, 0x0000011b, 0xffff0300, 0x00000006, 0x0000001c, 0x00000100, /* Header */
1072 0x00000094, 0x00000002, 0x00000001, 0x0000009c, 0x00000000, /* Constant 1 desc (init) */
1073 0x000000ac, 0x00040003, 0x00000001, 0x000000b0, 0x00000000, /* Constant 2 desc (s) */
1074 0x000000c0, 0x00000003, 0x00000001, 0x000000c4, 0x00000000, /* Constant 3 desc (s1D) */
1075 0x000000d4, 0x00010003, 0x00000001, 0x000000d8, 0x00000000, /* Constant 4 desc (s2D) */
1076 0x000000e8, 0x00030003, 0x00000001, 0x000000ec, 0x00000000, /* Constant 5 desc (s3D) */
1077 0x000000fc, 0x00020003, 0x00000001, 0x00000104, 0x00000000, /* Constant 6 desc (scube) */
1078 0x74696e69, 0xababab00, /* Constant 1 name */
1079 0x00030001, 0x00040001, 0x00000001, 0x00000000, /* Constant 1 type desc */
1080 0xabab0073, /* Constant 2 name */
1081 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 2 type desc */
1082 0x00443173, /* Constant 3 name */
1083 0x000b0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 3 type desc */
1084 0x00443273, /* Constant 4 name */
1085 0x000c0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 4 type desc */
1086 0x00443373, /* Constant 5 name */
1087 0x000d0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 5 type desc */
1088 0x62756373, 0xabab0065, /* Constant 6 name */
1089 0x000e0004, 0x00010001, 0x00000001, 0x00000000, /* Constant 6 type desc */
1090 0x335f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, /* Target/Creator name string */
1091 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932,
1092 0x332e3235, 0x00313131,
1093 0x0200001f, 0x80000005, 0x90070000, 0x0200001f, 0x90000000, 0xa00f0800, /* shader */
1094 0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x98000000, 0xa00f0802,
1095 0x0200001f, 0xa0000000, 0xa00f0803, 0x0200001f, 0x90000000, 0xa00f0804,
1096 0x03000042, 0x800f0000, 0x90e40000, 0xa0e40800, 0x03000002, 0x800f0000,
1097 0x80e40000, 0xa0e40000, 0x03000042, 0x800f0001, 0x90550000, 0xa0e40800,
1098 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
1099 0x90e40000, 0xa0e40803, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001,
1100 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40804, 0x03000002, 0x800f0000,
1101 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40801,
1102 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
1103 0x90e40000, 0xa0e40802, 0x03000002, 0x800f0800, 0x80e40000, 0x80e40001,
1104 0x0000ffff, /* END */
1107 static void test_get_shader_samplers(void)
1109 LPCSTR samplers[16] = {NULL}; /* maximum number of sampler registers v/ps 3.0 = 16 */
1110 LPCSTR sampler_orig;
1115 /* crashes if bytecode is NULL */
1116 hr = D3DXGetShaderSamplers(NULL, NULL, &count);
1117 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1120 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, NULL);
1121 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1123 samplers[5] = "dummy";
1125 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, NULL);
1126 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1128 /* check that sampler points to shader blob */
1129 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
1130 ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
1132 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
1133 ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
1135 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
1136 ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
1138 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
1139 ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
1141 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
1142 ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
1144 ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
1146 /* reset samplers */
1147 memset(samplers, 0, sizeof(samplers));
1148 samplers[5] = "dummy";
1150 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, &count);
1151 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1152 ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
1154 hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, &count);
1155 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1156 ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
1158 /* check that sampler points to shader blob */
1159 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
1160 ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
1162 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
1163 ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
1165 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
1166 ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
1168 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
1169 ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
1171 sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
1172 ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
1174 ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
1176 /* check without ctab */
1177 hr = D3DXGetShaderSamplers(simple_vs, samplers, &count);
1178 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1179 ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
1181 /* check invalid ctab */
1182 hr = D3DXGetShaderSamplers(shader_with_invalid_ctab, samplers, &count);
1183 ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
1184 ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
1189 test_get_shader_size();
1190 test_get_shader_version();
1191 test_find_shader_comment();
1192 test_get_shader_constant_table_ex();
1193 test_constant_tables();
1194 test_setting_constants();
1195 test_get_sampler_index();
1196 test_get_shader_samplers();