wined3d: Get rid of some unnecessary casts to specific shader types.
[wine] / dlls / wined3d / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = wined3d.dll
6 IMPORTLIB = wined3d
7 IMPORTS   = uuid user32 gdi32 advapi32 kernel32
8
9 C_SRCS = \
10         arb_program_shader.c \
11         ati_fragment_shader.c \
12         basetexture.c \
13         buffer.c \
14         clipper.c \
15         context.c \
16         cubetexture.c \
17         device.c \
18         directx.c \
19         drawprim.c \
20         gl_compat.c \
21         glsl_shader.c \
22         nvidia_texture_shader.c \
23         palette.c \
24         query.c \
25         resource.c \
26         shader.c \
27         shader_sm1.c \
28         shader_sm4.c \
29         state.c \
30         stateblock.c \
31         surface.c \
32         surface_base.c \
33         surface_gdi.c \
34         swapchain.c \
35         swapchain_base.c \
36         swapchain_gdi.c \
37         texture.c \
38         utils.c \
39         vertexdeclaration.c \
40         view.c \
41         volume.c \
42         volumetexture.c \
43         wined3d_main.c
44
45 RC_SRCS = version.rc
46
47 @MAKE_DLL_RULES@
48
49 @DEPENDENCIES@  # everything below this line is overwritten by make depend