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HEAD
wined3d: Get rid of some unnecessary casts to specific shader types.
[wine]
/
dlls
/
wined3d
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = wined3d.dll
6
IMPORTLIB = wined3d
7
IMPORTS = uuid user32 gdi32 advapi32 kernel32
8
9
C_SRCS = \
10
arb_program_shader.c \
11
ati_fragment_shader.c \
12
basetexture.c \
13
buffer.c \
14
clipper.c \
15
context.c \
16
cubetexture.c \
17
device.c \
18
directx.c \
19
drawprim.c \
20
gl_compat.c \
21
glsl_shader.c \
22
nvidia_texture_shader.c \
23
palette.c \
24
query.c \
25
resource.c \
26
shader.c \
27
shader_sm1.c \
28
shader_sm4.c \
29
state.c \
30
stateblock.c \
31
surface.c \
32
surface_base.c \
33
surface_gdi.c \
34
swapchain.c \
35
swapchain_base.c \
36
swapchain_gdi.c \
37
texture.c \
38
utils.c \
39
vertexdeclaration.c \
40
view.c \
41
volume.c \
42
volumetexture.c \
43
wined3d_main.c
44
45
RC_SRCS = version.rc
46
47
@MAKE_DLL_RULES@
48
49
@DEPENDENCIES@ # everything below this line is overwritten by make depend