wined3d: wined3d_device_get_transform() never fails.
[wine] / dlls / gameux / gameux.spec
1 @ stub GameUxShimW
2 @ stdcall -private DllCanUnloadNow()
3 @ stdcall -private DllGetClassObject(ptr ptr ptr)
4 @ stdcall -private DllRegisterServer()
5 @ stdcall -private DllUnregisterServer()