d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetCubeMapSurface is...
[wine] / dlls / d3d8 / texture.c
1 /*
2  * Copyright 2005 Oliver Stieber
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #include "config.h"
20 #include "d3d8_private.h"
21
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
23
24 static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
25 {
26     return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
27 }
28
29 static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
30 {
31     return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
32 }
33
34 static inline struct d3d8_texture *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
35 {
36     return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
37 }
38
39 static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **out)
40 {
41     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
42
43     if (IsEqualGUID(riid, &IID_IDirect3DTexture8)
44             || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
45             || IsEqualGUID(riid, &IID_IDirect3DResource8)
46             || IsEqualGUID(riid, &IID_IUnknown))
47     {
48         IUnknown_AddRef(iface);
49         *out = iface;
50         return S_OK;
51     }
52
53     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
54
55     *out = NULL;
56     return E_NOINTERFACE;
57 }
58
59 static ULONG WINAPI d3d8_texture_2d_AddRef(IDirect3DTexture8 *iface)
60 {
61     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
62     ULONG ref = InterlockedIncrement(&texture->refcount);
63
64     TRACE("%p increasing refcount to %u.\n", iface, ref);
65
66     if (ref == 1)
67     {
68         IDirect3DDevice8_AddRef(texture->parent_device);
69         wined3d_mutex_lock();
70         wined3d_texture_incref(texture->wined3d_texture);
71         wined3d_mutex_unlock();
72     }
73
74     return ref;
75 }
76
77 static ULONG WINAPI d3d8_texture_2d_Release(IDirect3DTexture8 *iface)
78 {
79     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
80     ULONG ref = InterlockedDecrement(&texture->refcount);
81
82     TRACE("%p decreasing refcount to %u.\n", iface, ref);
83
84     if (!ref)
85     {
86         IDirect3DDevice8 *parent_device = texture->parent_device;
87
88         wined3d_mutex_lock();
89         wined3d_texture_decref(texture->wined3d_texture);
90         wined3d_mutex_unlock();
91
92         /* Release the device last, as it may cause the device to be destroyed. */
93         IDirect3DDevice8_Release(parent_device);
94     }
95     return ref;
96 }
97
98 static HRESULT WINAPI d3d8_texture_2d_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device)
99 {
100     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
101
102     TRACE("iface %p, device %p.\n", iface, device);
103
104     *device = texture->parent_device;
105     IDirect3DDevice8_AddRef(*device);
106
107     TRACE("Returning device %p.\n", *device);
108
109     return D3D_OK;
110 }
111
112 static HRESULT WINAPI d3d8_texture_2d_SetPrivateData(IDirect3DTexture8 *iface,
113         REFGUID guid, const void *data, DWORD data_size, DWORD flags)
114 {
115     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
116     struct wined3d_resource *resource;
117     HRESULT hr;
118
119     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
120             iface, debugstr_guid(guid), data, data_size, flags);
121
122     wined3d_mutex_lock();
123     resource = wined3d_texture_get_resource(texture->wined3d_texture);
124     hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
125     wined3d_mutex_unlock();
126
127     return hr;
128 }
129
130 static HRESULT WINAPI d3d8_texture_2d_GetPrivateData(IDirect3DTexture8 *iface,
131         REFGUID guid, void *data, DWORD *data_size)
132 {
133     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
134     struct wined3d_resource *resource;
135     HRESULT hr;
136
137     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
138             iface, debugstr_guid(guid), data, data_size);
139
140     wined3d_mutex_lock();
141     resource = wined3d_texture_get_resource(texture->wined3d_texture);
142     hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
143     wined3d_mutex_unlock();
144
145     return hr;
146 }
147
148 static HRESULT WINAPI d3d8_texture_2d_FreePrivateData(IDirect3DTexture8 *iface, REFGUID guid)
149 {
150     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
151     struct wined3d_resource *resource;
152     HRESULT hr;
153
154     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
155
156     wined3d_mutex_lock();
157     resource = wined3d_texture_get_resource(texture->wined3d_texture);
158     hr = wined3d_resource_free_private_data(resource, guid);
159     wined3d_mutex_unlock();
160
161     return hr;
162 }
163
164 static DWORD WINAPI d3d8_texture_2d_SetPriority(IDirect3DTexture8 *iface, DWORD priority)
165 {
166     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
167     DWORD ret;
168
169     TRACE("iface %p, priority %u.\n", iface, priority);
170
171     wined3d_mutex_lock();
172     ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
173     wined3d_mutex_unlock();
174
175     return ret;
176 }
177
178 static DWORD WINAPI d3d8_texture_2d_GetPriority(IDirect3DTexture8 *iface)
179 {
180     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
181     DWORD ret;
182
183     TRACE("iface %p.\n", iface);
184
185     wined3d_mutex_lock();
186     ret = wined3d_texture_get_priority(texture->wined3d_texture);
187     wined3d_mutex_unlock();
188
189     return ret;
190 }
191
192 static void WINAPI d3d8_texture_2d_PreLoad(IDirect3DTexture8 *iface)
193 {
194     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
195
196     TRACE("iface %p.\n", iface);
197
198     wined3d_mutex_lock();
199     wined3d_texture_preload(texture->wined3d_texture);
200     wined3d_mutex_unlock();
201 }
202
203 static D3DRESOURCETYPE WINAPI d3d8_texture_2d_GetType(IDirect3DTexture8 *iface)
204 {
205     TRACE("iface %p.\n", iface);
206
207     return D3DRTYPE_TEXTURE;
208 }
209
210 static DWORD WINAPI d3d8_texture_2d_SetLOD(IDirect3DTexture8 *iface, DWORD lod)
211 {
212     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
213     DWORD ret;
214
215     TRACE("iface %p, lod %u.\n", iface, lod);
216
217     wined3d_mutex_lock();
218     ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
219     wined3d_mutex_unlock();
220
221     return ret;
222 }
223
224 static DWORD WINAPI d3d8_texture_2d_GetLOD(IDirect3DTexture8 *iface)
225 {
226     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
227     DWORD ret;
228
229     TRACE("iface %p.\n", iface);
230
231     wined3d_mutex_lock();
232     ret = wined3d_texture_get_lod(texture->wined3d_texture);
233     wined3d_mutex_unlock();
234
235     return ret;
236 }
237
238 static DWORD WINAPI d3d8_texture_2d_GetLevelCount(IDirect3DTexture8 *iface)
239 {
240     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
241     DWORD ret;
242
243     TRACE("iface %p.\n", iface);
244
245     wined3d_mutex_lock();
246     ret = wined3d_texture_get_level_count(texture->wined3d_texture);
247     wined3d_mutex_unlock();
248
249     return ret;
250 }
251
252 static HRESULT WINAPI d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
253 {
254     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
255     struct wined3d_resource *sub_resource;
256     HRESULT hr = D3D_OK;
257
258     TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
259
260     wined3d_mutex_lock();
261     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
262         hr = D3DERR_INVALIDCALL;
263     else
264     {
265         struct wined3d_resource_desc wined3d_desc;
266
267         wined3d_resource_get_desc(sub_resource, &wined3d_desc);
268         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
269         desc->Type = wined3d_desc.resource_type;
270         desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
271         desc->Pool = wined3d_desc.pool;
272         desc->Size = wined3d_desc.size;
273         desc->MultiSampleType = wined3d_desc.multisample_type;
274         desc->Width = wined3d_desc.width;
275         desc->Height = wined3d_desc.height;
276     }
277     wined3d_mutex_unlock();
278
279     return hr;
280 }
281
282 static HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface,
283         UINT level, IDirect3DSurface8 **surface)
284 {
285     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
286     struct wined3d_resource *sub_resource;
287     struct d3d8_surface *surface_impl;
288
289     TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
290
291     wined3d_mutex_lock();
292     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
293     {
294         wined3d_mutex_unlock();
295         return D3DERR_INVALIDCALL;
296     }
297
298     surface_impl = wined3d_resource_get_parent(sub_resource);
299     *surface = &surface_impl->IDirect3DSurface8_iface;
300     IDirect3DSurface8_AddRef(*surface);
301     wined3d_mutex_unlock();
302
303     return D3D_OK;
304 }
305
306 static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT level,
307         D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
308 {
309     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
310     struct wined3d_resource *sub_resource;
311     struct d3d8_surface *surface_impl;
312     HRESULT hr;
313
314     TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
315             iface, level, locked_rect, rect, flags);
316
317     wined3d_mutex_lock();
318     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
319         hr = D3DERR_INVALIDCALL;
320     else
321     {
322         surface_impl = wined3d_resource_get_parent(sub_resource);
323         hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
324     }
325     wined3d_mutex_unlock();
326
327     return hr;
328 }
329
330 static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT level)
331 {
332     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
333     struct wined3d_resource *sub_resource;
334     struct d3d8_surface *surface_impl;
335     HRESULT hr;
336
337     TRACE("iface %p, level %u.\n", iface, level);
338
339     wined3d_mutex_lock();
340     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
341         hr = D3DERR_INVALIDCALL;
342     else
343     {
344         surface_impl = wined3d_resource_get_parent(sub_resource);
345         hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
346     }
347     wined3d_mutex_unlock();
348
349     return hr;
350 }
351
352 static HRESULT WINAPI d3d8_texture_2d_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
353 {
354     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
355     HRESULT hr;
356
357     TRACE("iface %p, dirty_rect %s.\n",
358             iface, wine_dbgstr_rect(dirty_rect));
359
360     wined3d_mutex_lock();
361     if (!dirty_rect)
362         hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
363     else
364     {
365         struct wined3d_box dirty_region;
366
367         dirty_region.left = dirty_rect->left;
368         dirty_region.top = dirty_rect->top;
369         dirty_region.right = dirty_rect->right;
370         dirty_region.bottom = dirty_rect->bottom;
371         dirty_region.front = 0;
372         dirty_region.back = 1;
373         hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
374     }
375     wined3d_mutex_unlock();
376
377     return hr;
378 }
379
380 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
381 {
382     /* IUnknown */
383     d3d8_texture_2d_QueryInterface,
384     d3d8_texture_2d_AddRef,
385     d3d8_texture_2d_Release,
386     /* IDirect3DResource8 */
387     d3d8_texture_2d_GetDevice,
388     d3d8_texture_2d_SetPrivateData,
389     d3d8_texture_2d_GetPrivateData,
390     d3d8_texture_2d_FreePrivateData,
391     d3d8_texture_2d_SetPriority,
392     d3d8_texture_2d_GetPriority,
393     d3d8_texture_2d_PreLoad,
394     d3d8_texture_2d_GetType,
395     /* IDirect3dBaseTexture8 */
396     d3d8_texture_2d_SetLOD,
397     d3d8_texture_2d_GetLOD,
398     d3d8_texture_2d_GetLevelCount,
399     /* IDirect3DTexture8 */
400     d3d8_texture_2d_GetLevelDesc,
401     d3d8_texture_2d_GetSurfaceLevel,
402     d3d8_texture_2d_LockRect,
403     d3d8_texture_2d_UnlockRect,
404     d3d8_texture_2d_AddDirtyRect,
405 };
406
407 static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
408 {
409     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
410
411     if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
412             || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
413             || IsEqualGUID(riid, &IID_IDirect3DResource8)
414             || IsEqualGUID(riid, &IID_IUnknown))
415     {
416         IUnknown_AddRef(iface);
417         *out = iface;
418         return S_OK;
419     }
420
421     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
422
423     *out = NULL;
424     return E_NOINTERFACE;
425 }
426
427 static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
428 {
429     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
430     ULONG ref = InterlockedIncrement(&texture->refcount);
431
432     TRACE("%p increasing refcount to %u.\n", iface, ref);
433
434     if (ref == 1)
435     {
436         IUnknown_AddRef(texture->parent_device);
437         wined3d_mutex_lock();
438         wined3d_texture_incref(texture->wined3d_texture);
439         wined3d_mutex_unlock();
440     }
441
442     return ref;
443 }
444
445 static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
446 {
447     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
448     ULONG ref = InterlockedDecrement(&texture->refcount);
449
450     TRACE("%p decreasing refcount to %u.\n", iface, ref);
451
452     if (!ref)
453     {
454         IDirect3DDevice8 *parent_device = texture->parent_device;
455
456         TRACE("Releasing child %p.\n", texture->wined3d_texture);
457
458         wined3d_mutex_lock();
459         wined3d_texture_decref(texture->wined3d_texture);
460         wined3d_mutex_unlock();
461
462         /* Release the device last, as it may cause the device to be destroyed. */
463         IDirect3DDevice8_Release(parent_device);
464     }
465     return ref;
466 }
467
468 static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
469 {
470     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
471
472     TRACE("iface %p, device %p.\n", iface, device);
473
474     *device = texture->parent_device;
475     IDirect3DDevice8_AddRef(*device);
476
477     TRACE("Returning device %p.\n", *device);
478
479     return D3D_OK;
480 }
481
482 static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
483         REFGUID guid, const void *data, DWORD data_size, DWORD flags)
484 {
485     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
486     struct wined3d_resource *resource;
487     HRESULT hr;
488
489     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
490             iface, debugstr_guid(guid), data, data_size, flags);
491
492     wined3d_mutex_lock();
493     resource = wined3d_texture_get_resource(texture->wined3d_texture);
494     hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
495     wined3d_mutex_unlock();
496
497     return hr;
498 }
499
500 static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
501         REFGUID guid, void *data, DWORD *data_size)
502 {
503     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
504     struct wined3d_resource *resource;
505     HRESULT hr;
506
507     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
508             iface, debugstr_guid(guid), data, data_size);
509
510     wined3d_mutex_lock();
511     resource = wined3d_texture_get_resource(texture->wined3d_texture);
512     hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
513     wined3d_mutex_unlock();
514
515     return hr;
516 }
517
518 static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
519 {
520     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
521     struct wined3d_resource *resource;
522     HRESULT hr;
523
524     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
525
526     wined3d_mutex_lock();
527     resource = wined3d_texture_get_resource(texture->wined3d_texture);
528     hr = wined3d_resource_free_private_data(resource, guid);
529     wined3d_mutex_unlock();
530
531     return hr;
532 }
533
534 static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
535 {
536     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
537     DWORD ret;
538
539     TRACE("iface %p, priority %u.\n", iface, priority);
540
541     wined3d_mutex_lock();
542     ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
543     wined3d_mutex_unlock();
544
545     return ret;
546 }
547
548 static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
549 {
550     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
551     DWORD ret;
552
553     TRACE("iface %p.\n", iface);
554
555     wined3d_mutex_lock();
556     ret =  wined3d_texture_get_priority(texture->wined3d_texture);
557     wined3d_mutex_unlock();
558
559     return ret;
560 }
561
562 static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
563 {
564     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
565
566     TRACE("iface %p.\n", iface);
567
568     wined3d_mutex_lock();
569     wined3d_texture_preload(texture->wined3d_texture);
570     wined3d_mutex_unlock();
571 }
572
573 static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
574 {
575     TRACE("iface %p.\n", iface);
576
577     return D3DRTYPE_CUBETEXTURE;
578 }
579
580 static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
581 {
582     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
583     DWORD ret;
584
585     TRACE("iface %p, lod %u.\n", iface, lod);
586
587     wined3d_mutex_lock();
588     ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
589     wined3d_mutex_unlock();
590
591     return ret;
592 }
593
594 static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
595 {
596     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
597     DWORD ret;
598
599     TRACE("iface %p.\n", iface);
600
601     wined3d_mutex_lock();
602     ret = wined3d_texture_get_lod(texture->wined3d_texture);
603     wined3d_mutex_unlock();
604
605     return ret;
606 }
607
608 static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
609 {
610     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
611     DWORD ret;
612
613     TRACE("iface %p.\n", iface);
614
615     wined3d_mutex_lock();
616     ret = wined3d_texture_get_level_count(texture->wined3d_texture);
617     wined3d_mutex_unlock();
618
619     return ret;
620 }
621
622 static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
623 {
624     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
625     struct wined3d_resource *sub_resource;
626     HRESULT hr = D3D_OK;
627
628     TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
629
630     wined3d_mutex_lock();
631     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
632         hr = D3DERR_INVALIDCALL;
633     else
634     {
635         struct wined3d_resource_desc wined3d_desc;
636
637         wined3d_resource_get_desc(sub_resource, &wined3d_desc);
638         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
639         desc->Type = wined3d_desc.resource_type;
640         desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
641         desc->Pool = wined3d_desc.pool;
642         desc->Size = wined3d_desc.size;
643         desc->MultiSampleType = wined3d_desc.multisample_type;
644         desc->Width = wined3d_desc.width;
645         desc->Height = wined3d_desc.height;
646     }
647     wined3d_mutex_unlock();
648
649     return hr;
650 }
651
652 static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
653         D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
654 {
655     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
656     struct wined3d_resource *sub_resource;
657     struct d3d8_surface *surface_impl;
658     UINT sub_resource_idx;
659     DWORD level_count;
660
661     TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
662
663     wined3d_mutex_lock();
664     level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
665     if (level >= level_count)
666     {
667         wined3d_mutex_unlock();
668         return D3DERR_INVALIDCALL;
669     }
670
671     sub_resource_idx = level_count * face + level;
672     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
673     {
674         wined3d_mutex_unlock();
675         return D3DERR_INVALIDCALL;
676     }
677
678     surface_impl = wined3d_resource_get_parent(sub_resource);
679     *surface = &surface_impl->IDirect3DSurface8_iface;
680     IDirect3DSurface8_AddRef(*surface);
681     wined3d_mutex_unlock();
682
683     return D3D_OK;
684 }
685
686 static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
687         D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
688         DWORD flags)
689 {
690     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
691     struct wined3d_resource *sub_resource;
692     struct d3d8_surface *surface_impl;
693     UINT sub_resource_idx;
694     HRESULT hr;
695
696     TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
697             iface, face, level, locked_rect, rect, flags);
698
699     wined3d_mutex_lock();
700     sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
701     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
702         hr = D3DERR_INVALIDCALL;
703     else
704     {
705         surface_impl = wined3d_resource_get_parent(sub_resource);
706         hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
707     }
708     wined3d_mutex_unlock();
709
710     return hr;
711 }
712
713 static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
714         D3DCUBEMAP_FACES face, UINT level)
715 {
716     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
717     struct wined3d_resource *sub_resource;
718     struct d3d8_surface *surface_impl;
719     UINT sub_resource_idx;
720     HRESULT hr;
721
722     TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
723
724     wined3d_mutex_lock();
725     sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
726     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
727         hr = D3DERR_INVALIDCALL;
728     else
729     {
730         surface_impl = wined3d_resource_get_parent(sub_resource);
731         hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
732     }
733     wined3d_mutex_unlock();
734
735     return hr;
736 }
737
738 static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
739         D3DCUBEMAP_FACES face, const RECT *dirty_rect)
740 {
741     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
742     HRESULT hr;
743
744     TRACE("iface %p, face %#x, dirty_rect %s.\n",
745             iface, face, wine_dbgstr_rect(dirty_rect));
746
747     wined3d_mutex_lock();
748     if (!dirty_rect)
749         hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
750     else
751     {
752         struct wined3d_box dirty_region;
753
754         dirty_region.left = dirty_rect->left;
755         dirty_region.top = dirty_rect->top;
756         dirty_region.right = dirty_rect->right;
757         dirty_region.bottom = dirty_rect->bottom;
758         dirty_region.front = 0;
759         dirty_region.back = 1;
760         hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
761     }
762     wined3d_mutex_unlock();
763
764     return hr;
765 }
766
767 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
768 {
769     /* IUnknown */
770     d3d8_texture_cube_QueryInterface,
771     d3d8_texture_cube_AddRef,
772     d3d8_texture_cube_Release,
773     /* IDirect3DResource8 */
774     d3d8_texture_cube_GetDevice,
775     d3d8_texture_cube_SetPrivateData,
776     d3d8_texture_cube_GetPrivateData,
777     d3d8_texture_cube_FreePrivateData,
778     d3d8_texture_cube_SetPriority,
779     d3d8_texture_cube_GetPriority,
780     d3d8_texture_cube_PreLoad,
781     d3d8_texture_cube_GetType,
782     /* IDirect3DBaseTexture8 */
783     d3d8_texture_cube_SetLOD,
784     d3d8_texture_cube_GetLOD,
785     d3d8_texture_cube_GetLevelCount,
786     /* IDirect3DCubeTexture8 */
787     d3d8_texture_cube_GetLevelDesc,
788     d3d8_texture_cube_GetCubeMapSurface,
789     d3d8_texture_cube_LockRect,
790     d3d8_texture_cube_UnlockRect,
791     d3d8_texture_cube_AddDirtyRect,
792 };
793
794 static HRESULT WINAPI d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8 *iface, REFIID riid, void **out)
795 {
796     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
797
798     if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)
799             || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
800             || IsEqualGUID(riid, &IID_IDirect3DResource8)
801             || IsEqualGUID(riid, &IID_IUnknown))
802     {
803         IUnknown_AddRef(iface);
804         *out = iface;
805         return S_OK;
806     }
807
808     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
809
810     *out = NULL;
811     return E_NOINTERFACE;
812 }
813
814 static ULONG WINAPI d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8 *iface)
815 {
816     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
817     ULONG ref = InterlockedIncrement(&texture->refcount);
818
819     TRACE("%p increasing refcount to %u.\n", iface, ref);
820
821     if (ref == 1)
822     {
823         IDirect3DDevice8_AddRef(texture->parent_device);
824         wined3d_mutex_lock();
825         wined3d_texture_incref(texture->wined3d_texture);
826         wined3d_mutex_unlock();
827     }
828
829     return ref;
830 }
831
832 static ULONG WINAPI d3d8_texture_3d_Release(IDirect3DVolumeTexture8 *iface)
833 {
834     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
835     ULONG ref = InterlockedDecrement(&texture->refcount);
836
837     TRACE("%p decreasing refcount to %u.\n", iface, ref);
838
839     if (!ref)
840     {
841         IDirect3DDevice8 *parent_device = texture->parent_device;
842
843         wined3d_mutex_lock();
844         wined3d_texture_decref(texture->wined3d_texture);
845         wined3d_mutex_unlock();
846
847         /* Release the device last, as it may cause the device to be destroyed. */
848         IDirect3DDevice8_Release(parent_device);
849     }
850     return ref;
851 }
852
853 static HRESULT WINAPI d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
854 {
855     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
856
857     TRACE("iface %p, device %p.\n", iface, device);
858
859     *device = texture->parent_device;
860     IDirect3DDevice8_AddRef(*device);
861
862     TRACE("Returning device %p.\n", *device);
863
864     return D3D_OK;
865 }
866
867 static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *iface,
868         REFGUID guid, const void *data, DWORD data_size, DWORD flags)
869 {
870     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
871     struct wined3d_resource *resource;
872     HRESULT hr;
873
874     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
875             iface, debugstr_guid(guid), data, data_size, flags);
876
877     wined3d_mutex_lock();
878     resource = wined3d_texture_get_resource(texture->wined3d_texture);
879     hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
880     wined3d_mutex_unlock();
881
882     return hr;
883 }
884
885 static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface,
886         REFGUID guid, void *data, DWORD *data_size)
887 {
888     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
889     struct wined3d_resource *resource;
890     HRESULT hr;
891
892     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
893             iface, debugstr_guid(guid), data, data_size);
894
895     wined3d_mutex_lock();
896     resource = wined3d_texture_get_resource(texture->wined3d_texture);
897     hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
898     wined3d_mutex_unlock();
899
900     return hr;
901 }
902
903 static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid)
904 {
905     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
906     struct wined3d_resource *resource;
907     HRESULT hr;
908
909     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
910
911     wined3d_mutex_lock();
912     resource = wined3d_texture_get_resource(texture->wined3d_texture);
913     hr = wined3d_resource_free_private_data(resource, guid);
914     wined3d_mutex_unlock();
915
916     return hr;
917 }
918
919 static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority)
920 {
921     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
922     DWORD ret;
923
924     TRACE("iface %p, priority %u.\n", iface, priority);
925
926     wined3d_mutex_lock();
927     ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
928     wined3d_mutex_unlock();
929
930     return ret;
931 }
932
933 static DWORD WINAPI d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8 *iface)
934 {
935     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
936     DWORD ret;
937
938     TRACE("iface %p.\n", iface);
939
940     wined3d_mutex_lock();
941     ret = wined3d_texture_get_priority(texture->wined3d_texture);
942     wined3d_mutex_unlock();
943
944     return ret;
945 }
946
947 static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface)
948 {
949     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
950
951     TRACE("iface %p.\n", iface);
952
953     wined3d_mutex_lock();
954     wined3d_texture_preload(texture->wined3d_texture);
955     wined3d_mutex_unlock();
956 }
957
958 static D3DRESOURCETYPE WINAPI d3d8_texture_3d_GetType(IDirect3DVolumeTexture8 *iface)
959 {
960     TRACE("iface %p.\n", iface);
961
962     return D3DRTYPE_VOLUMETEXTURE;
963 }
964
965 static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod)
966 {
967     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
968     DWORD ret;
969
970     TRACE("iface %p, lod %u.\n", iface, lod);
971
972     wined3d_mutex_lock();
973     ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
974     wined3d_mutex_unlock();
975
976     return ret;
977 }
978
979 static DWORD WINAPI d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8 *iface)
980 {
981     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
982     DWORD ret;
983
984     TRACE("iface %p.\n", iface);
985
986     wined3d_mutex_lock();
987     ret = wined3d_texture_get_lod(texture->wined3d_texture);
988     wined3d_mutex_unlock();
989
990     return ret;
991 }
992
993 static DWORD WINAPI d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8 *iface)
994 {
995     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
996     DWORD ret;
997
998     TRACE("iface %p.\n", iface);
999
1000     wined3d_mutex_lock();
1001     ret = wined3d_texture_get_level_count(texture->wined3d_texture);
1002     wined3d_mutex_unlock();
1003
1004     return ret;
1005 }
1006
1007 static HRESULT WINAPI d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8 *iface, UINT level, D3DVOLUME_DESC *desc)
1008 {
1009     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1010     struct wined3d_resource *sub_resource;
1011     HRESULT hr = D3D_OK;
1012
1013     TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
1014
1015     wined3d_mutex_lock();
1016     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1017         hr = D3DERR_INVALIDCALL;
1018     else
1019     {
1020         struct wined3d_resource_desc wined3d_desc;
1021
1022         wined3d_resource_get_desc(sub_resource, &wined3d_desc);
1023         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
1024         desc->Type = wined3d_desc.resource_type;
1025         desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
1026         desc->Pool = wined3d_desc.pool;
1027         desc->Size = wined3d_desc.size;
1028         desc->Width = wined3d_desc.width;
1029         desc->Height = wined3d_desc.height;
1030         desc->Depth = wined3d_desc.depth;
1031     }
1032     wined3d_mutex_unlock();
1033
1034     return hr;
1035 }
1036
1037 static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
1038         UINT level, IDirect3DVolume8 **volume)
1039 {
1040     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1041     struct wined3d_resource *sub_resource;
1042     struct d3d8_volume *volume_impl;
1043
1044     TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
1045
1046     wined3d_mutex_lock();
1047     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1048     {
1049         wined3d_mutex_unlock();
1050         return D3DERR_INVALIDCALL;
1051     }
1052
1053     volume_impl = wined3d_resource_get_parent(sub_resource);
1054     *volume = &volume_impl->IDirect3DVolume8_iface;
1055     IDirect3DVolume8_AddRef(*volume);
1056     wined3d_mutex_unlock();
1057
1058     return D3D_OK;
1059 }
1060
1061 static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
1062         UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
1063 {
1064     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1065     struct wined3d_resource *sub_resource;
1066     struct d3d8_volume *volume_impl;
1067     HRESULT hr;
1068
1069     TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1070             iface, level, locked_box, box, flags);
1071
1072     wined3d_mutex_lock();
1073     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1074         hr = D3DERR_INVALIDCALL;
1075     else
1076     {
1077         volume_impl = wined3d_resource_get_parent(sub_resource);
1078         hr = IDirect3DVolume8_LockBox(&volume_impl->IDirect3DVolume8_iface, locked_box, box, flags);
1079     }
1080     wined3d_mutex_unlock();
1081
1082     return hr;
1083 }
1084
1085 static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level)
1086 {
1087     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1088     struct wined3d_resource *sub_resource;
1089     struct d3d8_volume *volume_impl;
1090     HRESULT hr;
1091
1092     TRACE("iface %p, level %u.\n", iface, level);
1093
1094     wined3d_mutex_lock();
1095     if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
1096         hr = D3DERR_INVALIDCALL;
1097     else
1098     {
1099         volume_impl = wined3d_resource_get_parent(sub_resource);
1100         hr = IDirect3DVolume8_UnlockBox(&volume_impl->IDirect3DVolume8_iface);
1101     }
1102     wined3d_mutex_unlock();
1103
1104     return hr;
1105 }
1106
1107 static HRESULT WINAPI d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8 *iface, const D3DBOX *dirty_box)
1108 {
1109     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1110     HRESULT hr;
1111
1112     TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
1113
1114     wined3d_mutex_lock();
1115     hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
1116     wined3d_mutex_unlock();
1117
1118     return hr;
1119 }
1120
1121 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
1122 {
1123     /* IUnknown */
1124     d3d8_texture_3d_QueryInterface,
1125     d3d8_texture_3d_AddRef,
1126     d3d8_texture_3d_Release,
1127     /* IDirect3DResource8 */
1128     d3d8_texture_3d_GetDevice,
1129     d3d8_texture_3d_SetPrivateData,
1130     d3d8_texture_3d_GetPrivateData,
1131     d3d8_texture_3d_FreePrivateData,
1132     d3d8_texture_3d_SetPriority,
1133     d3d8_texture_3d_GetPriority,
1134     d3d8_texture_3d_PreLoad,
1135     d3d8_texture_3d_GetType,
1136     /* IDirect3DBaseTexture8 */
1137     d3d8_texture_3d_SetLOD,
1138     d3d8_texture_3d_GetLOD,
1139     d3d8_texture_3d_GetLevelCount,
1140     /* IDirect3DVolumeTexture8 */
1141     d3d8_texture_3d_GetLevelDesc,
1142     d3d8_texture_3d_GetVolumeLevel,
1143     d3d8_texture_3d_LockBox,
1144     d3d8_texture_3d_UnlockBox,
1145     d3d8_texture_3d_AddDirtyBox
1146 };
1147
1148 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface)
1149 {
1150     if (!iface)
1151         return NULL;
1152     assert(iface->lpVtbl == (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl
1153             || iface->lpVtbl == (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl
1154             || iface->lpVtbl == (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl);
1155     return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
1156 }
1157
1158 static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
1159 {
1160     HeapFree(GetProcessHeap(), 0, parent);
1161 }
1162
1163 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
1164 {
1165     d3d8_texture_wined3d_object_destroyed,
1166 };
1167
1168 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1169         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1170 {
1171     HRESULT hr;
1172
1173     texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl;
1174     texture->refcount = 1;
1175
1176     wined3d_mutex_lock();
1177     hr = wined3d_texture_create_2d(device->wined3d_device, width, height, levels,
1178             usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
1179             texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1180     wined3d_mutex_unlock();
1181     if (FAILED(hr))
1182     {
1183         WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1184         return hr;
1185     }
1186
1187     texture->parent_device = &device->IDirect3DDevice8_iface;
1188     IDirect3DDevice8_AddRef(texture->parent_device);
1189
1190     return D3D_OK;
1191 }
1192
1193 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1194         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1195 {
1196     HRESULT hr;
1197
1198     texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
1199     texture->refcount = 1;
1200
1201     wined3d_mutex_lock();
1202     hr = wined3d_texture_create_cube(device->wined3d_device, edge_length, levels,
1203             usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
1204             &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1205     wined3d_mutex_unlock();
1206     if (FAILED(hr))
1207     {
1208         WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
1209         return hr;
1210     }
1211
1212     texture->parent_device = &device->IDirect3DDevice8_iface;
1213     IDirect3DDevice8_AddRef(texture->parent_device);
1214
1215     return D3D_OK;
1216 }
1217
1218 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1219         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1220 {
1221     HRESULT hr;
1222
1223     texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl;
1224     texture->refcount = 1;
1225
1226     wined3d_mutex_lock();
1227     hr = wined3d_texture_create_3d(device->wined3d_device, width, height, depth, levels,
1228             usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
1229             &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1230     wined3d_mutex_unlock();
1231     if (FAILED(hr))
1232     {
1233         WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
1234         return hr;
1235     }
1236
1237     texture->parent_device = &device->IDirect3DDevice8_iface;
1238     IDirect3DDevice8_AddRef(texture->parent_device);
1239
1240     return D3D_OK;
1241 }