2 * GDI region objects. Shamelessly ripped out from the X11 distribution
3 * Thanks for the nice license.
5 * Copyright 1993, 1994, 1995 Alexandre Julliard
6 * Modifications and additions: Copyright 1998 Huw Davies
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 /************************************************************************
26 Copyright (c) 1987, 1988 X Consortium
28 Permission is hereby granted, free of charge, to any person obtaining a copy
29 of this software and associated documentation files (the "Software"), to deal
30 in the Software without restriction, including without limitation the rights
31 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
32 copies of the Software, and to permit persons to whom the Software is
33 furnished to do so, subject to the following conditions:
35 The above copyright notice and this permission notice shall be included in
36 all copies or substantial portions of the Software.
38 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
39 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
40 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
41 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
42 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
43 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
45 Except as contained in this notice, the name of the X Consortium shall not be
46 used in advertising or otherwise to promote the sale, use or other dealings
47 in this Software without prior written authorization from the X Consortium.
50 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
54 Permission to use, copy, modify, and distribute this software and its
55 documentation for any purpose and without fee is hereby granted,
56 provided that the above copyright notice appear in all copies and that
57 both that copyright notice and this permission notice appear in
58 supporting documentation, and that the name of Digital not be
59 used in advertising or publicity pertaining to distribution of the
60 software without specific, written prior permission.
62 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
63 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
64 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
65 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
66 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
67 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
70 ************************************************************************/
72 * The functions in this file implement the Region abstraction, similar to one
73 * used in the X11 sample server. A Region is simply an area, as the name
74 * implies, and is implemented as a "y-x-banded" array of rectangles. To
75 * explain: Each Region is made up of a certain number of rectangles sorted
76 * by y coordinate first, and then by x coordinate.
78 * Furthermore, the rectangles are banded such that every rectangle with a
79 * given upper-left y coordinate (y1) will have the same lower-right y
80 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
81 * will span the entire vertical distance of the band. This means that some
82 * areas that could be merged into a taller rectangle will be represented as
83 * several shorter rectangles to account for shorter rectangles to its left
84 * or right but within its "vertical scope".
86 * An added constraint on the rectangles is that they must cover as much
87 * horizontal area as possible. E.g. no two rectangles in a band are allowed
90 * Whenever possible, bands will be merged together to cover a greater vertical
91 * distance (and thus reduce the number of rectangles). Two bands can be merged
92 * only if the bottom of one touches the top of the other and they have
93 * rectangles in the same places (of the same width, of course). This maintains
94 * the y-x-banding that's so nice to have...
103 #include "gdi_private.h"
104 #include "wine/debug.h"
106 WINE_DEFAULT_DEBUG_CHANNEL(region);
108 /* GDI logical region object */
116 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, HDC hdc );
117 static BOOL REGION_DeleteObject( HGDIOBJ handle );
119 static const struct gdi_obj_funcs region_funcs =
121 REGION_SelectObject, /* pSelectObject */
122 NULL, /* pGetObjectA */
123 NULL, /* pGetObjectW */
124 NULL, /* pUnrealizeObject */
125 REGION_DeleteObject /* pDeleteObject */
128 /* 1 if two RECTs overlap.
129 * 0 if two RECTs do not overlap.
131 #define EXTENTCHECK(r1, r2) \
132 ((r1)->right > (r2)->left && \
133 (r1)->left < (r2)->right && \
134 (r1)->bottom > (r2)->top && \
135 (r1)->top < (r2)->bottom)
138 static BOOL add_rect( WINEREGION *reg, INT left, INT top, INT right, INT bottom )
141 if (reg->numRects >= reg->size)
143 RECT *newrects = HeapReAlloc( GetProcessHeap(), 0, reg->rects, 2 * sizeof(RECT) * reg->size );
144 if (!newrects) return FALSE;
145 reg->rects = newrects;
148 rect = reg->rects + reg->numRects++;
152 rect->bottom = bottom;
156 #define EMPTY_REGION(pReg) do { \
157 (pReg)->numRects = 0; \
158 (pReg)->extents.left = (pReg)->extents.top = 0; \
159 (pReg)->extents.right = (pReg)->extents.bottom = 0; \
162 #define INRECT(r, x, y) \
163 ( ( ((r).right > x)) && \
164 ( ((r).left <= x)) && \
165 ( ((r).bottom > y)) && \
170 * number of points to buffer before sending them off
171 * to scanlines() : Must be an even number
173 #define NUMPTSTOBUFFER 200
176 * used to allocate buffers for points and link
177 * the buffers together
180 typedef struct _POINTBLOCK {
181 POINT pts[NUMPTSTOBUFFER];
182 struct _POINTBLOCK *next;
188 * This file contains a few macros to help track
189 * the edge of a filled object. The object is assumed
190 * to be filled in scanline order, and thus the
191 * algorithm used is an extension of Bresenham's line
192 * drawing algorithm which assumes that y is always the
194 * Since these pieces of code are the same for any filled shape,
195 * it is more convenient to gather the library in one
196 * place, but since these pieces of code are also in
197 * the inner loops of output primitives, procedure call
198 * overhead is out of the question.
199 * See the author for a derivation if needed.
204 * In scan converting polygons, we want to choose those pixels
205 * which are inside the polygon. Thus, we add .5 to the starting
206 * x coordinate for both left and right edges. Now we choose the
207 * first pixel which is inside the pgon for the left edge and the
208 * first pixel which is outside the pgon for the right edge.
209 * Draw the left pixel, but not the right.
211 * How to add .5 to the starting x coordinate:
212 * If the edge is moving to the right, then subtract dy from the
213 * error term from the general form of the algorithm.
214 * If the edge is moving to the left, then add dy to the error term.
216 * The reason for the difference between edges moving to the left
217 * and edges moving to the right is simple: If an edge is moving
218 * to the right, then we want the algorithm to flip immediately.
219 * If it is moving to the left, then we don't want it to flip until
220 * we traverse an entire pixel.
222 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
223 int dx; /* local storage */ \
226 * if the edge is horizontal, then it is ignored \
227 * and assumed not to be processed. Otherwise, do this stuff. \
231 dx = (x2) - xStart; \
235 incr1 = -2 * dx + 2 * (dy) * m1; \
236 incr2 = -2 * dx + 2 * (dy) * m; \
237 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
241 incr1 = 2 * dx - 2 * (dy) * m1; \
242 incr2 = 2 * dx - 2 * (dy) * m; \
243 d = -2 * m * (dy) + 2 * dx; \
248 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
271 * This structure contains all of the information needed
272 * to run the bresenham algorithm.
273 * The variables may be hardcoded into the declarations
274 * instead of using this structure to make use of
275 * register declarations.
278 INT minor_axis; /* minor axis */
279 INT d; /* decision variable */
280 INT m, m1; /* slope and slope+1 */
281 INT incr1, incr2; /* error increments */
285 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
286 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
287 bres.m, bres.m1, bres.incr1, bres.incr2)
289 #define BRESINCRPGONSTRUCT(bres) \
290 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
295 * These are the data structures needed to scan
296 * convert regions. Two different scan conversion
297 * methods are available -- the even-odd method, and
298 * the winding number method.
299 * The even-odd rule states that a point is inside
300 * the polygon if a ray drawn from that point in any
301 * direction will pass through an odd number of
303 * By the winding number rule, a point is decided
304 * to be inside the polygon if a ray drawn from that
305 * point in any direction passes through a different
306 * number of clockwise and counter-clockwise path
309 * These data structures are adapted somewhat from
310 * the algorithm in (Foley/Van Dam) for scan converting
312 * The basic algorithm is to start at the top (smallest y)
313 * of the polygon, stepping down to the bottom of
314 * the polygon by incrementing the y coordinate. We
315 * keep a list of edges which the current scanline crosses,
316 * sorted by x. This list is called the Active Edge Table (AET)
317 * As we change the y-coordinate, we update each entry in
318 * in the active edge table to reflect the edges new xcoord.
319 * This list must be sorted at each scanline in case
320 * two edges intersect.
321 * We also keep a data structure known as the Edge Table (ET),
322 * which keeps track of all the edges which the current
323 * scanline has not yet reached. The ET is basically a
324 * list of ScanLineList structures containing a list of
325 * edges which are entered at a given scanline. There is one
326 * ScanLineList per scanline at which an edge is entered.
327 * When we enter a new edge, we move it from the ET to the AET.
329 * From the AET, we can implement the even-odd rule as in
331 * The winding number rule is a little trickier. We also
332 * keep the EdgeTableEntries in the AET linked by the
333 * nextWETE (winding EdgeTableEntry) link. This allows
334 * the edges to be linked just as before for updating
335 * purposes, but only uses the edges linked by the nextWETE
336 * link as edges representing spans of the polygon to
337 * drawn (as with the even-odd rule).
341 * for the winding number rule
344 #define COUNTERCLOCKWISE -1
346 typedef struct _EdgeTableEntry {
347 INT ymax; /* ycoord at which we exit this edge. */
348 BRESINFO bres; /* Bresenham info to run the edge */
349 struct _EdgeTableEntry *next; /* next in the list */
350 struct _EdgeTableEntry *back; /* for insertion sort */
351 struct _EdgeTableEntry *nextWETE; /* for winding num rule */
352 int ClockWise; /* flag for winding number rule */
356 typedef struct _ScanLineList{
357 INT scanline; /* the scanline represented */
358 EdgeTableEntry *edgelist; /* header node */
359 struct _ScanLineList *next; /* next in the list */
364 INT ymax; /* ymax for the polygon */
365 INT ymin; /* ymin for the polygon */
366 ScanLineList scanlines; /* header node */
371 * Here is a struct to help with storage allocation
372 * so we can allocate a big chunk at a time, and then take
373 * pieces from this heap when we need to.
375 #define SLLSPERBLOCK 25
377 typedef struct _ScanLineListBlock {
378 ScanLineList SLLs[SLLSPERBLOCK];
379 struct _ScanLineListBlock *next;
385 * a few macros for the inner loops of the fill code where
386 * performance considerations don't allow a procedure call.
388 * Evaluate the given edge at the given scanline.
389 * If the edge has expired, then we leave it and fix up
390 * the active edge table; otherwise, we increment the
391 * x value to be ready for the next scanline.
392 * The winding number rule is in effect, so we must notify
393 * the caller when the edge has been removed so he
394 * can reorder the Winding Active Edge Table.
396 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
397 if (pAET->ymax == y) { /* leaving this edge */ \
398 pPrevAET->next = pAET->next; \
399 pAET = pPrevAET->next; \
402 pAET->back = pPrevAET; \
405 BRESINCRPGONSTRUCT(pAET->bres); \
413 * Evaluate the given edge at the given scanline.
414 * If the edge has expired, then we leave it and fix up
415 * the active edge table; otherwise, we increment the
416 * x value to be ready for the next scanline.
417 * The even-odd rule is in effect.
419 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
420 if (pAET->ymax == y) { /* leaving this edge */ \
421 pPrevAET->next = pAET->next; \
422 pAET = pPrevAET->next; \
424 pAET->back = pPrevAET; \
427 BRESINCRPGONSTRUCT(pAET->bres); \
433 /* Note the parameter order is different from the X11 equivalents */
435 static BOOL REGION_CopyRegion(WINEREGION *d, WINEREGION *s);
436 static BOOL REGION_OffsetRegion(WINEREGION *d, WINEREGION *s, INT x, INT y);
437 static BOOL REGION_IntersectRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
438 static BOOL REGION_UnionRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
439 static BOOL REGION_SubtractRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
440 static BOOL REGION_XorRegion(WINEREGION *d, WINEREGION *s1, WINEREGION *s2);
441 static BOOL REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn);
443 #define RGN_DEFAULT_RECTS 2
446 /***********************************************************************
449 static inline INT get_region_type( const RGNOBJ *obj )
451 switch(obj->rgn.numRects)
453 case 0: return NULLREGION;
454 case 1: return SIMPLEREGION;
455 default: return COMPLEXREGION;
460 /***********************************************************************
462 * Outputs the contents of a WINEREGION
464 static void REGION_DumpRegion(WINEREGION *pReg)
466 RECT *pRect, *pRectEnd = pReg->rects + pReg->numRects;
468 TRACE("Region %p: %d,%d - %d,%d %d rects\n", pReg,
469 pReg->extents.left, pReg->extents.top,
470 pReg->extents.right, pReg->extents.bottom, pReg->numRects);
471 for(pRect = pReg->rects; pRect < pRectEnd; pRect++)
472 TRACE("\t%d,%d - %d,%d\n", pRect->left, pRect->top,
473 pRect->right, pRect->bottom);
478 /***********************************************************************
481 * Initialize a new empty region.
483 static BOOL init_region( WINEREGION *pReg, INT n )
485 if (!(pReg->rects = HeapAlloc(GetProcessHeap(), 0, n * sizeof( RECT )))) return FALSE;
491 /***********************************************************************
494 static void destroy_region( WINEREGION *pReg )
496 HeapFree( GetProcessHeap(), 0, pReg->rects );
499 /***********************************************************************
500 * REGION_DeleteObject
502 static BOOL REGION_DeleteObject( HGDIOBJ handle )
504 RGNOBJ *rgn = free_gdi_handle( handle );
506 if (!rgn) return FALSE;
507 HeapFree( GetProcessHeap(), 0, rgn->rgn.rects );
508 HeapFree( GetProcessHeap(), 0, rgn );
512 /***********************************************************************
513 * REGION_SelectObject
515 static HGDIOBJ REGION_SelectObject( HGDIOBJ handle, HDC hdc )
517 return ULongToHandle(SelectClipRgn( hdc, handle ));
521 /***********************************************************************
522 * REGION_OffsetRegion
523 * Offset a WINEREGION by x,y
525 static BOOL REGION_OffsetRegion( WINEREGION *rgn, WINEREGION *srcrgn, INT x, INT y )
529 if (!REGION_CopyRegion( rgn, srcrgn)) return FALSE;
532 int nbox = rgn->numRects;
533 RECT *pbox = rgn->rects;
543 rgn->extents.left += x;
544 rgn->extents.right += x;
545 rgn->extents.top += y;
546 rgn->extents.bottom += y;
552 /***********************************************************************
553 * OffsetRgn (GDI32.@)
555 * Moves a region by the specified X- and Y-axis offsets.
558 * hrgn [I] Region to offset.
559 * x [I] Offset right if positive or left if negative.
560 * y [I] Offset down if positive or up if negative.
564 * NULLREGION - The new region is empty.
565 * SIMPLEREGION - The new region can be represented by one rectangle.
566 * COMPLEXREGION - The new region can only be represented by more than
570 INT WINAPI OffsetRgn( HRGN hrgn, INT x, INT y )
572 RGNOBJ * obj = GDI_GetObjPtr( hrgn, OBJ_REGION );
575 TRACE("%p %d,%d\n", hrgn, x, y);
580 REGION_OffsetRegion( &obj->rgn, &obj->rgn, x, y);
582 ret = get_region_type( obj );
583 GDI_ReleaseObj( hrgn );
588 /***********************************************************************
589 * GetRgnBox (GDI32.@)
591 * Retrieves the bounding rectangle of the region. The bounding rectangle
592 * is the smallest rectangle that contains the entire region.
595 * hrgn [I] Region to retrieve bounding rectangle from.
596 * rect [O] Rectangle that will receive the coordinates of the bounding
600 * NULLREGION - The new region is empty.
601 * SIMPLEREGION - The new region can be represented by one rectangle.
602 * COMPLEXREGION - The new region can only be represented by more than
605 INT WINAPI GetRgnBox( HRGN hrgn, LPRECT rect )
607 RGNOBJ * obj = GDI_GetObjPtr( hrgn, OBJ_REGION );
611 rect->left = obj->rgn.extents.left;
612 rect->top = obj->rgn.extents.top;
613 rect->right = obj->rgn.extents.right;
614 rect->bottom = obj->rgn.extents.bottom;
615 TRACE("%p (%d,%d-%d,%d)\n", hrgn,
616 rect->left, rect->top, rect->right, rect->bottom);
617 ret = get_region_type( obj );
618 GDI_ReleaseObj(hrgn);
625 /***********************************************************************
626 * CreateRectRgn (GDI32.@)
628 * Creates a simple rectangular region.
631 * left [I] Left coordinate of rectangle.
632 * top [I] Top coordinate of rectangle.
633 * right [I] Right coordinate of rectangle.
634 * bottom [I] Bottom coordinate of rectangle.
637 * Success: Handle to region.
640 HRGN WINAPI CreateRectRgn(INT left, INT top, INT right, INT bottom)
645 if (!(obj = HeapAlloc( GetProcessHeap(), 0, sizeof(*obj) ))) return 0;
647 /* Allocate 2 rects by default to reduce the number of reallocs */
648 if (!init_region( &obj->rgn, RGN_DEFAULT_RECTS ))
650 HeapFree( GetProcessHeap(), 0, obj );
653 if (!(hrgn = alloc_gdi_handle( &obj->header, OBJ_REGION, ®ion_funcs )))
655 HeapFree( GetProcessHeap(), 0, obj->rgn.rects );
656 HeapFree( GetProcessHeap(), 0, obj );
659 TRACE( "%d,%d-%d,%d returning %p\n", left, top, right, bottom, hrgn );
660 SetRectRgn(hrgn, left, top, right, bottom);
665 /***********************************************************************
666 * CreateRectRgnIndirect (GDI32.@)
668 * Creates a simple rectangular region.
671 * rect [I] Coordinates of rectangular region.
674 * Success: Handle to region.
677 HRGN WINAPI CreateRectRgnIndirect( const RECT* rect )
679 return CreateRectRgn( rect->left, rect->top, rect->right, rect->bottom );
683 /***********************************************************************
684 * SetRectRgn (GDI32.@)
686 * Sets a region to a simple rectangular region.
689 * hrgn [I] Region to convert.
690 * left [I] Left coordinate of rectangle.
691 * top [I] Top coordinate of rectangle.
692 * right [I] Right coordinate of rectangle.
693 * bottom [I] Bottom coordinate of rectangle.
700 * Allows either or both left and top to be greater than right or bottom.
702 BOOL WINAPI SetRectRgn( HRGN hrgn, INT left, INT top,
703 INT right, INT bottom )
707 TRACE("%p %d,%d-%d,%d\n", hrgn, left, top, right, bottom );
709 if (!(obj = GDI_GetObjPtr( hrgn, OBJ_REGION ))) return FALSE;
711 if (left > right) { INT tmp = left; left = right; right = tmp; }
712 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
714 if((left != right) && (top != bottom))
716 obj->rgn.rects->left = obj->rgn.extents.left = left;
717 obj->rgn.rects->top = obj->rgn.extents.top = top;
718 obj->rgn.rects->right = obj->rgn.extents.right = right;
719 obj->rgn.rects->bottom = obj->rgn.extents.bottom = bottom;
720 obj->rgn.numRects = 1;
723 EMPTY_REGION(&obj->rgn);
725 GDI_ReleaseObj( hrgn );
730 /***********************************************************************
731 * CreateRoundRectRgn (GDI32.@)
733 * Creates a rectangular region with rounded corners.
736 * left [I] Left coordinate of rectangle.
737 * top [I] Top coordinate of rectangle.
738 * right [I] Right coordinate of rectangle.
739 * bottom [I] Bottom coordinate of rectangle.
740 * ellipse_width [I] Width of the ellipse at each corner.
741 * ellipse_height [I] Height of the ellipse at each corner.
744 * Success: Handle to region.
748 * If ellipse_width or ellipse_height is less than 2 logical units then
749 * it is treated as though CreateRectRgn() was called instead.
751 HRGN WINAPI CreateRoundRectRgn( INT left, INT top,
752 INT right, INT bottom,
753 INT ellipse_width, INT ellipse_height )
757 int asq, bsq, d, xd, yd;
760 /* Make the dimensions sensible */
762 if (left > right) { INT tmp = left; left = right; right = tmp; }
763 if (top > bottom) { INT tmp = top; top = bottom; bottom = tmp; }
765 ellipse_width = abs(ellipse_width);
766 ellipse_height = abs(ellipse_height);
768 /* Check parameters */
770 if (ellipse_width > right-left) ellipse_width = right-left;
771 if (ellipse_height > bottom-top) ellipse_height = bottom-top;
773 /* Check if we can do a normal rectangle instead */
775 if ((ellipse_width < 2) || (ellipse_height < 2))
776 return CreateRectRgn( left, top, right, bottom );
780 d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64;
781 if (!(obj = HeapAlloc( GetProcessHeap(), 0, sizeof(*obj) ))) return 0;
782 if (!init_region( &obj->rgn, d ))
784 HeapFree( GetProcessHeap(), 0, obj );
788 /* Ellipse algorithm, based on an article by K. Porter */
789 /* in DDJ Graphics Programming Column, 8/89 */
791 asq = ellipse_width * ellipse_width / 4; /* a^2 */
792 bsq = ellipse_height * ellipse_height / 4; /* b^2 */
793 d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */
795 yd = asq * ellipse_height; /* 2a^2b */
797 rect.left = left + ellipse_width / 2;
798 rect.right = right - ellipse_width / 2;
800 /* Loop to draw first half of quadrant */
804 if (d > 0) /* if nearest pixel is toward the center */
806 /* move toward center */
808 rect.bottom = rect.top + 1;
809 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
811 rect.bottom = rect.top + 1;
812 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
816 rect.left--; /* next horiz point */
822 /* Loop to draw second half of quadrant */
824 d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
827 /* next vertical point */
829 rect.bottom = rect.top + 1;
830 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
832 rect.bottom = rect.top + 1;
833 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
834 if (d < 0) /* if nearest pixel is outside ellipse */
836 rect.left--; /* move away from center */
845 /* Add the inside rectangle */
850 rect.bottom = bottom;
851 if (!REGION_UnionRectWithRegion( &rect, &obj->rgn )) goto done;
854 hrgn = alloc_gdi_handle( &obj->header, OBJ_REGION, ®ion_funcs );
856 TRACE("(%d,%d-%d,%d %dx%d): ret=%p\n",
857 left, top, right, bottom, ellipse_width, ellipse_height, hrgn );
861 HeapFree( GetProcessHeap(), 0, obj->rgn.rects );
862 HeapFree( GetProcessHeap(), 0, obj );
868 /***********************************************************************
869 * CreateEllipticRgn (GDI32.@)
871 * Creates an elliptical region.
874 * left [I] Left coordinate of bounding rectangle.
875 * top [I] Top coordinate of bounding rectangle.
876 * right [I] Right coordinate of bounding rectangle.
877 * bottom [I] Bottom coordinate of bounding rectangle.
880 * Success: Handle to region.
884 * This is a special case of CreateRoundRectRgn() where the width of the
885 * ellipse at each corner is equal to the width the rectangle and
886 * the same for the height.
888 HRGN WINAPI CreateEllipticRgn( INT left, INT top,
889 INT right, INT bottom )
891 return CreateRoundRectRgn( left, top, right, bottom,
892 right-left, bottom-top );
896 /***********************************************************************
897 * CreateEllipticRgnIndirect (GDI32.@)
899 * Creates an elliptical region.
902 * rect [I] Pointer to bounding rectangle of the ellipse.
905 * Success: Handle to region.
909 * This is a special case of CreateRoundRectRgn() where the width of the
910 * ellipse at each corner is equal to the width the rectangle and
911 * the same for the height.
913 HRGN WINAPI CreateEllipticRgnIndirect( const RECT *rect )
915 return CreateRoundRectRgn( rect->left, rect->top, rect->right,
916 rect->bottom, rect->right - rect->left,
917 rect->bottom - rect->top );
920 /*********************************************************************
923 * Return the region data without making a copy. The caller
924 * must not alter anything and must call GDI_ReleaseObj() when
925 * they have finished with the data.
927 const WINEREGION *get_wine_region(HRGN rgn)
929 RGNOBJ *obj = GDI_GetObjPtr( rgn, OBJ_REGION );
930 if(!obj) return NULL;
934 /***********************************************************************
935 * GetRegionData (GDI32.@)
937 * Retrieves the data that specifies the region.
940 * hrgn [I] Region to retrieve the region data from.
941 * count [I] The size of the buffer pointed to by rgndata in bytes.
942 * rgndata [I] The buffer to receive data about the region.
945 * Success: If rgndata is NULL then the required number of bytes. Otherwise,
946 * the number of bytes copied to the output buffer.
950 * The format of the Buffer member of RGNDATA is determined by the iType
951 * member of the region data header.
952 * Currently this is always RDH_RECTANGLES, which specifies that the format
953 * is the array of RECT's that specify the region. The length of the array
954 * is specified by the nCount member of the region data header.
956 DWORD WINAPI GetRegionData(HRGN hrgn, DWORD count, LPRGNDATA rgndata)
959 RGNOBJ *obj = GDI_GetObjPtr( hrgn, OBJ_REGION );
961 TRACE(" %p count = %d, rgndata = %p\n", hrgn, count, rgndata);
965 size = obj->rgn.numRects * sizeof(RECT);
966 if(count < (size + sizeof(RGNDATAHEADER)) || rgndata == NULL)
968 GDI_ReleaseObj( hrgn );
969 if (rgndata) /* buffer is too small, signal it by return 0 */
971 else /* user requested buffer size with rgndata NULL */
972 return size + sizeof(RGNDATAHEADER);
975 rgndata->rdh.dwSize = sizeof(RGNDATAHEADER);
976 rgndata->rdh.iType = RDH_RECTANGLES;
977 rgndata->rdh.nCount = obj->rgn.numRects;
978 rgndata->rdh.nRgnSize = size;
979 rgndata->rdh.rcBound.left = obj->rgn.extents.left;
980 rgndata->rdh.rcBound.top = obj->rgn.extents.top;
981 rgndata->rdh.rcBound.right = obj->rgn.extents.right;
982 rgndata->rdh.rcBound.bottom = obj->rgn.extents.bottom;
984 memcpy( rgndata->Buffer, obj->rgn.rects, size );
986 GDI_ReleaseObj( hrgn );
987 return size + sizeof(RGNDATAHEADER);
991 static void translate( POINT *pt, UINT count, const XFORM *xform )
997 pt->x = floor( x * xform->eM11 + y * xform->eM21 + xform->eDx + 0.5 );
998 pt->y = floor( x * xform->eM12 + y * xform->eM22 + xform->eDy + 0.5 );
1004 /***********************************************************************
1005 * ExtCreateRegion (GDI32.@)
1007 * Creates a region as specified by the transformation data and region data.
1010 * lpXform [I] World-space to logical-space transformation data.
1011 * dwCount [I] Size of the data pointed to by rgndata, in bytes.
1012 * rgndata [I] Data that specifies the region.
1015 * Success: Handle to region.
1019 * See GetRegionData().
1021 HRGN WINAPI ExtCreateRegion( const XFORM* lpXform, DWORD dwCount, const RGNDATA* rgndata)
1028 SetLastError( ERROR_INVALID_PARAMETER );
1032 if (rgndata->rdh.dwSize < sizeof(RGNDATAHEADER))
1035 /* XP doesn't care about the type */
1036 if( rgndata->rdh.iType != RDH_RECTANGLES )
1037 WARN("(Unsupported region data type: %u)\n", rgndata->rdh.iType);
1041 const RECT *pCurRect, *pEndRect;
1043 hrgn = CreateRectRgn( 0, 0, 0, 0 );
1045 pEndRect = (const RECT *)rgndata->Buffer + rgndata->rdh.nCount;
1046 for (pCurRect = (const RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++)
1048 static const INT count = 4;
1052 pt[0].x = pCurRect->left;
1053 pt[0].y = pCurRect->top;
1054 pt[1].x = pCurRect->right;
1055 pt[1].y = pCurRect->top;
1056 pt[2].x = pCurRect->right;
1057 pt[2].y = pCurRect->bottom;
1058 pt[3].x = pCurRect->left;
1059 pt[3].y = pCurRect->bottom;
1061 translate( pt, 4, lpXform );
1062 poly_hrgn = CreatePolyPolygonRgn( pt, &count, 1, WINDING );
1063 CombineRgn( hrgn, hrgn, poly_hrgn, RGN_OR );
1064 DeleteObject( poly_hrgn );
1069 if (!(obj = HeapAlloc( GetProcessHeap(), 0, sizeof(*obj) ))) return 0;
1071 if (init_region( &obj->rgn, rgndata->rdh.nCount ))
1073 const RECT *pCurRect, *pEndRect;
1075 pEndRect = (const RECT *)rgndata->Buffer + rgndata->rdh.nCount;
1076 for(pCurRect = (const RECT *)rgndata->Buffer; pCurRect < pEndRect; pCurRect++)
1078 if (pCurRect->left < pCurRect->right && pCurRect->top < pCurRect->bottom)
1080 if (!REGION_UnionRectWithRegion( pCurRect, &obj->rgn )) goto done;
1083 hrgn = alloc_gdi_handle( &obj->header, OBJ_REGION, ®ion_funcs );
1087 HeapFree( GetProcessHeap(), 0, obj );
1094 HeapFree( GetProcessHeap(), 0, obj->rgn.rects );
1095 HeapFree( GetProcessHeap(), 0, obj );
1097 TRACE("%p %d %p returning %p\n", lpXform, dwCount, rgndata, hrgn );
1102 /***********************************************************************
1103 * PtInRegion (GDI32.@)
1105 * Tests whether the specified point is inside a region.
1108 * hrgn [I] Region to test.
1109 * x [I] X-coordinate of point to test.
1110 * y [I] Y-coordinate of point to test.
1113 * Non-zero if the point is inside the region or zero otherwise.
1115 BOOL WINAPI PtInRegion( HRGN hrgn, INT x, INT y )
1120 if ((obj = GDI_GetObjPtr( hrgn, OBJ_REGION )))
1124 if (obj->rgn.numRects > 0 && INRECT(obj->rgn.extents, x, y))
1125 for (i = 0; i < obj->rgn.numRects; i++)
1126 if (INRECT (obj->rgn.rects[i], x, y))
1131 GDI_ReleaseObj( hrgn );
1137 /***********************************************************************
1138 * RectInRegion (GDI32.@)
1140 * Tests if a rectangle is at least partly inside the specified region.
1143 * hrgn [I] Region to test.
1144 * rect [I] Rectangle to test.
1147 * Non-zero if the rectangle is partially inside the region or
1150 BOOL WINAPI RectInRegion( HRGN hrgn, const RECT *rect )
1156 /* swap the coordinates to make right >= left and bottom >= top */
1157 /* (region building rectangles are normalized the same way) */
1158 if( rect->top > rect->bottom) {
1159 rc.top = rect->bottom;
1160 rc.bottom = rect->top;
1163 rc.bottom = rect->bottom;
1165 if( rect->right < rect->left) {
1166 rc.right = rect->left;
1167 rc.left = rect->right;
1169 rc.right = rect->right;
1170 rc.left = rect->left;
1173 if ((obj = GDI_GetObjPtr( hrgn, OBJ_REGION )))
1175 RECT *pCurRect, *pRectEnd;
1177 /* this is (just) a useful optimization */
1178 if ((obj->rgn.numRects > 0) && EXTENTCHECK(&obj->rgn.extents, &rc))
1180 for (pCurRect = obj->rgn.rects, pRectEnd = pCurRect +
1181 obj->rgn.numRects; pCurRect < pRectEnd; pCurRect++)
1183 if (pCurRect->bottom <= rc.top)
1184 continue; /* not far enough down yet */
1186 if (pCurRect->top >= rc.bottom)
1187 break; /* too far down */
1189 if (pCurRect->right <= rc.left)
1190 continue; /* not far enough over yet */
1192 if (pCurRect->left >= rc.right) {
1200 GDI_ReleaseObj(hrgn);
1205 /***********************************************************************
1206 * EqualRgn (GDI32.@)
1208 * Tests whether one region is identical to another.
1211 * hrgn1 [I] The first region to compare.
1212 * hrgn2 [I] The second region to compare.
1215 * Non-zero if both regions are identical or zero otherwise.
1217 BOOL WINAPI EqualRgn( HRGN hrgn1, HRGN hrgn2 )
1219 RGNOBJ *obj1, *obj2;
1222 if ((obj1 = GDI_GetObjPtr( hrgn1, OBJ_REGION )))
1224 if ((obj2 = GDI_GetObjPtr( hrgn2, OBJ_REGION )))
1228 if ( obj1->rgn.numRects != obj2->rgn.numRects ) goto done;
1229 if ( obj1->rgn.numRects == 0 )
1235 if (obj1->rgn.extents.left != obj2->rgn.extents.left) goto done;
1236 if (obj1->rgn.extents.right != obj2->rgn.extents.right) goto done;
1237 if (obj1->rgn.extents.top != obj2->rgn.extents.top) goto done;
1238 if (obj1->rgn.extents.bottom != obj2->rgn.extents.bottom) goto done;
1239 for( i = 0; i < obj1->rgn.numRects; i++ )
1241 if (obj1->rgn.rects[i].left != obj2->rgn.rects[i].left) goto done;
1242 if (obj1->rgn.rects[i].right != obj2->rgn.rects[i].right) goto done;
1243 if (obj1->rgn.rects[i].top != obj2->rgn.rects[i].top) goto done;
1244 if (obj1->rgn.rects[i].bottom != obj2->rgn.rects[i].bottom) goto done;
1248 GDI_ReleaseObj(hrgn2);
1250 GDI_ReleaseObj(hrgn1);
1255 /***********************************************************************
1256 * REGION_UnionRectWithRegion
1257 * Adds a rectangle to a WINEREGION
1259 static BOOL REGION_UnionRectWithRegion(const RECT *rect, WINEREGION *rgn)
1263 region.rects = ®ion.extents;
1264 region.numRects = 1;
1266 region.extents = *rect;
1267 return REGION_UnionRegion(rgn, rgn, ®ion);
1271 /***********************************************************************
1272 * REGION_CreateFrameRgn
1274 * Create a region that is a frame around another region.
1275 * Compute the intersection of the region moved in all 4 directions
1276 * ( +x, -x, +y, -y) and subtract from the original.
1277 * The result looks slightly better than in Windows :)
1279 BOOL REGION_FrameRgn( HRGN hDest, HRGN hSrc, INT x, INT y )
1283 RGNOBJ* destObj = NULL;
1284 RGNOBJ *srcObj = GDI_GetObjPtr( hSrc, OBJ_REGION );
1286 tmprgn.rects = NULL;
1287 if (!srcObj) return FALSE;
1288 if (srcObj->rgn.numRects != 0)
1290 if (!(destObj = GDI_GetObjPtr( hDest, OBJ_REGION ))) goto done;
1291 if (!init_region( &tmprgn, srcObj->rgn.numRects )) goto done;
1293 if (!REGION_OffsetRegion( &destObj->rgn, &srcObj->rgn, -x, 0)) goto done;
1294 if (!REGION_OffsetRegion( &tmprgn, &srcObj->rgn, x, 0)) goto done;
1295 if (!REGION_IntersectRegion( &destObj->rgn, &destObj->rgn, &tmprgn )) goto done;
1296 if (!REGION_OffsetRegion( &tmprgn, &srcObj->rgn, 0, -y)) goto done;
1297 if (!REGION_IntersectRegion( &destObj->rgn, &destObj->rgn, &tmprgn )) goto done;
1298 if (!REGION_OffsetRegion( &tmprgn, &srcObj->rgn, 0, y)) goto done;
1299 if (!REGION_IntersectRegion( &destObj->rgn, &destObj->rgn, &tmprgn )) goto done;
1300 if (!REGION_SubtractRegion( &destObj->rgn, &srcObj->rgn, &destObj->rgn )) goto done;
1304 HeapFree( GetProcessHeap(), 0, tmprgn.rects );
1305 if (destObj) GDI_ReleaseObj ( hDest );
1306 GDI_ReleaseObj( hSrc );
1311 /***********************************************************************
1312 * CombineRgn (GDI32.@)
1314 * Combines two regions with the specified operation and stores the result
1315 * in the specified destination region.
1318 * hDest [I] The region that receives the combined result.
1319 * hSrc1 [I] The first source region.
1320 * hSrc2 [I] The second source region.
1321 * mode [I] The way in which the source regions will be combined. See notes.
1325 * NULLREGION - The new region is empty.
1326 * SIMPLEREGION - The new region can be represented by one rectangle.
1327 * COMPLEXREGION - The new region can only be represented by more than
1332 * The two source regions can be the same region.
1333 * The mode can be one of the following:
1334 *| RGN_AND - Intersection of the regions
1335 *| RGN_OR - Union of the regions
1336 *| RGN_XOR - Unions of the regions minus any intersection.
1337 *| RGN_DIFF - Difference (subtraction) of the regions.
1339 INT WINAPI CombineRgn(HRGN hDest, HRGN hSrc1, HRGN hSrc2, INT mode)
1341 RGNOBJ *destObj = GDI_GetObjPtr( hDest, OBJ_REGION );
1344 TRACE(" %p,%p -> %p mode=%x\n", hSrc1, hSrc2, hDest, mode );
1347 RGNOBJ *src1Obj = GDI_GetObjPtr( hSrc1, OBJ_REGION );
1351 TRACE("dump src1Obj:\n");
1352 if(TRACE_ON(region))
1353 REGION_DumpRegion(&src1Obj->rgn);
1354 if (mode == RGN_COPY)
1356 if (REGION_CopyRegion( &destObj->rgn, &src1Obj->rgn ))
1357 result = get_region_type( destObj );
1361 RGNOBJ *src2Obj = GDI_GetObjPtr( hSrc2, OBJ_REGION );
1365 TRACE("dump src2Obj:\n");
1366 if(TRACE_ON(region))
1367 REGION_DumpRegion(&src2Obj->rgn);
1371 if (REGION_IntersectRegion( &destObj->rgn, &src1Obj->rgn, &src2Obj->rgn ))
1372 result = get_region_type( destObj );
1375 if (REGION_UnionRegion( &destObj->rgn, &src1Obj->rgn, &src2Obj->rgn ))
1376 result = get_region_type( destObj );
1379 if (REGION_XorRegion( &destObj->rgn, &src1Obj->rgn, &src2Obj->rgn ))
1380 result = get_region_type( destObj );
1383 if (REGION_SubtractRegion( &destObj->rgn, &src1Obj->rgn, &src2Obj->rgn ))
1384 result = get_region_type( destObj );
1387 GDI_ReleaseObj( hSrc2 );
1390 GDI_ReleaseObj( hSrc1 );
1392 TRACE("dump destObj:\n");
1393 if(TRACE_ON(region))
1394 REGION_DumpRegion(&destObj->rgn);
1396 GDI_ReleaseObj( hDest );
1401 /***********************************************************************
1403 * Re-calculate the extents of a region
1405 static void REGION_SetExtents (WINEREGION *pReg)
1407 RECT *pRect, *pRectEnd, *pExtents;
1409 if (pReg->numRects == 0)
1411 pReg->extents.left = 0;
1412 pReg->extents.top = 0;
1413 pReg->extents.right = 0;
1414 pReg->extents.bottom = 0;
1418 pExtents = &pReg->extents;
1419 pRect = pReg->rects;
1420 pRectEnd = &pRect[pReg->numRects - 1];
1423 * Since pRect is the first rectangle in the region, it must have the
1424 * smallest top and since pRectEnd is the last rectangle in the region,
1425 * it must have the largest bottom, because of banding. Initialize left and
1426 * right from pRect and pRectEnd, resp., as good things to initialize them
1429 pExtents->left = pRect->left;
1430 pExtents->top = pRect->top;
1431 pExtents->right = pRectEnd->right;
1432 pExtents->bottom = pRectEnd->bottom;
1434 while (pRect <= pRectEnd)
1436 if (pRect->left < pExtents->left)
1437 pExtents->left = pRect->left;
1438 if (pRect->right > pExtents->right)
1439 pExtents->right = pRect->right;
1444 /***********************************************************************
1447 static BOOL REGION_CopyRegion(WINEREGION *dst, WINEREGION *src)
1449 if (dst != src) /* don't want to copy to itself */
1451 if (dst->size < src->numRects)
1453 RECT *rects = HeapReAlloc( GetProcessHeap(), 0, dst->rects, src->numRects * sizeof(RECT) );
1454 if (!rects) return FALSE;
1456 dst->size = src->numRects;
1458 dst->numRects = src->numRects;
1459 dst->extents.left = src->extents.left;
1460 dst->extents.top = src->extents.top;
1461 dst->extents.right = src->extents.right;
1462 dst->extents.bottom = src->extents.bottom;
1463 memcpy(dst->rects, src->rects, src->numRects * sizeof(RECT));
1468 /***********************************************************************
1469 * REGION_MirrorRegion
1471 static BOOL REGION_MirrorRegion( WINEREGION *dst, WINEREGION *src, int width )
1475 RECT *rects = HeapAlloc( GetProcessHeap(), 0, src->numRects * sizeof(RECT) );
1477 if (!rects) return FALSE;
1479 extents.left = width - src->extents.right;
1480 extents.right = width - src->extents.left;
1481 extents.top = src->extents.top;
1482 extents.bottom = src->extents.bottom;
1484 for (start = 0; start < src->numRects; start = end)
1486 /* find the end of the current band */
1487 for (end = start + 1; end < src->numRects; end++)
1488 if (src->rects[end].top != src->rects[end - 1].top) break;
1490 for (i = 0; i < end - start; i++)
1492 rects[start + i].left = width - src->rects[end - i - 1].right;
1493 rects[start + i].right = width - src->rects[end - i - 1].left;
1494 rects[start + i].top = src->rects[end - i - 1].top;
1495 rects[start + i].bottom = src->rects[end - i - 1].bottom;
1499 HeapFree( GetProcessHeap(), 0, dst->rects );
1501 dst->size = src->numRects;
1502 dst->numRects = src->numRects;
1503 dst->extents = extents;
1507 /***********************************************************************
1510 INT mirror_region( HRGN dst, HRGN src, INT width )
1512 RGNOBJ *src_rgn, *dst_rgn;
1515 if (!(src_rgn = GDI_GetObjPtr( src, OBJ_REGION ))) return ERROR;
1516 if ((dst_rgn = GDI_GetObjPtr( dst, OBJ_REGION )))
1518 if (REGION_MirrorRegion( &dst_rgn->rgn, &src_rgn->rgn, width )) ret = get_region_type( dst_rgn );
1519 GDI_ReleaseObj( dst_rgn );
1521 GDI_ReleaseObj( src_rgn );
1525 /***********************************************************************
1526 * MirrorRgn (GDI32.@)
1528 BOOL WINAPI MirrorRgn( HWND hwnd, HRGN hrgn )
1530 static const WCHAR user32W[] = {'u','s','e','r','3','2','.','d','l','l',0};
1531 static BOOL (WINAPI *pGetWindowRect)( HWND hwnd, LPRECT rect );
1534 /* yes, a HWND in gdi32, don't ask */
1535 if (!pGetWindowRect)
1537 HMODULE user32 = GetModuleHandleW(user32W);
1538 if (!user32) return FALSE;
1539 if (!(pGetWindowRect = (void *)GetProcAddress( user32, "GetWindowRect" ))) return FALSE;
1541 pGetWindowRect( hwnd, &rect );
1542 return mirror_region( hrgn, hrgn, rect.right - rect.left ) != ERROR;
1546 /***********************************************************************
1549 * Attempt to merge the rects in the current band with those in the
1550 * previous one. Used only by REGION_RegionOp.
1553 * The new index for the previous band.
1556 * If coalescing takes place:
1557 * - rectangles in the previous band will have their bottom fields
1559 * - pReg->numRects will be decreased.
1562 static INT REGION_Coalesce (
1563 WINEREGION *pReg, /* Region to coalesce */
1564 INT prevStart, /* Index of start of previous band */
1565 INT curStart /* Index of start of current band */
1567 RECT *pPrevRect; /* Current rect in previous band */
1568 RECT *pCurRect; /* Current rect in current band */
1569 RECT *pRegEnd; /* End of region */
1570 INT curNumRects; /* Number of rectangles in current band */
1571 INT prevNumRects; /* Number of rectangles in previous band */
1572 INT bandtop; /* top coordinate for current band */
1574 pRegEnd = &pReg->rects[pReg->numRects];
1576 pPrevRect = &pReg->rects[prevStart];
1577 prevNumRects = curStart - prevStart;
1580 * Figure out how many rectangles are in the current band. Have to do
1581 * this because multiple bands could have been added in REGION_RegionOp
1582 * at the end when one region has been exhausted.
1584 pCurRect = &pReg->rects[curStart];
1585 bandtop = pCurRect->top;
1586 for (curNumRects = 0;
1587 (pCurRect != pRegEnd) && (pCurRect->top == bandtop);
1593 if (pCurRect != pRegEnd)
1596 * If more than one band was added, we have to find the start
1597 * of the last band added so the next coalescing job can start
1598 * at the right place... (given when multiple bands are added,
1599 * this may be pointless -- see above).
1602 while (pRegEnd[-1].top == pRegEnd->top)
1606 curStart = pRegEnd - pReg->rects;
1607 pRegEnd = pReg->rects + pReg->numRects;
1610 if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
1611 pCurRect -= curNumRects;
1613 * The bands may only be coalesced if the bottom of the previous
1614 * matches the top scanline of the current.
1616 if (pPrevRect->bottom == pCurRect->top)
1619 * Make sure the bands have rects in the same places. This
1620 * assumes that rects have been added in such a way that they
1621 * cover the most area possible. I.e. two rects in a band must
1622 * have some horizontal space between them.
1626 if ((pPrevRect->left != pCurRect->left) ||
1627 (pPrevRect->right != pCurRect->right))
1630 * The bands don't line up so they can't be coalesced.
1637 } while (prevNumRects != 0);
1639 pReg->numRects -= curNumRects;
1640 pCurRect -= curNumRects;
1641 pPrevRect -= curNumRects;
1644 * The bands may be merged, so set the bottom of each rect
1645 * in the previous band to that of the corresponding rect in
1650 pPrevRect->bottom = pCurRect->bottom;
1654 } while (curNumRects != 0);
1657 * If only one band was added to the region, we have to backup
1658 * curStart to the start of the previous band.
1660 * If more than one band was added to the region, copy the
1661 * other bands down. The assumption here is that the other bands
1662 * came from the same region as the current one and no further
1663 * coalescing can be done on them since it's all been done
1664 * already... curStart is already in the right place.
1666 if (pCurRect == pRegEnd)
1668 curStart = prevStart;
1674 *pPrevRect++ = *pCurRect++;
1675 } while (pCurRect != pRegEnd);
1683 /***********************************************************************
1686 * Apply an operation to two regions. Called by REGION_Union,
1687 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
1693 * The new region is overwritten.
1696 * The idea behind this function is to view the two regions as sets.
1697 * Together they cover a rectangle of area that this function divides
1698 * into horizontal bands where points are covered only by one region
1699 * or by both. For the first case, the nonOverlapFunc is called with
1700 * each the band and the band's upper and lower extents. For the
1701 * second, the overlapFunc is called to process the entire band. It
1702 * is responsible for clipping the rectangles in the band, though
1703 * this function provides the boundaries.
1704 * At the end of each band, the new region is coalesced, if possible,
1705 * to reduce the number of rectangles in the region.
1708 static BOOL REGION_RegionOp(
1709 WINEREGION *destReg, /* Place to store result */
1710 WINEREGION *reg1, /* First region in operation */
1711 WINEREGION *reg2, /* 2nd region in operation */
1712 BOOL (*overlapFunc)(WINEREGION*, RECT*, RECT*, RECT*, RECT*, INT, INT), /* Function to call for over-lapping bands */
1713 BOOL (*nonOverlap1Func)(WINEREGION*, RECT*, RECT*, INT, INT), /* Function to call for non-overlapping bands in region 1 */
1714 BOOL (*nonOverlap2Func)(WINEREGION*, RECT*, RECT*, INT, INT) /* Function to call for non-overlapping bands in region 2 */
1717 RECT *r1; /* Pointer into first region */
1718 RECT *r2; /* Pointer into 2d region */
1719 RECT *r1End; /* End of 1st region */
1720 RECT *r2End; /* End of 2d region */
1721 INT ybot; /* Bottom of intersection */
1722 INT ytop; /* Top of intersection */
1723 INT prevBand; /* Index of start of
1724 * previous band in newReg */
1725 INT curBand; /* Index of start of current
1727 RECT *r1BandEnd; /* End of current band in r1 */
1728 RECT *r2BandEnd; /* End of current band in r2 */
1729 INT top; /* Top of non-overlapping band */
1730 INT bot; /* Bottom of non-overlapping band */
1734 * set r1, r2, r1End and r2End appropriately, preserve the important
1735 * parts of the destination region until the end in case it's one of
1736 * the two source regions, then mark the "new" region empty, allocating
1737 * another array of rectangles for it to use.
1741 r1End = r1 + reg1->numRects;
1742 r2End = r2 + reg2->numRects;
1745 * Allocate a reasonable number of rectangles for the new region. The idea
1746 * is to allocate enough so the individual functions don't need to
1747 * reallocate and copy the array, which is time consuming, yet we don't
1748 * have to worry about using too much memory. I hope to be able to
1749 * nuke the Xrealloc() at the end of this function eventually.
1751 if (!init_region( &newReg, max(reg1->numRects,reg2->numRects) * 2 )) return FALSE;
1754 * Initialize ybot and ytop.
1755 * In the upcoming loop, ybot and ytop serve different functions depending
1756 * on whether the band being handled is an overlapping or non-overlapping
1758 * In the case of a non-overlapping band (only one of the regions
1759 * has points in the band), ybot is the bottom of the most recent
1760 * intersection and thus clips the top of the rectangles in that band.
1761 * ytop is the top of the next intersection between the two regions and
1762 * serves to clip the bottom of the rectangles in the current band.
1763 * For an overlapping band (where the two regions intersect), ytop clips
1764 * the top of the rectangles of both regions and ybot clips the bottoms.
1766 if (reg1->extents.top < reg2->extents.top)
1767 ybot = reg1->extents.top;
1769 ybot = reg2->extents.top;
1772 * prevBand serves to mark the start of the previous band so rectangles
1773 * can be coalesced into larger rectangles. qv. miCoalesce, above.
1774 * In the beginning, there is no previous band, so prevBand == curBand
1775 * (curBand is set later on, of course, but the first band will always
1776 * start at index 0). prevBand and curBand must be indices because of
1777 * the possible expansion, and resultant moving, of the new region's
1778 * array of rectangles.
1784 curBand = newReg.numRects;
1787 * This algorithm proceeds one source-band (as opposed to a
1788 * destination band, which is determined by where the two regions
1789 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1790 * rectangle after the last one in the current band for their
1791 * respective regions.
1794 while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
1800 while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
1806 * First handle the band that doesn't intersect, if any.
1808 * Note that attention is restricted to one band in the
1809 * non-intersecting region at once, so if a region has n
1810 * bands between the current position and the next place it overlaps
1811 * the other, this entire loop will be passed through n times.
1813 if (r1->top < r2->top)
1815 top = max(r1->top,ybot);
1816 bot = min(r1->bottom,r2->top);
1818 if ((top != bot) && (nonOverlap1Func != NULL))
1820 if (!nonOverlap1Func(&newReg, r1, r1BandEnd, top, bot)) return FALSE;
1825 else if (r2->top < r1->top)
1827 top = max(r2->top,ybot);
1828 bot = min(r2->bottom,r1->top);
1830 if ((top != bot) && (nonOverlap2Func != NULL))
1832 if (!nonOverlap2Func(&newReg, r2, r2BandEnd, top, bot)) return FALSE;
1843 * If any rectangles got added to the region, try and coalesce them
1844 * with rectangles from the previous band. Note we could just do
1845 * this test in miCoalesce, but some machines incur a not
1846 * inconsiderable cost for function calls, so...
1848 if (newReg.numRects != curBand)
1850 prevBand = REGION_Coalesce (&newReg, prevBand, curBand);
1854 * Now see if we've hit an intersecting band. The two bands only
1855 * intersect if ybot > ytop
1857 ybot = min(r1->bottom, r2->bottom);
1858 curBand = newReg.numRects;
1861 if (!overlapFunc(&newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot)) return FALSE;
1864 if (newReg.numRects != curBand)
1866 prevBand = REGION_Coalesce (&newReg, prevBand, curBand);
1870 * If we've finished with a band (bottom == ybot) we skip forward
1871 * in the region to the next band.
1873 if (r1->bottom == ybot)
1877 if (r2->bottom == ybot)
1881 } while ((r1 != r1End) && (r2 != r2End));
1884 * Deal with whichever region still has rectangles left.
1886 curBand = newReg.numRects;
1889 if (nonOverlap1Func != NULL)
1894 while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
1898 if (!nonOverlap1Func(&newReg, r1, r1BandEnd, max(r1->top,ybot), r1->bottom))
1901 } while (r1 != r1End);
1904 else if ((r2 != r2End) && (nonOverlap2Func != NULL))
1909 while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
1913 if (!nonOverlap2Func(&newReg, r2, r2BandEnd, max(r2->top,ybot), r2->bottom))
1916 } while (r2 != r2End);
1919 if (newReg.numRects != curBand)
1921 REGION_Coalesce (&newReg, prevBand, curBand);
1925 * A bit of cleanup. To keep regions from growing without bound,
1926 * we shrink the array of rectangles to match the new number of
1927 * rectangles in the region. This never goes to 0, however...
1929 * Only do this stuff if the number of rectangles allocated is more than
1930 * twice the number of rectangles in the region (a simple optimization...).
1932 if ((newReg.numRects < (newReg.size >> 1)) && (newReg.numRects > 2))
1934 RECT *new_rects = HeapReAlloc( GetProcessHeap(), 0, newReg.rects, newReg.numRects * sizeof(RECT) );
1937 newReg.rects = new_rects;
1938 newReg.size = newReg.numRects;
1941 HeapFree( GetProcessHeap(), 0, destReg->rects );
1942 destReg->rects = newReg.rects;
1943 destReg->size = newReg.size;
1944 destReg->numRects = newReg.numRects;
1948 /***********************************************************************
1949 * Region Intersection
1950 ***********************************************************************/
1953 /***********************************************************************
1956 * Handle an overlapping band for REGION_Intersect.
1962 * Rectangles may be added to the region.
1965 static BOOL REGION_IntersectO(WINEREGION *pReg, RECT *r1, RECT *r1End,
1966 RECT *r2, RECT *r2End, INT top, INT bottom)
1971 while ((r1 != r1End) && (r2 != r2End))
1973 left = max(r1->left, r2->left);
1974 right = min(r1->right, r2->right);
1977 * If there's any overlap between the two rectangles, add that
1978 * overlap to the new region.
1979 * There's no need to check for subsumption because the only way
1980 * such a need could arise is if some region has two rectangles
1981 * right next to each other. Since that should never happen...
1985 if (!add_rect( pReg, left, top, right, bottom )) return FALSE;
1989 * Need to advance the pointers. Shift the one that extends
1990 * to the right the least, since the other still has a chance to
1991 * overlap with that region's next rectangle, if you see what I mean.
1993 if (r1->right < r2->right)
1997 else if (r2->right < r1->right)
2010 /***********************************************************************
2011 * REGION_IntersectRegion
2013 static BOOL REGION_IntersectRegion(WINEREGION *newReg, WINEREGION *reg1,
2016 /* check for trivial reject */
2017 if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
2018 (!EXTENTCHECK(®1->extents, ®2->extents)))
2019 newReg->numRects = 0;
2021 if (!REGION_RegionOp (newReg, reg1, reg2, REGION_IntersectO, NULL, NULL)) return FALSE;
2024 * Can't alter newReg's extents before we call miRegionOp because
2025 * it might be one of the source regions and miRegionOp depends
2026 * on the extents of those regions being the same. Besides, this
2027 * way there's no checking against rectangles that will be nuked
2028 * due to coalescing, so we have to examine fewer rectangles.
2030 REGION_SetExtents(newReg);
2034 /***********************************************************************
2036 ***********************************************************************/
2038 /***********************************************************************
2041 * Handle a non-overlapping band for the union operation. Just
2042 * Adds the rectangles into the region. Doesn't have to check for
2043 * subsumption or anything.
2049 * pReg->numRects is incremented and the final rectangles overwritten
2050 * with the rectangles we're passed.
2053 static BOOL REGION_UnionNonO(WINEREGION *pReg, RECT *r, RECT *rEnd, INT top, INT bottom)
2057 if (!add_rect( pReg, r->left, top, r->right, bottom )) return FALSE;
2063 /***********************************************************************
2066 * Handle an overlapping band for the union operation. Picks the
2067 * left-most rectangle each time and merges it into the region.
2073 * Rectangles are overwritten in pReg->rects and pReg->numRects will
2077 static BOOL REGION_UnionO (WINEREGION *pReg, RECT *r1, RECT *r1End,
2078 RECT *r2, RECT *r2End, INT top, INT bottom)
2080 #define MERGERECT(r) \
2081 if ((pReg->numRects != 0) && \
2082 (pReg->rects[pReg->numRects-1].top == top) && \
2083 (pReg->rects[pReg->numRects-1].bottom == bottom) && \
2084 (pReg->rects[pReg->numRects-1].right >= r->left)) \
2086 if (pReg->rects[pReg->numRects-1].right < r->right) \
2087 pReg->rects[pReg->numRects-1].right = r->right; \
2091 if (!add_rect( pReg, r->left, top, r->right, bottom )) return FALSE; \
2095 while ((r1 != r1End) && (r2 != r2End))
2097 if (r1->left < r2->left)
2112 } while (r1 != r1End);
2114 else while (r2 != r2End)
2122 /***********************************************************************
2123 * REGION_UnionRegion
2125 static BOOL REGION_UnionRegion(WINEREGION *newReg, WINEREGION *reg1, WINEREGION *reg2)
2129 /* checks all the simple cases */
2132 * Region 1 and 2 are the same or region 1 is empty
2134 if ( (reg1 == reg2) || (!(reg1->numRects)) )
2137 ret = REGION_CopyRegion(newReg, reg2);
2142 * if nothing to union (region 2 empty)
2144 if (!(reg2->numRects))
2147 ret = REGION_CopyRegion(newReg, reg1);
2152 * Region 1 completely subsumes region 2
2154 if ((reg1->numRects == 1) &&
2155 (reg1->extents.left <= reg2->extents.left) &&
2156 (reg1->extents.top <= reg2->extents.top) &&
2157 (reg1->extents.right >= reg2->extents.right) &&
2158 (reg1->extents.bottom >= reg2->extents.bottom))
2161 ret = REGION_CopyRegion(newReg, reg1);
2166 * Region 2 completely subsumes region 1
2168 if ((reg2->numRects == 1) &&
2169 (reg2->extents.left <= reg1->extents.left) &&
2170 (reg2->extents.top <= reg1->extents.top) &&
2171 (reg2->extents.right >= reg1->extents.right) &&
2172 (reg2->extents.bottom >= reg1->extents.bottom))
2175 ret = REGION_CopyRegion(newReg, reg2);
2179 if ((ret = REGION_RegionOp (newReg, reg1, reg2, REGION_UnionO, REGION_UnionNonO, REGION_UnionNonO)))
2181 newReg->extents.left = min(reg1->extents.left, reg2->extents.left);
2182 newReg->extents.top = min(reg1->extents.top, reg2->extents.top);
2183 newReg->extents.right = max(reg1->extents.right, reg2->extents.right);
2184 newReg->extents.bottom = max(reg1->extents.bottom, reg2->extents.bottom);
2189 /***********************************************************************
2190 * Region Subtraction
2191 ***********************************************************************/
2193 /***********************************************************************
2194 * REGION_SubtractNonO1
2196 * Deal with non-overlapping band for subtraction. Any parts from
2197 * region 2 we discard. Anything from region 1 we add to the region.
2203 * pReg may be affected.
2206 static BOOL REGION_SubtractNonO1 (WINEREGION *pReg, RECT *r, RECT *rEnd, INT top, INT bottom)
2210 if (!add_rect( pReg, r->left, top, r->right, bottom )) return FALSE;
2217 /***********************************************************************
2220 * Overlapping band subtraction. x1 is the left-most point not yet
2227 * pReg may have rectangles added to it.
2230 static BOOL REGION_SubtractO (WINEREGION *pReg, RECT *r1, RECT *r1End,
2231 RECT *r2, RECT *r2End, INT top, INT bottom)
2233 INT left = r1->left;
2235 while ((r1 != r1End) && (r2 != r2End))
2237 if (r2->right <= left)
2240 * Subtrahend missed the boat: go to next subtrahend.
2244 else if (r2->left <= left)
2247 * Subtrahend precedes minuend: nuke left edge of minuend.
2250 if (left >= r1->right)
2253 * Minuend completely covered: advance to next minuend and
2254 * reset left fence to edge of new minuend.
2263 * Subtrahend now used up since it doesn't extend beyond
2269 else if (r2->left < r1->right)
2272 * Left part of subtrahend covers part of minuend: add uncovered
2273 * part of minuend to region and skip to next subtrahend.
2275 if (!add_rect( pReg, left, top, r2->left, bottom )) return FALSE;
2277 if (left >= r1->right)
2280 * Minuend used up: advance to new...
2289 * Subtrahend used up
2297 * Minuend used up: add any remaining piece before advancing.
2299 if (r1->right > left)
2301 if (!add_rect( pReg, left, top, r1->right, bottom )) return FALSE;
2310 * Add remaining minuend rectangles to region.
2314 if (!add_rect( pReg, left, top, r1->right, bottom )) return FALSE;
2324 /***********************************************************************
2325 * REGION_SubtractRegion
2327 * Subtract regS from regM and leave the result in regD.
2328 * S stands for subtrahend, M for minuend and D for difference.
2334 * regD is overwritten.
2337 static BOOL REGION_SubtractRegion(WINEREGION *regD, WINEREGION *regM, WINEREGION *regS )
2339 /* check for trivial reject */
2340 if ( (!(regM->numRects)) || (!(regS->numRects)) ||
2341 (!EXTENTCHECK(®M->extents, ®S->extents)) )
2342 return REGION_CopyRegion(regD, regM);
2344 if (!REGION_RegionOp (regD, regM, regS, REGION_SubtractO, REGION_SubtractNonO1, NULL))
2348 * Can't alter newReg's extents before we call miRegionOp because
2349 * it might be one of the source regions and miRegionOp depends
2350 * on the extents of those regions being the unaltered. Besides, this
2351 * way there's no checking against rectangles that will be nuked
2352 * due to coalescing, so we have to examine fewer rectangles.
2354 REGION_SetExtents (regD);
2358 /***********************************************************************
2361 static BOOL REGION_XorRegion(WINEREGION *dr, WINEREGION *sra, WINEREGION *srb)
2363 WINEREGION tra, trb;
2366 if (!init_region( &tra, sra->numRects + 1 )) return FALSE;
2367 if ((ret = init_region( &trb, srb->numRects + 1 )))
2369 ret = REGION_SubtractRegion(&tra,sra,srb) &&
2370 REGION_SubtractRegion(&trb,srb,sra) &&
2371 REGION_UnionRegion(dr,&tra,&trb);
2372 destroy_region(&trb);
2374 destroy_region(&tra);
2378 /**************************************************************************
2382 *************************************************************************/
2384 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
2385 #define SMALL_COORDINATE 0x80000000
2387 /***********************************************************************
2388 * REGION_InsertEdgeInET
2390 * Insert the given edge into the edge table.
2391 * First we must find the correct bucket in the
2392 * Edge table, then find the right slot in the
2393 * bucket. Finally, we can insert it.
2396 static void REGION_InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE,
2397 INT scanline, ScanLineListBlock **SLLBlock, INT *iSLLBlock)
2400 EdgeTableEntry *start, *prev;
2401 ScanLineList *pSLL, *pPrevSLL;
2402 ScanLineListBlock *tmpSLLBlock;
2405 * find the right bucket to put the edge into
2407 pPrevSLL = &ET->scanlines;
2408 pSLL = pPrevSLL->next;
2409 while (pSLL && (pSLL->scanline < scanline))
2416 * reassign pSLL (pointer to ScanLineList) if necessary
2418 if ((!pSLL) || (pSLL->scanline > scanline))
2420 if (*iSLLBlock > SLLSPERBLOCK-1)
2422 tmpSLLBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(ScanLineListBlock));
2425 WARN("Can't alloc SLLB\n");
2428 (*SLLBlock)->next = tmpSLLBlock;
2429 tmpSLLBlock->next = NULL;
2430 *SLLBlock = tmpSLLBlock;
2433 pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
2435 pSLL->next = pPrevSLL->next;
2436 pSLL->edgelist = NULL;
2437 pPrevSLL->next = pSLL;
2439 pSLL->scanline = scanline;
2442 * now insert the edge in the right bucket
2445 start = pSLL->edgelist;
2446 while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
2449 start = start->next;
2456 pSLL->edgelist = ETE;
2459 /***********************************************************************
2460 * REGION_CreateEdgeTable
2462 * This routine creates the edge table for
2463 * scan converting polygons.
2464 * The Edge Table (ET) looks like:
2468 * | ymax | ScanLineLists
2469 * |scanline|-->------------>-------------->...
2470 * -------- |scanline| |scanline|
2471 * |edgelist| |edgelist|
2472 * --------- ---------
2476 * list of ETEs list of ETEs
2478 * where ETE is an EdgeTableEntry data structure,
2479 * and there is one ScanLineList per scanline at
2480 * which an edge is initially entered.
2483 static void REGION_CreateETandAET(const INT *Count, INT nbpolygons,
2484 const POINT *pts, EdgeTable *ET, EdgeTableEntry *AET,
2485 EdgeTableEntry *pETEs, ScanLineListBlock *pSLLBlock)
2487 const POINT *top, *bottom;
2488 const POINT *PrevPt, *CurrPt, *EndPt;
2495 * initialize the Active Edge Table
2499 AET->nextWETE = NULL;
2500 AET->bres.minor_axis = SMALL_COORDINATE;
2503 * initialize the Edge Table.
2505 ET->scanlines.next = NULL;
2506 ET->ymax = SMALL_COORDINATE;
2507 ET->ymin = LARGE_COORDINATE;
2508 pSLLBlock->next = NULL;
2511 for(poly = 0; poly < nbpolygons; poly++)
2513 count = Count[poly];
2521 * for each vertex in the array of points.
2522 * In this loop we are dealing with two vertices at
2523 * a time -- these make up one edge of the polygon.
2530 * find out which point is above and which is below.
2532 if (PrevPt->y > CurrPt->y)
2534 bottom = PrevPt, top = CurrPt;
2535 pETEs->ClockWise = 0;
2539 bottom = CurrPt, top = PrevPt;
2540 pETEs->ClockWise = 1;
2544 * don't add horizontal edges to the Edge table.
2546 if (bottom->y != top->y)
2548 pETEs->ymax = bottom->y-1;
2549 /* -1 so we don't get last scanline */
2552 * initialize integer edge algorithm
2554 dy = bottom->y - top->y;
2555 BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
2557 REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock,
2560 if (PrevPt->y > ET->ymax)
2561 ET->ymax = PrevPt->y;
2562 if (PrevPt->y < ET->ymin)
2563 ET->ymin = PrevPt->y;
2572 /***********************************************************************
2575 * This routine moves EdgeTableEntries from the
2576 * EdgeTable into the Active Edge Table,
2577 * leaving them sorted by smaller x coordinate.
2580 static void REGION_loadAET(EdgeTableEntry *AET, EdgeTableEntry *ETEs)
2582 EdgeTableEntry *pPrevAET;
2583 EdgeTableEntry *tmp;
2589 while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
2598 ETEs->back = pPrevAET;
2599 pPrevAET->next = ETEs;
2606 /***********************************************************************
2607 * REGION_computeWAET
2609 * This routine links the AET by the
2610 * nextWETE (winding EdgeTableEntry) link for
2611 * use by the winding number rule. The final
2612 * Active Edge Table (AET) might look something
2616 * ---------- --------- ---------
2617 * |ymax | |ymax | |ymax |
2618 * | ... | |... | |... |
2619 * |next |->|next |->|next |->...
2620 * |nextWETE| |nextWETE| |nextWETE|
2621 * --------- --------- ^--------
2623 * V-------------------> V---> ...
2626 static void REGION_computeWAET(EdgeTableEntry *AET)
2628 register EdgeTableEntry *pWETE;
2629 register int inside = 1;
2630 register int isInside = 0;
2632 AET->nextWETE = NULL;
2642 if ((!inside && !isInside) ||
2643 ( inside && isInside))
2645 pWETE->nextWETE = AET;
2651 pWETE->nextWETE = NULL;
2654 /***********************************************************************
2655 * REGION_InsertionSort
2657 * Just a simple insertion sort using
2658 * pointers and back pointers to sort the Active
2662 static BOOL REGION_InsertionSort(EdgeTableEntry *AET)
2664 EdgeTableEntry *pETEchase;
2665 EdgeTableEntry *pETEinsert;
2666 EdgeTableEntry *pETEchaseBackTMP;
2667 BOOL changed = FALSE;
2674 while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
2675 pETEchase = pETEchase->back;
2678 if (pETEchase != pETEinsert)
2680 pETEchaseBackTMP = pETEchase->back;
2681 pETEinsert->back->next = AET;
2683 AET->back = pETEinsert->back;
2684 pETEinsert->next = pETEchase;
2685 pETEchase->back->next = pETEinsert;
2686 pETEchase->back = pETEinsert;
2687 pETEinsert->back = pETEchaseBackTMP;
2694 /***********************************************************************
2695 * REGION_FreeStorage
2699 static void REGION_FreeStorage(ScanLineListBlock *pSLLBlock)
2701 ScanLineListBlock *tmpSLLBlock;
2705 tmpSLLBlock = pSLLBlock->next;
2706 HeapFree( GetProcessHeap(), 0, pSLLBlock );
2707 pSLLBlock = tmpSLLBlock;
2712 /***********************************************************************
2713 * REGION_PtsToRegion
2715 * Create an array of rectangles from a list of points.
2717 static BOOL REGION_PtsToRegion(int numFullPtBlocks, int iCurPtBlock,
2718 POINTBLOCK *FirstPtBlock, WINEREGION *reg)
2722 POINTBLOCK *CurPtBlock;
2727 extents = ®->extents;
2729 numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
2730 if (!init_region( reg, numRects )) return FALSE;
2732 reg->size = numRects;
2733 CurPtBlock = FirstPtBlock;
2734 rects = reg->rects - 1;
2736 extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
2738 for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) {
2739 /* the loop uses 2 points per iteration */
2740 i = NUMPTSTOBUFFER >> 1;
2741 if (!numFullPtBlocks)
2742 i = iCurPtBlock >> 1;
2743 for (pts = CurPtBlock->pts; i--; pts += 2) {
2744 if (pts->x == pts[1].x)
2746 if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
2747 pts[1].x == rects->right &&
2748 (numRects == 1 || rects[-1].top != rects->top) &&
2749 (i && pts[2].y > pts[1].y)) {
2750 rects->bottom = pts[1].y + 1;
2755 rects->left = pts->x; rects->top = pts->y;
2756 rects->right = pts[1].x; rects->bottom = pts[1].y + 1;
2757 if (rects->left < extents->left)
2758 extents->left = rects->left;
2759 if (rects->right > extents->right)
2760 extents->right = rects->right;
2762 CurPtBlock = CurPtBlock->next;
2766 extents->top = reg->rects->top;
2767 extents->bottom = rects->bottom;
2772 extents->bottom = 0;
2774 reg->numRects = numRects;
2779 /***********************************************************************
2780 * CreatePolyPolygonRgn (GDI32.@)
2782 HRGN WINAPI CreatePolyPolygonRgn(const POINT *Pts, const INT *Count,
2783 INT nbpolygons, INT mode)
2787 EdgeTableEntry *pAET; /* Active Edge Table */
2788 INT y; /* current scanline */
2789 int iPts = 0; /* number of pts in buffer */
2790 EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
2791 ScanLineList *pSLL; /* current scanLineList */
2792 POINT *pts; /* output buffer */
2793 EdgeTableEntry *pPrevAET; /* ptr to previous AET */
2794 EdgeTable ET; /* header node for ET */
2795 EdgeTableEntry AET; /* header node for AET */
2796 EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
2797 ScanLineListBlock SLLBlock; /* header for scanlinelist */
2798 int fixWAET = FALSE;
2799 POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
2800 POINTBLOCK *tmpPtBlock;
2801 int numFullPtBlocks = 0;
2804 TRACE("%p, count %d, polygons %d, mode %d\n", Pts, *Count, nbpolygons, mode);
2806 /* special case a rectangle */
2808 if (((nbpolygons == 1) && ((*Count == 4) ||
2809 ((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) &&
2810 (((Pts[0].y == Pts[1].y) &&
2811 (Pts[1].x == Pts[2].x) &&
2812 (Pts[2].y == Pts[3].y) &&
2813 (Pts[3].x == Pts[0].x)) ||
2814 ((Pts[0].x == Pts[1].x) &&
2815 (Pts[1].y == Pts[2].y) &&
2816 (Pts[2].x == Pts[3].x) &&
2817 (Pts[3].y == Pts[0].y))))
2818 return CreateRectRgn( min(Pts[0].x, Pts[2].x), min(Pts[0].y, Pts[2].y),
2819 max(Pts[0].x, Pts[2].x), max(Pts[0].y, Pts[2].y) );
2821 for(poly = total = 0; poly < nbpolygons; poly++)
2822 total += Count[poly];
2823 if (! (pETEs = HeapAlloc( GetProcessHeap(), 0, sizeof(EdgeTableEntry) * total )))
2826 pts = FirstPtBlock.pts;
2827 REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock);
2828 pSLL = ET.scanlines.next;
2829 curPtBlock = &FirstPtBlock;
2831 if (mode != WINDING) {
2835 for (y = ET.ymin; y < ET.ymax; y++) {
2837 * Add a new edge to the active edge table when we
2838 * get to the next edge.
2840 if (pSLL != NULL && y == pSLL->scanline) {
2841 REGION_loadAET(&AET, pSLL->edgelist);
2848 * for each active edge
2851 pts->x = pAET->bres.minor_axis, pts->y = y;
2855 * send out the buffer
2857 if (iPts == NUMPTSTOBUFFER) {
2858 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0, sizeof(POINTBLOCK));
2859 if(!tmpPtBlock) goto done;
2860 curPtBlock->next = tmpPtBlock;
2861 curPtBlock = tmpPtBlock;
2862 pts = curPtBlock->pts;
2866 EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
2868 REGION_InsertionSort(&AET);
2875 for (y = ET.ymin; y < ET.ymax; y++) {
2877 * Add a new edge to the active edge table when we
2878 * get to the next edge.
2880 if (pSLL != NULL && y == pSLL->scanline) {
2881 REGION_loadAET(&AET, pSLL->edgelist);
2882 REGION_computeWAET(&AET);
2890 * for each active edge
2894 * add to the buffer only those edges that
2895 * are in the Winding active edge table.
2897 if (pWETE == pAET) {
2898 pts->x = pAET->bres.minor_axis, pts->y = y;
2902 * send out the buffer
2904 if (iPts == NUMPTSTOBUFFER) {
2905 tmpPtBlock = HeapAlloc( GetProcessHeap(), 0,
2906 sizeof(POINTBLOCK) );
2907 if(!tmpPtBlock) goto done;
2908 curPtBlock->next = tmpPtBlock;
2909 curPtBlock = tmpPtBlock;
2910 pts = curPtBlock->pts;
2914 pWETE = pWETE->nextWETE;
2916 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
2920 * recompute the winding active edge table if
2921 * we just resorted or have exited an edge.
2923 if (REGION_InsertionSort(&AET) || fixWAET) {
2924 REGION_computeWAET(&AET);
2930 if (!(obj = HeapAlloc( GetProcessHeap(), 0, sizeof(*obj) ))) goto done;
2932 if (!REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, &obj->rgn))
2934 HeapFree( GetProcessHeap(), 0, obj );
2937 if (!(hrgn = alloc_gdi_handle( &obj->header, OBJ_REGION, ®ion_funcs )))
2939 HeapFree( GetProcessHeap(), 0, obj->rgn.rects );
2940 HeapFree( GetProcessHeap(), 0, obj );
2944 REGION_FreeStorage(SLLBlock.next);
2945 for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
2946 tmpPtBlock = curPtBlock->next;
2947 HeapFree( GetProcessHeap(), 0, curPtBlock );
2948 curPtBlock = tmpPtBlock;
2950 HeapFree( GetProcessHeap(), 0, pETEs );
2955 /***********************************************************************
2956 * CreatePolygonRgn (GDI32.@)
2958 HRGN WINAPI CreatePolygonRgn( const POINT *points, INT count,
2961 return CreatePolyPolygonRgn( points, &count, 1, mode );