d3d8: Add a separate function for pixel shader initialization.
[wine] / dlls / shdoclc / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = shdoclc.dll
6 IMPORTS   = kernel32
7
8 RC_SRCS = \
9         Bg.rc \
10         Da.rc \
11         De.rc \
12         En.rc \
13         Es.rc \
14         Fi.rc \
15         Fr.rc \
16         Hu.rc \
17         Ko.rc \
18         Lt.rc \
19         Nl.rc \
20         No.rc \
21         Pt.rc \
22         Ro.rc \
23         Ru.rc \
24         Si.rc \
25         Sv.rc \
26         Tr.rc \
27         Zh.rc
28
29 @MAKE_DLL_RULES@
30
31 @DEPENDENCIES@  # everything below this line is overwritten by make depend