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HEAD
d3d8: Add a separate function for pixel shader initialization.
[wine]
/
dlls
/
shdoclc
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = shdoclc.dll
6
IMPORTS = kernel32
7
8
RC_SRCS = \
9
Bg.rc \
10
Da.rc \
11
De.rc \
12
En.rc \
13
Es.rc \
14
Fi.rc \
15
Fr.rc \
16
Hu.rc \
17
Ko.rc \
18
Lt.rc \
19
Nl.rc \
20
No.rc \
21
Pt.rc \
22
Ro.rc \
23
Ru.rc \
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Si.rc \
25
Sv.rc \
26
Tr.rc \
27
Zh.rc
28
29
@MAKE_DLL_RULES@
30
31
@DEPENDENCIES@ # everything below this line is overwritten by make depend