wined3d: Make the number of floating point shader constants dynamic.
[wine] / include / .gitignore
1 /activscp.h
2 /amstream.h
3 /amvideo.h
4 /austream.h
5 /comcat.h
6 /config.h
7 /control.h
8 /ddstream.h
9 /dispex.h
10 /docobj.h
11 /downloadmgr.h
12 /exdisp.h
13 /hlink.h
14 /htiframe.h
15 /iads.h
16 /indexsvr.h
17 /mediaobj.h
18 /mimeinfo.h
19 /mlang.h
20 /mmstream.h
21 /mshtmhst.h
22 /mshtml.h
23 /msxml.h
24 /msxml2.h
25 /oaidl.h
26 /objidl.h
27 /objsafe.h
28 /ocidl.h
29 /oleidl.h
30 /optary.h
31 /propidl.h
32 /pstore.h
33 /richole.h
34 /sensevts.h
35 /servprov.h
36 /shldisp.h
37 /shobjidl.h
38 /shtypes.h
39 /strmif.h
40 /tom.h
41 /unknwn.h
42 /urlmon.h
43 /wtypes.h
44 /xmldom.h
45 /xmldso.h
46 wine/itss.h