2 * IDirect3DPixelShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3DPixelShader9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
33 IUnknown_AddRef(iface);
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
42 ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
43 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
44 ULONG ref = InterlockedIncrement(&This->ref);
46 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
51 ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
52 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
53 ULONG ref = InterlockedDecrement(&This->ref);
55 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58 IWineD3DPixelShader_Release(This->wineD3DPixelShader);
59 HeapFree(GetProcessHeap(), 0, This);
64 /* IDirect3DPixelShader9 Interface follow: */
65 HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
66 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
67 IWineD3DDevice *myDevice = NULL;
69 TRACE("(%p) : Relay\n", This);
71 IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
72 IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
73 IWineD3DDevice_Release(myDevice);
74 TRACE("(%p) returing (%p)", This, *ppDevice);
78 HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
79 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
80 TRACE("(%p) Relay\n", This);
81 return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
85 const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
88 IDirect3DPixelShader9Impl_QueryInterface,
89 IDirect3DPixelShader9Impl_AddRef,
90 IDirect3DPixelShader9Impl_Release,
91 /* IDirect3DPixelShader9 */
92 IDirect3DPixelShader9Impl_GetDevice,
93 IDirect3DPixelShader9Impl_GetFunction
97 /* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow: */
98 HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
99 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
100 IDirect3DPixelShader9Impl *object;
101 HRESULT hrc = D3D_OK;
103 FIXME("(%p) Relay (disabled)\n", This);
105 if (ppShader == NULL) {
106 TRACE("(%p) Invalid call\n", This);
107 return D3DERR_INVALIDCALL;
110 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
112 if (NULL == object) {
113 FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
114 return E_OUTOFMEMORY;
118 object->lpVtbl = &Direct3DPixelShader9_Vtbl;
119 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
123 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
124 HeapFree(GetProcessHeap(), 0 , object);
126 *ppShader = (IDirect3DPixelShader9*) object;
127 TRACE("(%p) : Created pixel shader %p\n", This, object);
130 TRACE("(%p) : returning %p\n", This, *ppShader);
134 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader) {
135 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136 IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
137 TRACE("(%p) Relay\n", This);
138 IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
142 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader) {
143 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
144 IWineD3DPixelShader *object;
146 HRESULT hrc = D3D_OK;
147 TRACE("(%p) Relay\n", This);
148 if (ppShader == NULL) {
149 TRACE("(%p) Invalid call\n", This);
150 return D3DERR_INVALIDCALL;
153 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
154 if (hrc == D3D_OK && object != NULL) {
155 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
156 IWineD3DPixelShader_Release(object);
161 TRACE("(%p) : returning %p\n", This, *ppShader);
165 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
166 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
167 TRACE("(%p) Relay\n", This);
168 return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
171 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
172 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
173 TRACE("(%p) Relay\n", This);
174 return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
177 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
178 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
179 TRACE("(%p) Relay\n", This);
180 return IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
183 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
184 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
185 TRACE("(%p) Relay\n", This);
186 return IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
189 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
190 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
191 TRACE("(%p) Relay\n", This);
192 return IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
195 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
196 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
197 TRACE("(%p) Relay\n", This);
198 return IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);