2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
38 #include "wine/exception.h"
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
49 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
50 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
51 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
76 * The returned interface is AddRef()-ed before it's returned
78 * Rules for QueryInterface:
79 * http://msdn.microsoft.com/library/default.asp? \
80 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
82 * Used for version 1, 2, 4 and 7
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
94 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
98 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
100 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
106 return DDERR_INVALIDPARAMS;
108 /* Check DirectDraw Interfaces */
109 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
110 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
112 *obj = ICOM_INTERFACE(This, IDirectDraw7);
113 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
115 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
117 *obj = ICOM_INTERFACE(This, IDirectDraw4);
118 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
120 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
122 *obj = ICOM_INTERFACE(This, IDirectDraw3);
123 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
125 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
127 *obj = ICOM_INTERFACE(This, IDirectDraw2);
128 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
130 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
132 *obj = ICOM_INTERFACE(This, IDirectDraw);
133 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
137 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
138 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
139 * who had this idea and why. The older interfaces can query and IDirect3D version
140 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
141 * and messy to implement with the common creation function, so it has been left out here.
143 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
144 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
145 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
146 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
148 /* Check the surface implementation */
149 if(This->ImplType == SURFACE_UNKNOWN)
151 /* Apps may create the IDirect3D Interface before the primary surface.
152 * set the surface implementation */
153 This->ImplType = SURFACE_OPENGL;
154 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
156 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
158 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
159 ERR(" (%p) You may want to contact wine-devel for help\n", This);
160 /* Should I assert(0) here??? */
162 else if(This->ImplType != SURFACE_OPENGL)
164 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
165 /* Do not abort here, only reject 3D Device creation */
168 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
170 This->d3dversion = 1;
171 *obj = ICOM_INTERFACE(This, IDirect3D);
172 TRACE(" returning Direct3D interface at %p.\n", *obj);
174 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
176 This->d3dversion = 2;
177 *obj = ICOM_INTERFACE(This, IDirect3D2);
178 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
180 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
182 This->d3dversion = 3;
183 *obj = ICOM_INTERFACE(This, IDirect3D3);
184 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
186 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
188 This->d3dversion = 7;
189 *obj = ICOM_INTERFACE(This, IDirect3D7);
190 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
194 /* Unknown interface */
197 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
198 return E_NOINTERFACE;
201 IUnknown_AddRef( (IUnknown *) *obj );
205 /*****************************************************************************
206 * IDirectDraw7::AddRef
208 * Increases the interfaces refcount, basically
210 * DDraw refcounting is a bit tricky. The different DirectDraw interface
211 * versions have individual refcounts, but the IDirect3D interfaces do not.
212 * All interfaces are from one object, that means calling QueryInterface on an
213 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
214 * IDirectDrawImpl object.
216 * That means all AddRef and Release implementations of IDirectDrawX work
217 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
218 * except of IDirect3D7 which thunks to IDirectDraw7
220 * Returns: The new refcount
222 *****************************************************************************/
224 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
226 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
227 ULONG ref = InterlockedIncrement(&This->ref7);
229 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
231 if(ref == 1) InterlockedIncrement(&This->numIfaces);
236 /*****************************************************************************
237 * IDirectDrawImpl_Destroy
239 * Destroys a ddraw object if all refcounts are 0. This is to share code
240 * between the IDirectDrawX::Release functions
243 * This: DirectDraw object to destroy
245 *****************************************************************************/
247 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
249 /* Clear the cooplevel to restore window and display mode */
250 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
254 /* Destroy the device window if we created one */
255 if(This->devicewindow != 0)
257 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
258 DestroyWindow(This->devicewindow);
259 This->devicewindow = 0;
262 /* Unregister the window class */
263 UnregisterClassA(This->classname, 0);
265 remove_ddraw_object(This);
267 /* Release the attached WineD3D stuff */
268 IWineD3DDevice_Release(This->wineD3DDevice);
269 IWineD3D_Release(This->wineD3D);
271 /* Now free the object */
272 HeapFree(GetProcessHeap(), 0, This);
275 /*****************************************************************************
276 * IDirectDraw7::Release
278 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
280 * Returns: The new refcount
281 *****************************************************************************/
283 IDirectDrawImpl_Release(IDirectDraw7 *iface)
285 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
286 ULONG ref = InterlockedDecrement(&This->ref7);
288 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
292 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
293 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
299 /*****************************************************************************
300 * IDirectDraw methods
301 *****************************************************************************/
303 /*****************************************************************************
304 * IDirectDraw7::SetCooperativeLevel
306 * Sets the cooperative level for the DirectDraw object, and the window
307 * assigned to it. The cooperative level determines the general behavior
308 * of the DirectDraw application
310 * Warning: This is quite tricky, as it's not really documented which
311 * cooperative levels can be combined with each other. If a game fails
312 * after this function, try to check the cooperative levels passed on
313 * Windows, and if it returns something different.
315 * If you think that this function caused the failure because it writes a
316 * fixme, be sure to run again with a +ddraw trace.
318 * What is known about cooperative levels (See the ddraw modes test):
319 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
320 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
321 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
322 * DDSCL_FULLSCREEN can be activated
323 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
325 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
326 * DDSCL_SETFOCUSWINDOW (partially),
327 * DDSCL_MULTITHREADED (work in progress)
329 * Unhandled flags, which should be implemented
330 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
331 * expect any difference to a normal window for wine)
332 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
333 * rendering (Possible test case: Half-life)
335 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
337 * These seem not really imporant for wine
338 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
341 * DD_OK if the cooperative level was set successfully
342 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
343 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
344 * (Probably others too, have to investigate)
346 *****************************************************************************/
347 static HRESULT WINAPI
348 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
352 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
356 FIXME("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
357 DDRAW_dump_cooperativelevel(cooplevel);
359 /* Get the old window */
360 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
363 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
367 /* Tests suggest that we need one of them: */
368 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
372 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
373 return DDERR_INVALIDPARAMS;
376 /* Handle those levels first which set various hwnds */
377 if(cooplevel & DDSCL_SETFOCUSWINDOW)
379 /* This isn't compatible with a lot of flags */
380 if(cooplevel & ( DDSCL_MULTITHREADED |
385 DDSCL_SETDEVICEWINDOW |
390 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
391 return DDERR_INVALIDPARAMS;
393 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
395 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
396 return DDERR_HWNDALREADYSET;
399 This->focuswindow = hwnd;
400 /* Won't use the hwnd param for anything else */
403 /* Use the focus window for drawing too */
404 IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
406 /* Destroy the device window, if we have one */
407 if(This->devicewindow)
409 DestroyWindow(This->devicewindow);
410 This->devicewindow = NULL;
413 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
414 if(cooplevel & DDSCL_NORMAL)
416 /* Can't coexist with fullscreen or exclusive */
417 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
419 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
420 return DDERR_INVALIDPARAMS;
423 /* Switching from fullscreen? */
424 if(This->cooperative_level & DDSCL_FULLSCREEN)
426 /* Restore the display mode */
427 IDirectDraw7_RestoreDisplayMode(iface);
429 This->cooperative_level &= ~DDSCL_FULLSCREEN;
430 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
431 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
434 /* Don't override focus windows or private device windows */
436 !(This->focuswindow) &&
437 !(This->devicewindow) &&
440 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
443 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
446 else if(cooplevel & DDSCL_FULLSCREEN)
448 /* Needs DDSCL_EXCLUSIVE */
449 if(!(cooplevel & DDSCL_EXCLUSIVE) )
451 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
452 return DDERR_INVALIDPARAMS;
457 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
458 return DDERR_INVALIDPARAMS;
462 /* Switch from normal to full screen mode? */
463 if(This->cooperative_level & DDSCL_NORMAL)
465 This->cooperative_level &= ~DDSCL_NORMAL;
466 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
470 /* Don't override focus windows or private device windows */
472 !(This->focuswindow) &&
473 !(This->devicewindow) &&
476 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
479 else if(cooplevel & DDSCL_EXCLUSIVE)
481 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
482 return DDERR_INVALIDPARAMS;
485 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
487 /* Don't create a device window if a focus window is set */
488 if( !(This->focuswindow) )
490 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
492 GetSystemMetrics(SM_CXSCREEN),
493 GetSystemMetrics(SM_CYSCREEN),
494 NULL, NULL, GetModuleHandleA(0), NULL);
496 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
497 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
499 IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
500 This->devicewindow = devicewindow;
504 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
506 FIXME("DirectDraw is not thread safe yet\n");
508 /* Enable thread safety in wined3d */
509 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
512 /* Unhandled flags */
513 if(cooplevel & DDSCL_ALLOWREBOOT)
514 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
515 if(cooplevel & DDSCL_ALLOWMODEX)
516 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
517 if(cooplevel & DDSCL_FPUSETUP)
518 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
519 if(cooplevel & DDSCL_FPUPRESERVE)
520 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
522 /* Store the cooperative_level */
523 This->cooperative_level |= cooplevel;
524 TRACE("SetCooperativeLevel retuning DD_OK\n");
528 /*****************************************************************************
529 * IDirectDraw7::SetDisplayMode
531 * Sets the display screen resolution, color depth and refresh frequency
532 * when in fullscreen mode (in theory).
533 * Possible return values listed in the SDK suggest that this method fails
534 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
535 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
536 * It seems to be valid to pass 0 for With and Height, this has to be tested
537 * It could mean that the current video mode should be left as-is. (But why
541 * Height, Width: Screen dimension
542 * BPP: Color depth in Bits per pixel
543 * Refreshrate: Screen refresh rate
549 *****************************************************************************/
550 static HRESULT WINAPI
551 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
558 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
559 WINED3DDISPLAYMODE Mode;
561 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
563 if( !Width || !Height )
565 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
566 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
570 /* Check the exclusive mode
571 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
572 return DDERR_NOEXCLUSIVEMODE;
573 * This is WRONG. Don't know if the SDK is completely
574 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
575 * is returned, but Half-Life 1.1.1.1 (Steam version)
580 Mode.Height = Height;
581 Mode.RefreshRate = RefreshRate;
584 case 8: Mode.Format = WINED3DFMT_P8; break;
585 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
586 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
587 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
588 case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break;
591 /* TODO: The possible return values from msdn suggest that
592 * the screen mode can't be changed if a surface is locked
593 * or some drawing is in progress
596 /* TODO: Lose the primary surface */
597 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
598 0, /* First swapchain */
602 case WINED3DERR_NOTAVAILABLE: return DDERR_INVALIDMODE;
607 /*****************************************************************************
608 * IDirectDraw7::RestoreDisplayMode
610 * Restores the display mode to what it was at creation time. Basically.
612 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
613 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
614 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
615 * -> DD_1 is released. The screen should be left at 1024x768x32.
616 * -> DD_2 is released. The screen should be set to 1400x1050x32
617 * This case is unhandled right now, but Empire Earth does it this way.
618 * (But perhaps there is something in SetCooperativeLevel to prevent this)
620 * The msdn says that this method resets the display mode to what it was before
621 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
625 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
627 *****************************************************************************/
628 static HRESULT WINAPI
629 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
631 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
632 TRACE("(%p)\n", This);
634 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
642 /*****************************************************************************
643 * IDirectDraw7::GetCaps
645 * Returns the drives capabilities
647 * Used for version 1, 2, 4 and 7
650 * DriverCaps: Structure to write the Hardware accelerated caps to
651 * HelCaps: Structure to write the emulation caps to
654 * This implementation returns DD_OK only
656 *****************************************************************************/
657 static HRESULT WINAPI
658 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
662 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
663 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
665 /* One structure must be != NULL */
666 if( (!DriverCaps) && (!HELCaps) )
668 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
669 return DDERR_INVALIDPARAMS;
674 DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
677 TRACE("Driver Caps :\n");
678 DDRAW_dump_DDCAPS(DriverCaps);
684 DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
687 TRACE("HEL Caps :\n");
688 DDRAW_dump_DDCAPS(HELCaps);
695 /*****************************************************************************
696 * IDirectDraw7::Compact
698 * No idea what it does, MSDN says it's not implemented.
701 * DD_OK, but this is unchecked
703 *****************************************************************************/
704 static HRESULT WINAPI
705 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
707 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
708 TRACE("(%p)\n", This);
713 /*****************************************************************************
714 * IDirectDraw7::GetDisplayMode
716 * Returns information about the current display mode
718 * Exists in Version 1, 2, 4 and 7
721 * DDSD: Address of a surface description structure to write the info to
726 *****************************************************************************/
727 static HRESULT WINAPI
728 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
729 DDSURFACEDESC2 *DDSD)
731 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
733 WINED3DDISPLAYMODE Mode;
735 TRACE("(%p)->(%p): Relay\n", This, DDSD);
737 /* This seems sane */
740 return DDERR_INVALIDPARAMS;
743 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
744 * so one method can be used for all versions (Hopefully)
746 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
751 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
756 memset(DDSD, 0, Size);
759 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
760 DDSD->dwWidth = Mode.Width;
761 DDSD->dwHeight = Mode.Height;
762 DDSD->u2.dwRefreshRate = 60;
763 DDSD->ddsCaps.dwCaps = 0;
764 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
765 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
766 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
770 TRACE("Returning surface desc :\n");
771 DDRAW_dump_surface_desc(DDSD);
777 /*****************************************************************************
778 * IDirectDraw7::GetFourCCCodes
780 * Returns an array of supported FourCC codes.
782 * Exists in Version 1, 2, 4 and 7
785 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
786 * of enumerated codes
787 * Codes: Pointer to an array of DWORDs where the supported codes are written
791 * Always returns DD_OK, as it's a stub for now
793 *****************************************************************************/
794 static HRESULT WINAPI
795 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
796 DWORD *NumCodes, DWORD *Codes)
798 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
799 FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
801 if(NumCodes) *NumCodes = 0;
806 /*****************************************************************************
807 * IDirectDraw7::GetMonitorFrequency
809 * Returns the monitor's frequency
811 * Exists in Version 1, 2, 4 and 7
814 * Freq: Pointer to a DWORD to write the frequency to
817 * Always returns DD_OK
819 *****************************************************************************/
820 static HRESULT WINAPI
821 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
824 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
825 TRACE("(%p)->(%p)\n", This, Freq);
827 /* Ideally this should be in WineD3D, as it concerns the screen setup,
828 * but for now this should make the games happy
834 /*****************************************************************************
835 * IDirectDraw7::GetVerticalBlankStatus
837 * Returns the Vertical blank status of the monitor. This should be in WineD3D
838 * too basically, but as it's a semi stub, I didn't create a function there
841 * status: Pointer to a BOOL to be filled with the vertical blank status
845 * DDERR_INVALIDPARAMS if status is NULL
847 *****************************************************************************/
848 static HRESULT WINAPI
849 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
852 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
853 TRACE("(%p)->(%p)\n", This, status);
855 /* This looks sane, the MSDN suggests it too */
856 if(!status) return DDERR_INVALIDPARAMS;
858 *status = This->fake_vblank;
859 This->fake_vblank = !This->fake_vblank;
863 /*****************************************************************************
864 * IDirectDraw7::GetAvailableVidMem
866 * Returns the total and free video memory
869 * Caps: Specifies the memory type asked for
870 * total: Pointer to a DWORD to be filled with the total memory
871 * free: Pointer to a DWORD to be filled with the free memory
875 * DDERR_INVALIDPARAMS of free and total are NULL
877 *****************************************************************************/
878 static HRESULT WINAPI
879 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
881 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
882 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
886 TRACE("(%p) Asked for memory with description: ", This);
887 DDRAW_dump_DDSCAPS2(Caps);
891 /* Todo: System memory vs local video memory vs non-local video memory
892 * The MSDN also mentions differences between texture memory and other
893 * resources, but that's not important
896 if( (!total) && (!free) ) return DDERR_INVALIDPARAMS;
898 if(total) *total = This->total_vidmem;
899 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
904 /*****************************************************************************
905 * IDirectDraw7::Initialize
907 * Initializes a DirectDraw interface.
910 * GUID: Interface identifier. Well, don't know what this is really good
914 * Returns DD_OK on the first call,
915 * DDERR_ALREADYINITIALIZED on repeated calls
917 *****************************************************************************/
918 static HRESULT WINAPI
919 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
922 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
923 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
925 if(This->initialized)
927 return DDERR_ALREADYINITIALIZED;
935 /*****************************************************************************
936 * IDirectDraw7::FlipToGDISurface
938 * "Makes the surface that the GDI writes to the primary surface"
939 * Looks like some windows specific thing we don't have to care about.
940 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
941 * show error boxes ;)
942 * Well, just return DD_OK.
945 * Always returns DD_OK
947 *****************************************************************************/
948 static HRESULT WINAPI
949 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
951 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
952 TRACE("(%p)\n", This);
957 /*****************************************************************************
958 * IDirectDraw7::WaitForVerticalBlank
960 * This method allows applications to get in sync with the vertical blank
962 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
963 * redraw the screen, most likely because of this stub
966 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
967 * or DDWAITVB_BLOCKEND
968 * h: Not used, according to MSDN
971 * Always returns DD_OK
973 *****************************************************************************/
974 static HRESULT WINAPI
975 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
979 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
980 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
982 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
983 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
984 return DDERR_UNSUPPORTED; /* unchecked */
989 /*****************************************************************************
990 * IDirectDraw7::GetScanLine
992 * Returns the scan line that is being drawn on the monitor
995 * Scanline: Address to write the scan line value to
998 * Always returns DD_OK
1000 *****************************************************************************/
1001 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1003 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1004 static BOOL hide = FALSE;
1005 WINED3DDISPLAYMODE Mode;
1007 /* This function is called often, so print the fixme only once */
1010 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1014 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1018 /* Fake the line sweeping of the monitor */
1019 /* FIXME: We should synchronize with a source to keep the refresh rate */
1020 *Scanline = This->cur_scanline++;
1021 /* Assume 20 scan lines in the vertical blank */
1022 if (This->cur_scanline >= Mode.Height + 20)
1023 This->cur_scanline = 0;
1028 /*****************************************************************************
1029 * IDirectDraw7::TestCooperativeLevel
1031 * Informs the application about the state of the video adapter, depending
1032 * on the cooperative level
1035 * DD_OK if the device is in a sane state
1036 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1037 * if the state is not correct(See below)
1039 *****************************************************************************/
1040 static HRESULT WINAPI
1041 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1043 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1045 TRACE("(%p)\n", This);
1047 /* Description from MSDN:
1048 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1049 * away from the app with e.g. alt-tab. Windowed apps receive
1050 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1051 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1052 * when the video mode has changed
1055 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1057 /* Fix the result value. These values are mapped from their
1062 case WINED3DERR_DEVICELOST:
1063 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1065 return DDERR_NOEXCLUSIVEMODE;
1069 return DDERR_EXCLUSIVEMODEALREADYSET;
1072 case WINED3DERR_DEVICENOTRESET:
1078 case WINED3DERR_DRIVERINTERNALERROR:
1080 ERR("(%p) Unexpected return value %08x from wineD3D, "
1081 " returning DD_OK\n", This, hr);
1087 /*****************************************************************************
1088 * IDirectDraw7::GetGDISurface
1090 * Returns the surface that GDI is treating as the primary surface.
1091 * For Wine this is the front buffer
1094 * GDISurface: Address to write the surface pointer to
1097 * DD_OK if the surface was found
1098 * DDERR_NOTFOUND if the GDI surface wasn't found
1100 *****************************************************************************/
1101 static HRESULT WINAPI
1102 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1103 IDirectDrawSurface7 **GDISurface)
1105 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1106 IWineD3DSurface *Surf;
1107 IDirectDrawSurface7 *ddsurf;
1110 TRACE("(%p)->(%p)\n", This, GDISurface);
1112 /* Get the back buffer from the wineD3DDevice and search its
1113 * attached surfaces for the front buffer
1115 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1117 0, /* first back buffer*/
1118 WINED3DBACKBUFFER_TYPE_MONO,
1121 if( (hr != D3D_OK) ||
1124 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1125 return DDERR_NOTFOUND;
1128 /* GetBackBuffer AddRef()ed the surface, release it */
1129 IWineD3DSurface_Release(Surf);
1131 IWineD3DSurface_GetParent(Surf,
1132 (IUnknown **) &ddsurf);
1133 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1135 /* Find the front buffer */
1136 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1137 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1142 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1145 /* The AddRef is OK this time */
1149 /*****************************************************************************
1150 * IDirectDraw7::EnumDisplayModes
1152 * Enumerates the supported Display modes. The modes can be filtered with
1153 * the DDSD parameter.
1156 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1157 * DDSD: Surface description to filter the modes
1158 * Context: Pointer passed back to the callback function
1159 * cb: Application-provided callback function
1163 * DDERR_INVALIDPARAMS if the callback wasn't set
1165 *****************************************************************************/
1166 static HRESULT WINAPI
1167 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1169 DDSURFACEDESC2 *DDSD,
1171 LPDDENUMMODESCALLBACK2 cb)
1173 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1174 unsigned int modenum, fmt;
1175 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1176 WINED3DDISPLAYMODE mode;
1177 DDSURFACEDESC2 callback_sd;
1179 WINED3DFORMAT checkFormatList[] =
1182 WINED3DFMT_A8R8G8B8,
1183 WINED3DFMT_X8R8G8B8,
1185 WINED3DFMT_X1R5G5B5,
1186 WINED3DFMT_A1R5G5B5,
1187 WINED3DFMT_A4R4G4B4,
1189 WINED3DFMT_A8R3G3B2,
1190 WINED3DFMT_X4R4G4B4,
1191 WINED3DFMT_A2B10G10R10,
1192 WINED3DFMT_A8B8G8R8,
1193 WINED3DFMT_X8B8G8R8,
1194 WINED3DFMT_A2R10G10B10,
1199 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1201 /* This looks sane */
1202 if(!cb) return DDERR_INVALIDPARAMS;
1206 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1207 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1210 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1212 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1218 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1219 WINED3DADAPTER_DEFAULT,
1220 checkFormatList[fmt],
1222 &mode) == WINED3D_OK)
1226 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1227 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1230 memset(&callback_sd, 0, sizeof(callback_sd));
1231 callback_sd.dwSize = sizeof(callback_sd);
1232 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1234 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1235 if(Flags & DDEDM_REFRESHRATES)
1237 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1238 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1241 callback_sd.dwWidth = mode.Width;
1242 callback_sd.dwHeight = mode.Height;
1244 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1246 TRACE("Enumerating %dx%d@%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount);
1248 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1250 TRACE("Application asked to terminate the enumeration\n");
1256 TRACE("End of enumeration\n");
1260 /*****************************************************************************
1261 * IDirectDraw7::EvaluateMode
1263 * Used with IDirectDraw7::StartModeTest to test video modes.
1264 * EvaluateMode is used to pass or fail a mode, and continue with the next
1268 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1269 * Timeout: Returns the amount of seconds left before the mode would have
1270 * been failed automatically
1273 * This implementation always DD_OK, because it's a stub
1275 *****************************************************************************/
1276 static HRESULT WINAPI
1277 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1281 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1282 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1284 /* When implementing this, implement it in WineD3D */
1289 /*****************************************************************************
1290 * IDirectDraw7::GetDeviceIdentifier
1292 * Returns the device identifier, which gives information about the driver
1293 * Our device identifier is defined at the beginning of this file.
1296 * DDDI: Address for the returned structure
1297 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1300 * On success it returns DD_OK
1301 * DDERR_INVALIDPARAMS if DDDI is NULL
1303 *****************************************************************************/
1304 static HRESULT WINAPI
1305 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1306 DDDEVICEIDENTIFIER2 *DDDI,
1309 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1310 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1313 return DDERR_INVALIDPARAMS;
1315 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1316 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1317 * to any modern hardware, nor is it interesting for Wine, so ignore it
1320 *DDDI = deviceidentifier;
1324 /*****************************************************************************
1325 * IDirectDraw7::GetSurfaceFromDC
1327 * Returns the Surface for a GDI device context handle.
1328 * Is this related to IDirectDrawSurface::GetDC ???
1331 * hdc: hdc to return the surface for
1332 * Surface: Address to write the surface pointer to
1335 * Always returns DD_OK because it's a stub
1337 *****************************************************************************/
1338 static HRESULT WINAPI
1339 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1341 IDirectDrawSurface7 **Surface)
1343 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1344 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1346 /* Implementation idea if needed: Loop through all surfaces and compare
1347 * their hdc with hdc. Implement it in WineD3D! */
1348 return DDERR_NOTFOUND;
1351 /*****************************************************************************
1352 * IDirectDraw7::RestoreAllSurfaces
1354 * Calls the restore method of all surfaces
1359 * Always returns DD_OK because it's a stub
1361 *****************************************************************************/
1362 static HRESULT WINAPI
1363 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1365 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1366 FIXME("(%p): Stub\n", This);
1368 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1369 * get their parent and call their restore method. Do not implement
1370 * it in WineD3D, as restoring a surface means re-creating the
1376 /*****************************************************************************
1377 * IDirectDraw7::StartModeTest
1379 * Tests the specified video modes to update the system registry with
1380 * refresh rate information. StartModeTest starts the mode test,
1381 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1382 * isn't called within 15 seconds, the mode is failed automatically
1384 * As refresh rates are handled by the X server, I don't think this
1385 * Method is important
1388 * Modes: An array of mode specifications
1389 * NumModes: The number of modes in Modes
1390 * Flags: Some flags...
1393 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1394 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1397 *****************************************************************************/
1398 static HRESULT WINAPI
1399 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1404 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1405 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1407 /* This looks sane */
1408 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1410 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1411 * As it is not, DDERR_TESTFINISHED is returned
1412 * (hopefully that's correct
1414 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1415 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1421 /*****************************************************************************
1422 * IDirectDrawImpl_RecreateSurfacesCallback
1424 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1425 * It re-recreates the WineD3DSurface. It's pretty straightforward
1427 *****************************************************************************/
1429 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1430 DDSURFACEDESC2 *desc,
1433 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1434 IDirectDrawSurface7,
1436 IDirectDrawImpl *This = surfImpl->ddraw;
1438 IParentImpl *parImpl = NULL;
1439 IWineD3DSurface *wineD3DSurface;
1443 WINED3DSURFACE_DESC Desc;
1444 WINED3DFORMAT Format;
1445 WINED3DRESOURCETYPE Type;
1450 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1451 DWORD MultiSampleQuality;
1455 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1457 /* For the enumeration */
1458 IDirectDrawSurface7_Release(surf);
1460 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1462 /* Get the objects */
1463 wineD3DSurface = surfImpl->WineD3DSurface;
1464 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1465 IUnknown_Release(Parent); /* For the getParent */
1467 /* Is the parent an IParent interface? */
1468 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1470 /* It is a IParent interface! */
1471 IUnknown_Release(Parent); /* For the QueryInterface */
1472 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1473 /* Release the reference the parent interface is holding */
1474 IWineD3DSurface_Release(wineD3DSurface);
1478 /* Get the surface properties */
1479 Desc.Format = &Format;
1481 Desc.Usage = &Usage;
1484 Desc.MultiSampleType = &MultiSampleType;
1485 Desc.MultiSampleQuality = &MultiSampleQuality;
1486 Desc.Width = &Width;
1487 Desc.Height = &Height;
1489 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1490 if(hr != D3D_OK) return hr;
1492 /* Create the new surface */
1493 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1494 Width, Height, Format,
1495 TRUE /* Lockable */,
1496 FALSE /* Discard */,
1497 surfImpl->mipmap_level,
1498 &surfImpl->WineD3DSurface,
1504 0 /* SharedHandle */,
1511 /* Update the IParent if it exists */
1514 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1515 /* Add a reference for the IParent */
1516 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1518 /* TODO: Copy the surface content, except for render targets */
1520 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1521 TRACE("Surface released successful, next surface\n");
1523 ERR("Something's still holding the old WineD3DSurface\n");
1525 surfImpl->ImplType = This->ImplType;
1527 return DDENUMRET_OK;
1530 /*****************************************************************************
1531 * IDirectDrawImpl_RecreateAllSurfaces
1533 * A function, that converts all wineD3DSurfaces to the new implementation type
1534 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1535 * new WineD3DSurface, copies the content and releases the old surface
1537 *****************************************************************************/
1539 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1541 DDSURFACEDESC2 desc;
1542 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1544 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1546 /* Should happen almost never */
1547 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1549 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1551 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1553 memset(&desc, 0, sizeof(desc));
1554 desc.dwSize = sizeof(desc);
1556 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1560 IDirectDrawImpl_RecreateSurfacesCallback);
1563 /*****************************************************************************
1564 * D3D7CB_CreateSurface
1566 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1567 * correct mipmap sublevel, and returns it to WineD3D.
1568 * The surfaces are created already by IDirectDraw7::CreateSurface
1571 * With, Height: With and height of the surface
1572 * Format: The requested format
1573 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1574 * level: The mipmap level
1575 * Surface: Pointer to pass the created surface back at
1576 * SharedHandle: NULL
1581 *****************************************************************************/
1582 static HRESULT WINAPI
1583 D3D7CB_CreateSurface(IUnknown *device,
1584 IUnknown *pSuperior,
1585 UINT Width, UINT Height,
1586 WINED3DFORMAT Format,
1587 DWORD Usage, WINED3DPOOL Pool, UINT level,
1588 IWineD3DSurface **Surface,
1589 HANDLE *SharedHandle)
1591 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1592 IDirectDrawSurfaceImpl *surf = This->tex_root;
1594 TRACE("(%p) call back. surf=%p\n", device, surf);
1596 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1597 for(i = 0; i < level; i++)
1598 surf = surf->next_complex;
1600 /* Return the surface */
1601 *Surface = surf->WineD3DSurface;
1603 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1607 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1608 IUnknown* swapChainParent;
1609 TRACE("(%p) call back\n", pSwapChain);
1611 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1612 IUnknown_Release(swapChainParent);
1613 return IUnknown_Release(swapChainParent);
1616 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1617 IUnknown* surfaceParent;
1618 TRACE("(%p) call back\n", pSurface);
1620 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1621 IUnknown_Release(surfaceParent);
1622 return IUnknown_Release(surfaceParent);
1625 /*****************************************************************************
1626 * IDirectDrawImpl_CreateNewSurface
1628 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1629 * with the passed parameters.
1632 * DDSD: Description of the surface to create
1633 * Surf: Address to store the interface pointer at
1638 *****************************************************************************/
1639 static HRESULT WINAPI
1640 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1641 DDSURFACEDESC2 *pDDSD,
1642 IDirectDrawSurfaceImpl **ppSurf,
1646 UINT Width = 0, Height = 0;
1647 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1648 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1650 WINED3DSURFTYPE ImplType = This->ImplType;
1651 WINED3DSURFACE_DESC Desc;
1653 IParentImpl *parImpl = NULL;
1654 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1656 /* Dummies for GetDesc */
1657 WINED3DPOOL dummy_d3dpool;
1658 WINED3DMULTISAMPLE_TYPE dummy_mst;
1662 if (TRACE_ON(ddraw))
1664 TRACE(" (%p) Requesting surface desc :\n", This);
1665 DDRAW_dump_surface_desc(pDDSD);
1668 /* Select the surface type, if it wasn't choosen yet */
1669 if(ImplType == SURFACE_UNKNOWN)
1671 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1672 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1674 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1675 ImplType = SURFACE_OPENGL;
1678 /* Otherwise use GDI surfaces for now */
1681 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1682 ImplType = SURFACE_GDI;
1685 /* Policy if all surface implementations are available:
1686 * First, check if a default type was set with winecfg. If not,
1687 * try Xrender surfaces, and use them if they work. Next, check if
1688 * accelerated OpenGL is available, and use GL surfaces in this
1689 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1690 * was created, always use OpenGL surfaces.
1692 * (Note: Xrender surfaces are not implemented for now, the
1693 * unaccelerated implementation uses GDI to render in Software)
1696 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1697 * be re-created. This could be done with IDirectDrawSurface7::Restore
1699 This->ImplType = ImplType;
1703 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1704 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1706 /* We have to change to OpenGL,
1707 * and re-create all WineD3DSurfaces
1709 ImplType = SURFACE_OPENGL;
1710 This->ImplType = ImplType;
1711 TRACE("(%p) Re-creating all surfaces\n", This);
1712 IDirectDrawImpl_RecreateAllSurfaces(This);
1713 TRACE("(%p) Done recreating all surfaces\n", This);
1715 else if(This->ImplType != SURFACE_OPENGL)
1717 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1718 /* Do not fail surface creation, only fail 3D device creation */
1722 /* Get the correct wined3d usage */
1723 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1724 DDSCAPS_BACKBUFFER |
1725 DDSCAPS_3DDEVICE ) )
1727 Usage |= WINED3DUSAGE_RENDERTARGET;
1729 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1731 DDSCAPS_LOCALVIDMEM;
1733 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1735 Usage |= WINED3DUSAGE_OVERLAY;
1737 if(This->depthstencil)
1739 /* The depth stencil creation callback sets this flag.
1740 * Set the WineD3D usage to let it know that it's a depth
1743 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1745 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1747 Pool = WINED3DPOOL_SYSTEMMEM;
1749 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1751 Pool = WINED3DPOOL_MANAGED;
1754 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1755 if(Format == WINED3DFMT_UNKNOWN)
1757 ERR("Unsupported / Unknown pixelformat\n");
1758 return DDERR_INVALIDPIXELFORMAT;
1761 /* Create the Surface object */
1762 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1765 ERR("(%p) Error allocating memory for a surface\n", This);
1766 return DDERR_OUTOFVIDEOMEMORY;
1768 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1769 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1770 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1771 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1772 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1774 (*ppSurf)->version = 7;
1775 (*ppSurf)->ddraw = This;
1776 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1777 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1778 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1780 /* Surface attachments */
1781 (*ppSurf)->next_attached = NULL;
1782 (*ppSurf)->first_attached = *ppSurf;
1784 (*ppSurf)->next_complex = NULL;
1785 (*ppSurf)->first_complex = *ppSurf;
1787 /* Needed to re-create the surface on an implementation change */
1788 (*ppSurf)->ImplType = ImplType;
1790 /* For D3DDevice creation */
1791 (*ppSurf)->isRenderTarget = FALSE;
1793 /* A trace message for debugging */
1794 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1796 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1798 /* Render targets and textures need a IParent interface,
1799 * because WineD3D will destroy them when the swapchain
1802 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1805 ERR("Out of memory when allocating memory for a IParent implementation\n");
1806 return DDERR_OUTOFMEMORY;
1809 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1810 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1811 TRACE("Using IParent interface %p as parent\n", parImpl);
1815 /* Use the surface as parent */
1816 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1817 TRACE("Using Surface interface %p as parent\n", *ppSurf);
1820 /* Now create the WineD3D Surface */
1821 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1825 TRUE /* Lockable */,
1826 FALSE /* Discard */,
1828 &(*ppSurf)->WineD3DSurface,
1831 WINED3DMULTISAMPLE_NONE,
1832 0 /* MultiSampleQuality */,
1833 0 /* SharedHandle */,
1839 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1843 /* Set the child of the parent implementation if it exists */
1846 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1847 /* The IParent releases the WineD3DSurface, and
1848 * the ddraw surface does that too. Hold a reference
1850 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1853 /* Increase the surface counter, and attach the surface */
1854 InterlockedIncrement(&This->surfaces);
1855 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1857 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1858 * But this could also be delegated to WineDDraw, as it keeps track of all its
1859 * resources. Not implemented for now, as there are more important things ;)
1862 /* Get the pixel format of the WineD3DSurface and store it.
1863 * Don't use the Format choosen above, WineD3D might have
1866 Desc.Format = &Format;
1867 Desc.Type = &ResType;
1868 Desc.Usage = &Usage;
1869 Desc.Pool = &dummy_d3dpool;
1870 Desc.Size = &dummy_uint;
1871 Desc.MultiSampleType = &dummy_mst;
1872 Desc.MultiSampleQuality = &dummy_dword;
1873 Desc.Width = &Width;
1874 Desc.Height = &Height;
1876 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1877 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1880 ERR("IWineD3DSurface::GetDesc failed\n");
1881 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1885 if(Format == WINED3DFMT_UNKNOWN)
1887 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1889 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1891 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1892 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1893 * WineD3DDevice might not be useable for 3D yet, so an extra method was created
1895 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1896 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1898 /* Application passed a color key? Set it! */
1899 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1901 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1903 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
1905 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1907 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1909 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
1911 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
1913 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1915 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
1917 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
1919 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1921 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
1923 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
1925 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
1926 if(hr != WINED3D_OK)
1928 /* No need for a trace here, wined3d does that for us */
1929 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
1937 /*****************************************************************************
1938 * IDirectDraw7::CreateSurface
1940 * Creates a new IDirectDrawSurface object and returns its interface.
1942 * The surface connections with wined3d are a bit tricky. Basically it works
1945 * |------------------------| |-----------------|
1946 * | DDraw surface | | WineD3DSurface |
1948 * | WineD3DSurface |-------------->| |
1949 * | Child |<------------->| Parent |
1950 * |------------------------| |-----------------|
1952 * The DDraw surface is the parent of the wined3d surface, and it releases
1953 * the WineD3DSurface when the ddraw surface is destroyed.
1955 * However, for all surfaces which can be in a container in WineD3D,
1956 * we have to do this. These surfaces are ususally complex surfaces,
1957 * so this concerns primary surfaces with a front and a back buffer,
1960 * |------------------------| |-----------------|
1961 * | DDraw surface | | Containter |
1963 * | Child |<------------->| Parent |
1964 * | Texture |<------------->| |
1965 * | WineD3DSurface |<----| | Levels |<--|
1966 * | Complex connection | | | | |
1967 * |------------------------| | |-----------------| |
1971 * | |------------------| | |-----------------| |
1972 * | | IParent | |-------->| WineD3DSurface | |
1974 * | | Child |<------------->| Parent | |
1975 * | | | | Container |<--|
1976 * | |------------------| |-----------------| |
1978 * | |----------------------| |
1979 * | | DDraw surface 2 | |
1981 * |<->| Complex root Child | |
1983 * | | WineD3DSurface |<----| |
1984 * | |----------------------| | |
1986 * | |---------------------| | |-----------------| |
1987 * | | IParent | |----->| WineD3DSurface | |
1989 * | | Child |<---------->| Parent | |
1990 * | |---------------------| | Container |<--|
1991 * | |-----------------| |
1993 * | ---More surfaces can follow--- |
1995 * The reason is that the IWineD3DSwapchain(render target container)
1996 * and the IWineD3DTexure(Texture container) release the parents
1997 * of their surface's children, but by releasing the complex root
1998 * the surfaces which are complexly attached to it are destroyed
1999 * too. See IDirectDrawSurface::Release for a more detailed
2003 * DDSD: Description of the surface to create
2004 * Surf: Address to store the interface pointer at
2005 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2006 * aggregation, so it has to be NULL
2010 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2011 * DDERR_* if an error occurs
2013 *****************************************************************************/
2014 static HRESULT WINAPI
2015 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2016 DDSURFACEDESC2 *DDSD,
2017 IDirectDrawSurface7 **Surf,
2020 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2021 IDirectDrawSurfaceImpl *object = NULL;
2023 LONG extra_surfaces = 0, i;
2024 DDSURFACEDESC2 desc2;
2026 WINED3DDISPLAYMODE Mode;
2028 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2030 /* Some checks before we start */
2031 if (TRACE_ON(ddraw))
2033 TRACE(" (%p) Requesting surface desc :\n", This);
2034 DDRAW_dump_surface_desc(DDSD);
2037 if (UnkOuter != NULL)
2039 FIXME("(%p) : outer != NULL?\n", This);
2040 return CLASS_E_NOAGGREGATION; /* unchecked */
2043 if (!(DDSD->dwFlags & DDSD_CAPS))
2045 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2046 DDSD->dwFlags |= DDSD_CAPS;
2048 if (DDSD->ddsCaps.dwCaps == 0)
2050 /* This has been checked on real Windows */
2051 DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2054 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2056 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2057 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2060 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2062 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2063 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2064 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2067 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2068 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2070 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2072 return DDERR_NOEXCLUSIVEMODE;
2077 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2078 return E_POINTER; /* unchecked */
2081 /* According to the msdn this flag is ignored by CreateSurface */
2082 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2083 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2085 /* Modify some flags */
2086 memset(&desc2, 0, sizeof(desc2));
2087 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2088 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2089 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2090 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2092 /* Get the video mode from WineD3D - we will need it */
2093 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2094 0, /* Swapchain 0 */
2098 ERR("Failed to read display mode from wined3d\n");
2099 switch(This->orig_bpp)
2102 Mode.Format = WINED3DFMT_P8;
2106 Mode.Format = WINED3DFMT_X1R5G5B5;
2110 Mode.Format = WINED3DFMT_R5G6B5;
2114 Mode.Format = WINED3DFMT_R8G8B8;
2118 Mode.Format = WINED3DFMT_X8R8G8B8;
2121 Mode.Width = This->orig_width;
2122 Mode.Height = This->orig_height;
2125 /* No pixelformat given? Use the current screen format */
2126 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2128 desc2.dwFlags |= DDSD_PIXELFORMAT;
2129 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2131 /* Wait: It could be a Z buffer */
2132 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2134 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2137 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2140 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2143 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2146 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2149 ERR("Unknown Z buffer bit depth\n");
2154 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2158 /* No Width or no Height? Use the current window size or
2159 * the original screen size
2161 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2162 !(desc2.dwFlags & DDSD_HEIGHT) )
2166 /* Fallback: From WineD3D / original mode */
2167 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2168 desc2.dwWidth = Mode.Width;
2169 desc2.dwHeight = Mode.Height;
2171 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2173 if( (hr == D3D_OK) && (window != 0) )
2176 if(GetWindowRect(window, &rect) )
2178 /* This is a hack until I find a better solution */
2179 if( (rect.right - rect.left) <= 1 ||
2180 (rect.bottom - rect.top) <= 1 )
2182 FIXME("Wanted to get surface dimensions from window %p, but it has only "
2183 "a size of %dx%d. Using full screen dimensions\n",
2184 window, rect.right - rect.left, rect.bottom - rect.top);
2188 /* Not sure if this is correct */
2189 desc2.dwWidth = rect.right - rect.left;
2190 desc2.dwHeight = rect.bottom - rect.top;
2191 TRACE("Using window %p's dimensions: %dx%d\n", window, desc2.dwWidth, desc2.dwHeight);
2197 /* Mipmap count fixes */
2198 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2200 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2202 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2204 /* Mipmap count is given, nothing to do */
2208 /* Undocumented feature: Create sublevels until
2209 * either the width or the height is 1
2211 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2212 desc2.dwWidth : desc2.dwHeight;
2213 desc2.u2.dwMipMapCount = 0;
2216 desc2.u2.dwMipMapCount += 1;
2223 /* Not-complex mipmap -> Mipmapcount = 1 */
2224 desc2.u2.dwMipMapCount = 1;
2226 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2228 /* There's a mipmap count in the created surface in any case */
2229 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2231 /* If no mipmap is given, the texture has only one level */
2233 /* The first surface is a front buffer, the back buffer is created afterwards */
2234 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2236 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2239 /* Create the first surface */
2240 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2243 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2247 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2249 /* Create Additional surfaces if necessary
2250 * This applies to Primary surfaces which have a back buffer count
2251 * set, but not to mipmap textures. In case of Mipmap textures,
2252 * wineD3D takes care of the creation of additional surfaces
2254 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2256 extra_surfaces = DDSD->dwBackBufferCount;
2257 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2258 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2260 /* Set the DDSCAPS2_MIPMAPSUBLEVEL flag on mipmap sublevels according to the msdn */
2261 if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2263 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2266 for(i = 0; i < extra_surfaces; i++)
2268 IDirectDrawSurfaceImpl *object2 = NULL;
2269 IDirectDrawSurfaceImpl *iterator;
2271 /* increase the mipmap level, but only if a mipmap is created
2272 * In this case, also halve the size
2274 if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2277 if(desc2.dwWidth > 1) desc2.dwWidth /= 2;
2278 if(desc2.dwHeight > 1) desc2.dwHeight /= 2;
2281 hr = IDirectDrawImpl_CreateNewSurface(This,
2287 /* This destroys and possibly created surfaces too */
2288 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2292 /* Add the new surface to the complex attachment list */
2293 object2->first_complex = object;
2294 object2->next_complex = NULL;
2296 while(iterator->next_complex) iterator = iterator->next_complex;
2297 iterator->next_complex = object2;
2299 /* Remove the (possible) back buffer cap from the new surface description,
2300 * because only one surface in the flipping chain is a back buffer, one
2301 * is a front buffer, the others are just primary surfaces.
2303 desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2306 /* Addref the ddraw interface to keep an reference for each surface */
2307 IDirectDraw7_AddRef(iface);
2308 object->ifaceToRelease = (IUnknown *) iface;
2310 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2311 * But attach the d3ddevice only if the currently created surface was
2312 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2313 * The only case I can think of where this doesn't apply is when a
2314 * 2D app was configured by the user to run with OpenGL and it didn't create
2315 * the render target as first surface. In this case the render target creation
2316 * will cause the 3D init.
2318 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2319 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2321 IDirectDrawSurfaceImpl *target = object, *surface;
2324 /* Search for the primary to use as render target */
2325 LIST_FOR_EACH(entry, &This->surface_list)
2327 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2328 if(surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2332 TRACE("Using primary %p as render target\n", target);
2337 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2338 hr = IDirectDrawImpl_AttachD3DDevice(This, target->first_complex);
2341 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2345 /* Create a WineD3DTexture if a texture was requested */
2346 if(DDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2349 WINED3DFORMAT Format;
2350 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2352 This->tex_root = object;
2354 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2356 /* a mipmap is created, create enough levels */
2357 levels = desc2.u2.dwMipMapCount;
2361 /* No mipmap is created, create one level */
2365 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2366 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2368 Pool = WINED3DPOOL_SYSTEMMEM;
2370 /* Should I forward the MANEGED cap to the managed pool ? */
2372 /* Get the format. It's set already by CreateNewSurface */
2373 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2375 /* The surfaces are already created, the callback only
2376 * passes the IWineD3DSurface to WineD3D
2378 hr = IWineD3DDevice_CreateTexture( This->wineD3DDevice,
2379 DDSD->dwWidth, DDSD->dwHeight,
2380 levels, /* MipMapCount = Levels */
2384 &object->wineD3DTexture,
2385 0, /* SharedHandle */
2386 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2387 D3D7CB_CreateSurface );
2388 This->tex_root = NULL;
2394 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2395 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2398 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2399 const DDPIXELFORMAT *provided)
2401 /* Some flags must be present in both or neither for a match. */
2402 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2403 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2404 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2406 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2409 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2412 if (requested->dwFlags & DDPF_FOURCC)
2413 if (requested->dwFourCC != provided->dwFourCC)
2416 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2417 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2418 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2421 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2422 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2423 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2426 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2427 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2430 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2431 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2433 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2436 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2437 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2444 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2445 const DDSURFACEDESC2* provided)
2454 #define CMP(FLAG, FIELD) \
2455 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2456 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2458 static const struct compare_info compare[] =
2460 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2461 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2463 CMP(CKDESTBLT, ddckCKDestBlt),
2464 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2465 CMP(CKSRCBLT, ddckCKSrcBlt),
2466 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2467 CMP(HEIGHT, dwHeight),
2468 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2469 CMP(LPSURFACE, lpSurface),
2470 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2471 CMP(PITCH, u1 /* lPitch */),
2472 /* PIXELFORMAT: manual */
2473 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2474 CMP(TEXTURESTAGE, dwTextureStage),
2475 CMP(WIDTH, dwWidth),
2476 /* ZBUFFERBITDEPTH: "obsolete" */
2483 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2486 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2488 if (requested->dwFlags & compare[i].flag
2489 && memcmp((const char *)provided + compare[i].offset,
2490 (const char *)requested + compare[i].offset,
2491 compare[i].size) != 0)
2495 if (requested->dwFlags & DDSD_PIXELFORMAT)
2497 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2498 &provided->u4.ddpfPixelFormat))
2505 #undef DDENUMSURFACES_SEARCHTYPE
2506 #undef DDENUMSURFACES_MATCHTYPE
2508 /*****************************************************************************
2509 * IDirectDraw7::EnumSurfaces
2511 * Loops through all surfaces attached to this device and calls the
2512 * application callback. This can't be relayed to WineD3DDevice,
2513 * because some WineD3DSurfaces' parents are IParent objects
2516 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2517 * DDSD: Description to filter for
2518 * Context: Application-provided pointer, it's passed unmodified to the
2520 * Callback: Address to call for each surface
2523 * DDERR_INVALIDPARAMS if the callback is NULL
2526 *****************************************************************************/
2527 static HRESULT WINAPI
2528 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2530 DDSURFACEDESC2 *DDSD,
2532 LPDDENUMSURFACESCALLBACK7 Callback)
2534 /* The surface enumeration is handled by WineDDraw,
2535 * because it keeps track of all surfaces attached to
2536 * it. The filtering is done by our callback function,
2537 * because WineDDraw doesn't handle ddraw-like surface
2540 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2541 IDirectDrawSurfaceImpl *surf;
2543 DDSURFACEDESC2 desc;
2544 struct list *entry, *entry2;
2546 all = Flags & DDENUMSURFACES_ALL;
2547 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2549 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2552 return DDERR_INVALIDPARAMS;
2554 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2555 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2557 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2558 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2560 desc = surf->surface_desc;
2561 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2562 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2569 /*****************************************************************************
2570 * D3D7CB_CreateRenderTarget
2572 * Callback called by WineD3D to create Surfaces for render target usage
2573 * This function takes the D3D target from the IDirectDrawImpl structure,
2574 * and returns the WineD3DSurface. To avoid double usage, the surface
2575 * is marked as render target afterwards
2578 * device: The WineD3DDevice's parent
2579 * Width, Height, Format: Dimensions and pixelformat of the render target
2580 * Ignored, because the surface already exists
2581 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2583 * ppSurface: Address to pass the surface pointer back at
2584 * pSharedHandle: Ignored
2587 * Always returns D3D_OK
2589 *****************************************************************************/
2590 static HRESULT WINAPI
2591 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2592 UINT Width, UINT Height,
2593 WINED3DFORMAT Format,
2594 WINED3DMULTISAMPLE_TYPE MultiSample,
2595 DWORD MultisampleQuality,
2597 IWineD3DSurface** ppSurface,
2598 HANDLE* pSharedHandle)
2600 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2601 IDirectDrawSurfaceImpl *d3dSurface = (IDirectDrawSurfaceImpl *) This->d3d_target->first_complex;
2602 TRACE("(%p) call back\n", device);
2604 /* Loop through the complex chain and try to find unused primary surfaces */
2605 while(d3dSurface->isRenderTarget)
2607 d3dSurface = d3dSurface->next_complex;
2608 if(!d3dSurface) break;
2612 d3dSurface = This->d3d_target;
2613 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2616 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2618 *ppSurface = d3dSurface->WineD3DSurface;
2619 d3dSurface->isRenderTarget = TRUE;
2620 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2624 static HRESULT WINAPI
2625 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2626 IUnknown *pSuperior,
2629 WINED3DFORMAT Format,
2630 WINED3DMULTISAMPLE_TYPE MultiSample,
2631 DWORD MultisampleQuality,
2633 IWineD3DSurface** ppSurface,
2634 HANDLE* pSharedHandle)
2636 /* Create a Depth Stencil surface to make WineD3D happy */
2637 HRESULT hr = D3D_OK;
2638 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2639 DDSURFACEDESC2 ddsd;
2641 TRACE("(%p) call back\n", device);
2645 /* Create a DirectDraw surface */
2646 memset(&ddsd, 0, sizeof(ddsd));
2647 ddsd.dwSize = sizeof(ddsd);
2648 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2649 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2650 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2651 ddsd.dwHeight = Height;
2652 ddsd.dwWidth = Width;
2655 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2659 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2662 This->depthstencil = TRUE;
2663 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2665 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2667 This->depthstencil = FALSE;
2670 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
2673 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2677 /*****************************************************************************
2678 * D3D7CB_CreateAdditionalSwapChain
2680 * Callback function for WineD3D which creates a new WineD3DSwapchain
2681 * interface. It also creates an IParent interface to store that pointer,
2682 * so the WineD3DSwapchain has a parent and can be released when the D3D
2683 * device is destroyed
2684 *****************************************************************************/
2685 static HRESULT WINAPI
2686 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2687 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2688 IWineD3DSwapChain ** ppSwapChain)
2690 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2691 IParentImpl *object = NULL;
2692 HRESULT res = D3D_OK;
2693 IWineD3DSwapChain *swapchain;
2694 TRACE("(%p) call back\n", device);
2696 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2699 FIXME("Allocation of memory failed\n");
2700 *ppSwapChain = NULL;
2701 return DDERR_OUTOFVIDEOMEMORY;
2704 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2707 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2708 pPresentationParameters,
2710 (IUnknown*) ICOM_INTERFACE(object, IParent),
2711 D3D7CB_CreateRenderTarget,
2712 D3D7CB_CreateDepthStencilSurface);
2715 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
2716 HeapFree(GetProcessHeap(), 0 , object);
2717 *ppSwapChain = NULL;
2721 *ppSwapChain = swapchain;
2722 object->child = (IUnknown *) swapchain;
2728 /*****************************************************************************
2729 * IDirectDrawImpl_AttachD3DDevice
2731 * Initializes the D3D capabilities of WineD3D
2734 * primary: The primary surface for D3D
2740 *****************************************************************************/
2741 static HRESULT WINAPI
2742 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2743 IDirectDrawSurfaceImpl *primary)
2748 WINED3DPRESENT_PARAMETERS localParameters;
2750 TRACE("(%p)->(%p)\n", This, primary);
2752 /* Get the window */
2753 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2757 ERR("IWineD3DDevice::GetHWND failed\n");
2761 /* If there's no window, create a hidden window. WineD3D needs it */
2764 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2766 GetSystemMetrics(SM_CXSCREEN),
2767 GetSystemMetrics(SM_CYSCREEN),
2768 NULL, NULL, GetModuleHandleA(0), NULL);
2770 ShowWindow(window, SW_HIDE); /* Just to be sure */
2771 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2772 This->d3d_window = window;
2776 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2779 /* Store the future Render Target surface */
2780 This->d3d_target = primary;
2782 /* Use the surface description for the device parameters, not the
2783 * Device settings. The app might render to an offscreen surface
2785 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2786 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2787 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2788 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2789 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2790 localParameters.MultiSampleQuality = 0;
2791 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2792 localParameters.hDeviceWindow = window;
2793 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2794 localParameters.EnableAutoDepthStencil = FALSE;
2795 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
2796 localParameters.Flags = 0;
2797 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2798 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2800 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2802 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2803 * recursive loop until ram or emulated video memory is full
2805 This->d3d_initialized = TRUE;
2807 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
2809 D3D7CB_CreateAdditionalSwapChain);
2812 This->wineD3DDevice = NULL;
2816 /* Create an Index Buffer parent */
2817 TRACE("(%p) Successfully initialized 3D\n", This);
2821 /*****************************************************************************
2822 * DirectDrawCreateClipper (DDRAW.@)
2824 * Creates a new IDirectDrawClipper object.
2827 * Clipper: Address to write the interface pointer to
2828 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2832 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2833 * E_OUTOFMEMORY if allocating the object failed
2835 *****************************************************************************/
2837 DirectDrawCreateClipper(DWORD Flags,
2838 IDirectDrawClipper **Clipper,
2841 IDirectDrawClipperImpl* object;
2842 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2844 if (UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
2846 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2847 sizeof(IDirectDrawClipperImpl));
2848 if (object == NULL) return E_OUTOFMEMORY;
2850 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
2853 object->ddraw_owner = NULL;
2855 *Clipper = (IDirectDrawClipper *) object;
2859 /*****************************************************************************
2860 * IDirectDraw7::CreateClipper
2862 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2864 *****************************************************************************/
2865 static HRESULT WINAPI
2866 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
2868 IDirectDrawClipper **Clipper,
2871 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2872 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
2873 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
2876 /*****************************************************************************
2877 * IDirectDraw7::CreatePalette
2879 * Creates a new IDirectDrawPalette object
2882 * Flags: The flags for the new clipper
2883 * ColorTable: Color table to assign to the new clipper
2884 * Palette: Address to write the interface pointer to
2885 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2889 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2890 * E_OUTOFMEMORY if allocating the object failed
2892 *****************************************************************************/
2893 static HRESULT WINAPI
2894 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
2896 PALETTEENTRY *ColorTable,
2897 IDirectDrawPalette **Palette,
2898 IUnknown *pUnkOuter)
2900 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2901 IDirectDrawPaletteImpl *object;
2902 HRESULT hr = DDERR_GENERIC;
2903 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
2905 if(pUnkOuter != NULL)
2907 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
2908 return CLASS_E_NOAGGREGATION;
2911 /* The refcount test shows that a cooplevel is required for this */
2912 if(!This->cooperative_level)
2914 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
2915 return DDERR_NOCOOPERATIVELEVELSET;
2918 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
2921 ERR("Out of memory when allocating memory for a palette implementation\n");
2922 return E_OUTOFMEMORY;
2925 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
2927 object->ddraw_owner = This;
2929 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
2932 HeapFree(GetProcessHeap(), 0, object);
2936 IDirectDraw7_AddRef(iface);
2937 object->ifaceToRelease = (IUnknown *) iface;
2938 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
2942 /*****************************************************************************
2943 * IDirectDraw7::DuplicateSurface
2945 * Duplicates a surface. The surface memory points to the same memory as
2946 * the original surface, and it's released when the last surface referencing
2947 * it is released. I guess that's beyond Wine's surface management right now
2948 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
2949 * test application to implement this)
2952 * Src: Address of the source surface
2953 * Dest: Address to write the new surface pointer to
2956 * See IDirectDraw7::CreateSurface
2958 *****************************************************************************/
2959 static HRESULT WINAPI
2960 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
2961 IDirectDrawSurface7 *Src,
2962 IDirectDrawSurface7 **Dest)
2964 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2965 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
2967 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
2969 /* For now, simply create a new, independent surface */
2970 return IDirectDraw7_CreateSurface(iface,
2971 &Surf->surface_desc,
2976 /*****************************************************************************
2977 * IDirectDraw7 VTable
2978 *****************************************************************************/
2979 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
2982 IDirectDrawImpl_QueryInterface,
2983 IDirectDrawImpl_AddRef,
2984 IDirectDrawImpl_Release,
2985 /*** IDirectDraw ***/
2986 IDirectDrawImpl_Compact,
2987 IDirectDrawImpl_CreateClipper,
2988 IDirectDrawImpl_CreatePalette,
2989 IDirectDrawImpl_CreateSurface,
2990 IDirectDrawImpl_DuplicateSurface,
2991 IDirectDrawImpl_EnumDisplayModes,
2992 IDirectDrawImpl_EnumSurfaces,
2993 IDirectDrawImpl_FlipToGDISurface,
2994 IDirectDrawImpl_GetCaps,
2995 IDirectDrawImpl_GetDisplayMode,
2996 IDirectDrawImpl_GetFourCCCodes,
2997 IDirectDrawImpl_GetGDISurface,
2998 IDirectDrawImpl_GetMonitorFrequency,
2999 IDirectDrawImpl_GetScanLine,
3000 IDirectDrawImpl_GetVerticalBlankStatus,
3001 IDirectDrawImpl_Initialize,
3002 IDirectDrawImpl_RestoreDisplayMode,
3003 IDirectDrawImpl_SetCooperativeLevel,
3004 IDirectDrawImpl_SetDisplayMode,
3005 IDirectDrawImpl_WaitForVerticalBlank,
3006 /*** IDirectDraw2 ***/
3007 IDirectDrawImpl_GetAvailableVidMem,
3008 /*** IDirectDraw7 ***/
3009 IDirectDrawImpl_GetSurfaceFromDC,
3010 IDirectDrawImpl_RestoreAllSurfaces,
3011 IDirectDrawImpl_TestCooperativeLevel,
3012 IDirectDrawImpl_GetDeviceIdentifier,
3013 /*** IDirectDraw7 ***/
3014 IDirectDrawImpl_StartModeTest,
3015 IDirectDrawImpl_EvaluateMode