2 * X11DRV OpenGL functions
4 * Copyright 2000 Lionel Ulmer
5 * Copyright 2005 Alex Woods
6 * Copyright 2005 Raphael Junqueira
7 * Copyright 2006-2009 Roderick Colenbrander
8 * Copyright 2006 Tomas Carnecky
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/port.h"
32 #ifdef HAVE_SYS_SOCKET_H
33 #include <sys/socket.h>
41 #include "wine/library.h"
42 #include "wine/debug.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(wgl);
45 WINE_DECLARE_DEBUG_CHANNEL(winediag);
66 /* Redefines the constants */
67 #define CALLBACK __stdcall
68 #define WINAPI __stdcall
69 #define APIENTRY WINAPI
72 WINE_DECLARE_DEBUG_CHANNEL(fps);
74 typedef struct wine_glextension {
83 const char *glVersion;
88 const char *glxServerVersion;
89 const char *glxServerVendor;
90 const char *glxServerExtensions;
92 const char *glxClientVersion;
93 const char *glxClientVendor;
94 const char *glxClientExtensions;
96 const char *glxExtensions;
99 char wglExtensions[4096];
102 typedef struct wine_glpixelformat {
104 GLXFBConfig fbconfig;
108 DWORD dwFlags; /* We store some PFD_* flags in here for emulated bitmap formats */
111 typedef struct wine_glcontext {
114 BOOL has_been_current;
119 WineGLPixelFormat *fmt;
120 int numAttribs; /* This is needed for delaying wglCreateContextAttribsARB */
121 int attribList[16]; /* This is needed for delaying wglCreateContextAttribsARB */
124 Drawable drawables[2];
125 BOOL refresh_drawables;
126 struct wine_glcontext *next;
127 struct wine_glcontext *prev;
130 typedef struct wine_glpbuffer {
133 WineGLPixelFormat* fmt;
139 int use_render_texture; /* This is also the internal texture format */
140 int texture_bind_target;
142 GLint texture_format;
143 GLuint texture_target;
149 static Wine_GLContext *context_list;
150 static struct WineGLInfo WineGLInfo = { 0 };
151 static int use_render_texture_emulation = 1;
152 static int use_render_texture_ati = 0;
153 static int swap_interval = 1;
155 #define MAX_EXTENSIONS 16
156 static const WineGLExtension *WineGLExtensionList[MAX_EXTENSIONS];
157 static int WineGLExtensionListSize;
159 static void X11DRV_WineGL_LoadExtensions(void);
160 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count);
161 static BOOL glxRequireVersion(int requiredVersion);
162 static BOOL glxRequireExtension(const char *requiredExtension);
164 static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) {
165 TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion);
166 TRACE(" - dwFlags : ");
167 #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ")
168 TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE);
169 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER);
170 TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE);
171 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW);
172 TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP);
173 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED);
174 TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT);
175 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE);
176 TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE);
177 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO);
178 TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE);
179 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI);
180 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL);
181 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY);
182 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE);
183 TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS);
184 /* PFD_SUPPORT_COMPOSITION is new in Vista, it is similar to composition
185 * under X e.g. COMPOSITE + GLX_EXT_TEXTURE_FROM_PIXMAP. */
186 TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_COMPOSITION);
190 TRACE(" - iPixelType : ");
191 switch (ppfd->iPixelType) {
192 case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break;
193 case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break;
197 TRACE(" - Color : %d\n", ppfd->cColorBits);
198 TRACE(" - Red : %d\n", ppfd->cRedBits);
199 TRACE(" - Green : %d\n", ppfd->cGreenBits);
200 TRACE(" - Blue : %d\n", ppfd->cBlueBits);
201 TRACE(" - Alpha : %d\n", ppfd->cAlphaBits);
202 TRACE(" - Accum : %d\n", ppfd->cAccumBits);
203 TRACE(" - Depth : %d\n", ppfd->cDepthBits);
204 TRACE(" - Stencil : %d\n", ppfd->cStencilBits);
205 TRACE(" - Aux : %d\n", ppfd->cAuxBuffers);
207 TRACE(" - iLayerType : ");
208 switch (ppfd->iLayerType) {
209 case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break;
210 case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break;
211 case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break;
216 #define PUSH1(attribs,att) do { attribs[nAttribs++] = (att); } while (0)
217 #define PUSH2(attribs,att,value) do { attribs[nAttribs++] = (att); attribs[nAttribs++] = (value); } while(0)
219 #define MAKE_FUNCPTR(f) static typeof(f) * p##f;
221 MAKE_FUNCPTR(glXChooseVisual)
222 MAKE_FUNCPTR(glXCopyContext)
223 MAKE_FUNCPTR(glXCreateContext)
224 MAKE_FUNCPTR(glXCreateGLXPixmap)
225 MAKE_FUNCPTR(glXGetCurrentContext)
226 MAKE_FUNCPTR(glXGetCurrentDrawable)
227 MAKE_FUNCPTR(glXDestroyContext)
228 MAKE_FUNCPTR(glXDestroyGLXPixmap)
229 MAKE_FUNCPTR(glXGetConfig)
230 MAKE_FUNCPTR(glXIsDirect)
231 MAKE_FUNCPTR(glXMakeCurrent)
232 MAKE_FUNCPTR(glXSwapBuffers)
233 MAKE_FUNCPTR(glXQueryExtension)
234 MAKE_FUNCPTR(glXQueryVersion)
235 MAKE_FUNCPTR(glXUseXFont)
238 MAKE_FUNCPTR(glXGetClientString)
239 MAKE_FUNCPTR(glXQueryExtensionsString)
240 MAKE_FUNCPTR(glXQueryServerString)
243 MAKE_FUNCPTR(glXGetFBConfigs)
244 MAKE_FUNCPTR(glXChooseFBConfig)
245 MAKE_FUNCPTR(glXCreatePbuffer)
246 MAKE_FUNCPTR(glXCreateNewContext)
247 MAKE_FUNCPTR(glXDestroyPbuffer)
248 MAKE_FUNCPTR(glXGetFBConfigAttrib)
249 MAKE_FUNCPTR(glXGetVisualFromFBConfig)
250 MAKE_FUNCPTR(glXMakeContextCurrent)
251 MAKE_FUNCPTR(glXQueryDrawable)
252 MAKE_FUNCPTR(glXGetCurrentReadDrawable)
255 static GLXContext (*pglXCreateContextAttribsARB)(Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
256 static void* (*pglXGetProcAddressARB)(const GLubyte *);
257 static int (*pglXSwapIntervalSGI)(int);
259 /* ATI GLX Extensions */
260 static BOOL (*pglXBindTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
261 static BOOL (*pglXReleaseTexImageATI)(Display *dpy, GLXPbuffer pbuffer, int buffer);
262 static BOOL (*pglXDrawableAttribATI)(Display *dpy, GLXDrawable draw, const int *attribList);
264 /* NV GLX Extension */
265 static void* (*pglXAllocateMemoryNV)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
266 static void (*pglXFreeMemoryNV)(GLvoid *pointer);
268 /* MESA GLX Extensions */
269 static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
271 /* Standard OpenGL */
272 MAKE_FUNCPTR(glBindTexture)
273 MAKE_FUNCPTR(glBitmap)
274 MAKE_FUNCPTR(glCopyTexSubImage1D)
275 MAKE_FUNCPTR(glCopyTexImage2D)
276 MAKE_FUNCPTR(glCopyTexSubImage2D)
277 MAKE_FUNCPTR(glDrawBuffer)
278 MAKE_FUNCPTR(glEndList)
279 MAKE_FUNCPTR(glGetError)
280 MAKE_FUNCPTR(glGetIntegerv)
281 MAKE_FUNCPTR(glGetString)
282 MAKE_FUNCPTR(glNewList)
283 MAKE_FUNCPTR(glPixelStorei)
284 MAKE_FUNCPTR(glReadPixels)
285 MAKE_FUNCPTR(glTexImage2D)
286 MAKE_FUNCPTR(glFinish)
287 MAKE_FUNCPTR(glFlush)
290 static int GLXErrorHandler(Display *dpy, XErrorEvent *event, void *arg)
292 /* In the future we might want to find the exact X or GLX error to report back to the app */
296 static BOOL infoInitialized = FALSE;
297 static BOOL X11DRV_WineGL_InitOpenglInfo(void)
299 int screen = DefaultScreen(gdi_display);
300 Window win = 0, root = 0;
303 GLXContext ctx = NULL;
304 XSetWindowAttributes attr;
306 int attribList[] = {GLX_RGBA, GLX_DOUBLEBUFFER, None};
310 infoInitialized = TRUE;
312 attr.override_redirect = True;
313 attr.colormap = None;
317 vis = pglXChooseVisual(gdi_display, screen, attribList);
320 WORD old_fs = wine_get_fs();
321 /* Create a GLX Context. Without one we can't query GL information */
322 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
323 if (wine_get_fs() != old_fs)
325 wine_set_fs( old_fs );
326 ERR( "%%fs register corrupted, probably broken ATI driver, disabling OpenGL.\n" );
327 ERR( "You need to set the \"UseFastTls\" option to \"2\" in your X config file.\n" );
331 ctx = pglXCreateContext(gdi_display, vis, None, GL_TRUE);
336 root = RootWindow( gdi_display, vis->screen );
337 if (vis->visual != DefaultVisual( gdi_display, vis->screen ))
338 attr.colormap = XCreateColormap( gdi_display, root, vis->visual, AllocNone );
339 if ((win = XCreateWindow( gdi_display, root, -1, -1, 1, 1, 0, vis->depth, InputOutput,
340 vis->visual, CWOverrideRedirect | CWColormap, &attr )))
341 XMapWindow( gdi_display, win );
345 pglXMakeCurrent(gdi_display, win, ctx);
347 WineGLInfo.glVersion = (const char *) pglGetString(GL_VERSION);
348 str = (const char *) pglGetString(GL_EXTENSIONS);
349 WineGLInfo.glExtensions = HeapAlloc(GetProcessHeap(), 0, strlen(str)+1);
350 strcpy(WineGLInfo.glExtensions, str);
352 /* Get the common GLX version supported by GLX client and server ( major/minor) */
353 pglXQueryVersion(gdi_display, &WineGLInfo.glxVersion[0], &WineGLInfo.glxVersion[1]);
355 WineGLInfo.glxServerVersion = pglXQueryServerString(gdi_display, screen, GLX_VERSION);
356 WineGLInfo.glxServerVendor = pglXQueryServerString(gdi_display, screen, GLX_VENDOR);
357 WineGLInfo.glxServerExtensions = pglXQueryServerString(gdi_display, screen, GLX_EXTENSIONS);
359 WineGLInfo.glxClientVersion = pglXGetClientString(gdi_display, GLX_VERSION);
360 WineGLInfo.glxClientVendor = pglXGetClientString(gdi_display, GLX_VENDOR);
361 WineGLInfo.glxClientExtensions = pglXGetClientString(gdi_display, GLX_EXTENSIONS);
363 WineGLInfo.glxExtensions = pglXQueryExtensionsString(gdi_display, screen);
364 WineGLInfo.glxDirect = pglXIsDirect(gdi_display, ctx);
366 TRACE("GL version : %s.\n", WineGLInfo.glVersion);
367 TRACE("GL renderer : %s.\n", pglGetString(GL_RENDERER));
368 TRACE("GLX version : %d.%d.\n", WineGLInfo.glxVersion[0], WineGLInfo.glxVersion[1]);
369 TRACE("Server GLX version : %s.\n", WineGLInfo.glxServerVersion);
370 TRACE("Server GLX vendor: : %s.\n", WineGLInfo.glxServerVendor);
371 TRACE("Client GLX version : %s.\n", WineGLInfo.glxClientVersion);
372 TRACE("Client GLX vendor: : %s.\n", WineGLInfo.glxClientVendor);
373 TRACE("Direct rendering enabled: %s\n", WineGLInfo.glxDirect ? "True" : "False");
375 if(!WineGLInfo.glxDirect)
377 int fd = ConnectionNumber(gdi_display);
378 struct sockaddr_un uaddr;
379 unsigned int uaddrlen = sizeof(struct sockaddr_un);
381 /* In general indirect rendering on a local X11 server indicates a driver problem.
382 * Detect a local X11 server by checking whether the X11 socket is a Unix socket.
384 if(!getsockname(fd, (struct sockaddr *)&uaddr, &uaddrlen) && uaddr.sun_family == AF_UNIX)
385 ERR_(winediag)("Direct rendering is disabled, most likely your OpenGL drivers haven't been installed correctly\n");
389 /* In general you would expect that if direct rendering is returned, that you receive hardware
390 * accelerated OpenGL rendering. The definition of direct rendering is that rendering is performed
391 * client side without sending all GL commands to X using the GLX protocol. When Mesa falls back to
392 * software rendering, it shows direct rendering.
394 * Depending on the cause of software rendering a different rendering string is shown. In case Mesa fails
395 * to load a DRI module 'Software Rasterizer' is returned. When Mesa is compiled as a OpenGL reference driver
396 * it shows 'Mesa X11'.
398 const char *gl_renderer = (const char *)pglGetString(GL_RENDERER);
399 if(!strcmp(gl_renderer, "Software Rasterizer") || !strcmp(gl_renderer, "Mesa X11"))
400 ERR_(winediag)("The Mesa OpenGL driver is using software rendering, most likely your OpenGL drivers haven't been installed correctly\n");
407 pglXMakeCurrent(gdi_display, None, NULL);
408 pglXDestroyContext(gdi_display, ctx);
410 if (win != root) XDestroyWindow( gdi_display, win );
411 if (attr.colormap) XFreeColormap( gdi_display, attr.colormap );
413 if (!ret) ERR(" couldn't initialize OpenGL, expect problems\n");
417 void X11DRV_OpenGL_Cleanup(void)
419 HeapFree(GetProcessHeap(), 0, WineGLInfo.glExtensions);
420 infoInitialized = FALSE;
423 static BOOL has_opengl(void)
425 static int init_done;
426 static void *opengl_handle;
429 int error_base, event_base;
431 if (init_done) return (opengl_handle != NULL);
434 /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient
435 and include all dependencies */
436 opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, buffer, sizeof(buffer));
437 if (opengl_handle == NULL)
439 ERR( "Failed to load libGL: %s\n", buffer );
440 ERR( "OpenGL support is disabled.\n");
444 pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
445 if (pglXGetProcAddressARB == NULL) {
446 ERR("Could not find glXGetProcAddressARB in libGL, disabling OpenGL.\n");
450 #define LOAD_FUNCPTR(f) do if((p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)) == NULL) \
452 ERR( "%s not found in libGL, disabling OpenGL.\n", #f ); \
457 LOAD_FUNCPTR(glXChooseVisual);
458 LOAD_FUNCPTR(glXCopyContext);
459 LOAD_FUNCPTR(glXCreateContext);
460 LOAD_FUNCPTR(glXCreateGLXPixmap);
461 LOAD_FUNCPTR(glXGetCurrentContext);
462 LOAD_FUNCPTR(glXGetCurrentDrawable);
463 LOAD_FUNCPTR(glXDestroyContext);
464 LOAD_FUNCPTR(glXDestroyGLXPixmap);
465 LOAD_FUNCPTR(glXGetConfig);
466 LOAD_FUNCPTR(glXIsDirect);
467 LOAD_FUNCPTR(glXMakeCurrent);
468 LOAD_FUNCPTR(glXSwapBuffers);
469 LOAD_FUNCPTR(glXQueryExtension);
470 LOAD_FUNCPTR(glXQueryVersion);
471 LOAD_FUNCPTR(glXUseXFont);
474 LOAD_FUNCPTR(glXGetClientString);
475 LOAD_FUNCPTR(glXQueryExtensionsString);
476 LOAD_FUNCPTR(glXQueryServerString);
479 LOAD_FUNCPTR(glXCreatePbuffer);
480 LOAD_FUNCPTR(glXCreateNewContext);
481 LOAD_FUNCPTR(glXDestroyPbuffer);
482 LOAD_FUNCPTR(glXMakeContextCurrent);
483 LOAD_FUNCPTR(glXGetCurrentReadDrawable);
484 LOAD_FUNCPTR(glXGetFBConfigs);
486 /* Standard OpenGL calls */
487 LOAD_FUNCPTR(glBindTexture);
488 LOAD_FUNCPTR(glBitmap);
489 LOAD_FUNCPTR(glCopyTexSubImage1D);
490 LOAD_FUNCPTR(glCopyTexImage2D);
491 LOAD_FUNCPTR(glCopyTexSubImage2D);
492 LOAD_FUNCPTR(glDrawBuffer);
493 LOAD_FUNCPTR(glEndList);
494 LOAD_FUNCPTR(glGetError);
495 LOAD_FUNCPTR(glGetIntegerv);
496 LOAD_FUNCPTR(glGetString);
497 LOAD_FUNCPTR(glNewList);
498 LOAD_FUNCPTR(glPixelStorei);
499 LOAD_FUNCPTR(glReadPixels);
500 LOAD_FUNCPTR(glTexImage2D);
501 LOAD_FUNCPTR(glFinish);
502 LOAD_FUNCPTR(glFlush);
505 /* It doesn't matter if these fail. They'll only be used if the driver reports
506 the associated extension is available (and if a driver reports the extension
507 is available but fails to provide the functions, it's quite broken) */
508 #define LOAD_FUNCPTR(f) p##f = (void*)pglXGetProcAddressARB((const unsigned char*)#f)
509 /* ARB GLX Extension */
510 LOAD_FUNCPTR(glXCreateContextAttribsARB);
511 /* NV GLX Extension */
512 LOAD_FUNCPTR(glXAllocateMemoryNV);
513 LOAD_FUNCPTR(glXFreeMemoryNV);
516 if(!X11DRV_WineGL_InitOpenglInfo()) goto failed;
519 if (pglXQueryExtension(gdi_display, &error_base, &event_base)) {
520 TRACE("GLX is up and running error_base = %d\n", error_base);
523 ERR( "GLX extension is missing, disabling OpenGL.\n" );
527 /* In case of GLX you have direct and indirect rendering. Most of the time direct rendering is used
528 * as in general only that is hardware accelerated. In some cases like in case of remote X indirect
531 * The main problem for our OpenGL code is that we need certain GLX calls but their presence
532 * depends on the reported GLX client / server version and on the client / server extension list.
533 * Those don't have to be the same.
535 * In general the server GLX information lists the capabilities in case of indirect rendering.
536 * When direct rendering is used, the OpenGL client library is responsible for which GLX calls are
537 * available and in that case the client GLX informat can be used.
538 * OpenGL programs should use the 'intersection' of both sets of information which is advertised
539 * in the GLX version/extension list. When a program does this it works for certain for both
540 * direct and indirect rendering.
542 * The problem we are having in this area is that ATI's Linux drivers are broken. For some reason
543 * they haven't added some very important GLX extensions like GLX_SGIX_fbconfig to their client
544 * extension list which causes this extension not to be listed. (Wine requires this extension).
545 * ATI advertises a GLX client version of 1.3 which implies that this fbconfig extension among
546 * pbuffers is around.
548 * In order to provide users of Ati's proprietary drivers with OpenGL support, we need to detect
549 * the ATI drivers and from then on use GLX client information for them.
552 if(glxRequireVersion(3)) {
553 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
554 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
555 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
556 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
557 } else if(glxRequireExtension("GLX_SGIX_fbconfig")) {
558 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfigSGIX");
559 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttribSGIX");
560 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfigSGIX");
562 /* The mesa libGL client library seems to forward glXQueryDrawable to the Xserver, so only
563 * enable this function when the Xserver understand GLX 1.3 or newer
565 pglXQueryDrawable = NULL;
566 } else if(strcmp("ATI", WineGLInfo.glxClientVendor) == 0) {
567 TRACE("Overriding ATI GLX capabilities!\n");
568 pglXChooseFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXChooseFBConfig");
569 pglXGetFBConfigAttrib = pglXGetProcAddressARB((const GLubyte *) "glXGetFBConfigAttrib");
570 pglXGetVisualFromFBConfig = pglXGetProcAddressARB((const GLubyte *) "glXGetVisualFromFBConfig");
571 pglXQueryDrawable = pglXGetProcAddressARB((const GLubyte *) "glXQueryDrawable");
573 /* Use client GLX information in case of the ATI drivers. We override the
574 * capabilities over here and not somewhere else as ATI might better their
575 * life in the future. In case they release proper drivers this block of
576 * code won't be called. */
577 WineGLInfo.glxExtensions = WineGLInfo.glxClientExtensions;
579 ERR(" glx_version is %s and GLX_SGIX_fbconfig extension is unsupported. Expect problems.\n", WineGLInfo.glxServerVersion);
582 if(glxRequireExtension("GLX_ATI_render_texture")) {
583 use_render_texture_ati = 1;
584 pglXBindTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXBindTexImageATI");
585 pglXReleaseTexImageATI = pglXGetProcAddressARB((const GLubyte *) "glXReleaseTexImageATI");
586 pglXDrawableAttribATI = pglXGetProcAddressARB((const GLubyte *) "glXDrawableAttribATI");
589 if(glxRequireExtension("GLX_MESA_copy_sub_buffer")) {
590 pglXCopySubBufferMESA = pglXGetProcAddressARB((const GLubyte *) "glXCopySubBufferMESA");
593 X11DRV_WineGL_LoadExtensions();
599 wine_dlclose(opengl_handle, NULL, 0);
600 opengl_handle = NULL;
604 static inline Wine_GLContext *alloc_context(void)
608 if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext))))
610 ret->next = context_list;
611 if (context_list) context_list->prev = ret;
617 static inline void free_context(Wine_GLContext *context)
619 if (context->next != NULL) context->next->prev = context->prev;
620 if (context->prev != NULL) context->prev->next = context->next;
621 else context_list = context->next;
623 if (context->vis) XFree(context->vis);
624 HeapFree(GetProcessHeap(), 0, context);
627 static inline BOOL is_valid_context( Wine_GLContext *ctx )
630 for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break;
631 return (ptr != NULL);
634 static int describeContext(Wine_GLContext* ctx) {
637 TRACE(" Context %p have (vis:%p):\n", ctx, ctx->vis);
638 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_FBCONFIG_ID, &tmp);
639 TRACE(" - FBCONFIG_ID 0x%x\n", tmp);
640 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_VISUAL_ID, &tmp);
641 TRACE(" - VISUAL_ID 0x%x\n", tmp);
646 static BOOL describeDrawable(X11DRV_PDEVICE *physDev) {
648 WineGLPixelFormat *fmt;
651 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE /* Offscreen */, &fmt_count);
652 if(!fmt) return FALSE;
654 TRACE(" HDC %p has:\n", physDev->hdc);
655 TRACE(" - iPixelFormat %d\n", fmt->iPixelFormat);
656 TRACE(" - Drawable %p\n", (void*) get_glxdrawable(physDev));
657 TRACE(" - FBCONFIG_ID 0x%x\n", fmt->fmt_id);
659 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &tmp);
660 TRACE(" - VISUAL_ID 0x%x\n", tmp);
665 static int ConvertAttribWGLtoGLX(const int* iWGLAttr, int* oGLXAttr, Wine_GLPBuffer* pbuf) {
670 int nvfloatattrib = GLX_DONT_CARE;
671 int pixelattrib = ~0;
673 /* The list of WGL attributes is allowed to be NULL. We don't return here for NULL
674 * because we need to do fixups for GLX_DRAWABLE_TYPE/GLX_RENDER_TYPE/GLX_FLOAT_COMPONENTS_NV. */
675 while (iWGLAttr && 0 != iWGLAttr[cur]) {
676 TRACE("pAttr[%d] = %x\n", cur, iWGLAttr[cur]);
678 switch (iWGLAttr[cur]) {
679 case WGL_AUX_BUFFERS_ARB:
680 pop = iWGLAttr[++cur];
681 PUSH2(oGLXAttr, GLX_AUX_BUFFERS, pop);
682 TRACE("pAttr[%d] = GLX_AUX_BUFFERS: %d\n", cur, pop);
684 case WGL_COLOR_BITS_ARB:
685 pop = iWGLAttr[++cur];
686 PUSH2(oGLXAttr, GLX_BUFFER_SIZE, pop);
687 TRACE("pAttr[%d] = GLX_BUFFER_SIZE: %d\n", cur, pop);
689 case WGL_BLUE_BITS_ARB:
690 pop = iWGLAttr[++cur];
691 PUSH2(oGLXAttr, GLX_BLUE_SIZE, pop);
692 TRACE("pAttr[%d] = GLX_BLUE_SIZE: %d\n", cur, pop);
694 case WGL_RED_BITS_ARB:
695 pop = iWGLAttr[++cur];
696 PUSH2(oGLXAttr, GLX_RED_SIZE, pop);
697 TRACE("pAttr[%d] = GLX_RED_SIZE: %d\n", cur, pop);
699 case WGL_GREEN_BITS_ARB:
700 pop = iWGLAttr[++cur];
701 PUSH2(oGLXAttr, GLX_GREEN_SIZE, pop);
702 TRACE("pAttr[%d] = GLX_GREEN_SIZE: %d\n", cur, pop);
704 case WGL_ALPHA_BITS_ARB:
705 pop = iWGLAttr[++cur];
706 PUSH2(oGLXAttr, GLX_ALPHA_SIZE, pop);
707 TRACE("pAttr[%d] = GLX_ALPHA_SIZE: %d\n", cur, pop);
709 case WGL_DEPTH_BITS_ARB:
710 pop = iWGLAttr[++cur];
711 PUSH2(oGLXAttr, GLX_DEPTH_SIZE, pop);
712 TRACE("pAttr[%d] = GLX_DEPTH_SIZE: %d\n", cur, pop);
714 case WGL_STENCIL_BITS_ARB:
715 pop = iWGLAttr[++cur];
716 PUSH2(oGLXAttr, GLX_STENCIL_SIZE, pop);
717 TRACE("pAttr[%d] = GLX_STENCIL_SIZE: %d\n", cur, pop);
719 case WGL_DOUBLE_BUFFER_ARB:
720 pop = iWGLAttr[++cur];
721 PUSH2(oGLXAttr, GLX_DOUBLEBUFFER, pop);
722 TRACE("pAttr[%d] = GLX_DOUBLEBUFFER: %d\n", cur, pop);
725 pop = iWGLAttr[++cur];
726 PUSH2(oGLXAttr, GLX_STEREO, pop);
727 TRACE("pAttr[%d] = GLX_STEREO: %d\n", cur, pop);
730 case WGL_PIXEL_TYPE_ARB:
731 pop = iWGLAttr[++cur];
732 TRACE("pAttr[%d] = WGL_PIXEL_TYPE_ARB: %d\n", cur, pop);
734 case WGL_TYPE_COLORINDEX_ARB: pixelattrib = GLX_COLOR_INDEX_BIT; break ;
735 case WGL_TYPE_RGBA_ARB: pixelattrib = GLX_RGBA_BIT; break ;
736 /* This is the same as WGL_TYPE_RGBA_FLOAT_ATI but the GLX constants differ, only the ARB GLX one is widely supported so use that */
737 case WGL_TYPE_RGBA_FLOAT_ATI: pixelattrib = GLX_RGBA_FLOAT_BIT; break ;
738 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT: pixelattrib = GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT; break ;
740 ERR("unexpected PixelType(%x)\n", pop);
745 case WGL_SUPPORT_GDI_ARB:
746 /* This flag is set in a WineGLPixelFormat */
747 pop = iWGLAttr[++cur];
748 TRACE("pAttr[%d] = WGL_SUPPORT_GDI_ARB: %d\n", cur, pop);
751 case WGL_DRAW_TO_BITMAP_ARB:
752 /* This flag is set in a WineGLPixelFormat */
753 pop = iWGLAttr[++cur];
754 TRACE("pAttr[%d] = WGL_DRAW_TO_BITMAP_ARB: %d\n", cur, pop);
757 case WGL_DRAW_TO_WINDOW_ARB:
758 pop = iWGLAttr[++cur];
759 TRACE("pAttr[%d] = WGL_DRAW_TO_WINDOW_ARB: %d\n", cur, pop);
760 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
762 drawattrib |= GLX_WINDOW_BIT;
766 case WGL_DRAW_TO_PBUFFER_ARB:
767 pop = iWGLAttr[++cur];
768 TRACE("pAttr[%d] = WGL_DRAW_TO_PBUFFER_ARB: %d\n", cur, pop);
769 /* GLX_DRAWABLE_TYPE flags need to be OR'd together. See below. */
771 drawattrib |= GLX_PBUFFER_BIT;
775 case WGL_ACCELERATION_ARB:
776 /* This flag is set in a WineGLPixelFormat */
777 pop = iWGLAttr[++cur];
778 TRACE("pAttr[%d] = WGL_ACCELERATION_ARB: %d\n", cur, pop);
781 case WGL_SUPPORT_OPENGL_ARB:
782 pop = iWGLAttr[++cur];
783 /** nothing to do, if we are here, supposing support Accelerated OpenGL */
784 TRACE("pAttr[%d] = WGL_SUPPORT_OPENGL_ARB: %d\n", cur, pop);
787 case WGL_SWAP_METHOD_ARB:
788 pop = iWGLAttr[++cur];
789 /* For now we ignore this and just return SWAP_EXCHANGE */
790 TRACE("pAttr[%d] = WGL_SWAP_METHOD_ARB: %#x\n", cur, pop);
793 case WGL_PBUFFER_LARGEST_ARB:
794 pop = iWGLAttr[++cur];
795 PUSH2(oGLXAttr, GLX_LARGEST_PBUFFER, pop);
796 TRACE("pAttr[%d] = GLX_LARGEST_PBUFFER: %x\n", cur, pop);
799 case WGL_SAMPLE_BUFFERS_ARB:
800 pop = iWGLAttr[++cur];
801 PUSH2(oGLXAttr, GLX_SAMPLE_BUFFERS_ARB, pop);
802 TRACE("pAttr[%d] = GLX_SAMPLE_BUFFERS_ARB: %x\n", cur, pop);
805 case WGL_SAMPLES_ARB:
806 pop = iWGLAttr[++cur];
807 PUSH2(oGLXAttr, GLX_SAMPLES_ARB, pop);
808 TRACE("pAttr[%d] = GLX_SAMPLES_ARB: %x\n", cur, pop);
811 case WGL_TEXTURE_FORMAT_ARB:
812 case WGL_TEXTURE_TARGET_ARB:
813 case WGL_MIPMAP_TEXTURE_ARB:
814 TRACE("WGL_render_texture Attributes: %x as %x\n", iWGLAttr[cur], iWGLAttr[cur + 1]);
815 pop = iWGLAttr[++cur];
817 ERR("trying to use GLX_Pbuffer Attributes without Pbuffer (was %x)\n", iWGLAttr[cur]);
819 if (use_render_texture_ati) {
820 /** nothing to do here */
822 else if (!use_render_texture_emulation) {
823 if (WGL_NO_TEXTURE_ARB != pop) {
824 ERR("trying to use WGL_render_texture Attributes without support (was %x)\n", iWGLAttr[cur]);
825 return -1; /** error: don't support it */
827 drawattrib |= GLX_PBUFFER_BIT;
831 case WGL_FLOAT_COMPONENTS_NV:
832 nvfloatattrib = iWGLAttr[++cur];
833 TRACE("pAttr[%d] = WGL_FLOAT_COMPONENTS_NV: %x\n", cur, nvfloatattrib);
835 case WGL_BIND_TO_TEXTURE_DEPTH_NV:
836 case WGL_BIND_TO_TEXTURE_RGB_ARB:
837 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
838 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV:
839 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV:
840 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV:
841 case WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV:
842 pop = iWGLAttr[++cur];
843 /** cannot be converted, see direct handling on
844 * - wglGetPixelFormatAttribivARB
845 * TODO: wglChoosePixelFormat
848 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
849 pop = iWGLAttr[++cur];
850 PUSH2(oGLXAttr, GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, pop);
851 TRACE("pAttr[%d] = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT: %x\n", cur, pop);
854 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
855 pop = iWGLAttr[++cur];
856 PUSH2(oGLXAttr, GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT, pop);
857 TRACE("pAttr[%d] = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT: %x\n", cur, pop);
860 FIXME("unsupported %x WGL Attribute\n", iWGLAttr[cur]);
866 /* By default glXChooseFBConfig defaults to GLX_WINDOW_BIT. wglChoosePixelFormatARB searches through
867 * all formats. Unless drawattrib is set to a non-zero value override it with ~0, so that pixmap and pbuffer
868 * formats appear as well. */
869 if(!drawattrib) drawattrib = ~0;
870 PUSH2(oGLXAttr, GLX_DRAWABLE_TYPE, drawattrib);
871 TRACE("pAttr[?] = GLX_DRAWABLE_TYPE: %#x\n", drawattrib);
873 /* By default glXChooseFBConfig uses GLX_RGBA_BIT as the default value. Since wglChoosePixelFormatARB
874 * searches in all formats we have to do the same. For this reason we set GLX_RENDER_TYPE to ~0 unless
875 * it is overridden. */
876 PUSH2(oGLXAttr, GLX_RENDER_TYPE, pixelattrib);
877 TRACE("pAttr[?] = GLX_RENDER_TYPE: %#x\n", pixelattrib);
879 /* Set GLX_FLOAT_COMPONENTS_NV all the time */
880 if(strstr(WineGLInfo.glxExtensions, "GLX_NV_float_buffer")) {
881 PUSH2(oGLXAttr, GLX_FLOAT_COMPONENTS_NV, nvfloatattrib);
882 TRACE("pAttr[?] = GLX_FLOAT_COMPONENTS_NV: %#x\n", nvfloatattrib);
888 static int get_render_type_from_fbconfig(Display *display, GLXFBConfig fbconfig)
890 int render_type=0, render_type_bit;
891 pglXGetFBConfigAttrib(display, fbconfig, GLX_RENDER_TYPE, &render_type_bit);
892 switch(render_type_bit)
895 render_type = GLX_RGBA_TYPE;
897 case GLX_COLOR_INDEX_BIT:
898 render_type = GLX_COLOR_INDEX_TYPE;
900 case GLX_RGBA_FLOAT_BIT:
901 render_type = GLX_RGBA_FLOAT_TYPE;
903 case GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT:
904 render_type = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
907 ERR("Unknown render_type: %x\n", render_type_bit);
912 /* Check whether a fbconfig is suitable for Windows-style bitmap rendering */
913 static BOOL check_fbconfig_bitmap_capability(Display *display, GLXFBConfig fbconfig)
916 pglXGetFBConfigAttrib(display, fbconfig, GLX_DOUBLEBUFFER, &dbuf);
917 pglXGetFBConfigAttrib(gdi_display, fbconfig, GLX_DRAWABLE_TYPE, &value);
919 /* Windows only supports bitmap rendering on single buffered formats, further the fbconfig needs to have
920 * the GLX_PIXMAP_BIT set. */
921 return !dbuf && (value & GLX_PIXMAP_BIT);
924 static WineGLPixelFormat *get_formats(Display *display, int *size_ret, int *onscreen_size_ret)
926 static WineGLPixelFormat *list;
927 static int size, onscreen_size;
929 int fmt_id, nCfgs, i, run, bmp_formats;
931 XVisualInfo *visinfo;
936 cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs);
937 if (NULL == cfgs || 0 == nCfgs) {
938 if(cfgs != NULL) XFree(cfgs);
940 ERR("glXChooseFBConfig returns NULL\n");
944 /* Bitmap rendering on Windows implies the use of the Microsoft GDI software renderer.
945 * Further most GLX drivers only offer pixmap rendering using indirect rendering (except for modern drivers which support 'AIGLX' / composite).
946 * Indirect rendering can indicate software rendering (on Nvidia it is hw accelerated)
947 * Since bitmap rendering implies the use of software rendering we can safely use indirect rendering for bitmaps.
949 * Below we count the number of formats which are suitable for bitmap rendering. Windows restricts bitmap rendering to single buffered formats.
951 for(i=0, bmp_formats=0; i<nCfgs; i++)
953 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
956 TRACE("Found %d bitmap capable fbconfigs\n", bmp_formats);
958 list = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (nCfgs + bmp_formats)*sizeof(WineGLPixelFormat));
960 /* Fill the pixel format list. Put onscreen formats at the top and offscreen ones at the bottom.
961 * Do this as GLX doesn't guarantee that the list is sorted */
962 for(run=0; run < 2; run++)
964 for(i=0; i<nCfgs; i++) {
965 pglXGetFBConfigAttrib(display, cfgs[i], GLX_FBCONFIG_ID, &fmt_id);
966 visinfo = pglXGetVisualFromFBConfig(display, cfgs[i]);
968 /* The first run we only add onscreen formats (ones which have an associated X Visual).
969 * The second run we only set offscreen formats. */
972 /* We implement child window rendering using offscreen buffers (using composite or an XPixmap).
973 * The contents is copied to the destination using XCopyArea. For the copying to work
974 * the depth of the source and destination window should be the same. In general this should
975 * not be a problem for OpenGL as drivers only advertise formats with a similar depth (or no depth).
976 * As of the introduction of composition managers at least Nvidia now also offers ARGB visuals
977 * with a depth of 32 in addition to the default 24 bit. In order to prevent BadMatch errors we only
978 * list formats with the same depth. */
979 if(visinfo->depth != screen_depth)
985 TRACE("Found onscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
986 list[size].iPixelFormat = size+1; /* The index starts at 1 */
987 list[size].fbconfig = cfgs[i];
988 list[size].fmt_id = fmt_id;
989 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
990 list[size].offscreenOnly = FALSE;
991 list[size].dwFlags = 0;
995 /* Clone a format if it is bitmap capable for indirect rendering to bitmaps */
996 if(check_fbconfig_bitmap_capability(display, cfgs[i]))
998 TRACE("Found bitmap capable format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
999 list[size].iPixelFormat = size+1; /* The index starts at 1 */
1000 list[size].fbconfig = cfgs[i];
1001 list[size].fmt_id = fmt_id;
1002 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1003 list[size].offscreenOnly = FALSE;
1004 list[size].dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI | PFD_GENERIC_FORMAT;
1008 } else if(run && !visinfo) {
1009 int window_drawable=0;
1010 pglXGetFBConfigAttrib(gdi_display, cfgs[i], GLX_DRAWABLE_TYPE, &window_drawable);
1012 /* Recent Nvidia drivers and DRI drivers offer window drawable formats without a visual.
1013 * This are formats like 16-bit rgb on a 24-bit desktop. In order to support these formats
1014 * onscreen we would have to use glXCreateWindow instead of XCreateWindow. Further it will
1015 * likely make our child window opengl rendering more complicated since likely you can't use
1016 * XCopyArea on a GLX Window.
1017 * For now ignore fbconfigs which are window drawable but lack a visual. */
1018 if(window_drawable & GLX_WINDOW_BIT)
1020 TRACE("Skipping FBCONFIG_ID 0x%x as an offscreen format because it is window_drawable\n", fmt_id);
1024 TRACE("Found offscreen format FBCONFIG_ID 0x%x corresponding to iPixelFormat %d at GLX index %d\n", fmt_id, size+1, i);
1025 list[size].iPixelFormat = size+1; /* The index starts at 1 */
1026 list[size].fbconfig = cfgs[i];
1027 list[size].fmt_id = fmt_id;
1028 list[size].render_type = get_render_type_from_fbconfig(display, cfgs[i]);
1029 list[size].offscreenOnly = TRUE;
1030 list[size].dwFlags = 0;
1034 if (visinfo) XFree(visinfo);
1041 if (size_ret) *size_ret = size;
1042 if (onscreen_size_ret) *onscreen_size_ret = onscreen_size;
1043 wine_tsx11_unlock();
1047 /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones.
1048 * In our WGL implementation we only support a subset of these formats namely the format of
1049 * Wine's main visual and offscreen formats (if they are available).
1050 * This function converts a WGL format to its corresponding GLX one. It returns a WineGLPixelFormat
1051 * and it returns the number of supported WGL formats in fmt_count.
1053 static WineGLPixelFormat* ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, BOOL AllowOffscreen, int *fmt_count)
1055 WineGLPixelFormat *list, *res = NULL;
1056 int size, onscreen_size;
1058 if (!(list = get_formats(display, &size, &onscreen_size ))) return NULL;
1060 /* Check if the pixelformat is valid. Note that it is legal to pass an invalid
1061 * iPixelFormat in case of probing the number of pixelformats.
1063 if((iPixelFormat > 0) && (iPixelFormat <= size) &&
1064 (!list[iPixelFormat-1].offscreenOnly || AllowOffscreen)) {
1065 res = &list[iPixelFormat-1];
1066 TRACE("Returning fmt_id=%#x for iPixelFormat=%d\n", res->fmt_id, iPixelFormat);
1072 *fmt_count = onscreen_size;
1074 TRACE("Number of returned pixelformats=%d\n", *fmt_count);
1079 /* Search our internal pixelformat list for the WGL format corresponding to the given fbconfig */
1080 static WineGLPixelFormat* ConvertPixelFormatGLXtoWGL(Display *display, int fmt_id, DWORD dwFlags)
1082 WineGLPixelFormat *list;
1085 if (!(list = get_formats(display, &size, NULL ))) return NULL;
1087 for(i=0; i<size; i++) {
1088 /* A GLX format can appear multiple times in the pixel format list due to fake formats for bitmap rendering.
1089 * Fake formats might get selected when the user passes the proper flags using the dwFlags parameter. */
1090 if( (list[i].fmt_id == fmt_id) && ((list[i].dwFlags & dwFlags) == dwFlags) ) {
1091 TRACE("Returning iPixelFormat %d for fmt_id 0x%x\n", list[i].iPixelFormat, fmt_id);
1095 TRACE("No compatible format found for fmt_id 0x%x\n", fmt_id);
1099 int pixelformat_from_fbconfig_id(XID fbconfig_id)
1101 WineGLPixelFormat *fmt;
1103 if (!fbconfig_id) return 0;
1105 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
1107 return fmt->iPixelFormat;
1108 /* This will happen on hwnds without a pixel format set; it's ok */
1113 /* Mark any allocated context using the glx drawable 'old' to use 'new' */
1114 void mark_drawable_dirty(Drawable old, Drawable new)
1116 Wine_GLContext *ctx;
1117 for (ctx = context_list; ctx; ctx = ctx->next) {
1118 if (old == ctx->drawables[0]) {
1119 ctx->drawables[0] = new;
1120 ctx->refresh_drawables = TRUE;
1122 if (old == ctx->drawables[1]) {
1123 ctx->drawables[1] = new;
1124 ctx->refresh_drawables = TRUE;
1129 /* Given the current context, make sure its drawable is sync'd */
1130 static inline void sync_context(Wine_GLContext *context)
1132 if(context && context->refresh_drawables) {
1133 if (glxRequireVersion(3))
1134 pglXMakeContextCurrent(gdi_display, context->drawables[0],
1135 context->drawables[1], context->ctx);
1137 pglXMakeCurrent(gdi_display, context->drawables[0], context->ctx);
1138 context->refresh_drawables = FALSE;
1143 static GLXContext create_glxcontext(Display *display, Wine_GLContext *context, GLXContext shareList)
1147 /* We use indirect rendering for rendering to bitmaps. See get_formats for a comment about this. */
1148 BOOL indirect = (context->fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? FALSE : TRUE;
1150 if(context->gl3_context)
1152 if(context->numAttribs)
1153 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, context->attribList);
1155 ctx = pglXCreateContextAttribsARB(gdi_display, context->fmt->fbconfig, shareList, indirect, NULL);
1157 else if(context->vis)
1158 ctx = pglXCreateContext(gdi_display, context->vis, shareList, indirect);
1159 else /* Create a GLX Context for a pbuffer */
1160 ctx = pglXCreateNewContext(gdi_display, context->fmt->fbconfig, context->fmt->render_type, shareList, TRUE);
1166 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
1168 return pglXCreateGLXPixmap(display, vis, parent);
1172 static XID create_bitmap_glxpixmap(X11DRV_PDEVICE *physDev, WineGLPixelFormat *fmt)
1179 vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1181 if(vis->depth == physDev->bitmap->pixmap_depth)
1182 ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap);
1185 wine_tsx11_unlock();
1186 TRACE("return %lx\n", ret);
1191 * X11DRV_ChoosePixelFormat
1193 * Equivalent to glXChooseVisual.
1195 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
1196 const PIXELFORMATDESCRIPTOR *ppfd) {
1197 WineGLPixelFormat *list;
1202 int bestFormat = -1;
1203 int bestDBuffer = -1;
1204 int bestStereo = -1;
1208 int bestStencil = -1;
1211 if (!has_opengl()) return 0;
1213 if (TRACE_ON(wgl)) {
1214 TRACE("(%p,%p)\n", physDev, ppfd);
1216 dump_PIXELFORMATDESCRIPTOR(ppfd);
1219 if (!(list = get_formats(gdi_display, NULL, &onscreen_size ))) return 0;
1222 for(i=0; i<onscreen_size; i++)
1226 int alpha=0, color=0, depth=0, stencil=0, aux=0;
1227 WineGLPixelFormat *fmt = &list[i];
1230 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1231 if (value & GLX_RGBA_BIT)
1232 iPixelType = PFD_TYPE_RGBA;
1234 iPixelType = PFD_TYPE_COLORINDEX;
1236 if (ppfd->iPixelType != iPixelType)
1238 TRACE("pixel type mismatch for iPixelFormat=%d\n", i+1);
1242 /* Only use bitmap capable for formats for bitmap rendering.
1243 * See get_formats for more info. */
1244 if( (ppfd->dwFlags & PFD_DRAW_TO_BITMAP) != (fmt->dwFlags & PFD_DRAW_TO_BITMAP))
1246 TRACE("PFD_DRAW_TO_BITMAP mismatch for iPixelFormat=%d\n", i+1);
1250 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1251 if (value) dwFlags |= PFD_DOUBLEBUFFER;
1252 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value);
1253 if (value) dwFlags |= PFD_STEREO;
1254 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &color); /* cColorBits */
1255 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &alpha); /* cAlphaBits */
1256 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &depth); /* cDepthBits */
1257 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &stencil); /* cStencilBits */
1258 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &aux); /* cAuxBuffers */
1260 /* The behavior of PDF_STEREO/PFD_STEREO_DONTCARE and PFD_DOUBLEBUFFER / PFD_DOUBLEBUFFER_DONTCARE
1261 * is not very clear on MSDN. They specify that ChoosePixelFormat tries to match pixel formats
1262 * with the flag (PFD_STEREO / PFD_DOUBLEBUFFERING) set. Otherwise it says that it tries to match
1263 * formats without the given flag set.
1264 * A test on Windows using a Radeon 9500pro on WinXP (the driver doesn't support Stereo)
1265 * has indicated that a format without stereo is returned when stereo is unavailable.
1266 * So in case PFD_STEREO is set, formats that support it should have priority above formats
1267 * without. In case PFD_STEREO_DONTCARE is set, stereo is ignored.
1269 * To summarize the following is most likely the correct behavior:
1270 * stereo not set -> prefer no-stereo formats, else also accept stereo formats
1271 * stereo set -> prefer stereo formats, else also accept no-stereo formats
1272 * stereo don't care -> it doesn't matter whether we get stereo or not
1274 * In Wine we will treat no-stereo the same way as don't care because it makes
1275 * format selection even more complicated and second drivers with Stereo advertise
1276 * each format twice anyway.
1279 /* Doublebuffer, see the comments above */
1280 if( !(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) ) {
1281 if( ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer) &&
1282 ((dwFlags & PFD_DOUBLEBUFFER) == (ppfd->dwFlags & PFD_DOUBLEBUFFER)) )
1284 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1285 bestStereo = dwFlags & PFD_STEREO;
1289 bestStencil = stencil;
1294 if(bestDBuffer != -1 && (dwFlags & PFD_DOUBLEBUFFER) != bestDBuffer)
1298 /* Stereo, see the comments above. */
1299 if( !(ppfd->dwFlags & PFD_STEREO_DONTCARE) ) {
1300 if( ((ppfd->dwFlags & PFD_STEREO) != bestStereo) &&
1301 ((dwFlags & PFD_STEREO) == (ppfd->dwFlags & PFD_STEREO)) )
1303 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1304 bestStereo = dwFlags & PFD_STEREO;
1308 bestStencil = stencil;
1313 if(bestStereo != -1 && (dwFlags & PFD_STEREO) != bestStereo)
1317 /* Below we will do a number of checks to select the 'best' pixelformat.
1318 * We assume the precedence cColorBits > cAlphaBits > cDepthBits > cStencilBits -> cAuxBuffers.
1319 * The code works by trying to match the most important options as close as possible.
1320 * When a reasonable format is found, we will try to match more options.
1321 * It appears (see the opengl32 test) that Windows opengl drivers ignore options
1322 * like cColorBits, cAlphaBits and friends if they are set to 0, so they are considered
1323 * as DONTCARE. At least Serious Sam TSE relies on this behavior. */
1326 if(ppfd->cColorBits) {
1327 if( ((ppfd->cColorBits > bestColor) && (color > bestColor)) ||
1328 ((color >= ppfd->cColorBits) && (color < bestColor)) )
1330 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1331 bestStereo = dwFlags & PFD_STEREO;
1335 bestStencil = stencil;
1339 } else if(bestColor != color) { /* Do further checks if the format is compatible */
1340 TRACE("color mismatch for iPixelFormat=%d\n", i+1);
1346 if(ppfd->cAlphaBits) {
1347 if( ((ppfd->cAlphaBits > bestAlpha) && (alpha > bestAlpha)) ||
1348 ((alpha >= ppfd->cAlphaBits) && (alpha < bestAlpha)) )
1350 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1351 bestStereo = dwFlags & PFD_STEREO;
1355 bestStencil = stencil;
1359 } else if(bestAlpha != alpha) {
1360 TRACE("alpha mismatch for iPixelFormat=%d\n", i+1);
1366 if(ppfd->cDepthBits) {
1367 if( ((ppfd->cDepthBits > bestDepth) && (depth > bestDepth)) ||
1368 ((depth >= ppfd->cDepthBits) && (depth < bestDepth)) )
1370 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1371 bestStereo = dwFlags & PFD_STEREO;
1375 bestStencil = stencil;
1379 } else if(bestDepth != depth) {
1380 TRACE("depth mismatch for iPixelFormat=%d\n", i+1);
1386 if(ppfd->cStencilBits) {
1387 if( ((ppfd->cStencilBits > bestStencil) && (stencil > bestStencil)) ||
1388 ((stencil >= ppfd->cStencilBits) && (stencil < bestStencil)) )
1390 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1391 bestStereo = dwFlags & PFD_STEREO;
1395 bestStencil = stencil;
1399 } else if(bestStencil != stencil) {
1400 TRACE("stencil mismatch for iPixelFormat=%d\n", i+1);
1406 if(ppfd->cAuxBuffers) {
1407 if( ((ppfd->cAuxBuffers > bestAux) && (aux > bestAux)) ||
1408 ((aux >= ppfd->cAuxBuffers) && (aux < bestAux)) )
1410 bestDBuffer = dwFlags & PFD_DOUBLEBUFFER;
1411 bestStereo = dwFlags & PFD_STEREO;
1415 bestStencil = stencil;
1419 } else if(bestAux != aux) {
1420 TRACE("aux mismatch for iPixelFormat=%d\n", i+1);
1426 if(bestFormat == -1) {
1427 TRACE("No matching mode was found returning 0\n");
1431 ret = bestFormat+1; /* the return value should be a 1-based index */
1432 TRACE("Successfully found a matching mode, returning index: %d %x\n", ret, list[bestFormat].fmt_id);
1435 wine_tsx11_unlock();
1440 * X11DRV_DescribePixelFormat
1442 * Get the pixel-format descriptor associated to the given id
1444 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
1447 PIXELFORMATDESCRIPTOR *ppfd) {
1448 /*XVisualInfo *vis;*/
1451 WineGLPixelFormat *fmt;
1455 if (!has_opengl()) return 0;
1457 TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd);
1459 /* Look for the iPixelFormat in our list of supported formats. If it is supported we get the index in the FBConfig table and the number of supported formats back */
1460 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &fmt_count);
1462 /* The application is only querying the number of pixelformats */
1464 } else if(fmt == NULL) {
1465 WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL!\n", iPixelFormat, fmt_count);
1469 if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) {
1470 ERR("Wrong structure size !\n");
1471 /* Should set error */
1477 memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
1478 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
1481 /* These flags are always the same... */
1482 ppfd->dwFlags = PFD_SUPPORT_OPENGL;
1483 /* Now the flags extracted from the Visual */
1487 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1488 if(value & GLX_WINDOW_BIT)
1489 ppfd->dwFlags |= PFD_DRAW_TO_WINDOW;
1491 /* On Windows bitmap rendering is only offered using the GDI Software renderer. We reserve some formats (see get_formats for more info)
1492 * for bitmap rendering since we require indirect rendering for this. Further pixel format logs of a GeforceFX, Geforce8800GT, Radeon HD3400 and a
1493 * Radeon 9000 indicated that all bitmap formats have PFD_SUPPORT_GDI. Except for 2 formats on the Radeon 9000 none of the hw accelerated formats
1494 * offered the GDI bit either. */
1495 ppfd->dwFlags |= fmt->dwFlags & (PFD_DRAW_TO_BITMAP | PFD_SUPPORT_GDI);
1497 /* PFD_GENERIC_FORMAT - gdi software rendering
1498 * PFD_GENERIC_ACCELERATED - some parts are accelerated by a display driver (MCD e.g. 3dfx minigl)
1499 * none set - full hardware accelerated by a ICD
1501 * We only set PFD_GENERIC_FORMAT on bitmap formats (see get_formats) as that's what ATI and Nvidia Windows drivers do */
1502 ppfd->dwFlags |= fmt->dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED);
1504 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DOUBLEBUFFER, &value);
1506 ppfd->dwFlags |= PFD_DOUBLEBUFFER;
1507 ppfd->dwFlags &= ~PFD_SUPPORT_GDI;
1509 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO;
1512 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RENDER_TYPE, &value);
1513 if (value & GLX_RGBA_BIT)
1514 ppfd->iPixelType = PFD_TYPE_RGBA;
1516 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
1519 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BUFFER_SIZE, &value);
1520 ppfd->cColorBits = value;
1522 /* Red, green, blue and alpha bits / shifts */
1523 if (ppfd->iPixelType == PFD_TYPE_RGBA) {
1524 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_RED_SIZE, &rb);
1525 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_GREEN_SIZE, &gb);
1526 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_BLUE_SIZE, &bb);
1527 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ALPHA_SIZE, &ab);
1529 ppfd->cRedBits = rb;
1530 ppfd->cRedShift = gb + bb + ab;
1531 ppfd->cBlueBits = bb;
1532 ppfd->cBlueShift = ab;
1533 ppfd->cGreenBits = gb;
1534 ppfd->cGreenShift = bb + ab;
1535 ppfd->cAlphaBits = ab;
1536 ppfd->cAlphaShift = 0;
1539 ppfd->cRedShift = 0;
1540 ppfd->cBlueBits = 0;
1541 ppfd->cBlueShift = 0;
1542 ppfd->cGreenBits = 0;
1543 ppfd->cGreenShift = 0;
1544 ppfd->cAlphaBits = 0;
1545 ppfd->cAlphaShift = 0;
1548 /* Accum RGBA bits */
1549 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &rb);
1550 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &gb);
1551 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &bb);
1552 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &ab);
1554 ppfd->cAccumBits = rb+gb+bb+ab;
1555 ppfd->cAccumRedBits = rb;
1556 ppfd->cAccumGreenBits = gb;
1557 ppfd->cAccumBlueBits = bb;
1558 ppfd->cAccumAlphaBits = ab;
1561 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_AUX_BUFFERS, &value);
1562 ppfd->cAuxBuffers = value;
1565 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DEPTH_SIZE, &value);
1566 ppfd->cDepthBits = value;
1569 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_STENCIL_SIZE, &value);
1570 ppfd->cStencilBits = value;
1572 wine_tsx11_unlock();
1574 ppfd->iLayerType = PFD_MAIN_PLANE;
1576 if (TRACE_ON(wgl)) {
1577 dump_PIXELFORMATDESCRIPTOR(ppfd);
1584 * X11DRV_GetPixelFormat
1586 * Get the pixel-format id used by this DC
1588 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
1589 WineGLPixelFormat *fmt;
1591 TRACE("(%p)\n", physDev);
1593 if (!physDev->current_pf) return 0; /* not set yet */
1595 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, physDev->current_pf, TRUE, &tmp);
1598 ERR("Unable to find a WineGLPixelFormat for iPixelFormat=%d\n", physDev->current_pf);
1601 else if(fmt->offscreenOnly)
1603 /* Offscreen formats can't be used with traditional WGL calls.
1604 * As has been verified on Windows GetPixelFormat doesn't fail but returns iPixelFormat=1. */
1605 TRACE("Returning iPixelFormat=1 for offscreen format: %d\n", fmt->iPixelFormat);
1609 TRACE("(%p): returns %d\n", physDev, physDev->current_pf);
1610 return physDev->current_pf;
1613 /* This function is the core of X11DRV_SetPixelFormat and X11DRV_SetPixelFormatWINE.
1614 * Both functions are the same except that X11DRV_SetPixelFormatWINE allows you to
1615 * set the pixel format multiple times. */
1616 static BOOL internal_SetPixelFormat(X11DRV_PDEVICE *physDev,
1618 const PIXELFORMATDESCRIPTOR *ppfd) {
1619 WineGLPixelFormat *fmt;
1623 /* SetPixelFormat is not allowed on the X root_window e.g. GetDC(0) */
1624 if(get_glxdrawable(physDev) == root_window)
1626 ERR("Invalid operation on root_window\n");
1630 /* Check if iPixelFormat is in our list of supported formats to see if it is supported. */
1631 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, FALSE /* Offscreen */, &value);
1633 ERR("Invalid iPixelFormat: %d\n", iPixelFormat);
1638 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1639 wine_tsx11_unlock();
1641 hwnd = WindowFromDC(physDev->hdc);
1643 if(!(value&GLX_WINDOW_BIT)) {
1644 WARN("Pixel format %d is not compatible for window rendering\n", iPixelFormat);
1648 if(!SendMessageW(hwnd, WM_X11DRV_SET_WIN_FORMAT, fmt->fmt_id, 0)) {
1649 ERR("Couldn't set format of the window, returning failure\n");
1653 else if(physDev->bitmap) {
1654 if(!(value&GLX_PIXMAP_BIT)) {
1655 WARN("Pixel format %d is not compatible for bitmap rendering\n", iPixelFormat);
1659 physDev->bitmap->glxpixmap = create_bitmap_glxpixmap(physDev, fmt);
1660 if(!physDev->bitmap->glxpixmap) {
1661 WARN("Couldn't create glxpixmap for pixel format %d\n", iPixelFormat);
1666 FIXME("called on a non-window, non-bitmap object?\n");
1669 physDev->current_pf = iPixelFormat;
1671 if (TRACE_ON(wgl)) {
1675 gl_test = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_FBCONFIG_ID, &value);
1677 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
1679 TRACE(" FBConfig have :\n");
1680 TRACE(" - FBCONFIG_ID 0x%x\n", value);
1681 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_VISUAL_ID, &value);
1682 TRACE(" - VISUAL_ID 0x%x\n", value);
1683 pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &value);
1684 TRACE(" - DRAWABLE_TYPE 0x%x\n", value);
1686 wine_tsx11_unlock();
1693 * X11DRV_SetPixelFormat
1695 * Set the pixel-format id used by this DC
1697 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
1699 const PIXELFORMATDESCRIPTOR *ppfd) {
1700 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
1702 if (!has_opengl()) return FALSE;
1704 if(physDev->current_pf) /* cannot change it if already set */
1705 return (physDev->current_pf == iPixelFormat);
1707 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
1711 * X11DRV_wglCopyContext
1713 * For OpenGL32 wglCopyContext.
1715 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
1716 Wine_GLContext *src = (Wine_GLContext*)hglrcSrc;
1717 Wine_GLContext *dst = (Wine_GLContext*)hglrcDst;
1719 TRACE("hglrcSrc: (%p), hglrcDst: (%p), mask: %#x\n", hglrcSrc, hglrcDst, mask);
1722 pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
1723 wine_tsx11_unlock();
1725 /* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
1730 * X11DRV_wglCreateContext
1732 * For OpenGL32 wglCreateContext.
1734 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev)
1736 Wine_GLContext *ret;
1737 WineGLPixelFormat *fmt;
1738 int hdcPF = physDev->current_pf;
1740 HDC hdc = physDev->hdc;
1742 TRACE("(%p)->(PF:%d)\n", hdc, hdcPF);
1744 if (!has_opengl()) return 0;
1746 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
1747 /* We can render using the iPixelFormat (1) of Wine's Main visual AND using some offscreen formats.
1748 * Note that standard WGL-calls don't recognize offscreen-only formats. For that reason pbuffers
1749 * use a sort of 'proxy' HDC (wglGetPbufferDCARB).
1750 * If this fails something is very wrong on the system. */
1752 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
1753 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
1758 ret = alloc_context();
1761 ret->has_been_current = FALSE;
1762 ret->sharing = FALSE;
1764 ret->vis = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
1765 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
1766 wine_tsx11_unlock();
1768 TRACE(" creating context %p (GL context creation delayed)\n", ret);
1773 * X11DRV_wglDeleteContext
1775 * For OpenGL32 wglDeleteContext.
1777 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc)
1779 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1781 TRACE("(%p)\n", hglrc);
1783 if (!has_opengl()) return 0;
1785 if (!is_valid_context(ctx))
1787 WARN("Error deleting context !\n");
1788 SetLastError(ERROR_INVALID_HANDLE);
1792 /* WGL doesn't allow deletion of a context which is current in another thread */
1793 if (ctx->tid != 0 && ctx->tid != GetCurrentThreadId())
1795 TRACE("Cannot delete context=%p because it is current in another thread.\n", ctx);
1799 /* WGL makes a context not current if it is active before deletion. GLX waits until the context is not current. */
1800 if (ctx == NtCurrentTeb()->glContext)
1801 wglMakeCurrent(ctx->hdc, NULL);
1806 pglXDestroyContext(gdi_display, ctx->ctx);
1807 wine_tsx11_unlock();
1814 * X11DRV_wglGetCurrentReadDCARB
1816 * For OpenGL32 wglGetCurrentReadDCARB.
1818 static HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void)
1821 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
1823 if (ctx) ret = ctx->read_hdc;
1825 TRACE(" returning %p (GL drawable %lu)\n", ret, ctx ? ctx->drawables[1] : 0);
1830 * X11DRV_wglGetProcAddress
1832 * For OpenGL32 wglGetProcAddress.
1834 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc)
1837 const WineGLExtension *ext;
1839 int padding = 32 - strlen(lpszProc);
1843 if (!has_opengl()) return NULL;
1845 /* Check the table of WGL extensions to see if we need to return a WGL extension
1846 * or a function pointer to a native OpenGL function. */
1847 if(strncmp(lpszProc, "wgl", 3) != 0) {
1848 return pglXGetProcAddressARB((const GLubyte*)lpszProc);
1850 TRACE("('%s'):%*s", lpszProc, padding, " ");
1851 for (i = 0; i < WineGLExtensionListSize; ++i) {
1852 ext = WineGLExtensionList[i];
1853 for (j = 0; ext->extEntryPoints[j].funcName; ++j) {
1854 if (strcmp(ext->extEntryPoints[j].funcName, lpszProc) == 0) {
1855 TRACE("(%p) - WineGL\n", ext->extEntryPoints[j].funcAddress);
1856 return ext->extEntryPoints[j].funcAddress;
1862 WARN("(%s) - not found\n", lpszProc);
1867 * X11DRV_wglMakeCurrent
1869 * For OpenGL32 wglMakeCurrent.
1871 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
1873 HDC hdc = physDev->hdc;
1874 DWORD type = GetObjectType(hdc);
1875 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1877 TRACE("(%p,%p)\n", hdc, hglrc);
1879 if (!has_opengl()) return FALSE;
1884 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1885 if (prev_ctx) prev_ctx->tid = 0;
1887 ret = pglXMakeCurrent(gdi_display, None, NULL);
1888 NtCurrentTeb()->glContext = NULL;
1890 else if (ctx->fmt->iPixelFormat != physDev->current_pf)
1892 WARN( "mismatched pixel format hdc %p %u ctx %p %u\n",
1893 hdc, physDev->current_pf, ctx, ctx->fmt->iPixelFormat );
1894 SetLastError( ERROR_INVALID_PIXEL_FORMAT );
1899 Drawable drawable = get_glxdrawable(physDev);
1900 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1901 if (prev_ctx) prev_ctx->tid = 0;
1903 /* The describe lines below are for debugging purposes only */
1904 if (TRACE_ON(wgl)) {
1905 describeDrawable(physDev);
1906 describeContext(ctx);
1909 TRACE(" make current for dis %p, drawable %p, ctx %p\n", gdi_display, (void*) drawable, ctx->ctx);
1910 ret = pglXMakeCurrent(gdi_display, drawable, ctx->ctx);
1911 NtCurrentTeb()->glContext = ctx;
1915 ctx->has_been_current = TRUE;
1916 ctx->tid = GetCurrentThreadId();
1918 ctx->read_hdc = hdc;
1919 ctx->drawables[0] = drawable;
1920 ctx->drawables[1] = drawable;
1921 ctx->refresh_drawables = FALSE;
1923 if (type == OBJ_MEMDC)
1925 ctx->do_escape = TRUE;
1926 pglDrawBuffer(GL_FRONT_LEFT);
1930 wine_tsx11_unlock();
1931 TRACE(" returning %s\n", (ret ? "True" : "False"));
1936 * X11DRV_wglMakeContextCurrentARB
1938 * For OpenGL32 wglMakeContextCurrentARB
1940 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* pDrawDev, X11DRV_PDEVICE* pReadDev, HGLRC hglrc)
1944 TRACE("(%p,%p,%p)\n", pDrawDev, pReadDev, hglrc);
1946 if (!has_opengl()) return 0;
1951 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1952 if (prev_ctx) prev_ctx->tid = 0;
1954 ret = pglXMakeCurrent(gdi_display, None, NULL);
1955 NtCurrentTeb()->glContext = NULL;
1959 if (NULL == pglXMakeContextCurrent) {
1962 Wine_GLContext *prev_ctx = NtCurrentTeb()->glContext;
1963 Wine_GLContext *ctx = (Wine_GLContext *) hglrc;
1964 Drawable d_draw = get_glxdrawable(pDrawDev);
1965 Drawable d_read = get_glxdrawable(pReadDev);
1967 if (prev_ctx) prev_ctx->tid = 0;
1969 ctx->has_been_current = TRUE;
1970 ctx->tid = GetCurrentThreadId();
1971 ctx->hdc = pDrawDev->hdc;
1972 ctx->read_hdc = pReadDev->hdc;
1973 ctx->drawables[0] = d_draw;
1974 ctx->drawables[1] = d_read;
1975 ctx->refresh_drawables = FALSE;
1976 ret = pglXMakeContextCurrent(gdi_display, d_draw, d_read, ctx->ctx);
1977 NtCurrentTeb()->glContext = ctx;
1980 wine_tsx11_unlock();
1982 TRACE(" returning %s\n", (ret ? "True" : "False"));
1987 * X11DRV_wglShareLists
1989 * For OpenGL32 wglShareLists.
1991 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
1992 Wine_GLContext *org = (Wine_GLContext *) hglrc1;
1993 Wine_GLContext *dest = (Wine_GLContext *) hglrc2;
1995 TRACE("(%p, %p)\n", org, dest);
1997 if (!has_opengl()) return FALSE;
1999 /* Sharing of display lists works differently in GLX and WGL. In case of GLX it is done
2000 * at context creation time but in case of WGL it is done using wglShareLists.
2001 * In the past we tried to emulate wglShareLists by delaying GLX context creation until
2002 * either a wglMakeCurrent or wglShareLists. This worked fine for most apps but it causes
2003 * issues for OpenGL 3 because there wglCreateContextAttribsARB can fail in a lot of cases,
2004 * so there delaying context creation doesn't work.
2006 * The new approach is to create a GLX context in wglCreateContext / wglCreateContextAttribsARB
2007 * and when a program requests sharing we recreate the destination context if it hasn't been made
2008 * current or when it hasn't shared display lists before.
2011 if((org->has_been_current && dest->has_been_current) || dest->has_been_current)
2013 ERR("Could not share display lists, one of the contexts has been current already !\n");
2016 else if(dest->sharing)
2018 ERR("Could not share display lists because hglrc2 has already shared lists before\n");
2023 if((GetObjectType(org->hdc) == OBJ_MEMDC) ^ (GetObjectType(dest->hdc) == OBJ_MEMDC))
2025 WARN("Attempting to share a context between a direct and indirect rendering context, expect issues!\n");
2029 describeContext(org);
2030 describeContext(dest);
2032 /* Re-create the GLX context and share display lists */
2033 pglXDestroyContext(gdi_display, dest->ctx);
2034 dest->ctx = create_glxcontext(gdi_display, dest, org->ctx);
2035 wine_tsx11_unlock();
2036 TRACE(" re-created an OpenGL context (%p) for Wine context %p sharing lists with OpenGL ctx %p\n", dest->ctx, dest, org->ctx);
2038 org->sharing = TRUE;
2039 dest->sharing = TRUE;
2045 static BOOL internal_wglUseFontBitmaps(HDC hdc, DWORD first, DWORD count, DWORD listBase, DWORD (WINAPI *GetGlyphOutline_ptr)(HDC,UINT,UINT,LPGLYPHMETRICS,DWORD,LPVOID,const MAT2*))
2047 /* We are running using client-side rendering fonts... */
2049 unsigned int glyph, size = 0;
2050 void *bitmap = NULL, *gl_bitmap = NULL;
2054 pglGetIntegerv(GL_UNPACK_ALIGNMENT, &org_alignment);
2055 pglPixelStorei(GL_UNPACK_ALIGNMENT, 4);
2056 wine_tsx11_unlock();
2058 for (glyph = first; glyph < first + count; glyph++) {
2059 static const MAT2 identity = { {0,1},{0,0},{0,0},{0,1} };
2060 unsigned int needed_size = GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, 0, NULL, &identity);
2061 unsigned int height, width_int;
2063 TRACE("Glyph : %3d / List : %d\n", glyph, listBase);
2064 if (needed_size == GDI_ERROR) {
2065 TRACE(" - needed size : %d (GDI_ERROR)\n", needed_size);
2068 TRACE(" - needed size : %d\n", needed_size);
2071 if (needed_size > size) {
2073 HeapFree(GetProcessHeap(), 0, bitmap);
2074 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2075 bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2076 gl_bitmap = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
2078 if (GetGlyphOutline_ptr(hdc, glyph, GGO_BITMAP, &gm, size, bitmap, &identity) == GDI_ERROR)
2080 if (TRACE_ON(wgl)) {
2081 unsigned int height, width, bitmask;
2082 unsigned char *bitmap_ = bitmap;
2084 TRACE(" - bbox : %d x %d\n", gm.gmBlackBoxX, gm.gmBlackBoxY);
2085 TRACE(" - origin : (%d , %d)\n", gm.gmptGlyphOrigin.x, gm.gmptGlyphOrigin.y);
2086 TRACE(" - increment : %d - %d\n", gm.gmCellIncX, gm.gmCellIncY);
2087 if (needed_size != 0) {
2088 TRACE(" - bitmap :\n");
2089 for (height = 0; height < gm.gmBlackBoxY; height++) {
2091 for (width = 0, bitmask = 0x80; width < gm.gmBlackBoxX; width++, bitmask >>= 1) {
2096 if (*bitmap_ & bitmask)
2101 bitmap_ += (4 - ((UINT_PTR)bitmap_ & 0x03));
2107 /* In OpenGL, the bitmap is drawn from the bottom to the top... So we need to invert the
2108 * glyph for it to be drawn properly.
2110 if (needed_size != 0) {
2111 width_int = (gm.gmBlackBoxX + 31) / 32;
2112 for (height = 0; height < gm.gmBlackBoxY; height++) {
2114 for (width = 0; width < width_int; width++) {
2115 ((int *) gl_bitmap)[(gm.gmBlackBoxY - height - 1) * width_int + width] =
2116 ((int *) bitmap)[height * width_int + width];
2122 pglNewList(listBase++, GL_COMPILE);
2123 if (needed_size != 0) {
2124 pglBitmap(gm.gmBlackBoxX, gm.gmBlackBoxY,
2125 0 - gm.gmptGlyphOrigin.x, (int) gm.gmBlackBoxY - gm.gmptGlyphOrigin.y,
2126 gm.gmCellIncX, gm.gmCellIncY,
2129 /* This is the case of 'empty' glyphs like the space character */
2130 pglBitmap(0, 0, 0, 0, gm.gmCellIncX, gm.gmCellIncY, NULL);
2133 wine_tsx11_unlock();
2137 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2138 wine_tsx11_unlock();
2140 HeapFree(GetProcessHeap(), 0, bitmap);
2141 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2146 pglPixelStorei(GL_UNPACK_ALIGNMENT, org_alignment);
2147 wine_tsx11_unlock();
2149 HeapFree(GetProcessHeap(), 0, bitmap);
2150 HeapFree(GetProcessHeap(), 0, gl_bitmap);
2155 * X11DRV_wglUseFontBitmapsA
2157 * For OpenGL32 wglUseFontBitmapsA.
2159 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2161 Font fid = physDev->font;
2163 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2165 if (!has_opengl()) return FALSE;
2168 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineA);
2172 /* I assume that the glyphs are at the same position for X and for Windows */
2173 pglXUseXFont(fid, first, count, listBase);
2174 wine_tsx11_unlock();
2179 * X11DRV_wglUseFontBitmapsW
2181 * For OpenGL32 wglUseFontBitmapsW.
2183 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
2185 Font fid = physDev->font;
2187 TRACE("(%p, %d, %d, %d) using font %ld\n", physDev->hdc, first, count, listBase, fid);
2189 if (!has_opengl()) return FALSE;
2192 return internal_wglUseFontBitmaps(physDev->hdc, first, count, listBase, GetGlyphOutlineW);
2195 WARN("Using the glX API for the WCHAR variant - some characters may come out incorrectly !\n");
2198 /* I assume that the glyphs are at the same position for X and for Windows */
2199 pglXUseXFont(fid, first, count, listBase);
2200 wine_tsx11_unlock();
2204 /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
2205 static void WINAPI X11DRV_wglGetIntegerv(GLenum pname, GLint* params)
2212 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2214 pglGetIntegerv(pname, params);
2216 * if we cannot find a Wine Context
2217 * we only have the default wine desktop context,
2218 * so if we have only a 24 depth say we have 32
2220 if (!ctx && *params == 24) {
2223 TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
2228 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2230 pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
2231 TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
2235 pglGetIntegerv(pname, params);
2238 wine_tsx11_unlock();
2241 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
2245 if (!physDev->gl_copy)
2248 w = physDev->dc_rect.right - physDev->dc_rect.left;
2249 h = physDev->dc_rect.bottom - physDev->dc_rect.top;
2251 if(w > 0 && h > 0) {
2252 Drawable src = physDev->pixmap;
2253 if(!src) src = physDev->gl_drawable;
2255 /* The GL drawable may be lagged behind if we don't flush first, so
2256 * flush the display make sure we copy up-to-date data */
2258 XFlush(gdi_display);
2259 XSetFunction(gdi_display, physDev->gc, GXcopy);
2260 XCopyArea(gdi_display, src, physDev->drawable, physDev->gc, 0, 0, w, h,
2261 physDev->dc_rect.left, physDev->dc_rect.top);
2262 wine_tsx11_unlock();
2267 static void WINAPI X11DRV_wglFinish(void)
2269 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2270 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2275 wine_tsx11_unlock();
2276 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2279 static void WINAPI X11DRV_wglFlush(void)
2281 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
2282 enum x11drv_escape_codes code = X11DRV_FLUSH_GL_DRAWABLE;
2287 wine_tsx11_unlock();
2288 if (ctx) ExtEscape(ctx->hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, 0, NULL );
2292 * X11DRV_wglCreateContextAttribsARB
2294 * WGL_ARB_create_context: wglCreateContextAttribsARB
2296 HGLRC CDECL X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE *physDev, HGLRC hShareContext, const int* attribList)
2298 Wine_GLContext *ret;
2299 WineGLPixelFormat *fmt;
2300 int hdcPF = physDev->current_pf;
2303 TRACE("(%p %p %p)\n", physDev, hShareContext, attribList);
2305 if (!has_opengl()) return 0;
2307 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, TRUE /* Offscreen */, &fmt_count);
2308 /* wglCreateContextAttribsARB supports ALL pixel formats, so also offscreen ones.
2309 * If this fails something is very wrong on the system. */
2312 ERR("Cannot get FB Config for iPixelFormat %d, expect problems!\n", hdcPF);
2313 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2318 ret = alloc_context();
2319 wine_tsx11_unlock();
2320 ret->hdc = physDev->hdc;
2322 ret->vis = NULL; /* glXCreateContextAttribsARB requires a fbconfig instead of a visual */
2323 ret->gl3_context = TRUE;
2325 ret->numAttribs = 0;
2328 int *pAttribList = (int*)attribList;
2329 int *pContextAttribList = &ret->attribList[0];
2330 /* attribList consists of pairs {token, value] terminated with 0 */
2331 while(pAttribList[0] != 0)
2333 TRACE("%#x %#x\n", pAttribList[0], pAttribList[1]);
2334 switch(pAttribList[0])
2336 case WGL_CONTEXT_MAJOR_VERSION_ARB:
2337 pContextAttribList[0] = GLX_CONTEXT_MAJOR_VERSION_ARB;
2338 pContextAttribList[1] = pAttribList[1];
2340 case WGL_CONTEXT_MINOR_VERSION_ARB:
2341 pContextAttribList[0] = GLX_CONTEXT_MINOR_VERSION_ARB;
2342 pContextAttribList[1] = pAttribList[1];
2344 case WGL_CONTEXT_LAYER_PLANE_ARB:
2346 case WGL_CONTEXT_FLAGS_ARB:
2347 pContextAttribList[0] = GLX_CONTEXT_FLAGS_ARB;
2348 pContextAttribList[1] = pAttribList[1];
2350 case WGL_CONTEXT_PROFILE_MASK_ARB:
2351 pContextAttribList[0] = GLX_CONTEXT_PROFILE_MASK_ARB;
2352 pContextAttribList[1] = pAttribList[1];
2355 ERR("Unhandled attribList pair: %#x %#x\n", pAttribList[0], pAttribList[1]);
2360 pContextAttribList += 2;
2365 X11DRV_expect_error(gdi_display, GLXErrorHandler, NULL);
2366 ret->ctx = create_glxcontext(gdi_display, ret, NULL);
2368 XSync(gdi_display, False);
2369 if(X11DRV_check_error() || !ret->ctx)
2371 /* In the future we should convert the GLX error to a win32 one here if needed */
2372 ERR("Context creation failed\n");
2374 wine_tsx11_unlock();
2378 wine_tsx11_unlock();
2379 TRACE(" creating context %p\n", ret);
2384 * X11DRV_wglGetExtensionsStringARB
2386 * WGL_ARB_extensions_string: wglGetExtensionsStringARB
2388 static const char * WINAPI X11DRV_wglGetExtensionsStringARB(HDC hdc) {
2389 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
2390 return WineGLInfo.wglExtensions;
2394 * X11DRV_wglCreatePbufferARB
2396 * WGL_ARB_pbuffer: wglCreatePbufferARB
2398 static HPBUFFERARB WINAPI X11DRV_wglCreatePbufferARB(HDC hdc, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList)
2400 Wine_GLPBuffer* object = NULL;
2401 WineGLPixelFormat *fmt = NULL;
2406 TRACE("(%p, %d, %d, %d, %p)\n", hdc, iPixelFormat, iWidth, iHeight, piAttribList);
2408 if (0 >= iPixelFormat) {
2409 ERR("(%p): unexpected iPixelFormat(%d) <= 0, returns NULL\n", hdc, iPixelFormat);
2410 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2411 return NULL; /* unexpected error */
2414 /* Convert the WGL pixelformat to a GLX format, if it fails then the format is invalid */
2415 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nCfgs);
2417 ERR("(%p): unexpected iPixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, iPixelFormat, nCfgs);
2418 SetLastError(ERROR_INVALID_PIXEL_FORMAT);
2419 goto create_failed; /* unexpected error */
2422 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLPBuffer));
2423 if (NULL == object) {
2424 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2425 goto create_failed; /* unexpected error */
2428 object->display = gdi_display;
2429 object->width = iWidth;
2430 object->height = iHeight;
2433 PUSH2(attribs, GLX_PBUFFER_WIDTH, iWidth);
2434 PUSH2(attribs, GLX_PBUFFER_HEIGHT, iHeight);
2435 while (piAttribList && 0 != *piAttribList) {
2437 switch (*piAttribList) {
2438 case WGL_PBUFFER_LARGEST_ARB: {
2440 attr_v = *piAttribList;
2441 TRACE("WGL_LARGEST_PBUFFER_ARB = %d\n", attr_v);
2442 PUSH2(attribs, GLX_LARGEST_PBUFFER, attr_v);
2446 case WGL_TEXTURE_FORMAT_ARB: {
2448 attr_v = *piAttribList;
2449 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_FORMAT_ARB as %x\n", attr_v);
2450 if (use_render_texture_ati) {
2453 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2454 case WGL_TEXTURE_RGB_ARB: type = GLX_TEXTURE_RGB_ATI; break ;
2455 case WGL_TEXTURE_RGBA_ARB: type = GLX_TEXTURE_RGBA_ATI; break ;
2457 SetLastError(ERROR_INVALID_DATA);
2460 object->use_render_texture = 1;
2461 PUSH2(attribs, GLX_TEXTURE_FORMAT_ATI, type);
2463 if (WGL_NO_TEXTURE_ARB == attr_v) {
2464 object->use_render_texture = 0;
2466 if (!use_render_texture_emulation) {
2467 SetLastError(ERROR_INVALID_DATA);
2471 case WGL_TEXTURE_RGB_ARB:
2472 object->use_render_texture = GL_RGB;
2473 object->texture_bpp = 3;
2474 object->texture_format = GL_RGB;
2475 object->texture_type = GL_UNSIGNED_BYTE;
2477 case WGL_TEXTURE_RGBA_ARB:
2478 object->use_render_texture = GL_RGBA;
2479 object->texture_bpp = 4;
2480 object->texture_format = GL_RGBA;
2481 object->texture_type = GL_UNSIGNED_BYTE;
2484 /* WGL_FLOAT_COMPONENTS_NV */
2485 case WGL_TEXTURE_FLOAT_R_NV:
2486 object->use_render_texture = GL_FLOAT_R_NV;
2487 object->texture_bpp = 4;
2488 object->texture_format = GL_RED;
2489 object->texture_type = GL_FLOAT;
2491 case WGL_TEXTURE_FLOAT_RG_NV:
2492 object->use_render_texture = GL_FLOAT_RG_NV;
2493 object->texture_bpp = 8;
2494 object->texture_format = GL_LUMINANCE_ALPHA;
2495 object->texture_type = GL_FLOAT;
2497 case WGL_TEXTURE_FLOAT_RGB_NV:
2498 object->use_render_texture = GL_FLOAT_RGB_NV;
2499 object->texture_bpp = 12;
2500 object->texture_format = GL_RGB;
2501 object->texture_type = GL_FLOAT;
2503 case WGL_TEXTURE_FLOAT_RGBA_NV:
2504 object->use_render_texture = GL_FLOAT_RGBA_NV;
2505 object->texture_bpp = 16;
2506 object->texture_format = GL_RGBA;
2507 object->texture_type = GL_FLOAT;
2510 ERR("Unknown texture format: %x\n", attr_v);
2511 SetLastError(ERROR_INVALID_DATA);
2519 case WGL_TEXTURE_TARGET_ARB: {
2521 attr_v = *piAttribList;
2522 TRACE("WGL_render_texture Attribute: WGL_TEXTURE_TARGET_ARB as %x\n", attr_v);
2523 if (use_render_texture_ati) {
2526 case WGL_NO_TEXTURE_ARB: type = GLX_NO_TEXTURE_ATI; break ;
2527 case WGL_TEXTURE_CUBE_MAP_ARB: type = GLX_TEXTURE_CUBE_MAP_ATI; break ;
2528 case WGL_TEXTURE_1D_ARB: type = GLX_TEXTURE_1D_ATI; break ;
2529 case WGL_TEXTURE_2D_ARB: type = GLX_TEXTURE_2D_ATI; break ;
2531 SetLastError(ERROR_INVALID_DATA);
2534 PUSH2(attribs, GLX_TEXTURE_TARGET_ATI, type);
2536 if (WGL_NO_TEXTURE_ARB == attr_v) {
2537 object->texture_target = 0;
2539 if (!use_render_texture_emulation) {
2540 SetLastError(ERROR_INVALID_DATA);
2544 case WGL_TEXTURE_CUBE_MAP_ARB: {
2545 if (iWidth != iHeight) {
2546 SetLastError(ERROR_INVALID_DATA);
2549 object->texture_target = GL_TEXTURE_CUBE_MAP;
2550 object->texture_bind_target = GL_TEXTURE_BINDING_CUBE_MAP;
2553 case WGL_TEXTURE_1D_ARB: {
2555 SetLastError(ERROR_INVALID_DATA);
2558 object->texture_target = GL_TEXTURE_1D;
2559 object->texture_bind_target = GL_TEXTURE_BINDING_1D;
2562 case WGL_TEXTURE_2D_ARB: {
2563 object->texture_target = GL_TEXTURE_2D;
2564 object->texture_bind_target = GL_TEXTURE_BINDING_2D;
2567 case WGL_TEXTURE_RECTANGLE_NV: {
2568 object->texture_target = GL_TEXTURE_RECTANGLE_NV;
2569 object->texture_bind_target = GL_TEXTURE_BINDING_RECTANGLE_NV;
2573 ERR("Unknown texture target: %x\n", attr_v);
2574 SetLastError(ERROR_INVALID_DATA);
2582 case WGL_MIPMAP_TEXTURE_ARB: {
2584 attr_v = *piAttribList;
2585 TRACE("WGL_render_texture Attribute: WGL_MIPMAP_TEXTURE_ARB as %x\n", attr_v);
2586 if (use_render_texture_ati) {
2587 PUSH2(attribs, GLX_MIPMAP_TEXTURE_ATI, attr_v);
2589 if (!use_render_texture_emulation) {
2590 SetLastError(ERROR_INVALID_DATA);
2600 PUSH1(attribs, None);
2602 object->drawable = pglXCreatePbuffer(gdi_display, fmt->fbconfig, attribs);
2603 wine_tsx11_unlock();
2604 TRACE("new Pbuffer drawable as %p\n", (void*) object->drawable);
2605 if (!object->drawable) {
2606 SetLastError(ERROR_NO_SYSTEM_RESOURCES);
2607 goto create_failed; /* unexpected error */
2609 TRACE("->(%p)\n", object);
2613 HeapFree(GetProcessHeap(), 0, object);
2614 TRACE("->(FAILED)\n");
2619 * X11DRV_wglDestroyPbufferARB
2621 * WGL_ARB_pbuffer: wglDestroyPbufferARB
2623 static GLboolean WINAPI X11DRV_wglDestroyPbufferARB(HPBUFFERARB hPbuffer)
2625 Wine_GLPBuffer* object = hPbuffer;
2626 TRACE("(%p)\n", hPbuffer);
2627 if (NULL == object) {
2628 SetLastError(ERROR_INVALID_HANDLE);
2632 pglXDestroyPbuffer(object->display, object->drawable);
2633 wine_tsx11_unlock();
2634 HeapFree(GetProcessHeap(), 0, object);
2639 * X11DRV_wglGetPbufferDCARB
2641 * WGL_ARB_pbuffer: wglGetPbufferDCARB
2642 * The function wglGetPbufferDCARB returns a device context for a pbuffer.
2643 * Gdi32 implements the part of this function which creates a device context.
2644 * This part associates the physDev with the X drawable of the pbuffer.
2646 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *physDev, HPBUFFERARB hPbuffer)
2648 Wine_GLPBuffer* object = hPbuffer;
2649 if (NULL == object) {
2650 SetLastError(ERROR_INVALID_HANDLE);
2654 /* The function wglGetPbufferDCARB returns a DC to which the pbuffer can be connected.
2655 * All formats in our pixelformat list are compatible with each other and the main drawable. */
2656 physDev->current_pf = object->fmt->iPixelFormat;
2657 physDev->drawable = object->drawable;
2658 SetRect( &physDev->drawable_rect, 0, 0, object->width, object->height );
2659 physDev->dc_rect = physDev->drawable_rect;
2661 TRACE("(%p)->(%p)\n", hPbuffer, physDev->hdc);
2662 return physDev->hdc;
2666 * X11DRV_wglQueryPbufferARB
2668 * WGL_ARB_pbuffer: wglQueryPbufferARB
2670 static GLboolean WINAPI X11DRV_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int *piValue)
2672 Wine_GLPBuffer* object = hPbuffer;
2673 TRACE("(%p, 0x%x, %p)\n", hPbuffer, iAttribute, piValue);
2674 if (NULL == object) {
2675 SetLastError(ERROR_INVALID_HANDLE);
2678 switch (iAttribute) {
2679 case WGL_PBUFFER_WIDTH_ARB:
2681 pglXQueryDrawable(object->display, object->drawable, GLX_WIDTH, (unsigned int*) piValue);
2682 wine_tsx11_unlock();
2684 case WGL_PBUFFER_HEIGHT_ARB:
2686 pglXQueryDrawable(object->display, object->drawable, GLX_HEIGHT, (unsigned int*) piValue);
2687 wine_tsx11_unlock();
2690 case WGL_PBUFFER_LOST_ARB:
2691 /* GLX Pbuffers cannot be lost by default. We can support this by
2692 * setting GLX_PRESERVED_CONTENTS to False and using glXSelectEvent
2693 * to receive pixel buffer clobber events, however that may or may
2694 * not give any benefit */
2695 *piValue = GL_FALSE;
2698 case WGL_TEXTURE_FORMAT_ARB:
2699 if (use_render_texture_ati) {
2701 int type = WGL_NO_TEXTURE_ARB;
2703 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_FORMAT_ATI, &tmp);
2704 wine_tsx11_unlock();
2706 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2707 case GLX_TEXTURE_RGB_ATI: type = WGL_TEXTURE_RGB_ARB; break ;
2708 case GLX_TEXTURE_RGBA_ATI: type = WGL_TEXTURE_RGBA_ARB; break ;
2712 if (!object->use_render_texture) {
2713 *piValue = WGL_NO_TEXTURE_ARB;
2715 if (!use_render_texture_emulation) {
2716 SetLastError(ERROR_INVALID_HANDLE);
2719 switch(object->use_render_texture) {
2721 *piValue = WGL_TEXTURE_RGB_ARB;
2724 *piValue = WGL_TEXTURE_RGBA_ARB;
2726 /* WGL_FLOAT_COMPONENTS_NV */
2728 *piValue = WGL_TEXTURE_FLOAT_R_NV;
2730 case GL_FLOAT_RG_NV:
2731 *piValue = WGL_TEXTURE_FLOAT_RG_NV;
2733 case GL_FLOAT_RGB_NV:
2734 *piValue = WGL_TEXTURE_FLOAT_RGB_NV;
2736 case GL_FLOAT_RGBA_NV:
2737 *piValue = WGL_TEXTURE_FLOAT_RGBA_NV;
2740 ERR("Unknown texture format: %x\n", object->use_render_texture);
2746 case WGL_TEXTURE_TARGET_ARB:
2747 if (use_render_texture_ati) {
2749 int type = WGL_NO_TEXTURE_ARB;
2751 pglXQueryDrawable(object->display, object->drawable, GLX_TEXTURE_TARGET_ATI, &tmp);
2752 wine_tsx11_unlock();
2754 case GLX_NO_TEXTURE_ATI: type = WGL_NO_TEXTURE_ARB; break ;
2755 case GLX_TEXTURE_CUBE_MAP_ATI: type = WGL_TEXTURE_CUBE_MAP_ARB; break ;
2756 case GLX_TEXTURE_1D_ATI: type = WGL_TEXTURE_1D_ARB; break ;
2757 case GLX_TEXTURE_2D_ATI: type = WGL_TEXTURE_2D_ARB; break ;
2761 if (!object->texture_target) {
2762 *piValue = WGL_NO_TEXTURE_ARB;
2764 if (!use_render_texture_emulation) {
2765 SetLastError(ERROR_INVALID_DATA);
2768 switch (object->texture_target) {
2769 case GL_TEXTURE_1D: *piValue = WGL_TEXTURE_1D_ARB; break;
2770 case GL_TEXTURE_2D: *piValue = WGL_TEXTURE_2D_ARB; break;
2771 case GL_TEXTURE_CUBE_MAP: *piValue = WGL_TEXTURE_CUBE_MAP_ARB; break;
2772 case GL_TEXTURE_RECTANGLE_NV: *piValue = WGL_TEXTURE_RECTANGLE_NV; break;
2778 case WGL_MIPMAP_TEXTURE_ARB:
2779 if (use_render_texture_ati) {
2781 pglXQueryDrawable(object->display, object->drawable, GLX_MIPMAP_TEXTURE_ATI, (unsigned int*) piValue);
2782 wine_tsx11_unlock();
2784 *piValue = GL_FALSE; /** don't support that */
2785 FIXME("unsupported WGL_ARB_render_texture attribute query for 0x%x\n", iAttribute);
2790 FIXME("unexpected attribute %x\n", iAttribute);
2798 * X11DRV_wglReleasePbufferDCARB
2800 * WGL_ARB_pbuffer: wglReleasePbufferDCARB
2802 static int WINAPI X11DRV_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hdc)
2804 TRACE("(%p, %p)\n", hPbuffer, hdc);
2805 return DeleteDC(hdc);
2809 * X11DRV_wglSetPbufferAttribARB
2811 * WGL_ARB_pbuffer: wglSetPbufferAttribARB
2813 static GLboolean WINAPI X11DRV_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int *piAttribList)
2815 Wine_GLPBuffer* object = hPbuffer;
2816 GLboolean ret = GL_FALSE;
2818 WARN("(%p, %p): alpha-testing, report any problem\n", hPbuffer, piAttribList);
2819 if (NULL == object) {
2820 SetLastError(ERROR_INVALID_HANDLE);
2823 if (!object->use_render_texture) {
2824 SetLastError(ERROR_INVALID_HANDLE);
2827 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
2830 if (NULL != pglXDrawableAttribATI) {
2831 if (use_render_texture_ati) {
2832 FIXME("Need conversion for GLX_ATI_render_texture\n");
2835 ret = pglXDrawableAttribATI(object->display, object->drawable, piAttribList);
2836 wine_tsx11_unlock();
2842 * X11DRV_wglChoosePixelFormatARB
2844 * WGL_ARB_pixel_format: wglChoosePixelFormatARB
2846 static GLboolean WINAPI X11DRV_wglChoosePixelFormatARB(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats)
2851 GLXFBConfig* cfgs = NULL;
2855 WineGLPixelFormat *fmt;
2861 TRACE("(%p, %p, %p, %d, %p, %p): hackish\n", hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats);
2862 if (NULL != pfAttribFList) {
2863 FIXME("unused pfAttribFList\n");
2866 nAttribs = ConvertAttribWGLtoGLX(piAttribIList, attribs, NULL);
2867 if (-1 == nAttribs) {
2868 WARN("Cannot convert WGL to GLX attributes\n");
2871 PUSH1(attribs, None);
2873 /* There is no 1:1 mapping between GLX and WGL formats because we duplicate some GLX formats for bitmap rendering (see get_formats).
2874 * Flags like PFD_SUPPORT_GDI, PFD_DRAW_TO_BITMAP and others are a property of the WineGLPixelFormat. We don't query these attributes
2875 * using glXChooseFBConfig but we filter the result of glXChooseFBConfig later on by passing a dwFlags to 'ConvertPixelFormatGLXtoWGL'. */
2876 for(i=0; piAttribIList[i] != 0; i+=2)
2878 switch(piAttribIList[i])
2880 case WGL_DRAW_TO_BITMAP_ARB:
2881 if(piAttribIList[i+1])
2882 dwFlags |= PFD_DRAW_TO_BITMAP;
2884 case WGL_ACCELERATION_ARB:
2885 switch(piAttribIList[i+1])
2887 case WGL_NO_ACCELERATION_ARB:
2888 dwFlags |= PFD_GENERIC_FORMAT;
2890 case WGL_GENERIC_ACCELERATION_ARB:
2891 dwFlags |= PFD_GENERIC_ACCELERATED;
2893 case WGL_FULL_ACCELERATION_ARB:
2898 case WGL_SUPPORT_GDI_ARB:
2899 if(piAttribIList[i+1])
2900 dwFlags |= PFD_SUPPORT_GDI;
2905 /* Search for FB configurations matching the requirements in attribs */
2907 cfgs = pglXChooseFBConfig(gdi_display, DefaultScreen(gdi_display), attribs, &nCfgs);
2909 wine_tsx11_unlock();
2910 WARN("Compatible Pixel Format not found\n");
2914 /* Loop through all matching formats and check if they are suitable.
2915 * Note that this function should at max return nMaxFormats different formats */
2916 for(run=0; run < 2; run++)
2918 for (it = 0; it < nCfgs; ++it) {
2919 gl_test = pglXGetFBConfigAttrib(gdi_display, cfgs[it], GLX_FBCONFIG_ID, &fmt_id);
2921 ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n");
2925 /* Search for the format in our list of compatible formats */
2926 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fmt_id, dwFlags);
2930 /* During the first run we only want onscreen formats and during the second only offscreen 'XOR' */
2931 if( ((run == 0) && fmt->offscreenOnly) || ((run == 1) && !fmt->offscreenOnly) )
2934 if(pfmt_it < nMaxFormats) {
2935 piFormats[pfmt_it] = fmt->iPixelFormat;
2936 TRACE("at %d/%d found FBCONFIG_ID 0x%x (%d)\n", it + 1, nCfgs, fmt_id, piFormats[pfmt_it]);
2942 *nNumFormats = pfmt_it;
2945 wine_tsx11_unlock();
2950 * X11DRV_wglGetPixelFormatAttribivARB
2952 * WGL_ARB_pixel_format: wglGetPixelFormatAttribivARB
2954 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues)
2957 WineGLPixelFormat *fmt = NULL;
2961 int nWGLFormats = 0;
2963 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues);
2965 if (0 < iLayerPlane) {
2966 FIXME("unsupported iLayerPlane(%d) > 0, returns FALSE\n", iLayerPlane);
2970 /* Convert the WGL pixelformat to a GLX one, if this fails then most likely the iPixelFormat isn't supported.
2971 * We don't have to fail yet as a program can specify an invalid iPixelFormat (lets say 0) if it wants to query
2972 * the number of supported WGL formats. Whether the iPixelFormat is valid is handled in the for-loop below. */
2973 fmt = ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, TRUE /* Offscreen */, &nWGLFormats);
2975 WARN("Unable to convert iPixelFormat %d to a GLX one!\n", iPixelFormat);
2979 for (i = 0; i < nAttributes; ++i) {
2980 const int curWGLAttr = piAttributes[i];
2981 TRACE("pAttr[%d] = %x\n", i, curWGLAttr);
2983 switch (curWGLAttr) {
2984 case WGL_NUMBER_PIXEL_FORMATS_ARB:
2985 piValues[i] = nWGLFormats;
2988 case WGL_SUPPORT_OPENGL_ARB:
2989 piValues[i] = GL_TRUE;
2992 case WGL_ACCELERATION_ARB:
2993 curGLXAttr = GLX_CONFIG_CAVEAT;
2994 if (!fmt) goto pix_error;
2995 if(fmt->dwFlags & PFD_GENERIC_FORMAT)
2996 piValues[i] = WGL_NO_ACCELERATION_ARB;
2997 else if(fmt->dwFlags & PFD_GENERIC_ACCELERATED)
2998 piValues[i] = WGL_GENERIC_ACCELERATION_ARB;
3000 piValues[i] = WGL_FULL_ACCELERATION_ARB;
3003 case WGL_TRANSPARENT_ARB:
3004 curGLXAttr = GLX_TRANSPARENT_TYPE;
3005 if (!fmt) goto pix_error;
3006 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3007 if (hTest) goto get_error;
3008 piValues[i] = GL_FALSE;
3009 if (GLX_NONE != tmp) piValues[i] = GL_TRUE;
3012 case WGL_PIXEL_TYPE_ARB:
3013 curGLXAttr = GLX_RENDER_TYPE;
3014 if (!fmt) goto pix_error;
3015 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3016 if (hTest) goto get_error;
3017 TRACE("WGL_PIXEL_TYPE_ARB: GLX_RENDER_TYPE = 0x%x\n", tmp);
3018 if (tmp & GLX_RGBA_BIT) { piValues[i] = WGL_TYPE_RGBA_ARB; }
3019 else if (tmp & GLX_COLOR_INDEX_BIT) { piValues[i] = WGL_TYPE_COLORINDEX_ARB; }
3020 else if (tmp & GLX_RGBA_FLOAT_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
3021 else if (tmp & GLX_RGBA_FLOAT_ATI_BIT) { piValues[i] = WGL_TYPE_RGBA_FLOAT_ATI; }
3022 else if (tmp & GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT) { piValues[i] = WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT; }
3024 ERR("unexpected RenderType(%x)\n", tmp);
3025 piValues[i] = WGL_TYPE_RGBA_ARB;
3029 case WGL_COLOR_BITS_ARB:
3030 curGLXAttr = GLX_BUFFER_SIZE;
3033 case WGL_BIND_TO_TEXTURE_RGB_ARB:
3034 if (use_render_texture_ati) {
3035 curGLXAttr = GLX_BIND_TO_TEXTURE_RGB_ATI;
3038 case WGL_BIND_TO_TEXTURE_RGBA_ARB:
3039 if (use_render_texture_ati) {
3040 curGLXAttr = GLX_BIND_TO_TEXTURE_RGBA_ATI;
3043 if (!use_render_texture_emulation) {
3044 piValues[i] = GL_FALSE;
3047 curGLXAttr = GLX_RENDER_TYPE;
3048 if (!fmt) goto pix_error;
3049 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, &tmp);
3050 if (hTest) goto get_error;
3051 if (GLX_COLOR_INDEX_BIT == tmp) {
3052 piValues[i] = GL_FALSE;
3055 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3056 if (hTest) goto get_error;
3057 piValues[i] = (tmp & GLX_PBUFFER_BIT) ? GL_TRUE : GL_FALSE;
3060 case WGL_BLUE_BITS_ARB:
3061 curGLXAttr = GLX_BLUE_SIZE;
3063 case WGL_RED_BITS_ARB:
3064 curGLXAttr = GLX_RED_SIZE;
3066 case WGL_GREEN_BITS_ARB:
3067 curGLXAttr = GLX_GREEN_SIZE;
3069 case WGL_ALPHA_BITS_ARB:
3070 curGLXAttr = GLX_ALPHA_SIZE;
3072 case WGL_DEPTH_BITS_ARB:
3073 curGLXAttr = GLX_DEPTH_SIZE;
3075 case WGL_STENCIL_BITS_ARB:
3076 curGLXAttr = GLX_STENCIL_SIZE;
3078 case WGL_DOUBLE_BUFFER_ARB:
3079 curGLXAttr = GLX_DOUBLEBUFFER;
3081 case WGL_STEREO_ARB:
3082 curGLXAttr = GLX_STEREO;
3084 case WGL_AUX_BUFFERS_ARB:
3085 curGLXAttr = GLX_AUX_BUFFERS;
3088 case WGL_SUPPORT_GDI_ARB:
3089 if (!fmt) goto pix_error;
3090 piValues[i] = (fmt->dwFlags & PFD_SUPPORT_GDI) ? TRUE : FALSE;
3093 case WGL_DRAW_TO_BITMAP_ARB:
3094 if (!fmt) goto pix_error;
3095 piValues[i] = (fmt->dwFlags & PFD_DRAW_TO_BITMAP) ? TRUE : FALSE;
3098 case WGL_DRAW_TO_WINDOW_ARB:
3099 case WGL_DRAW_TO_PBUFFER_ARB:
3100 if (!fmt) goto pix_error;
3101 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_DRAWABLE_TYPE, &tmp);
3102 if (hTest) goto get_error;
3103 if((curWGLAttr == WGL_DRAW_TO_WINDOW_ARB && (tmp&GLX_WINDOW_BIT)) ||
3104 (curWGLAttr == WGL_DRAW_TO_PBUFFER_ARB && (tmp&GLX_PBUFFER_BIT)))
3105 piValues[i] = GL_TRUE;
3107 piValues[i] = GL_FALSE;
3110 case WGL_SWAP_METHOD_ARB:
3111 /* For now return SWAP_EXCHANGE_ARB which is the best type of buffer switch available.
3112 * Later on we can also use GLX_OML_swap_method on drivers which support this. At this
3113 * point only ATI offers this.
3115 piValues[i] = WGL_SWAP_EXCHANGE_ARB;
3118 case WGL_PBUFFER_LARGEST_ARB:
3119 curGLXAttr = GLX_LARGEST_PBUFFER;
3122 case WGL_SAMPLE_BUFFERS_ARB:
3123 curGLXAttr = GLX_SAMPLE_BUFFERS_ARB;
3126 case WGL_SAMPLES_ARB:
3127 curGLXAttr = GLX_SAMPLES_ARB;
3130 case WGL_FLOAT_COMPONENTS_NV:
3131 curGLXAttr = GLX_FLOAT_COMPONENTS_NV;
3134 case WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT:
3135 curGLXAttr = GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT;
3138 case WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT:
3139 curGLXAttr = GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT;
3142 case WGL_ACCUM_RED_BITS_ARB:
3143 curGLXAttr = GLX_ACCUM_RED_SIZE;
3145 case WGL_ACCUM_GREEN_BITS_ARB:
3146 curGLXAttr = GLX_ACCUM_GREEN_SIZE;
3148 case WGL_ACCUM_BLUE_BITS_ARB:
3149 curGLXAttr = GLX_ACCUM_BLUE_SIZE;
3151 case WGL_ACCUM_ALPHA_BITS_ARB:
3152 curGLXAttr = GLX_ACCUM_ALPHA_SIZE;
3154 case WGL_ACCUM_BITS_ARB:
3155 if (!fmt) goto pix_error;
3156 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_RED_SIZE, &tmp);
3157 if (hTest) goto get_error;
3159 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_GREEN_SIZE, &tmp);
3160 if (hTest) goto get_error;
3162 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_BLUE_SIZE, &tmp);
3163 if (hTest) goto get_error;
3165 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, GLX_ACCUM_ALPHA_SIZE, &tmp);
3166 if (hTest) goto get_error;
3171 FIXME("unsupported %x WGL Attribute\n", curWGLAttr);
3174 /* Retrieve a GLX FBConfigAttrib when the attribute to query is valid and
3175 * iPixelFormat != 0. When iPixelFormat is 0 the only value which makes
3176 * sense to query is WGL_NUMBER_PIXEL_FORMATS_ARB.
3178 * TODO: properly test the behavior of wglGetPixelFormatAttrib*v on Windows
3179 * and check which options can work using iPixelFormat=0 and which not.
3180 * A problem would be that this function is an extension. This would
3181 * mean that the behavior could differ between different vendors (ATI, Nvidia, ..).
3183 if (0 != curGLXAttr && iPixelFormat != 0) {
3184 if (!fmt) goto pix_error;
3185 hTest = pglXGetFBConfigAttrib(gdi_display, fmt->fbconfig, curGLXAttr, piValues + i);
3186 if (hTest) goto get_error;
3189 piValues[i] = GL_FALSE;
3192 wine_tsx11_unlock();
3196 wine_tsx11_unlock();
3197 ERR("(%p): unexpected failure on GetFBConfigAttrib(%x) returns FALSE\n", hdc, curGLXAttr);
3201 wine_tsx11_unlock();
3202 ERR("(%p): unexpected iPixelFormat(%d) vs nFormats(%d), returns FALSE\n", hdc, iPixelFormat, nWGLFormats);
3207 * X11DRV_wglGetPixelFormatAttribfvARB
3209 * WGL_ARB_pixel_format: wglGetPixelFormatAttribfvARB
3211 static GLboolean WINAPI X11DRV_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues)
3217 TRACE("(%p, %d, %d, %d, %p, %p)\n", hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues);
3219 /* Allocate a temporary array to store integer values */
3220 attr = HeapAlloc(GetProcessHeap(), 0, nAttributes * sizeof(int));
3222 ERR("couldn't allocate %d array\n", nAttributes);
3226 /* Piggy-back on wglGetPixelFormatAttribivARB */
3227 ret = X11DRV_wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, attr);
3229 /* Convert integer values to float. Should also check for attributes
3230 that can give decimal values here */
3231 for (i=0; i<nAttributes;i++) {
3232 pfValues[i] = attr[i];
3236 HeapFree(GetProcessHeap(), 0, attr);
3241 * X11DRV_wglBindTexImageARB
3243 * WGL_ARB_render_texture: wglBindTexImageARB
3245 static GLboolean WINAPI X11DRV_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3247 Wine_GLPBuffer* object = hPbuffer;
3248 GLboolean ret = GL_FALSE;
3250 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3251 if (NULL == object) {
3252 SetLastError(ERROR_INVALID_HANDLE);
3255 if (!object->use_render_texture) {
3256 SetLastError(ERROR_INVALID_HANDLE);
3260 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3261 static int init = 0;
3262 int prev_binded_texture = 0;
3263 GLXContext prev_context;
3264 Drawable prev_drawable;
3265 GLXContext tmp_context;
3268 prev_context = pglXGetCurrentContext();
3269 prev_drawable = pglXGetCurrentDrawable();
3271 /* Our render_texture emulation is basic and lacks some features (1D/Cube support).
3272 This is mostly due to lack of demos/games using them. Further the use of glReadPixels
3273 isn't ideal performance wise but I wasn't able to get other ways working.
3276 init = 1; /* Only show the FIXME once for performance reasons */
3277 FIXME("partial stub!\n");
3280 TRACE("drawable=%p, context=%p\n", (void*)object->drawable, prev_context);
3281 tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
3283 pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
3285 /* Switch to our pbuffer */
3286 pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
3288 /* Make sure that the prev_binded_texture is set as the current texture state isn't shared between contexts.
3289 * After that upload the pbuffer texture data. */
3290 pglBindTexture(object->texture_target, prev_binded_texture);
3291 pglCopyTexImage2D(object->texture_target, 0, object->use_render_texture, 0, 0, object->width, object->height, 0);
3293 /* Switch back to the original drawable and upload the pbuffer-texture */
3294 pglXMakeCurrent(object->display, prev_drawable, prev_context);
3295 pglXDestroyContext(gdi_display, tmp_context);
3296 wine_tsx11_unlock();
3300 if (NULL != pglXBindTexImageATI) {
3305 case WGL_FRONT_LEFT_ARB:
3306 buffer = GLX_FRONT_LEFT_ATI;
3308 case WGL_FRONT_RIGHT_ARB:
3309 buffer = GLX_FRONT_RIGHT_ATI;
3311 case WGL_BACK_LEFT_ARB:
3312 buffer = GLX_BACK_LEFT_ATI;
3314 case WGL_BACK_RIGHT_ARB:
3315 buffer = GLX_BACK_RIGHT_ATI;
3318 ERR("Unknown iBuffer=%#x\n", iBuffer);
3322 /* In the sample 'ogl_offscreen_rendering_3' from codesampler.net I get garbage on the screen.
3323 * I'm not sure if that's a bug in the ATI extension or in the program. I think that the program
3324 * expected a single buffering format since it didn't ask for double buffering. A buffer swap
3325 * fixed the program. I don't know what the correct behavior is. On the other hand that demo
3326 * works fine using our pbuffer emulation path.
3329 ret = pglXBindTexImageATI(object->display, object->drawable, buffer);
3330 wine_tsx11_unlock();
3336 * X11DRV_wglReleaseTexImageARB
3338 * WGL_ARB_render_texture: wglReleaseTexImageARB
3340 static GLboolean WINAPI X11DRV_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer)
3342 Wine_GLPBuffer* object = hPbuffer;
3343 GLboolean ret = GL_FALSE;
3345 TRACE("(%p, %d)\n", hPbuffer, iBuffer);
3346 if (NULL == object) {
3347 SetLastError(ERROR_INVALID_HANDLE);
3350 if (!object->use_render_texture) {
3351 SetLastError(ERROR_INVALID_HANDLE);
3354 if (!use_render_texture_ati && 1 == use_render_texture_emulation) {
3357 if (NULL != pglXReleaseTexImageATI) {
3362 case WGL_FRONT_LEFT_ARB:
3363 buffer = GLX_FRONT_LEFT_ATI;
3365 case WGL_FRONT_RIGHT_ARB:
3366 buffer = GLX_FRONT_RIGHT_ATI;
3368 case WGL_BACK_LEFT_ARB:
3369 buffer = GLX_BACK_LEFT_ATI;
3371 case WGL_BACK_RIGHT_ARB:
3372 buffer = GLX_BACK_RIGHT_ATI;
3375 ERR("Unknown iBuffer=%#x\n", iBuffer);
3379 ret = pglXReleaseTexImageATI(object->display, object->drawable, buffer);
3380 wine_tsx11_unlock();
3386 * X11DRV_wglGetExtensionsStringEXT
3388 * WGL_EXT_extensions_string: wglGetExtensionsStringEXT
3390 static const char * WINAPI X11DRV_wglGetExtensionsStringEXT(void) {
3391 TRACE("() returning \"%s\"\n", WineGLInfo.wglExtensions);
3392 return WineGLInfo.wglExtensions;
3396 * X11DRV_wglGetSwapIntervalEXT
3398 * WGL_EXT_swap_control: wglGetSwapIntervalEXT
3400 static int WINAPI X11DRV_wglGetSwapIntervalEXT(VOID) {
3401 FIXME("(),stub!\n");
3402 return swap_interval;
3406 * X11DRV_wglSwapIntervalEXT
3408 * WGL_EXT_swap_control: wglSwapIntervalEXT
3410 static BOOL WINAPI X11DRV_wglSwapIntervalEXT(int interval) {
3413 TRACE("(%d)\n", interval);
3414 swap_interval = interval;
3415 if (NULL != pglXSwapIntervalSGI) {
3417 ret = !pglXSwapIntervalSGI(interval);
3418 wine_tsx11_unlock();
3420 else WARN("(): GLX_SGI_swap_control extension seems not supported\n");
3425 * X11DRV_wglAllocateMemoryNV
3427 * WGL_NV_vertex_array_range: wglAllocateMemoryNV
3429 static void* WINAPI X11DRV_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {
3431 TRACE("(%d, %f, %f, %f)\n", size, readfreq, writefreq, priority );
3433 if (pglXAllocateMemoryNV)
3436 ret = pglXAllocateMemoryNV(size, readfreq, writefreq, priority);
3437 wine_tsx11_unlock();
3443 * X11DRV_wglFreeMemoryNV
3445 * WGL_NV_vertex_array_range: wglFreeMemoryNV
3447 static void WINAPI X11DRV_wglFreeMemoryNV(GLvoid* pointer) {
3448 TRACE("(%p)\n", pointer);
3449 if (pglXFreeMemoryNV == NULL)
3453 pglXFreeMemoryNV(pointer);
3454 wine_tsx11_unlock();
3458 * X11DRV_wglSetPixelFormatWINE
3460 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
3461 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
3463 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
3465 TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd);
3467 if (!has_opengl()) return FALSE;
3469 if (physDev->current_pf == iPixelFormat) return TRUE;
3471 /* Relay to the core SetPixelFormat */
3472 TRACE("Changing iPixelFormat from %d to %d\n", physDev->current_pf, iPixelFormat);
3473 return internal_SetPixelFormat(physDev, iPixelFormat, ppfd);
3477 * glxRequireVersion (internal)
3479 * Check if the supported GLX version matches requiredVersion.
3481 static BOOL glxRequireVersion(int requiredVersion)
3483 /* Both requiredVersion and glXVersion[1] contains the minor GLX version */
3484 if(requiredVersion <= WineGLInfo.glxVersion[1])
3490 static BOOL glxRequireExtension(const char *requiredExtension)
3492 if (strstr(WineGLInfo.glxExtensions, requiredExtension) == NULL) {
3499 static void register_extension_string(const char *ext)
3501 if (WineGLInfo.wglExtensions[0])
3502 strcat(WineGLInfo.wglExtensions, " ");
3503 strcat(WineGLInfo.wglExtensions, ext);
3505 TRACE("'%s'\n", ext);
3508 static BOOL register_extension(const WineGLExtension * ext)
3512 assert( WineGLExtensionListSize < MAX_EXTENSIONS );
3513 WineGLExtensionList[WineGLExtensionListSize++] = ext;
3515 register_extension_string(ext->extName);
3517 for (i = 0; ext->extEntryPoints[i].funcName; ++i)
3518 TRACE(" - '%s'\n", ext->extEntryPoints[i].funcName);
3523 static const WineGLExtension WGL_internal_functions =
3527 { "wglGetIntegerv", X11DRV_wglGetIntegerv },
3528 { "wglFinish", X11DRV_wglFinish },
3529 { "wglFlush", X11DRV_wglFlush },
3534 static const WineGLExtension WGL_ARB_create_context =
3536 "WGL_ARB_create_context",
3538 { "wglCreateContextAttribsARB", X11DRV_wglCreateContextAttribsARB },
3542 static const WineGLExtension WGL_ARB_extensions_string =
3544 "WGL_ARB_extensions_string",
3546 { "wglGetExtensionsStringARB", X11DRV_wglGetExtensionsStringARB },
3550 static const WineGLExtension WGL_ARB_make_current_read =
3552 "WGL_ARB_make_current_read",
3554 { "wglGetCurrentReadDCARB", X11DRV_wglGetCurrentReadDCARB },
3555 { "wglMakeContextCurrentARB", X11DRV_wglMakeContextCurrentARB },
3559 static const WineGLExtension WGL_ARB_multisample =
3561 "WGL_ARB_multisample",
3564 static const WineGLExtension WGL_ARB_pbuffer =
3568 { "wglCreatePbufferARB", X11DRV_wglCreatePbufferARB },
3569 { "wglDestroyPbufferARB", X11DRV_wglDestroyPbufferARB },
3570 { "wglGetPbufferDCARB", X11DRV_wglGetPbufferDCARB },
3571 { "wglQueryPbufferARB", X11DRV_wglQueryPbufferARB },
3572 { "wglReleasePbufferDCARB", X11DRV_wglReleasePbufferDCARB },
3573 { "wglSetPbufferAttribARB", X11DRV_wglSetPbufferAttribARB },
3577 static const WineGLExtension WGL_ARB_pixel_format =
3579 "WGL_ARB_pixel_format",
3581 { "wglChoosePixelFormatARB", X11DRV_wglChoosePixelFormatARB },
3582 { "wglGetPixelFormatAttribfvARB", X11DRV_wglGetPixelFormatAttribfvARB },
3583 { "wglGetPixelFormatAttribivARB", X11DRV_wglGetPixelFormatAttribivARB },
3587 static const WineGLExtension WGL_ARB_render_texture =
3589 "WGL_ARB_render_texture",
3591 { "wglBindTexImageARB", X11DRV_wglBindTexImageARB },
3592 { "wglReleaseTexImageARB", X11DRV_wglReleaseTexImageARB },
3596 static const WineGLExtension WGL_EXT_extensions_string =
3598 "WGL_EXT_extensions_string",
3600 { "wglGetExtensionsStringEXT", X11DRV_wglGetExtensionsStringEXT },
3604 static const WineGLExtension WGL_EXT_swap_control =
3606 "WGL_EXT_swap_control",
3608 { "wglSwapIntervalEXT", X11DRV_wglSwapIntervalEXT },
3609 { "wglGetSwapIntervalEXT", X11DRV_wglGetSwapIntervalEXT },
3613 static const WineGLExtension WGL_NV_vertex_array_range =
3615 "WGL_NV_vertex_array_range",
3617 { "wglAllocateMemoryNV", X11DRV_wglAllocateMemoryNV },
3618 { "wglFreeMemoryNV", X11DRV_wglFreeMemoryNV },
3622 static const WineGLExtension WGL_WINE_pixel_format_passthrough =
3624 "WGL_WINE_pixel_format_passthrough",
3626 { "wglSetPixelFormatWINE", X11DRV_wglSetPixelFormatWINE },
3631 * X11DRV_WineGL_LoadExtensions
3633 static void X11DRV_WineGL_LoadExtensions(void)
3635 WineGLInfo.wglExtensions[0] = 0;
3637 /* Load Wine internal functions */
3638 register_extension(&WGL_internal_functions);
3640 /* ARB Extensions */
3642 if(glxRequireExtension("GLX_ARB_create_context"))
3644 register_extension(&WGL_ARB_create_context);
3646 if(glxRequireExtension("GLX_ARB_create_context_profile"))
3647 register_extension_string("WGL_ARB_create_context_profile");
3650 if(glxRequireExtension("GLX_ARB_fbconfig_float"))
3652 register_extension_string("WGL_ARB_pixel_format_float");
3653 register_extension_string("WGL_ATI_pixel_format_float");
3656 register_extension(&WGL_ARB_extensions_string);
3658 if (glxRequireVersion(3))
3659 register_extension(&WGL_ARB_make_current_read);
3661 if (glxRequireExtension("GLX_ARB_multisample"))
3662 register_extension(&WGL_ARB_multisample);
3664 /* In general pbuffer functionality requires support in the X-server. The functionality is
3665 * available either when the GLX_SGIX_pbuffer is present or when the GLX server version is 1.3.
3666 * All display drivers except for Nvidia's use the GLX module from Xfree86/Xorg which only
3667 * supports GLX 1.2. The endresult is that only Nvidia's drivers support pbuffers.
3669 * The only other drive which has pbuffer support is Ati's FGLRX driver. They provide clientside GLX 1.3 support
3670 * without support in the X-server (which other Mesa based drivers require).
3672 * Support pbuffers when the GLX version is 1.3 and GLX_SGIX_pbuffer is available. Further pbuffers can
3673 * also be supported when GLX_ATI_render_texture is available. This extension depends on pbuffers, so when it
3674 * is available pbuffers must be available too. */
3675 if ( (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer")) || glxRequireExtension("GLX_ATI_render_texture"))
3676 register_extension(&WGL_ARB_pbuffer);
3678 register_extension(&WGL_ARB_pixel_format);
3680 /* Support WGL_ARB_render_texture when there's support or pbuffer based emulation */
3681 if (glxRequireExtension("GLX_ATI_render_texture") ||
3682 glxRequireExtension("GLX_ARB_render_texture") ||
3683 (glxRequireVersion(3) && glxRequireExtension("GLX_SGIX_pbuffer") && use_render_texture_emulation))
3685 register_extension(&WGL_ARB_render_texture);
3687 /* The WGL version of GLX_NV_float_buffer requires render_texture */
3688 if(glxRequireExtension("GLX_NV_float_buffer"))
3689 register_extension_string("WGL_NV_float_buffer");
3691 /* Again there's no GLX equivalent for this extension, so depend on the required GL extension */
3692 if(strstr(WineGLInfo.glExtensions, "GL_NV_texture_rectangle") != NULL)
3693 register_extension_string("WGL_NV_texture_rectangle");
3696 /* EXT Extensions */
3698 register_extension(&WGL_EXT_extensions_string);
3700 /* Load this extension even when it isn't backed by a GLX extension because it is has been around for ages.
3701 * Games like Call of Duty and K.O.T.O.R. rely on it. Further our emulation is good enough. */
3702 register_extension(&WGL_EXT_swap_control);
3704 if(glxRequireExtension("GLX_EXT_framebuffer_sRGB"))
3705 register_extension_string("WGL_EXT_framebuffer_sRGB");
3707 if(glxRequireExtension("GLX_EXT_fbconfig_packed_float"))
3708 register_extension_string("WGL_EXT_pixel_format_packed_float");
3710 /* The OpenGL extension GL_NV_vertex_array_range adds wgl/glX functions which aren't exported as 'real' wgl/glX extensions. */
3711 if(strstr(WineGLInfo.glExtensions, "GL_NV_vertex_array_range") != NULL)
3712 register_extension(&WGL_NV_vertex_array_range);
3714 /* WINE-specific WGL Extensions */
3716 /* In WineD3D we need the ability to set the pixel format more than once (e.g. after a device reset).
3717 * The default wglSetPixelFormat doesn't allow this, so add our own which allows it.
3719 register_extension(&WGL_WINE_pixel_format_passthrough);
3723 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
3729 if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap)
3730 ret = physDev->drawable; /* PBuffer */
3732 ret = physDev->bitmap->glxpixmap;
3734 else if(physDev->gl_drawable)
3735 ret = physDev->gl_drawable;
3737 ret = physDev->drawable;
3741 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
3744 pglXDestroyGLXPixmap(display, glxpixmap);
3745 wine_tsx11_unlock();
3750 * X11DRV_SwapBuffers
3752 * Swap the buffers of this DC
3754 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev)
3756 GLXDrawable drawable;
3757 Wine_GLContext *ctx = NtCurrentTeb()->glContext;
3759 if (!has_opengl()) return FALSE;
3761 TRACE("(%p)\n", physDev);
3763 drawable = get_glxdrawable(physDev);
3767 if(physDev->pixmap) {
3768 if(pglXCopySubBufferMESA) {
3769 int w = physDev->dc_rect.right - physDev->dc_rect.left;
3770 int h = physDev->dc_rect.bottom - physDev->dc_rect.top;
3772 /* (glX)SwapBuffers has an implicit glFlush effect, however
3773 * GLX_MESA_copy_sub_buffer doesn't. Make sure GL is flushed before
3777 pglXCopySubBufferMESA(gdi_display, drawable, 0, 0, w, h);
3780 pglXSwapBuffers(gdi_display, drawable);
3783 pglXSwapBuffers(gdi_display, drawable);
3785 flush_gl_drawable(physDev);
3786 wine_tsx11_unlock();
3791 static long prev_time, start_time;
3792 static unsigned long frames, frames_total;
3794 DWORD time = GetTickCount();
3797 /* every 1.5 seconds */
3798 if (time - prev_time > 1500) {
3799 TRACE_(fps)("@ approx %.2ffps, total %.2ffps\n",
3800 1000.0*frames/(time - prev_time), 1000.0*frames_total/(time - start_time));
3803 if(start_time == 0) start_time = time;
3810 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
3812 WineGLPixelFormat *fmt;
3815 fmt = ConvertPixelFormatGLXtoWGL(gdi_display, fbconfig_id, 0 /* no flags */);
3820 ret = pglXGetVisualFromFBConfig(gdi_display, fmt->fbconfig);
3821 wine_tsx11_unlock();
3825 #else /* no OpenGL includes */
3827 void X11DRV_OpenGL_Cleanup(void)
3831 static inline void opengl_error(void)
3834 if (!warned++) ERR("No OpenGL support compiled in.\n");
3837 int pixelformat_from_fbconfig_id(XID fbconfig_id)
3842 void mark_drawable_dirty(Drawable old, Drawable new)
3846 void flush_gl_drawable(X11DRV_PDEVICE *physDev)
3850 Drawable create_glxpixmap(Display *display, XVisualInfo *vis, Pixmap parent)
3855 /***********************************************************************
3856 * ChoosePixelFormat (X11DRV.@)
3858 int CDECL X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev,
3859 const PIXELFORMATDESCRIPTOR *ppfd) {
3864 /***********************************************************************
3865 * DescribePixelFormat (X11DRV.@)
3867 int CDECL X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev,
3870 PIXELFORMATDESCRIPTOR *ppfd) {
3875 /***********************************************************************
3876 * GetPixelFormat (X11DRV.@)
3878 int CDECL X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) {
3883 /***********************************************************************
3884 * SetPixelFormat (X11DRV.@)
3886 BOOL CDECL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev,
3888 const PIXELFORMATDESCRIPTOR *ppfd) {
3893 /***********************************************************************
3894 * SwapBuffers (X11DRV.@)
3896 BOOL CDECL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) {
3902 * X11DRV_wglCopyContext
3904 * For OpenGL32 wglCopyContext.
3906 BOOL CDECL X11DRV_wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask) {
3912 * X11DRV_wglCreateContext
3914 * For OpenGL32 wglCreateContext.
3916 HGLRC CDECL X11DRV_wglCreateContext(X11DRV_PDEVICE *physDev) {
3922 * X11DRV_wglCreateContextAttribsARB
3924 * WGL_ARB_create_context: wglCreateContextAttribsARB
3926 HGLRC CDECL X11DRV_wglCreateContextAttribsARB(X11DRV_PDEVICE *physDev, HGLRC hShareContext, const int* attribList)
3933 * X11DRV_wglDeleteContext
3935 * For OpenGL32 wglDeleteContext.
3937 BOOL CDECL X11DRV_wglDeleteContext(HGLRC hglrc) {
3943 * X11DRV_wglGetProcAddress
3945 * For OpenGL32 wglGetProcAddress.
3947 PROC CDECL X11DRV_wglGetProcAddress(LPCSTR lpszProc) {
3952 HDC CDECL X11DRV_wglGetPbufferDCARB(X11DRV_PDEVICE *hDevice, void *hPbuffer)
3958 BOOL CDECL X11DRV_wglMakeContextCurrentARB(X11DRV_PDEVICE* hDrawDev, X11DRV_PDEVICE* hReadDev, HGLRC hglrc) {
3964 * X11DRV_wglMakeCurrent
3966 * For OpenGL32 wglMakeCurrent.
3968 BOOL CDECL X11DRV_wglMakeCurrent(X11DRV_PDEVICE *physDev, HGLRC hglrc) {
3974 * X11DRV_wglShareLists
3976 * For OpenGL32 wglShareLists.
3978 BOOL CDECL X11DRV_wglShareLists(HGLRC hglrc1, HGLRC hglrc2) {
3984 * X11DRV_wglUseFontBitmapsA
3986 * For OpenGL32 wglUseFontBitmapsA.
3988 BOOL CDECL X11DRV_wglUseFontBitmapsA(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
3995 * X11DRV_wglUseFontBitmapsW
3997 * For OpenGL32 wglUseFontBitmapsW.
3999 BOOL CDECL X11DRV_wglUseFontBitmapsW(X11DRV_PDEVICE *physDev, DWORD first, DWORD count, DWORD listBase)
4006 * X11DRV_wglSetPixelFormatWINE
4008 * WGL_WINE_pixel_format_passthrough: wglSetPixelFormatWINE
4009 * This is a WINE-specific wglSetPixelFormat which can set the pixel format multiple times.
4011 BOOL CDECL X11DRV_wglSetPixelFormatWINE(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd)
4017 Drawable get_glxdrawable(X11DRV_PDEVICE *physDev)
4022 BOOL destroy_glxpixmap(Display *display, XID glxpixmap)
4027 XVisualInfo *visual_from_fbconfig_id( XID fbconfig_id )
4032 #endif /* defined(SONAME_LIBGL) */