2 * IDirect3DStateBlock9 implementation
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2002-2003 Jason Edmeades
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DStateBlock9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DStateBlock9)) {
34 IUnknown_AddRef(iface);
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
44 static ULONG WINAPI IDirect3DStateBlock9Impl_AddRef(LPDIRECT3DSTATEBLOCK9 iface) {
45 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
53 static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface) {
54 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
60 EnterCriticalSection(&d3d9_cs);
61 IWineD3DStateBlock_Release(This->wineD3DStateBlock);
62 LeaveCriticalSection(&d3d9_cs);
63 IUnknown_Release(This->parentDevice);
64 HeapFree(GetProcessHeap(), 0, This);
69 /* IDirect3DStateBlock9 Interface follow: */
70 static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 iface, IDirect3DDevice9** ppDevice) {
71 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
73 TRACE("(%p) Relay\n", This);
75 EnterCriticalSection(&d3d9_cs);
76 hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
77 LeaveCriticalSection(&d3d9_cs);
81 static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 iface) {
82 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
84 TRACE("(%p) Relay\n", This);
86 EnterCriticalSection(&d3d9_cs);
87 hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
88 LeaveCriticalSection(&d3d9_cs);
92 static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface) {
93 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface;
95 TRACE("(%p) Relay\n", This);
97 EnterCriticalSection(&d3d9_cs);
98 hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
99 LeaveCriticalSection(&d3d9_cs);
104 static const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl =
107 IDirect3DStateBlock9Impl_QueryInterface,
108 IDirect3DStateBlock9Impl_AddRef,
109 IDirect3DStateBlock9Impl_Release,
110 /* IDirect3DStateBlock9 */
111 IDirect3DStateBlock9Impl_GetDevice,
112 IDirect3DStateBlock9Impl_Capture,
113 IDirect3DStateBlock9Impl_Apply
117 /* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */
118 HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppStateBlock) {
119 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
120 IDirect3DStateBlock9Impl* object;
121 HRESULT hrc = D3D_OK;
123 TRACE("(%p) Relay\n", This);
125 if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
126 Type != D3DSBT_VERTEXSTATE ) {
127 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
128 return D3DERR_INVALIDCALL;
131 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock9Impl));
132 if (NULL == object) return E_OUTOFMEMORY;
133 object->lpVtbl = &Direct3DStateBlock9_Vtbl;
136 EnterCriticalSection(&d3d9_cs);
137 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
138 LeaveCriticalSection(&d3d9_cs);
140 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
141 HeapFree(GetProcessHeap(), 0, object);
143 IUnknown_AddRef(iface);
144 object->parentDevice = iface;
145 *ppStateBlock = (IDirect3DStateBlock9*)object;
146 TRACE("(%p) : Created stateblock %p\n", This, object);
148 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
152 HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface) {
153 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
155 TRACE("(%p) Relay\n", This);
157 EnterCriticalSection(&d3d9_cs);
158 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
159 LeaveCriticalSection(&d3d9_cs);
163 HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB) {
164 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
166 IWineD3DStateBlock* wineD3DStateBlock;
167 IDirect3DStateBlock9Impl* object;
169 TRACE("(%p) Relay\n", This);
171 /* Tell wineD3D to endstatablock before anything else (in case we run out
172 * of memory later and cause locking problems)
174 EnterCriticalSection(&d3d9_cs);
175 hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock);
176 LeaveCriticalSection(&d3d9_cs);
178 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
181 /* allocate a new IDirectD3DStateBlock */
182 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock9Impl));
183 if (!object) return E_OUTOFMEMORY;
185 object->lpVtbl = &Direct3DStateBlock9_Vtbl;
186 object->wineD3DStateBlock = wineD3DStateBlock;
188 IUnknown_AddRef(iface);
189 object->parentDevice = iface;
190 *ppSB=(IDirect3DStateBlock9*)object;
191 TRACE("(%p)Returning %p %p\n", This, *ppSB, wineD3DStateBlock);