d3dx9_36/tests: Check the correct return value.
[wine] / dlls / d3dx9_36 / tests / shader.c
1 /*
2  * Copyright 2008 Luis Busquets
3  * Copyright 2011 Travis Athougies
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19
20 #include "wine/test.h"
21 #include "d3dx9.h"
22
23 static const DWORD simple_vs[] = {
24     0xfffe0101,                                                             /* vs_1_1                       */
25     0x0000001f, 0x80000000, 0x900f0000,                                     /* dcl_position0 v0             */
26     0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000,                         /* dp4 oPos.x, v0, c0           */
27     0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001,                         /* dp4 oPos.y, v0, c1           */
28     0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002,                         /* dp4 oPos.z, v0, c2           */
29     0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003,                         /* dp4 oPos.w, v0, c3           */
30     0x0000ffff};                                                            /* END                          */
31
32 static const DWORD simple_ps[] = {
33     0xffff0101,                                                             /* ps_1_1                       */
34     0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */
35     0x00000042, 0xb00f0000,                                                 /* tex t0                       */
36     0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000,                         /* dp3 r0, c1, c0               */
37     0x00000005, 0x800f0000, 0x90e40000, 0x80e40000,                         /* mul r0, v0, r0               */
38     0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000,                         /* mul r0, t0, r0               */
39     0x0000ffff};                                                            /* END                          */
40
41 #define FCC_TEXT MAKEFOURCC('T','E','X','T')
42 #define FCC_CTAB MAKEFOURCC('C','T','A','B')
43
44 static const DWORD shader_with_ctab[] = {
45     0xfffe0300,                                                             /* vs_3_0                       */
46     0x0002fffe, FCC_TEXT,   0x00000000,                                     /* TEXT comment                 */
47     0x0008fffe, FCC_CTAB,   0x0000001c, 0x00000010, 0xfffe0300, 0x00000000, /* CTAB comment                 */
48                 0x00000000, 0x00000000, 0x00000000,
49     0x0004fffe, FCC_TEXT,   0x00000000, 0x00000000, 0x00000000,             /* TEXT comment                 */
50     0x0000ffff};                                                            /* END                          */
51
52 static const DWORD shader_with_invalid_ctab[] = {
53     0xfffe0300,                                                             /* vs_3_0                       */
54     0x0005fffe, FCC_CTAB,                                                   /* CTAB comment                 */
55                 0x0000001c, 0x000000a9, 0xfffe0300,
56                 0x00000000, 0x00000000,
57     0x0000ffff};                                                            /* END                          */
58
59 static const DWORD shader_with_ctab_constants[] = {
60     0xfffe0300,                                                             /* vs_3_0                       */
61     0x002efffe, FCC_CTAB,                                                   /* CTAB comment                 */
62     0x0000001c, 0x000000a4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header                       */
63     0x0000009c,
64     0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000,             /* Constant 1 desc              */
65     0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000,             /* Constant 2 desc              */
66     0x00000090, 0x00040002, 0x00000003, 0x00000080, 0x00000000,             /* Constant 3 desc              */
67     0x736e6f43, 0x746e6174, 0xabab0031,                                     /* Constant 1 name string       */
68     0x00030001, 0x00040001, 0x00000001, 0x00000000,                         /* Constant 1 type desc         */
69     0x736e6f43, 0x746e6174, 0xabab0032,                                     /* Constant 2 name string       */
70     0x00030003, 0x00040004, 0x00000001, 0x00000000,                         /* Constant 2 & 3 type desc     */
71     0x736e6f43, 0x746e6174, 0xabab0033,                                     /* Constant 3 name string       */
72     0x335f7376, 0xab00305f,                                                 /* Target name string           */
73     0x656e6957, 0x6f727020, 0x7463656a, 0xababab00,                         /* Creator name string          */
74     0x0000ffff};                                                            /* END                          */
75
76 static const DWORD ctab_basic[] = {
77     0xfffe0300,                                                             /* vs_3_0                       */
78     0x0040fffe, FCC_CTAB,                                                   /* CTAB comment                 */
79     0x0000001c, 0x000000ec, 0xfffe0300, 0x00000005, 0x0000001c, 0x20008100, /* Header                       */
80     0x000000e4,
81     0x00000080, 0x00060002, 0x00000001, 0x00000084, 0x00000000,             /* Constant 1 desc (f)          */
82     0x00000094, 0x00070002, 0x00000001, 0x00000098, 0x00000000,             /* Constant 2 desc (f4)         */
83     0x000000A8, 0x00040002, 0x00000001, 0x000000AC, 0x00000000,             /* Constant 3 desc (i)          */
84     0x000000BC, 0x00050002, 0x00000001, 0x000000C0, 0x00000000,             /* Constant 4 desc (i4)         */
85     0x000000D0, 0x00000002, 0x00000004, 0x000000D4, 0x00000000,             /* Constant 5 desc (mvp)        */
86     0xabab0066, 0x00030000, 0x00010001, 0x00000001, 0x00000000,             /* Constant 1 name/type desc    */
87     0xab003466, 0x00030001, 0x00040001, 0x00000001, 0x00000000,             /* Constant 2 name/type desc    */
88     0xabab0069, 0x00020000, 0x00010001, 0x00000001, 0x00000000,             /* Constant 3 name/type desc    */
89     0xab003469, 0x00020001, 0x00040001, 0x00000001, 0x00000000,             /* Constant 4 name/type desc    */
90     0x0070766d, 0x00030003, 0x00040004, 0x00000001, 0x00000000,             /* Constant 5 name/type desc    */
91     0x335f7376, 0xab00305f,                                                 /* Target name string           */
92     0x656e6957, 0x6f727020, 0x7463656a, 0xababab00,                         /* Creator name string          */
93     0x0000ffff};                                                            /* END                          */
94
95 static const D3DXCONSTANT_DESC ctab_basic_expected[] = {
96     {"mvp", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, 0},
97     {"i",   D3DXRS_FLOAT4, 4, 1, D3DXPC_SCALAR,         D3DXPT_INT,   1, 1, 1, 0,  4, 0},
98     {"i4",  D3DXRS_FLOAT4, 5, 1, D3DXPC_VECTOR,         D3DXPT_INT,   1, 4, 1, 0, 16, 0},
99     {"f",   D3DXRS_FLOAT4, 6, 1, D3DXPC_SCALAR,         D3DXPT_FLOAT, 1, 1, 1, 0,  4, 0},
100     {"f4",  D3DXRS_FLOAT4, 7, 1, D3DXPC_VECTOR,         D3DXPT_FLOAT, 1, 4, 1, 0, 16, 0}};
101
102 static const DWORD ctab_matrices[] = {
103     0xfffe0300,                                                             /* vs_3_0                       */
104     0x0032fffe, FCC_CTAB,                                                   /* CTAB comment                 */
105     0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header                       */
106     0x000000ac,
107     0x00000058, 0x00070002, 0x00000001, 0x00000064, 0x00000000,             /* Constant 1 desc (fmatrix3x1) */
108     0x00000074, 0x00000002, 0x00000004, 0x00000080, 0x00000000,             /* Constant 2 desc (fmatrix4x4) */
109     0x00000090, 0x00040002, 0x00000003, 0x0000009c, 0x00000000,             /* Constant 3 desc (imatrix2x3) */
110     0x74616D66, 0x33786972, 0xab003178,                                     /* Constant 1 name              */
111     0x00030003, 0x00010003, 0x00000001, 0x00000000,                         /* Constant 1 type desc         */
112     0x74616D66, 0x34786972, 0xab003478,                                     /* Constant 2 name              */
113     0x00030003, 0x00040004, 0x00000001, 0x00000000,                         /* Constant 2 type desc         */
114     0x74616D69, 0x32786972, 0xab003378,                                     /* Constant 3 name              */
115     0x00020002, 0x00030002, 0x00000001, 0x00000000,                         /* Constant 3 type desc         */
116     0x335f7376, 0xab00305f,                                                 /* Target name string           */
117     0x656e6957, 0x6f727020, 0x7463656a, 0xababab00,                         /* Creator name string          */
118     0x0000ffff};                                                            /* END                          */
119
120 static const D3DXCONSTANT_DESC ctab_matrices_expected[] = {
121     {"fmatrix4x4", D3DXRS_FLOAT4, 0, 4, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4, 1, 0, 64, 0},
122     {"imatrix2x3", D3DXRS_FLOAT4, 4, 3, D3DXPC_MATRIX_ROWS,    D3DXPT_INT,   2, 3, 1, 0, 24, 0},
123     {"fmatrix3x1", D3DXRS_FLOAT4, 7, 1, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 1, 1, 0, 12, 0}};
124
125 static const DWORD ctab_arrays[] = {
126     0xfffe0300,                                                             /* vs_3_0                       */
127     0x0052fffe, FCC_CTAB,                                                   /* CTAB comment                 */
128     0x0000001c, 0x0000013c, 0xfffe0300, 0x00000006, 0x0000001c, 0x20008100, /* Header                       */
129     0x00000134,
130     0x00000094, 0x000E0002, 0x00000002, 0x0000009c, 0x00000000,             /* Constant 1 desc (barray)     */
131     0x000000ac, 0x00100002, 0x00000002, 0x000000b8, 0x00000000,             /* Constant 2 desc (bvecarray)  */
132     0x000000c8, 0x00080002, 0x00000004, 0x000000d0, 0x00000000,             /* Constant 3 desc (farray)     */
133     0x000000e0, 0x00000002, 0x00000008, 0x000000ec, 0x00000000,             /* Constant 4 desc (fmtxarray)  */
134     0x000000fc, 0x000C0002, 0x00000002, 0x00000108, 0x00000000,             /* Constant 5 desc (fvecarray)  */
135     0x00000118, 0x00120002, 0x00000001, 0x00000124, 0x00000000,             /* Constant 6 desc (ivecarray)  */
136     0x72726162, 0xab007961,                                                 /* Constant 1 name              */
137     0x00010000, 0x00010001, 0x00000002, 0x00000000,                         /* Constant 1 type desc         */
138     0x63657662, 0x61727261, 0xabab0079,                                     /* Constant 2 name              */
139     0x00010001, 0x00030001, 0x00000003, 0x00000000,                         /* Constant 2 type desc         */
140     0x72726166, 0xab007961,                                                 /* Constant 3 name              */
141     0x00030000, 0x00010001, 0x00000004, 0x00000000,                         /* constant 3 type desc         */
142     0x78746d66, 0x61727261, 0xabab0079,                                     /* Constant 4 name              */
143     0x00030002, 0x00040004, 0x00000002, 0x00000000,                         /* Constant 4 type desc         */
144     0x63657666, 0x61727261, 0xabab0079,                                     /* Constant 5 name              */
145     0x00030001, 0x00040001, 0x00000002, 0x00000000,                         /* Constant 5 type desc         */
146     0x63657669, 0x61727261, 0xabab0079,                                     /* Constant 6 name              */
147     0x00020001, 0x00040001, 0x00000001, 0x00000000,                         /* Constant 6 type desc         */
148     0x335f7376, 0xab00305f,                                                 /* Target name string           */
149     0x656e6957, 0x6f727020, 0x7463656a, 0xababab00,                         /* Creator name string          */
150     0x0000ffff};                                                            /* END                          */
151
152 static const D3DXCONSTANT_DESC ctab_arrays_expected[] = {
153     {"fmtxarray", D3DXRS_FLOAT4,  0, 8, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 128, 0},
154     {"farray",    D3DXRS_FLOAT4,  8, 4, D3DXPC_SCALAR,      D3DXPT_FLOAT, 1, 1, 4, 0,  16, 0},
155     {"fvecarray", D3DXRS_FLOAT4, 12, 2, D3DXPC_VECTOR,      D3DXPT_FLOAT, 1, 4, 2, 0,  32, 0},
156     {"barray",    D3DXRS_FLOAT4, 14, 2, D3DXPC_SCALAR,      D3DXPT_BOOL,  1, 1, 2, 0,   8, 0},
157     {"bvecarray", D3DXRS_FLOAT4, 16, 2, D3DXPC_VECTOR,      D3DXPT_BOOL,  1, 3, 3, 0,  36, 0},
158     {"ivecarray", D3DXRS_FLOAT4, 18, 1, D3DXPC_VECTOR,      D3DXPT_INT,   1, 4, 1, 0,  16, 0}};
159
160 static const DWORD ctab_samplers[] = {
161     0xfffe0300,                                                             /* vs_3_0                        */
162     0x0032fffe, FCC_CTAB,                                                   /* CTAB comment                  */
163     0x0000001c, 0x000000b4, 0xfffe0300, 0x00000003, 0x0000001c, 0x20008100, /* Header                        */
164     0x000000ac,
165     0x00000058, 0x00020002, 0x00000001, 0x00000064, 0x00000000,             /* Constant 1 desc (notsampler)  */
166     0x00000074, 0x00000003, 0x00000001, 0x00000080, 0x00000000,             /* Constant 2 desc (sampler1)    */
167     0x00000090, 0x00030003, 0x00000001, 0x0000009c, 0x00000000,             /* Constant 3 desc (sampler2)    */
168     0x73746f6e, 0x6c706d61, 0xab007265,                                     /* Constant 1 name               */
169     0x00030001, 0x00040001, 0x00000001, 0x00000000,                         /* Constant 1 type desc          */
170     0x706d6173, 0x3172656c, 0xababab00,                                     /* Constant 2 name               */
171     0x000c0004, 0x00010001, 0x00000001, 0x00000000,                         /* Constant 2 type desc          */
172     0x706d6173, 0x3272656c, 0xababab00,                                     /* Constant 3 name               */
173     0x000d0004, 0x00010001, 0x00000001, 0x00000000,                         /* Constant 3 type desc          */
174     0x335f7376, 0xab00305f,                                                 /* Target name string            */
175     0x656e6957, 0x6f727020, 0x7463656a, 0xababab00,                         /* Creator name string           */
176     0x0000ffff};                                                            /* END                           */
177
178 static const D3DXCONSTANT_DESC ctab_samplers_expected[] = {
179     {"sampler1",   D3DXRS_SAMPLER, 0, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER2D, 1, 1, 1, 0, 4,  0},
180     {"sampler2",   D3DXRS_SAMPLER, 3, 1, D3DXPC_OBJECT, D3DXPT_SAMPLER3D, 1, 1, 1, 0, 4,  0},
181     {"notsampler", D3DXRS_FLOAT4,  2, 1, D3DXPC_VECTOR, D3DXPT_FLOAT,     1, 4, 1, 0, 16, 0}};
182
183 static void test_get_shader_size(void)
184 {
185     UINT shader_size, expected;
186
187     shader_size = D3DXGetShaderSize(simple_vs);
188     expected = sizeof(simple_vs);
189     ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
190
191     shader_size = D3DXGetShaderSize(simple_ps);
192     expected = sizeof(simple_ps);
193     ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected);
194
195     shader_size = D3DXGetShaderSize(NULL);
196     ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size);
197 }
198
199 static void test_get_shader_version(void)
200 {
201     DWORD shader_version;
202
203     shader_version = D3DXGetShaderVersion(simple_vs);
204     ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
205             shader_version, D3DVS_VERSION(1, 1));
206
207     shader_version = D3DXGetShaderVersion(simple_ps);
208     ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n",
209             shader_version, D3DPS_VERSION(1, 1));
210
211     shader_version = D3DXGetShaderVersion(NULL);
212     ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version);
213 }
214
215 static void test_find_shader_comment(void)
216 {
217     HRESULT hr;
218     LPCVOID data = (LPVOID)0xdeadbeef;
219     UINT size = 100;
220
221     hr = D3DXFindShaderComment(NULL, MAKEFOURCC('C','T','A','B'), &data, &size);
222     ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
223     ok(!data, "Got %p, expected NULL\n", data);
224     ok(!size, "Got %u, expected 0\n", size);
225
226     hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), NULL, &size);
227     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
228     ok(size == 28, "Got %u, expected 28\n", size);
229
230     hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, NULL);
231     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
232     ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
233
234     hr = D3DXFindShaderComment(shader_with_ctab, 0, &data, &size);
235     ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
236     ok(!data, "Got %p, expected NULL\n", data);
237     ok(!size, "Got %u, expected 0\n", size);
238
239     hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('X','X','X','X'), &data, &size);
240     ok(hr == S_FALSE, "Got result %x, expected 1 (S_FALSE)\n", hr);
241     ok(!data, "Got %p, expected NULL\n", data);
242     ok(!size, "Got %u, expected 0\n", size);
243
244     hr = D3DXFindShaderComment(shader_with_ctab, MAKEFOURCC('C','T','A','B'), &data, &size);
245     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
246     ok(data == (LPCVOID)(shader_with_ctab + 6), "Got result %p, expected %p\n", data, shader_with_ctab + 6);
247     ok(size == 28, "Got result %d, expected 28\n", size);
248 }
249
250 static void test_get_shader_constant_table_ex(void)
251 {
252     LPD3DXCONSTANTTABLE constant_table = NULL;
253     HRESULT hr;
254     LPVOID data;
255     DWORD size;
256     D3DXCONSTANTTABLE_DESC desc;
257
258     hr = D3DXGetShaderConstantTableEx(NULL, 0, &constant_table);
259     ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
260
261     /* No CTAB data */
262     hr = D3DXGetShaderConstantTableEx(simple_ps, 0, &constant_table);
263     ok(hr == D3DXERR_INVALIDDATA, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
264
265     /* With invalid CTAB data */
266     hr = D3DXGetShaderConstantTableEx(shader_with_invalid_ctab, 0, &constant_table);
267     ok(hr == D3DXERR_INVALIDDATA || broken(hr == D3D_OK), /* winxp 64-bit, w2k3 64-bit */
268        "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, D3DXERR_INVALIDDATA);
269     if (constant_table) ID3DXConstantTable_Release(constant_table);
270
271     hr = D3DXGetShaderConstantTableEx(shader_with_ctab, 0, &constant_table);
272     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
273
274     if (constant_table)
275     {
276         size = ID3DXConstantTable_GetBufferSize(constant_table);
277         ok(size == 28, "Got result %x, expected 28\n", size);
278
279         data = ID3DXConstantTable_GetBufferPointer(constant_table);
280         ok(!memcmp(data, shader_with_ctab + 6, size), "Retrieved wrong CTAB data\n");
281
282         hr = ID3DXConstantTable_GetDesc(constant_table, NULL);
283         ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
284
285         hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
286         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
287         ok(desc.Creator == (LPCSTR)data + 0x10, "Got result %p, expected %p\n", desc.Creator, (LPCSTR)data + 0x10);
288         ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
289         ok(desc.Constants == 0, "Got result %x, expected 0\n", desc.Constants);
290
291         ID3DXConstantTable_Release(constant_table);
292     }
293
294     hr = D3DXGetShaderConstantTableEx(shader_with_ctab_constants, 0, &constant_table);
295     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
296
297     if (SUCCEEDED(hr))
298     {
299         D3DXHANDLE constant;
300         D3DXCONSTANT_DESC constant_desc;
301         D3DXCONSTANT_DESC constant_desc_save;
302         UINT nb;
303
304         /* Test GetDesc */
305         hr = ID3DXConstantTable_GetDesc(constant_table, &desc);
306         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
307         ok(!strcmp(desc.Creator, "Wine project"), "Got result '%s', expected 'Wine project'\n", desc.Creator);
308         ok(desc.Version == D3DVS_VERSION(3, 0), "Got result %x, expected %x\n", desc.Version, D3DVS_VERSION(3, 0));
309         ok(desc.Constants == 3, "Got result %x, expected 3\n", desc.Constants);
310
311         /* Test GetConstant */
312         constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
313         ok(constant != NULL, "No constant found\n");
314         hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
315         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
316         ok(!strcmp(constant_desc.Name, "Constant1"), "Got result '%s', expected 'Constant1'\n",
317             constant_desc.Name);
318         ok(constant_desc.Class == D3DXPC_VECTOR, "Got result %x, expected %u (D3DXPC_VECTOR)\n",
319             constant_desc.Class, D3DXPC_VECTOR);
320         ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
321             constant_desc.Type, D3DXPT_FLOAT);
322         ok(constant_desc.Rows == 1, "Got result %x, expected 1\n", constant_desc.Rows);
323         ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
324
325         constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 1);
326         ok(constant != NULL, "No constant found\n");
327         hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
328         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
329         ok(!strcmp(constant_desc.Name, "Constant2"), "Got result '%s', expected 'Constant2'\n",
330             constant_desc.Name);
331         ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
332             constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
333         ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
334             constant_desc.Type, D3DXPT_FLOAT);
335         ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
336         ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
337
338         constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 2);
339         ok(constant != NULL, "No constant found\n");
340         hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
341         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
342         ok(!strcmp(constant_desc.Name, "Constant3"), "Got result '%s', expected 'Constant3'\n",
343             constant_desc.Name);
344         ok(constant_desc.Class == D3DXPC_MATRIX_COLUMNS, "Got result %x, expected %u (D3DXPC_MATRIX_COLUMNS)\n",
345             constant_desc.Class, D3DXPC_MATRIX_COLUMNS);
346         ok(constant_desc.Type == D3DXPT_FLOAT, "Got result %x, expected %u (D3DXPT_FLOAT)\n",
347             constant_desc.Type, D3DXPT_FLOAT);
348         ok(constant_desc.Rows == 4, "Got result %x, expected 1\n", constant_desc.Rows);
349         ok(constant_desc.Columns == 4, "Got result %x, expected 4\n", constant_desc.Columns);
350         constant_desc_save = constant_desc; /* For GetConstantDesc test */
351
352         constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 3);
353         ok(constant == NULL, "Got result %p, expected NULL\n", constant);
354
355         /* Test GetConstantByName */
356         constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant unknown");
357         ok(constant == NULL, "Got result %p, expected NULL\n", constant);
358         constant = ID3DXConstantTable_GetConstantByName(constant_table, NULL, "Constant3");
359         ok(constant != NULL, "No constant found\n");
360         hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, &nb);
361         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
362         ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
363
364         /* Test GetConstantDesc */
365         constant = ID3DXConstantTable_GetConstant(constant_table, NULL, 0);
366         ok(constant != NULL, "No constant found\n");
367         hr = ID3DXConstantTable_GetConstantDesc(constant_table, NULL, &constant_desc, &nb);
368         ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
369         hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, NULL, &nb);
370         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
371         hr = ID3DXConstantTable_GetConstantDesc(constant_table, constant, &constant_desc, NULL);
372         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
373         hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant unknow", &constant_desc, &nb);
374         ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
375         hr = ID3DXConstantTable_GetConstantDesc(constant_table, "Constant3", &constant_desc, &nb);
376         ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
377         ok(!memcmp(&constant_desc, &constant_desc_save, sizeof(D3DXCONSTANT_DESC)), "Got different constant data\n");
378
379         ID3DXConstantTable_Release(constant_table);
380     }
381 }
382
383 static void test_constant_table(const char *test_name, const DWORD *ctable_fn,
384         const D3DXCONSTANT_DESC *expecteds, UINT count)
385 {
386     UINT i;
387     ID3DXConstantTable *ctable;
388
389     HRESULT res;
390
391     /* Get the constant table from the shader itself */
392     res = D3DXGetShaderConstantTable(ctable_fn, &ctable);
393     ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on %s: got %08x\n", test_name, res);
394
395     for (i = 0; i < count; i++)
396     {
397         const D3DXCONSTANT_DESC *expected = &expecteds[i];
398         D3DXHANDLE const_handle;
399         D3DXCONSTANT_DESC actual;
400         UINT pCount = 1;
401
402         const_handle = ID3DXConstantTable_GetConstantByName(ctable, NULL, expected->Name);
403
404         res = ID3DXConstantTable_GetConstantDesc(ctable, const_handle, &actual, &pCount);
405         ok(SUCCEEDED(res), "%s in %s: ID3DXConstantTable_GetConstantDesc returned %08x\n", expected->Name,
406                 test_name, res);
407         ok(pCount == 1, "%s in %s: Got more or less descriptions: %d\n", expected->Name, test_name, pCount);
408
409         ok(strcmp(actual.Name, expected->Name) == 0,
410            "%s in %s: Got different names: Got %s, expected %s\n", expected->Name,
411            test_name, actual.Name, expected->Name);
412         ok(actual.RegisterSet == expected->RegisterSet,
413            "%s in %s: Got different register sets: Got %d, expected %d\n",
414            expected->Name, test_name, actual.RegisterSet, expected->RegisterSet);
415         ok(actual.RegisterIndex == expected->RegisterIndex,
416            "%s in %s: Got different register indices: Got %d, expected %d\n",
417            expected->Name, test_name, actual.RegisterIndex, expected->RegisterIndex);
418         ok(actual.RegisterCount == expected->RegisterCount,
419            "%s in %s: Got different register counts: Got %d, expected %d\n",
420            expected->Name, test_name, actual.RegisterCount, expected->RegisterCount);
421         ok(actual.Class == expected->Class,
422            "%s in %s: Got different classes: Got %d, expected %d\n", expected->Name,
423            test_name, actual.Class, expected->Class);
424         ok(actual.Type == expected->Type,
425            "%s in %s: Got different types: Got %d, expected %d\n", expected->Name,
426            test_name, actual.Type, expected->Type);
427         ok(actual.Rows == expected->Rows && actual.Columns == expected->Columns,
428            "%s in %s: Got different dimensions: Got (%d, %d), expected (%d, %d)\n",
429            expected->Name, test_name, actual.Rows, actual.Columns, expected->Rows,
430            expected->Columns);
431         ok(actual.Elements == expected->Elements,
432            "%s in %s: Got different element count: Got %d, expected %d\n",
433            expected->Name, test_name, actual.Elements, expected->Elements);
434         ok(actual.StructMembers == expected->StructMembers,
435            "%s in %s: Got different struct member count: Got %d, expected %d\n",
436            expected->Name, test_name, actual.StructMembers, expected->StructMembers);
437         ok(actual.Bytes == expected->Bytes,
438            "%s in %s: Got different byte count: Got %d, expected %d\n",
439            expected->Name, test_name, actual.Bytes, expected->Bytes);
440     }
441
442     /* Finally, release the constant table */
443     ID3DXConstantTable_Release(ctable);
444 }
445
446 static void test_constant_tables(void)
447 {
448     test_constant_table("test_basic", ctab_basic, ctab_basic_expected,
449             sizeof(ctab_basic_expected)/sizeof(*ctab_basic_expected));
450     test_constant_table("test_matrices", ctab_matrices, ctab_matrices_expected,
451             sizeof(ctab_matrices_expected)/sizeof(*ctab_matrices_expected));
452     test_constant_table("test_arrays", ctab_arrays, ctab_arrays_expected,
453             sizeof(ctab_arrays_expected)/sizeof(*ctab_arrays_expected));
454     test_constant_table("test_samplers", ctab_samplers, ctab_samplers_expected,
455             sizeof(ctab_samplers_expected)/sizeof(*ctab_samplers_expected));
456 }
457
458 static void test_setting_basic_table(IDirect3DDevice9 *device)
459 {
460     static const D3DXMATRIX mvp = {{{
461         0.514f, 0.626f, 0.804f, 0.786f,
462         0.238f, 0.956f, 0.374f, 0.483f,
463         0.109f, 0.586f, 0.900f, 0.255f,
464         0.898f, 0.411f, 0.932f, 0.275f}}};
465     static const D3DXVECTOR4 f4 = {0.350f, 0.526f, 0.925f, 0.021f};
466     static const float f = 0.12543f;
467     static const int i = 321;
468
469     ID3DXConstantTable *ctable;
470
471     HRESULT res;
472     float out[16];
473     ULONG refcnt;
474
475     /* Get the constant table from the shader itself */
476     res = D3DXGetShaderConstantTable(ctab_basic, &ctable);
477     ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
478
479     /* Set constants */
480     res = ID3DXConstantTable_SetMatrix(ctable, device, "mvp", &mvp);
481     ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed on variable mvp: got 0x%08x\n", res);
482
483     res = ID3DXConstantTable_SetInt(ctable, device, "i", i + 1);
484     ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
485
486     /* Check that setting i again will overwrite the previous value */
487     res = ID3DXConstantTable_SetInt(ctable, device, "i", i);
488     ok(res == D3D_OK, "ID3DXConstantTable_SetInt failed on variable i: got 0x%08x\n", res);
489
490     res = ID3DXConstantTable_SetFloat(ctable, device, "f", f);
491     ok(res == D3D_OK, "ID3DXConstantTable_SetFloat failed on variable f: got 0x%08x\n", res);
492
493     res = ID3DXConstantTable_SetVector(ctable, device, "f4", &f4);
494     ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f4: got 0x%08x\n", res);
495
496     /* Get constants back and validate */
497     IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
498     ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
499             "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
500             out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
501     ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
502             "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
503             out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
504     ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
505             "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
506             out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
507     ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
508             "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
509             out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
510
511     IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 1);
512     ok(out[0] == (float)i && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
513             "The variable i was not set correctly, out={%f, %f, %f, %f}, should be {%d, 0.0, 0.0, 0.0}\n",
514             out[0], out[1], out[2], out[3], i);
515
516     IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
517     ok(out[0] == f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
518             "The variable f was not set correctly, out={%f, %f, %f, %f}, should be {%f, 0.0, 0.0, 0.0}\n",
519             out[0], out[1], out[2], out[3], f);
520
521     IDirect3DDevice9_GetVertexShaderConstantF(device, 7, out, 1);
522     ok(memcmp(out, (void*)&f4, sizeof(f4)) == 0,
523             "The variable f4 was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
524             out[0], out[1], out[2], out[3], f4.x, f4.y, f4.z, f4.w);
525
526     /* Finally test using a set* function for one type to set a variable of another type (should succeed) */
527     res = ID3DXConstantTable_SetVector(ctable, device, "f", &f4);
528     ok(res == D3D_OK, "ID3DXConstantTable_SetVector failed on variable f: 0x%08x\n", res);
529
530     IDirect3DDevice9_GetVertexShaderConstantF(device, 6, out, 1);
531     ok(out[0] == f4.x, "The variable f was not set correctly by ID3DXConstantTable_SetVector, got %f, should be %f\n",
532             out[0], f4.x);
533
534     refcnt = ID3DXConstantTable_Release(ctable);
535     ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
536 }
537
538 static void test_setting_arrays_table(IDirect3DDevice9 *device)
539 {
540     static const float farray[8] = {
541         0.005f, 0.745f, 0.973f, 0.264f,
542         0.010f, 0.020f, 0.030f, 0.040f};
543     static const D3DXMATRIX fmtxarray[2] = {
544         {{{0.001f, 0.002f, 0.003f, 0.004f,
545            0.005f, 0.006f, 0.007f, 0.008f,
546            0.009f, 0.010f, 0.011f, 0.012f,
547            0.013f, 0.014f, 0.015f, 0.016f}}},
548         {{{0.010f, 0.020f, 0.030f, 0.040f,
549            0.050f, 0.060f, 0.070f, 0.080f,
550            0.090f, 0.100f, 0.110f, 0.120f,
551            0.130f, 0.140f, 0.150f, 0.160f}}}};
552     static const int iarray[4] = {1, 2, 3, 4};
553     static const D3DXVECTOR4 fvecarray[2] = {
554         {0.745f, 0.997f, 0.353f, 0.237f},
555         {0.060f, 0.455f, 0.333f, 0.983f}};
556
557     ID3DXConstantTable *ctable;
558
559     HRESULT res;
560     float out[32];
561     ULONG refcnt;
562
563     /* Get the constant table from the shader */
564     res = D3DXGetShaderConstantTable(ctab_arrays, &ctable);
565     ok(res == D3D_OK, "D3DXGetShaderConstantTable failed: got 0x%08x\n", res);
566
567     /* Set constants */
568
569     /* Make sure that we cannot set registers that do not belong to this constant */
570     res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 8);
571     ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got 0x%08x\n", res);
572
573     IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 8);
574     ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
575             "The in-bounds elements of the array were not set, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
576             out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
577     ok(out[16] == 0.0f && out[20] == 0.0f && out[24] == 0.0f && out[28] == 0.0f,
578             "The excess elements of the array were set, out={%f, %f, %f, %f}, should be all 0.0f\n",
579             out[16], out[20], out[24], out[28]);
580
581     /* ivecarray takes up only 1 register, but a matrix takes up 4, so no elements should be set */
582     res = ID3DXConstantTable_SetMatrix(ctable, device, "ivecarray", &fmtxarray[0]);
583     ok(res == D3D_OK, "ID3DXConstantTable_SetMatrix failed: got 0x%08x\n", res);
584
585     IDirect3DDevice9_GetVertexShaderConstantF(device, 18, out, 4);
586     ok(out[0] == 0.0f && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
587        "The array was set, out={%f, %f, %f, %f}, should be all 0.0f\n", out[0], out[1], out[2], out[3]);
588
589     /* Try setting an integer array to an array declared as a float array */
590     res = ID3DXConstantTable_SetIntArray(ctable, device, "farray", iarray, 4);
591     ok(res == D3D_OK, "ID3DXConstantTable_SetIntArray failed: got 0x%08x\n", res);
592
593     IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
594     ok(out[0] == iarray[0] && out[4] == iarray[1] && out[8] == iarray[2] && out[12] == iarray[3],
595            "SetIntArray did not properly set a float array: out={%f, %f, %f, %f}, should be {%d, %d, %d, %d}\n",
596             out[0], out[4], out[8], out[12], iarray[0], iarray[1], iarray[2], iarray[3]);
597
598     res = ID3DXConstantTable_SetFloatArray(ctable, device, "farray", farray, 4);
599     ok(res == D3D_OK, "ID3DXConstantTable_SetFloatArray failed: got x0%08x\n", res);
600
601     res = ID3DXConstantTable_SetVectorArray(ctable, device, "fvecarray", fvecarray, 2);
602     ok(res == D3D_OK, "ID3DXConstantTable_SetVectorArray failed: got 0x%08x\n", res);
603
604     res = ID3DXConstantTable_SetMatrixArray(ctable, device, "fmtxarray", fmtxarray, 2);
605     ok(res == D3D_OK, "ID3DXConstantTable_SetMatrixArray failed: got 0x%08x\n", res);
606
607     /* Read back constants */
608     IDirect3DDevice9_GetVertexShaderConstantF(device, 8, out, 4);
609     ok(out[0] == farray[0] && out[4] == farray[1] && out[8] == farray[2] && out[12] == farray[3],
610             "The variable farray was not set correctly, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
611             out[0], out[4], out[8], out[12], farray[0], farray[1], farray[2], farray[3]);
612
613     IDirect3DDevice9_GetVertexShaderConstantF(device, 12, out, 2);
614     ok(out[0] == fvecarray[0].x && out[1] == fvecarray[0].y && out[2] == fvecarray[0].z && out[3] == fvecarray[0].w &&
615             out[4] == fvecarray[1].x && out[5] == fvecarray[1].y && out[6] == fvecarray[1].z && out[7] == fvecarray[1].w,
616             "The variable fvecarray was not set correctly, out={{%f, %f, %f, %f}, {%f, %f, %f, %f}}, should be "
617             "{{%f, %f, %f, %f}, {%f, %f, %f, %f}}\n", out[0], out[1], out[2], out[3], out[4], out[5], out[6], out[7],
618             fvecarray[0].x, fvecarray[0].y, fvecarray[0].z, fvecarray[0].w, fvecarray[1].x, fvecarray[1].y,
619             fvecarray[1].z, fvecarray[1].w);
620
621     IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 8);
622     /* Just check a few elements in each matrix to make sure fmtxarray was set row-major */
623     ok(out[0] == S(U(fmtxarray[0]))._11 && out[1] == S(U(fmtxarray[0]))._12 && out[2] == S(U(fmtxarray[0]))._13 && out[3] == S(U(fmtxarray[0]))._14,
624            "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
625            out[0], out[1], out[2], out[3], S(U(fmtxarray[0]))._11, S(U(fmtxarray[0]))._12, S(U(fmtxarray[0]))._13, S(U(fmtxarray[0]))._14);
626     ok(out[16] == S(U(fmtxarray[1]))._11 && out[17] == S(U(fmtxarray[1]))._12 && out[18] == S(U(fmtxarray[1]))._13 && out[19] == S(U(fmtxarray[1]))._14,
627            "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
628            out[16], out[17], out[18], out[19], S(U(fmtxarray[1]))._11, S(U(fmtxarray[1]))._12, S(U(fmtxarray[1]))._13, S(U(fmtxarray[1]))._14);
629
630     refcnt = ID3DXConstantTable_Release(ctable);
631     ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
632 }
633
634 static void test_setting_constants(void)
635 {
636     HWND wnd;
637     IDirect3D9 *d3d;
638     IDirect3DDevice9 *device;
639     D3DPRESENT_PARAMETERS d3dpp;
640     HRESULT hr;
641     ULONG refcnt;
642
643     /* Create the device to use for our tests */
644     wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
645     d3d = Direct3DCreate9(D3D_SDK_VERSION);
646     if (!wnd)
647     {
648         skip("Couldn't create application window\n");
649         return;
650     }
651     if (!d3d)
652     {
653         skip("Couldn't create IDirect3D9 object\n");
654         DestroyWindow(wnd);
655         return;
656     }
657
658     ZeroMemory(&d3dpp, sizeof(d3dpp));
659     d3dpp.Windowed   = TRUE;
660     d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
661     hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device);
662     if (FAILED(hr))
663     {
664         skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
665         IDirect3D9_Release(d3d);
666         DestroyWindow(wnd);
667         return;
668     }
669
670     test_setting_basic_table(device);
671     test_setting_arrays_table(device);
672
673     /* Release resources */
674     refcnt = IDirect3DDevice9_Release(device);
675     ok(refcnt == 0, "The Direct3D device reference count was %u, should be 0\n", refcnt);
676
677     refcnt = IDirect3D9_Release(d3d);
678     ok(refcnt == 0, "The Direct3D object referenct count was %u, should be 0\n", refcnt);
679
680     if (wnd) DestroyWindow(wnd);
681 }
682
683 static void test_get_sampler_index(void)
684 {
685     ID3DXConstantTable *ctable;
686
687     HRESULT res;
688     UINT index;
689
690     ULONG refcnt;
691
692     res = D3DXGetShaderConstantTable(ctab_samplers, &ctable);
693     ok(res == D3D_OK, "D3DXGetShaderConstantTable failed on ctab_samplers: got %08x\n", res);
694
695     index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler1");
696     ok(index == 0, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 0\n", index);
697
698     index = ID3DXConstantTable_GetSamplerIndex(ctable, "sampler2");
699     ok(index == 3, "ID3DXConstantTable_GetSamplerIndex returned wrong index: Got %d, expected 3\n", index);
700
701     index = ID3DXConstantTable_GetSamplerIndex(ctable, "nonexistent");
702     ok(index == -1, "ID3DXConstantTable_GetSamplerIndex found nonexistent sampler: Got %d\n",
703             index);
704
705     index = ID3DXConstantTable_GetSamplerIndex(ctable, "notsampler");
706     ok(index == -1, "ID3DXConstantTable_GetSamplerIndex succeeded on non-sampler constant: Got %d\n",
707             index);
708
709     refcnt = ID3DXConstantTable_Release(ctable);
710     ok(refcnt == 0, "The ID3DXConstantTable reference count was %u, should be 0\n", refcnt);
711 }
712
713 /*
714  * fxc.exe /Tps_3_0
715  */
716 #if 0
717 sampler s;
718 sampler1D s1D;
719 sampler2D s2D;
720 sampler3D s3D;
721 samplerCUBE scube;
722 float4 init;
723 float4 main(float3 tex : TEXCOORD0) : COLOR
724 {
725     float4 tmp = init;
726     tmp = tmp + tex1D(s1D, tex.x);
727     tmp = tmp + tex1D(s1D, tex.y);
728     tmp = tmp + tex3D(s3D, tex.xyz);
729     tmp = tmp + tex1D(s, tex.x);
730     tmp = tmp + tex2D(s2D, tex.xy);
731     tmp = tmp + texCUBE(scube, tex.xyz);
732     return tmp;
733 }
734 #endif
735 static const DWORD get_shader_samplers_blob[] =
736 {
737     0xffff0300,                                                             /* ps_3_0                        */
738     0x0054fffe, FCC_CTAB,                                                   /* CTAB comment                  */
739     0x0000001c, 0x0000011b, 0xffff0300, 0x00000006, 0x0000001c, 0x00000100, /* Header                        */
740     0x00000114,
741     0x00000094, 0x00000002, 0x00000001, 0x0000009c, 0x00000000,             /* Constant 1 desc (init)        */
742     0x000000ac, 0x00040003, 0x00000001, 0x000000b0, 0x00000000,             /* Constant 2 desc (s)           */
743     0x000000c0, 0x00000003, 0x00000001, 0x000000c4, 0x00000000,             /* Constant 3 desc (s1D)         */
744     0x000000d4, 0x00010003, 0x00000001, 0x000000d8, 0x00000000,             /* Constant 4 desc (s2D)         */
745     0x000000e8, 0x00030003, 0x00000001, 0x000000ec, 0x00000000,             /* Constant 5 desc (s3D)         */
746     0x000000fc, 0x00020003, 0x00000001, 0x00000104, 0x00000000,             /* Constant 6 desc (scube)       */
747     0x74696e69, 0xababab00,                                                 /* Constant 1 name               */
748     0x00030001, 0x00040001, 0x00000001, 0x00000000,                         /* Constant 1 type desc          */
749     0xabab0073,                                                             /* Constant 2 name               */
750     0x000c0004, 0x00010001, 0x00000001, 0x00000000,                         /* Constant 2 type desc          */
751     0x00443173,                                                             /* Constant 3 name               */
752     0x000b0004, 0x00010001, 0x00000001, 0x00000000,                         /* Constant 3 type desc          */
753     0x00443273,                                                             /* Constant 4 name               */
754     0x000c0004, 0x00010001, 0x00000001, 0x00000000,                         /* Constant 4 type desc          */
755     0x00443373,                                                             /* Constant 5 name               */
756     0x000d0004, 0x00010001, 0x00000001, 0x00000000,                         /* Constant 5 type desc          */
757     0x62756373, 0xabab0065,                                                 /* Constant 6 name               */
758     0x000e0004, 0x00010001, 0x00000001, 0x00000000,                         /* Constant 6 type desc          */
759     0x335f7370, 0x4d00305f, 0x6f726369, 0x74666f73, 0x29522820, 0x534c4820, /* Target/Creator name string    */
760     0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072, 0x392e3932,
761     0x332e3235, 0x00313131,
762     0x0200001f, 0x80000005, 0x90070000, 0x0200001f, 0x90000000, 0xa00f0800, /* shader                        */
763     0x0200001f, 0x90000000, 0xa00f0801, 0x0200001f, 0x98000000, 0xa00f0802,
764     0x0200001f, 0xa0000000, 0xa00f0803, 0x0200001f, 0x90000000, 0xa00f0804,
765     0x03000042, 0x800f0000, 0x90e40000, 0xa0e40800, 0x03000002, 0x800f0000,
766     0x80e40000, 0xa0e40000, 0x03000042, 0x800f0001, 0x90550000, 0xa0e40800,
767     0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
768     0x90e40000, 0xa0e40803, 0x03000002, 0x800f0000, 0x80e40000, 0x80e40001,
769     0x03000042, 0x800f0001, 0x90e40000, 0xa0e40804, 0x03000002, 0x800f0000,
770     0x80e40000, 0x80e40001, 0x03000042, 0x800f0001, 0x90e40000, 0xa0e40801,
771     0x03000002, 0x800f0000, 0x80e40000, 0x80e40001, 0x03000042, 0x800f0001,
772     0x90e40000, 0xa0e40802, 0x03000002, 0x800f0800, 0x80e40000, 0x80e40001,
773     0x0000ffff,                                                             /* END                           */
774 };
775
776 static void test_get_shader_samplers(void)
777 {
778     LPCSTR samplers[16] = {NULL}; /* maximum number of sampler registers v/ps 3.0 = 16 */
779     LPCSTR sampler_orig;
780     UINT count = 2;
781     HRESULT hr;
782
783 #if 0
784     /* crashes if bytecode is NULL */
785     hr = D3DXGetShaderSamplers(NULL, NULL, &count);
786     ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
787 #endif
788
789     hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, NULL);
790     ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
791
792     samplers[5] = "dummy";
793
794     hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, NULL);
795     ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
796
797     /* check that sampler points to shader blob */
798     sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
799     ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
800
801     sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
802     ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
803
804     sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
805     ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
806
807     sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
808     ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
809
810     sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
811     ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
812
813     ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
814
815     /* reset samplers */
816     memset(samplers, 0, sizeof(samplers));
817     samplers[5] = "dummy";
818
819     hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, &count);
820     ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
821     ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
822
823     hr = D3DXGetShaderSamplers(get_shader_samplers_blob, samplers, &count);
824     ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
825     ok(count == 5, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 5);
826
827     /* check that sampler points to shader blob */
828     sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x2E];
829     ok(sampler_orig == samplers[0], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[0], sampler_orig);
830
831     sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x33];
832     ok(sampler_orig == samplers[1], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[1], sampler_orig);
833
834     sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x38];
835     ok(sampler_orig == samplers[2], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[2], sampler_orig);
836
837     sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x3D];
838     ok(sampler_orig == samplers[3], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[3], sampler_orig);
839
840     sampler_orig = (LPCSTR)&get_shader_samplers_blob[0x42];
841     ok(sampler_orig == samplers[4], "D3DXGetShaderSamplers failed, got %p, expected %p\n", samplers[4], sampler_orig);
842
843     ok(!strcmp(samplers[5], "dummy"), "D3DXGetShaderSamplers failed, got \"%s\", expected \"%s\"\n", samplers[5], "dummy");
844
845     /* check without ctab */
846     hr = D3DXGetShaderSamplers(simple_vs, samplers, &count);
847     ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
848     ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
849
850     /* check invalid ctab */
851     hr = D3DXGetShaderSamplers(shader_with_invalid_ctab, samplers, &count);
852     ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
853     ok(count == 0, "D3DXGetShaderSamplers failed, got %u, expected %u\n", count, 0);
854 }
855
856 START_TEST(shader)
857 {
858     test_get_shader_size();
859     test_get_shader_version();
860     test_find_shader_comment();
861     test_get_shader_constant_table_ex();
862     test_constant_tables();
863     test_setting_constants();
864     test_get_sampler_index();
865     test_get_shader_samplers();
866 }