2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
33 /* The driver names reflect the lowest GPU supported
34 * by a certain driver, so DRIVER_AMD_R300 supports
35 * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
38 DRIVER_AMD_RAGE_128PRO,
47 DRIVER_NVIDIA_GEFORCE2MX,
48 DRIVER_NVIDIA_GEFORCEFX,
49 DRIVER_NVIDIA_GEFORCE6,
53 enum wined3d_driver_model
61 enum wined3d_gl_vendor
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
74 /* Extension detection */
77 const char *extension_string;
78 enum wined3d_gl_extension extension;
84 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
85 {"GL_APPLE_fence", APPLE_FENCE, 0 },
86 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
87 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
88 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
89 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
92 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
93 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
94 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
95 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
96 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
97 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
98 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
99 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
100 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
101 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
102 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
103 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
104 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
105 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
106 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
107 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
108 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
109 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
110 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
111 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
112 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
113 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
114 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
115 {"GL_ARB_shadow", ARB_SHADOW, 0 },
116 {"GL_ARB_sync", ARB_SYNC, 0 },
117 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
118 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
119 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
120 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
121 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
122 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
123 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
124 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
125 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
126 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
127 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
128 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
129 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
130 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
131 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
132 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
133 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
136 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
137 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
138 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
139 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
140 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
143 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
144 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
145 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
146 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
147 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
148 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
149 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
150 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
151 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
152 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
153 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
154 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
155 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
156 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
157 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
158 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
159 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
160 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
161 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
162 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
163 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
164 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
165 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
166 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
167 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
168 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
169 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
170 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
171 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
172 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
173 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
176 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
177 {"GL_NV_fence", NV_FENCE, 0 },
178 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
179 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
180 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
181 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
182 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
183 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
184 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
185 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
186 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
187 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
188 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
189 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
190 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
191 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
192 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
193 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
194 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
195 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
198 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
201 /**********************************************************
202 * Utility functions follow
203 **********************************************************/
205 const struct min_lookup minMipLookup[] =
207 /* NONE POINT LINEAR */
208 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
209 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
210 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
213 const struct min_lookup minMipLookup_noFilter[] =
215 /* NONE POINT LINEAR */
216 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
217 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
218 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
221 const struct min_lookup minMipLookup_noMip[] =
223 /* NONE POINT LINEAR */
224 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
225 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
226 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
229 const GLenum magLookup[] =
231 /* NONE POINT LINEAR */
232 GL_NEAREST, GL_NEAREST, GL_LINEAR,
235 const GLenum magLookup_noFilter[] =
237 /* NONE POINT LINEAR */
238 GL_NEAREST, GL_NEAREST, GL_NEAREST,
241 /* drawStridedSlow attributes */
242 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
243 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
244 glAttribFunc specular_func_3ubv;
245 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
246 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
247 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
250 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
251 * i.e., there is no GL Context - Get a default rendering context to enable the
252 * function query some info from GL.
255 struct wined3d_fake_gl_ctx
261 HGLRC restore_gl_ctx;
264 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
266 TRACE_(d3d_caps)("Destroying fake GL context.\n");
268 if (!pwglMakeCurrent(NULL, NULL))
270 ERR_(d3d_caps)("Failed to disable fake GL context.\n");
273 if (!pwglDeleteContext(ctx->gl_ctx))
275 DWORD err = GetLastError();
276 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
279 ReleaseDC(ctx->wnd, ctx->dc);
280 DestroyWindow(ctx->wnd);
282 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
284 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
288 /* Do not call while under the GL lock. */
289 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
291 PIXELFORMATDESCRIPTOR pfd;
294 TRACE("getting context...\n");
296 ctx->restore_dc = pwglGetCurrentDC();
297 ctx->restore_gl_ctx = pwglGetCurrentContext();
299 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
300 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
301 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
304 ERR_(d3d_caps)("Failed to create a window.\n");
308 ctx->dc = GetDC(ctx->wnd);
311 ERR_(d3d_caps)("Failed to get a DC.\n");
315 /* PixelFormat selection */
316 ZeroMemory(&pfd, sizeof(pfd));
317 pfd.nSize = sizeof(pfd);
319 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
320 pfd.iPixelType = PFD_TYPE_RGBA;
322 pfd.iLayerType = PFD_MAIN_PLANE;
324 iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
327 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
328 ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
331 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
332 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
334 /* Create a GL context. */
335 ctx->gl_ctx = pwglCreateContext(ctx->dc);
338 WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
342 /* Make it the current GL context. */
343 if (!context_set_current(NULL))
345 ERR_(d3d_caps)("Failed to clear current D3D context.\n");
348 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
350 ERR_(d3d_caps)("Failed to make fake GL context current.\n");
357 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
359 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
361 if (ctx->wnd) DestroyWindow(ctx->wnd);
363 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
365 ERR_(d3d_caps)("Failed to restore previous GL context.\n");
371 /* Adjust the amount of used texture memory */
372 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
374 adapter->UsedTextureRam += amount;
375 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
376 return adapter->UsedTextureRam;
379 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
381 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
382 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
385 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
387 ULONG refcount = InterlockedIncrement(&wined3d->ref);
389 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
394 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
396 ULONG refcount = InterlockedDecrement(&wined3d->ref);
398 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
404 for (i = 0; i < wined3d->adapter_count; ++i)
406 wined3d_adapter_cleanup(&wined3d->adapters[i]);
408 HeapFree(GetProcessHeap(), 0, wined3d);
414 /* GL locking is done by the caller */
415 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
419 const char *testcode =
421 "PARAM C[66] = { program.env[0..65] };\n"
423 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
424 "ARL A0.x, zero.x;\n"
425 "MOV result.position, C[A0.x + 65];\n"
429 GL_EXTCALL(glGenProgramsARB(1, &prog));
431 ERR("Failed to create an ARB offset limit test program\n");
433 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
434 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
435 strlen(testcode), testcode));
438 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
439 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441 } else TRACE("OpenGL implementation allows offsets > 63\n");
443 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
444 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
445 checkGLcall("ARB vp offset limit test cleanup");
450 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
453 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i) {
454 if(EXTENSION_MAP[i].extension == ext) {
455 return EXTENSION_MAP[i].version;
461 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
464 if (card_vendor != HW_VENDOR_AMD) return FALSE;
465 if (device == CARD_AMD_RADEON_9500) return TRUE;
466 if (device == CARD_AMD_RADEON_X700) return TRUE;
467 if (device == CARD_AMD_RADEON_X1600) return TRUE;
471 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
472 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
474 if (card_vendor == HW_VENDOR_NVIDIA)
476 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
477 device == CARD_NVIDIA_GEFORCEFX_5600 ||
478 device == CARD_NVIDIA_GEFORCEFX_5800)
486 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
487 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
489 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
490 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
491 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
493 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
494 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
495 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
496 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
497 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
498 * the chance that other implementations support them is rather small since Win32 QuickTime uses
499 * DirectDraw, not OpenGL.
501 * This test has been moved into wined3d_guess_gl_vendor()
503 if (gl_vendor == GL_VENDOR_APPLE)
510 /* Context activation is done by the caller. */
511 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
513 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
514 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
515 * all the texture. This function detects this bug by its symptom and disables PBOs
518 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
519 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
520 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
521 * read back is compared to the original. If they are equal PBOs are assumed to work,
522 * otherwise the PBO extension is disabled. */
524 static const unsigned int pattern[] =
526 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
527 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
528 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
529 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
531 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
533 /* No PBO -> No point in testing them. */
534 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
538 while (glGetError());
539 glGenTextures(1, &texture);
540 glBindTexture(GL_TEXTURE_2D, texture);
542 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
543 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
544 checkGLcall("Specifying the PBO test texture");
546 GL_EXTCALL(glGenBuffersARB(1, &pbo));
547 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
548 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
549 checkGLcall("Specifying the PBO test pbo");
551 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
552 checkGLcall("Loading the PBO test texture");
554 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
557 wglFinish(); /* just to be sure */
559 memset(check, 0, sizeof(check));
561 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
562 checkGLcall("Reading back the PBO test texture");
564 glDeleteTextures(1, &texture);
565 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
566 checkGLcall("PBO test cleanup");
570 if (memcmp(check, pattern, sizeof(check)))
572 WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
573 WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
574 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
578 TRACE_(d3d_caps)("PBO test successful.\n");
582 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
583 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
585 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
588 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
589 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
591 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
592 if (card_vendor != HW_VENDOR_AMD) return FALSE;
593 if (device == CARD_AMD_RADEON_X1600) return FALSE;
597 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
598 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
600 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
601 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
602 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
603 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
606 * dx10 cards usually have 64 varyings */
607 return gl_info->limits.glsl_varyings > 44;
610 /* A GL context is provided by the caller */
611 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
612 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
617 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
621 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
622 error = glGetError();
625 if(error == GL_NO_ERROR)
627 TRACE("GL Implementation accepts 4 component specular color pointers\n");
632 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
633 debug_glerror(error));
638 static BOOL match_apple_nvts(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
639 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
641 if (!match_apple(gl_info, gl_renderer, gl_vendor, card_vendor, device)) return FALSE;
642 return gl_info->supported[NV_TEXTURE_SHADER];
645 /* A GL context is provided by the caller */
646 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
647 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
652 const char *testcode =
654 "OPTION NV_vertex_program2;\n"
655 "MOV result.clip[0], 0.0;\n"
656 "MOV result.position, 0.0;\n"
659 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
664 GL_EXTCALL(glGenProgramsARB(1, &prog));
667 ERR("Failed to create the NVvp clip test program\n");
671 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
672 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
673 strlen(testcode), testcode));
674 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
677 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
678 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
682 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
684 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
685 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
686 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
692 /* Context activation is done by the caller. */
693 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
694 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
696 char data[4 * 4 * 4];
700 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
702 memset(data, 0xcc, sizeof(data));
706 glGenTextures(1, &tex);
707 glBindTexture(GL_TEXTURE_2D, tex);
708 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
709 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
710 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
711 checkGLcall("glTexImage2D");
713 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
714 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
715 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
716 checkGLcall("glFramebufferTexture2D");
718 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
719 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
720 checkGLcall("glCheckFramebufferStatus");
722 memset(data, 0x11, sizeof(data));
723 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
724 checkGLcall("glTexSubImage2D");
726 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
727 glClear(GL_COLOR_BUFFER_BIT);
728 checkGLcall("glClear");
730 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
731 checkGLcall("glGetTexImage");
733 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
734 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
735 glBindTexture(GL_TEXTURE_2D, 0);
736 checkGLcall("glBindTexture");
738 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
739 glDeleteTextures(1, &tex);
740 checkGLcall("glDeleteTextures");
744 return *(DWORD *)data == 0x11111111;
747 /* Context activation is done by the caller. */
748 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
749 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
751 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
752 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
758 glGenTextures(1, &tex);
759 glBindTexture(GL_TEXTURE_2D, tex);
760 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
761 checkGLcall("glTexImage2D");
763 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
764 checkGLcall("glGetTexLevelParameteriv");
765 TRACE("Real color depth is %d\n", size);
767 glBindTexture(GL_TEXTURE_2D, 0);
768 checkGLcall("glBindTexture");
769 glDeleteTextures(1, &tex);
770 checkGLcall("glDeleteTextures");
777 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
778 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
780 return gl_vendor == GL_VENDOR_FGLRX;
783 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
785 TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
786 gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
787 TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
788 gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
791 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
793 quirk_arb_constants(gl_info);
794 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
795 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
796 * allow 48 different offsets or other helper immediate values. */
797 TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
798 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
801 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
803 quirk_arb_constants(gl_info);
805 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
806 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
807 * If real NP2 textures are used, the driver falls back to software. We could just remove the
808 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
809 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
810 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
811 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
813 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
814 * has this extension promoted to core. The extension loading code sets this extension supported
815 * due to that, so this code works on fglrx as well. */
816 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
818 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
819 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
820 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
823 /* fglrx has the same structural issues as the one described in quirk_apple_glsl_constants, although
824 * it is generally more efficient. Reserve just 8 constants. */
825 TRACE_(d3d_caps)("Reserving 8 GLSL constants for compiler private use.\n");
826 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 8);
829 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
831 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
832 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
833 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
834 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
835 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
836 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
838 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
839 * triggering the software fallback. There is not much we can do here apart from disabling the
840 * software-emulated extension and reenable ARB_tex_rect (which was previously disabled
841 * in wined3d_adapter_init_gl_caps).
842 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
843 * post-processing effects in the game "Max Payne 2").
844 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
845 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
846 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
847 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
850 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
852 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
853 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
854 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
855 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
856 * according to the spec.
858 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
859 * makes the shader slower and eats instruction slots which should be available to the d3d app.
861 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
862 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
863 * this workaround is activated on cards that do not need it, it won't break things, just affect
864 * performance negatively. */
865 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
866 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
869 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
871 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
874 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
876 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
879 static void quirk_apple_nvts(struct wined3d_gl_info *gl_info)
881 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
882 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
885 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
887 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
890 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
892 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
895 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
897 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
900 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
902 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
907 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
908 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
909 void (*apply)(struct wined3d_gl_info *gl_info);
910 const char *description;
913 static const struct driver_quirk quirk_table[] =
916 match_amd_r300_to_500,
918 "AMD GLSL constant and normalized texrect quirk"
920 /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
921 * used it falls back to software. While the compiler can detect if the shader uses all declared
922 * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
923 * using relative addressing falls back to software.
925 * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
928 quirk_apple_glsl_constants,
929 "Apple GLSL uniform override"
934 "Geforce 5 NP2 disable"
939 "Init texcoord .w for Apple Intel GPU driver"
942 match_apple_nonr500ati,
944 "Init texcoord .w for Apple ATI >= r600 GPU driver"
949 "Reserved varying for gl_ClipPos"
952 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
953 * GL implementations accept it. The Mac GL is the only implementation known to
956 * If we can pass 4 component specular colors, do it, because (a) we don't have
957 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
958 * passes specular alpha to the pixel shader if any is used. Otherwise the
959 * specular alpha is used to pass the fog coordinate, which we pass to opengl
960 * via GL_EXT_fog_coord.
962 match_allows_spec_alpha,
963 quirk_allows_specular_alpha,
964 "Allow specular alpha quirk"
967 /* The pixel formats provided by GL_NV_texture_shader are broken on OSX
972 "Apple NV_texture_shader disable"
975 match_broken_nv_clip,
976 quirk_disable_nvvp_clip,
977 "Apple NV_vertex_program clip bug quirk"
980 match_fbo_tex_update,
981 quirk_fbo_tex_update,
982 "FBO rebind for attachment updates"
987 "True RGBA16 is not available"
992 "Not printing GLSL infolog"
996 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
997 * reporting a driver version is moot because we are not the Windows driver, and we have different
998 * bugs, features, etc.
1000 * The driver version has the form "x.y.z.w".
1002 * "x" is the Windows version the driver is meant for:
1009 * "y" is the maximum Direct3D version the driver supports.
1010 * y -> d3d version mapping:
1019 * "z" is the subversion number.
1021 * "w" is the vendor specific driver build number.
1024 struct driver_version_information
1026 enum wined3d_display_driver driver;
1027 enum wined3d_driver_model driver_model;
1028 const char *driver_name; /* name of Windows driver */
1029 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1030 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1031 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1034 /* The driver version table contains driver information for different devices on several OS versions. */
1035 static const struct driver_version_information driver_version_table[] =
1038 * - Radeon HD2x00 (R600) and up supported by current drivers.
1039 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1040 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1041 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1042 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1043 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1044 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1045 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1046 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1047 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1050 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1051 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1052 * igxprd32.dll but the GMA800 driver was never updated. */
1053 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1054 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1055 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1056 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1057 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1058 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1061 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1062 * - GeforceFX support is up to 173.x on <= XP
1063 * - Geforce2MX/3/4 up to 96.x on <= XP
1064 * - TNT/Geforce1/2 up to 71.x on <= XP
1065 * All version numbers used below are from the Linux nvidia drivers. */
1066 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1067 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1068 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1069 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1070 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1073 struct gpu_description
1075 WORD vendor; /* reported PCI card vendor ID */
1076 WORD card; /* reported PCI card device ID */
1077 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1078 enum wined3d_display_driver driver;
1079 unsigned int vidmem;
1082 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1083 * found on a board containing a specific GPU. */
1084 static const struct gpu_description gpu_description_table[] =
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1132 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1133 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1134 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1135 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1136 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1137 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1138 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1139 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1142 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1156 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1157 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1158 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1159 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1160 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1161 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1162 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1163 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1164 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1165 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1166 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1168 {HW_VENDOR_INTEL, CARD_INTEL_I830G, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_I855G, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1170 {HW_VENDOR_INTEL, CARD_INTEL_I865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1171 {HW_VENDOR_INTEL, CARD_INTEL_I915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1172 {HW_VENDOR_INTEL, CARD_INTEL_I915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1173 {HW_VENDOR_INTEL, CARD_INTEL_I945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1174 {HW_VENDOR_INTEL, CARD_INTEL_X3100, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1175 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512}
1178 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1179 enum wined3d_driver_model driver_model)
1183 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1184 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1186 const struct driver_version_information *entry = &driver_version_table[i];
1188 if (entry->driver == driver && entry->driver_model == driver_model)
1190 TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1191 entry->driver_name, entry->version, entry->subversion, entry->build);
1199 static void init_driver_info(struct wined3d_driver_info *driver_info,
1200 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1202 OSVERSIONINFOW os_version;
1203 WORD driver_os_version;
1205 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1206 enum wined3d_driver_model driver_model;
1207 const struct driver_version_information *version_info;
1209 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1211 TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1212 vendor = wined3d_settings.pci_vendor_id;
1214 driver_info->vendor = vendor;
1216 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1218 TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1219 device = wined3d_settings.pci_device_id;
1221 driver_info->device = device;
1223 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1224 * overrides the pci ids to a card which is not in our database. */
1225 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1227 memset(&os_version, 0, sizeof(os_version));
1228 os_version.dwOSVersionInfoSize = sizeof(os_version);
1229 if (!GetVersionExW(&os_version))
1231 ERR("Failed to get OS version, reporting 2000/XP.\n");
1232 driver_os_version = 6;
1233 driver_model = DRIVER_MODEL_NT5X;
1237 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1238 switch (os_version.dwMajorVersion)
1241 /* If needed we could distinguish between 9x and NT4, but this code won't make
1242 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1244 driver_os_version = 4;
1245 driver_model = DRIVER_MODEL_WIN9X;
1249 driver_os_version = 6;
1250 driver_model = DRIVER_MODEL_NT5X;
1254 if (os_version.dwMinorVersion == 0)
1256 driver_os_version = 7;
1257 driver_model = DRIVER_MODEL_NT6X;
1261 if (os_version.dwMinorVersion > 1)
1263 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1264 os_version.dwMajorVersion, os_version.dwMinorVersion);
1266 driver_os_version = 8;
1267 driver_model = DRIVER_MODEL_NT6X;
1272 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1273 os_version.dwMajorVersion, os_version.dwMinorVersion);
1274 driver_os_version = 6;
1275 driver_model = DRIVER_MODEL_NT5X;
1280 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1281 * This means that unless the ids are overriden, we will always find a GPU description. */
1282 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1284 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1286 TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1288 driver_info->description = gpu_description_table[i].description;
1289 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1290 driver = gpu_description_table[i].driver;
1295 if (wined3d_settings.emulated_textureram)
1297 TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1298 driver_info->vidmem = wined3d_settings.emulated_textureram;
1301 /* Try to obtain driver version information for the current Windows version. This fails in
1303 * - the gpu is not available on the currently selected OS version:
1304 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1305 * version information for the current Windows version is returned instead of faked info.
1306 * We do the same and assume the default Windows version to emulate is WinXP.
1308 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1309 * For now return the XP driver info. Perhaps later on we should return VESA.
1311 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1312 * This could be an indication that our database is not up to date, so this should be fixed.
1314 version_info = get_driver_version_info(driver, driver_model);
1317 driver_info->name = version_info->driver_name;
1318 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1319 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1323 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1326 driver_info->name = version_info->driver_name;
1327 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1328 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1332 driver_info->description = "Direct3D HAL";
1333 driver_info->name = "Display";
1334 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1335 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1337 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1338 vendor, device, driver_model);
1342 TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1343 driver_info->version_high, driver_info->version_low);
1346 /* Context activation is done by the caller. */
1347 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1348 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1352 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1354 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1355 TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1356 quirk_table[i].apply(gl_info);
1359 /* Find out if PBOs work as they are supposed to. */
1360 test_pbo_functionality(gl_info);
1363 static DWORD wined3d_parse_gl_version(const char *gl_version)
1365 const char *ptr = gl_version;
1369 if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1371 while (isdigit(*ptr)) ++ptr;
1372 if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1376 TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1378 return MAKEDWORD_VERSION(major, minor);
1381 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1382 const char *gl_vendor_string, const char *gl_renderer)
1385 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1386 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1387 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1389 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1390 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1391 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1392 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1393 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1394 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1395 * DirectDraw, not OpenGL. */
1396 if (gl_info->supported[APPLE_FENCE]
1397 && gl_info->supported[APPLE_CLIENT_STORAGE]
1398 && gl_info->supported[APPLE_FLUSH_RENDER]
1399 && gl_info->supported[APPLE_YCBCR_422])
1400 return GL_VENDOR_APPLE;
1402 if (strstr(gl_vendor_string, "NVIDIA"))
1403 return GL_VENDOR_NVIDIA;
1405 if (strstr(gl_vendor_string, "ATI"))
1406 return GL_VENDOR_FGLRX;
1408 if (strstr(gl_vendor_string, "Intel(R)")
1409 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1410 || strstr(gl_renderer, "Intel")
1411 || strstr(gl_vendor_string, "Intel Inc."))
1412 return GL_VENDOR_INTEL;
1414 if (strstr(gl_vendor_string, "Mesa")
1415 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1416 || strstr(gl_vendor_string, "DRI R300 Project")
1417 || strstr(gl_vendor_string, "X.Org R300 Project")
1418 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1419 || strstr(gl_vendor_string, "VMware, Inc.")
1420 || strstr(gl_renderer, "Mesa")
1421 || strstr(gl_renderer, "Gallium"))
1422 return GL_VENDOR_MESA;
1424 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1425 debugstr_a(gl_vendor_string));
1427 return GL_VENDOR_UNKNOWN;
1430 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1432 if (strstr(gl_vendor_string, "NVIDIA")
1433 || strstr(gl_vendor_string, "nouveau"))
1434 return HW_VENDOR_NVIDIA;
1436 if (strstr(gl_vendor_string, "ATI")
1437 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1438 || strstr(gl_vendor_string, "X.Org R300 Project")
1439 || strstr(gl_renderer, "AMD")
1440 || strstr(gl_renderer, "R100")
1441 || strstr(gl_renderer, "R200")
1442 || strstr(gl_renderer, "R300")
1443 || strstr(gl_renderer, "R600")
1444 || strstr(gl_renderer, "R700"))
1445 return HW_VENDOR_AMD;
1447 if (strstr(gl_vendor_string, "Intel(R)")
1448 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1449 || strstr(gl_renderer, "Intel")
1450 || strstr(gl_vendor_string, "Intel Inc."))
1451 return HW_VENDOR_INTEL;
1453 if (strstr(gl_vendor_string, "Mesa")
1454 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1455 || strstr(gl_vendor_string, "VMware, Inc."))
1456 return HW_VENDOR_SOFTWARE;
1458 FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1460 return HW_VENDOR_NVIDIA;
1463 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1467 if (gl_info->supported[ARB_MULTITEXTURE])
1469 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1470 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1471 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1473 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1474 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1476 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1477 && gl_info->supported[ARB_VERTEX_SHADER])
1479 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1485 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1486 const char *gl_renderer)
1488 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1491 if (d3d_level >= 10)
1495 const char *renderer;
1496 enum wined3d_pci_device id;
1500 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1501 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1502 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1503 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1504 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1505 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1506 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1507 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1508 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1509 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1510 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1511 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1512 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1513 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1514 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1515 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1516 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1517 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1518 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1519 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1520 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1521 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1522 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1523 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1524 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1525 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1526 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1527 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1528 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1529 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1530 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1531 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1532 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1533 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1534 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1535 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1536 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1537 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1538 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1539 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1540 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1541 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1542 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1543 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1544 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1545 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1546 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1547 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1548 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1549 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1550 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1551 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1552 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1553 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1556 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1558 if (strstr(gl_renderer, cards[i].renderer))
1562 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1563 return CARD_NVIDIA_GEFORCE_8300GS;
1566 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1567 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1569 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1573 const char *renderer;
1574 enum wined3d_pci_device id;
1578 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1579 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1580 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1581 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1582 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1583 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1584 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1585 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1586 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1587 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1588 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1589 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1590 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1593 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1595 if (strstr(gl_renderer, cards[i].renderer))
1599 /* Geforce 6/7 - lowend */
1600 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1605 /* GeforceFX - highend */
1606 if (strstr(gl_renderer, "5800")
1607 || strstr(gl_renderer, "5900")
1608 || strstr(gl_renderer, "5950")
1609 || strstr(gl_renderer, "Quadro FX"))
1611 return CARD_NVIDIA_GEFORCEFX_5800;
1614 /* GeforceFX - midend */
1615 if (strstr(gl_renderer, "5600")
1616 || strstr(gl_renderer, "5650")
1617 || strstr(gl_renderer, "5700")
1618 || strstr(gl_renderer, "5750"))
1620 return CARD_NVIDIA_GEFORCEFX_5600;
1623 /* GeforceFX - lowend */
1624 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1629 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1631 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1634 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1639 if (strstr(gl_renderer, "GeForce4 MX"))
1641 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1644 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1646 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1649 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1651 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1654 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1657 if (strstr(gl_renderer, "TNT2"))
1659 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1662 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1665 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1666 const char *gl_renderer)
1668 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1670 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1672 * Beware: renderer string do not match exact card model,
1673 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1674 if (d3d_level >= 10)
1680 const char *renderer;
1681 enum wined3d_pci_device id;
1686 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1687 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1688 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1689 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1690 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1691 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1692 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1693 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1694 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1695 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1697 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1698 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1699 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1700 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1701 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1702 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1703 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1704 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1705 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1706 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1707 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1708 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1709 /* R600/R700 integrated */
1710 {"HD 3300", CARD_AMD_RADEON_HD3200},
1711 {"HD 3200", CARD_AMD_RADEON_HD3200},
1712 {"HD 3100", CARD_AMD_RADEON_HD3200},
1714 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1715 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1716 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1717 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1718 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1719 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1720 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1721 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1722 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1723 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1724 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1725 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1726 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1729 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1731 if (strstr(gl_renderer, cards[i].renderer))
1735 /* Default for when no GPU has been found */
1736 return CARD_AMD_RADEON_HD3200;
1742 if (strstr(gl_renderer, "X1600")
1743 || strstr(gl_renderer, "X1650")
1744 || strstr(gl_renderer, "X1800")
1745 || strstr(gl_renderer, "X1900")
1746 || strstr(gl_renderer, "X1950"))
1748 return CARD_AMD_RADEON_X1600;
1751 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1752 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1753 if (strstr(gl_renderer, "X700")
1754 || strstr(gl_renderer, "X800")
1755 || strstr(gl_renderer, "X850")
1756 || strstr(gl_renderer, "X1300")
1757 || strstr(gl_renderer, "X1400")
1758 || strstr(gl_renderer, "X1450")
1759 || strstr(gl_renderer, "X1550")
1760 || strstr(gl_renderer, "X2300")
1761 || strstr(gl_renderer, "X2500")
1762 || strstr(gl_renderer, "HD 2300")
1765 return CARD_AMD_RADEON_X700;
1768 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1769 if (strstr(gl_renderer, "Radeon Xpress"))
1771 return CARD_AMD_RADEON_XPRESS_200M;
1775 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1779 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1782 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1784 return CARD_AMD_RAGE_128PRO;
1787 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1788 const char *gl_renderer)
1790 if (strstr(gl_renderer, "GM45")) return CARD_INTEL_GM45;
1791 if (strstr(gl_renderer, "X3100") || strstr(gl_renderer, "965GM"))
1793 /* MacOS calls the card GMA X3100, otherwise known as GM965/GL960 */
1794 return CARD_INTEL_X3100;
1797 if (strstr(gl_renderer, "GMA 950") || strstr(gl_renderer, "945GM"))
1799 /* MacOS calls the card GMA 950, but everywhere else the PCI ID is named 945GM */
1800 return CARD_INTEL_I945GM;
1803 if (strstr(gl_renderer, "915GM")) return CARD_INTEL_I915GM;
1804 if (strstr(gl_renderer, "915G")) return CARD_INTEL_I915G;
1805 if (strstr(gl_renderer, "865G")) return CARD_INTEL_I865G;
1806 if (strstr(gl_renderer, "855G")) return CARD_INTEL_I855G;
1807 if (strstr(gl_renderer, "830G")) return CARD_INTEL_I830G;
1808 return CARD_INTEL_I915G;
1812 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1813 const char *gl_renderer)
1818 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1820 * Beware: renderer string do not match exact card model,
1821 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1822 if (strstr(gl_renderer, "Gallium"))
1824 /* 20101109 - These are never returned by current Gallium radeon
1825 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1827 * These are returned but not handled: RC410, RV380. */
1830 const char *renderer;
1831 enum wined3d_pci_device id;
1835 /* Northern Islands */
1836 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1837 {"BARTS", CARD_AMD_RADEON_HD6800},
1838 {"TURKS", CARD_AMD_RADEON_HD6600},
1839 {"CAICOS", CARD_AMD_RADEON_HD6400},
1840 {"PALM", CARD_AMD_RADEON_HD6300},
1842 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1843 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1844 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1845 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1846 {"CEDAR", CARD_AMD_RADEON_HD5400},
1848 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1849 {"RV790", CARD_AMD_RADEON_HD4800},
1850 {"RV770", CARD_AMD_RADEON_HD4800},
1851 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1852 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1853 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1854 /* R600/R700 integrated */
1855 {"RS880", CARD_AMD_RADEON_HD3200},
1856 {"RS780", CARD_AMD_RADEON_HD3200},
1858 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1859 {"R600", CARD_AMD_RADEON_HD2900},
1860 {"RV670", CARD_AMD_RADEON_HD2900},
1861 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1862 {"RV630", CARD_AMD_RADEON_HD2600},
1863 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1864 {"RV610", CARD_AMD_RADEON_HD2350},
1866 {"R580", CARD_AMD_RADEON_X1600},
1867 {"R520", CARD_AMD_RADEON_X1600},
1868 {"RV570", CARD_AMD_RADEON_X1600},
1869 {"RV560", CARD_AMD_RADEON_X1600},
1870 {"RV535", CARD_AMD_RADEON_X1600},
1871 {"RV530", CARD_AMD_RADEON_X1600},
1872 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1873 {"RV515", CARD_AMD_RADEON_X700},
1875 {"R481", CARD_AMD_RADEON_X700},
1876 {"R480", CARD_AMD_RADEON_X700},
1877 {"R430", CARD_AMD_RADEON_X700},
1878 {"R423", CARD_AMD_RADEON_X700},
1879 {"R420", CARD_AMD_RADEON_X700},
1880 {"R410", CARD_AMD_RADEON_X700},
1881 {"RV410", CARD_AMD_RADEON_X700},
1882 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1883 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1884 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1885 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1886 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1887 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1888 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1889 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1891 {"R360", CARD_AMD_RADEON_9500},
1892 {"R350", CARD_AMD_RADEON_9500},
1893 {"R300", CARD_AMD_RADEON_9500},
1894 {"RV370", CARD_AMD_RADEON_9500},
1895 {"RV360", CARD_AMD_RADEON_9500},
1896 {"RV351", CARD_AMD_RADEON_9500},
1897 {"RV350", CARD_AMD_RADEON_9500},
1900 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1902 if (strstr(gl_renderer, cards[i].renderer))
1907 d3d_level = d3d_level_from_gl_info(gl_info);
1912 const char *renderer;
1913 enum wined3d_pci_device id;
1918 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1919 {"(RV790", CARD_AMD_RADEON_HD4800},
1920 {"(RV770", CARD_AMD_RADEON_HD4800},
1921 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1922 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1923 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1924 /* R600/R700 integrated */
1925 {"RS880", CARD_AMD_RADEON_HD3200},
1926 {"RS780", CARD_AMD_RADEON_HD3200},
1928 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1929 {"(R600", CARD_AMD_RADEON_HD2900},
1930 {"(RV670", CARD_AMD_RADEON_HD2900},
1931 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1932 {"(RV630", CARD_AMD_RADEON_HD2600},
1933 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
1934 {"(RV610", CARD_AMD_RADEON_HD2350},
1937 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1939 if (strstr(gl_renderer, cards[i].renderer))
1945 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1948 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1950 return CARD_AMD_RAGE_128PRO;
1953 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
1954 const char *gl_renderer)
1958 if (strstr(gl_renderer, "Gallium"))
1964 const char *renderer;
1965 enum wined3d_pci_device id;
1969 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
1970 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
1971 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
1972 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
1973 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
1974 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
1975 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
1976 {"NVA8", CARD_NVIDIA_GEFORCE_210},
1977 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
1978 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
1979 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
1980 {"NV98", CARD_NVIDIA_GEFORCE_9200},
1981 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
1982 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
1983 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
1984 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
1985 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
1986 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
1987 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
1988 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
1989 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
1990 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
1991 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
1992 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
1993 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
1994 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
1995 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
1996 {"NV46", CARD_NVIDIA_GEFORCE_7400},
1997 {"NV45", CARD_NVIDIA_GEFORCE_6800},
1998 {"NV44", CARD_NVIDIA_GEFORCE_6200},
1999 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2000 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2001 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2002 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2003 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2004 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2005 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2006 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2007 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2008 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2009 {"NV28", CARD_NVIDIA_GEFORCE4_TI4200},
2010 {"NV25", CARD_NVIDIA_GEFORCE4_TI4200},
2011 {"NV20", CARD_NVIDIA_GEFORCE3},
2012 {"NV1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2013 {"NV1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2014 {"NV18", CARD_NVIDIA_GEFORCE4_MX},
2015 {"NV17", CARD_NVIDIA_GEFORCE4_MX},
2016 {"NV16", CARD_NVIDIA_GEFORCE2},
2017 {"NV15", CARD_NVIDIA_GEFORCE2},
2018 {"NV11", CARD_NVIDIA_GEFORCE2_MX},
2019 {"NV10", CARD_NVIDIA_GEFORCE},
2020 {"NV05", CARD_NVIDIA_RIVA_TNT2},
2021 {"NV04", CARD_NVIDIA_RIVA_TNT},
2022 {"NV03", CARD_NVIDIA_RIVA_128},
2025 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2027 if (strstr(gl_renderer, cards[i].renderer))
2032 FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2034 d3d_level = d3d_level_from_gl_info(gl_info);
2036 return CARD_NVIDIA_GEFORCEFX_5600;
2038 return CARD_NVIDIA_GEFORCE3;
2040 return CARD_NVIDIA_GEFORCE;
2042 return CARD_NVIDIA_RIVA_TNT;
2043 return CARD_NVIDIA_RIVA_128;
2047 struct vendor_card_selection
2049 enum wined3d_gl_vendor gl_vendor;
2050 enum wined3d_pci_vendor card_vendor;
2051 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2052 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2055 static const struct vendor_card_selection vendor_card_select_table[] =
2057 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2058 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2059 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2060 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2061 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2062 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2063 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2064 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2065 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2069 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2070 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2074 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2075 * different GPUs with roughly the same features. In most cases GPUs from a
2076 * certain family differ in clockspeeds, the amount of video memory and the
2077 * number of shader pipelines.
2079 * A Direct3D device object contains the PCI id (vendor + device) of the
2080 * videocard which is used for rendering. Various applications use this
2081 * information to get a rough estimation of the features of the card and
2082 * some might use it for enabling 3d effects only on certain types of
2083 * videocards. In some cases games might even use it to work around bugs
2084 * which happen on certain videocards/driver combinations. The problem is
2085 * that OpenGL only exposes a rendering string containing the name of the
2086 * videocard and not the PCI id.
2088 * Various games depend on the PCI id, so somehow we need to provide one.
2089 * A simple option is to parse the renderer string and translate this to
2090 * the right PCI id. This is a lot of work because there are more than 200
2091 * GPUs just for Nvidia. Various cards share the same renderer string, so
2092 * the amount of code might be 'small' but there are quite a number of
2093 * exceptions which would make this a pain to maintain. Another way would
2094 * be to query the PCI id from the operating system (assuming this is the
2095 * videocard which is used for rendering which is not always the case).
2096 * This would work but it is not very portable. Second it would not work
2097 * well in, let's say, a remote X situation in which the amount of 3d
2098 * features which can be used is limited.
2100 * As said most games only use the PCI id to get an indication of the
2101 * capabilities of the card. It doesn't really matter if the given id is
2102 * the correct one if we return the id of a card with similar 3d features.
2104 * The code below checks the OpenGL capabilities of a videocard and matches
2105 * that to a certain level of Direct3D functionality. Once a card passes
2106 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2107 * least a GeforceFX. To give a better estimate we do a basic check on the
2108 * renderer string but if that won't pass we return a default card. This
2109 * way is better than maintaining a full card database as even without a
2110 * full database we can return a card with similar features. Second the
2111 * size of the database can be made quite small because when you know what
2112 * type of 3d functionality a card has, you know to which GPU family the
2113 * GPU must belong. Because of this you only have to check a small part of
2114 * the renderer string to distinguishes between different models from that
2117 * The code also selects a default amount of video memory which we will
2118 * use for an estimation of the amount of free texture memory. In case of
2119 * real D3D the amount of texture memory includes video memory and system
2120 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2121 * HyperMemory). We don't know how much system memory can be addressed by
2122 * the system but we can make a reasonable estimation about the amount of
2123 * video memory. If the value is slightly wrong it doesn't matter as we
2124 * didn't include AGP-like memory which makes the amount of addressable
2125 * memory higher and second OpenGL isn't that critical it moves to system
2126 * memory behind our backs if really needed. Note that the amount of video
2127 * memory can be overruled using a registry setting. */
2131 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2133 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2134 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2136 TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2137 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2140 FIXME_(d3d_caps)("No card selector available for GL vendor %d and card vendor %04x.\n",
2141 *gl_vendor, *card_vendor);
2143 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2144 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2145 * them a good generic choice. */
2146 *card_vendor = HW_VENDOR_NVIDIA;
2147 d3d_level = d3d_level_from_gl_info(gl_info);
2149 return CARD_NVIDIA_GEFORCEFX_5600;
2151 return CARD_NVIDIA_GEFORCE3;
2153 return CARD_NVIDIA_GEFORCE;
2155 return CARD_NVIDIA_RIVA_TNT;
2156 return CARD_NVIDIA_RIVA_128;
2159 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2161 int vs_selected_mode, ps_selected_mode;
2163 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2164 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2165 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2166 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2167 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2168 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2169 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2170 else return &ffp_fragment_pipeline;
2173 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2175 int vs_selected_mode, ps_selected_mode;
2177 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2178 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2179 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2180 return &none_shader_backend;
2183 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2185 int vs_selected_mode, ps_selected_mode;
2187 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2188 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2189 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2190 else return &ffp_blit;
2193 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2197 #define USE_GL_FUNC(type, pfn, ext, replace) \
2198 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2199 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2200 else gl_info->pfn = NULL;
2205 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2210 /* Context activation is done by the caller. */
2211 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2213 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2214 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2215 const char *GL_Extensions = NULL;
2216 const char *WGL_Extensions = NULL;
2217 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2218 struct fragment_caps fragment_caps;
2219 enum wined3d_gl_vendor gl_vendor;
2220 enum wined3d_pci_vendor card_vendor;
2221 enum wined3d_pci_device device;
2223 GLfloat gl_floatv[2];
2229 TRACE_(d3d_caps)("(%p)\n", gl_info);
2233 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2234 TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2235 if (!gl_renderer_str)
2238 ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2242 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2243 TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2247 ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2251 /* Parse the GL_VERSION field into major and minor information */
2252 gl_version_str = (const char *)glGetString(GL_VERSION);
2253 TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2254 if (!gl_version_str)
2257 ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2260 gl_version = wined3d_parse_gl_version(gl_version_str);
2263 * Initialize openGL extension related variables
2264 * with Default values
2266 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2267 gl_info->limits.blends = 1;
2268 gl_info->limits.buffers = 1;
2269 gl_info->limits.textures = 1;
2270 gl_info->limits.fragment_samplers = 1;
2271 gl_info->limits.vertex_samplers = 0;
2272 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2273 gl_info->limits.sampler_stages = 1;
2274 gl_info->limits.vertex_attribs = 16;
2275 gl_info->limits.glsl_vs_float_constants = 0;
2276 gl_info->limits.glsl_ps_float_constants = 0;
2277 gl_info->limits.arb_vs_float_constants = 0;
2278 gl_info->limits.arb_vs_native_constants = 0;
2279 gl_info->limits.arb_vs_instructions = 0;
2280 gl_info->limits.arb_vs_temps = 0;
2281 gl_info->limits.arb_ps_float_constants = 0;
2282 gl_info->limits.arb_ps_local_constants = 0;
2283 gl_info->limits.arb_ps_instructions = 0;
2284 gl_info->limits.arb_ps_temps = 0;
2286 /* Retrieve opengl defaults */
2287 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2288 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2289 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2291 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2292 gl_info->limits.lights = gl_max;
2293 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2295 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2296 gl_info->limits.texture_size = gl_max;
2297 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2299 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2300 gl_info->limits.pointsize_min = gl_floatv[0];
2301 gl_info->limits.pointsize_max = gl_floatv[1];
2302 TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2304 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2305 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2309 ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2315 TRACE_(d3d_caps)("GL_Extensions reported:\n");
2317 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2319 while (*GL_Extensions)
2323 while (isspace(*GL_Extensions)) ++GL_Extensions;
2324 start = GL_Extensions;
2325 while (!isspace(*GL_Extensions) && *GL_Extensions) ++GL_Extensions;
2327 len = GL_Extensions - start;
2330 TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2332 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2334 if (len == strlen(EXTENSION_MAP[i].extension_string)
2335 && !memcmp(start, EXTENSION_MAP[i].extension_string, len))
2337 TRACE_(d3d_caps)(" FOUND: %s support.\n", EXTENSION_MAP[i].extension_string);
2338 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2344 /* Now work out what GL support this card really has */
2345 load_gl_funcs( gl_info, gl_version );
2349 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2350 * loading the functions, otherwise the code above will load the extension entry points instead of the
2351 * core functions, which may not work. */
2352 for (i = 0; i < (sizeof(EXTENSION_MAP) / sizeof(*EXTENSION_MAP)); ++i)
2354 if (!gl_info->supported[EXTENSION_MAP[i].extension]
2355 && EXTENSION_MAP[i].version <= gl_version && EXTENSION_MAP[i].version)
2357 TRACE_(d3d_caps)(" GL CORE: %s support.\n", EXTENSION_MAP[i].extension_string);
2358 gl_info->supported[EXTENSION_MAP[i].extension] = TRUE;
2362 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2364 if (gl_info->supported[APPLE_FENCE])
2366 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2367 * The apple extension interacts with some other apple exts. Disable the NV
2368 * extension if the apple one is support to prevent confusion in other parts
2370 gl_info->supported[NV_FENCE] = FALSE;
2372 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2374 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2376 * The enums are the same:
2377 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881A
2378 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881B
2379 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2380 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2381 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140B
2383 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2385 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2386 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2388 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2390 TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2391 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2394 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2396 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2397 * functionality. Prefer the ARB extension */
2398 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2400 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2402 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2403 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2405 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2407 TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2408 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2410 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2412 TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2413 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2415 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2417 TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2418 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2420 if (gl_info->supported[NV_TEXTURE_SHADER2])
2422 if (gl_info->supported[NV_REGISTER_COMBINERS])
2424 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2425 * are supported. The nv extensions provide the same functionality as the
2426 * ATI one, and a bit more(signed pixelformats). */
2427 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2431 if (gl_info->supported[NV_REGISTER_COMBINERS])
2433 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2434 gl_info->limits.general_combiners = gl_max;
2435 TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2437 if (gl_info->supported[ARB_DRAW_BUFFERS])
2439 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2440 gl_info->limits.buffers = gl_max;
2441 TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2443 if (gl_info->supported[ARB_MULTITEXTURE])
2445 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2446 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2447 TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2449 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2452 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2453 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2457 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2459 TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2461 if (gl_info->supported[ARB_VERTEX_SHADER])
2464 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2465 gl_info->limits.vertex_samplers = tmp;
2466 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2467 gl_info->limits.combined_samplers = tmp;
2468 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2469 gl_info->limits.vertex_attribs = tmp;
2471 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2472 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2473 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2474 * shader is used with fixed function vertex processing we're fine too because fixed function
2475 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2476 * used we have to make sure that all vertex sampler setups are valid together with all
2477 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2478 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2479 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2480 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2481 * a fixed function pipeline anymore.
2483 * So this is just a check to check that our assumption holds true. If not, write a warning
2484 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2485 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2486 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2488 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2489 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2490 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2491 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2492 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2494 gl_info->limits.vertex_samplers = 0;
2499 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2501 TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2502 TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2504 if (gl_info->supported[ARB_VERTEX_BLEND])
2506 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2507 gl_info->limits.blends = gl_max;
2508 TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2510 if (gl_info->supported[EXT_TEXTURE3D])
2512 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2513 gl_info->limits.texture3d_size = gl_max;
2514 TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2516 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2518 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2519 gl_info->limits.anisotropy = gl_max;
2520 TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2522 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2524 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2525 gl_info->limits.arb_ps_float_constants = gl_max;
2526 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2527 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2528 gl_info->limits.arb_ps_native_constants = gl_max;
2529 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2530 gl_info->limits.arb_ps_native_constants);
2531 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2532 gl_info->limits.arb_ps_temps = gl_max;
2533 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2534 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2535 gl_info->limits.arb_ps_instructions = gl_max;
2536 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2537 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2538 gl_info->limits.arb_ps_local_constants = gl_max;
2539 TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2541 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2543 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2544 gl_info->limits.arb_vs_float_constants = gl_max;
2545 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2546 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2547 gl_info->limits.arb_vs_native_constants = gl_max;
2548 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2549 gl_info->limits.arb_vs_native_constants);
2550 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2551 gl_info->limits.arb_vs_temps = gl_max;
2552 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2553 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2554 gl_info->limits.arb_vs_instructions = gl_max;
2555 TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2557 if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2559 if (gl_info->supported[ARB_VERTEX_SHADER])
2561 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2562 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2563 TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2565 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2567 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2568 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2569 TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2570 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2571 gl_info->limits.glsl_varyings = gl_max;
2572 TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2574 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2576 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2577 unsigned int major, minor;
2579 TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2581 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2582 sscanf(str, "%u.%u", &major, &minor);
2583 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2585 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2587 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2591 gl_info->limits.shininess = 128.0f;
2593 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2595 /* If we have full NP2 texture support, disable
2596 * GL_ARB_texture_rectangle because we will never use it.
2597 * This saves a few redundant glDisable calls. */
2598 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2600 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2602 /* Disable NV_register_combiners and fragment shader if this is supported.
2603 * generally the NV extensions are preferred over the ATI ones, and this
2604 * extension is disabled if register_combiners and texture_shader2 are both
2605 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2606 * fragment processing support. */
2607 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2608 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2609 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2610 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2612 if (gl_info->supported[NV_HALF_FLOAT])
2614 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2615 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2617 checkGLcall("extension detection");
2621 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2622 adapter->shader_backend = select_shader_backend(gl_info);
2623 adapter->blitter = select_blit_implementation(gl_info);
2625 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2626 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2627 TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2629 /* In some cases the number of texture stages can be larger than the number
2630 * of samplers. The GF4 for example can use only 2 samplers (no fragment
2631 * shaders), but 8 texture stages (register combiners). */
2632 gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2634 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2636 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2637 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2638 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2639 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2640 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2641 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2642 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2643 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2644 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2645 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2646 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2647 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2648 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2649 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2650 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2651 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2652 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2653 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2654 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2655 if (wined3d_settings.allow_multisampling)
2657 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2658 gl_info->limits.samples = gl_max;
2663 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2665 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2666 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2667 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2668 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2669 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2670 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2671 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2672 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2673 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2674 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2675 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2676 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2677 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2678 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2679 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2680 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2681 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2683 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2685 WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2686 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2688 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2690 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2692 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2694 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2695 if (wined3d_settings.allow_multisampling)
2697 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2698 gl_info->limits.samples = gl_max;
2703 /* MRTs are currently only supported when FBOs are used. */
2704 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2706 gl_info->limits.buffers = 1;
2709 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2710 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2711 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2713 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2714 TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2716 gl_info->wrap_lookup[WINED3DTADDRESS_WRAP - WINED3DTADDRESS_WRAP] = GL_REPEAT;
2717 gl_info->wrap_lookup[WINED3DTADDRESS_MIRROR - WINED3DTADDRESS_WRAP] =
2718 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2719 gl_info->wrap_lookup[WINED3DTADDRESS_CLAMP - WINED3DTADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2720 gl_info->wrap_lookup[WINED3DTADDRESS_BORDER - WINED3DTADDRESS_WRAP] =
2721 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2722 gl_info->wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP] =
2723 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2725 /* Make sure there's an active HDC else the WGL extensions will fail */
2726 hdc = pwglGetCurrentDC();
2728 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox */
2729 if(GL_EXTCALL(wglGetExtensionsStringARB))
2730 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2732 if (!WGL_Extensions)
2734 ERR(" WGL_Extensions returns NULL\n");
2738 TRACE_(d3d_caps)("WGL_Extensions reported:\n");
2739 while (*WGL_Extensions)
2744 while (isspace(*WGL_Extensions)) WGL_Extensions++;
2745 Start = WGL_Extensions;
2746 while (!isspace(*WGL_Extensions) && *WGL_Extensions) ++WGL_Extensions;
2748 len = WGL_Extensions - Start;
2749 if (!len || len >= sizeof(ThisExtn))
2752 memcpy(ThisExtn, Start, len);
2753 ThisExtn[len] = '\0';
2754 TRACE_(d3d_caps)("- %s\n", debugstr_a(ThisExtn));
2756 if (!strcmp(ThisExtn, "WGL_ARB_pixel_format")) {
2757 gl_info->supported[WGL_ARB_PIXEL_FORMAT] = TRUE;
2758 TRACE_(d3d_caps)("FOUND: WGL_ARB_pixel_format support\n");
2760 if (!strcmp(ThisExtn, "WGL_EXT_swap_control")) {
2761 gl_info->supported[WGL_EXT_SWAP_CONTROL] = TRUE;
2762 TRACE_(d3d_caps)("FOUND: WGL_EXT_swap_control support\n");
2764 if (!strcmp(ThisExtn, "WGL_WINE_pixel_format_passthrough")) {
2765 gl_info->supported[WGL_WINE_PIXEL_FORMAT_PASSTHROUGH] = TRUE;
2766 TRACE_(d3d_caps)("FOUND: WGL_WINE_pixel_format_passthrough support\n");
2772 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2773 init_driver_info(driver_info, card_vendor, device);
2774 add_gl_compat_wrappers(gl_info);
2779 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2781 TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2782 wined3d, wined3d->adapter_count);
2784 return wined3d->adapter_count;
2787 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2789 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2794 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2796 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2798 if (adapter_idx >= wined3d->adapter_count)
2801 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2804 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2805 of the same bpp but different resolutions */
2807 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2808 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2809 enum wined3d_format_id format_id)
2811 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2813 if (adapter_idx >= wined3d->adapter_count)
2816 /* TODO: Store modes per adapter and read it from the adapter structure */
2819 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2820 UINT format_bits = format->byte_count * CHAR_BIT;
2825 memset(&mode, 0, sizeof(mode));
2826 mode.dmSize = sizeof(mode);
2828 while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2832 if (format_id == WINED3DFMT_UNKNOWN)
2834 /* This is for D3D8, do not enumerate P8 here */
2835 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2837 else if (mode.dmBitsPerPel == format_bits)
2843 TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2849 FIXME_(d3d_caps)("Adapter not primary display.\n");
2855 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2856 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2857 enum wined3d_format_id format_id, UINT mode_idx, WINED3DDISPLAYMODE *mode)
2859 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2860 wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2862 /* Validate the parameters as much as possible */
2863 if (!mode || adapter_idx >= wined3d->adapter_count
2864 || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2866 return WINED3DERR_INVALIDCALL;
2869 /* TODO: Store modes per adapter and read it from the adapter structure */
2872 const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2873 UINT format_bits = format->byte_count * CHAR_BIT;
2879 ZeroMemory(&DevModeW, sizeof(DevModeW));
2880 DevModeW.dmSize = sizeof(DevModeW);
2882 /* If we are filtering to a specific format (D3D9), then need to skip
2883 all unrelated modes, but if mode is irrelevant (D3D8), then we can
2884 just count through the ones with valid bit depths */
2885 while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2887 if (format_id == WINED3DFMT_UNKNOWN)
2889 /* This is for D3D8, do not enumerate P8 here */
2890 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2892 else if (DevModeW.dmBitsPerPel == format_bits)
2900 TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2901 return WINED3DERR_INVALIDCALL;
2905 /* Now get the display mode via the calculated index */
2906 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
2908 mode->Width = DevModeW.dmPelsWidth;
2909 mode->Height = DevModeW.dmPelsHeight;
2910 mode->RefreshRate = DEFAULT_REFRESH_RATE;
2911 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
2912 mode->RefreshRate = DevModeW.dmDisplayFrequency;
2914 if (format_id == WINED3DFMT_UNKNOWN)
2915 mode->Format = pixelformat_for_depth(DevModeW.dmBitsPerPel);
2917 mode->Format = format_id;
2921 TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
2922 return WINED3DERR_INVALIDCALL;
2925 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
2926 mode->Width, mode->Height, mode->RefreshRate, mode->Format,
2927 debug_d3dformat(mode->Format), DevModeW.dmBitsPerPel);
2931 FIXME_(d3d_caps)("Adapter not primary display\n");
2937 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2938 WINED3DDISPLAYMODE *mode)
2940 TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
2942 if (!mode || adapter_idx >= wined3d->adapter_count)
2943 return WINED3DERR_INVALIDCALL;
2950 ZeroMemory(&DevModeW, sizeof(DevModeW));
2951 DevModeW.dmSize = sizeof(DevModeW);
2953 EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
2954 mode->Width = DevModeW.dmPelsWidth;
2955 mode->Height = DevModeW.dmPelsHeight;
2956 bpp = DevModeW.dmBitsPerPel;
2957 mode->RefreshRate = DEFAULT_REFRESH_RATE;
2958 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
2959 mode->RefreshRate = DevModeW.dmDisplayFrequency;
2960 mode->Format = pixelformat_for_depth(bpp);
2964 FIXME_(d3d_caps)("Adapter not primary display\n");
2967 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->Width,
2968 mode->Height, mode->RefreshRate, debug_d3dformat(mode->Format));
2972 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
2973 and fields being inserted in the middle, a new structure is used in place */
2974 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
2975 UINT adapter_idx, DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier)
2977 const struct wined3d_adapter *adapter;
2980 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
2981 wined3d, adapter_idx, flags, identifier);
2983 if (adapter_idx >= wined3d->adapter_count)
2984 return WINED3DERR_INVALIDCALL;
2986 adapter = &wined3d->adapters[adapter_idx];
2988 /* Return the information requested */
2989 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
2991 if (identifier->driver_size)
2993 const char *name = adapter->driver_info.name;
2994 len = min(strlen(name), identifier->driver_size - 1);
2995 memcpy(identifier->driver, name, len);
2996 identifier->driver[len] = '\0';
2999 if (identifier->description_size)
3001 const char *description = adapter->driver_info.description;
3002 len = min(strlen(description), identifier->description_size - 1);
3003 memcpy(identifier->description, description, len);
3004 identifier->description[len] = '\0';
3007 /* Note that d3d8 doesn't supply a device name. */
3008 if (identifier->device_name_size)
3010 static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3012 len = strlen(device_name);
3013 if (len >= identifier->device_name_size)
3015 ERR("Device name size too small.\n");
3016 return WINED3DERR_INVALIDCALL;
3019 memcpy(identifier->device_name, device_name, len);
3020 identifier->device_name[len] = '\0';
3023 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3024 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3025 identifier->vendor_id = adapter->driver_info.vendor;
3026 identifier->device_id = adapter->driver_info.device;
3027 identifier->subsystem_id = 0;
3028 identifier->revision = 0;
3029 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3030 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3031 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3032 identifier->video_memory = adapter->TextureRam;
3037 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3038 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3040 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3042 /* Float formats need FBOs. If FBOs are used this function isn't called */
3043 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3045 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3046 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3048 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3052 if(cfg->redSize < redSize)
3055 if(cfg->greenSize < greenSize)
3058 if(cfg->blueSize < blueSize)
3061 if(cfg->alphaSize < alphaSize)
3067 /* Probably a RGBA_float or color index mode */
3071 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3072 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3074 BYTE depthSize, stencilSize;
3075 BOOL lockable = FALSE;
3077 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3079 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3083 /* Float formats need FBOs. If FBOs are used this function isn't called */
3084 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3086 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3089 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3090 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3091 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3092 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3095 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3096 * allow more stencil bits than requested. */
3097 if(cfg->stencilSize < stencilSize)
3103 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3104 UINT adapter_idx, WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
3105 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3107 const struct wined3d_format *rt_format;
3108 const struct wined3d_format *ds_format;
3109 const struct wined3d_adapter *adapter;
3111 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3112 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3113 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3114 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3116 if (adapter_idx >= wined3d->adapter_count)
3117 return WINED3DERR_INVALIDCALL;
3119 adapter = &wined3d->adapters[adapter_idx];
3120 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3121 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3122 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3124 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3125 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3127 TRACE_(d3d_caps)("Formats match.\n");
3133 const struct wined3d_pixel_format *cfgs;
3134 unsigned int cfg_count;
3137 cfgs = adapter->cfgs;
3138 cfg_count = adapter->nCfgs;
3139 for (i = 0; i < cfg_count; ++i)
3141 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3142 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3144 TRACE_(d3d_caps)("Formats match.\n");
3150 TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3151 debug_d3dformat(render_target_format_id),
3152 debug_d3dformat(depth_stencil_format_id));
3154 return WINED3DERR_NOTAVAILABLE;
3157 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3158 WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3159 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels)
3161 const struct wined3d_gl_info *gl_info;
3163 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3164 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3165 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3166 windowed, multisample_type, quality_levels);
3168 if (adapter_idx >= wined3d->adapter_count)
3169 return WINED3DERR_INVALIDCALL;
3171 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3173 if (multisample_type > gl_info->limits.samples)
3175 TRACE("Returning not supported.\n");
3177 *quality_levels = 0;
3179 return WINED3DERR_NOTAVAILABLE;
3184 if (multisample_type == WINED3DMULTISAMPLE_NONMASKABLE)
3185 /* FIXME: This is probably wrong. */
3186 *quality_levels = gl_info->limits.samples;
3188 *quality_levels = 1;
3194 /* Check if we support bumpmapping for a format */
3195 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3197 /* Ask the fixed function pipeline implementation if it can deal
3198 * with the conversion. If we've got a GL extension giving native
3199 * support this will be an identity conversion. */
3200 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3201 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3204 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3205 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3206 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3210 /* Only allow depth/stencil formats */
3211 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3213 /* Blacklist formats not supported on Windows */
3214 switch (ds_format->id)
3216 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3217 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3218 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3225 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3227 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3228 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3232 /* Walk through all WGL pixel formats to find a match */
3233 for (it = 0; it < adapter->nCfgs; ++it)
3235 const struct wined3d_pixel_format *cfg = &adapter->cfgs[it];
3236 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3237 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3245 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3247 /* The flags entry of a format contains the filtering capability */
3248 if (format->flags & WINED3DFMT_FLAG_FILTERING) return TRUE;
3253 /* Check the render target capabilities of a format */
3254 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3255 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3257 /* Filter out non-RT formats */
3258 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3259 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3261 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3262 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3263 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3266 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3267 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3269 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3270 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3271 if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3272 TRACE_(d3d_caps)("[FAILED]\n");
3276 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3277 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3278 for (it = 0; it < adapter->nCfgs; ++it)
3280 if (cfgs[it].windowDrawable
3281 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[it], check_format))
3283 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3284 cfgs[it].iPixelFormat, debug_d3dformat(check_format->id));
3289 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3291 /* For now return TRUE for FBOs until we have some proper checks.
3292 * Note that this function will only be called when the format is around for texturing. */
3298 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3300 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3303 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3305 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3306 * doing the color fixup in shaders.
3307 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3308 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3310 int vs_selected_mode;
3311 int ps_selected_mode;
3312 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3314 if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3315 TRACE_(d3d_caps)("[OK]\n");
3320 TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3324 /* Check if a format support blending in combination with pixel shaders */
3325 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3326 const struct wined3d_format *format)
3328 /* The flags entry of a format contains the post pixel shader blending capability */
3329 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3334 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3336 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3337 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3338 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3339 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3340 * capability anyway.
3342 * For now lets report this on all formats, but in the future we may want to
3343 * restrict it to some should games need that
3348 /* Check if a texture format is supported on the given adapter */
3349 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3351 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3356 * supported: RGB(A) formats
3358 case WINED3DFMT_B8G8R8_UNORM: /* Enable for dx7, blacklisted for 8 and 9 above */
3359 case WINED3DFMT_B8G8R8A8_UNORM:
3360 case WINED3DFMT_B8G8R8X8_UNORM:
3361 case WINED3DFMT_B5G6R5_UNORM:
3362 case WINED3DFMT_B5G5R5X1_UNORM:
3363 case WINED3DFMT_B5G5R5A1_UNORM:
3364 case WINED3DFMT_B4G4R4A4_UNORM:
3365 case WINED3DFMT_A8_UNORM:
3366 case WINED3DFMT_B4G4R4X4_UNORM:
3367 case WINED3DFMT_R8G8B8A8_UNORM:
3368 case WINED3DFMT_R8G8B8X8_UNORM:
3369 case WINED3DFMT_B10G10R10A2_UNORM:
3370 case WINED3DFMT_R10G10B10A2_UNORM:
3371 case WINED3DFMT_R16G16_UNORM:
3372 TRACE_(d3d_caps)("[OK]\n");
3375 case WINED3DFMT_B2G3R3_UNORM:
3376 TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3380 * Not supported: Palettized
3381 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3382 * Since it is not widely available, don't offer it. Further no Windows driver offers
3383 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3385 case WINED3DFMT_P8_UINT:
3386 case WINED3DFMT_P8_UINT_A8_UNORM:
3390 * Supported: (Alpha)-Luminance
3392 case WINED3DFMT_L8_UNORM:
3393 case WINED3DFMT_L8A8_UNORM:
3394 case WINED3DFMT_L16_UNORM:
3395 TRACE_(d3d_caps)("[OK]\n");
3398 /* Not supported on Windows, thus disabled */
3399 case WINED3DFMT_L4A4_UNORM:
3400 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3404 * Supported: Depth/Stencil formats
3406 case WINED3DFMT_D16_LOCKABLE:
3407 case WINED3DFMT_D16_UNORM:
3408 case WINED3DFMT_X8D24_UNORM:
3409 case WINED3DFMT_D24_UNORM_S8_UINT:
3410 case WINED3DFMT_S8_UINT_D24_FLOAT:
3411 case WINED3DFMT_D32_UNORM:
3412 case WINED3DFMT_D32_FLOAT:
3415 case WINED3DFMT_INTZ:
3416 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3417 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3421 /* Not supported on Windows */
3422 case WINED3DFMT_S1_UINT_D15_UNORM:
3423 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3424 TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3428 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3429 * GL_NV_texture_shader). Emulated by shaders
3431 case WINED3DFMT_R8G8_SNORM:
3432 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3433 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3434 case WINED3DFMT_R8G8B8A8_SNORM:
3435 case WINED3DFMT_R16G16_SNORM:
3436 /* Ask the shader backend if it can deal with the conversion. If
3437 * we've got a GL extension giving native support this will be an
3438 * identity conversion. */
3439 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3441 TRACE_(d3d_caps)("[OK]\n");
3444 TRACE_(d3d_caps)("[FAILED]\n");
3447 case WINED3DFMT_DXT1:
3448 case WINED3DFMT_DXT2:
3449 case WINED3DFMT_DXT3:
3450 case WINED3DFMT_DXT4:
3451 case WINED3DFMT_DXT5:
3452 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3454 TRACE_(d3d_caps)("[OK]\n");
3457 TRACE_(d3d_caps)("[FAILED]\n");
3462 * Odd formats - not supported
3464 case WINED3DFMT_VERTEXDATA:
3465 case WINED3DFMT_R16_UINT:
3466 case WINED3DFMT_R32_UINT:
3467 case WINED3DFMT_R16G16B16A16_SNORM:
3468 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3469 case WINED3DFMT_R10G11B11_SNORM:
3470 case WINED3DFMT_R16:
3471 case WINED3DFMT_AL16:
3472 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3476 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3478 case WINED3DFMT_R8G8_SNORM_Cx:
3479 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3483 case WINED3DFMT_UYVY:
3484 case WINED3DFMT_YUY2:
3485 if (gl_info->supported[APPLE_YCBCR_422])
3487 TRACE_(d3d_caps)("[OK]\n");
3490 TRACE_(d3d_caps)("[FAILED]\n");
3492 case WINED3DFMT_YV12:
3493 TRACE_(d3d_caps)("[FAILED]\n");
3496 case WINED3DFMT_R16G16B16A16_UNORM:
3497 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3499 TRACE_(d3d_caps)("[FAILED]\n");
3502 TRACE_(d3d_caps)("[OK]\n");
3506 case WINED3DFMT_B2G3R3A8_UNORM:
3507 TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3510 /* Floating point formats */
3511 case WINED3DFMT_R16_FLOAT:
3512 case WINED3DFMT_R16G16_FLOAT:
3513 case WINED3DFMT_R16G16B16A16_FLOAT:
3514 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3516 TRACE_(d3d_caps)("[OK]\n");
3519 TRACE_(d3d_caps)("[FAILED]\n");
3522 case WINED3DFMT_R32_FLOAT:
3523 case WINED3DFMT_R32G32_FLOAT:
3524 case WINED3DFMT_R32G32B32A32_FLOAT:
3525 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3527 TRACE_(d3d_caps)("[OK]\n");
3530 TRACE_(d3d_caps)("[FAILED]\n");
3533 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3534 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3535 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3536 * We can do instancing with all shader versions, but we need vertex shaders.
3538 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3539 * to enable instancing. WineD3D doesn't need that and just ignores it.
3541 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3543 case WINED3DFMT_INST:
3544 TRACE("ATI Instancing check hack\n");
3545 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3547 TRACE_(d3d_caps)("[OK]\n");
3550 TRACE_(d3d_caps)("[FAILED]\n");
3553 /* Some weird FOURCC formats */
3554 case WINED3DFMT_R8G8_B8G8:
3555 case WINED3DFMT_G8R8_G8B8:
3556 case WINED3DFMT_MULTI2_ARGB8:
3557 TRACE_(d3d_caps)("[FAILED]\n");
3560 /* Vendor specific formats */
3561 case WINED3DFMT_ATI2N:
3562 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3563 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3565 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3566 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3568 TRACE_(d3d_caps)("[OK]\n");
3572 TRACE_(d3d_caps)("[OK]\n");
3575 TRACE_(d3d_caps)("[FAILED]\n");
3578 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3579 * format MAKEFOURCC('N','V','D','B') is used.
3580 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3581 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3584 case WINED3DFMT_NVDB:
3585 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3587 TRACE_(d3d_caps)("[OK]\n");
3590 TRACE_(d3d_caps)("[FAILED]\n");
3593 case WINED3DFMT_NVHU:
3594 case WINED3DFMT_NVHS:
3595 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3596 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3597 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3598 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3599 * Applications have to deal with not having NVHS and NVHU.
3601 TRACE_(d3d_caps)("[FAILED]\n");
3604 case WINED3DFMT_NULL:
3605 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3609 case WINED3DFMT_UNKNOWN:
3613 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3619 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3620 const struct wined3d_format *adapter_format,
3621 const struct wined3d_format *check_format,
3622 WINED3DSURFTYPE SurfaceType)
3624 if (SurfaceType == SURFACE_GDI)
3626 switch (check_format->id)
3628 case WINED3DFMT_B8G8R8_UNORM:
3629 case WINED3DFMT_B8G8R8A8_UNORM:
3630 case WINED3DFMT_B8G8R8X8_UNORM:
3631 case WINED3DFMT_B5G6R5_UNORM:
3632 case WINED3DFMT_B5G5R5X1_UNORM:
3633 case WINED3DFMT_B5G5R5A1_UNORM:
3634 case WINED3DFMT_B4G4R4A4_UNORM:
3635 case WINED3DFMT_B2G3R3_UNORM:
3636 case WINED3DFMT_A8_UNORM:
3637 case WINED3DFMT_B2G3R3A8_UNORM:
3638 case WINED3DFMT_B4G4R4X4_UNORM:
3639 case WINED3DFMT_R10G10B10A2_UNORM:
3640 case WINED3DFMT_R8G8B8A8_UNORM:
3641 case WINED3DFMT_R8G8B8X8_UNORM:
3642 case WINED3DFMT_R16G16_UNORM:
3643 case WINED3DFMT_B10G10R10A2_UNORM:
3644 case WINED3DFMT_R16G16B16A16_UNORM:
3645 case WINED3DFMT_P8_UINT:
3646 TRACE_(d3d_caps)("[OK]\n");
3649 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3654 /* All format that are supported for textures are supported for surfaces as well */
3655 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3656 /* All depth stencil formats are supported on surfaces */
3657 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3659 /* If opengl can't process the format natively, the blitter may be able to convert it */
3660 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3661 NULL, WINED3DPOOL_DEFAULT, 0, check_format,
3662 NULL, WINED3DPOOL_DEFAULT, 0, adapter_format))
3664 TRACE_(d3d_caps)("[OK]\n");
3668 /* Reject other formats */
3669 TRACE_(d3d_caps)("[FAILED]\n");
3673 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3674 const struct wined3d_format *format)
3676 return adapter->gl_info.limits.vertex_samplers && (format->flags & WINED3DFMT_FLAG_VTF);
3679 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3680 WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3681 WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id, WINED3DSURFTYPE surface_type)
3683 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3684 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3685 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3686 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3687 DWORD usage_caps = 0;
3689 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3690 "resource_type %s, check_format %s, surface_type %#x.\n",
3691 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3692 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3693 debug_d3dformat(check_format_id), surface_type);
3695 if (adapter_idx >= wined3d->adapter_count)
3696 return WINED3DERR_INVALIDCALL;
3698 switch (resource_type)
3700 case WINED3DRTYPE_CUBETEXTURE:
3701 /* Cubetexture allows:
3702 * - WINED3DUSAGE_AUTOGENMIPMAP
3703 * - WINED3DUSAGE_DEPTHSTENCIL
3704 * - WINED3DUSAGE_DYNAMIC
3705 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3706 * - WINED3DUSAGE_RENDERTARGET
3707 * - WINED3DUSAGE_SOFTWAREPROCESSING
3708 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3710 if (surface_type != SURFACE_OPENGL)
3712 TRACE_(d3d_caps)("[FAILED]\n");
3713 return WINED3DERR_NOTAVAILABLE;
3716 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3718 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3719 return WINED3DERR_NOTAVAILABLE;
3722 if (!CheckTextureCapability(adapter, format))
3724 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3725 return WINED3DERR_NOTAVAILABLE;
3728 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3730 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3731 /* When autogenmipmap isn't around continue and return
3732 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3733 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3735 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3738 /* Always report dynamic locking. */
3739 if (usage & WINED3DUSAGE_DYNAMIC)
3740 usage_caps |= WINED3DUSAGE_DYNAMIC;
3742 if (usage & WINED3DUSAGE_RENDERTARGET)
3744 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3746 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3747 return WINED3DERR_NOTAVAILABLE;
3749 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3752 /* Always report software processing. */
3753 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3754 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3756 if (usage & WINED3DUSAGE_QUERY_FILTER)
3758 if (!CheckFilterCapability(adapter, format))
3760 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3761 return WINED3DERR_NOTAVAILABLE;
3763 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3766 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3768 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3770 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3771 return WINED3DERR_NOTAVAILABLE;
3773 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3776 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3778 if (!CheckSrgbReadCapability(adapter, format))
3780 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3781 return WINED3DERR_NOTAVAILABLE;
3783 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3786 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3788 if (!CheckSrgbWriteCapability(adapter, format))
3790 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3791 return WINED3DERR_NOTAVAILABLE;
3793 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3796 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3798 if (!CheckVertexTextureCapability(adapter, format))
3800 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3801 return WINED3DERR_NOTAVAILABLE;
3803 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3806 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3808 if (!CheckWrapAndMipCapability(adapter, format))
3810 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3811 return WINED3DERR_NOTAVAILABLE;
3813 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3817 case WINED3DRTYPE_SURFACE:
3819 * - WINED3DUSAGE_DEPTHSTENCIL
3820 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3821 * - WINED3DUSAGE_RENDERTARGET
3823 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3825 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3826 return WINED3DERR_NOTAVAILABLE;
3829 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3831 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3833 TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3834 return WINED3DERR_NOTAVAILABLE;
3836 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3839 if (usage & WINED3DUSAGE_RENDERTARGET)
3841 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3843 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3844 return WINED3DERR_NOTAVAILABLE;
3846 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3849 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3851 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3853 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3854 return WINED3DERR_NOTAVAILABLE;
3856 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3860 case WINED3DRTYPE_TEXTURE:
3862 * - WINED3DUSAGE_AUTOGENMIPMAP
3863 * - WINED3DUSAGE_DEPTHSTENCIL
3864 * - WINED3DUSAGE_DMAP
3865 * - WINED3DUSAGE_DYNAMIC
3866 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3867 * - WINED3DUSAGE_RENDERTARGET
3868 * - WINED3DUSAGE_SOFTWAREPROCESSING
3869 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3870 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3872 if (surface_type != SURFACE_OPENGL)
3874 TRACE_(d3d_caps)("[FAILED]\n");
3875 return WINED3DERR_NOTAVAILABLE;
3878 if (!CheckTextureCapability(adapter, format))
3880 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
3881 return WINED3DERR_NOTAVAILABLE;
3884 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3886 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3887 /* When autogenmipmap isn't around continue and return
3888 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3889 TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3891 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3894 /* Always report dynamic locking. */
3895 if (usage & WINED3DUSAGE_DYNAMIC)
3896 usage_caps |= WINED3DUSAGE_DYNAMIC;
3898 if (usage & WINED3DUSAGE_RENDERTARGET)
3900 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3902 TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3903 return WINED3DERR_NOTAVAILABLE;
3905 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3908 /* Always report software processing. */
3909 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3910 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3912 if (usage & WINED3DUSAGE_QUERY_FILTER)
3914 if (!CheckFilterCapability(adapter, format))
3916 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3917 return WINED3DERR_NOTAVAILABLE;
3919 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3922 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3924 if (!CheckBumpMapCapability(adapter, format))
3926 TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
3927 return WINED3DERR_NOTAVAILABLE;
3929 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
3932 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3934 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3936 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3937 return WINED3DERR_NOTAVAILABLE;
3939 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3942 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3944 if (!CheckSrgbReadCapability(adapter, format))
3946 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3947 return WINED3DERR_NOTAVAILABLE;
3949 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3952 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3954 if (!CheckSrgbWriteCapability(adapter, format))
3956 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3957 return WINED3DERR_NOTAVAILABLE;
3959 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3962 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3964 if (!CheckVertexTextureCapability(adapter, format))
3966 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3967 return WINED3DERR_NOTAVAILABLE;
3969 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3972 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3974 if (!CheckWrapAndMipCapability(adapter, format))
3976 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3977 return WINED3DERR_NOTAVAILABLE;
3979 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3982 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3984 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3986 TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
3987 return WINED3DERR_NOTAVAILABLE;
3989 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
3991 TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
3992 return WINED3DERR_NOTAVAILABLE;
3994 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3998 case WINED3DRTYPE_VOLUMETEXTURE:
3999 case WINED3DRTYPE_VOLUME:
4000 /* Volume is to VolumeTexture what Surface is to Texture, but its
4001 * usage caps are not documented. Most driver seem to offer
4002 * (nearly) the same on Volume and VolumeTexture, so do that too.
4004 * Volumetexture allows:
4005 * - D3DUSAGE_DYNAMIC
4006 * - D3DUSAGE_NONSECURE (d3d9ex)
4007 * - D3DUSAGE_SOFTWAREPROCESSING
4008 * - D3DUSAGE_QUERY_WRAPANDMIP
4010 if (surface_type != SURFACE_OPENGL)
4012 TRACE_(d3d_caps)("[FAILED]\n");
4013 return WINED3DERR_NOTAVAILABLE;
4016 if (!gl_info->supported[EXT_TEXTURE3D])
4018 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4019 return WINED3DERR_NOTAVAILABLE;
4022 if (!CheckTextureCapability(adapter, format))
4024 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4025 return WINED3DERR_NOTAVAILABLE;
4028 /* Filter formats that need conversion; For one part, this
4029 * conversion is unimplemented, and volume textures are huge, so
4030 * it would be a big performance hit. Unless we hit an application
4031 * needing one of those formats, don't advertize them to avoid
4032 * leading applications into temptation. The windows drivers don't
4033 * support most of those formats on volumes anyway, except for
4034 * WINED3DFMT_R32_FLOAT. */
4035 switch (check_format_id)
4037 case WINED3DFMT_P8_UINT:
4038 case WINED3DFMT_L4A4_UNORM:
4039 case WINED3DFMT_R32_FLOAT:
4040 case WINED3DFMT_R16_FLOAT:
4041 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4042 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4043 case WINED3DFMT_R16G16_UNORM:
4044 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4045 return WINED3DERR_NOTAVAILABLE;
4047 case WINED3DFMT_R8G8B8A8_SNORM:
4048 case WINED3DFMT_R16G16_SNORM:
4049 if (!gl_info->supported[NV_TEXTURE_SHADER])
4051 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4052 return WINED3DERR_NOTAVAILABLE;
4056 case WINED3DFMT_R8G8_SNORM:
4057 if (!gl_info->supported[NV_TEXTURE_SHADER])
4059 TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4060 return WINED3DERR_NOTAVAILABLE;
4064 case WINED3DFMT_DXT1:
4065 case WINED3DFMT_DXT2:
4066 case WINED3DFMT_DXT3:
4067 case WINED3DFMT_DXT4:
4068 case WINED3DFMT_DXT5:
4069 /* The GL_EXT_texture_compression_s3tc spec requires that
4070 * loading an s3tc compressed texture results in an error.
4071 * While the D3D refrast does support s3tc volumes, at
4072 * least the nvidia windows driver does not, so we're free
4073 * not to support this format. */
4074 TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4075 return WINED3DERR_NOTAVAILABLE;
4078 /* Do nothing, continue with checking the format below */
4082 /* Always report dynamic locking. */
4083 if (usage & WINED3DUSAGE_DYNAMIC)
4084 usage_caps |= WINED3DUSAGE_DYNAMIC;
4086 /* Always report software processing. */
4087 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4088 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4090 if (usage & WINED3DUSAGE_QUERY_FILTER)
4092 if (!CheckFilterCapability(adapter, format))
4094 TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4095 return WINED3DERR_NOTAVAILABLE;
4097 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4100 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4102 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4104 TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4105 return WINED3DERR_NOTAVAILABLE;
4107 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4110 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4112 if (!CheckSrgbReadCapability(adapter, format))
4114 TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4115 return WINED3DERR_NOTAVAILABLE;
4117 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4120 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4122 if (!CheckSrgbWriteCapability(adapter, format))
4124 TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4125 return WINED3DERR_NOTAVAILABLE;
4127 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4130 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4132 if (!CheckVertexTextureCapability(adapter, format))
4134 TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4135 return WINED3DERR_NOTAVAILABLE;
4137 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4140 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4142 if (!CheckWrapAndMipCapability(adapter, format))
4144 TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4145 return WINED3DERR_NOTAVAILABLE;
4147 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4152 FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4153 return WINED3DERR_NOTAVAILABLE;
4156 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4157 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4158 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4159 if (usage_caps == usage)
4161 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4162 return WINED3DOK_NOAUTOGEN;
4164 TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4165 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4167 return WINED3DERR_NOTAVAILABLE;
4170 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4171 WINED3DDEVTYPE device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4173 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4174 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4175 debug_d3dformat(dst_format));
4180 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
4181 enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format, BOOL windowed)
4186 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4187 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4188 debug_d3dformat(backbuffer_format), windowed);
4190 if (adapter_idx >= wined3d->adapter_count)
4191 return WINED3DERR_INVALIDCALL;
4193 /* The task of this function is to check whether a certain display / backbuffer format
4194 * combination is available on the given adapter. In fullscreen mode microsoft specified
4195 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4196 * and display format should match exactly.
4197 * In windowed mode format conversion can occur and this depends on the driver. When format
4198 * conversion is done, this function should nevertheless fail and applications need to use
4199 * CheckDeviceFormatConversion.
4200 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4202 /* There are only 4 display formats. */
4203 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4204 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4205 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4206 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4208 TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4209 return WINED3DERR_NOTAVAILABLE;
4212 /* If the requested display format is not available, don't continue. */
4213 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4216 TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4217 return WINED3DERR_NOTAVAILABLE;
4220 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4221 * it means 'reuse' the display format for the backbuffer. */
4222 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4224 TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4225 return WINED3DERR_NOTAVAILABLE;
4228 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4229 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4230 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4232 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4233 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4234 return WINED3DERR_NOTAVAILABLE;
4237 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4238 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4239 * WINED3DFMT_B5G5R5A1_UNORM. */
4240 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4241 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4243 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4244 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4245 return WINED3DERR_NOTAVAILABLE;
4248 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4249 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4250 * WINED3DFMT_B8G8R8A8_UNORM. */
4251 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4252 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4254 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4255 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4256 return WINED3DERR_NOTAVAILABLE;
4259 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4260 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4261 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4262 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4264 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4265 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4266 return WINED3DERR_NOTAVAILABLE;
4269 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4270 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4271 WINED3DUSAGE_RENDERTARGET, WINED3DRTYPE_SURFACE, backbuffer_format, SURFACE_OPENGL);
4273 TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4274 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4279 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
4280 subset of a D3DCAPS9 structure. However, it has to come via a void *
4281 as the d3d8 interface cannot import the d3d9 header */
4282 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4283 WINED3DDEVTYPE device_type, WINED3DCAPS *caps)
4285 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4286 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4287 int vs_selected_mode;
4288 int ps_selected_mode;
4289 struct shader_caps shader_caps;
4290 struct fragment_caps fragment_caps;
4291 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4293 TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4294 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4296 if (adapter_idx >= wined3d->adapter_count)
4297 return WINED3DERR_INVALIDCALL;
4299 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4301 /* ------------------------------------------------
4302 The following fields apply to both d3d8 and d3d9
4303 ------------------------------------------------ */
4304 /* Not quite true, but use h/w supported by opengl I suppose */
4305 caps->DeviceType = (device_type == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF;
4306 caps->AdapterOrdinal = adapter_idx;
4309 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4310 WINED3DCAPS2_FULLSCREENGAMMA |
4311 WINED3DCAPS2_DYNAMICTEXTURES;
4312 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4313 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4315 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4316 WINED3DCAPS3_COPY_TO_VIDMEM |
4317 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4319 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4320 WINED3DPRESENT_INTERVAL_ONE;
4322 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4323 WINED3DCURSORCAPS_LOWRES;
4325 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4326 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4327 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4328 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4329 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4330 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4331 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4332 WINED3DDEVCAPS_PUREDEVICE |
4333 WINED3DDEVCAPS_HWRASTERIZATION |
4334 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4335 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4336 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4337 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4338 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4339 WINED3DDEVCAPS_RTPATCHES;
4341 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4342 WINED3DPMISCCAPS_CULLCCW |
4343 WINED3DPMISCCAPS_CULLCW |
4344 WINED3DPMISCCAPS_COLORWRITEENABLE |
4345 WINED3DPMISCCAPS_CLIPTLVERTS |
4346 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4347 WINED3DPMISCCAPS_MASKZ |
4348 WINED3DPMISCCAPS_BLENDOP |
4349 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4351 WINED3DPMISCCAPS_NULLREFERENCE
4352 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4353 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4354 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4356 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4357 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4358 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4359 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4361 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4362 WINED3DPRASTERCAPS_PAT |
4363 WINED3DPRASTERCAPS_WFOG |
4364 WINED3DPRASTERCAPS_ZFOG |
4365 WINED3DPRASTERCAPS_FOGVERTEX |
4366 WINED3DPRASTERCAPS_FOGTABLE |
4367 WINED3DPRASTERCAPS_STIPPLE |
4368 WINED3DPRASTERCAPS_SUBPIXEL |
4369 WINED3DPRASTERCAPS_ZTEST |
4370 WINED3DPRASTERCAPS_SCISSORTEST |
4371 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4372 WINED3DPRASTERCAPS_DEPTHBIAS;
4374 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4376 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4377 WINED3DPRASTERCAPS_ZBIAS |
4378 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4380 if (gl_info->supported[NV_FOG_DISTANCE])
4382 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4385 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4386 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4387 WINED3DPRASTERCAPS_ANTIALIASEDGES
4388 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4389 WINED3DPRASTERCAPS_WBUFFER */
4391 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4392 WINED3DPCMPCAPS_EQUAL |
4393 WINED3DPCMPCAPS_GREATER |
4394 WINED3DPCMPCAPS_GREATEREQUAL |
4395 WINED3DPCMPCAPS_LESS |
4396 WINED3DPCMPCAPS_LESSEQUAL |
4397 WINED3DPCMPCAPS_NEVER |
4398 WINED3DPCMPCAPS_NOTEQUAL;
4400 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4401 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4402 WINED3DPBLENDCAPS_DESTALPHA |
4403 WINED3DPBLENDCAPS_DESTCOLOR |
4404 WINED3DPBLENDCAPS_INVDESTALPHA |
4405 WINED3DPBLENDCAPS_INVDESTCOLOR |
4406 WINED3DPBLENDCAPS_INVSRCALPHA |
4407 WINED3DPBLENDCAPS_INVSRCCOLOR |
4408 WINED3DPBLENDCAPS_ONE |
4409 WINED3DPBLENDCAPS_SRCALPHA |
4410 WINED3DPBLENDCAPS_SRCALPHASAT |
4411 WINED3DPBLENDCAPS_SRCCOLOR |
4412 WINED3DPBLENDCAPS_ZERO;
4414 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4415 WINED3DPBLENDCAPS_DESTCOLOR |
4416 WINED3DPBLENDCAPS_INVDESTALPHA |
4417 WINED3DPBLENDCAPS_INVDESTCOLOR |
4418 WINED3DPBLENDCAPS_INVSRCALPHA |
4419 WINED3DPBLENDCAPS_INVSRCCOLOR |
4420 WINED3DPBLENDCAPS_ONE |
4421 WINED3DPBLENDCAPS_SRCALPHA |
4422 WINED3DPBLENDCAPS_SRCCOLOR |
4423 WINED3DPBLENDCAPS_ZERO;
4424 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4425 * according to the glBlendFunc manpage
4427 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4428 * legacy settings for srcblend only
4431 if (gl_info->supported[EXT_BLEND_COLOR])
4433 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4434 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4438 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4439 WINED3DPCMPCAPS_EQUAL |
4440 WINED3DPCMPCAPS_GREATER |
4441 WINED3DPCMPCAPS_GREATEREQUAL |
4442 WINED3DPCMPCAPS_LESS |
4443 WINED3DPCMPCAPS_LESSEQUAL |
4444 WINED3DPCMPCAPS_NEVER |
4445 WINED3DPCMPCAPS_NOTEQUAL;
4447 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4448 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4449 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4450 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4451 WINED3DPSHADECAPS_COLORFLATRGB |
4452 WINED3DPSHADECAPS_FOGFLAT |
4453 WINED3DPSHADECAPS_FOGGOURAUD |
4454 WINED3DPSHADECAPS_SPECULARFLATRGB;
4456 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4457 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4458 WINED3DPTEXTURECAPS_TRANSPARENCY |
4459 WINED3DPTEXTURECAPS_BORDER |
4460 WINED3DPTEXTURECAPS_MIPMAP |
4461 WINED3DPTEXTURECAPS_PROJECTED |
4462 WINED3DPTEXTURECAPS_PERSPECTIVE;
4464 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4466 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4467 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4470 if (gl_info->supported[EXT_TEXTURE3D])
4472 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4473 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4474 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4476 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4480 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4482 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4483 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4484 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4486 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4490 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4491 WINED3DPTFILTERCAPS_MAGFPOINT |
4492 WINED3DPTFILTERCAPS_MINFLINEAR |
4493 WINED3DPTFILTERCAPS_MINFPOINT |
4494 WINED3DPTFILTERCAPS_MIPFLINEAR |
4495 WINED3DPTFILTERCAPS_MIPFPOINT |
4496 WINED3DPTFILTERCAPS_LINEAR |
4497 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4498 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4499 WINED3DPTFILTERCAPS_MIPLINEAR |
4500 WINED3DPTFILTERCAPS_MIPNEAREST |
4501 WINED3DPTFILTERCAPS_NEAREST;
4503 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4505 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4506 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4509 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4511 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4512 WINED3DPTFILTERCAPS_MAGFPOINT |
4513 WINED3DPTFILTERCAPS_MINFLINEAR |
4514 WINED3DPTFILTERCAPS_MINFPOINT |
4515 WINED3DPTFILTERCAPS_MIPFLINEAR |
4516 WINED3DPTFILTERCAPS_MIPFPOINT |
4517 WINED3DPTFILTERCAPS_LINEAR |
4518 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4519 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4520 WINED3DPTFILTERCAPS_MIPLINEAR |
4521 WINED3DPTFILTERCAPS_MIPNEAREST |
4522 WINED3DPTFILTERCAPS_NEAREST;
4524 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4526 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4527 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4532 caps->CubeTextureFilterCaps = 0;
4535 if (gl_info->supported[EXT_TEXTURE3D])
4537 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4538 WINED3DPTFILTERCAPS_MAGFPOINT |
4539 WINED3DPTFILTERCAPS_MINFLINEAR |
4540 WINED3DPTFILTERCAPS_MINFPOINT |
4541 WINED3DPTFILTERCAPS_MIPFLINEAR |
4542 WINED3DPTFILTERCAPS_MIPFPOINT |
4543 WINED3DPTFILTERCAPS_LINEAR |
4544 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4545 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4546 WINED3DPTFILTERCAPS_MIPLINEAR |
4547 WINED3DPTFILTERCAPS_MIPNEAREST |
4548 WINED3DPTFILTERCAPS_NEAREST;
4552 caps->VolumeTextureFilterCaps = 0;
4555 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4556 WINED3DPTADDRESSCAPS_CLAMP |
4557 WINED3DPTADDRESSCAPS_WRAP;
4559 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4561 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4563 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4565 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4567 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4569 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4572 if (gl_info->supported[EXT_TEXTURE3D])
4574 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4575 WINED3DPTADDRESSCAPS_CLAMP |
4576 WINED3DPTADDRESSCAPS_WRAP;
4577 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4579 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4581 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4583 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4585 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4587 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4592 caps->VolumeTextureAddressCaps = 0;
4595 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4596 WINED3DLINECAPS_ZTEST |
4597 WINED3DLINECAPS_BLEND |
4598 WINED3DLINECAPS_ALPHACMP |
4599 WINED3DLINECAPS_FOG;
4600 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4601 * idea how generating the smoothing alpha values works; the result is different
4604 caps->MaxTextureWidth = gl_info->limits.texture_size;
4605 caps->MaxTextureHeight = gl_info->limits.texture_size;
4607 if (gl_info->supported[EXT_TEXTURE3D])
4608 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4610 caps->MaxVolumeExtent = 0;
4612 caps->MaxTextureRepeat = 32768;
4613 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4614 caps->MaxVertexW = 1.0f;
4616 caps->GuardBandLeft = 0.0f;
4617 caps->GuardBandTop = 0.0f;
4618 caps->GuardBandRight = 0.0f;
4619 caps->GuardBandBottom = 0.0f;
4621 caps->ExtentsAdjust = 0.0f;
4623 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4624 WINED3DSTENCILCAPS_INCRSAT |
4625 WINED3DSTENCILCAPS_INVERT |
4626 WINED3DSTENCILCAPS_KEEP |
4627 WINED3DSTENCILCAPS_REPLACE |
4628 WINED3DSTENCILCAPS_ZERO;
4629 if (gl_info->supported[EXT_STENCIL_WRAP])
4631 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4632 WINED3DSTENCILCAPS_INCR;
4634 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4636 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4639 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4641 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4642 caps->MaxActiveLights = gl_info->limits.lights;
4644 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4645 caps->MaxVertexBlendMatrixIndex = 0;
4647 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4648 caps->MaxPointSize = gl_info->limits.pointsize_max;
4651 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4652 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4653 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4654 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4655 WINED3DVTXPCAPS_LOCALVIEWER |
4656 WINED3DVTXPCAPS_VERTEXFOG |
4657 WINED3DVTXPCAPS_TEXGEN;
4659 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4660 caps->MaxVertexIndex = 0xFFFFF;
4661 caps->MaxStreams = MAX_STREAMS;
4662 caps->MaxStreamStride = 1024;
4664 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4665 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4666 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4667 caps->MaxNpatchTessellationLevel = 0;
4668 caps->MasterAdapterOrdinal = 0;
4669 caps->AdapterOrdinalInGroup = 0;
4670 caps->NumberOfAdaptersInGroup = 1;
4672 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4674 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4675 WINED3DPTFILTERCAPS_MAGFPOINT |
4676 WINED3DPTFILTERCAPS_MINFLINEAR |
4677 WINED3DPTFILTERCAPS_MAGFLINEAR;
4678 caps->VertexTextureFilterCaps = 0;
4680 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4681 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4683 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4684 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4686 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4687 * Ignore shader model capabilities if disabled in config
4689 if (vs_selected_mode == SHADER_NONE)
4691 TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4692 caps->VertexShaderVersion = WINED3DVS_VERSION(0,0);
4693 caps->MaxVertexShaderConst = 0;
4697 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4698 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4701 if (ps_selected_mode == SHADER_NONE)
4703 TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4704 caps->PixelShaderVersion = WINED3DPS_VERSION(0,0);
4705 caps->PixelShader1xMaxValue = 0.0f;
4707 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4708 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4711 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4712 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4713 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4715 /* The following caps are shader specific, but they are things we cannot detect, or which
4716 * are the same among all shader models. So to avoid code duplication set the shader version
4717 * specific, but otherwise constant caps here
4719 if (caps->VertexShaderVersion == WINED3DVS_VERSION(3,0))
4721 /* Where possible set the caps based on OpenGL extensions and if they
4722 * aren't set (in case of software rendering) use the VS 3.0 from
4723 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4725 caps->VS20Caps.Caps = WINED3DVS20CAPS_PREDICATION;
4726 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4727 caps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4728 caps->VS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_vs_temps);
4729 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4730 caps->VS20Caps.StaticFlowControlDepth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4732 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4733 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4735 else if (caps->VertexShaderVersion == WINED3DVS_VERSION(2,0))
4737 caps->VS20Caps.Caps = 0;
4738 caps->VS20Caps.DynamicFlowControlDepth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4739 caps->VS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_vs_temps);
4740 caps->VS20Caps.StaticFlowControlDepth = 1;
4742 caps->MaxVShaderInstructionsExecuted = 65535;
4743 caps->MaxVertexShader30InstructionSlots = 0;
4747 caps->VS20Caps.Caps = 0;
4748 caps->VS20Caps.DynamicFlowControlDepth = 0;
4749 caps->VS20Caps.NumTemps = 0;
4750 caps->VS20Caps.StaticFlowControlDepth = 0;
4752 caps->MaxVShaderInstructionsExecuted = 0;
4753 caps->MaxVertexShader30InstructionSlots = 0;
4756 if (caps->PixelShaderVersion == WINED3DPS_VERSION(3,0))
4758 /* Where possible set the caps based on OpenGL extensions and if they
4759 * aren't set (in case of software rendering) use the PS 3.0 from
4760 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4763 /* Caps is more or less undocumented on MSDN but it appears to be
4764 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4765 * cards from Windows */
4766 caps->PS20Caps.Caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4767 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4768 WINED3DPS20CAPS_PREDICATION |
4769 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4770 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4771 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4772 caps->PS20Caps.DynamicFlowControlDepth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4773 caps->PS20Caps.NumTemps = max(32, adapter->gl_info.limits.arb_ps_temps);
4774 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4775 caps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4776 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4777 caps->PS20Caps.NumInstructionSlots = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4779 caps->MaxPShaderInstructionsExecuted = 65535;
4780 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4781 adapter->gl_info.limits.arb_ps_instructions);
4783 else if(caps->PixelShaderVersion == WINED3DPS_VERSION(2,0))
4785 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4786 caps->PS20Caps.Caps = 0;
4787 caps->PS20Caps.DynamicFlowControlDepth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4788 caps->PS20Caps.NumTemps = max(12, adapter->gl_info.limits.arb_ps_temps);
4789 caps->PS20Caps.StaticFlowControlDepth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4790 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4791 caps->PS20Caps.NumInstructionSlots = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4793 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4794 caps->MaxPixelShader30InstructionSlots = 0;
4798 caps->PS20Caps.Caps = 0;
4799 caps->PS20Caps.DynamicFlowControlDepth = 0;
4800 caps->PS20Caps.NumTemps = 0;
4801 caps->PS20Caps.StaticFlowControlDepth = 0;
4802 caps->PS20Caps.NumInstructionSlots = 0;
4804 caps->MaxPShaderInstructionsExecuted = 0;
4805 caps->MaxPixelShader30InstructionSlots = 0;
4808 if (caps->VertexShaderVersion >= WINED3DVS_VERSION(2,0))
4810 /* OpenGL supports all the formats below, perhaps not always
4811 * without conversion, but it supports them.
4812 * Further GLSL doesn't seem to have an official unsigned type so
4813 * don't advertise it yet as I'm not sure how we handle it.
4814 * We might need to add some clamping in the shader engine to
4816 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4817 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4818 WINED3DDTCAPS_UBYTE4N |
4819 WINED3DDTCAPS_SHORT2N |
4820 WINED3DDTCAPS_SHORT4N;
4821 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4823 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4824 WINED3DDTCAPS_FLOAT16_4;
4829 caps->DeclTypes = 0;
4832 /* Set DirectDraw helper Caps */
4833 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4834 WINEDDCKEYCAPS_SRCBLT;
4835 fx_caps = WINEDDFXCAPS_BLTALPHA |
4836 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4837 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4838 WINEDDFXCAPS_BLTROTATION90 |
4839 WINEDDFXCAPS_BLTSHRINKX |
4840 WINEDDFXCAPS_BLTSHRINKXN |
4841 WINEDDFXCAPS_BLTSHRINKY |
4842 WINEDDFXCAPS_BLTSHRINKXN |
4843 WINEDDFXCAPS_BLTSTRETCHX |
4844 WINEDDFXCAPS_BLTSTRETCHXN |
4845 WINEDDFXCAPS_BLTSTRETCHY |
4846 WINEDDFXCAPS_BLTSTRETCHYN;
4847 blit_caps = WINEDDCAPS_BLT |
4848 WINEDDCAPS_BLTCOLORFILL |
4849 WINEDDCAPS_BLTDEPTHFILL |
4850 WINEDDCAPS_BLTSTRETCH |
4851 WINEDDCAPS_CANBLTSYSMEM |
4852 WINEDDCAPS_CANCLIP |
4853 WINEDDCAPS_CANCLIPSTRETCHED |
4854 WINEDDCAPS_COLORKEY |
4855 WINEDDCAPS_COLORKEYHWASSIST |
4856 WINEDDCAPS_ALIGNBOUNDARYSRC;
4857 pal_caps = WINEDDPCAPS_8BIT |
4858 WINEDDPCAPS_PRIMARYSURFACE;
4860 /* Fill the ddraw caps structure */
4861 caps->DirectDrawCaps.Caps = WINEDDCAPS_GDI |
4862 WINEDDCAPS_PALETTE |
4864 caps->DirectDrawCaps.Caps2 = WINEDDCAPS2_CERTIFIED |
4865 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4866 WINEDDCAPS2_PRIMARYGAMMA |
4867 WINEDDCAPS2_WIDESURFACES |
4868 WINEDDCAPS2_CANRENDERWINDOWED;
4869 caps->DirectDrawCaps.CKeyCaps = ckey_caps;
4870 caps->DirectDrawCaps.FXCaps = fx_caps;
4871 caps->DirectDrawCaps.PalCaps = pal_caps;
4872 caps->DirectDrawCaps.SVBCaps = blit_caps;
4873 caps->DirectDrawCaps.SVBCKeyCaps = ckey_caps;
4874 caps->DirectDrawCaps.SVBFXCaps = fx_caps;
4875 caps->DirectDrawCaps.VSBCaps = blit_caps;
4876 caps->DirectDrawCaps.VSBCKeyCaps = ckey_caps;
4877 caps->DirectDrawCaps.VSBFXCaps = fx_caps;
4878 caps->DirectDrawCaps.SSBCaps = blit_caps;
4879 caps->DirectDrawCaps.SSBCKeyCaps = ckey_caps;
4880 caps->DirectDrawCaps.SSBFXCaps = fx_caps;
4882 caps->DirectDrawCaps.ddsCaps = WINEDDSCAPS_ALPHA |
4883 WINEDDSCAPS_BACKBUFFER |
4885 WINEDDSCAPS_FRONTBUFFER |
4886 WINEDDSCAPS_OFFSCREENPLAIN |
4887 WINEDDSCAPS_PALETTE |
4888 WINEDDSCAPS_PRIMARYSURFACE |
4889 WINEDDSCAPS_SYSTEMMEMORY |
4890 WINEDDSCAPS_VIDEOMEMORY |
4891 WINEDDSCAPS_VISIBLE;
4892 caps->DirectDrawCaps.StrideAlign = DDRAW_PITCH_ALIGNMENT;
4894 /* Set D3D caps if OpenGL is available. */
4895 if (adapter->opengl)
4897 caps->DirectDrawCaps.ddsCaps |= WINEDDSCAPS_3DDEVICE |
4898 WINEDDSCAPS_MIPMAP |
4899 WINEDDSCAPS_TEXTURE |
4900 WINEDDSCAPS_ZBUFFER;
4901 caps->DirectDrawCaps.Caps |= WINEDDCAPS_3D;
4907 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, WINED3DDEVTYPE device_type,
4908 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4909 struct wined3d_device **device)
4911 struct wined3d_device *object;
4914 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4915 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4917 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4918 * number and create a device without a 3D adapter for 2D only operation. */
4919 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4920 return WINED3DERR_INVALIDCALL;
4922 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4925 ERR("Failed to allocate device memory.\n");
4926 return E_OUTOFMEMORY;
4929 hr = device_init(object, wined3d, adapter_idx, device_type,
4930 focus_window, flags, surface_alignment, device_parent);
4933 WARN("Failed to initialize device, hr %#x.\n", hr);
4934 HeapFree(GetProcessHeap(), 0, object);
4938 TRACE("Created device %p.\n", object);
4941 device_parent->ops->wined3d_device_created(device_parent, *device);
4946 void * CDECL wined3d_get_parent(const struct wined3d *wined3d)
4948 TRACE("wined3d %p.\n", wined3d);
4950 return wined3d->parent;
4953 static void WINE_GLAPI invalid_func(const void *data)
4955 ERR("Invalid vertex attribute function called\n");
4959 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4961 ERR("Invalid texcoord function called\n");
4965 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4966 * the extension detection and are used in drawStridedSlow
4968 static void WINE_GLAPI position_d3dcolor(const void *data)
4970 DWORD pos = *((const DWORD *)data);
4972 FIXME("Add a test for fixed function position from d3dcolor type\n");
4973 glVertex4s(D3DCOLOR_B_R(pos),
4979 static void WINE_GLAPI position_float4(const void *data)
4981 const GLfloat *pos = data;
4983 if (pos[3] != 0.0f && pos[3] != 1.0f)
4985 float w = 1.0f / pos[3];
4987 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4995 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4997 DWORD diffuseColor = *((const DWORD *)data);
4999 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5000 D3DCOLOR_B_G(diffuseColor),
5001 D3DCOLOR_B_B(diffuseColor),
5002 D3DCOLOR_B_A(diffuseColor));
5005 static void WINE_GLAPI specular_d3dcolor(const void *data)
5007 DWORD specularColor = *((const DWORD *)data);
5008 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5009 D3DCOLOR_B_G(specularColor),
5010 D3DCOLOR_B_B(specularColor)};
5012 specular_func_3ubv(d);
5015 static void WINE_GLAPI warn_no_specular_func(const void *data)
5017 WARN("GL_EXT_secondary_color not supported\n");
5020 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5022 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5023 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5024 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5025 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5026 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5027 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5028 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5029 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5030 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5031 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5032 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5033 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5034 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5035 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5036 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5037 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5038 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5040 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5041 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5042 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5043 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5044 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5045 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5046 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5047 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5048 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5049 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5050 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5051 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5052 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5053 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5054 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5055 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5056 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5058 /* No 4 component entry points here */
5059 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5060 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5061 if (gl_info->supported[EXT_SECONDARY_COLOR])
5063 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5067 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5069 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5070 if (gl_info->supported[EXT_SECONDARY_COLOR])
5072 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5073 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5077 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5079 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5080 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5081 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5082 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5083 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5084 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5085 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5086 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5087 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5088 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5089 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5090 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5092 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5093 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5095 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5096 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5097 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5098 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5099 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5100 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5101 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5102 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5103 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5104 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5105 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5106 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5107 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5108 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5109 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5110 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5111 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5113 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5114 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5115 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5116 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5117 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5118 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5119 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5120 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5121 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5122 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5123 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5124 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5125 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5126 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5127 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5128 if (gl_info->supported[NV_HALF_FLOAT])
5130 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5131 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5132 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5134 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5135 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5139 /* Do not call while under the GL lock. */
5140 static BOOL InitAdapters(struct wined3d *wined3d)
5142 static HMODULE mod_gl;
5144 int ps_selected_mode, vs_selected_mode;
5146 /* No need to hold any lock. The calling library makes sure only one thread calls
5147 * wined3d simultaneously
5150 TRACE("Initializing adapters\n");
5153 #ifdef USE_WIN32_OPENGL
5154 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5155 mod_gl = LoadLibraryA("opengl32.dll");
5157 ERR("Can't load opengl32.dll!\n");
5161 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5162 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5163 mod_gl = GetModuleHandleA("gdi32.dll");
5167 /* Load WGL core functions from opengl32.dll */
5168 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5172 if(!pwglGetProcAddress) {
5173 ERR("Unable to load wglGetProcAddress!\n");
5177 /* Dynamically load all GL core functions */
5181 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5182 * otherwise because we have to use winex11.drv's override
5184 #ifdef USE_WIN32_OPENGL
5185 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5186 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5188 wglFinish = (void*)pwglGetProcAddress("wglFinish");
5189 wglFlush = (void*)pwglGetProcAddress("wglFlush");
5192 glEnableWINE = glEnable;
5193 glDisableWINE = glDisable;
5195 /* For now only one default adapter */
5197 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5198 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5199 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5200 struct wined3d_pixel_format *cfgs;
5204 DISPLAY_DEVICEW DisplayDevice;
5207 TRACE("Initializing default adapter\n");
5208 adapter->ordinal = 0;
5209 adapter->monitorPoint.x = -1;
5210 adapter->monitorPoint.y = -1;
5212 if (!AllocateLocallyUniqueId(&adapter->luid))
5214 DWORD err = GetLastError();
5215 ERR("Failed to set adapter LUID (%#x).\n", err);
5218 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5219 adapter->luid.HighPart, adapter->luid.LowPart);
5221 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5223 ERR("Failed to get a gl context for default adapter\n");
5227 ret = wined3d_adapter_init_gl_caps(adapter);
5229 ERR("Failed to initialize gl caps for default adapter\n");
5230 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5233 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5235 ERR("Failed to init gl formats\n");
5236 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5240 hdc = fake_gl_ctx.dc;
5242 adapter->TextureRam = adapter->driver_info.vidmem;
5243 adapter->UsedTextureRam = 0;
5244 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5246 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5247 DisplayDevice.cb = sizeof(DisplayDevice);
5248 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5249 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5250 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5252 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5259 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5260 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &adapter->nCfgs));
5262 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->nCfgs * sizeof(*adapter->cfgs));
5263 cfgs = adapter->cfgs;
5264 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5265 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5266 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5267 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5268 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5269 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5270 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5271 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5272 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5273 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5274 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5276 for (iPixelFormat=1; iPixelFormat <= adapter->nCfgs; ++iPixelFormat)
5278 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5283 /* Cache the pixel format */
5284 cfgs->iPixelFormat = iPixelFormat;
5285 cfgs->redSize = values[0];
5286 cfgs->greenSize = values[1];
5287 cfgs->blueSize = values[2];
5288 cfgs->alphaSize = values[3];
5289 cfgs->colorSize = values[4];
5290 cfgs->depthSize = values[5];
5291 cfgs->stencilSize = values[6];
5292 cfgs->windowDrawable = values[7];
5293 cfgs->iPixelType = values[8];
5294 cfgs->doubleBuffer = values[9];
5295 cfgs->auxBuffers = values[10];
5297 cfgs->numSamples = 0;
5298 /* Check multisample support */
5299 if (gl_info->supported[ARB_MULTISAMPLE])
5301 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5303 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5304 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5305 * value[1] = number of multi sample buffers*/
5307 cfgs->numSamples = value[1];
5311 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5312 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5313 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5314 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5315 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5321 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5322 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5323 adapter->nCfgs = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5325 cfgs = adapter->cfgs;
5326 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5328 PIXELFORMATDESCRIPTOR ppfd;
5330 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5334 /* We only want HW acceleration using an OpenGL ICD driver.
5335 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5336 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5338 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5340 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5344 cfgs->iPixelFormat = iPixelFormat;
5345 cfgs->redSize = ppfd.cRedBits;
5346 cfgs->greenSize = ppfd.cGreenBits;
5347 cfgs->blueSize = ppfd.cBlueBits;
5348 cfgs->alphaSize = ppfd.cAlphaBits;
5349 cfgs->colorSize = ppfd.cColorBits;
5350 cfgs->depthSize = ppfd.cDepthBits;
5351 cfgs->stencilSize = ppfd.cStencilBits;
5352 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5353 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5354 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5355 cfgs->auxBuffers = ppfd.cAuxBuffers;
5356 cfgs->numSamples = 0;
5358 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5359 "depth=%d, stencil=%d, windowDrawable=%d\n",
5360 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5361 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5362 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5367 /* Yikes we haven't found any suitable formats. This should only happen in case of GDI software rendering which we can't use anyway as its 3D functionality is very, very limited */
5370 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5372 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5373 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5378 /* D16, D24X8 and D24S8 are common depth / depth+stencil formats. All drivers support them though this doesn't
5379 * mean that the format is offered in hardware. For instance Geforce8 cards don't have offer D16 in hardware
5380 * but just fake it using D24(X8?) which is fine. D3D also allows that.
5381 * Some display drivers (i915 on Linux) only report mixed depth+stencil formats like D24S8. MSDN clearly mentions
5382 * that only on lockable formats (e.g. D16_locked) the bit order is guaranteed and that on other formats the
5383 * driver is allowed to consume more bits EXCEPT for stencil bits.
5385 * Mark an adapter with this broken stencil behavior.
5387 adapter->brokenStencil = TRUE;
5388 for (i = 0, cfgs = adapter->cfgs; i < adapter->nCfgs; ++i)
5390 /* Nearly all drivers offer depth formats without stencil, only on i915 this if-statement won't be entered. */
5391 if(cfgs[i].depthSize && !cfgs[i].stencilSize) {
5392 adapter->brokenStencil = FALSE;
5397 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5399 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5400 fillGLAttribFuncs(&adapter->gl_info);
5401 adapter->opengl = TRUE;
5403 wined3d->adapter_count = 1;
5404 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5409 /* Initialize an adapter for ddraw-only memory counting */
5410 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5411 wined3d->adapters[0].ordinal = 0;
5412 wined3d->adapters[0].opengl = FALSE;
5413 wined3d->adapters[0].monitorPoint.x = -1;
5414 wined3d->adapters[0].monitorPoint.y = -1;
5416 wined3d->adapters[0].driver_info.name = "Display";
5417 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5418 if (wined3d_settings.emulated_textureram)
5419 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5421 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5423 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5425 wined3d->adapter_count = 1;
5429 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5431 const struct wined3d_parent_ops wined3d_null_parent_ops =
5433 wined3d_null_wined3d_object_destroyed,
5436 /* Do not call while under the GL lock. */
5437 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags, void *parent)
5439 wined3d->dxVersion = version;
5441 wined3d->parent = parent;
5442 wined3d->flags = flags;
5444 if (!InitAdapters(wined3d))
5446 WARN("Failed to initialize adapters.\n");
5449 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);