2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
85 FIXME("Unhandled wined3d format %#x.\n", format);
86 return D3DFMT_UNKNOWN;
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
174 DWORD index = t->free_entries - t->entries;
175 /* Use a free handle */
176 entry = t->free_entries;
177 if (entry->type != D3D8_HANDLE_FREE)
179 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
180 return D3D8_INVALID_HANDLE;
182 t->free_entries = entry->object;
183 entry->object = object;
189 if (!(t->entry_count < t->table_size))
192 UINT new_size = t->table_size + (t->table_size >> 1);
193 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
194 0, t->entries, new_size * sizeof(*t->entries));
197 ERR("Failed to grow the handle table.\n");
198 return D3D8_INVALID_HANDLE;
200 t->entries = new_entries;
201 t->table_size = new_size;
204 entry = &t->entries[t->entry_count];
205 entry->object = object;
208 return t->entry_count++;
211 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
213 struct d3d8_handle_entry *entry;
216 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
218 WARN("Invalid handle %u passed.\n", handle);
222 entry = &t->entries[handle];
223 if (entry->type != type)
225 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
229 object = entry->object;
230 entry->object = t->free_entries;
231 entry->type = D3D8_HANDLE_FREE;
232 t->free_entries = entry;
237 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
239 struct d3d8_handle_entry *entry;
241 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
243 WARN("Invalid handle %u passed.\n", handle);
247 entry = &t->entries[handle];
248 if (entry->type != type)
250 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
254 return entry->object;
257 static ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
261 TRACE("swapchain %p.\n", swapchain);
263 parent = IWineD3DSwapChain_GetParent(swapchain);
264 return IUnknown_Release(parent);
267 static inline IDirect3DDevice8Impl *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
269 return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IDirect3DDevice8_iface);
272 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8 *iface, REFIID riid,
275 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
277 TRACE("iface %p, riid %s, object %p.\n",
278 iface, debugstr_guid(riid), ppobj);
280 if (IsEqualGUID(riid, &IID_IUnknown)
281 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
282 IUnknown_AddRef(iface);
287 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
289 IWineD3DDeviceParent_AddRef(&This->IWineD3DDeviceParent_iface);
290 *ppobj = &This->IWineD3DDeviceParent_iface;
294 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
296 return E_NOINTERFACE;
299 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(IDirect3DDevice8 *iface)
301 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
302 ULONG ref = InterlockedIncrement(&This->ref);
304 TRACE("%p increasing refcount to %u.\n", iface, ref);
309 static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface)
311 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
314 if (This->inDestruction) return 0;
315 ref = InterlockedDecrement(&This->ref);
317 TRACE("%p decreasing refcount to %u.\n", iface, ref);
322 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
324 wined3d_mutex_lock();
326 This->inDestruction = TRUE;
328 for(i = 0; i < This->numConvertedDecls; i++) {
329 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
331 HeapFree(GetProcessHeap(), 0, This->decls);
333 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
334 IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
335 IWineD3DDevice_Release(This->WineD3DDevice);
336 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
337 HeapFree(GetProcessHeap(), 0, This);
339 wined3d_mutex_unlock();
344 /* IDirect3DDevice Interface follow: */
345 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
347 TRACE("iface %p.\n", iface);
352 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8 *iface)
354 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
357 TRACE("iface %p.\n", iface);
359 wined3d_mutex_lock();
360 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
361 wined3d_mutex_unlock();
366 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface,
369 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
372 TRACE("iface %p, byte_count %u.\n", iface, Bytes);
373 FIXME("Byte count ignored.\n");
375 wined3d_mutex_lock();
376 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
377 wined3d_mutex_unlock();
382 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **ppD3D8)
384 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
385 struct wined3d *wined3d;
388 TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
390 if (NULL == ppD3D8) {
391 return D3DERR_INVALIDCALL;
394 wined3d_mutex_lock();
395 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &wined3d);
396 if (SUCCEEDED(hr) && wined3d)
398 *ppD3D8 = wined3d_get_parent(wined3d);
399 IDirect3D8_AddRef(*ppD3D8);
400 wined3d_decref(wined3d);
404 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
407 wined3d_mutex_unlock();
409 TRACE("(%p) returning %p\n",This , *ppD3D8);
414 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *pCaps)
416 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
417 HRESULT hrc = D3D_OK;
418 WINED3DCAPS *pWineCaps;
420 TRACE("iface %p, caps %p.\n", iface, pCaps);
423 return D3DERR_INVALIDCALL;
425 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
426 if(pWineCaps == NULL){
427 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
430 wined3d_mutex_lock();
431 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
432 wined3d_mutex_unlock();
434 fixup_caps(pWineCaps);
435 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
436 HeapFree(GetProcessHeap(), 0, pWineCaps);
438 TRACE("Returning %p %p\n", This, pCaps);
442 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *iface,
443 D3DDISPLAYMODE *pMode)
445 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
448 TRACE("iface %p, mode %p.\n", iface, pMode);
450 wined3d_mutex_lock();
451 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
452 wined3d_mutex_unlock();
454 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
459 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8 *iface,
460 D3DDEVICE_CREATION_PARAMETERS *pParameters)
462 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
465 TRACE("iface %p, parameters %p.\n", iface, pParameters);
467 wined3d_mutex_lock();
468 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
469 wined3d_mutex_unlock();
474 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8 *iface,
475 UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 *pCursorBitmap)
477 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
478 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
481 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
482 iface, XHotSpot, YHotSpot, pCursorBitmap);
486 WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
487 return D3DERR_INVALIDCALL;
490 wined3d_mutex_lock();
491 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
492 wined3d_mutex_unlock();
497 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8 *iface,
498 UINT XScreenSpace, UINT YScreenSpace, DWORD Flags)
500 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
502 TRACE("iface %p, x %u, y %u, flags %#x.\n",
503 iface, XScreenSpace, YScreenSpace, Flags);
505 wined3d_mutex_lock();
506 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
507 wined3d_mutex_unlock();
510 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8 *iface, BOOL bShow)
512 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
515 TRACE("iface %p, show %#x.\n", iface, bShow);
517 wined3d_mutex_lock();
518 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
519 wined3d_mutex_unlock();
524 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
525 D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
527 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
528 IDirect3DSwapChain8Impl *object;
531 TRACE("iface %p, present_parameters %p, swapchain %p.\n",
532 iface, present_parameters, swapchain);
534 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
537 ERR("Failed to allocate swapchain memory.\n");
538 return E_OUTOFMEMORY;
541 hr = swapchain_init(object, This, present_parameters);
544 WARN("Failed to initialize swapchain, hr %#x.\n", hr);
545 HeapFree(GetProcessHeap(), 0, object);
549 TRACE("Created swapchain %p.\n", object);
550 *swapchain = &object->IDirect3DSwapChain8_iface;
555 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface,
556 D3DPRESENT_PARAMETERS *pPresentationParameters)
558 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
559 WINED3DPRESENT_PARAMETERS localParameters;
562 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
564 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
565 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
566 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
567 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
568 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
569 localParameters.MultiSampleQuality = 0; /* d3d9 only */
570 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
571 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
572 localParameters.Windowed = pPresentationParameters->Windowed;
573 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
574 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
575 localParameters.Flags = pPresentationParameters->Flags;
576 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
577 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
578 localParameters.AutoRestoreDisplayMode = TRUE;
580 wined3d_mutex_lock();
581 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
583 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
585 wined3d_mutex_unlock();
587 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
588 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
589 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
590 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
591 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
592 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
593 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
594 pPresentationParameters->Windowed = localParameters.Windowed;
595 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
596 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
597 pPresentationParameters->Flags = localParameters.Flags;
598 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
599 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
604 static HRESULT WINAPI IDirect3DDevice8Impl_Present(IDirect3DDevice8 *iface, const RECT *pSourceRect,
605 const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion)
607 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
610 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
611 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
613 wined3d_mutex_lock();
614 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
615 wined3d_mutex_unlock();
620 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface,
621 UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer)
623 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
624 IWineD3DSurface *retSurface = NULL;
627 TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
628 iface, BackBuffer, Type, ppBackBuffer);
630 wined3d_mutex_lock();
631 hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE)Type, &retSurface);
632 if (SUCCEEDED(hr) && retSurface && ppBackBuffer)
634 *ppBackBuffer = IWineD3DSurface_GetParent(retSurface);
635 IDirect3DSurface8_AddRef(*ppBackBuffer);
636 IWineD3DSurface_Release(retSurface);
638 wined3d_mutex_unlock();
643 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8 *iface,
644 D3DRASTER_STATUS *pRasterStatus)
646 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
649 TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
651 wined3d_mutex_lock();
652 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
653 wined3d_mutex_unlock();
658 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8 *iface, DWORD Flags,
659 const D3DGAMMARAMP *pRamp)
661 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
663 TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
665 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
666 wined3d_mutex_lock();
667 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
668 wined3d_mutex_unlock();
671 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *pRamp)
673 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
675 TRACE("iface %p, ramp %p.\n", iface, pRamp);
677 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
678 wined3d_mutex_lock();
679 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
680 wined3d_mutex_unlock();
683 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
684 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
685 D3DPOOL pool, IDirect3DTexture8 **texture)
687 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
688 IDirect3DTexture8Impl *object;
691 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
692 iface, width, height, levels, usage, format, pool, texture);
694 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
697 ERR("Failed to allocate texture memory.\n");
698 return D3DERR_OUTOFVIDEOMEMORY;
701 hr = texture_init(object, This, width, height, levels, usage, format, pool);
704 WARN("Failed to initialize texture, hr %#x.\n", hr);
705 HeapFree(GetProcessHeap(), 0, object);
709 TRACE("Created texture %p.\n", object);
710 *texture = &object->IDirect3DTexture8_iface;
715 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
716 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
717 D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
719 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
720 IDirect3DVolumeTexture8Impl *object;
723 TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
724 iface, width, height, depth, levels, usage, format, pool, texture);
726 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
729 ERR("Failed to allocate volume texture memory.\n");
730 return D3DERR_OUTOFVIDEOMEMORY;
733 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
736 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
737 HeapFree(GetProcessHeap(), 0, object);
741 TRACE("Created volume texture %p.\n", object);
742 *texture = (IDirect3DVolumeTexture8 *)object;
747 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
748 UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
750 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
751 IDirect3DCubeTexture8Impl *object;
754 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
755 iface, edge_length, levels, usage, format, pool, texture);
757 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
760 ERR("Failed to allocate cube texture memory.\n");
761 return D3DERR_OUTOFVIDEOMEMORY;
764 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
767 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
768 HeapFree(GetProcessHeap(), 0, object);
772 TRACE("Created cube texture %p.\n", object);
773 *texture = &object->IDirect3DCubeTexture8_iface;
778 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
779 DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
781 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
782 IDirect3DVertexBuffer8Impl *object;
785 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
786 iface, size, usage, fvf, pool, buffer);
788 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
791 ERR("Failed to allocate buffer memory.\n");
792 return D3DERR_OUTOFVIDEOMEMORY;
795 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
798 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
799 HeapFree(GetProcessHeap(), 0, object);
803 TRACE("Created vertex buffer %p.\n", object);
804 *buffer = (IDirect3DVertexBuffer8 *)object;
809 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
810 DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
812 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
813 IDirect3DIndexBuffer8Impl *object;
816 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
817 iface, size, usage, format, pool, buffer);
819 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
822 ERR("Failed to allocate buffer memory.\n");
823 return D3DERR_OUTOFVIDEOMEMORY;
826 hr = indexbuffer_init(object, This, size, usage, format, pool);
829 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
830 HeapFree(GetProcessHeap(), 0, object);
834 TRACE("Created index buffer %p.\n", object);
835 *buffer = (IDirect3DIndexBuffer8 *)object;
840 static HRESULT IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl *device, UINT Width,
841 UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
842 IDirect3DSurface8 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
843 DWORD MultisampleQuality)
845 IDirect3DSurface8Impl *object;
848 TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
849 "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
850 device, Width, Height, Format, Lockable, Discard, Level, ppSurface,
851 Usage, Pool, MultiSample, MultisampleQuality);
853 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
856 FIXME("Failed to allocate surface memory.\n");
857 return D3DERR_OUTOFVIDEOMEMORY;
860 hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage,
861 Pool, MultiSample, MultisampleQuality);
864 WARN("Failed to initialize surface, hr %#x.\n", hr);
865 HeapFree(GetProcessHeap(), 0, object);
869 TRACE("Created surface %p.\n", object);
870 *ppSurface = (IDirect3DSurface8 *)object;
875 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8 *iface, UINT Width,
876 UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable,
877 IDirect3DSurface8 **ppSurface)
879 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
882 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
883 iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
885 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, Lockable,
886 FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
892 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
893 UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
894 IDirect3DSurface8 **ppSurface)
896 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
899 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
900 iface, Width, Height, Format, MultiSample, ppSurface);
902 /* TODO: Verify that Discard is false */
903 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE,
904 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
909 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
910 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8 *iface, UINT Width,
911 UINT Height, D3DFORMAT Format, IDirect3DSurface8 **ppSurface)
913 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
916 TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
917 iface, Width, Height, Format, ppSurface);
919 hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
920 FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
921 D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
926 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface,
927 IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects,
928 IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints)
930 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
931 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
932 enum wined3d_format_id srcFormat, destFormat;
933 struct wined3d_resource_desc wined3d_desc;
935 TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
936 iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
938 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
939 * destination texture is in WINED3DPOOL_DEFAULT. */
941 wined3d_mutex_lock();
942 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &wined3d_desc);
943 srcFormat = wined3d_desc.format;
945 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &wined3d_desc);
946 destFormat = wined3d_desc.format;
948 /* Check that the source and destination formats match */
949 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat)
951 WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n",
952 pSourceSurface, pDestinationSurface);
953 wined3d_mutex_unlock();
954 return D3DERR_INVALIDCALL;
956 else if (WINED3DFMT_UNKNOWN == destFormat)
958 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
959 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
962 /* Quick if complete copy ... */
963 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
964 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
967 /* Copy rect by rect */
968 if (NULL != pSourceRects && NULL != pDestPoints) {
969 for (i = 0; i < cRects; ++i) {
970 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
973 for (i = 0; i < cRects; ++i) {
974 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
978 wined3d_mutex_unlock();
983 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface,
984 IDirect3DBaseTexture8 *pSourceTexture, IDirect3DBaseTexture8 *pDestinationTexture)
986 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
989 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
991 wined3d_mutex_lock();
992 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
993 wined3d_mutex_unlock();
998 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *iface,
999 IDirect3DSurface8 *pDestSurface)
1001 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1002 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
1005 TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
1007 if (pDestSurface == NULL) {
1008 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
1009 return D3DERR_INVALIDCALL;
1012 wined3d_mutex_lock();
1013 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
1014 wined3d_mutex_unlock();
1019 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *iface,
1020 IDirect3DSurface8 *pRenderTarget, IDirect3DSurface8 *pNewZStencil)
1022 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1023 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
1024 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
1025 IWineD3DSurface *original_ds = NULL;
1028 TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
1030 wined3d_mutex_lock();
1032 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
1033 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1035 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
1036 if (SUCCEEDED(hr) && pSurface)
1037 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
1038 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
1040 if (original_ds) IWineD3DSurface_Release(original_ds);
1042 wined3d_mutex_unlock();
1047 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *iface,
1048 IDirect3DSurface8 **ppRenderTarget)
1050 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1051 IWineD3DSurface *pRenderTarget;
1054 TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
1056 if (ppRenderTarget == NULL) {
1057 return D3DERR_INVALIDCALL;
1060 wined3d_mutex_lock();
1061 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1062 if (SUCCEEDED(hr) && pRenderTarget)
1064 *ppRenderTarget = IWineD3DSurface_GetParent(pRenderTarget);
1065 IDirect3DSurface8_AddRef(*ppRenderTarget);
1066 IWineD3DSurface_Release(pRenderTarget);
1070 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1071 *ppRenderTarget = NULL;
1073 wined3d_mutex_unlock();
1078 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8 *iface,
1079 IDirect3DSurface8 **ppZStencilSurface)
1081 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1082 IWineD3DSurface *pZStencilSurface;
1085 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1087 if(ppZStencilSurface == NULL){
1088 return D3DERR_INVALIDCALL;
1091 wined3d_mutex_lock();
1092 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &pZStencilSurface);
1095 *ppZStencilSurface = IWineD3DSurface_GetParent(pZStencilSurface);
1096 IDirect3DSurface8_AddRef(*ppZStencilSurface);
1097 IWineD3DSurface_Release(pZStencilSurface);
1101 if (hr != WINED3DERR_NOTFOUND)
1102 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1103 *ppZStencilSurface = NULL;
1105 wined3d_mutex_unlock();
1110 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8 *iface)
1112 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1115 TRACE("iface %p.\n", iface);
1117 wined3d_mutex_lock();
1118 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1119 wined3d_mutex_unlock();
1124 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(IDirect3DDevice8 *iface)
1126 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1129 TRACE("iface %p.\n", iface);
1131 wined3d_mutex_lock();
1132 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1133 wined3d_mutex_unlock();
1138 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(IDirect3DDevice8 *iface, DWORD Count,
1139 const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
1141 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1144 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1145 iface, Count, pRects, Flags, Color, Z, Stencil);
1147 wined3d_mutex_lock();
1148 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1149 wined3d_mutex_unlock();
1154 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8 *iface,
1155 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
1157 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1160 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1162 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1163 wined3d_mutex_lock();
1164 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1165 wined3d_mutex_unlock();
1170 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8 *iface,
1171 D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
1173 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1176 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1178 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1179 wined3d_mutex_lock();
1180 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1181 wined3d_mutex_unlock();
1186 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8 *iface,
1187 D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
1189 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1192 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1194 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1195 wined3d_mutex_lock();
1196 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1197 wined3d_mutex_unlock();
1202 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface,
1203 const D3DVIEWPORT8 *pViewport)
1205 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1208 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1210 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1211 wined3d_mutex_lock();
1212 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1213 wined3d_mutex_unlock();
1218 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface,
1219 D3DVIEWPORT8 *pViewport)
1221 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1224 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1226 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1227 wined3d_mutex_lock();
1228 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1229 wined3d_mutex_unlock();
1234 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8 *iface,
1235 const D3DMATERIAL8 *pMaterial)
1237 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1240 TRACE("iface %p, material %p.\n", iface, pMaterial);
1242 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1243 wined3d_mutex_lock();
1244 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1245 wined3d_mutex_unlock();
1250 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8 *iface,
1251 D3DMATERIAL8 *pMaterial)
1253 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1256 TRACE("iface %p, material %p.\n", iface, pMaterial);
1258 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1259 wined3d_mutex_lock();
1260 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1261 wined3d_mutex_unlock();
1266 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(IDirect3DDevice8 *iface, DWORD Index,
1267 const D3DLIGHT8 *pLight)
1269 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1272 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1274 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1275 wined3d_mutex_lock();
1276 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1277 wined3d_mutex_unlock();
1282 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(IDirect3DDevice8 *iface, DWORD Index,
1285 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1288 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1290 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1291 wined3d_mutex_lock();
1292 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1293 wined3d_mutex_unlock();
1298 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8 *iface, DWORD Index,
1301 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1304 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1306 wined3d_mutex_lock();
1307 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1308 wined3d_mutex_unlock();
1313 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8 *iface, DWORD Index,
1316 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1319 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1321 wined3d_mutex_lock();
1322 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1323 wined3d_mutex_unlock();
1328 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1329 const float *pPlane)
1331 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1334 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1336 wined3d_mutex_lock();
1337 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1338 wined3d_mutex_unlock();
1343 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8 *iface, DWORD Index,
1346 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1349 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1351 wined3d_mutex_lock();
1352 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1353 wined3d_mutex_unlock();
1358 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *iface,
1359 D3DRENDERSTATETYPE State, DWORD Value)
1361 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1364 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1366 wined3d_mutex_lock();
1367 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1368 wined3d_mutex_unlock();
1373 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *iface,
1374 D3DRENDERSTATETYPE State, DWORD *pValue)
1376 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1379 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1381 wined3d_mutex_lock();
1382 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1383 wined3d_mutex_unlock();
1388 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8 *iface)
1390 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1393 TRACE("iface %p.\n", iface);
1395 wined3d_mutex_lock();
1396 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1397 wined3d_mutex_unlock();
1402 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8 *iface, DWORD *pToken)
1404 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1405 struct wined3d_stateblock *stateblock;
1408 TRACE("iface %p, token %p.\n", iface, pToken);
1410 /* Tell wineD3D to endstateblock before anything else (in case we run out
1411 * of memory later and cause locking problems)
1413 wined3d_mutex_lock();
1414 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
1416 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1417 wined3d_mutex_unlock();
1421 *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1422 wined3d_mutex_unlock();
1424 if (*pToken == D3D8_INVALID_HANDLE)
1426 ERR("Failed to create a handle\n");
1427 wined3d_mutex_lock();
1428 wined3d_stateblock_decref(stateblock);
1429 wined3d_mutex_unlock();
1434 TRACE("Returning %#x (%p).\n", *pToken, stateblock);
1439 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1441 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1442 struct wined3d_stateblock *stateblock;
1445 TRACE("iface %p, token %#x.\n", iface, Token);
1447 if (!Token) return D3D_OK;
1449 wined3d_mutex_lock();
1450 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1453 WARN("Invalid handle (%#x) passed.\n", Token);
1454 wined3d_mutex_unlock();
1455 return D3DERR_INVALIDCALL;
1457 hr = wined3d_stateblock_apply(stateblock);
1458 wined3d_mutex_unlock();
1463 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1465 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1466 struct wined3d_stateblock *stateblock;
1469 TRACE("iface %p, token %#x.\n", iface, Token);
1471 wined3d_mutex_lock();
1472 stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1475 WARN("Invalid handle (%#x) passed.\n", Token);
1476 wined3d_mutex_unlock();
1477 return D3DERR_INVALIDCALL;
1479 hr = wined3d_stateblock_capture(stateblock);
1480 wined3d_mutex_unlock();
1485 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD Token)
1487 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1488 struct wined3d_stateblock *stateblock;
1490 TRACE("iface %p, token %#x.\n", iface, Token);
1492 wined3d_mutex_lock();
1493 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1497 WARN("Invalid handle (%#x) passed.\n", Token);
1498 wined3d_mutex_unlock();
1499 return D3DERR_INVALIDCALL;
1502 if (wined3d_stateblock_decref(stateblock))
1504 ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1506 wined3d_mutex_unlock();
1511 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1512 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1514 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1515 struct wined3d_stateblock *stateblock;
1518 TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
1520 if (Type != D3DSBT_ALL
1521 && Type != D3DSBT_PIXELSTATE
1522 && Type != D3DSBT_VERTEXSTATE)
1524 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1525 return D3DERR_INVALIDCALL;
1528 wined3d_mutex_lock();
1529 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &stateblock);
1532 wined3d_mutex_unlock();
1533 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1537 *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
1538 wined3d_mutex_unlock();
1540 if (*handle == D3D8_INVALID_HANDLE)
1542 ERR("Failed to allocate a handle.\n");
1543 wined3d_mutex_lock();
1544 wined3d_stateblock_decref(stateblock);
1545 wined3d_mutex_unlock();
1550 TRACE("Returning %#x (%p).\n", *handle, stateblock);
1555 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8 *iface,
1556 const D3DCLIPSTATUS8 *pClipStatus)
1558 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1561 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1562 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1564 wined3d_mutex_lock();
1565 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1566 wined3d_mutex_unlock();
1571 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8 *iface,
1572 D3DCLIPSTATUS8 *pClipStatus)
1574 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1577 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1579 wined3d_mutex_lock();
1580 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1581 wined3d_mutex_unlock();
1586 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface,
1587 DWORD Stage, IDirect3DBaseTexture8 **ppTexture)
1589 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1590 IWineD3DBaseTexture *retTexture;
1593 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1595 if(ppTexture == NULL){
1596 return D3DERR_INVALIDCALL;
1599 wined3d_mutex_lock();
1600 hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1603 WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
1604 wined3d_mutex_unlock();
1611 *ppTexture = IWineD3DBaseTexture_GetParent(retTexture);
1612 IDirect3DBaseTexture8_AddRef(*ppTexture);
1613 IWineD3DBaseTexture_Release(retTexture);
1619 wined3d_mutex_unlock();
1624 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD Stage,
1625 IDirect3DBaseTexture8 *pTexture)
1627 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1630 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1632 wined3d_mutex_lock();
1633 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1634 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1635 wined3d_mutex_unlock();
1640 static const struct tss_lookup
1647 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1648 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1649 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1650 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1651 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1652 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1653 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1654 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1655 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1656 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1657 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1658 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1659 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1660 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1661 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1662 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1663 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1664 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1665 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1666 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1667 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1668 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1669 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1670 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1671 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1672 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1673 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1674 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1675 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1678 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8 *iface,
1679 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1681 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1682 const struct tss_lookup *l;
1685 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1687 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1689 WARN("Invalid Type %#x passed.\n", Type);
1693 l = &tss_lookup[Type];
1695 wined3d_mutex_lock();
1696 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1697 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1698 wined3d_mutex_unlock();
1703 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8 *iface,
1704 DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1706 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1707 const struct tss_lookup *l;
1710 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1712 if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1714 WARN("Invalid Type %#x passed.\n", Type);
1718 l = &tss_lookup[Type];
1720 wined3d_mutex_lock();
1721 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1722 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1723 wined3d_mutex_unlock();
1728 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8 *iface,
1731 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1734 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1736 wined3d_mutex_lock();
1737 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1738 wined3d_mutex_unlock();
1743 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
1744 DWORD info_id, void *info, DWORD info_size)
1746 FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1751 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *iface,
1752 UINT PaletteNumber, const PALETTEENTRY *pEntries)
1754 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1757 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1759 wined3d_mutex_lock();
1760 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1761 wined3d_mutex_unlock();
1766 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *iface,
1767 UINT PaletteNumber, PALETTEENTRY *pEntries)
1769 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1772 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1774 wined3d_mutex_lock();
1775 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1776 wined3d_mutex_unlock();
1781 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8 *iface,
1784 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1787 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1789 wined3d_mutex_lock();
1790 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1791 wined3d_mutex_unlock();
1796 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8 *iface,
1797 UINT *PaletteNumber)
1799 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1802 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1804 wined3d_mutex_lock();
1805 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1806 wined3d_mutex_unlock();
1811 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface,
1812 D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
1814 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1817 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1818 iface, PrimitiveType, StartVertex, PrimitiveCount);
1820 wined3d_mutex_lock();
1821 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1822 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1823 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1824 wined3d_mutex_unlock();
1829 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1830 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT startIndex,
1833 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1836 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1837 iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1839 wined3d_mutex_lock();
1840 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1841 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1842 vertex_count_from_primitive_count(PrimitiveType, primCount));
1843 wined3d_mutex_unlock();
1848 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1849 D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
1850 UINT VertexStreamZeroStride)
1852 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1855 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1856 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1858 wined3d_mutex_lock();
1859 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1860 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1861 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1862 pVertexStreamZeroData, VertexStreamZeroStride);
1863 wined3d_mutex_unlock();
1868 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
1869 D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
1870 UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
1871 const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1873 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1876 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1877 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1878 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1879 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1881 wined3d_mutex_lock();
1882 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1883 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1884 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1885 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1886 wined3d_mutex_unlock();
1891 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8 *iface,
1892 UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer8 *pDestBuffer,
1895 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1897 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1899 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
1900 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
1902 wined3d_mutex_lock();
1903 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1904 wined3d_mutex_unlock();
1909 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
1910 const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
1912 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
1913 IDirect3DVertexShader8Impl *object;
1914 DWORD shader_handle;
1918 TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
1919 iface, declaration, byte_code, shader, usage);
1921 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1924 ERR("Failed to allocate vertex shader memory.\n");
1926 return E_OUTOFMEMORY;
1929 wined3d_mutex_lock();
1930 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1931 wined3d_mutex_unlock();
1932 if (handle == D3D8_INVALID_HANDLE)
1934 ERR("Failed to allocate vertex shader handle.\n");
1935 HeapFree(GetProcessHeap(), 0, object);
1937 return E_OUTOFMEMORY;
1940 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1942 hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
1945 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1946 wined3d_mutex_lock();
1947 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1948 wined3d_mutex_unlock();
1949 HeapFree(GetProcessHeap(), 0, object);
1954 TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
1955 *shader = shader_handle;
1960 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1962 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1964 int p, low, high; /* deliberately signed */
1965 struct FvfToDecl *convertedDecls = This->decls;
1967 TRACE("Searching for declaration for fvf %08x... ", fvf);
1970 high = This->numConvertedDecls - 1;
1971 while(low <= high) {
1972 p = (low + high) >> 1;
1974 if(convertedDecls[p].fvf == fvf) {
1975 TRACE("found %p\n", convertedDecls[p].decl);
1976 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1977 } else if(convertedDecls[p].fvf < fvf) {
1983 TRACE("not found. Creating and inserting at position %d.\n", low);
1985 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1986 if (!d3d8_declaration)
1988 ERR("Memory allocation failed.\n");
1992 hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
1995 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1996 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2000 if(This->declArraySize == This->numConvertedDecls) {
2001 int grow = This->declArraySize / 2;
2002 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2003 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2004 if(!convertedDecls) {
2005 /* This will destroy it */
2006 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
2009 This->decls = convertedDecls;
2010 This->declArraySize += grow;
2013 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
2014 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
2015 convertedDecls[low].fvf = fvf;
2016 This->numConvertedDecls++;
2018 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
2019 return d3d8_declaration;
2022 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *iface, DWORD pShader)
2024 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2025 IDirect3DVertexShader8Impl *shader;
2028 TRACE("iface %p, shader %#x.\n", iface, pShader);
2030 if (VS_HIGHESTFIXEDFXF >= pShader) {
2031 TRACE("Setting FVF, %#x\n", pShader);
2033 wined3d_mutex_lock();
2034 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
2035 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
2036 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
2037 wined3d_mutex_unlock();
2042 TRACE("Setting shader\n");
2044 wined3d_mutex_lock();
2045 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2048 WARN("Invalid handle (%#x) passed.\n", pShader);
2049 wined3d_mutex_unlock();
2051 return D3DERR_INVALIDCALL;
2054 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
2055 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
2056 if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
2057 wined3d_mutex_unlock();
2059 TRACE("Returning hr %#x\n", hr);
2064 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2066 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2067 struct wined3d_vertex_declaration *wined3d_declaration;
2068 IDirect3DVertexDeclaration8 *d3d8_declaration;
2071 TRACE("iface %p, shader %p.\n", iface, ppShader);
2073 wined3d_mutex_lock();
2074 hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
2077 wined3d_mutex_unlock();
2078 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
2079 This, hr, This->WineD3DDevice);
2083 if (!wined3d_declaration)
2085 wined3d_mutex_unlock();
2090 d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2091 wined3d_vertex_declaration_decref(wined3d_declaration);
2092 wined3d_mutex_unlock();
2093 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
2095 TRACE("(%p) : returning %#x\n", This, *ppShader);
2100 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8 *iface,
2103 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2104 IDirect3DVertexShader8Impl *shader;
2105 IWineD3DVertexShader *cur;
2107 TRACE("iface %p, shader %#x.\n", iface, pShader);
2109 wined3d_mutex_lock();
2110 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2113 WARN("Invalid handle (%#x) passed.\n", pShader);
2114 wined3d_mutex_unlock();
2116 return D3DERR_INVALIDCALL;
2119 cur = IWineD3DDevice_GetVertexShader(This->WineD3DDevice);
2122 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
2123 IWineD3DVertexShader_Release(cur);
2126 wined3d_mutex_unlock();
2128 if (IUnknown_Release((IUnknown *)shader))
2130 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2136 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2137 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2139 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2142 TRACE("iface %p, register %u, data %p, count %u.\n",
2143 iface, Register, pConstantData, ConstantCount);
2145 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2146 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2147 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2148 return D3DERR_INVALIDCALL;
2151 wined3d_mutex_lock();
2152 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2153 wined3d_mutex_unlock();
2158 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2159 DWORD Register, void *pConstantData, DWORD ConstantCount)
2161 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2164 TRACE("iface %p, register %u, data %p, count %u.\n",
2165 iface, Register, pConstantData, ConstantCount);
2167 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2168 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2169 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2170 return D3DERR_INVALIDCALL;
2173 wined3d_mutex_lock();
2174 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2175 wined3d_mutex_unlock();
2180 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2181 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2183 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2184 IDirect3DVertexDeclaration8Impl *declaration;
2185 IDirect3DVertexShader8Impl *shader;
2187 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2188 iface, pVertexShader, pData, pSizeOfData);
2190 wined3d_mutex_lock();
2191 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2192 wined3d_mutex_unlock();
2196 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2197 return D3DERR_INVALIDCALL;
2199 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2201 /* If pData is NULL, we just return the required size of the buffer. */
2203 *pSizeOfData = declaration->elements_size;
2207 /* MSDN claims that if *pSizeOfData is smaller than the required size
2208 * we should write the required size and return D3DERR_MOREDATA.
2209 * That's not actually true. */
2210 if (*pSizeOfData < declaration->elements_size) {
2211 return D3DERR_INVALIDCALL;
2214 CopyMemory(pData, declaration->elements, declaration->elements_size);
2219 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2220 DWORD pVertexShader, void *pData, DWORD *pSizeOfData)
2222 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2223 IDirect3DVertexShader8Impl *shader = NULL;
2226 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2227 iface, pVertexShader, pData, pSizeOfData);
2229 wined3d_mutex_lock();
2230 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2233 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2234 wined3d_mutex_unlock();
2236 return D3DERR_INVALIDCALL;
2239 if (!shader->wineD3DVertexShader)
2241 wined3d_mutex_unlock();
2246 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2247 wined3d_mutex_unlock();
2252 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8 *iface,
2253 IDirect3DIndexBuffer8 *pIndexData, UINT baseVertexIndex)
2255 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2257 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2259 TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
2261 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2262 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2263 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2264 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2267 wined3d_mutex_lock();
2268 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2269 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2270 ib ? ib->wineD3DIndexBuffer : NULL,
2271 ib ? ib->format : WINED3DFMT_UNKNOWN);
2272 wined3d_mutex_unlock();
2277 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface,
2278 IDirect3DIndexBuffer8 **ppIndexData, UINT *pBaseVertexIndex)
2280 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2281 struct wined3d_buffer *retIndexData = NULL;
2284 TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
2286 if(ppIndexData == NULL){
2287 return D3DERR_INVALIDCALL;
2290 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2291 wined3d_mutex_lock();
2292 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2293 hr = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2294 if (SUCCEEDED(hr) && retIndexData)
2296 *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2297 IDirect3DIndexBuffer8_AddRef(*ppIndexData);
2298 wined3d_buffer_decref(retIndexData);
2300 if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2301 *ppIndexData = NULL;
2303 wined3d_mutex_unlock();
2308 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
2309 const DWORD *byte_code, DWORD *shader)
2311 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2312 IDirect3DPixelShader8Impl *object;
2313 DWORD shader_handle;
2317 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2321 TRACE("(%p) Invalid call\n", This);
2322 return D3DERR_INVALIDCALL;
2325 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2328 ERR("Failed to allocate pixel shader memmory.\n");
2329 return E_OUTOFMEMORY;
2332 wined3d_mutex_lock();
2333 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2334 wined3d_mutex_unlock();
2335 if (handle == D3D8_INVALID_HANDLE)
2337 ERR("Failed to allocate pixel shader handle.\n");
2338 HeapFree(GetProcessHeap(), 0, object);
2339 return E_OUTOFMEMORY;
2342 shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2344 hr = pixelshader_init(object, This, byte_code, shader_handle);
2347 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2348 wined3d_mutex_lock();
2349 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
2350 wined3d_mutex_unlock();
2351 HeapFree(GetProcessHeap(), 0, object);
2356 TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2357 *shader = shader_handle;
2362 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2364 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2365 IDirect3DPixelShader8Impl *shader;
2368 TRACE("iface %p, shader %#x.\n", iface, pShader);
2370 wined3d_mutex_lock();
2374 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2375 wined3d_mutex_unlock();
2379 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2382 WARN("Invalid handle (%#x) passed.\n", pShader);
2383 wined3d_mutex_unlock();
2384 return D3DERR_INVALIDCALL;
2387 TRACE("(%p) : Setting shader %p\n", This, shader);
2388 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2389 wined3d_mutex_unlock();
2394 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *iface, DWORD *ppShader)
2396 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2397 IWineD3DPixelShader *object;
2399 TRACE("iface %p, shader %p.\n", iface, ppShader);
2401 if (NULL == ppShader) {
2402 TRACE("(%p) Invalid call\n", This);
2403 return D3DERR_INVALIDCALL;
2406 wined3d_mutex_lock();
2407 object = IWineD3DDevice_GetPixelShader(This->WineD3DDevice);
2410 IDirect3DPixelShader8Impl *d3d8_shader;
2411 d3d8_shader = IWineD3DPixelShader_GetParent(object);
2412 IWineD3DPixelShader_Release(object);
2413 *ppShader = d3d8_shader->handle;
2419 wined3d_mutex_unlock();
2421 TRACE("(%p) : returning %#x\n", This, *ppShader);
2426 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *iface, DWORD pShader)
2428 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2429 IDirect3DPixelShader8Impl *shader;
2430 IWineD3DPixelShader *cur;
2432 TRACE("iface %p, shader %#x.\n", iface, pShader);
2434 wined3d_mutex_lock();
2436 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2439 WARN("Invalid handle (%#x) passed.\n", pShader);
2440 wined3d_mutex_unlock();
2441 return D3DERR_INVALIDCALL;
2444 cur = IWineD3DDevice_GetPixelShader(This->WineD3DDevice);
2447 if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2448 IWineD3DPixelShader_Release(cur);
2451 wined3d_mutex_unlock();
2453 if (IUnknown_Release((IUnknown *)shader))
2455 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2461 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2462 DWORD Register, const void *pConstantData, DWORD ConstantCount)
2464 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2467 TRACE("iface %p, register %u, data %p, count %u.\n",
2468 iface, Register, pConstantData, ConstantCount);
2470 wined3d_mutex_lock();
2471 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2472 wined3d_mutex_unlock();
2477 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2478 DWORD Register, void *pConstantData, DWORD ConstantCount)
2480 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2483 TRACE("iface %p, register %u, data %p, count %u.\n",
2484 iface, Register, pConstantData, ConstantCount);
2486 wined3d_mutex_lock();
2487 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2488 wined3d_mutex_unlock();
2493 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2494 DWORD pPixelShader, void *pData, DWORD *pSizeOfData)
2496 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2497 IDirect3DPixelShader8Impl *shader = NULL;
2500 TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2501 iface, pPixelShader, pData, pSizeOfData);
2503 wined3d_mutex_lock();
2504 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2507 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2508 wined3d_mutex_unlock();
2510 return D3DERR_INVALIDCALL;
2513 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2514 wined3d_mutex_unlock();
2519 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8 *iface, UINT Handle,
2520 const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
2522 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2525 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2526 iface, Handle, pNumSegs, pRectPatchInfo);
2528 wined3d_mutex_lock();
2529 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2530 wined3d_mutex_unlock();
2535 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface, UINT Handle,
2536 const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
2538 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2541 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2542 iface, Handle, pNumSegs, pTriPatchInfo);
2544 wined3d_mutex_lock();
2545 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2546 wined3d_mutex_unlock();
2551 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8 *iface, UINT Handle)
2553 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2556 TRACE("iface %p, handle %#x.\n", iface, Handle);
2558 wined3d_mutex_lock();
2559 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2560 wined3d_mutex_unlock();
2565 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8 *iface,
2566 UINT StreamNumber, IDirect3DVertexBuffer8 *pStreamData, UINT Stride)
2568 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2571 TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2572 iface, StreamNumber, pStreamData, Stride);
2574 wined3d_mutex_lock();
2575 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2576 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2577 0/* Offset in bytes */, Stride);
2578 wined3d_mutex_unlock();
2583 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *iface,
2584 UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride)
2586 IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface);
2587 struct wined3d_buffer *retStream = NULL;
2590 TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2591 iface, StreamNumber, pStream, pStride);
2593 if(pStream == NULL){
2594 return D3DERR_INVALIDCALL;
2597 wined3d_mutex_lock();
2598 hr = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber,
2599 &retStream, 0 /* Offset in bytes */, pStride);
2600 if (SUCCEEDED(hr) && retStream)
2602 *pStream = wined3d_buffer_get_parent(retStream);
2603 IDirect3DVertexBuffer8_AddRef(*pStream);
2604 wined3d_buffer_decref(retStream);
2608 if (FAILED(hr)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr);
2611 wined3d_mutex_unlock();
2616 static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2618 IDirect3DDevice8Impl_QueryInterface,
2619 IDirect3DDevice8Impl_AddRef,
2620 IDirect3DDevice8Impl_Release,
2621 IDirect3DDevice8Impl_TestCooperativeLevel,
2622 IDirect3DDevice8Impl_GetAvailableTextureMem,
2623 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2624 IDirect3DDevice8Impl_GetDirect3D,
2625 IDirect3DDevice8Impl_GetDeviceCaps,
2626 IDirect3DDevice8Impl_GetDisplayMode,
2627 IDirect3DDevice8Impl_GetCreationParameters,
2628 IDirect3DDevice8Impl_SetCursorProperties,
2629 IDirect3DDevice8Impl_SetCursorPosition,
2630 IDirect3DDevice8Impl_ShowCursor,
2631 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2632 IDirect3DDevice8Impl_Reset,
2633 IDirect3DDevice8Impl_Present,
2634 IDirect3DDevice8Impl_GetBackBuffer,
2635 IDirect3DDevice8Impl_GetRasterStatus,
2636 IDirect3DDevice8Impl_SetGammaRamp,
2637 IDirect3DDevice8Impl_GetGammaRamp,
2638 IDirect3DDevice8Impl_CreateTexture,
2639 IDirect3DDevice8Impl_CreateVolumeTexture,
2640 IDirect3DDevice8Impl_CreateCubeTexture,
2641 IDirect3DDevice8Impl_CreateVertexBuffer,
2642 IDirect3DDevice8Impl_CreateIndexBuffer,
2643 IDirect3DDevice8Impl_CreateRenderTarget,
2644 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2645 IDirect3DDevice8Impl_CreateImageSurface,
2646 IDirect3DDevice8Impl_CopyRects,
2647 IDirect3DDevice8Impl_UpdateTexture,
2648 IDirect3DDevice8Impl_GetFrontBuffer,
2649 IDirect3DDevice8Impl_SetRenderTarget,
2650 IDirect3DDevice8Impl_GetRenderTarget,
2651 IDirect3DDevice8Impl_GetDepthStencilSurface,
2652 IDirect3DDevice8Impl_BeginScene,
2653 IDirect3DDevice8Impl_EndScene,
2654 IDirect3DDevice8Impl_Clear,
2655 IDirect3DDevice8Impl_SetTransform,
2656 IDirect3DDevice8Impl_GetTransform,
2657 IDirect3DDevice8Impl_MultiplyTransform,
2658 IDirect3DDevice8Impl_SetViewport,
2659 IDirect3DDevice8Impl_GetViewport,
2660 IDirect3DDevice8Impl_SetMaterial,
2661 IDirect3DDevice8Impl_GetMaterial,
2662 IDirect3DDevice8Impl_SetLight,
2663 IDirect3DDevice8Impl_GetLight,
2664 IDirect3DDevice8Impl_LightEnable,
2665 IDirect3DDevice8Impl_GetLightEnable,
2666 IDirect3DDevice8Impl_SetClipPlane,
2667 IDirect3DDevice8Impl_GetClipPlane,
2668 IDirect3DDevice8Impl_SetRenderState,
2669 IDirect3DDevice8Impl_GetRenderState,
2670 IDirect3DDevice8Impl_BeginStateBlock,
2671 IDirect3DDevice8Impl_EndStateBlock,
2672 IDirect3DDevice8Impl_ApplyStateBlock,
2673 IDirect3DDevice8Impl_CaptureStateBlock,
2674 IDirect3DDevice8Impl_DeleteStateBlock,
2675 IDirect3DDevice8Impl_CreateStateBlock,
2676 IDirect3DDevice8Impl_SetClipStatus,
2677 IDirect3DDevice8Impl_GetClipStatus,
2678 IDirect3DDevice8Impl_GetTexture,
2679 IDirect3DDevice8Impl_SetTexture,
2680 IDirect3DDevice8Impl_GetTextureStageState,
2681 IDirect3DDevice8Impl_SetTextureStageState,
2682 IDirect3DDevice8Impl_ValidateDevice,
2683 IDirect3DDevice8Impl_GetInfo,
2684 IDirect3DDevice8Impl_SetPaletteEntries,
2685 IDirect3DDevice8Impl_GetPaletteEntries,
2686 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2687 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2688 IDirect3DDevice8Impl_DrawPrimitive,
2689 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2690 IDirect3DDevice8Impl_DrawPrimitiveUP,
2691 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2692 IDirect3DDevice8Impl_ProcessVertices,
2693 IDirect3DDevice8Impl_CreateVertexShader,
2694 IDirect3DDevice8Impl_SetVertexShader,
2695 IDirect3DDevice8Impl_GetVertexShader,
2696 IDirect3DDevice8Impl_DeleteVertexShader,
2697 IDirect3DDevice8Impl_SetVertexShaderConstant,
2698 IDirect3DDevice8Impl_GetVertexShaderConstant,
2699 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2700 IDirect3DDevice8Impl_GetVertexShaderFunction,
2701 IDirect3DDevice8Impl_SetStreamSource,
2702 IDirect3DDevice8Impl_GetStreamSource,
2703 IDirect3DDevice8Impl_SetIndices,
2704 IDirect3DDevice8Impl_GetIndices,
2705 IDirect3DDevice8Impl_CreatePixelShader,
2706 IDirect3DDevice8Impl_SetPixelShader,
2707 IDirect3DDevice8Impl_GetPixelShader,
2708 IDirect3DDevice8Impl_DeletePixelShader,
2709 IDirect3DDevice8Impl_SetPixelShaderConstant,
2710 IDirect3DDevice8Impl_GetPixelShaderConstant,
2711 IDirect3DDevice8Impl_GetPixelShaderFunction,
2712 IDirect3DDevice8Impl_DrawRectPatch,
2713 IDirect3DDevice8Impl_DrawTriPatch,
2714 IDirect3DDevice8Impl_DeletePatch
2717 static inline IDirect3DDevice8Impl *impl_from_IWineD3DDeviceParent(IWineD3DDeviceParent *iface)
2719 return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IWineD3DDeviceParent_iface);
2722 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface,
2723 REFIID riid, void **object)
2725 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2726 return IDirect3DDevice8Impl_QueryInterface(&This->IDirect3DDevice8_iface, riid, object);
2729 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2731 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2732 return IDirect3DDevice8Impl_AddRef(&This->IDirect3DDevice8_iface);
2735 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2737 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2738 return IDirect3DDevice8Impl_Release(&This->IDirect3DDevice8_iface);
2741 /* IWineD3DDeviceParent methods */
2743 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2745 TRACE("iface %p, device %p\n", iface, device);
2748 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2749 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2750 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2752 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2753 IDirect3DSurface8Impl *d3d_surface;
2754 BOOL lockable = TRUE;
2757 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2758 "\tpool %#x, level %u, face %u, surface %p\n",
2759 iface, container_parent, width, height, format, usage, pool, level, face, surface);
2762 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2764 hr = IDirect3DDevice8Impl_CreateSurface(This, width, height,
2765 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2766 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2769 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2773 *surface = d3d_surface->wineD3DSurface;
2774 IWineD3DSurface_AddRef(*surface);
2776 d3d_surface->container = container_parent;
2777 IUnknown_Release(d3d_surface->parentDevice);
2778 d3d_surface->parentDevice = NULL;
2780 IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
2781 d3d_surface->forwardReference = container_parent;
2786 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2787 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
2788 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
2789 IWineD3DSurface **surface)
2791 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2792 IDirect3DSurface8Impl *d3d_surface;
2795 TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2796 "\tmultisample_quality %u, lockable %u, surface %p\n",
2797 iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
2799 hr = IDirect3DDevice8_CreateRenderTarget(&This->IDirect3DDevice8_iface, width, height,
2800 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2803 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2807 *surface = d3d_surface->wineD3DSurface;
2808 IWineD3DSurface_AddRef(*surface);
2810 d3d_surface->container = (IUnknown *)&This->IDirect3DDevice8_iface;
2811 /* Implicit surfaces are created with an refcount of 0 */
2812 IUnknown_Release((IUnknown *)d3d_surface);
2817 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2818 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
2819 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2821 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2822 IDirect3DSurface8Impl *d3d_surface;
2825 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2826 "\tmultisample_quality %u, discard %u, surface %p\n",
2827 iface, width, height, format, multisample_type, multisample_quality, discard, surface);
2829 hr = IDirect3DDevice8_CreateDepthStencilSurface(&This->IDirect3DDevice8_iface, width, height,
2830 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2833 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2837 *surface = d3d_surface->wineD3DSurface;
2838 IWineD3DSurface_AddRef(*surface);
2840 d3d_surface->container = (IUnknown *)&This->IDirect3DDevice8_iface;
2841 /* Implicit surfaces are created with an refcount of 0 */
2842 IUnknown_Release((IUnknown *)d3d_surface);
2847 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2848 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2849 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2851 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2852 IDirect3DVolume8Impl *object;
2855 TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2856 iface, container_parent, width, height, depth, format, pool, usage, volume);
2858 /* Allocate the storage for the device */
2859 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2862 FIXME("Allocation of memory failed\n");
2864 return D3DERR_OUTOFVIDEOMEMORY;
2867 hr = volume_init(object, This, width, height, depth, usage, format, pool);
2870 WARN("Failed to initialize volume, hr %#x.\n", hr);
2871 HeapFree(GetProcessHeap(), 0, object);
2875 *volume = object->wineD3DVolume;
2876 IWineD3DVolume_AddRef(*volume);
2877 IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2879 object->container = container_parent;
2880 object->forwardReference = container_parent;
2882 TRACE("(%p) Created volume %p\n", iface, object);
2887 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2888 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2890 IDirect3DDevice8Impl *This = impl_from_IWineD3DDeviceParent(iface);
2891 IDirect3DSwapChain8Impl *d3d_swapchain;
2892 D3DPRESENT_PARAMETERS local_parameters;
2895 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2897 /* Copy the presentation parameters */
2898 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2899 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2900 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2901 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2902 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2903 local_parameters.SwapEffect = present_parameters->SwapEffect;
2904 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2905 local_parameters.Windowed = present_parameters->Windowed;
2906 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2907 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2908 local_parameters.Flags = present_parameters->Flags;
2909 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2910 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2912 hr = IDirect3DDevice8_CreateAdditionalSwapChain(&This->IDirect3DDevice8_iface,
2913 &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2916 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2921 *swapchain = d3d_swapchain->wineD3DSwapChain;
2922 IUnknown_Release(d3d_swapchain->parentDevice);
2923 d3d_swapchain->parentDevice = NULL;
2925 /* Copy back the presentation parameters */
2926 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2927 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2928 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2929 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2930 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2931 present_parameters->SwapEffect = local_parameters.SwapEffect;
2932 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2933 present_parameters->Windowed = local_parameters.Windowed;
2934 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2935 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2936 present_parameters->Flags = local_parameters.Flags;
2937 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2938 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2943 static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2945 /* IUnknown methods */
2946 device_parent_QueryInterface,
2947 device_parent_AddRef,
2948 device_parent_Release,
2949 /* IWineD3DDeviceParent methods */
2950 device_parent_WineD3DDeviceCreated,
2951 device_parent_CreateSurface,
2952 device_parent_CreateRenderTarget,
2953 device_parent_CreateDepthStencilSurface,
2954 device_parent_CreateVolume,
2955 device_parent_CreateSwapChain,
2958 static void setup_fpu(void)
2960 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
2962 __asm__ volatile ("fnstcw %0" : "=m" (cw));
2963 cw = (cw & ~0xf3f) | 0x3f;
2964 __asm__ volatile ("fldcw %0" : : "m" (cw));
2966 FIXME("FPU setup not implemented for this platform.\n");
2970 HRESULT device_init(IDirect3DDevice8Impl *device, struct wined3d *wined3d, UINT adapter,
2971 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2973 WINED3DPRESENT_PARAMETERS wined3d_parameters;
2976 device->IDirect3DDevice8_iface.lpVtbl = &Direct3DDevice8_Vtbl;
2977 device->IWineD3DDeviceParent_iface.lpVtbl = &d3d8_wined3d_device_parent_vtbl;
2979 device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2980 D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
2981 if (!device->handle_table.entries)
2983 ERR("Failed to allocate handle table memory.\n");
2984 return E_OUTOFMEMORY;
2986 device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
2988 if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
2990 wined3d_mutex_lock();
2991 hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
2992 &device->IWineD3DDeviceParent_iface, &device->WineD3DDevice);
2995 WARN("Failed to create wined3d device, hr %#x.\n", hr);
2996 wined3d_mutex_unlock();
2997 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3001 if (!parameters->Windowed)
3003 HWND device_window = parameters->hDeviceWindow;
3005 if (!focus_window) focus_window = device_window;
3006 if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
3008 ERR("Failed to acquire focus window, hr %#x.\n", hr);
3009 IWineD3DDevice_Release(device->WineD3DDevice);
3010 wined3d_mutex_unlock();
3011 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3015 if (!device_window) device_window = focus_window;
3016 IWineD3DDevice_SetupFullscreenWindow(device->WineD3DDevice, device_window,
3017 parameters->BackBufferWidth,
3018 parameters->BackBufferHeight);
3021 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
3023 wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
3024 wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
3025 wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
3026 wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
3027 wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
3028 wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
3029 wined3d_parameters.SwapEffect = parameters->SwapEffect;
3030 wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
3031 wined3d_parameters.Windowed = parameters->Windowed;
3032 wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
3033 wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
3034 wined3d_parameters.Flags = parameters->Flags;
3035 wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
3036 wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
3037 wined3d_parameters.AutoRestoreDisplayMode = TRUE;
3039 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
3042 WARN("Failed to initialize 3D, hr %#x.\n", hr);
3043 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3044 IWineD3DDevice_Release(device->WineD3DDevice);
3045 wined3d_mutex_unlock();
3046 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3050 hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
3051 wined3d_mutex_unlock();
3054 ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
3058 parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
3059 parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
3060 parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
3061 parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
3062 parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
3063 parameters->SwapEffect = wined3d_parameters.SwapEffect;
3064 parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
3065 parameters->Windowed = wined3d_parameters.Windowed;
3066 parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
3067 parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
3068 parameters->Flags = wined3d_parameters.Flags;
3069 parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
3070 parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
3072 device->declArraySize = 16;
3073 device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3076 ERR("Failed to allocate FVF vertex delcaration map memory.\n");
3084 wined3d_mutex_lock();
3085 IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
3086 IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3087 IWineD3DDevice_Release(device->WineD3DDevice);
3088 wined3d_mutex_unlock();
3089 HeapFree(GetProcessHeap(), 0, device->handle_table.entries);