wined3d: Merge the various resource desc structures.
[wine] / dlls / d3d9 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3DCubeTexture9 IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
32
33     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
34
35     if (IsEqualGUID(riid, &IID_IUnknown)
36         || IsEqualGUID(riid, &IID_IDirect3DResource9)
37         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
38         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
39         IDirect3DCubeTexture9_AddRef(iface);
40         *ppobj = This;
41         return S_OK;
42     }
43
44     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
45     *ppobj = NULL;
46     return E_NOINTERFACE;
47 }
48
49 static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
50     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
51     ULONG ref = InterlockedIncrement(&This->ref);
52
53     TRACE("%p increasing refcount to %u.\n", iface, ref);
54
55     if (ref == 1)
56     {
57         IDirect3DDevice9Ex_AddRef(This->parentDevice);
58         wined3d_mutex_lock();
59         IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
60         wined3d_mutex_unlock();
61     }
62
63     return ref;
64 }
65
66 static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
67     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
68     ULONG ref = InterlockedDecrement(&This->ref);
69
70     TRACE("%p decreasing refcount to %u.\n", iface, ref);
71
72     if (ref == 0) {
73         IDirect3DDevice9Ex *parentDevice = This->parentDevice;
74
75         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
76
77         wined3d_mutex_lock();
78         IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
79         wined3d_mutex_unlock();
80
81         /* Release the device last, as it may cause the device to be destroyed. */
82         IDirect3DDevice9Ex_Release(parentDevice);
83     }
84     return ref;
85 }
86
87 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
88 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device)
89 {
90     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
91
92     TRACE("iface %p, device %p.\n", iface, device);
93
94     *device = (IDirect3DDevice9 *)This->parentDevice;
95     IDirect3DDevice9_AddRef(*device);
96
97     TRACE("Returning device %p.\n", *device);
98
99     return D3D_OK;
100 }
101
102 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
103     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
104     HRESULT hr;
105
106     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
107             iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
108
109     wined3d_mutex_lock();
110     hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
111     wined3d_mutex_unlock();
112
113     return hr;
114 }
115
116 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
117     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
118     HRESULT hr;
119
120     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
121             iface, debugstr_guid(refguid), pData, pSizeOfData);
122
123     wined3d_mutex_lock();
124     hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
125     wined3d_mutex_unlock();
126
127     return hr;
128 }
129
130 static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
131     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
132     HRESULT hr;
133
134     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
135
136     wined3d_mutex_lock();
137     hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
138     wined3d_mutex_unlock();
139
140     return hr;
141 }
142
143 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
144     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
145     DWORD ret;
146
147     TRACE("iface %p, priority %u.\n", iface, PriorityNew);
148
149     wined3d_mutex_lock();
150     ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
151     wined3d_mutex_unlock();
152
153     return ret;
154 }
155
156 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
157     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
158     DWORD ret;
159
160     TRACE("iface %p.\n", iface);
161
162     wined3d_mutex_lock();
163     ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
164     wined3d_mutex_unlock();
165
166     return ret;
167 }
168
169 static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
170     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
171
172     TRACE("iface %p.\n", iface);
173
174     wined3d_mutex_lock();
175     IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
176     wined3d_mutex_unlock();
177 }
178
179 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
180     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
181     D3DRESOURCETYPE ret;
182
183     TRACE("iface %p.\n", iface);
184
185     wined3d_mutex_lock();
186     ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
187     wined3d_mutex_unlock();
188
189     return ret;
190 }
191
192 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
193 static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
194     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
195     DWORD ret;
196
197     TRACE("iface %p, lod %u.\n", iface, LODNew);
198
199     wined3d_mutex_lock();
200     ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
201     wined3d_mutex_unlock();
202
203     return ret;
204 }
205
206 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
207     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
208     DWORD ret;
209
210     TRACE("iface %p.\n", iface);
211
212     wined3d_mutex_lock();
213     ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
214     wined3d_mutex_unlock();
215
216     return ret;
217 }
218
219 static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
220     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
221     DWORD ret;
222
223     TRACE("iface %p.\n", iface);
224
225     wined3d_mutex_lock();
226     ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
227     wined3d_mutex_unlock();
228
229     return ret;
230 }
231
232 static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
233     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
234     HRESULT hr;
235
236     TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
237
238     wined3d_mutex_lock();
239     hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
240     wined3d_mutex_unlock();
241
242     return hr;
243 }
244
245 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
246     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
247     D3DTEXTUREFILTERTYPE ret;
248
249     TRACE("iface %p.\n", iface);
250
251     wined3d_mutex_lock();
252     ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
253     wined3d_mutex_unlock();
254
255     return ret;
256 }
257
258 static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
259     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
260
261     TRACE("iface %p.\n", iface);
262
263     wined3d_mutex_lock();
264     IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
265     wined3d_mutex_unlock();
266 }
267
268 /* IDirect3DCubeTexture9 Interface follow: */
269 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTexture9 *iface,
270         UINT level, D3DSURFACE_DESC *desc)
271 {
272     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
273     struct wined3d_resource_desc wined3d_desc;
274     HRESULT hr;
275
276     TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
277
278     wined3d_mutex_lock();
279     hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, level, &wined3d_desc);
280     wined3d_mutex_unlock();
281
282     if (SUCCEEDED(hr))
283     {
284         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
285         desc->Type = wined3d_desc.resource_type;
286         desc->Usage = wined3d_desc.usage;
287         desc->Pool = wined3d_desc.pool;
288         desc->MultiSampleType = wined3d_desc.multisample_type;
289         desc->MultiSampleQuality = wined3d_desc.multisample_quality;
290         desc->Width = wined3d_desc.width;
291         desc->Height = wined3d_desc.height;
292     }
293
294     return hr;
295 }
296
297 static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
298         D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9 **ppCubeMapSurface)
299 {
300     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
301     IWineD3DSurface *mySurface = NULL;
302     UINT sub_resource_idx;
303     HRESULT hr;
304
305     TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, FaceType, Level, ppCubeMapSurface);
306
307     wined3d_mutex_lock();
308     sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
309     hr = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, sub_resource_idx, &mySurface);
310     if (SUCCEEDED(hr) && ppCubeMapSurface)
311     {
312         *ppCubeMapSurface = IWineD3DCubeTexture_GetParent(mySurface);
313         IDirect3DSurface9_AddRef(*ppCubeMapSurface);
314         IWineD3DCubeTexture_Release(mySurface);
315     }
316     wined3d_mutex_unlock();
317
318     return hr;
319 }
320
321 static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *iface,
322         D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT *pLockedRect, const RECT *pRect, DWORD Flags)
323 {
324     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
325     UINT sub_resource_idx;
326     HRESULT hr;
327
328     TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
329             iface, FaceType, Level, pLockedRect, pRect, Flags);
330
331     wined3d_mutex_lock();
332     sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
333     hr = IWineD3DCubeTexture_Map(This->wineD3DCubeTexture, sub_resource_idx,
334             (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
335     wined3d_mutex_unlock();
336
337     return hr;
338 }
339
340 static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9 *iface,
341         D3DCUBEMAP_FACES FaceType, UINT Level)
342 {
343     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
344     UINT sub_resource_idx;
345     HRESULT hr;
346
347     TRACE("iface %p, face %#x, level %u.\n", iface, FaceType, Level);
348
349     wined3d_mutex_lock();
350     sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture) * FaceType + Level;
351     hr = IWineD3DCubeTexture_Unmap(This->wineD3DCubeTexture, sub_resource_idx);
352     wined3d_mutex_unlock();
353
354     return hr;
355 }
356
357 static HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
358     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
359     HRESULT hr;
360
361     TRACE("iface %p, face %#x, dirty_rect %p.\n", iface, FaceType, pDirtyRect);
362
363     wined3d_mutex_lock();
364     hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
365     wined3d_mutex_unlock();
366
367     return hr;
368 }
369
370
371 static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
372 {
373     /* IUnknown */
374     IDirect3DCubeTexture9Impl_QueryInterface,
375     IDirect3DCubeTexture9Impl_AddRef,
376     IDirect3DCubeTexture9Impl_Release,
377     /* IDirect3DResource9 */
378     IDirect3DCubeTexture9Impl_GetDevice,
379     IDirect3DCubeTexture9Impl_SetPrivateData,
380     IDirect3DCubeTexture9Impl_GetPrivateData,
381     IDirect3DCubeTexture9Impl_FreePrivateData,
382     IDirect3DCubeTexture9Impl_SetPriority,
383     IDirect3DCubeTexture9Impl_GetPriority,
384     IDirect3DCubeTexture9Impl_PreLoad,
385     IDirect3DCubeTexture9Impl_GetType,
386     /* IDirect3DBaseTexture9 */
387     IDirect3DCubeTexture9Impl_SetLOD,
388     IDirect3DCubeTexture9Impl_GetLOD,
389     IDirect3DCubeTexture9Impl_GetLevelCount,
390     IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
391     IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
392     IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
393     IDirect3DCubeTexture9Impl_GetLevelDesc,
394     IDirect3DCubeTexture9Impl_GetCubeMapSurface,
395     IDirect3DCubeTexture9Impl_LockRect,
396     IDirect3DCubeTexture9Impl_UnlockRect,
397     IDirect3DCubeTexture9Impl_AddDirtyRect
398 };
399
400 static void STDMETHODCALLTYPE cubetexture_wined3d_object_destroyed(void *parent)
401 {
402     HeapFree(GetProcessHeap(), 0, parent);
403 }
404
405 static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops =
406 {
407     cubetexture_wined3d_object_destroyed,
408 };
409
410 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
411         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
412 {
413     HRESULT hr;
414
415     texture->lpVtbl = &Direct3DCubeTexture9_Vtbl;
416     texture->ref = 1;
417
418     wined3d_mutex_lock();
419     hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length,
420             levels, usage, wined3dformat_from_d3dformat(format), pool, texture,
421             &d3d9_cubetexture_wined3d_parent_ops, &texture->wineD3DCubeTexture);
422     wined3d_mutex_unlock();
423     if (FAILED(hr))
424     {
425         WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
426         return hr;
427     }
428
429     texture->parentDevice = (IDirect3DDevice9Ex *)device;
430     IDirect3DDevice9Ex_AddRef(texture->parentDevice);
431
432     return D3D_OK;
433 }