wined3d: Merge the various resource desc structures.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74         case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled wined3d format %#x.\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140         case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 static ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
185 {
186     IDirect3DSwapChain9Impl *parent;
187
188     TRACE("swapchain %p.\n", swapchain);
189
190     parent = IWineD3DSwapChain_GetParent(swapchain);
191     parent->isImplicit = FALSE;
192     IDirect3DSwapChain9_AddRef((IDirect3DSwapChain9 *)parent);
193     return IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)parent);
194 }
195
196 /* IDirect3D IUnknown parts follow: */
197 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
198     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
199     IDirect3D9 *d3d;
200     IDirect3D9Impl *d3dimpl;
201
202     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
203
204     if (IsEqualGUID(riid, &IID_IUnknown)
205         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
206         IDirect3DDevice9Ex_AddRef(iface);
207         *ppobj = This;
208         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
209         return S_OK;
210     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
211         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
212          * It doesn't matter with which function the device was created.
213          */
214         IDirect3DDevice9_GetDirect3D(iface, &d3d);
215         d3dimpl = (IDirect3D9Impl *) d3d;
216
217         if(d3dimpl->extended) {
218             *ppobj = iface;
219             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
220             IDirect3D9_Release(d3d);
221             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
222             return S_OK;
223         } else {
224             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
225             IDirect3D9_Release(d3d);
226             *ppobj = NULL;
227             return E_NOINTERFACE;
228         }
229     }
230
231     if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
232     {
233         IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
234         *ppobj = &This->device_parent_vtbl;
235         return S_OK;
236     }
237
238     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
239     *ppobj = NULL;
240     return E_NOINTERFACE;
241 }
242
243 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
244     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
245     ULONG ref = InterlockedIncrement(&This->ref);
246
247     TRACE("%p increasing refcount to %u.\n", iface, ref);
248
249     return ref;
250 }
251
252 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
253     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
254     ULONG ref;
255
256     if (This->inDestruction) return 0;
257     ref = InterlockedDecrement(&This->ref);
258
259     TRACE("%p decreasing refcount to %u.\n", iface, ref);
260
261     if (ref == 0) {
262       unsigned i;
263       This->inDestruction = TRUE;
264
265       wined3d_mutex_lock();
266       for(i = 0; i < This->numConvertedDecls; i++) {
267           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
268            * device
269            */
270           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
271       }
272       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
273
274       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
275       IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
276       IWineD3DDevice_Release(This->WineD3DDevice);
277       wined3d_mutex_unlock();
278
279       HeapFree(GetProcessHeap(), 0, This);
280     }
281     return ref;
282 }
283
284 /* IDirect3DDevice Interface follow: */
285 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
286 {
287     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
288
289     TRACE("iface %p.\n", iface);
290
291     if (This->notreset)
292     {
293         TRACE("D3D9 device is marked not reset.\n");
294         return D3DERR_DEVICENOTRESET;
295     }
296
297     return D3D_OK;
298 }
299
300 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
301     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
302     HRESULT hr;
303
304     TRACE("iface %p.\n", iface);
305
306     wined3d_mutex_lock();
307     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
308     wined3d_mutex_unlock();
309
310     return hr;
311 }
312
313 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
314     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
315     HRESULT hr;
316
317     TRACE("iface %p.\n", iface);
318
319     wined3d_mutex_lock();
320     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
321     wined3d_mutex_unlock();
322
323     return hr;
324 }
325
326 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **ppD3D9)
327 {
328     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
329     struct wined3d *wined3d;
330     HRESULT hr = D3D_OK;
331
332     TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
333
334     if (NULL == ppD3D9) {
335         return D3DERR_INVALIDCALL;
336     }
337
338     wined3d_mutex_lock();
339     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &wined3d);
340     if (hr == D3D_OK && wined3d)
341     {
342         *ppD3D9 = wined3d_get_parent(wined3d);
343         IDirect3D9_AddRef(*ppD3D9);
344         wined3d_decref(wined3d);
345     }
346     else
347     {
348         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
349         *ppD3D9 = NULL;
350     }
351     TRACE("(%p) returning %p\n", This, *ppD3D9);
352     wined3d_mutex_unlock();
353
354     return hr;
355 }
356
357 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
358     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
359     HRESULT hrc = D3D_OK;
360     WINED3DCAPS *pWineCaps;
361
362     TRACE("iface %p, caps %p.\n", iface, pCaps);
363
364     if(NULL == pCaps){
365         return D3DERR_INVALIDCALL;
366     }
367     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
368     if(pWineCaps == NULL){
369         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
370     }
371
372     memset(pCaps, 0, sizeof(*pCaps));
373
374     wined3d_mutex_lock();
375     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
376     wined3d_mutex_unlock();
377
378     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
379     HeapFree(GetProcessHeap(), 0, pWineCaps);
380
381     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
382     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
383
384     filter_caps(pCaps);
385
386     TRACE("Returning %p %p\n", This, pCaps);
387     return hrc;
388 }
389
390 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
391     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
392     HRESULT hr;
393
394     TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
395
396     wined3d_mutex_lock();
397     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
398     wined3d_mutex_unlock();
399
400     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
401
402     return hr;
403 }
404
405 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
406     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
407     HRESULT hr;
408
409     TRACE("iface %p, parameters %p.\n", iface, pParameters);
410
411     wined3d_mutex_lock();
412     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
413     wined3d_mutex_unlock();
414
415     return hr;
416 }
417
418 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
419     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
420     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
421     HRESULT hr;
422
423     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
424             iface, XHotSpot, YHotSpot, pCursorBitmap);
425
426     if (!pCursorBitmap)
427     {
428         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
429         return D3DERR_INVALIDCALL;
430     }
431
432     wined3d_mutex_lock();
433     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
434     wined3d_mutex_unlock();
435
436     return hr;
437 }
438
439 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
440     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
441
442     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
443
444     wined3d_mutex_lock();
445     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
446     wined3d_mutex_unlock();
447 }
448
449 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
450     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
451     BOOL ret;
452
453     TRACE("iface %p, show %#x.\n", iface, bShow);
454
455     wined3d_mutex_lock();
456     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
457     wined3d_mutex_unlock();
458
459     return ret;
460 }
461
462 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
463         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
464 {
465     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
466     IDirect3DSwapChain9Impl *object;
467     HRESULT hr;
468
469     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
470             iface, present_parameters, swapchain);
471
472     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
473     if (!object)
474     {
475         ERR("Failed to allocate swapchain memory.\n");
476         return E_OUTOFMEMORY;
477     }
478
479     hr = swapchain_init(object, This, present_parameters);
480     if (FAILED(hr))
481     {
482         WARN("Failed to initialize swapchain, hr %#x.\n", hr);
483         HeapFree(GetProcessHeap(), 0, object);
484         return hr;
485     }
486
487     TRACE("Created swapchain %p.\n", object);
488     *swapchain = (IDirect3DSwapChain9 *)object;
489
490     return D3D_OK;
491 }
492
493 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
494         UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
495 {
496     IWineD3DSwapChain *wined3d_swapchain = NULL;
497     HRESULT hr;
498
499     TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
500
501     wined3d_mutex_lock();
502     hr = IWineD3DDevice_GetSwapChain(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
503             swapchain_idx, &wined3d_swapchain);
504     if (SUCCEEDED(hr) && wined3d_swapchain)
505     {
506        *swapchain = IWineD3DSwapChain_GetParent(wined3d_swapchain);
507        IDirect3DSwapChain9_AddRef(*swapchain);
508        IWineD3DSwapChain_Release(wined3d_swapchain);
509     }
510     else
511     {
512         *swapchain = NULL;
513     }
514     wined3d_mutex_unlock();
515
516     return hr;
517 }
518
519 static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
520 {
521     UINT count;
522
523     TRACE("iface %p.\n", iface);
524
525     wined3d_mutex_lock();
526     count = IWineD3DDevice_GetNumberOfSwapChains(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
527     wined3d_mutex_unlock();
528
529     return count;
530 }
531
532 static HRESULT WINAPI reset_enum_callback(struct wined3d_resource *resource, void *data)
533 {
534     BOOL *resources_ok = data;
535     D3DRESOURCETYPE type;
536     HRESULT ret = S_OK;
537     D3DSURFACE_DESC surface_desc;
538     D3DVOLUME_DESC volume_desc;
539     D3DINDEXBUFFER_DESC index_desc;
540     D3DVERTEXBUFFER_DESC vertex_desc;
541     WINED3DPOOL pool;
542     IDirect3DResource9 *parent;
543
544     parent = wined3d_resource_get_parent(resource);
545     type = IDirect3DResource9_GetType(parent);
546     switch(type) {
547         case D3DRTYPE_SURFACE:
548             IDirect3DSurface9_GetDesc((IDirect3DSurface9 *)parent, &surface_desc);
549             pool = surface_desc.Pool;
550             break;
551
552         case D3DRTYPE_VOLUME:
553             IDirect3DVolume9_GetDesc((IDirect3DVolume9 *)parent, &volume_desc);
554             pool = volume_desc.Pool;
555             break;
556
557         case D3DRTYPE_INDEXBUFFER:
558             IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
559             pool = index_desc.Pool;
560             break;
561
562         case D3DRTYPE_VERTEXBUFFER:
563             IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
564             pool = vertex_desc.Pool;
565             break;
566
567         /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
568          * is a D3DPOOL_DEFAULT surface or volume as well
569          */
570         default:
571             pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
572             break;
573     }
574
575     if (pool == WINED3DPOOL_DEFAULT)
576     {
577         IDirect3DResource9_AddRef(parent);
578         if (IUnknown_Release(parent) == 0)
579         {
580             TRACE("Parent %p is an implicit resource with ref 0\n", parent);
581         } else {
582             WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
583             ret = S_FALSE;
584             *resources_ok = FALSE;
585         }
586     }
587
588     return ret;
589 }
590
591 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
592     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
593     WINED3DPRESENT_PARAMETERS localParameters;
594     HRESULT hr;
595     BOOL resources_ok = TRUE;
596     UINT i;
597
598     TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
599
600     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
601      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
602      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
603      * make use of the hidden reference and destroys the objects.
604      *
605      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
606      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
607      */
608     wined3d_mutex_lock();
609     IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
610     for(i = 0; i < 16; i++) {
611         IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
612     }
613     for(i = 0; i < 16; i++) {
614         IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
615     }
616
617     IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
618     if(!resources_ok) {
619         WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
620         This->notreset = TRUE;
621         wined3d_mutex_unlock();
622
623         return D3DERR_INVALIDCALL;
624     }
625
626     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
627     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
628     localParameters.BackBufferFormat                    = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
629     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
630     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
631     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
632     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
633     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
634     localParameters.Windowed                            = pPresentationParameters->Windowed;
635     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
636     localParameters.AutoDepthStencilFormat              = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
637     localParameters.Flags                               = pPresentationParameters->Flags;
638     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
639     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
640     localParameters.AutoRestoreDisplayMode              = TRUE;
641
642     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
643     if(FAILED(hr)) {
644         This->notreset = TRUE;
645
646         pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
647         pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
648         pPresentationParameters->BackBufferFormat           = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
649         pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
650         pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
651         pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
652         pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
653         pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
654         pPresentationParameters->Windowed                   = localParameters.Windowed;
655         pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
656         pPresentationParameters->AutoDepthStencilFormat     = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
657         pPresentationParameters->Flags                      = localParameters.Flags;
658         pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
659         pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
660     } else {
661         This->notreset = FALSE;
662     }
663
664     wined3d_mutex_unlock();
665
666     return hr;
667 }
668
669 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
670  pDirtyRegion) {
671     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
672     HRESULT hr;
673
674     TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
675             iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
676
677     wined3d_mutex_lock();
678     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
679     wined3d_mutex_unlock();
680
681     return hr;
682  }
683
684 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
685         UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
686 {
687     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
688     IWineD3DSurface *retSurface = NULL;
689     HRESULT hr;
690
691     TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
692             iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
693
694     wined3d_mutex_lock();
695     hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain,
696             BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
697     if (SUCCEEDED(hr) && retSurface && ppBackBuffer)
698     {
699         *ppBackBuffer = IWineD3DSurface_GetParent(retSurface);
700         IDirect3DSurface9_AddRef(*ppBackBuffer);
701         IWineD3DSurface_Release(retSurface);
702     }
703     wined3d_mutex_unlock();
704
705     return hr;
706 }
707 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
708     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
709     HRESULT hr;
710
711     TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
712
713     wined3d_mutex_lock();
714     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
715     wined3d_mutex_unlock();
716
717     return hr;
718 }
719
720 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
721     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
722     HRESULT hr;
723
724     TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
725
726     wined3d_mutex_lock();
727     hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
728     wined3d_mutex_unlock();
729
730     return hr;
731 }
732
733 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
734         DWORD Flags, const D3DGAMMARAMP *pRamp)
735 {
736     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
737
738     TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
739
740     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
741     wined3d_mutex_lock();
742     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
743     wined3d_mutex_unlock();
744 }
745
746 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
747     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
748
749     TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
750
751     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
752     wined3d_mutex_lock();
753     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
754     wined3d_mutex_unlock();
755 }
756
757 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
758         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
759         D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
760 {
761     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
762     IDirect3DTexture9Impl *object;
763     HRESULT hr;
764
765     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
766             iface, width, height, levels, usage, format, pool, texture, shared_handle);
767
768     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
769     if (!object)
770     {
771         ERR("Failed to allocate texture memory.\n");
772         return D3DERR_OUTOFVIDEOMEMORY;
773     }
774
775     hr = texture_init(object, This, width, height, levels, usage, format, pool);
776     if (FAILED(hr))
777     {
778         WARN("Failed to initialize texture, hr %#x.\n", hr);
779         HeapFree(GetProcessHeap(), 0, object);
780         return hr;
781     }
782
783     TRACE("Created texture %p.\n", object);
784     *texture = (IDirect3DTexture9 *)object;
785
786     return D3D_OK;
787 }
788
789 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
790         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
791         D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
792 {
793     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
794     IDirect3DVolumeTexture9Impl *object;
795     HRESULT hr;
796
797     TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
798             iface, width, height, depth, levels);
799     TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
800             usage, format, pool, texture, shared_handle);
801
802     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
803     if (!object)
804     {
805         ERR("Failed to allocate volume texture memory.\n");
806         return D3DERR_OUTOFVIDEOMEMORY;
807     }
808
809     hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
810     if (FAILED(hr))
811     {
812         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
813         HeapFree(GetProcessHeap(), 0, object);
814         return hr;
815     }
816
817     TRACE("Created volume texture %p.\n", object);
818     *texture = (IDirect3DVolumeTexture9 *)object;
819
820     return D3D_OK;
821 }
822
823 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
824         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
825         IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
826 {
827     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
828     IDirect3DCubeTexture9Impl *object;
829     HRESULT hr;
830
831     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
832             iface, edge_length, levels, usage, format, pool, texture, shared_handle);
833
834     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
835     if (!object)
836     {
837         ERR("Failed to allocate cube texture memory.\n");
838         return D3DERR_OUTOFVIDEOMEMORY;
839     }
840
841     hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
842     if (FAILED(hr))
843     {
844         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
845         HeapFree(GetProcessHeap(), 0, object);
846         return hr;
847     }
848
849     TRACE("Created cube texture %p.\n", object);
850     *texture = (IDirect3DCubeTexture9 *)object;
851
852     return D3D_OK;
853 }
854
855 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
856         DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
857 {
858     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
859     IDirect3DVertexBuffer9Impl *object;
860     HRESULT hr;
861
862     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
863             iface, size, usage, fvf, pool, buffer, shared_handle);
864
865     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
866     if (!object)
867     {
868         ERR("Failed to allocate buffer memory.\n");
869         return D3DERR_OUTOFVIDEOMEMORY;
870     }
871
872     hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
873     if (FAILED(hr))
874     {
875         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
876         HeapFree(GetProcessHeap(), 0, object);
877         return hr;
878     }
879
880     TRACE("Created vertex buffer %p.\n", object);
881     *buffer = (IDirect3DVertexBuffer9 *)object;
882
883     return D3D_OK;
884 }
885
886 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
887         D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
888 {
889     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
890     IDirect3DIndexBuffer9Impl *object;
891     HRESULT hr;
892
893     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
894             iface, size, usage, format, pool, buffer, shared_handle);
895
896     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
897     if (!object)
898     {
899         ERR("Failed to allocate buffer memory.\n");
900         return D3DERR_OUTOFVIDEOMEMORY;
901     }
902
903     hr = indexbuffer_init(object, This, size, usage, format, pool);
904     if (FAILED(hr))
905     {
906         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
907         HeapFree(GetProcessHeap(), 0, object);
908         return hr;
909     }
910
911     TRACE("Created index buffer %p.\n", object);
912     *buffer = (IDirect3DIndexBuffer9 *)object;
913
914     return D3D_OK;
915 }
916
917 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
918         D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
919         UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
920 {
921     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
922     IDirect3DSurface9Impl *object;
923     HRESULT hr;
924
925     TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
926             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
927             iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
928             Usage, Pool, MultiSample, MultisampleQuality);
929
930     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
931     if (!object)
932     {
933         FIXME("Failed to allocate surface memory.\n");
934         return D3DERR_OUTOFVIDEOMEMORY;
935     }
936
937     hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
938             Level, Usage, Pool, MultiSample, MultisampleQuality);
939     if (FAILED(hr))
940     {
941         WARN("Failed to initialize surface, hr %#x.\n", hr);
942         HeapFree(GetProcessHeap(), 0, object);
943         return hr;
944     }
945
946     TRACE("Created surface %p.\n", object);
947     *ppSurface = (IDirect3DSurface9 *)object;
948
949     return D3D_OK;
950 }
951
952 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
953         D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
954         IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
955 {
956     HRESULT hr;
957
958     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
959             "lockable %#x, surface %p, shared_handle %p.\n",
960             iface, Width, Height, Format, MultiSample, MultisampleQuality,
961             Lockable, ppSurface, pSharedHandle);
962
963     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
964             0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
965
966     return hr;
967 }
968
969 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
970                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
971                                                                 DWORD MultisampleQuality, BOOL Discard,
972                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
973     HRESULT hr;
974
975     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
976             "discard %#x, surface %p, shared_handle %p.\n",
977             iface, Width, Height, Format, MultiSample, MultisampleQuality,
978             Discard, ppSurface, pSharedHandle);
979
980     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
981             0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
982
983     return hr;
984 }
985
986
987 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
988     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
989     HRESULT hr;
990
991     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
992             iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
993
994     wined3d_mutex_lock();
995     hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
996     wined3d_mutex_unlock();
997
998     return hr;
999 }
1000
1001 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
1002     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1003     HRESULT hr;
1004
1005     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
1006
1007     wined3d_mutex_lock();
1008     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
1009     wined3d_mutex_unlock();
1010
1011     return hr;
1012 }
1013
1014 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
1015         IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
1016 {
1017     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
1018     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1019     HRESULT hr;
1020
1021     TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
1022
1023     wined3d_mutex_lock();
1024     hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
1025     wined3d_mutex_unlock();
1026
1027     return hr;
1028 }
1029
1030 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
1031     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1032     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
1033     HRESULT hr;
1034
1035     TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
1036
1037     wined3d_mutex_lock();
1038     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
1039     wined3d_mutex_unlock();
1040
1041     return hr;
1042 }
1043
1044 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
1045         const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
1046 {
1047     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
1048     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
1049     HRESULT hr;
1050
1051     TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
1052             iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1053
1054     wined3d_mutex_lock();
1055     hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
1056     wined3d_mutex_unlock();
1057
1058     return hr;
1059 }
1060
1061 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
1062         IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
1063 {
1064     const WINED3DCOLORVALUE c =
1065     {
1066         ((color >> 16) & 0xff) / 255.0f,
1067         ((color >>  8) & 0xff) / 255.0f,
1068         (color & 0xff) / 255.0f,
1069         ((color >> 24) & 0xff) / 255.0f,
1070     };
1071     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1072     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
1073     struct wined3d_resource_desc desc;
1074     HRESULT hr;
1075
1076     TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
1077
1078     wined3d_mutex_lock();
1079
1080     IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
1081
1082     /* This method is only allowed with surfaces that are render targets, or
1083      * offscreen plain surfaces in D3DPOOL_DEFAULT. */
1084     if (!(desc.usage & WINED3DUSAGE_RENDERTARGET)
1085             && (desc.pool != WINED3DPOOL_DEFAULT || desc.resource_type != WINED3DRTYPE_SURFACE))
1086     {
1087         wined3d_mutex_unlock();
1088         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1089         return D3DERR_INVALIDCALL;
1090     }
1091
1092     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1093     hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, pRect, &c);
1094
1095     wined3d_mutex_unlock();
1096
1097     return hr;
1098 }
1099
1100 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
1101     HRESULT hr;
1102
1103     TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1104             iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1105
1106     if(Pool == D3DPOOL_MANAGED ){
1107         FIXME("Attempting to create a managed offscreen plain surface\n");
1108         return D3DERR_INVALIDCALL;
1109     }
1110         /*
1111         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1112         but then...
1113         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1114         Why, their always lockable?
1115         should I change the usage to dynamic?
1116         */
1117     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
1118             0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
1119             0 /* MultisampleQuality */);
1120
1121     return hr;
1122 }
1123
1124 /* TODO: move to wineD3D */
1125 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
1126     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1127     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
1128     HRESULT hr;
1129
1130     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1131
1132     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1133     {
1134         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1135         return D3DERR_INVALIDCALL;
1136     }
1137
1138     wined3d_mutex_lock();
1139     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
1140     wined3d_mutex_unlock();
1141
1142     return hr;
1143 }
1144
1145 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
1146         DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
1147 {
1148     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1149     IWineD3DSurface *pRenderTarget;
1150     HRESULT hr;
1151
1152     TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1153
1154     if (ppRenderTarget == NULL) {
1155         return D3DERR_INVALIDCALL;
1156     }
1157
1158     if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1159     {
1160         WARN("Invalid index %u specified.\n", RenderTargetIndex);
1161         return D3DERR_INVALIDCALL;
1162     }
1163
1164     wined3d_mutex_lock();
1165
1166     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
1167
1168     if (FAILED(hr))
1169     {
1170         FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1171     }
1172     else if (!pRenderTarget)
1173     {
1174         *ppRenderTarget = NULL;
1175     }
1176     else
1177     {
1178         *ppRenderTarget = IWineD3DSurface_GetParent(pRenderTarget);
1179         IDirect3DSurface9_AddRef(*ppRenderTarget);
1180         IWineD3DSurface_Release(pRenderTarget);
1181     }
1182
1183     wined3d_mutex_unlock();
1184
1185     return hr;
1186 }
1187
1188 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
1189     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1190     IDirect3DSurface9Impl *pSurface;
1191     HRESULT hr;
1192
1193     TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1194
1195     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
1196
1197     wined3d_mutex_lock();
1198     hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
1199     wined3d_mutex_unlock();
1200
1201     return hr;
1202 }
1203
1204 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
1205         IDirect3DSurface9 **ppZStencilSurface)
1206 {
1207     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1208     IWineD3DSurface *pZStencilSurface;
1209     HRESULT hr;
1210
1211     TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1212
1213     if(ppZStencilSurface == NULL){
1214         return D3DERR_INVALIDCALL;
1215     }
1216
1217     wined3d_mutex_lock();
1218     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1219     if (SUCCEEDED(hr))
1220     {
1221         *ppZStencilSurface = IWineD3DSurface_GetParent(pZStencilSurface);
1222         IDirect3DSurface9_AddRef(*ppZStencilSurface);
1223         IWineD3DSurface_Release(pZStencilSurface);
1224     }
1225     else
1226     {
1227         if (hr != WINED3DERR_NOTFOUND)
1228                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1229         *ppZStencilSurface = NULL;
1230     }
1231     wined3d_mutex_unlock();
1232
1233     return hr;
1234 }
1235
1236 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
1237     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1238     HRESULT hr;
1239
1240     TRACE("iface %p.\n", iface);
1241
1242     wined3d_mutex_lock();
1243     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1244     wined3d_mutex_unlock();
1245
1246     return hr;
1247 }
1248
1249 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
1250     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1251     HRESULT hr;
1252
1253     TRACE("iface %p.\n", iface);
1254
1255     wined3d_mutex_lock();
1256     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1257     wined3d_mutex_unlock();
1258
1259     return hr;
1260 }
1261
1262 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1263     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1264     HRESULT hr;
1265
1266     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1267             iface, Count, pRects, Flags, Color, Z, Stencil);
1268
1269     /* Note: D3DRECT is compatible with WINED3DRECT */
1270     wined3d_mutex_lock();
1271     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
1272     wined3d_mutex_unlock();
1273
1274     return hr;
1275 }
1276
1277 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1278     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1279     HRESULT hr;
1280
1281     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1282
1283     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1284     wined3d_mutex_lock();
1285     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1286     wined3d_mutex_unlock();
1287
1288     return hr;
1289 }
1290
1291 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
1292     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1293     HRESULT hr;
1294
1295     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1296
1297     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1298     wined3d_mutex_lock();
1299     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1300     wined3d_mutex_unlock();
1301
1302     return hr;
1303 }
1304
1305 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1306     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1307     HRESULT hr;
1308
1309     TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1310
1311     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1312     wined3d_mutex_lock();
1313     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1314     wined3d_mutex_unlock();
1315
1316     return hr;
1317 }
1318
1319 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
1320     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1321     HRESULT hr;
1322
1323     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1324
1325     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1326     wined3d_mutex_lock();
1327     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1328     wined3d_mutex_unlock();
1329
1330     return hr;
1331 }
1332
1333 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
1334     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1335     HRESULT hr;
1336
1337     TRACE("iface %p, viewport %p.\n", iface, pViewport);
1338
1339     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1340     wined3d_mutex_lock();
1341     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1342     wined3d_mutex_unlock();
1343
1344     return hr;
1345 }
1346
1347 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1348     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1349     HRESULT hr;
1350
1351     TRACE("iface %p, material %p.\n", iface, pMaterial);
1352
1353     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1354     wined3d_mutex_lock();
1355     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1356     wined3d_mutex_unlock();
1357
1358     return hr;
1359 }
1360
1361 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1362     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1363     HRESULT hr;
1364
1365     TRACE("iface %p, material %p.\n", iface, pMaterial);
1366
1367     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1368     wined3d_mutex_lock();
1369     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1370     wined3d_mutex_unlock();
1371
1372     return hr;
1373 }
1374
1375 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1376     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1377     HRESULT hr;
1378
1379     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1380
1381     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1382     wined3d_mutex_lock();
1383     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1384     wined3d_mutex_unlock();
1385
1386     return hr;
1387 }
1388
1389 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1390     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1391     HRESULT hr;
1392
1393     TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1394
1395     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1396     wined3d_mutex_lock();
1397     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1398     wined3d_mutex_unlock();
1399
1400     return hr;
1401 }
1402
1403 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1404     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1405     HRESULT hr;
1406
1407     TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1408
1409     wined3d_mutex_lock();
1410     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1411     wined3d_mutex_unlock();
1412
1413     return hr;
1414 }
1415
1416 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1417     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1418     HRESULT hr;
1419
1420     TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1421
1422     wined3d_mutex_lock();
1423     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1424     wined3d_mutex_unlock();
1425
1426     return hr;
1427 }
1428
1429 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1430     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1431     HRESULT hr;
1432
1433     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1434
1435     wined3d_mutex_lock();
1436     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1437     wined3d_mutex_unlock();
1438
1439     return hr;
1440 }
1441
1442 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1443     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1444     HRESULT hr;
1445
1446     TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1447
1448     wined3d_mutex_lock();
1449     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1450     wined3d_mutex_unlock();
1451
1452     return hr;
1453 }
1454
1455 static HRESULT  WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1456     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1457     HRESULT hr;
1458
1459     TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1460
1461     wined3d_mutex_lock();
1462     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1463     wined3d_mutex_unlock();
1464
1465     return hr;
1466 }
1467
1468 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1469     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1470     HRESULT hr;
1471
1472     TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1473
1474     wined3d_mutex_lock();
1475     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1476     wined3d_mutex_unlock();
1477
1478     return hr;
1479 }
1480
1481 static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
1482         D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
1483 {
1484     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1485     IDirect3DStateBlock9Impl *object;
1486     HRESULT hr;
1487
1488     TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
1489
1490     if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
1491     {
1492         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
1493         return D3DERR_INVALIDCALL;
1494     }
1495
1496     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1497     if (!object)
1498     {
1499         ERR("Failed to allocate stateblock memory.\n");
1500         return E_OUTOFMEMORY;
1501     }
1502
1503     hr = stateblock_init(object, This, type, NULL);
1504     if (FAILED(hr))
1505     {
1506         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1507         HeapFree(GetProcessHeap(), 0, object);
1508         return hr;
1509     }
1510
1511     TRACE("Created stateblock %p.\n", object);
1512     *stateblock = (IDirect3DStateBlock9 *)object;
1513
1514     return D3D_OK;
1515 }
1516
1517 static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
1518 {
1519     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1520     HRESULT hr;
1521
1522     TRACE("iface %p.\n", iface);
1523
1524     wined3d_mutex_lock();
1525     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1526     wined3d_mutex_unlock();
1527
1528     return hr;
1529 }
1530
1531 static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
1532 {
1533     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1534     struct wined3d_stateblock *wined3d_stateblock;
1535     IDirect3DStateBlock9Impl *object;
1536     HRESULT hr;
1537
1538     TRACE("iface %p, stateblock %p.\n", iface, stateblock);
1539
1540     wined3d_mutex_lock();
1541     hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice, &wined3d_stateblock);
1542     wined3d_mutex_unlock();
1543     if (FAILED(hr))
1544     {
1545        WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
1546        return hr;
1547     }
1548
1549     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1550     if (!object)
1551     {
1552         ERR("Failed to allocate stateblock memory.\n");
1553         wined3d_mutex_lock();
1554         wined3d_stateblock_decref(wined3d_stateblock);
1555         wined3d_mutex_unlock();
1556         return E_OUTOFMEMORY;
1557     }
1558
1559     hr = stateblock_init(object, This, 0, wined3d_stateblock);
1560     if (FAILED(hr))
1561     {
1562         WARN("Failed to initialize stateblock, hr %#x.\n", hr);
1563         wined3d_mutex_lock();
1564         wined3d_stateblock_decref(wined3d_stateblock);
1565         wined3d_mutex_unlock();
1566         HeapFree(GetProcessHeap(), 0, object);
1567         return hr;
1568     }
1569
1570     TRACE("Created stateblock %p.\n", object);
1571     *stateblock = (IDirect3DStateBlock9 *)object;
1572
1573     return D3D_OK;
1574 }
1575
1576 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1577     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1578     HRESULT hr;
1579
1580     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1581
1582     wined3d_mutex_lock();
1583     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1584     wined3d_mutex_unlock();
1585
1586     return hr;
1587 }
1588
1589 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1590     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1591     HRESULT hr;
1592
1593     TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1594
1595     wined3d_mutex_lock();
1596     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1597     wined3d_mutex_unlock();
1598
1599     return hr;
1600 }
1601
1602 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface,
1603         DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
1604 {
1605     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1606     IWineD3DBaseTexture *retTexture = NULL;
1607     HRESULT hr;
1608
1609     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1610
1611     if(ppTexture == NULL){
1612         return D3DERR_INVALIDCALL;
1613     }
1614
1615     wined3d_mutex_lock();
1616     hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1617     if (SUCCEEDED(hr) && retTexture)
1618     {
1619         *ppTexture = IWineD3DBaseTexture_GetParent(retTexture);
1620         IWineD3DBaseTexture_AddRef(*ppTexture);
1621         IWineD3DBaseTexture_Release(retTexture);
1622     }
1623     else
1624     {
1625         if (FAILED(hr))
1626         {
1627             WARN("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
1628         }
1629         *ppTexture = NULL;
1630     }
1631     wined3d_mutex_unlock();
1632
1633     return hr;
1634 }
1635
1636 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1637     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1638     HRESULT hr;
1639
1640     TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1641
1642     wined3d_mutex_lock();
1643     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1644                                    pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1645     wined3d_mutex_unlock();
1646
1647     return hr;
1648 }
1649
1650 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1651 {
1652     WINED3DTSS_FORCE_DWORD,             /*  0, unused */
1653     WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
1654     WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
1655     WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
1656     WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
1657     WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
1658     WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
1659     WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
1660     WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
1661     WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
1662     WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
1663     WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
1664     WINED3DTSS_FORCE_DWORD,             /* 12, unused */
1665     WINED3DTSS_FORCE_DWORD,             /* 13, unused */
1666     WINED3DTSS_FORCE_DWORD,             /* 14, unused */
1667     WINED3DTSS_FORCE_DWORD,             /* 15, unused */
1668     WINED3DTSS_FORCE_DWORD,             /* 16, unused */
1669     WINED3DTSS_FORCE_DWORD,             /* 17, unused */
1670     WINED3DTSS_FORCE_DWORD,             /* 18, unused */
1671     WINED3DTSS_FORCE_DWORD,             /* 19, unused */
1672     WINED3DTSS_FORCE_DWORD,             /* 20, unused */
1673     WINED3DTSS_FORCE_DWORD,             /* 21, unused */
1674     WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
1675     WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
1676     WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1677     WINED3DTSS_FORCE_DWORD,             /* 25, unused */
1678     WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
1679     WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
1680     WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
1681     WINED3DTSS_FORCE_DWORD,             /* 29, unused */
1682     WINED3DTSS_FORCE_DWORD,             /* 30, unused */
1683     WINED3DTSS_FORCE_DWORD,             /* 31, unused */
1684     WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
1685 };
1686
1687 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
1688 {
1689     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1690     HRESULT hr;
1691
1692     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1693
1694     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1695     {
1696         WARN("Invalid Type %#x passed.\n", Type);
1697         return D3D_OK;
1698     }
1699
1700     wined3d_mutex_lock();
1701     hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1702     wined3d_mutex_unlock();
1703
1704     return hr;
1705 }
1706
1707 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
1708 {
1709     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1710     HRESULT hr;
1711
1712     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1713
1714     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1715     {
1716         WARN("Invalid Type %#x passed.\n", Type);
1717         return D3D_OK;
1718     }
1719
1720     wined3d_mutex_lock();
1721     hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1722     wined3d_mutex_unlock();
1723
1724     return hr;
1725 }
1726
1727 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1728         D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1729 {
1730     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1731     HRESULT hr;
1732
1733     TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1734
1735     wined3d_mutex_lock();
1736     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1737     wined3d_mutex_unlock();
1738
1739     return hr;
1740 }
1741
1742 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1743     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1744     HRESULT hr;
1745
1746     TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1747
1748     wined3d_mutex_lock();
1749     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1750     wined3d_mutex_unlock();
1751
1752     return hr;
1753 }
1754
1755 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1756     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1757     HRESULT hr;
1758
1759     TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1760
1761     wined3d_mutex_lock();
1762     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1763     wined3d_mutex_unlock();
1764
1765     return hr;
1766 }
1767
1768 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
1769         const PALETTEENTRY *pEntries)
1770 {
1771     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1772     HRESULT hr;
1773
1774     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1775
1776     wined3d_mutex_lock();
1777     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1778     wined3d_mutex_unlock();
1779
1780     return hr;
1781 }
1782
1783 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1784     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1785     HRESULT hr;
1786
1787     TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1788
1789     wined3d_mutex_lock();
1790     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1791     wined3d_mutex_unlock();
1792
1793     return hr;
1794 }
1795
1796 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1797     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1798     HRESULT hr;
1799
1800     TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1801
1802     wined3d_mutex_lock();
1803     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1804     wined3d_mutex_unlock();
1805
1806     return hr;
1807 }
1808
1809 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1810     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1811     HRESULT hr;
1812
1813     TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1814
1815     wined3d_mutex_lock();
1816     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1817     wined3d_mutex_unlock();
1818
1819     return hr;
1820 }
1821
1822 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1823     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1824     HRESULT hr;
1825
1826     TRACE("iface %p, rect %p.\n", iface, pRect);
1827
1828     wined3d_mutex_lock();
1829     hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1830     wined3d_mutex_unlock();
1831
1832     return hr;
1833 }
1834
1835 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1836     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1837     HRESULT hr;
1838
1839     TRACE("iface %p, rect %p.\n", iface, pRect);
1840
1841     wined3d_mutex_lock();
1842     hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1843     wined3d_mutex_unlock();
1844
1845     return hr;
1846 }
1847
1848 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1849     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1850     HRESULT hr;
1851
1852     TRACE("iface %p, software %#x.\n", iface, bSoftware);
1853
1854     wined3d_mutex_lock();
1855     hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1856     wined3d_mutex_unlock();
1857
1858     return hr;
1859 }
1860
1861 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1862     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1863     BOOL ret;
1864
1865     TRACE("iface %p.\n", iface);
1866
1867     wined3d_mutex_lock();
1868     ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1869     wined3d_mutex_unlock();
1870
1871     return ret;
1872 }
1873
1874 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1875     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1876     HRESULT hr;
1877
1878     TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1879
1880     wined3d_mutex_lock();
1881     hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1882     wined3d_mutex_unlock();
1883
1884     return hr;
1885 }
1886
1887 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1888     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1889     float ret;
1890
1891     TRACE("iface %p.\n", iface);
1892
1893     wined3d_mutex_lock();
1894     ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1895     wined3d_mutex_unlock();
1896
1897     return ret;
1898 }
1899
1900 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1901         UINT StartVertex, UINT PrimitiveCount)
1902 {
1903     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1904     HRESULT hr;
1905
1906     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1907             iface, PrimitiveType, StartVertex, PrimitiveCount);
1908
1909     wined3d_mutex_lock();
1910     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1911     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1912             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1913     wined3d_mutex_unlock();
1914
1915     return hr;
1916 }
1917
1918 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1919                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1920     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1921     HRESULT hr;
1922
1923     TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1924             "vertex_count %u, start_idx %u, primitive_count %u.\n",
1925             iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1926             NumVertices, startIndex, primCount);
1927
1928     wined3d_mutex_lock();
1929     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1930     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1931     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1932             vertex_count_from_primitive_count(PrimitiveType, primCount));
1933     wined3d_mutex_unlock();
1934
1935     return hr;
1936 }
1937
1938 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1939         UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1940 {
1941     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1942     HRESULT hr;
1943
1944     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1945             iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1946
1947     wined3d_mutex_lock();
1948     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1949     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1950             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1951             pVertexStreamZeroData, VertexStreamZeroStride);
1952     wined3d_mutex_unlock();
1953
1954     return hr;
1955 }
1956
1957 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1958                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1959                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1960     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1961     HRESULT hr;
1962
1963     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1964             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1965             iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1966             pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1967
1968     wined3d_mutex_lock();
1969     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1970     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1971             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1972             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1973     wined3d_mutex_unlock();
1974
1975     return hr;
1976 }
1977
1978 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1979     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1980     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1981     HRESULT hr;
1982     IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1983
1984     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1985             iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
1986
1987     wined3d_mutex_lock();
1988     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1989     wined3d_mutex_unlock();
1990
1991     return hr;
1992 }
1993
1994 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
1995         const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
1996 {
1997     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1998     IDirect3DVertexDeclaration9Impl *object;
1999     HRESULT hr;
2000
2001     TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
2002
2003     if (!declaration)
2004     {
2005         WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
2006         return D3DERR_INVALIDCALL;
2007     }
2008
2009     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2010     if (!object)
2011     {
2012         ERR("Failed to allocate vertex declaration memory.\n");
2013         return E_OUTOFMEMORY;
2014     }
2015
2016     hr = vertexdeclaration_init(object, This, elements);
2017     if (FAILED(hr))
2018     {
2019         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2020         HeapFree(GetProcessHeap(), 0, object);
2021         return hr;
2022     }
2023
2024     TRACE("Created vertex declaration %p.\n", object);
2025     *declaration = (IDirect3DVertexDeclaration9 *)object;
2026
2027     return D3D_OK;
2028 }
2029
2030 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
2031         IDirect3DVertexDeclaration9 *declaration)
2032 {
2033     HRESULT hr;
2034
2035     TRACE("iface %p, declaration %p.\n", iface, declaration);
2036
2037     wined3d_mutex_lock();
2038     hr = IWineD3DDevice_SetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2039             declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
2040     wined3d_mutex_unlock();
2041
2042     return hr;
2043 }
2044
2045 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
2046         IDirect3DVertexDeclaration9 **declaration)
2047 {
2048     struct wined3d_vertex_declaration *wined3d_declaration = NULL;
2049     HRESULT hr;
2050
2051     TRACE("iface %p, declaration %p.\n", iface, declaration);
2052
2053     if (!declaration) return D3DERR_INVALIDCALL;
2054
2055     wined3d_mutex_lock();
2056     hr = IWineD3DDevice_GetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_declaration);
2057     if (SUCCEEDED(hr) && wined3d_declaration)
2058     {
2059         *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2060         IDirect3DVertexDeclaration9_AddRef(*declaration);
2061         wined3d_vertex_declaration_decref(wined3d_declaration);
2062     }
2063     else
2064     {
2065         *declaration = NULL;
2066     }
2067     wined3d_mutex_unlock();
2068
2069     TRACE("Returning %p.\n", *declaration);
2070     return hr;
2071 }
2072
2073 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
2074     HRESULT hr;
2075     D3DVERTEXELEMENT9* elements = NULL;
2076     IDirect3DVertexDeclaration9* pDecl = NULL;
2077     int p, low, high; /* deliberately signed */
2078     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
2079
2080     TRACE("Searching for declaration for fvf %08x... ", fvf);
2081
2082     low = 0;
2083     high = This->numConvertedDecls - 1;
2084     while(low <= high) {
2085         p = (low + high) >> 1;
2086         TRACE("%d ", p);
2087         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
2088             TRACE("found %p\n", convertedDecls[p]);
2089             return convertedDecls[p];
2090         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
2091             low = p + 1;
2092         } else {
2093             high = p - 1;
2094         }
2095     }
2096     TRACE("not found. Creating and inserting at position %d.\n", low);
2097
2098     hr = vdecl_convert_fvf(fvf, &elements);
2099     if (hr != S_OK) return NULL;
2100
2101     hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
2102     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
2103     if (hr != S_OK) return NULL;
2104
2105     if(This->declArraySize == This->numConvertedDecls) {
2106         int grow = max(This->declArraySize / 2, 8);
2107         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2108                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
2109         if(!convertedDecls) {
2110             /* This will destroy it */
2111             IDirect3DVertexDeclaration9_Release(pDecl);
2112             return NULL;
2113         }
2114         This->convertedDecls = convertedDecls;
2115         This->declArraySize += grow;
2116     }
2117
2118     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
2119     convertedDecls[low] = pDecl;
2120     This->numConvertedDecls++;
2121
2122     /* Will prevent the decl from being destroyed */
2123     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
2124     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
2125
2126     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
2127     return pDecl;
2128 }
2129
2130 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
2131     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2132     IDirect3DVertexDeclaration9 *decl;
2133     HRESULT hr;
2134
2135     TRACE("iface %p, fvf %#x.\n", iface, FVF);
2136
2137     if (!FVF)
2138     {
2139         WARN("%#x is not a valid FVF\n", FVF);
2140         return D3D_OK;
2141     }
2142
2143     wined3d_mutex_lock();
2144     decl = getConvertedDecl(This, FVF);
2145     wined3d_mutex_unlock();
2146
2147     if (!decl)
2148     {
2149          /* Any situation when this should happen, except out of memory? */
2150          ERR("Failed to create a converted vertex declaration\n");
2151          return D3DERR_DRIVERINTERNALERROR;
2152     }
2153
2154     hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
2155     if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
2156
2157     return hr;
2158 }
2159
2160 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
2161 {
2162     IDirect3DVertexDeclaration9 *decl;
2163     HRESULT hr;
2164
2165     TRACE("iface %p, fvf %p.\n", iface, pFVF);
2166
2167     hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
2168     if (FAILED(hr))
2169     {
2170         WARN("Failed to get vertex declaration, %#x\n", hr);
2171         *pFVF = 0;
2172         return hr;
2173     }
2174
2175     if (decl)
2176     {
2177         *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
2178         IDirect3DVertexDeclaration9_Release(decl);
2179     }
2180     else
2181     {
2182         *pFVF = 0;
2183     }
2184
2185     TRACE("Returning FVF %#x\n", *pFVF);
2186
2187     return hr;
2188 }
2189
2190 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
2191         const DWORD *byte_code, IDirect3DVertexShader9 **shader)
2192 {
2193     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2194     IDirect3DVertexShader9Impl *object;
2195     HRESULT hr;
2196
2197     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2198
2199     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2200     if (!object)
2201     {
2202         ERR("Failed to allocate vertex shader memory.\n");
2203         return E_OUTOFMEMORY;
2204     }
2205
2206     hr = vertexshader_init(object, This, byte_code);
2207     if (FAILED(hr))
2208     {
2209         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2210         HeapFree(GetProcessHeap(), 0, object);
2211         return hr;
2212     }
2213
2214     TRACE("Created vertex shader %p.\n", object);
2215     *shader = (IDirect3DVertexShader9 *)object;
2216
2217     return D3D_OK;
2218 }
2219
2220 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
2221         IDirect3DVertexShader9 *shader)
2222 {
2223     HRESULT hr;
2224
2225     TRACE("iface %p, shader %p.\n", iface, shader);
2226
2227     wined3d_mutex_lock();
2228     hr =  IWineD3DDevice_SetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2229             shader ? ((IDirect3DVertexShader9Impl *)shader)->wineD3DVertexShader : NULL);
2230     wined3d_mutex_unlock();
2231
2232     return hr;
2233 }
2234
2235 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
2236         IDirect3DVertexShader9 **shader)
2237 {
2238     IWineD3DVertexShader *wined3d_shader;
2239
2240     TRACE("iface %p, shader %p.\n", iface, shader);
2241
2242     wined3d_mutex_lock();
2243     wined3d_shader = IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
2244     if (wined3d_shader)
2245     {
2246         *shader = IWineD3DVertexShader_GetParent(wined3d_shader);
2247         IDirect3DVertexShader9_AddRef(*shader);
2248         IWineD3DVertexShader_Release(wined3d_shader);
2249     }
2250     else
2251     {
2252         *shader = NULL;
2253     }
2254     wined3d_mutex_unlock();
2255
2256     TRACE("Returning %p.\n", *shader);
2257
2258     return D3D_OK;
2259 }
2260
2261 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2262         UINT reg_idx, const float *data, UINT count)
2263 {
2264     HRESULT hr;
2265
2266     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2267
2268     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2269     {
2270         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2271              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2272         return D3DERR_INVALIDCALL;
2273     }
2274
2275     wined3d_mutex_lock();
2276     hr = IWineD3DDevice_SetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2277     wined3d_mutex_unlock();
2278
2279     return hr;
2280 }
2281
2282 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
2283         UINT reg_idx, float *data, UINT count)
2284 {
2285     HRESULT hr;
2286
2287     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2288
2289     if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
2290     {
2291         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
2292              reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
2293         return D3DERR_INVALIDCALL;
2294     }
2295
2296     wined3d_mutex_lock();
2297     hr = IWineD3DDevice_GetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2298     wined3d_mutex_unlock();
2299
2300     return hr;
2301 }
2302
2303 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2304         UINT reg_idx, const int *data, UINT count)
2305 {
2306     HRESULT hr;
2307
2308     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2309
2310     wined3d_mutex_lock();
2311     hr = IWineD3DDevice_SetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2312     wined3d_mutex_unlock();
2313
2314     return hr;
2315 }
2316
2317 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
2318         UINT reg_idx, int *data, UINT count)
2319 {
2320     HRESULT hr;
2321
2322     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2323
2324     wined3d_mutex_lock();
2325     hr = IWineD3DDevice_GetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2326     wined3d_mutex_unlock();
2327
2328     return hr;
2329 }
2330
2331 static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2332         UINT reg_idx, const BOOL *data, UINT count)
2333 {
2334     HRESULT hr;
2335
2336     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2337
2338     wined3d_mutex_lock();
2339     hr = IWineD3DDevice_SetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2340     wined3d_mutex_unlock();
2341
2342     return hr;
2343 }
2344
2345 static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
2346         UINT reg_idx, BOOL *data, UINT count)
2347 {
2348     HRESULT hr;
2349
2350     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2351
2352     wined3d_mutex_lock();
2353     hr = IWineD3DDevice_GetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2354     wined3d_mutex_unlock();
2355
2356     return hr;
2357 }
2358
2359 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
2360     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2361     HRESULT hr;
2362
2363     TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
2364             iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
2365
2366     wined3d_mutex_lock();
2367     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2368             pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
2369             OffsetInBytes, Stride);
2370     wined3d_mutex_unlock();
2371
2372     return hr;
2373 }
2374
2375 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
2376         UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride)
2377 {
2378     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2379     struct wined3d_buffer *retStream = NULL;
2380     HRESULT hr;
2381
2382     TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
2383             iface, StreamNumber, pStream, OffsetInBytes, pStride);
2384
2385     if(pStream == NULL){
2386         return D3DERR_INVALIDCALL;
2387     }
2388
2389     wined3d_mutex_lock();
2390     hr = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
2391     if (SUCCEEDED(hr) && retStream)
2392     {
2393         *pStream = wined3d_buffer_get_parent(retStream);
2394         IDirect3DVertexBuffer9_AddRef(*pStream);
2395         wined3d_buffer_decref(retStream);
2396     }
2397     else
2398     {
2399         if (FAILED(hr))
2400         {
2401             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2402         }
2403         *pStream = NULL;
2404     }
2405     wined3d_mutex_unlock();
2406
2407     return hr;
2408 }
2409
2410 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
2411         UINT Divider)
2412 {
2413     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2414     HRESULT hr;
2415
2416     TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2417
2418     wined3d_mutex_lock();
2419     hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2420     wined3d_mutex_unlock();
2421
2422     return hr;
2423 }
2424
2425 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
2426     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2427     HRESULT hr;
2428
2429     TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2430
2431     wined3d_mutex_lock();
2432     hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2433     wined3d_mutex_unlock();
2434
2435     return hr;
2436 }
2437
2438 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
2439     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2440     HRESULT hr;
2441     IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
2442
2443     TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2444
2445     wined3d_mutex_lock();
2446     hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2447             ib ? ib->wineD3DIndexBuffer : NULL,
2448             ib ? ib->format : WINED3DFMT_UNKNOWN);
2449     wined3d_mutex_unlock();
2450
2451     return hr;
2452 }
2453
2454 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **ppIndexData)
2455 {
2456     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2457     struct wined3d_buffer *retIndexData = NULL;
2458     HRESULT hr;
2459
2460     TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2461
2462     if(ppIndexData == NULL){
2463         return D3DERR_INVALIDCALL;
2464     }
2465
2466     wined3d_mutex_lock();
2467     hr = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2468     if (SUCCEEDED(hr) && retIndexData)
2469     {
2470         *ppIndexData = wined3d_buffer_get_parent(retIndexData);
2471         IDirect3DIndexBuffer9_AddRef(*ppIndexData);
2472         wined3d_buffer_decref(retIndexData);
2473     }
2474     else
2475     {
2476         if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
2477         *ppIndexData = NULL;
2478     }
2479     wined3d_mutex_unlock();
2480
2481     return hr;
2482 }
2483
2484 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2485         const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2486 {
2487     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2488     IDirect3DPixelShader9Impl *object;
2489     HRESULT hr;
2490
2491     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2492
2493     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2494     if (!object)
2495     {
2496         FIXME("Failed to allocate pixel shader memory.\n");
2497         return E_OUTOFMEMORY;
2498     }
2499
2500     hr = pixelshader_init(object, This, byte_code);
2501     if (FAILED(hr))
2502     {
2503         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2504         HeapFree(GetProcessHeap(), 0, object);
2505         return hr;
2506     }
2507
2508     TRACE("Created pixel shader %p.\n", object);
2509     *shader = (IDirect3DPixelShader9 *)object;
2510
2511     return D3D_OK;
2512 }
2513
2514 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
2515         IDirect3DPixelShader9 *shader)
2516 {
2517     HRESULT hr;
2518
2519     TRACE("iface %p, shader %p.\n", iface, shader);
2520
2521     wined3d_mutex_lock();
2522     hr = IWineD3DDevice_SetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
2523             shader ? ((IDirect3DPixelShader9Impl *)shader)->wineD3DPixelShader : NULL);
2524     wined3d_mutex_unlock();
2525
2526     return hr;
2527 }
2528
2529 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
2530         IDirect3DPixelShader9 **shader)
2531 {
2532     IWineD3DPixelShader *wined3d_shader;
2533
2534     TRACE("iface %p, shader %p.\n", iface, shader);
2535
2536     if (!shader) return D3DERR_INVALIDCALL;
2537
2538     wined3d_mutex_lock();
2539     wined3d_shader = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
2540     if (wined3d_shader)
2541     {
2542         *shader = IWineD3DPixelShader_GetParent(wined3d_shader);
2543         IDirect3DPixelShader9_AddRef(*shader);
2544         IWineD3DPixelShader_Release(wined3d_shader);
2545     }
2546     else
2547     {
2548         *shader = NULL;
2549     }
2550     wined3d_mutex_unlock();
2551
2552     TRACE("Returning %p.\n", *shader);
2553
2554     return D3D_OK;
2555 }
2556
2557 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2558         UINT reg_idx, const float *data, UINT count)
2559 {
2560     HRESULT hr;
2561
2562     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2563
2564     wined3d_mutex_lock();
2565     hr = IWineD3DDevice_SetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2566     wined3d_mutex_unlock();
2567
2568     return hr;
2569 }
2570
2571 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
2572         UINT reg_idx, float *data, UINT count)
2573 {
2574     HRESULT hr;
2575
2576     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2577
2578     wined3d_mutex_lock();
2579     hr = IWineD3DDevice_GetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2580     wined3d_mutex_unlock();
2581
2582     return hr;
2583 }
2584
2585 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2586         UINT reg_idx, const int *data, UINT count)
2587 {
2588     HRESULT hr;
2589
2590     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2591
2592     wined3d_mutex_lock();
2593     hr = IWineD3DDevice_SetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2594     wined3d_mutex_unlock();
2595
2596     return hr;
2597 }
2598
2599 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
2600         UINT reg_idx, int *data, UINT count)
2601 {
2602     HRESULT hr;
2603
2604     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2605
2606     wined3d_mutex_lock();
2607     hr = IWineD3DDevice_GetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2608     wined3d_mutex_unlock();
2609
2610     return hr;
2611 }
2612
2613 static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2614         UINT reg_idx, const BOOL *data, UINT count)
2615 {
2616     HRESULT hr;
2617
2618     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2619
2620     wined3d_mutex_lock();
2621     hr = IWineD3DDevice_SetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2622     wined3d_mutex_unlock();
2623
2624     return hr;
2625 }
2626
2627 static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
2628         UINT reg_idx, BOOL *data, UINT count)
2629 {
2630     HRESULT hr;
2631
2632     TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
2633
2634     wined3d_mutex_lock();
2635     hr = IWineD3DDevice_GetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
2636     wined3d_mutex_unlock();
2637
2638     return hr;
2639 }
2640
2641 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2642     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2643     HRESULT hr;
2644
2645     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2646             iface, Handle, pNumSegs, pRectPatchInfo);
2647
2648     wined3d_mutex_lock();
2649     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2650     wined3d_mutex_unlock();
2651
2652     return hr;
2653 }
2654
2655 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2656     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2657     HRESULT hr;
2658
2659     TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2660             iface, Handle, pNumSegs, pTriPatchInfo);
2661
2662     wined3d_mutex_lock();
2663     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2664     wined3d_mutex_unlock();
2665
2666     return hr;
2667 }
2668
2669 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
2670     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2671     HRESULT hr;
2672
2673     TRACE("iface %p, handle %#x.\n", iface, Handle);
2674
2675     wined3d_mutex_lock();
2676     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2677     wined3d_mutex_unlock();
2678
2679     return hr;
2680 }
2681
2682 static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
2683         D3DQUERYTYPE type, IDirect3DQuery9 **query)
2684 {
2685     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2686     IDirect3DQuery9Impl *object;
2687     HRESULT hr;
2688
2689     TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
2690
2691     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2692     if (!object)
2693     {
2694         ERR("Failed to allocate query memory.\n");
2695         return E_OUTOFMEMORY;
2696     }
2697
2698     hr = query_init(object, This, type);
2699     if (FAILED(hr))
2700     {
2701         WARN("Failed to initialize query, hr %#x.\n", hr);
2702         HeapFree(GetProcessHeap(), 0, object);
2703         return hr;
2704     }
2705
2706     TRACE("Created query %p.\n", object);
2707     if (query) *query = (IDirect3DQuery9 *)object;
2708     else IDirect3DQuery9_Release((IDirect3DQuery9 *)object);
2709
2710     return D3D_OK;
2711 }
2712
2713 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2714         UINT width, UINT height, float *rows, float *columns)
2715 {
2716     FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2717             iface, width, height, rows, columns);
2718
2719     return E_NOTIMPL;
2720 }
2721
2722 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2723         IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2724         UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2725 {
2726     FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2727             "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2728             iface, src_surface, dst_surface, src_descs, rect_count,
2729             dst_descs, operation, offset_x, offset_y);
2730
2731     return E_NOTIMPL;
2732 }
2733
2734 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2735         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2736         const RGNDATA *dirty_region, DWORD flags)
2737 {
2738     FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2739             iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2740
2741     return E_NOTIMPL;
2742 }
2743
2744 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2745 {
2746     FIXME("iface %p, priority %p stub!\n", iface, priority);
2747
2748     return E_NOTIMPL;
2749 }
2750
2751 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2752 {
2753     FIXME("iface %p, priority %d stub!\n", iface, priority);
2754
2755     return E_NOTIMPL;
2756 }
2757
2758 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2759 {
2760     FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2761
2762     return E_NOTIMPL;
2763 }
2764
2765 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2766         IDirect3DResource9 **resources, UINT32 resource_count)
2767 {
2768     FIXME("iface %p, resources %p, resource_count %u stub!\n",
2769             iface, resources, resource_count);
2770
2771     return E_NOTIMPL;
2772 }
2773
2774 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2775 {
2776     FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2777
2778     return E_NOTIMPL;
2779 }
2780
2781 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2782 {
2783     FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2784
2785     *max_latency = 2;
2786
2787     return E_NOTIMPL;
2788 }
2789
2790 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2791 {
2792     static int i;
2793
2794     TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
2795
2796     if (!i++)
2797         FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2798
2799     return D3D_OK;
2800 }
2801
2802 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2803         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2804         BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2805 {
2806     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2807             "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2808             iface, width, height, format, multisample_type, multisample_quality,
2809             lockable, surface, shared_handle, usage);
2810
2811     return E_NOTIMPL;
2812 }
2813
2814 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2815         UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2816         HANDLE *shared_handle, DWORD usage)
2817 {
2818     FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2819             iface, width, height, format, pool, surface, shared_handle, usage);
2820
2821     return E_NOTIMPL;
2822 }
2823
2824 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2825         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2826         BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2827 {
2828     FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2829             "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2830             iface, width, height, format, multisample_type, multisample_quality,
2831             discard, surface, shared_handle, usage);
2832
2833     return E_NOTIMPL;
2834 }
2835
2836 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2837         D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2838 {
2839     FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2840
2841     return E_NOTIMPL;
2842 }
2843
2844 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2845         UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2846 {
2847     FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2848
2849     return E_NOTIMPL;
2850 }
2851
2852 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2853 {
2854     /* IUnknown */
2855     IDirect3DDevice9Impl_QueryInterface,
2856     IDirect3DDevice9Impl_AddRef,
2857     IDirect3DDevice9Impl_Release,
2858     /* IDirect3DDevice9 */
2859     IDirect3DDevice9Impl_TestCooperativeLevel,
2860     IDirect3DDevice9Impl_GetAvailableTextureMem,
2861     IDirect3DDevice9Impl_EvictManagedResources,
2862     IDirect3DDevice9Impl_GetDirect3D,
2863     IDirect3DDevice9Impl_GetDeviceCaps,
2864     IDirect3DDevice9Impl_GetDisplayMode,
2865     IDirect3DDevice9Impl_GetCreationParameters,
2866     IDirect3DDevice9Impl_SetCursorProperties,
2867     IDirect3DDevice9Impl_SetCursorPosition,
2868     IDirect3DDevice9Impl_ShowCursor,
2869     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2870     IDirect3DDevice9Impl_GetSwapChain,
2871     IDirect3DDevice9Impl_GetNumberOfSwapChains,
2872     IDirect3DDevice9Impl_Reset,
2873     IDirect3DDevice9Impl_Present,
2874     IDirect3DDevice9Impl_GetBackBuffer,
2875     IDirect3DDevice9Impl_GetRasterStatus,
2876     IDirect3DDevice9Impl_SetDialogBoxMode,
2877     IDirect3DDevice9Impl_SetGammaRamp,
2878     IDirect3DDevice9Impl_GetGammaRamp,
2879     IDirect3DDevice9Impl_CreateTexture,
2880     IDirect3DDevice9Impl_CreateVolumeTexture,
2881     IDirect3DDevice9Impl_CreateCubeTexture,
2882     IDirect3DDevice9Impl_CreateVertexBuffer,
2883     IDirect3DDevice9Impl_CreateIndexBuffer,
2884     IDirect3DDevice9Impl_CreateRenderTarget,
2885     IDirect3DDevice9Impl_CreateDepthStencilSurface,
2886     IDirect3DDevice9Impl_UpdateSurface,
2887     IDirect3DDevice9Impl_UpdateTexture,
2888     IDirect3DDevice9Impl_GetRenderTargetData,
2889     IDirect3DDevice9Impl_GetFrontBufferData,
2890     IDirect3DDevice9Impl_StretchRect,
2891     IDirect3DDevice9Impl_ColorFill,
2892     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2893     IDirect3DDevice9Impl_SetRenderTarget,
2894     IDirect3DDevice9Impl_GetRenderTarget,
2895     IDirect3DDevice9Impl_SetDepthStencilSurface,
2896     IDirect3DDevice9Impl_GetDepthStencilSurface,
2897     IDirect3DDevice9Impl_BeginScene,
2898     IDirect3DDevice9Impl_EndScene,
2899     IDirect3DDevice9Impl_Clear,
2900     IDirect3DDevice9Impl_SetTransform,
2901     IDirect3DDevice9Impl_GetTransform,
2902     IDirect3DDevice9Impl_MultiplyTransform,
2903     IDirect3DDevice9Impl_SetViewport,
2904     IDirect3DDevice9Impl_GetViewport,
2905     IDirect3DDevice9Impl_SetMaterial,
2906     IDirect3DDevice9Impl_GetMaterial,
2907     IDirect3DDevice9Impl_SetLight,
2908     IDirect3DDevice9Impl_GetLight,
2909     IDirect3DDevice9Impl_LightEnable,
2910     IDirect3DDevice9Impl_GetLightEnable,
2911     IDirect3DDevice9Impl_SetClipPlane,
2912     IDirect3DDevice9Impl_GetClipPlane,
2913     IDirect3DDevice9Impl_SetRenderState,
2914     IDirect3DDevice9Impl_GetRenderState,
2915     IDirect3DDevice9Impl_CreateStateBlock,
2916     IDirect3DDevice9Impl_BeginStateBlock,
2917     IDirect3DDevice9Impl_EndStateBlock,
2918     IDirect3DDevice9Impl_SetClipStatus,
2919     IDirect3DDevice9Impl_GetClipStatus,
2920     IDirect3DDevice9Impl_GetTexture,
2921     IDirect3DDevice9Impl_SetTexture,
2922     IDirect3DDevice9Impl_GetTextureStageState,
2923     IDirect3DDevice9Impl_SetTextureStageState,
2924     IDirect3DDevice9Impl_GetSamplerState,
2925     IDirect3DDevice9Impl_SetSamplerState,
2926     IDirect3DDevice9Impl_ValidateDevice,
2927     IDirect3DDevice9Impl_SetPaletteEntries,
2928     IDirect3DDevice9Impl_GetPaletteEntries,
2929     IDirect3DDevice9Impl_SetCurrentTexturePalette,
2930     IDirect3DDevice9Impl_GetCurrentTexturePalette,
2931     IDirect3DDevice9Impl_SetScissorRect,
2932     IDirect3DDevice9Impl_GetScissorRect,
2933     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2934     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2935     IDirect3DDevice9Impl_SetNPatchMode,
2936     IDirect3DDevice9Impl_GetNPatchMode,
2937     IDirect3DDevice9Impl_DrawPrimitive,
2938     IDirect3DDevice9Impl_DrawIndexedPrimitive,
2939     IDirect3DDevice9Impl_DrawPrimitiveUP,
2940     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2941     IDirect3DDevice9Impl_ProcessVertices,
2942     IDirect3DDevice9Impl_CreateVertexDeclaration,
2943     IDirect3DDevice9Impl_SetVertexDeclaration,
2944     IDirect3DDevice9Impl_GetVertexDeclaration,
2945     IDirect3DDevice9Impl_SetFVF,
2946     IDirect3DDevice9Impl_GetFVF,
2947     IDirect3DDevice9Impl_CreateVertexShader,
2948     IDirect3DDevice9Impl_SetVertexShader,
2949     IDirect3DDevice9Impl_GetVertexShader,
2950     IDirect3DDevice9Impl_SetVertexShaderConstantF,
2951     IDirect3DDevice9Impl_GetVertexShaderConstantF,
2952     IDirect3DDevice9Impl_SetVertexShaderConstantI,
2953     IDirect3DDevice9Impl_GetVertexShaderConstantI,
2954     IDirect3DDevice9Impl_SetVertexShaderConstantB,
2955     IDirect3DDevice9Impl_GetVertexShaderConstantB,
2956     IDirect3DDevice9Impl_SetStreamSource,
2957     IDirect3DDevice9Impl_GetStreamSource,
2958     IDirect3DDevice9Impl_SetStreamSourceFreq,
2959     IDirect3DDevice9Impl_GetStreamSourceFreq,
2960     IDirect3DDevice9Impl_SetIndices,
2961     IDirect3DDevice9Impl_GetIndices,
2962     IDirect3DDevice9Impl_CreatePixelShader,
2963     IDirect3DDevice9Impl_SetPixelShader,
2964     IDirect3DDevice9Impl_GetPixelShader,
2965     IDirect3DDevice9Impl_SetPixelShaderConstantF,
2966     IDirect3DDevice9Impl_GetPixelShaderConstantF,
2967     IDirect3DDevice9Impl_SetPixelShaderConstantI,
2968     IDirect3DDevice9Impl_GetPixelShaderConstantI,
2969     IDirect3DDevice9Impl_SetPixelShaderConstantB,
2970     IDirect3DDevice9Impl_GetPixelShaderConstantB,
2971     IDirect3DDevice9Impl_DrawRectPatch,
2972     IDirect3DDevice9Impl_DrawTriPatch,
2973     IDirect3DDevice9Impl_DeletePatch,
2974     IDirect3DDevice9Impl_CreateQuery,
2975     /* IDirect3DDevice9Ex */
2976     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
2977     IDirect3DDevice9ExImpl_ComposeRects,
2978     IDirect3DDevice9ExImpl_PresentEx,
2979     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
2980     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
2981     IDirect3DDevice9ExImpl_WaitForVBlank,
2982     IDirect3DDevice9ExImpl_CheckResourceResidency,
2983     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
2984     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
2985     IDirect3DDevice9ExImpl_CheckDeviceState,
2986     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
2987     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
2988     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
2989     IDirect3DDevice9ExImpl_ResetEx,
2990     IDirect3DDevice9ExImpl_GetDisplayModeEx
2991 };
2992
2993 /* IWineD3DDeviceParent IUnknown methods */
2994
2995 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2996 {
2997     return (struct IDirect3DDevice9Impl *)((char*)iface
2998             - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
2999 }
3000
3001 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
3002 {
3003     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3004     return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
3005 }
3006
3007 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
3008 {
3009     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3010     return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
3011 }
3012
3013 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
3014 {
3015     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3016     return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
3017 }
3018
3019 /* IWineD3DDeviceParent methods */
3020
3021 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
3022 {
3023     TRACE("iface %p, device %p\n", iface, device);
3024 }
3025
3026 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
3027         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
3028         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
3029 {
3030     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3031     IDirect3DSurface9Impl *d3d_surface;
3032     BOOL lockable = TRUE;
3033     HRESULT hr;
3034
3035     TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
3036             "\tpool %#x, level %u, face %u, surface %p\n",
3037             iface, container_parent, width, height, format, usage, pool, level, face, surface);
3038
3039     if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
3040         lockable = FALSE;
3041
3042     hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
3043             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
3044             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
3045     if (FAILED(hr))
3046     {
3047         ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
3048         return hr;
3049     }
3050
3051     *surface = d3d_surface->wineD3DSurface;
3052     IWineD3DSurface_AddRef(*surface);
3053
3054     d3d_surface->container = container_parent;
3055     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
3056     d3d_surface->parentDevice = NULL;
3057
3058     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3059     d3d_surface->forwardReference = container_parent;
3060
3061     return hr;
3062 }
3063
3064 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
3065         void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
3066         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
3067         IWineD3DSurface **surface)
3068 {
3069     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3070     IDirect3DSurface9Impl *d3d_surface;
3071     HRESULT hr;
3072
3073     TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3074             "\tmultisample_quality %u, lockable %u, surface %p\n",
3075             iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
3076
3077     hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
3078             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
3079             (IDirect3DSurface9 **)&d3d_surface, NULL);
3080     if (FAILED(hr))
3081     {
3082         ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
3083         return hr;
3084     }
3085
3086     *surface = d3d_surface->wineD3DSurface;
3087     IWineD3DSurface_AddRef(*surface);
3088
3089     d3d_surface->container = container_parent;
3090     /* Implicit surfaces are created with an refcount of 0 */
3091     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3092
3093     return hr;
3094 }
3095
3096 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
3097         UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
3098         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
3099 {
3100     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3101     IDirect3DSurface9Impl *d3d_surface;
3102     HRESULT hr;
3103
3104     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
3105             "\tmultisample_quality %u, discard %u, surface %p\n",
3106             iface, width, height, format, multisample_type, multisample_quality, discard, surface);
3107
3108     hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
3109             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
3110             (IDirect3DSurface9 **)&d3d_surface, NULL);
3111     if (FAILED(hr))
3112     {
3113         ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
3114         return hr;
3115     }
3116
3117     *surface = d3d_surface->wineD3DSurface;
3118     IWineD3DSurface_AddRef(*surface);
3119     d3d_surface->container = (IUnknown *)This;
3120     /* Implicit surfaces are created with an refcount of 0 */
3121     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
3122
3123     return hr;
3124 }
3125
3126 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
3127         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
3128         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
3129 {
3130     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3131     IDirect3DVolume9Impl *object;
3132     HRESULT hr;
3133
3134     TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
3135             iface, container_parent, width, height, depth, format, pool, usage, volume);
3136
3137     /* Allocate the storage for the device */
3138     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3139     if (!object)
3140     {
3141         FIXME("Allocation of memory failed\n");
3142         *volume = NULL;
3143         return D3DERR_OUTOFVIDEOMEMORY;
3144     }
3145
3146     hr = volume_init(object, This, width, height, depth, usage, format, pool);
3147     if (FAILED(hr))
3148     {
3149         WARN("Failed to initialize volume, hr %#x.\n", hr);
3150         HeapFree(GetProcessHeap(), 0, object);
3151         return hr;
3152     }
3153
3154     *volume = object->wineD3DVolume;
3155     IWineD3DVolume_AddRef(*volume);
3156     IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
3157
3158     object->container = container_parent;
3159     object->forwardReference = container_parent;
3160
3161     TRACE("(%p) Created volume %p\n", iface, object);
3162
3163     return hr;
3164 }
3165
3166 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
3167         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
3168 {
3169     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
3170     IDirect3DSwapChain9Impl *d3d_swapchain;
3171     D3DPRESENT_PARAMETERS local_parameters;
3172     HRESULT hr;
3173
3174     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
3175
3176     /* Copy the presentation parameters */
3177     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
3178     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
3179     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
3180     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
3181     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
3182     local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
3183     local_parameters.SwapEffect = present_parameters->SwapEffect;
3184     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
3185     local_parameters.Windowed = present_parameters->Windowed;
3186     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
3187     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
3188     local_parameters.Flags = present_parameters->Flags;
3189     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
3190     local_parameters.PresentationInterval = present_parameters->PresentationInterval;
3191
3192     hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
3193             &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
3194     if (FAILED(hr))
3195     {
3196         ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
3197         *swapchain = NULL;
3198         return hr;
3199     }
3200
3201     *swapchain = d3d_swapchain->wineD3DSwapChain;
3202     d3d_swapchain->isImplicit = TRUE;
3203     /* Implicit swap chains are created with an refcount of 0 */
3204     IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
3205
3206     /* Copy back the presentation parameters */
3207     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
3208     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
3209     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
3210     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
3211     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
3212     present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
3213     present_parameters->SwapEffect = local_parameters.SwapEffect;
3214     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
3215     present_parameters->Windowed = local_parameters.Windowed;
3216     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
3217     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
3218     present_parameters->Flags = local_parameters.Flags;
3219     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
3220     present_parameters->PresentationInterval = local_parameters.PresentationInterval;
3221
3222     return hr;
3223 }
3224
3225 static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
3226 {
3227     /* IUnknown methods */
3228     device_parent_QueryInterface,
3229     device_parent_AddRef,
3230     device_parent_Release,
3231     /* IWineD3DDeviceParent methods */
3232     device_parent_WineD3DDeviceCreated,
3233     device_parent_CreateSurface,
3234     device_parent_CreateRenderTarget,
3235     device_parent_CreateDepthStencilSurface,
3236     device_parent_CreateVolume,
3237     device_parent_CreateSwapChain,
3238 };
3239
3240 static void setup_fpu(void)
3241 {
3242 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3243     WORD cw;
3244     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3245     cw = (cw & ~0xf3f) | 0x3f;
3246     __asm__ volatile ("fldcw %0" : : "m" (cw));
3247 #else
3248     FIXME("FPU setup not implemented for this platform.\n");
3249 #endif
3250 }
3251
3252 HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
3253         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
3254 {
3255     WINED3DPRESENT_PARAMETERS *wined3d_parameters;
3256     UINT i, count = 1;
3257     HRESULT hr;
3258
3259     if (mode)
3260         FIXME("Ignoring display mode.\n");
3261
3262     device->lpVtbl = &Direct3DDevice9_Vtbl;
3263     device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
3264     device->ref = 1;
3265
3266     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3267
3268     wined3d_mutex_lock();
3269     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
3270             (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
3271     if (FAILED(hr))
3272     {
3273         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3274         wined3d_mutex_unlock();
3275         return hr;
3276     }
3277
3278     if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
3279     {
3280         WINED3DCAPS caps;
3281
3282         wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
3283         count = caps.NumberOfAdaptersInGroup;
3284     }
3285
3286     if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
3287
3288     if (!parameters->Windowed)
3289     {
3290         if (!focus_window) focus_window = parameters->hDeviceWindow;
3291         if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
3292         {
3293             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3294             IWineD3DDevice_Release(device->WineD3DDevice);
3295             wined3d_mutex_unlock();
3296             return hr;
3297         }
3298
3299         for (i = 0; i < count; ++i)
3300         {
3301             HWND device_window = parameters[i].hDeviceWindow;
3302
3303             if (!device_window) device_window = focus_window;
3304             IWineD3DDevice_SetupFullscreenWindow(device->WineD3DDevice, device_window,
3305                     parameters[i].BackBufferWidth,
3306                     parameters[i].BackBufferHeight);
3307         }
3308     }
3309
3310     wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
3311     if (!wined3d_parameters)
3312     {
3313         ERR("Failed to allocate wined3d parameters.\n");
3314         IWineD3DDevice_Release(device->WineD3DDevice);
3315         wined3d_mutex_unlock();
3316         return E_OUTOFMEMORY;
3317     }
3318
3319     for (i = 0; i < count; ++i)
3320     {
3321         wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
3322         wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
3323         wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
3324         wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
3325         wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
3326         wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
3327         wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
3328         wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
3329         wined3d_parameters[i].Windowed = parameters[i].Windowed;
3330         wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
3331         wined3d_parameters[i].AutoDepthStencilFormat =
3332                 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
3333         wined3d_parameters[i].Flags = parameters[i].Flags;
3334         wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
3335         wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
3336         wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
3337     }
3338
3339     hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
3340     if (FAILED(hr))
3341     {
3342         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3343         IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3344         HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3345         IWineD3DDevice_Release(device->WineD3DDevice);
3346         wined3d_mutex_unlock();
3347         return hr;
3348     }
3349
3350     wined3d_mutex_unlock();
3351
3352     for (i = 0; i < count; ++i)
3353     {
3354         parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
3355         parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
3356         parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
3357         parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
3358         parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
3359         parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
3360         parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
3361         parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
3362         parameters[i].Windowed = wined3d_parameters[i].Windowed;
3363         parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
3364         parameters[i].AutoDepthStencilFormat =
3365                 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
3366         parameters[i].Flags = wined3d_parameters[i].Flags;
3367         parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
3368         parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
3369     }
3370     HeapFree(GetProcessHeap(), 0, wined3d_parameters);
3371
3372     /* Initialize the converted declaration array. This creates a valid pointer
3373      * and when adding decls HeapReAlloc() can be used without further checking. */
3374     device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
3375     if (!device->convertedDecls)
3376     {
3377         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3378         wined3d_mutex_lock();
3379         IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
3380         IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
3381         IWineD3DDevice_Release(device->WineD3DDevice);
3382         wined3d_mutex_unlock();
3383         return E_OUTOFMEMORY;
3384     }
3385
3386     return D3D_OK;
3387 }