wined3d: Merge the various resource desc structures.
[wine] / dlls / d3d9 / texture.c
1 /*
2  * IDirect3DTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
31
32     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
33
34     if (IsEqualGUID(riid, &IID_IUnknown)
35         || IsEqualGUID(riid, &IID_IDirect3DResource9)
36         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
37         || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
38         IDirect3DTexture9_AddRef(iface);
39         *ppobj = This;
40         return S_OK;
41     }
42
43     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
44     *ppobj = NULL;
45     return E_NOINTERFACE;
46 }
47
48 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
49     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
50     ULONG ref = InterlockedIncrement(&This->ref);
51
52     TRACE("%p increasing refcount to %u.\n", iface, ref);
53
54     if (ref == 1)
55     {
56         IDirect3DDevice9Ex_AddRef(This->parentDevice);
57         wined3d_mutex_lock();
58         IWineD3DTexture_AddRef(This->wineD3DTexture);
59         wined3d_mutex_unlock();
60     }
61
62     return ref;
63 }
64
65 static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
66     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
67     ULONG ref = InterlockedDecrement(&This->ref);
68
69     TRACE("%p decreasing refcount to %u.\n", iface, ref);
70
71     if (ref == 0) {
72         IDirect3DDevice9Ex *parentDevice = This->parentDevice;
73
74         wined3d_mutex_lock();
75         IWineD3DTexture_Release(This->wineD3DTexture);
76         wined3d_mutex_unlock();
77
78         /* Release the device last, as it may cause the device to be destroyed. */
79         IDirect3DDevice9Ex_Release(parentDevice);
80     }
81     return ref;
82 }
83
84 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
85 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(IDirect3DTexture9 *iface, IDirect3DDevice9 **device)
86 {
87     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
88
89     TRACE("iface %p, device %p.\n", iface, device);
90
91     *device = (IDirect3DDevice9 *)This->parentDevice;
92     IDirect3DDevice9_AddRef(*device);
93
94     TRACE("Returning device %p.\n", *device);
95
96     return D3D_OK;
97 }
98
99 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
100     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
101     HRESULT hr;
102
103     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
104             iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
105
106     wined3d_mutex_lock();
107     hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
108     wined3d_mutex_unlock();
109
110     return hr;
111 }
112
113 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
114     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
115     HRESULT hr;
116
117     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
118             iface, debugstr_guid(refguid), pData, pSizeOfData);
119
120     wined3d_mutex_lock();
121     hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
122     wined3d_mutex_unlock();
123
124     return hr;
125 }
126
127 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
128     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
129     HRESULT hr;
130
131     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
132
133     wined3d_mutex_lock();
134     hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
135     wined3d_mutex_unlock();
136
137     return hr;
138 }
139
140 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
141     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
142     DWORD ret;
143
144     TRACE("iface %p, priority %u.\n", iface, PriorityNew);
145
146     wined3d_mutex_lock();
147     ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
148     wined3d_mutex_unlock();
149
150     return ret;
151 }
152
153 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
154     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
155     DWORD ret;
156
157     TRACE("iface %p.\n", iface);
158
159     wined3d_mutex_lock();
160     ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
161     wined3d_mutex_unlock();
162
163     return ret;
164 }
165
166 static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
167     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
168
169     TRACE("iface %p.\n", iface);
170
171     wined3d_mutex_lock();
172     IWineD3DTexture_PreLoad(This->wineD3DTexture);
173     wined3d_mutex_unlock();
174 }
175
176 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
177     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
178     HRESULT ret;
179
180     TRACE("iface %p.\n", iface);
181
182     wined3d_mutex_lock();
183     ret = IWineD3DTexture_GetType(This->wineD3DTexture);
184     wined3d_mutex_unlock();
185
186     return ret;
187 }
188
189 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
190 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
191     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
192     DWORD ret;
193
194     TRACE("iface %p, lod %u.\n", iface, LODNew);
195
196     wined3d_mutex_lock();
197     ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
198     wined3d_mutex_unlock();
199
200     return ret;
201 }
202
203 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
204     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
205     DWORD ret;
206
207     TRACE("iface %p.\n", iface);
208
209     wined3d_mutex_lock();
210     ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
211     wined3d_mutex_unlock();
212
213     return ret;
214 }
215
216 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
217     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
218     DWORD ret;
219
220     TRACE("iface %p.\n", iface);
221
222     wined3d_mutex_lock();
223     ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
224     wined3d_mutex_unlock();
225
226     return ret;
227 }
228
229 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
230     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
231     HRESULT hr;
232
233     TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
234
235     wined3d_mutex_lock();
236     hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
237     wined3d_mutex_unlock();
238
239     return hr;
240 }
241
242 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
243     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
244     D3DTEXTUREFILTERTYPE ret;
245
246     TRACE("iface %p.\n", iface);
247
248     wined3d_mutex_lock();
249     ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
250     wined3d_mutex_unlock();
251
252     return ret;
253 }
254
255 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
256     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
257
258     TRACE("iface %p.\n", iface);
259
260     wined3d_mutex_lock();
261     IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
262     wined3d_mutex_unlock();
263 }
264
265 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(IDirect3DTexture9 *iface,
266         UINT level, D3DSURFACE_DESC *desc)
267 {
268     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
269     struct wined3d_resource_desc wined3d_desc;
270     HRESULT hr;
271
272     TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
273
274     wined3d_mutex_lock();
275     hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, level, &wined3d_desc);
276     wined3d_mutex_unlock();
277
278     if (SUCCEEDED(hr))
279     {
280         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
281         desc->Type = wined3d_desc.resource_type;
282         desc->Usage = wined3d_desc.usage;
283         desc->Pool = wined3d_desc.pool;
284         desc->MultiSampleType = wined3d_desc.multisample_type;
285         desc->MultiSampleQuality = wined3d_desc.multisample_quality;
286         desc->Width = wined3d_desc.width;
287         desc->Height = wined3d_desc.height;
288     }
289
290     return hr;
291 }
292
293 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(IDirect3DTexture9 *iface,
294         UINT Level, IDirect3DSurface9 **ppSurfaceLevel)
295 {
296     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
297     IWineD3DSurface *mySurface = NULL;
298     HRESULT hr;
299
300     TRACE("iface %p, level %u, surface %p.\n", iface, Level, ppSurfaceLevel);
301
302     wined3d_mutex_lock();
303     hr = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
304     if (SUCCEEDED(hr) && ppSurfaceLevel)
305     {
306         *ppSurfaceLevel = IWineD3DSurface_GetParent(mySurface);
307         IDirect3DSurface9_AddRef(*ppSurfaceLevel);
308         IWineD3DSurface_Release(mySurface);
309     }
310     wined3d_mutex_unlock();
311
312     return hr;
313 }
314
315 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
316     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
317     HRESULT hr;
318
319     TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
320             iface, Level, pLockedRect, pRect, Flags);
321
322     wined3d_mutex_lock();
323     hr = IWineD3DTexture_Map(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *)pLockedRect, pRect, Flags);
324     wined3d_mutex_unlock();
325
326     return hr;
327 }
328
329 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
330     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
331     HRESULT hr;
332
333     TRACE("iface %p, level %u.\n", iface, Level);
334
335     wined3d_mutex_lock();
336     hr = IWineD3DTexture_Unmap(This->wineD3DTexture, Level);
337     wined3d_mutex_unlock();
338
339     return hr;
340 }
341
342 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
343     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
344     HRESULT hr;
345
346     TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
347
348     wined3d_mutex_lock();
349     hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
350     wined3d_mutex_unlock();
351
352     return hr;
353 }
354
355 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
356 {
357     /* IUnknown */
358     IDirect3DTexture9Impl_QueryInterface,
359     IDirect3DTexture9Impl_AddRef,
360     IDirect3DTexture9Impl_Release,
361      /* IDirect3DResource9 */
362     IDirect3DTexture9Impl_GetDevice,
363     IDirect3DTexture9Impl_SetPrivateData,
364     IDirect3DTexture9Impl_GetPrivateData,
365     IDirect3DTexture9Impl_FreePrivateData,
366     IDirect3DTexture9Impl_SetPriority,
367     IDirect3DTexture9Impl_GetPriority,
368     IDirect3DTexture9Impl_PreLoad,
369     IDirect3DTexture9Impl_GetType,
370     /* IDirect3dBaseTexture9 */
371     IDirect3DTexture9Impl_SetLOD,
372     IDirect3DTexture9Impl_GetLOD,
373     IDirect3DTexture9Impl_GetLevelCount,
374     IDirect3DTexture9Impl_SetAutoGenFilterType,
375     IDirect3DTexture9Impl_GetAutoGenFilterType,
376     IDirect3DTexture9Impl_GenerateMipSubLevels,
377     /* IDirect3DTexture9 */
378     IDirect3DTexture9Impl_GetLevelDesc,
379     IDirect3DTexture9Impl_GetSurfaceLevel,
380     IDirect3DTexture9Impl_LockRect,
381     IDirect3DTexture9Impl_UnlockRect,
382     IDirect3DTexture9Impl_AddDirtyRect
383 };
384
385 static void STDMETHODCALLTYPE d3d9_texture_wined3d_object_destroyed(void *parent)
386 {
387     HeapFree(GetProcessHeap(), 0, parent);
388 }
389
390 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops =
391 {
392     d3d9_texture_wined3d_object_destroyed,
393 };
394
395 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
396         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
397 {
398     HRESULT hr;
399
400     texture->lpVtbl = &Direct3DTexture9_Vtbl;
401     texture->ref = 1;
402
403     wined3d_mutex_lock();
404     hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
405             usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
406             texture, &d3d9_texture_wined3d_parent_ops, &texture->wineD3DTexture);
407     wined3d_mutex_unlock();
408     if (FAILED(hr))
409     {
410         WARN("Failed to create wined3d texture, hr %#x.\n", hr);
411         return hr;
412     }
413
414     texture->parentDevice = (IDirect3DDevice9Ex *)device;
415     IDirect3DDevice9Ex_AddRef(texture->parentDevice);
416
417     return D3D_OK;
418 }