2 * vertex declaration implementation
4 * Copyright 2002-2005 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wined3d_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
30 static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
31 TRACE(" format: %s (%#x)\n", debug_d3dformat(element->format), element->format);
32 TRACE(" input_slot: %u\n", element->input_slot);
33 TRACE(" offset: %u\n", element->offset);
34 TRACE("output_slot: %u\n", element->output_slot);
35 TRACE(" method: %s (%#x)\n", debug_d3ddeclmethod(element->method), element->method);
36 TRACE(" usage: %s (%#x)\n", debug_d3ddeclusage(element->usage), element->usage);
37 TRACE(" usage_idx: %u\n", element->usage_idx);
40 /* *******************************************
41 IWineD3DVertexDeclaration IUnknown parts follow
42 ******************************************* */
43 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
45 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
46 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
47 if (IsEqualGUID(riid, &IID_IUnknown)
48 || IsEqualGUID(riid, &IID_IWineD3DBase)
49 || IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){
50 IUnknown_AddRef(iface);
58 static ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
59 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
60 TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
61 return InterlockedIncrement(&This->ref);
64 static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
65 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
67 TRACE("(%p) : Releasing from %d\n", This, This->ref);
68 ref = InterlockedDecrement(&This->ref);
71 HeapFree(GetProcessHeap(), 0, This->elements);
72 This->parent_ops->wined3d_object_destroyed(This->parent);
73 HeapFree(GetProcessHeap(), 0, This);
78 /* *******************************************
79 IWineD3DVertexDeclaration parts follow
80 ******************************************* */
82 static void * WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface)
84 TRACE("iface %p.\n", iface);
86 return ((IWineD3DVertexDeclarationImpl *)iface)->parent;
89 static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element)
91 switch(element->usage)
93 case WINED3DDECLUSAGE_POSITION:
94 case WINED3DDECLUSAGE_POSITIONT:
95 switch(element->format)
97 case WINED3DFMT_R32G32_FLOAT:
98 case WINED3DFMT_R32G32B32_FLOAT:
99 case WINED3DFMT_R32G32B32A32_FLOAT:
100 case WINED3DFMT_R16G16_SINT:
101 case WINED3DFMT_R16G16B16A16_SINT:
102 case WINED3DFMT_R16G16_FLOAT:
103 case WINED3DFMT_R16G16B16A16_FLOAT:
109 case WINED3DDECLUSAGE_BLENDWEIGHT:
110 switch(element->format)
112 case WINED3DFMT_R32_FLOAT:
113 case WINED3DFMT_R32G32_FLOAT:
114 case WINED3DFMT_R32G32B32_FLOAT:
115 case WINED3DFMT_R32G32B32A32_FLOAT:
116 case WINED3DFMT_B8G8R8A8_UNORM:
117 case WINED3DFMT_R8G8B8A8_UINT:
118 case WINED3DFMT_R16G16_SINT:
119 case WINED3DFMT_R16G16B16A16_SINT:
120 case WINED3DFMT_R16G16_FLOAT:
121 case WINED3DFMT_R16G16B16A16_FLOAT:
127 case WINED3DDECLUSAGE_NORMAL:
128 switch(element->format)
130 case WINED3DFMT_R32G32B32_FLOAT:
131 case WINED3DFMT_R32G32B32A32_FLOAT:
132 case WINED3DFMT_R16G16B16A16_SINT:
133 case WINED3DFMT_R16G16B16A16_FLOAT:
139 case WINED3DDECLUSAGE_TEXCOORD:
140 switch(element->format)
142 case WINED3DFMT_R32_FLOAT:
143 case WINED3DFMT_R32G32_FLOAT:
144 case WINED3DFMT_R32G32B32_FLOAT:
145 case WINED3DFMT_R32G32B32A32_FLOAT:
146 case WINED3DFMT_R16G16_SINT:
147 case WINED3DFMT_R16G16B16A16_SINT:
148 case WINED3DFMT_R16G16_FLOAT:
149 case WINED3DFMT_R16G16B16A16_FLOAT:
155 case WINED3DDECLUSAGE_COLOR:
156 switch(element->format)
158 case WINED3DFMT_R32G32B32_FLOAT:
159 case WINED3DFMT_R32G32B32A32_FLOAT:
160 case WINED3DFMT_B8G8R8A8_UNORM:
161 case WINED3DFMT_R8G8B8A8_UINT:
162 case WINED3DFMT_R16G16B16A16_SINT:
163 case WINED3DFMT_R8G8B8A8_UNORM:
164 case WINED3DFMT_R16G16B16A16_SNORM:
165 case WINED3DFMT_R16G16B16A16_UNORM:
166 case WINED3DFMT_R16G16B16A16_FLOAT:
177 static const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
180 IWineD3DVertexDeclarationImpl_QueryInterface,
181 IWineD3DVertexDeclarationImpl_AddRef,
182 IWineD3DVertexDeclarationImpl_Release,
183 /* IWineD3DVertexDeclaration */
184 IWineD3DVertexDeclarationImpl_GetParent,
187 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
188 const WINED3DVERTEXELEMENT *elements, UINT element_count,
189 void *parent, const struct wined3d_parent_ops *parent_ops)
191 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
192 WORD preloaded = 0; /* MAX_STREAMS, 16 */
195 if (TRACE_ON(d3d_decl))
197 for (i = 0; i < element_count; ++i)
199 dump_wined3dvertexelement(elements + i);
203 declaration->lpVtbl = &IWineD3DVertexDeclaration_Vtbl;
204 declaration->ref = 1;
205 declaration->parent = parent;
206 declaration->parent_ops = parent_ops;
207 declaration->device = device;
208 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count);
209 if (!declaration->elements)
211 ERR("Failed to allocate elements memory.\n");
212 return E_OUTOFMEMORY;
214 declaration->element_count = element_count;
216 /* Do some static analysis on the elements to make reading the
217 * declaration more comfortable for the drawing code. */
218 for (i = 0; i < element_count; ++i)
220 struct wined3d_vertex_declaration_element *e = &declaration->elements[i];
222 e->format = wined3d_get_format(gl_info, elements[i].format);
223 e->ffp_valid = declaration_element_valid_ffp(&elements[i]);
224 e->input_slot = elements[i].input_slot;
225 e->offset = elements[i].offset;
226 e->output_slot = elements[i].output_slot;
227 e->method = elements[i].method;
228 e->usage = elements[i].usage;
229 e->usage_idx = elements[i].usage_idx;
231 if (e->usage == WINED3DDECLUSAGE_POSITIONT) declaration->position_transformed = TRUE;
233 /* Find the streams used in the declaration. The vertex buffers have
234 * to be loaded when drawing, but filter tesselation pseudo streams. */
235 if (e->input_slot >= MAX_STREAMS) continue;
237 if (!e->format->gl_vtx_format)
239 FIXME("The application tries to use an unsupported format (%s), returning E_FAIL.\n",
240 debug_d3dformat(elements[i].format));
241 HeapFree(GetProcessHeap(), 0, declaration->elements);
247 WARN("Declaration element %u is not 4 byte aligned(%u), returning E_FAIL.\n", i, e->offset);
248 HeapFree(GetProcessHeap(), 0, declaration->elements);
252 if (!(preloaded & (1 << e->input_slot)))
254 declaration->streams[declaration->num_streams] = e->input_slot;
255 ++declaration->num_streams;
256 preloaded |= 1 << e->input_slot;
259 if (elements[i].format == WINED3DFMT_R16G16_FLOAT || elements[i].format == WINED3DFMT_R16G16B16A16_FLOAT)
261 if (!gl_info->supported[ARB_HALF_FLOAT_VERTEX]) declaration->half_float_conv_needed = TRUE;