2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "wined3d_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d);
32 void (*wine_tsx11_lock_ptr)(void) = NULL;
33 void (*wine_tsx11_unlock_ptr)(void) = NULL;
36 /* When updating default value here, make sure to update winecfg as well,
37 * where appropriate. */
38 wined3d_settings_t wined3d_settings =
40 VS_HW, /* Hardware by default */
41 PS_HW, /* Hardware by default */
42 VBO_HW, /* Hardware by default */
43 TRUE, /* Use of GLSL enabled by default */
44 ORM_BACKBUFFER, /* Use the backbuffer to do offscreen rendering */
45 RTL_AUTO, /* Automatically determine best locking method */
46 0, /* The default of memory is set in FillGLCaps */
47 NULL, /* No wine logo by default */
48 FALSE /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */
51 IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent) {
54 if (!InitAdapters()) {
55 WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n");
57 ERR("Direct3D%d is not available without opengl\n", dxVersion);
62 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl));
63 object->lpVtbl = &IWineD3D_Vtbl;
64 object->dxVersion = dxVersion;
66 object->parent = parent;
68 TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion);
70 return (IWineD3D *)object;
73 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
75 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
76 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
77 return ERROR_FILE_NOT_FOUND;
80 static void wined3d_do_nothing(void)
84 /* At process attach */
85 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
87 TRACE("WineD3D DLLMain Reason=%d\n", fdwReason);
88 if (fdwReason == DLL_PROCESS_ATTACH)
91 char buffer[MAX_PATH+10];
92 DWORD size = sizeof(buffer);
98 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
99 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
100 * Various articles/posts about OpenGL problems on Windows recommend this. */
101 wc.style = CS_HREDRAW | CS_VREDRAW;
102 wc.lpfnWndProc = DefWindowProcA;
105 wc.hInstance = hInstDLL;
106 wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
107 wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
108 wc.hbrBackground = NULL;
109 wc.lpszMenuName = NULL;
110 wc.lpszClassName = "WineD3D_OpenGL";
112 if (!RegisterClassA(&wc) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS)
114 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
118 DisableThreadLibraryCalls(hInstDLL);
120 mod = GetModuleHandleA( "winex11.drv" );
123 wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
124 wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
126 else /* We are most likely on Windows */
128 wine_tsx11_lock_ptr = wined3d_do_nothing;
129 wine_tsx11_unlock_ptr = wined3d_do_nothing;
131 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
132 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
134 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
135 if (len && len < MAX_PATH)
138 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
139 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
141 char *p, *appname = buffer;
142 if ((p = strrchr( appname, '/' ))) appname = p + 1;
143 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
144 strcat( appname, "\\Direct3D" );
145 TRACE("appname = [%s]\n", appname);
146 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
147 RegCloseKey( tmpkey );
151 if ( 0 != hkey || 0 != appkey )
153 if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
155 if (!strcmp(buffer,"none"))
157 TRACE("Disable vertex shaders\n");
158 wined3d_settings.vs_mode = VS_NONE;
161 if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
163 if (!strcmp(buffer,"enabled"))
165 TRACE("Allow pixel shaders\n");
166 wined3d_settings.ps_mode = PS_HW;
168 if (!strcmp(buffer,"disabled"))
170 TRACE("Disable pixel shaders\n");
171 wined3d_settings.ps_mode = PS_NONE;
174 if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
176 if (!strcmp(buffer,"none"))
178 TRACE("Disable Vertex Buffer Hardware support\n");
179 wined3d_settings.vbo_mode = VBO_NONE;
181 else if (!strcmp(buffer,"hardware"))
183 TRACE("Allow Vertex Buffer Hardware support\n");
184 wined3d_settings.vbo_mode = VBO_HW;
187 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
189 if (!strcmp(buffer,"disabled"))
191 TRACE("Use of GL Shading Language disabled\n");
192 wined3d_settings.glslRequested = FALSE;
195 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
197 if (!strcmp(buffer,"backbuffer"))
199 TRACE("Using the backbuffer for offscreen rendering\n");
200 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
202 else if (!strcmp(buffer,"pbuffer"))
204 TRACE("Using PBuffers for offscreen rendering\n");
205 wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
207 else if (!strcmp(buffer,"fbo"))
209 TRACE("Using FBOs for offscreen rendering\n");
210 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
213 if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
215 if (!strcmp(buffer,"disabled"))
217 TRACE("Disabling render target locking\n");
218 wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
220 else if (!strcmp(buffer,"readdraw"))
222 TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
223 wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
225 else if (!strcmp(buffer,"readtex"))
227 TRACE("Using glReadPixels for render target reading and textures for writing\n");
228 wined3d_settings.rendertargetlock_mode = RTL_READTEX;
230 else if (!strcmp(buffer,"texdraw"))
232 TRACE("Using textures for render target reading and glDrawPixels for writing\n");
233 wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW;
235 else if (!strcmp(buffer,"textex"))
237 TRACE("Reading render targets via textures and writing via textures\n");
238 wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
241 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
243 int TmpVideoMemorySize = atoi(buffer);
244 if(TmpVideoMemorySize > 0)
246 wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
247 TRACE("Use %iMB = %d byte for emulated_textureram\n",
249 wined3d_settings.emulated_textureram);
252 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
254 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
256 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1);
257 if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer);
259 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
261 if (!strcmp(buffer,"enabled"))
263 TRACE("Allow multisampling\n");
264 wined3d_settings.allow_multisampling = TRUE;
268 if (wined3d_settings.vs_mode == VS_HW)
269 TRACE("Allow HW vertex shaders\n");
270 if (wined3d_settings.ps_mode == PS_NONE)
271 TRACE("Disable pixel shaders\n");
272 if (wined3d_settings.vbo_mode == VBO_NONE)
273 TRACE("Disable Vertex Buffer Hardware support\n");
274 if (wined3d_settings.glslRequested)
275 TRACE("If supported by your system, GL Shading Language will be used\n");
277 if (appkey) RegCloseKey( appkey );
278 if (hkey) RegCloseKey( hkey );