d3d9: Add a separate function for swapchain initialization.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
46 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
47
48 /* ===========================================================================
49     Macros
50    =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
55     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
56     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
57     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
58     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
59     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
60     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
61     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
62     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
63     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
64     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
65     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
66     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
67     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
68     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
69     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
70     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
71     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
72     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
73     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
74     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
75     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
76     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
77     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
78     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
79     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
80     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
81     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
82     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
83     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
84     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
85     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
86     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
87     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
88     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
89     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
90     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
91     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
92     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
93     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
94     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
95     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
96     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
97     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
98     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
99     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
100     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
101     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
102     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
103     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
104     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
105     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
106     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
107     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
108     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
109     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
110     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
111     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
112     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
113     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
114     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
115     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
117     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
118     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
120     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
122     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
124     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
125     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
126     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
127     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
129
130 /* ===========================================================================
131     D3D9 interfaces
132    =========================================================================== */
133
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
137
138 /*****************************************************************************
139  * Predeclare the interface implementation structures
140  */
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
142
143 /*****************************************************************************
144  * IDirect3D implementation structure
145  */
146 typedef struct IDirect3D9Impl
147 {
148     /* IUnknown fields */
149     const IDirect3D9ExVtbl   *lpVtbl;
150     LONG                    ref;
151
152     /* The WineD3D device */
153     IWineD3D               *WineD3D;
154
155     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
156     BOOL                    extended;
157 } IDirect3D9Impl;
158
159 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
160
161 /*****************************************************************************
162  * IDirect3DDevice9 implementation structure
163  */
164 typedef struct IDirect3DDevice9Impl
165 {
166     /* IUnknown fields */
167     const IDirect3DDevice9ExVtbl   *lpVtbl;
168     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
169     LONG                          ref;
170
171     /* IDirect3DDevice9 fields */
172     IWineD3DDevice               *WineD3DDevice;
173
174     /* Avoids recursion with nested ReleaseRef to 0 */
175     BOOL                          inDestruction;
176
177     IDirect3DVertexDeclaration9  **convertedDecls;
178     unsigned int                 numConvertedDecls, declArraySize;
179
180     BOOL                          notreset;
181 } IDirect3DDevice9Impl;
182
183 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
184         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
185
186 /* IDirect3DDevice9: */
187 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
188         UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
189 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
190 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
191         D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
192 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
193 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
194         IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
195 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
196         IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
197 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
198         IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
199 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
200         IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
201 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
202         IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
203 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
204         UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
205 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
206         UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
207 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
208         UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
209 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
210         UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
211 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
212         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
213 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
214         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
215 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
216         IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
217 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
218         IDirect3DPixelShader9  **ppShader) DECLSPEC_HIDDEN;
219 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
220         UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
221 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
222         UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
223 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
224         UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
225 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
226         UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
227 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
228         UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
229 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
230         UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
231 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
232         D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) DECLSPEC_HIDDEN;
233
234
235 /* ---------------- */
236 /* IDirect3DVolume9 */
237 /* ---------------- */
238
239 /*****************************************************************************
240  * IDirect3DVolume9 implementation structure
241  */
242 typedef struct IDirect3DVolume9Impl
243 {
244     /* IUnknown fields */
245     const IDirect3DVolume9Vtbl *lpVtbl;
246     LONG                    ref;
247
248     /* IDirect3DVolume9 fields */
249     IWineD3DVolume         *wineD3DVolume;
250
251     /* The volume container */
252     IUnknown                    *container;
253
254     /* If set forward refcounting to this object */
255     IUnknown                    *forwardReference;
256 } IDirect3DVolume9Impl;
257
258 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
259         UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
260
261 /* ------------------- */
262 /* IDirect3DSwapChain9 */
263 /* ------------------- */
264
265 /*****************************************************************************
266  * IDirect3DSwapChain9 implementation structure
267  */
268 typedef struct IDirect3DSwapChain9Impl
269 {
270     /* IUnknown fields */
271     const IDirect3DSwapChain9Vtbl *lpVtbl;
272     LONG                    ref;
273
274     /* IDirect3DSwapChain9 fields */
275     IWineD3DSwapChain      *wineD3DSwapChain;
276
277     /* Parent reference */
278     LPDIRECT3DDEVICE9EX       parentDevice;
279
280     /* Flags an implicit swap chain */
281     BOOL                        isImplicit;
282 } IDirect3DSwapChain9Impl;
283
284 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
285         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
286
287 /* ----------------- */
288 /* IDirect3DSurface9 */
289 /* ----------------- */
290
291 /*****************************************************************************
292  * IDirect3DSurface9 implementation structure
293  */
294 typedef struct IDirect3DSurface9Impl
295 {
296     /* IUnknown fields */
297     const IDirect3DSurface9Vtbl *lpVtbl;
298     LONG                    ref;
299
300     /* IDirect3DResource9 fields */
301     IWineD3DSurface        *wineD3DSurface;
302
303     /* Parent reference */
304     LPDIRECT3DDEVICE9EX       parentDevice;
305
306     /* The surface container */
307     IUnknown                    *container;
308
309     /* If set forward refcounting to this object */
310     IUnknown                    *forwardReference;
311
312     BOOL                        getdc_supported;
313 } IDirect3DSurface9Impl;
314
315 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
316         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
317         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
318
319 /* ---------------------- */
320 /* IDirect3DVertexBuffer9 */
321 /* ---------------------- */
322
323 /*****************************************************************************
324  * IDirect3DVertexBuffer9 implementation structure
325  */
326 typedef struct IDirect3DVertexBuffer9Impl
327 {
328     /* IUnknown fields */
329     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
330     LONG                    ref;
331
332     /* IDirect3DResource9 fields */
333     IWineD3DBuffer *wineD3DVertexBuffer;
334
335     /* Parent reference */
336     LPDIRECT3DDEVICE9EX       parentDevice;
337
338     DWORD fvf;
339 } IDirect3DVertexBuffer9Impl;
340
341 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
342         UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
343
344 /* --------------------- */
345 /* IDirect3DIndexBuffer9 */
346 /* --------------------- */
347
348 /*****************************************************************************
349  * IDirect3DIndexBuffer9 implementation structure
350  */
351 typedef struct IDirect3DIndexBuffer9Impl
352 {
353     /* IUnknown fields */
354     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
355     LONG                    ref;
356
357     /* IDirect3DResource9 fields */
358     IWineD3DBuffer         *wineD3DIndexBuffer;
359
360     /* Parent reference */
361     LPDIRECT3DDEVICE9EX       parentDevice;
362     WINED3DFORMAT             format;
363 } IDirect3DIndexBuffer9Impl;
364
365 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
366         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
367
368 /* --------------------- */
369 /* IDirect3DBaseTexture9 */
370 /* --------------------- */
371
372 /*****************************************************************************
373  * IDirect3DBaseTexture9 implementation structure
374  */
375 typedef struct IDirect3DBaseTexture9Impl
376 {
377     /* IUnknown fields */
378     const IDirect3DBaseTexture9Vtbl *lpVtbl;
379     LONG                    ref;
380
381     /* IDirect3DResource9 fields */
382     IWineD3DBaseTexture    *wineD3DBaseTexture;
383 } IDirect3DBaseTexture9Impl;
384
385 /* --------------------- */
386 /* IDirect3DCubeTexture9 */
387 /* --------------------- */
388
389 /*****************************************************************************
390  * IDirect3DCubeTexture9 implementation structure
391  */
392 typedef struct IDirect3DCubeTexture9Impl
393 {
394     /* IUnknown fields */
395     const IDirect3DCubeTexture9Vtbl *lpVtbl;
396     LONG                    ref;
397
398     /* IDirect3DResource9 fields */
399     IWineD3DCubeTexture    *wineD3DCubeTexture;
400
401     /* Parent reference */
402     LPDIRECT3DDEVICE9EX       parentDevice;
403 }  IDirect3DCubeTexture9Impl;
404
405 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
406         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
407
408 /* ----------------- */
409 /* IDirect3DTexture9 */
410 /* ----------------- */
411
412 /*****************************************************************************
413  * IDirect3DTexture9 implementation structure
414  */
415 typedef struct IDirect3DTexture9Impl
416 {
417     /* IUnknown fields */
418     const IDirect3DTexture9Vtbl *lpVtbl;
419     LONG                    ref;
420
421     /* IDirect3DResource9 fields */
422     IWineD3DTexture        *wineD3DTexture;
423
424     /* Parent reference */
425     LPDIRECT3DDEVICE9EX       parentDevice;
426 } IDirect3DTexture9Impl;
427
428 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
429         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
430
431 /* ----------------------- */
432 /* IDirect3DVolumeTexture9 */
433 /* ----------------------- */
434
435 /*****************************************************************************
436  * IDirect3DVolumeTexture9 implementation structure
437  */
438 typedef struct IDirect3DVolumeTexture9Impl
439 {
440     /* IUnknown fields */
441     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
442     LONG                    ref;
443
444     /* IDirect3DResource9 fields */
445     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
446
447     /* Parent reference */
448     LPDIRECT3DDEVICE9EX       parentDevice;
449 } IDirect3DVolumeTexture9Impl;
450
451 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
452         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
453
454 /* ----------------------- */
455 /* IDirect3DStateBlock9 */
456 /* ----------------------- */
457
458 /*****************************************************************************
459  * IDirect3DStateBlock9 implementation structure
460  */
461 typedef struct  IDirect3DStateBlock9Impl {
462     /* IUnknown fields */
463     const IDirect3DStateBlock9Vtbl *lpVtbl;
464     LONG                    ref;
465
466     /* IDirect3DStateBlock9 fields */
467     IWineD3DStateBlock     *wineD3DStateBlock;
468
469     /* Parent reference */
470     LPDIRECT3DDEVICE9EX       parentDevice;
471 } IDirect3DStateBlock9Impl;
472
473
474 /* --------------------------- */
475 /* IDirect3DVertexDeclaration9 */
476 /* --------------------------- */
477
478 /*****************************************************************************
479  * IDirect3DVertexDeclaration implementation structure
480  */
481 typedef struct IDirect3DVertexDeclaration9Impl {
482   /* IUnknown fields */
483   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
484   LONG    ref;
485
486   D3DVERTEXELEMENT9 *elements;
487   UINT element_count;
488
489   /* IDirect3DVertexDeclaration9 fields */
490   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
491   DWORD convFVF;
492
493   /* Parent reference */
494   LPDIRECT3DDEVICE9EX parentDevice;
495 } IDirect3DVertexDeclaration9Impl;
496
497 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
498 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
499         IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
500
501 /* ---------------------- */
502 /* IDirect3DVertexShader9 */
503 /* ---------------------- */
504
505 /*****************************************************************************
506  * IDirect3DVertexShader implementation structure
507  */
508 typedef struct IDirect3DVertexShader9Impl {
509   /* IUnknown fields */
510   const IDirect3DVertexShader9Vtbl *lpVtbl;
511   LONG  ref;
512
513   /* IDirect3DVertexShader9 fields */
514   IWineD3DVertexShader *wineD3DVertexShader;
515
516   /* Parent reference */
517   LPDIRECT3DDEVICE9EX parentDevice;
518 } IDirect3DVertexShader9Impl;
519
520 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
521         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
522
523 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
524 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
525
526 /* --------------------- */
527 /* IDirect3DPixelShader9 */
528 /* --------------------- */
529
530 /*****************************************************************************
531  * IDirect3DPixelShader implementation structure
532  */
533 typedef struct IDirect3DPixelShader9Impl {
534   /* IUnknown fields */
535     const IDirect3DPixelShader9Vtbl *lpVtbl;
536     LONG                    ref;
537
538     /* IDirect3DPixelShader9 fields */
539     IWineD3DPixelShader    *wineD3DPixelShader;
540
541     /* Parent reference */
542     LPDIRECT3DDEVICE9EX       parentDevice;
543 } IDirect3DPixelShader9Impl;
544
545 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
546         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
547
548 /* --------------- */
549 /* IDirect3DQuery9 */
550 /* --------------- */
551
552 /*****************************************************************************
553  * IDirect3DPixelShader implementation structure
554  */
555 typedef struct IDirect3DQuery9Impl {
556     /* IUnknown fields */
557     const IDirect3DQuery9Vtbl *lpVtbl;
558     LONG                 ref;
559
560     /* IDirect3DQuery9 fields */
561     IWineD3DQuery       *wineD3DQuery;
562
563     /* Parent reference */
564     LPDIRECT3DDEVICE9EX    parentDevice;
565 } IDirect3DQuery9Impl;
566
567 #endif /* __WINE_D3D9_PRIVATE_H */