2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
39 #include "wine/wined3d.h"
41 /* ===========================================================================
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
46 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
48 /* ===========================================================================
50 =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
55 _pD3D9Caps->Caps = _pWineCaps->Caps; \
56 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
57 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
58 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
59 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
60 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
61 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
62 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
63 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
64 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
65 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
66 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
67 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
68 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
69 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
70 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
71 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
72 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
73 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
74 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
75 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
76 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
77 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
78 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
79 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
80 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
81 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
82 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
83 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
84 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
85 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
86 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
87 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
88 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
89 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
90 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
91 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
92 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
93 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
94 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
95 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
96 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
97 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
98 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
99 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
100 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
101 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
102 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
103 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
104 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
105 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
106 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
107 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
108 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
109 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
110 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
111 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
112 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
113 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
114 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
115 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
117 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
118 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
120 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
122 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
124 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
125 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
126 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
130 /* ===========================================================================
132 =========================================================================== */
138 /*****************************************************************************
139 * Predeclare the interface implementation structures
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
143 /*****************************************************************************
144 * IDirect3D implementation structure
146 typedef struct IDirect3D9Impl
148 /* IUnknown fields */
149 const IDirect3D9ExVtbl *lpVtbl;
152 /* The WineD3D device */
155 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
159 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
161 /*****************************************************************************
162 * IDirect3DDevice9 implementation structure
164 typedef struct IDirect3DDevice9Impl
166 /* IUnknown fields */
167 const IDirect3DDevice9ExVtbl *lpVtbl;
168 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
171 /* IDirect3DDevice9 fields */
172 IWineD3DDevice *WineD3DDevice;
174 /* Avoids recursion with nested ReleaseRef to 0 */
177 IDirect3DVertexDeclaration9 **convertedDecls;
178 unsigned int numConvertedDecls, declArraySize;
181 } IDirect3DDevice9Impl;
183 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
184 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
186 /* IDirect3DDevice9: */
187 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
188 UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
189 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
190 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
191 D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
192 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
193 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
194 IDirect3DStateBlock9 **ppSB) DECLSPEC_HIDDEN;
195 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
196 IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
197 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
198 IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
199 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
200 IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
201 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
202 IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
203 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
204 UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
205 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
206 UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
207 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
208 UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
209 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
210 UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
211 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
212 UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
213 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
214 UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
215 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
216 IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
217 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
218 IDirect3DPixelShader9 **ppShader) DECLSPEC_HIDDEN;
219 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
220 UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
221 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
222 UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
223 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
224 UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
225 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
226 UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
227 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
228 UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
229 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
230 UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
231 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
232 D3DQUERYTYPE Type, IDirect3DQuery9 **ppQuery) DECLSPEC_HIDDEN;
235 /* ---------------- */
236 /* IDirect3DVolume9 */
237 /* ---------------- */
239 /*****************************************************************************
240 * IDirect3DVolume9 implementation structure
242 typedef struct IDirect3DVolume9Impl
244 /* IUnknown fields */
245 const IDirect3DVolume9Vtbl *lpVtbl;
248 /* IDirect3DVolume9 fields */
249 IWineD3DVolume *wineD3DVolume;
251 /* The volume container */
254 /* If set forward refcounting to this object */
255 IUnknown *forwardReference;
256 } IDirect3DVolume9Impl;
258 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
259 UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
261 /* ------------------- */
262 /* IDirect3DSwapChain9 */
263 /* ------------------- */
265 /*****************************************************************************
266 * IDirect3DSwapChain9 implementation structure
268 typedef struct IDirect3DSwapChain9Impl
270 /* IUnknown fields */
271 const IDirect3DSwapChain9Vtbl *lpVtbl;
274 /* IDirect3DSwapChain9 fields */
275 IWineD3DSwapChain *wineD3DSwapChain;
277 /* Parent reference */
278 LPDIRECT3DDEVICE9EX parentDevice;
280 /* Flags an implicit swap chain */
282 } IDirect3DSwapChain9Impl;
284 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
285 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
287 /* ----------------- */
288 /* IDirect3DSurface9 */
289 /* ----------------- */
291 /*****************************************************************************
292 * IDirect3DSurface9 implementation structure
294 typedef struct IDirect3DSurface9Impl
296 /* IUnknown fields */
297 const IDirect3DSurface9Vtbl *lpVtbl;
300 /* IDirect3DResource9 fields */
301 IWineD3DSurface *wineD3DSurface;
303 /* Parent reference */
304 LPDIRECT3DDEVICE9EX parentDevice;
306 /* The surface container */
309 /* If set forward refcounting to this object */
310 IUnknown *forwardReference;
312 BOOL getdc_supported;
313 } IDirect3DSurface9Impl;
315 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
316 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
317 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
319 /* ---------------------- */
320 /* IDirect3DVertexBuffer9 */
321 /* ---------------------- */
323 /*****************************************************************************
324 * IDirect3DVertexBuffer9 implementation structure
326 typedef struct IDirect3DVertexBuffer9Impl
328 /* IUnknown fields */
329 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
332 /* IDirect3DResource9 fields */
333 IWineD3DBuffer *wineD3DVertexBuffer;
335 /* Parent reference */
336 LPDIRECT3DDEVICE9EX parentDevice;
339 } IDirect3DVertexBuffer9Impl;
341 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
342 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
344 /* --------------------- */
345 /* IDirect3DIndexBuffer9 */
346 /* --------------------- */
348 /*****************************************************************************
349 * IDirect3DIndexBuffer9 implementation structure
351 typedef struct IDirect3DIndexBuffer9Impl
353 /* IUnknown fields */
354 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
357 /* IDirect3DResource9 fields */
358 IWineD3DBuffer *wineD3DIndexBuffer;
360 /* Parent reference */
361 LPDIRECT3DDEVICE9EX parentDevice;
362 WINED3DFORMAT format;
363 } IDirect3DIndexBuffer9Impl;
365 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
366 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
368 /* --------------------- */
369 /* IDirect3DBaseTexture9 */
370 /* --------------------- */
372 /*****************************************************************************
373 * IDirect3DBaseTexture9 implementation structure
375 typedef struct IDirect3DBaseTexture9Impl
377 /* IUnknown fields */
378 const IDirect3DBaseTexture9Vtbl *lpVtbl;
381 /* IDirect3DResource9 fields */
382 IWineD3DBaseTexture *wineD3DBaseTexture;
383 } IDirect3DBaseTexture9Impl;
385 /* --------------------- */
386 /* IDirect3DCubeTexture9 */
387 /* --------------------- */
389 /*****************************************************************************
390 * IDirect3DCubeTexture9 implementation structure
392 typedef struct IDirect3DCubeTexture9Impl
394 /* IUnknown fields */
395 const IDirect3DCubeTexture9Vtbl *lpVtbl;
398 /* IDirect3DResource9 fields */
399 IWineD3DCubeTexture *wineD3DCubeTexture;
401 /* Parent reference */
402 LPDIRECT3DDEVICE9EX parentDevice;
403 } IDirect3DCubeTexture9Impl;
405 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
406 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
408 /* ----------------- */
409 /* IDirect3DTexture9 */
410 /* ----------------- */
412 /*****************************************************************************
413 * IDirect3DTexture9 implementation structure
415 typedef struct IDirect3DTexture9Impl
417 /* IUnknown fields */
418 const IDirect3DTexture9Vtbl *lpVtbl;
421 /* IDirect3DResource9 fields */
422 IWineD3DTexture *wineD3DTexture;
424 /* Parent reference */
425 LPDIRECT3DDEVICE9EX parentDevice;
426 } IDirect3DTexture9Impl;
428 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
429 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
431 /* ----------------------- */
432 /* IDirect3DVolumeTexture9 */
433 /* ----------------------- */
435 /*****************************************************************************
436 * IDirect3DVolumeTexture9 implementation structure
438 typedef struct IDirect3DVolumeTexture9Impl
440 /* IUnknown fields */
441 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
444 /* IDirect3DResource9 fields */
445 IWineD3DVolumeTexture *wineD3DVolumeTexture;
447 /* Parent reference */
448 LPDIRECT3DDEVICE9EX parentDevice;
449 } IDirect3DVolumeTexture9Impl;
451 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
452 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
454 /* ----------------------- */
455 /* IDirect3DStateBlock9 */
456 /* ----------------------- */
458 /*****************************************************************************
459 * IDirect3DStateBlock9 implementation structure
461 typedef struct IDirect3DStateBlock9Impl {
462 /* IUnknown fields */
463 const IDirect3DStateBlock9Vtbl *lpVtbl;
466 /* IDirect3DStateBlock9 fields */
467 IWineD3DStateBlock *wineD3DStateBlock;
469 /* Parent reference */
470 LPDIRECT3DDEVICE9EX parentDevice;
471 } IDirect3DStateBlock9Impl;
474 /* --------------------------- */
475 /* IDirect3DVertexDeclaration9 */
476 /* --------------------------- */
478 /*****************************************************************************
479 * IDirect3DVertexDeclaration implementation structure
481 typedef struct IDirect3DVertexDeclaration9Impl {
482 /* IUnknown fields */
483 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
486 D3DVERTEXELEMENT9 *elements;
489 /* IDirect3DVertexDeclaration9 fields */
490 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
493 /* Parent reference */
494 LPDIRECT3DDEVICE9EX parentDevice;
495 } IDirect3DVertexDeclaration9Impl;
497 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
498 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
499 IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
501 /* ---------------------- */
502 /* IDirect3DVertexShader9 */
503 /* ---------------------- */
505 /*****************************************************************************
506 * IDirect3DVertexShader implementation structure
508 typedef struct IDirect3DVertexShader9Impl {
509 /* IUnknown fields */
510 const IDirect3DVertexShader9Vtbl *lpVtbl;
513 /* IDirect3DVertexShader9 fields */
514 IWineD3DVertexShader *wineD3DVertexShader;
516 /* Parent reference */
517 LPDIRECT3DDEVICE9EX parentDevice;
518 } IDirect3DVertexShader9Impl;
520 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
521 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
523 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
524 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
526 /* --------------------- */
527 /* IDirect3DPixelShader9 */
528 /* --------------------- */
530 /*****************************************************************************
531 * IDirect3DPixelShader implementation structure
533 typedef struct IDirect3DPixelShader9Impl {
534 /* IUnknown fields */
535 const IDirect3DPixelShader9Vtbl *lpVtbl;
538 /* IDirect3DPixelShader9 fields */
539 IWineD3DPixelShader *wineD3DPixelShader;
541 /* Parent reference */
542 LPDIRECT3DDEVICE9EX parentDevice;
543 } IDirect3DPixelShader9Impl;
545 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
546 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
548 /* --------------- */
549 /* IDirect3DQuery9 */
550 /* --------------- */
552 /*****************************************************************************
553 * IDirect3DPixelShader implementation structure
555 typedef struct IDirect3DQuery9Impl {
556 /* IUnknown fields */
557 const IDirect3DQuery9Vtbl *lpVtbl;
560 /* IDirect3DQuery9 fields */
561 IWineD3DQuery *wineD3DQuery;
563 /* Parent reference */
564 LPDIRECT3DDEVICE9EX parentDevice;
565 } IDirect3DQuery9Impl;
567 #endif /* __WINE_D3D9_PRIVATE_H */