winealsa: Unify the checks for wBitsPerSample.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42
43 /* Typdef the interfaces */
44 typedef struct IDirectDrawImpl            IDirectDrawImpl;
45 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
46 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
47 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
48 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
49 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
50 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
51 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
52 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
53
54 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
55
56 /*****************************************************************************
57  * IDirectDraw implementation structure
58  *****************************************************************************/
59 struct FvfToDecl
60 {
61     DWORD fvf;
62     struct wined3d_vertex_declaration *decl;
63 };
64
65 struct IDirectDrawImpl
66 {
67     /* Interfaces */
68     IDirectDraw7 IDirectDraw7_iface;
69     IDirectDraw4 IDirectDraw4_iface;
70     IDirectDraw2 IDirectDraw2_iface;
71     IDirectDraw IDirectDraw_iface;
72     IDirect3D7 IDirect3D7_iface;
73     IDirect3D3 IDirect3D3_iface;
74     IDirect3D2 IDirect3D2_iface;
75     IDirect3D IDirect3D_iface;
76     struct wined3d_device_parent device_parent;
77
78     /* See comment in IDirectDraw::AddRef */
79     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
80     BOOL initialized;
81
82     struct wined3d *wined3d;
83     struct wined3d_device *wined3d_device;
84     BOOL                    d3d_initialized;
85
86     IDirectDrawSurfaceImpl *primary;
87     RECT primary_lock;
88     struct wined3d_surface *wined3d_frontbuffer;
89     struct wined3d_swapchain *wined3d_swapchain;
90     HWND swapchain_window;
91
92     /* DirectDraw things, which are not handled by WineD3D */
93     DWORD                   cooperative_level;
94
95     DWORD                   orig_width, orig_height;
96     DWORD                   orig_bpp;
97
98     /* D3D things */
99     HWND                    d3d_window;
100     IDirect3DDeviceImpl     *d3ddevice;
101     int                     d3dversion;
102
103     /* Various HWNDs */
104     HWND                    focuswindow;
105     HWND                    devicewindow;
106     HWND                    dest_window;
107
108     /* Helpers for surface creation */
109     IDirectDrawSurfaceImpl *tex_root;
110
111     /* For the dll unload cleanup code */
112     struct list ddraw_list_entry;
113     /* The surface list - can't relay this to WineD3D
114      * because of IParent
115      */
116     struct list surface_list;
117
118     /* FVF management */
119     struct FvfToDecl       *decls;
120     UINT                    numConvertedDecls, declArraySize;
121 };
122
123 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
124
125 HRESULT ddraw_init(IDirectDrawImpl *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
126 void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
127
128 static inline void ddraw_set_swapchain_window(struct IDirectDrawImpl *ddraw, HWND window)
129 {
130     if (window == GetDesktopWindow())
131         window = NULL;
132     ddraw->swapchain_window = window;
133 }
134
135 /* Utility functions */
136 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
137 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
138 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
139
140 /* The default surface type */
141 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
142
143 /*****************************************************************************
144  * IDirectDrawSurface implementation structure
145  *****************************************************************************/
146
147 struct IDirectDrawSurfaceImpl
148 {
149     /* IUnknown fields */
150     IDirectDrawSurface7 IDirectDrawSurface7_iface;
151     IDirectDrawSurface4 IDirectDrawSurface4_iface;
152     IDirectDrawSurface3 IDirectDrawSurface3_iface;
153     IDirectDrawSurface2 IDirectDrawSurface2_iface;
154     IDirectDrawSurface IDirectDrawSurface_iface;
155     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
156     IDirect3DTexture2 IDirect3DTexture2_iface;
157     IDirect3DTexture IDirect3DTexture_iface;
158
159     LONG                     ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
160     IUnknown                *ifaceToRelease;
161
162     int                     version;
163
164     /* Connections to other Objects */
165     IDirectDrawImpl         *ddraw;
166     struct wined3d_surface *wined3d_surface;
167     struct wined3d_texture *wined3d_texture;
168
169     /* This implementation handles attaching surfaces to other surfaces */
170     IDirectDrawSurfaceImpl  *next_attached;
171     IDirectDrawSurfaceImpl  *first_attached;
172     IUnknown                *attached_iface;
173
174     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
175      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
176      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
177      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
178      */
179 #define MAX_COMPLEX_ATTACHED 6
180     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
181     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
182      * but no pointer to prevent temptations to traverse it in the wrong direction.
183      */
184     BOOL                    is_complex_root;
185
186     /* Surface description, for GetAttachedSurface */
187     DDSURFACEDESC2          surface_desc;
188
189     /* Misc things */
190     DWORD                   uniqueness_value;
191     UINT                    mipmap_level;
192
193     /* Clipper objects */
194     struct ddraw_clipper *clipper;
195
196     /* For the ddraw surface list */
197     struct list             surface_list_entry;
198
199     DWORD                   Handle;
200 };
201
202 HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
203 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
204 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
205         DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
206 ULONG ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This) DECLSPEC_HIDDEN;
207
208 static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
209 {
210     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture_iface);
211 }
212
213 static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
214 {
215     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture2_iface);
216 }
217
218 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
219 {
220     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface_iface);
221 }
222
223 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
224 {
225     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface2_iface);
226 }
227
228 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
229 {
230     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface3_iface);
231 }
232
233 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
234 {
235     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface4_iface);
236 }
237
238 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
239 {
240     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface7_iface);
241 }
242
243 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
244 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
245 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
246
247 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
248 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
249
250 #define DDRAW_INVALID_HANDLE ~0U
251
252 enum ddraw_handle_type
253 {
254     DDRAW_HANDLE_FREE,
255     DDRAW_HANDLE_MATERIAL,
256     DDRAW_HANDLE_MATRIX,
257     DDRAW_HANDLE_STATEBLOCK,
258     DDRAW_HANDLE_SURFACE,
259 };
260
261 struct ddraw_handle_entry
262 {
263     void *object;
264     enum ddraw_handle_type type;
265 };
266
267 struct ddraw_handle_table
268 {
269     struct ddraw_handle_entry *entries;
270     struct ddraw_handle_entry *free_entries;
271     UINT table_size;
272     UINT entry_count;
273 };
274
275 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
276 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
277 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
278 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
279 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
280
281 struct IDirect3DDeviceImpl
282 {
283     /* IUnknown */
284     IDirect3DDevice7 IDirect3DDevice7_iface;
285     IDirect3DDevice3 IDirect3DDevice3_iface;
286     IDirect3DDevice2 IDirect3DDevice2_iface;
287     IDirect3DDevice IDirect3DDevice_iface;
288     LONG                    ref;
289
290     /* Other object connections */
291     struct wined3d_device *wined3d_device;
292     IDirectDrawImpl         *ddraw;
293     struct wined3d_buffer *indexbuffer;
294     IDirectDrawSurfaceImpl  *target;
295
296     /* Viewport management */
297     struct list viewport_list;
298     IDirect3DViewportImpl *current_viewport;
299     D3DVIEWPORT7 active_viewport;
300
301     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
302     BOOL legacyTextureBlending;
303     D3DMATRIX legacy_projection;
304     D3DMATRIX legacy_clipspace;
305
306     /* Light state */
307     DWORD material;
308
309     /* Rendering functions to wrap D3D(1-3) to D3D7 */
310     D3DPRIMITIVETYPE primitive_type;
311     DWORD vertex_type;
312     DWORD render_flags;
313     DWORD nb_vertices;
314     LPBYTE vertex_buffer;
315     DWORD vertex_size;
316     DWORD buffer_size;
317
318     /* Handle management */
319     struct ddraw_handle_table handle_table;
320     D3DMATRIXHANDLE          world, proj, view;
321 };
322
323 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
324         IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
325
326 /* The IID */
327 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
328
329 /* Helper functions */
330 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
331         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
332 enum wined3d_depth_buffer_type IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *device) DECLSPEC_HIDDEN;
333
334 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
335 {
336     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice_iface);
337 }
338
339 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
340 {
341     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice2_iface);
342 }
343
344 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
345 {
346     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice3_iface);
347 }
348
349 static inline IDirect3DDeviceImpl *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
350 {
351     return CONTAINING_RECORD(iface, IDirect3DDeviceImpl, IDirect3DDevice7_iface);
352 }
353
354 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
355 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
356 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
357 IDirect3DDeviceImpl *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
358
359 struct ddraw_clipper
360 {
361     IDirectDrawClipper IDirectDrawClipper_iface;
362     LONG ref;
363     HWND window;
364     HRGN region;
365     BOOL initialized;
366 };
367
368 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
369 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
370
371 /*****************************************************************************
372  * IDirectDrawPalette implementation structure
373  *****************************************************************************/
374 struct IDirectDrawPaletteImpl
375 {
376     /* IUnknown fields */
377     IDirectDrawPalette IDirectDrawPalette_iface;
378     LONG ref;
379
380     struct wined3d_palette *wineD3DPalette;
381
382     /* IDirectDrawPalette fields */
383     IUnknown                  *ifaceToRelease;
384 };
385
386 static inline IDirectDrawPaletteImpl *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
387 {
388     return CONTAINING_RECORD(iface, IDirectDrawPaletteImpl, IDirectDrawPalette_iface);
389 }
390
391 IDirectDrawPaletteImpl *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
392
393 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
394         IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
395
396 /* Helper structures */
397 struct object_creation_info
398 {
399     const CLSID *clsid;
400     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
401                                  void **ppObj);
402 };
403
404 /******************************************************************************
405  * IDirect3DLight implementation structure - Wraps to D3D7
406  ******************************************************************************/
407 struct IDirect3DLightImpl
408 {
409     IDirect3DLight IDirect3DLight_iface;
410     LONG ref;
411
412     /* IDirect3DLight fields */
413     IDirectDrawImpl           *ddraw;
414
415     /* If this light is active for one viewport, put the viewport here */
416     IDirect3DViewportImpl     *active_viewport;
417
418     D3DLIGHT2 light;
419     D3DLIGHT7 light7;
420
421     DWORD dwLightIndex;
422
423     struct list entry;
424 };
425
426 /* Helper functions */
427 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
428 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
429 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
430 IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
431
432 /******************************************************************************
433  * IDirect3DMaterial implementation structure - Wraps to D3D7
434  ******************************************************************************/
435 struct IDirect3DMaterialImpl
436 {
437     IDirect3DMaterial3 IDirect3DMaterial3_iface;
438     IDirect3DMaterial2 IDirect3DMaterial2_iface;
439     IDirect3DMaterial IDirect3DMaterial_iface;
440     LONG  ref;
441
442     /* IDirect3DMaterial2 fields */
443     IDirectDrawImpl               *ddraw;
444     IDirect3DDeviceImpl           *active_device;
445
446     D3DMATERIAL mat;
447     DWORD Handle;
448 };
449
450 /* Helper functions */
451 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
452 IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
453
454 /*****************************************************************************
455  * IDirect3DViewport - Wraps to D3D7
456  *****************************************************************************/
457 struct IDirect3DViewportImpl
458 {
459     IDirect3DViewport3 IDirect3DViewport3_iface;
460     LONG ref;
461
462     /* IDirect3DViewport fields */
463     IDirectDrawImpl           *ddraw;
464
465     /* If this viewport is active for one device, put the device here */
466     IDirect3DDeviceImpl       *active_device;
467
468     DWORD                     num_lights;
469     DWORD                     map_lights;
470
471     int                       use_vp2;
472
473     union
474     {
475         D3DVIEWPORT vp1;
476         D3DVIEWPORT2 vp2;
477     } viewports;
478
479     struct list entry;
480     struct list light_list;
481
482     /* Background material */
483     IDirect3DMaterialImpl     *background;
484 };
485
486 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
487 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
488 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
489
490 /* Helper functions */
491 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
492 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
493
494 /*****************************************************************************
495  * IDirect3DExecuteBuffer - Wraps to D3D7
496  *****************************************************************************/
497 struct IDirect3DExecuteBufferImpl
498 {
499     IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
500     LONG ref;
501     /* IDirect3DExecuteBuffer fields */
502     IDirectDrawImpl      *ddraw;
503     IDirect3DDeviceImpl  *d3ddev;
504
505     D3DEXECUTEBUFFERDESC desc;
506     D3DEXECUTEDATA       data;
507
508     /* This buffer will store the transformed vertices */
509     void                 *vertex_data;
510     WORD                 *indices;
511     int                  nb_indices;
512
513     /* This flags is set to TRUE if we allocated ourselves the
514      * data buffer
515      */
516     BOOL                 need_free;
517 };
518
519 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
520         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
521 IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
522
523 /* The execute function */
524 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
525         IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN;
526
527 /*****************************************************************************
528  * IDirect3DVertexBuffer
529  *****************************************************************************/
530 struct IDirect3DVertexBufferImpl
531 {
532     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
533     IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
534     LONG ref;
535
536     /*** WineD3D and ddraw links ***/
537     struct wined3d_buffer *wineD3DVertexBuffer;
538     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
539     IDirectDrawImpl *ddraw;
540
541     /*** Storage for D3D7 specific things ***/
542     DWORD                Caps;
543     DWORD                fvf;
544 };
545
546 HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirectDrawImpl *ddraw,
547         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
548 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
549 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
550
551 /*****************************************************************************
552  * Helper functions from utils.c
553  *****************************************************************************/
554
555 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
556     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
557
558 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
559     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
560
561 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
562 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
563 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
564 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
565 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
566 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
567 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
568 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
569 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
570 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
571
572 /* This only needs to be here as long the processvertices functionality of
573  * IDirect3DExecuteBuffer isn't in WineD3D */
574 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
575
576 /* Used for generic dumping */
577 typedef struct
578 {
579     DWORD val;
580     const char* name;
581 } flag_info;
582
583 #define FE(x) { x, #x }
584
585 typedef struct
586 {
587     DWORD val;
588     const char* name;
589     void (*func)(const void *);
590     ptrdiff_t offset;
591 } member_info;
592
593 /* Structure copy */
594 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
595
596 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size)                 \
597     do {                                                          \
598         DWORD __size = (to)->dwSize;                              \
599         DWORD __resetsize = min(__size, sizeof(*to));             \
600         DWORD __copysize = min(__resetsize, from_size);           \
601         assert(to != from);                                       \
602         memcpy(to, from, __copysize);                             \
603         memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
604         (to)->dwSize = __size; /* restore size */                 \
605     } while (0)
606
607 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
608
609 #define SIZEOF_END_PADDING(type, last_field) \
610     (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
611
612 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
613 {
614     DWORD from_size = from->dwSize;
615     if (from_size == sizeof(DDSURFACEDESC))
616         from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
617     to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
618     DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
619 }
620
621 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
622
623 #endif