2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
25 WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
27 #define WINED3D_SM4_INSTRUCTION_MODIFIER (1 << 31)
29 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
30 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
32 #define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
33 #define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7 << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
35 #define WINED3D_SM4_OPCODE_MASK 0xff
37 #define WINED3D_SM4_REGISTER_MODIFIER (1 << 31)
39 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
40 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3 << WINED3D_SM4_REGISTER_ORDER_SHIFT)
42 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
43 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xf << WINED3D_SM4_REGISTER_TYPE_SHIFT)
45 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
46 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3 << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
48 #define WINED3D_SM4_WRITEMASK_SHIFT 4
49 #define WINED3D_SM4_WRITEMASK_MASK (0xf << WINED3D_SM4_WRITEMASK_SHIFT)
51 #define WINED3D_SM4_SWIZZLE_SHIFT 4
52 #define WINED3D_SM4_SWIZZLE_MASK (0xff << WINED3D_SM4_SWIZZLE_SHIFT)
54 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
55 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
57 enum wined3d_sm4_opcode
59 WINED3D_SM4_OP_ADD = 0x00,
60 WINED3D_SM4_OP_AND = 0x01,
61 WINED3D_SM4_OP_BREAK = 0x02,
62 WINED3D_SM4_OP_BREAKC = 0x03,
63 WINED3D_SM4_OP_CUT = 0x09,
64 WINED3D_SM4_OP_DERIV_RTX = 0x0b,
65 WINED3D_SM4_OP_DERIV_RTY = 0x0c,
66 WINED3D_SM4_OP_DIV = 0x0e,
67 WINED3D_SM4_OP_DP3 = 0x10,
68 WINED3D_SM4_OP_DP4 = 0x11,
69 WINED3D_SM4_OP_EMIT = 0x13,
70 WINED3D_SM4_OP_ENDIF = 0x15,
71 WINED3D_SM4_OP_ENDLOOP = 0x16,
72 WINED3D_SM4_OP_EQ = 0x18,
73 WINED3D_SM4_OP_EXP = 0x19,
74 WINED3D_SM4_OP_FRC = 0x1a,
75 WINED3D_SM4_OP_FTOI = 0x1b,
76 WINED3D_SM4_OP_GE = 0x1d,
77 WINED3D_SM4_OP_IADD = 0x1e,
78 WINED3D_SM4_OP_IF = 0x1f,
79 WINED3D_SM4_OP_IEQ = 0x20,
80 WINED3D_SM4_OP_IGE = 0x21,
81 WINED3D_SM4_OP_IMUL = 0x26,
82 WINED3D_SM4_OP_ITOF = 0x2b,
83 WINED3D_SM4_OP_LD = 0x2d,
84 WINED3D_SM4_OP_LOG = 0x2f,
85 WINED3D_SM4_OP_LOOP = 0x30,
86 WINED3D_SM4_OP_LT = 0x31,
87 WINED3D_SM4_OP_MAD = 0x32,
88 WINED3D_SM4_OP_MIN = 0x33,
89 WINED3D_SM4_OP_MAX = 0x34,
90 WINED3D_SM4_OP_MOV = 0x36,
91 WINED3D_SM4_OP_MOVC = 0x37,
92 WINED3D_SM4_OP_MUL = 0x38,
93 WINED3D_SM4_OP_RET = 0x3e,
94 WINED3D_SM4_OP_ROUND_NI = 0x41,
95 WINED3D_SM4_OP_RSQ = 0x44,
96 WINED3D_SM4_OP_SAMPLE = 0x45,
97 WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
98 WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
99 WINED3D_SM4_OP_SQRT = 0x4b,
100 WINED3D_SM4_OP_SINCOS = 0x4d,
101 WINED3D_SM4_OP_UDIV = 0x4e,
102 WINED3D_SM4_OP_USHR = 0x55,
103 WINED3D_SM4_OP_UTOF = 0x56,
104 WINED3D_SM4_OP_XOR = 0x57,
105 WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
106 WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
107 WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
110 enum wined3d_sm4_register_type
112 WINED3D_SM4_RT_TEMP = 0x0,
113 WINED3D_SM4_RT_INPUT = 0x1,
114 WINED3D_SM4_RT_OUTPUT = 0x2,
115 WINED3D_SM4_RT_IMMCONST = 0x4,
116 WINED3D_SM4_RT_SAMPLER = 0x6,
117 WINED3D_SM4_RT_CONSTBUFFER = 0x8,
118 WINED3D_SM4_RT_NULL = 0xd,
121 enum wined3d_sm4_output_primitive_type
123 WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
124 WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3,
125 WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
128 enum wined3d_sm4_input_primitive_type
130 WINED3D_SM4_INPUT_PT_POINT = 0x1,
131 WINED3D_SM4_INPUT_PT_LINE = 0x2,
132 WINED3D_SM4_INPUT_PT_TRIANGLE = 0x3,
133 WINED3D_SM4_INPUT_PT_LINEADJ = 0x6,
134 WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x7,
137 enum wined3d_sm4_immconst_type
139 WINED3D_SM4_IMMCONST_SCALAR = 0x1,
140 WINED3D_SM4_IMMCONST_VEC4 = 0x2,
143 struct wined3d_sm4_data
145 struct wined3d_shader_version shader_version;
147 const struct wined3d_shader_signature *output_signature;
149 struct wined3d_shader_src_param src_rel_addr[5];
150 struct wined3d_shader_src_param dst_rel_addr[2];
151 struct wined3d_shader_src_param src_param[5];
152 struct wined3d_shader_dst_param dst_param[2];
155 struct wined3d_sm4_opcode_info
157 enum wined3d_sm4_opcode opcode;
158 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
159 const char *dst_info;
160 const char *src_info;
165 enum wined3d_sysval_semantic sysval;
166 enum wined3d_shader_register_type register_type;
171 * F -> WINED3D_DATA_FLOAT
172 * I -> WINED3D_DATA_INT
173 * R -> WINED3D_DATA_RESOURCE
174 * S -> WINED3D_DATA_SAMPLER
175 * U -> WINED3D_DATA_UINT
177 static const struct wined3d_sm4_opcode_info opcode_table[] =
179 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "F", "FF"},
180 {WINED3D_SM4_OP_AND, WINED3DSIH_AND, "U", "UU"},
181 {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
182 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "U"},
183 {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
184 {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "F", "F"},
185 {WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "F", "F"},
186 {WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "F", "FF"},
187 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "F", "FF"},
188 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "F", "FF"},
189 {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
190 {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
191 {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
192 {WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "U", "FF"},
193 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "F", "F"},
194 {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "F", "F"},
195 {WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "I", "F"},
196 {WINED3D_SM4_OP_GE, WINED3DSIH_GE, "U", "FF"},
197 {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "I", "II"},
198 {WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "U"},
199 {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "U", "II"},
200 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "U", "II"},
201 {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "II", "II"},
202 {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "F", "I"},
203 {WINED3D_SM4_OP_LD, WINED3DSIH_LD, "U", "FR"},
204 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "F", "F"},
205 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
206 {WINED3D_SM4_OP_LT, WINED3DSIH_LT, "U", "FF"},
207 {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "F", "FFF"},
208 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "F", "FF"},
209 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "F", "FF"},
210 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "F", "F"},
211 {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "F", "UFF"},
212 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "F", "FF"},
213 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
214 {WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "F", "F"},
215 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "F", "F"},
216 {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "U", "FRS"},
217 {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "U", "FRSF"},
218 {WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "U", "FRSFF"},
219 {WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "F", "F"},
220 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "FF", "F"},
221 {WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "UU", "UU"},
222 {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "U", "UU"},
223 {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "F", "U"},
224 {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "U", "UU"},
225 {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", ""},
226 {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", ""},
227 {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", ""},
230 static const enum wined3d_shader_register_type register_type_table[] =
232 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
233 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
234 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
236 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
238 /* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
239 /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
240 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
245 /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
248 static const enum wined3d_primitive_type output_primitive_type_table[] =
250 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
251 /* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
252 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
253 /* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST,
254 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
255 /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
258 static const enum wined3d_primitive_type input_primitive_type_table[] =
260 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
261 /* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
262 /* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
263 /* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
264 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
265 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
266 /* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
267 /* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
270 static const struct sysval_map sysval_map[] =
272 {WINED3D_SV_DEPTH, WINED3DSPR_DEPTHOUT, 0},
273 {WINED3D_SV_TARGET0, WINED3DSPR_COLOROUT, 0},
274 {WINED3D_SV_TARGET1, WINED3DSPR_COLOROUT, 1},
275 {WINED3D_SV_TARGET2, WINED3DSPR_COLOROUT, 2},
276 {WINED3D_SV_TARGET3, WINED3DSPR_COLOROUT, 3},
277 {WINED3D_SV_TARGET4, WINED3DSPR_COLOROUT, 4},
278 {WINED3D_SV_TARGET5, WINED3DSPR_COLOROUT, 5},
279 {WINED3D_SV_TARGET6, WINED3DSPR_COLOROUT, 6},
280 {WINED3D_SV_TARGET7, WINED3DSPR_COLOROUT, 7},
283 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
287 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
289 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
295 static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shader_register *reg)
299 for (i = 0; i < sizeof(sysval_map) / sizeof(*sysval_map); ++i)
301 if (sysval == sysval_map[i].sysval)
303 reg->type = sysval_map[i].register_type;
304 reg->idx = sysval_map[i].register_idx;
309 static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
311 switch (priv->shader_version.type)
313 case WINED3D_SHADER_TYPE_PIXEL:
314 if (reg->type == WINED3DSPR_OUTPUT)
317 const struct wined3d_shader_signature *s = priv->output_signature;
321 ERR("Shader has no output signature, unable to map register.\n");
325 for (i = 0; i < s->element_count; ++i)
327 if (s->elements[i].register_idx == reg->idx)
329 map_sysval(s->elements[i].sysval_semantic, reg);
341 static enum wined3d_data_type map_data_type(char t)
346 return WINED3D_DATA_FLOAT;
348 return WINED3D_DATA_INT;
350 return WINED3D_DATA_RESOURCE;
352 return WINED3D_DATA_SAMPLER;
354 return WINED3D_DATA_UINT;
356 ERR("Invalid data type '%c'.\n", t);
357 return WINED3D_DATA_FLOAT;
361 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
363 struct wined3d_sm4_data *priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv));
366 ERR("Failed to allocate private data\n");
370 priv->output_signature = output_signature;
375 static void shader_sm4_free(void *data)
377 HeapFree(GetProcessHeap(), 0, data);
380 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
382 struct wined3d_sm4_data *priv = data;
387 version_token = *(*ptr)++;
388 TRACE("version: 0x%08x\n", version_token);
390 TRACE("token count: %u\n", **ptr);
391 priv->end += *(*ptr)++;
393 switch (version_token >> 16)
396 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
400 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
404 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
408 FIXME("Unrecognized shader type %#x\n", version_token >> 16);
410 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
411 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
413 *shader_version = priv->shader_version;
416 static void shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
417 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param,
418 struct wined3d_shader_src_param *src_rel_addr)
420 DWORD token = *(*ptr)++;
421 enum wined3d_sm4_register_type register_type;
424 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
425 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
427 FIXME("Unhandled register type %#x\n", register_type);
428 src_param->reg.type = WINED3DSPR_TEMP;
432 src_param->reg.type = register_type_table[register_type];
434 src_param->reg.data_type = data_type;
436 if (token & WINED3D_SM4_REGISTER_MODIFIER)
438 DWORD modifier = *(*ptr)++;
440 /* FIXME: This will probably break down at some point. The SM4
441 * modifiers look like flags, while wined3d currently has an enum
442 * with possible combinations, e.g. WINED3DSPSM_ABSNEG. */
446 src_param->modifiers = WINED3DSPSM_NEG;
450 src_param->modifiers = WINED3DSPSM_ABS;
454 FIXME("Skipping modifier 0x%08x.\n", modifier);
455 src_param->modifiers = WINED3DSPSM_NONE;
461 src_param->modifiers = WINED3DSPSM_NONE;
464 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
466 if (order < 1) src_param->reg.idx = ~0U;
467 else src_param->reg.idx = *(*ptr)++;
469 if (order < 2) src_param->reg.array_idx = ~0U;
470 else src_param->reg.array_idx = *(*ptr)++;
472 if (order > 2) FIXME("Unhandled order %u.\n", order);
474 if (register_type == WINED3D_SM4_RT_IMMCONST)
476 enum wined3d_sm4_immconst_type immconst_type =
477 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
478 src_param->swizzle = WINED3DSP_NOSWIZZLE;
480 switch(immconst_type)
482 case WINED3D_SM4_IMMCONST_SCALAR:
483 src_param->reg.immconst_type = WINED3D_IMMCONST_SCALAR;
484 memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
488 case WINED3D_SM4_IMMCONST_VEC4:
489 src_param->reg.immconst_type = WINED3D_IMMCONST_VEC4;
490 memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
495 FIXME("Unhandled immediate constant type %#x\n", immconst_type);
501 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
504 src_param->reg.rel_addr = NULL;
506 map_register(priv, &src_param->reg);
509 static void shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
510 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param,
511 struct wined3d_shader_src_param *dst_rel_addr)
513 DWORD token = *(*ptr)++;
514 enum wined3d_sm4_register_type register_type;
517 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
518 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
520 FIXME("Unhandled register type %#x\n", register_type);
521 dst_param->reg.type = WINED3DSPR_TEMP;
525 dst_param->reg.type = register_type_table[register_type];
527 dst_param->reg.data_type = data_type;
529 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
531 if (order < 1) dst_param->reg.idx = ~0U;
532 else dst_param->reg.idx = *(*ptr)++;
534 if (order < 2) dst_param->reg.array_idx = ~0U;
535 else dst_param->reg.array_idx = *(*ptr)++;
537 if (order > 2) FIXME("Unhandled order %u.\n", order);
539 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
540 dst_param->modifiers = 0;
541 dst_param->shift = 0;
542 dst_param->reg.rel_addr = NULL;
544 map_register(priv, &dst_param->reg);
547 static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
549 const struct wined3d_sm4_opcode_info *opcode_info;
550 struct wined3d_sm4_data *priv = data;
551 DWORD opcode_token, opcode;
555 opcode_token = *(*ptr)++;
556 opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
557 len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT) - 1;
559 if (TRACE_ON(d3d_bytecode))
561 TRACE_(d3d_bytecode)("[ %08x ", opcode_token);
562 for (i = 0; i < len; ++i)
564 TRACE_(d3d_bytecode)("%08x ", (*ptr)[i]);
566 TRACE_(d3d_bytecode)("]\n");
569 if (!(opcode_info = get_opcode_info(opcode)))
571 FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
572 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
577 ins->handler_idx = opcode_info->handler_idx;
580 ins->predicate = NULL;
581 ins->dst_count = strlen(opcode_info->dst_info);
582 ins->dst = priv->dst_param;
583 ins->src_count = strlen(opcode_info->src_info);
584 ins->src = priv->src_param;
589 if (opcode_token & WINED3D_SM4_INSTRUCTION_MODIFIER)
591 DWORD modifier = *p++;
592 FIXME("Skipping modifier 0x%08x.\n", modifier);
595 if (opcode == WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY)
597 enum wined3d_sm4_output_primitive_type primitive_type;
599 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
600 if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table))
602 FIXME("Unhandled output primitive type %#x.\n", primitive_type);
603 ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
607 ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
610 else if (opcode == WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE)
612 enum wined3d_sm4_input_primitive_type primitive_type;
614 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
615 if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table))
617 FIXME("Unhandled input primitive type %#x.\n", primitive_type);
618 ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
622 ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
625 else if (opcode == WINED3D_SM4_OP_DCL_VERTICES_OUT)
627 ins->declaration.count = *p++;
631 for (i = 0; i < ins->dst_count; ++i)
633 shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]),
634 &priv->dst_param[i], &priv->dst_rel_addr[i]);
637 for (i = 0; i < ins->src_count; ++i)
639 shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]),
640 &priv->src_param[i], &priv->src_rel_addr[i]);
645 static void shader_sm4_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size)
647 FIXME("ptr %p, comment %p, comment_size %p stub!\n", ptr, comment, comment_size);
651 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
653 struct wined3d_sm4_data *priv = data;
654 return *ptr == priv->end;
657 const struct wined3d_shader_frontend sm4_shader_frontend =
661 shader_sm4_read_header,
662 shader_sm4_read_instruction,
663 shader_sm4_read_comment,