Store %gs in the TEB on every call to 16-bit code, and don't restore
[wine] / dlls / d3d8 / texture.c
1 /*
2  * IDirect3DTexture8 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "windef.h"
22 #include "winbase.h"
23 #include "winuser.h"
24 #include "wingdi.h"
25 #include "wine/debug.h"
26
27 #include "d3d8_private.h"
28
29 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
30
31 /* IDirect3DTexture8 IUnknown parts follow: */
32 HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID riid,LPVOID *ppobj)
33 {
34     ICOM_THIS(IDirect3DTexture8Impl,iface);
35     TRACE("(%p) : QueryInterface\n", This);
36     if (IsEqualGUID(riid, &IID_IUnknown)
37         || IsEqualGUID(riid, &IID_IDirect3DResource8)
38         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
39         || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
40         IDirect3DTexture8Impl_AddRef(iface);
41         *ppobj = This;
42         return D3D_OK;
43     }
44
45     WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
46     return E_NOINTERFACE;
47 }
48
49 ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
50     ICOM_THIS(IDirect3DTexture8Impl,iface);
51     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
52     return ++(This->ref);
53 }
54
55 ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
56     ICOM_THIS(IDirect3DTexture8Impl,iface);
57     ULONG ref = --This->ref;
58     int i;
59
60     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
61     if (ref == 0) {
62         for (i=0; i<This->levels; i++) {
63             if (This->surfaces[i] != NULL) {
64                 TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]);
65                 IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[i]);
66             }
67         }
68         HeapFree(GetProcessHeap(), 0, This);
69     }
70     return ref;
71 }
72
73 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
74 HRESULT  WINAPI        IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice) {
75     ICOM_THIS(IDirect3DTexture8Impl,iface);
76     TRACE("(%p) : returning %p\n", This, This->Device);
77     *ppDevice = (LPDIRECT3DDEVICE8) This->Device; 
78     /**
79      * Note  Calling this method will increase the internal reference count 
80      * on the IDirect3DDevice8 interface. 
81      */
82     IDirect3DDevice8Impl_AddRef(*ppDevice);
83     return D3D_OK;
84 }
85 HRESULT  WINAPI        IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
86     ICOM_THIS(IDirect3DTexture8Impl,iface);
87     FIXME("(%p) : stub\n", This);    return D3D_OK;
88 }
89 HRESULT  WINAPI        IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
90     ICOM_THIS(IDirect3DTexture8Impl,iface);
91     FIXME("(%p) : stub\n", This);    return D3D_OK;
92 }
93 HRESULT  WINAPI        IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
94     ICOM_THIS(IDirect3DTexture8Impl,iface);
95     FIXME("(%p) : stub\n", This);    return D3D_OK;
96 }
97 DWORD    WINAPI        IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
98     ICOM_THIS(IDirect3DTexture8Impl,iface);
99     FIXME("(%p) : stub\n", This);    return D3D_OK;
100 }
101 DWORD    WINAPI        IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
102     ICOM_THIS(IDirect3DTexture8Impl,iface);
103     FIXME("(%p) : stub\n", This);    return D3D_OK;
104 }
105 void     WINAPI        IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
106     ICOM_THIS(IDirect3DTexture8Impl,iface);
107     FIXME("(%p) : stub\n", This);
108 }
109 D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
110     ICOM_THIS(IDirect3DTexture8Impl,iface);
111     TRACE("(%p) : is %d \n", This, This->ResourceType);
112     return This->ResourceType;
113 }
114
115 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
116 DWORD    WINAPI        IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
117     ICOM_THIS(IDirect3DTexture8Impl,iface);
118     FIXME("(%p) : stub\n", This);    return D3D_OK;
119 }
120 DWORD    WINAPI        IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
121     ICOM_THIS(IDirect3DTexture8Impl,iface);
122     FIXME("(%p) : stub\n", This);    return D3D_OK;
123 }
124 DWORD    WINAPI        IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
125     ICOM_THIS(IDirect3DTexture8Impl,iface);
126     TRACE("(%p) : returning %d\n", This, This->levels);
127     return This->levels;
128 }
129
130 /* IDirect3DTexture8 */
131 HRESULT  WINAPI        IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DSURFACE_DESC* pDesc) {
132     ICOM_THIS(IDirect3DTexture8Impl,iface);
133
134     if (Level < This->levels) {
135         TRACE("(%p) Level (%d)\n", This, Level);
136         return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8)This->surfaces[Level], pDesc);
137     } else {
138         FIXME("(%p) Level (%d)\n", This, Level);
139     }
140     return D3D_OK;
141 }
142 HRESULT  WINAPI        IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level,IDirect3DSurface8** ppSurfaceLevel) {
143     ICOM_THIS(IDirect3DTexture8Impl,iface);
144     *ppSurfaceLevel = (LPDIRECT3DSURFACE8)This->surfaces[Level];
145     IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8)This->surfaces[Level]);
146     TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
147     return D3D_OK;
148 }
149 HRESULT  WINAPI        IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) {
150     ICOM_THIS(IDirect3DTexture8Impl,iface);
151     TRACE("(%p) Level (%d)\n", This, Level);
152     if (Level < This->levels) {
153         return IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8)This->surfaces[Level], pLockedRect, pRect, Flags);
154     } else {
155         FIXME("Levels seems too high?!!\n");
156     }
157     return D3D_OK;
158 }
159 HRESULT  WINAPI        IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
160     ICOM_THIS(IDirect3DTexture8Impl,iface);
161     This->Dirty = TRUE;
162     TRACE("(%p) : stub\n", This);
163     return D3D_OK;
164 }
165 HRESULT  WINAPI        IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect) {
166     ICOM_THIS(IDirect3DTexture8Impl,iface);
167     This->Dirty = TRUE;
168     FIXME("(%p) : stub\n", This);    return D3D_OK;
169 }
170
171
172 ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl =
173 {
174     ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
175     IDirect3DTexture8Impl_QueryInterface,
176     IDirect3DTexture8Impl_AddRef,
177     IDirect3DTexture8Impl_Release,
178     IDirect3DTexture8Impl_GetDevice,
179     IDirect3DTexture8Impl_SetPrivateData,
180     IDirect3DTexture8Impl_GetPrivateData,
181     IDirect3DTexture8Impl_FreePrivateData,
182     IDirect3DTexture8Impl_SetPriority,
183     IDirect3DTexture8Impl_GetPriority,
184     IDirect3DTexture8Impl_PreLoad,
185     IDirect3DTexture8Impl_GetType,
186     IDirect3DTexture8Impl_SetLOD,
187     IDirect3DTexture8Impl_GetLOD,
188     IDirect3DTexture8Impl_GetLevelCount,
189     IDirect3DTexture8Impl_GetLevelDesc,
190     IDirect3DTexture8Impl_GetSurfaceLevel,
191     IDirect3DTexture8Impl_LockRect,
192     IDirect3DTexture8Impl_UnlockRect,
193     IDirect3DTexture8Impl_AddDirtyRect
194
195 };