2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
39 #include "wine/wined3d.h"
41 /* ===========================================================================
43 =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
46 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
48 /* ===========================================================================
50 =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53 _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54 _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
55 _pD3D9Caps->Caps = _pWineCaps->Caps; \
56 _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
57 _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
58 _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
59 _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
60 _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
61 _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
62 _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
63 _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
64 _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
65 _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
66 _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
67 _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
68 _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
69 _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
70 _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
71 _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
72 _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
73 _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
74 _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
75 _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
76 _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
77 _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
78 _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
79 _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
80 _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
81 _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
82 _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
83 _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
84 _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
85 _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
86 _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
87 _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
88 _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
89 _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
90 _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
91 _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
92 _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
93 _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
94 _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
95 _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
96 _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
97 _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
98 _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
99 _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
100 _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
101 _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
102 _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
103 _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
104 _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
105 _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
106 _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
107 _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
108 _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
109 _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
110 _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
111 _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
112 _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
113 _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
114 _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
115 _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
117 _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
118 _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119 _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
120 _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121 _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
122 _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123 _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
124 _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
125 _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
126 _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
127 _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128 _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
130 /* ===========================================================================
132 =========================================================================== */
138 /*****************************************************************************
139 * Predeclare the interface implementation structures
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
143 /*****************************************************************************
144 * IDirect3D implementation structure
146 typedef struct IDirect3D9Impl
148 /* IUnknown fields */
149 const IDirect3D9ExVtbl *lpVtbl;
152 /* The WineD3D device */
155 /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
159 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
161 /*****************************************************************************
162 * IDirect3DDevice9 implementation structure
164 typedef struct IDirect3DDevice9Impl
166 /* IUnknown fields */
167 const IDirect3DDevice9ExVtbl *lpVtbl;
168 const IWineD3DDeviceParentVtbl *device_parent_vtbl;
171 /* IDirect3DDevice9 fields */
172 IWineD3DDevice *WineD3DDevice;
174 /* Avoids recursion with nested ReleaseRef to 0 */
177 IDirect3DVertexDeclaration9 **convertedDecls;
178 unsigned int numConvertedDecls, declArraySize;
181 } IDirect3DDevice9Impl;
183 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
184 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
186 /* IDirect3DDevice9: */
187 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
188 UINT iSwapChain, IDirect3DSwapChain9 **pSwapChain) DECLSPEC_HIDDEN;
189 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) DECLSPEC_HIDDEN;
190 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
191 IDirect3DVertexDeclaration9 *pDecl) DECLSPEC_HIDDEN;
192 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
193 IDirect3DVertexDeclaration9 **ppDecl) DECLSPEC_HIDDEN;
194 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
195 IDirect3DVertexShader9 *pShader) DECLSPEC_HIDDEN;
196 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
197 IDirect3DVertexShader9 **ppShader) DECLSPEC_HIDDEN;
198 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
199 UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
200 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
201 UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
202 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
203 UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
204 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
205 UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
206 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
207 UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
208 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
209 UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
210 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
211 IDirect3DPixelShader9 *pShader) DECLSPEC_HIDDEN;
212 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
213 IDirect3DPixelShader9 **ppShader) DECLSPEC_HIDDEN;
214 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
215 UINT StartRegister, const float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
216 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
217 UINT StartRegister, float *pConstantData, UINT Vector4fCount) DECLSPEC_HIDDEN;
218 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
219 UINT StartRegister, const int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
220 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
221 UINT StartRegister, int *pConstantData, UINT Vector4iCount) DECLSPEC_HIDDEN;
222 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
223 UINT StartRegister, const BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
224 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
225 UINT StartRegister, BOOL *pConstantData, UINT BoolCount) DECLSPEC_HIDDEN;
227 /* ---------------- */
228 /* IDirect3DVolume9 */
229 /* ---------------- */
231 /*****************************************************************************
232 * IDirect3DVolume9 implementation structure
234 typedef struct IDirect3DVolume9Impl
236 /* IUnknown fields */
237 const IDirect3DVolume9Vtbl *lpVtbl;
240 /* IDirect3DVolume9 fields */
241 IWineD3DVolume *wineD3DVolume;
243 /* The volume container */
246 /* If set forward refcounting to this object */
247 IUnknown *forwardReference;
248 } IDirect3DVolume9Impl;
250 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
251 UINT depth, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
253 /* ------------------- */
254 /* IDirect3DSwapChain9 */
255 /* ------------------- */
257 /*****************************************************************************
258 * IDirect3DSwapChain9 implementation structure
260 typedef struct IDirect3DSwapChain9Impl
262 /* IUnknown fields */
263 const IDirect3DSwapChain9Vtbl *lpVtbl;
266 /* IDirect3DSwapChain9 fields */
267 IWineD3DSwapChain *wineD3DSwapChain;
269 /* Parent reference */
270 LPDIRECT3DDEVICE9EX parentDevice;
272 /* Flags an implicit swap chain */
274 } IDirect3DSwapChain9Impl;
276 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
277 D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
279 /* ----------------- */
280 /* IDirect3DSurface9 */
281 /* ----------------- */
283 /*****************************************************************************
284 * IDirect3DSurface9 implementation structure
286 typedef struct IDirect3DSurface9Impl
288 /* IUnknown fields */
289 const IDirect3DSurface9Vtbl *lpVtbl;
292 /* IDirect3DResource9 fields */
293 IWineD3DSurface *wineD3DSurface;
295 /* Parent reference */
296 LPDIRECT3DDEVICE9EX parentDevice;
298 /* The surface container */
301 /* If set forward refcounting to this object */
302 IUnknown *forwardReference;
304 BOOL getdc_supported;
305 } IDirect3DSurface9Impl;
307 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
308 UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
309 DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
311 /* ---------------------- */
312 /* IDirect3DVertexBuffer9 */
313 /* ---------------------- */
315 /*****************************************************************************
316 * IDirect3DVertexBuffer9 implementation structure
318 typedef struct IDirect3DVertexBuffer9Impl
320 /* IUnknown fields */
321 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
324 /* IDirect3DResource9 fields */
325 IWineD3DBuffer *wineD3DVertexBuffer;
327 /* Parent reference */
328 LPDIRECT3DDEVICE9EX parentDevice;
331 } IDirect3DVertexBuffer9Impl;
333 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
334 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
336 /* --------------------- */
337 /* IDirect3DIndexBuffer9 */
338 /* --------------------- */
340 /*****************************************************************************
341 * IDirect3DIndexBuffer9 implementation structure
343 typedef struct IDirect3DIndexBuffer9Impl
345 /* IUnknown fields */
346 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
349 /* IDirect3DResource9 fields */
350 IWineD3DBuffer *wineD3DIndexBuffer;
352 /* Parent reference */
353 LPDIRECT3DDEVICE9EX parentDevice;
354 WINED3DFORMAT format;
355 } IDirect3DIndexBuffer9Impl;
357 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
358 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
360 /* --------------------- */
361 /* IDirect3DBaseTexture9 */
362 /* --------------------- */
364 /*****************************************************************************
365 * IDirect3DBaseTexture9 implementation structure
367 typedef struct IDirect3DBaseTexture9Impl
369 /* IUnknown fields */
370 const IDirect3DBaseTexture9Vtbl *lpVtbl;
373 /* IDirect3DResource9 fields */
374 IWineD3DBaseTexture *wineD3DBaseTexture;
375 } IDirect3DBaseTexture9Impl;
377 /* --------------------- */
378 /* IDirect3DCubeTexture9 */
379 /* --------------------- */
381 /*****************************************************************************
382 * IDirect3DCubeTexture9 implementation structure
384 typedef struct IDirect3DCubeTexture9Impl
386 /* IUnknown fields */
387 const IDirect3DCubeTexture9Vtbl *lpVtbl;
390 /* IDirect3DResource9 fields */
391 IWineD3DCubeTexture *wineD3DCubeTexture;
393 /* Parent reference */
394 LPDIRECT3DDEVICE9EX parentDevice;
395 } IDirect3DCubeTexture9Impl;
397 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
398 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
400 /* ----------------- */
401 /* IDirect3DTexture9 */
402 /* ----------------- */
404 /*****************************************************************************
405 * IDirect3DTexture9 implementation structure
407 typedef struct IDirect3DTexture9Impl
409 /* IUnknown fields */
410 const IDirect3DTexture9Vtbl *lpVtbl;
413 /* IDirect3DResource9 fields */
414 IWineD3DTexture *wineD3DTexture;
416 /* Parent reference */
417 LPDIRECT3DDEVICE9EX parentDevice;
418 } IDirect3DTexture9Impl;
420 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
421 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
423 /* ----------------------- */
424 /* IDirect3DVolumeTexture9 */
425 /* ----------------------- */
427 /*****************************************************************************
428 * IDirect3DVolumeTexture9 implementation structure
430 typedef struct IDirect3DVolumeTexture9Impl
432 /* IUnknown fields */
433 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
436 /* IDirect3DResource9 fields */
437 IWineD3DVolumeTexture *wineD3DVolumeTexture;
439 /* Parent reference */
440 LPDIRECT3DDEVICE9EX parentDevice;
441 } IDirect3DVolumeTexture9Impl;
443 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
444 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
446 /* ----------------------- */
447 /* IDirect3DStateBlock9 */
448 /* ----------------------- */
450 /*****************************************************************************
451 * IDirect3DStateBlock9 implementation structure
453 typedef struct IDirect3DStateBlock9Impl {
454 /* IUnknown fields */
455 const IDirect3DStateBlock9Vtbl *lpVtbl;
458 /* IDirect3DStateBlock9 fields */
459 IWineD3DStateBlock *wineD3DStateBlock;
461 /* Parent reference */
462 LPDIRECT3DDEVICE9EX parentDevice;
463 } IDirect3DStateBlock9Impl;
465 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
466 D3DSTATEBLOCKTYPE type, IWineD3DStateBlock *wined3d_stateblock) DECLSPEC_HIDDEN;
468 /* --------------------------- */
469 /* IDirect3DVertexDeclaration9 */
470 /* --------------------------- */
472 /*****************************************************************************
473 * IDirect3DVertexDeclaration implementation structure
475 typedef struct IDirect3DVertexDeclaration9Impl {
476 /* IUnknown fields */
477 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
480 D3DVERTEXELEMENT9 *elements;
483 /* IDirect3DVertexDeclaration9 fields */
484 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
487 /* Parent reference */
488 LPDIRECT3DDEVICE9EX parentDevice;
489 } IDirect3DVertexDeclaration9Impl;
491 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
492 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
493 IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
495 /* ---------------------- */
496 /* IDirect3DVertexShader9 */
497 /* ---------------------- */
499 /*****************************************************************************
500 * IDirect3DVertexShader implementation structure
502 typedef struct IDirect3DVertexShader9Impl {
503 /* IUnknown fields */
504 const IDirect3DVertexShader9Vtbl *lpVtbl;
507 /* IDirect3DVertexShader9 fields */
508 IWineD3DVertexShader *wineD3DVertexShader;
510 /* Parent reference */
511 LPDIRECT3DDEVICE9EX parentDevice;
512 } IDirect3DVertexShader9Impl;
514 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
515 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
517 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
518 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
520 /* --------------------- */
521 /* IDirect3DPixelShader9 */
522 /* --------------------- */
524 /*****************************************************************************
525 * IDirect3DPixelShader implementation structure
527 typedef struct IDirect3DPixelShader9Impl {
528 /* IUnknown fields */
529 const IDirect3DPixelShader9Vtbl *lpVtbl;
532 /* IDirect3DPixelShader9 fields */
533 IWineD3DPixelShader *wineD3DPixelShader;
535 /* Parent reference */
536 LPDIRECT3DDEVICE9EX parentDevice;
537 } IDirect3DPixelShader9Impl;
539 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
540 IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
542 /* --------------- */
543 /* IDirect3DQuery9 */
544 /* --------------- */
546 /*****************************************************************************
547 * IDirect3DPixelShader implementation structure
549 typedef struct IDirect3DQuery9Impl {
550 /* IUnknown fields */
551 const IDirect3DQuery9Vtbl *lpVtbl;
554 /* IDirect3DQuery9 fields */
555 IWineD3DQuery *wineD3DQuery;
557 /* Parent reference */
558 LPDIRECT3DDEVICE9EX parentDevice;
559 } IDirect3DQuery9Impl;
561 HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
562 D3DQUERYTYPE type) DECLSPEC_HIDDEN;
564 #endif /* __WINE_D3D9_PRIVATE_H */