Define OS environment variable on WinNT versions.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
29
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
32 #define GL_GLEXT_PROTOTYPES
33 #include <GL/gl.h>
34 #define GLX_GLXEXT_PROTOTYPES
35 #include <GL/glx.h>
36 #ifdef HAVE_GL_GLEXT_H
37 # include <GL/glext.h>
38 #endif
39 #undef  XMD_H
40
41 #undef APIENTRY
42 #undef CALLBACK
43 #undef WINAPI
44
45 /* Redefines the constants */
46 #define CALLBACK    __stdcall
47 #define WINAPI      __stdcall
48 #define APIENTRY    WINAPI
49
50 /* X11 locking */
51
52 extern void (*wine_tsx11_lock_ptr)(void);
53 extern void (*wine_tsx11_unlock_ptr)(void);
54
55 /* As GLX relies on X, this is needed */
56 extern int num_lock;
57 #if 0
58 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
59 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
60 #else
61 #define ENTER_GL() wine_tsx11_lock_ptr()
62 #define LEAVE_GL() wine_tsx11_unlock_ptr()
63 #endif
64
65 #include <stdarg.h>
66
67 #include "windef.h"
68 #include "winbase.h"
69 #include "d3d8.h"
70 #include "wine/wined3d_interface.h"
71
72 extern int vs_mode;
73 #define VS_NONE 0
74 #define VS_HW   1
75 #define VS_SW   2
76
77 extern int ps_mode;
78 #define PS_NONE 0
79 #define PS_HW   1
80
81 /* Device caps */
82 #define MAX_PALETTES      256
83 #define MAX_STREAMS       16
84 #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES
85 #define MAX_LEVELS        256
86
87 /* Other useful values */
88 #define HIGHEST_RENDER_STATE 174
89 #define HIGHEST_TEXTURE_STATE 29
90 #define HIGHEST_TRANSFORMSTATE 512
91 #define D3DSBT_RECORDED 0xfffffffe
92
93 /* Performance changes - Only reapply what is necessary */
94 #define REAPPLY_ALPHAOP  0x0001
95 #define REAPPLY_ALL      0xFFFF
96
97 /* CreateVertexShader can return > 0xFFFF */
98 #define VS_HIGHESTFIXEDFXF 0xF0000000
99 #define VERTEX_SHADER(Handle) \
100   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
101 #define VERTEX_SHADER_DECL(Handle) \
102   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
103 #define PIXEL_SHADER(Handle) \
104   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
105
106 /* ===========================================================================
107     Macros
108    =========================================================================== */
109 /* Not nice, but it lets wined3d support different versions of directx */
110 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
111     _pWineCaps->DeviceType                        = &_pD3D8Caps->DeviceType; \
112     _pWineCaps->AdapterOrdinal                    = &_pD3D8Caps->AdapterOrdinal; \
113     _pWineCaps->Caps                              = &_pD3D8Caps->Caps; \
114     _pWineCaps->Caps2                             = &_pD3D8Caps->Caps2; \
115     _pWineCaps->Caps3                             = &_pD3D8Caps->Caps3; \
116     _pWineCaps->PresentationIntervals             = &_pD3D8Caps->PresentationIntervals; \
117     _pWineCaps->CursorCaps                        = &_pD3D8Caps->CursorCaps; \
118     _pWineCaps->DevCaps                           = &_pD3D8Caps->DevCaps; \
119     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D8Caps->PrimitiveMiscCaps; \
120     _pWineCaps->RasterCaps                        = &_pD3D8Caps->RasterCaps; \
121     _pWineCaps->ZCmpCaps                          = &_pD3D8Caps->ZCmpCaps; \
122     _pWineCaps->SrcBlendCaps                      = &_pD3D8Caps->SrcBlendCaps; \
123     _pWineCaps->DestBlendCaps                     = &_pD3D8Caps->DestBlendCaps; \
124     _pWineCaps->AlphaCmpCaps                      = &_pD3D8Caps->AlphaCmpCaps; \
125     _pWineCaps->ShadeCaps                         = &_pD3D8Caps->ShadeCaps; \
126     _pWineCaps->TextureCaps                       = &_pD3D8Caps->TextureCaps; \
127     _pWineCaps->TextureFilterCaps                 = &_pD3D8Caps->TextureFilterCaps; \
128     _pWineCaps->CubeTextureFilterCaps             = &_pD3D8Caps->CubeTextureFilterCaps; \
129     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D8Caps->VolumeTextureFilterCaps; \
130     _pWineCaps->TextureAddressCaps                = &_pD3D8Caps->TextureAddressCaps; \
131     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D8Caps->VolumeTextureAddressCaps; \
132     _pWineCaps->LineCaps                          = &_pD3D8Caps->LineCaps; \
133     _pWineCaps->MaxTextureWidth                   = &_pD3D8Caps->MaxTextureWidth; \
134     _pWineCaps->MaxTextureHeight                  = &_pD3D8Caps->MaxTextureHeight; \
135     _pWineCaps->MaxVolumeExtent                   = &_pD3D8Caps->MaxVolumeExtent; \
136     _pWineCaps->MaxTextureRepeat                  = &_pD3D8Caps->MaxTextureRepeat; \
137     _pWineCaps->MaxTextureAspectRatio             = &_pD3D8Caps->MaxTextureAspectRatio; \
138     _pWineCaps->MaxAnisotropy                     = &_pD3D8Caps->MaxAnisotropy; \
139     _pWineCaps->MaxVertexW                        = &_pD3D8Caps->MaxVertexW; \
140     _pWineCaps->GuardBandLeft                     = &_pD3D8Caps->GuardBandLeft; \
141     _pWineCaps->GuardBandTop                      = &_pD3D8Caps->GuardBandTop; \
142     _pWineCaps->GuardBandRight                    = &_pD3D8Caps->GuardBandRight; \
143     _pWineCaps->GuardBandBottom                   = &_pD3D8Caps->GuardBandBottom; \
144     _pWineCaps->ExtentsAdjust                     = &_pD3D8Caps->ExtentsAdjust; \
145     _pWineCaps->StencilCaps                       = &_pD3D8Caps->StencilCaps; \
146     _pWineCaps->FVFCaps                           = &_pD3D8Caps->FVFCaps; \
147     _pWineCaps->TextureOpCaps                     = &_pD3D8Caps->TextureOpCaps; \
148     _pWineCaps->MaxTextureBlendStages             = &_pD3D8Caps->MaxTextureBlendStages; \
149     _pWineCaps->MaxSimultaneousTextures           = &_pD3D8Caps->MaxSimultaneousTextures; \
150     _pWineCaps->VertexProcessingCaps              = &_pD3D8Caps->VertexProcessingCaps; \
151     _pWineCaps->MaxActiveLights                   = &_pD3D8Caps->MaxActiveLights; \
152     _pWineCaps->MaxUserClipPlanes                 = &_pD3D8Caps->MaxUserClipPlanes; \
153     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D8Caps->MaxVertexBlendMatrices; \
154     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
155     _pWineCaps->MaxPointSize                      = &_pD3D8Caps->MaxPointSize; \
156     _pWineCaps->MaxPrimitiveCount                 = &_pD3D8Caps->MaxPrimitiveCount; \
157     _pWineCaps->MaxVertexIndex                    = &_pD3D8Caps->MaxVertexIndex; \
158     _pWineCaps->MaxStreams                        = &_pD3D8Caps->MaxStreams; \
159     _pWineCaps->MaxStreamStride                   = &_pD3D8Caps->MaxStreamStride; \
160     _pWineCaps->VertexShaderVersion               = &_pD3D8Caps->VertexShaderVersion; \
161     _pWineCaps->MaxVertexShaderConst              = &_pD3D8Caps->MaxVertexShaderConst; \
162     _pWineCaps->PixelShaderVersion                = &_pD3D8Caps->PixelShaderVersion; \
163     _pWineCaps->PixelShader1xMaxValue             = &_pD3D8Caps->MaxPixelShaderValue;
164
165 /* Direct3D8 Interfaces: */
166 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
167 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
168 typedef struct IDirect3D8Impl IDirect3D8Impl;
169 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
170 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
171 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
172 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
173 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
174 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
175 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
176 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
177 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
178
179 /** Private Interfaces: */
180 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
181 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
182 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
183 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
184
185 typedef struct D3DSHADERVECTOR {
186   float x;
187   float y;
188   float z;
189   float w;
190 } D3DSHADERVECTOR;
191
192 typedef struct D3DSHADERSCALAR {
193   float x;
194 } D3DSHADERSCALAR;
195
196 #define D3D8_VSHADER_MAX_CONSTANTS 96
197 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
198
199 typedef struct VSHADERDATA8 {
200   /** Run Time Shader Function Constants */
201   /*D3DXBUFFER* constants;*/
202   VSHADERCONSTANTS8 C;
203   /** Shader Code as char ... */
204   CONST DWORD* code;
205   UINT codeLength;
206 } VSHADERDATA8;
207
208 /** temporary here waiting for buffer code */
209 typedef struct VSHADERINPUTDATA8 {
210   D3DSHADERVECTOR V[17];
211 } VSHADERINPUTDATA8;
212
213 /** temporary here waiting for buffer code */
214 typedef struct VSHADEROUTPUTDATA8 {
215   D3DSHADERVECTOR oPos;
216   D3DSHADERVECTOR oD[2];
217   D3DSHADERVECTOR oT[8];
218   D3DSHADERVECTOR oFog;
219   D3DSHADERVECTOR oPts;
220 } VSHADEROUTPUTDATA8;
221
222
223 #define D3D8_PSHADER_MAX_CONSTANTS 32
224 typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
225
226 typedef struct PSHADERDATA8 {
227   /** Run Time Shader Function Constants */
228   /*D3DXBUFFER* constants;*/
229   PSHADERCONSTANTS8 C;
230   /** Shader Code as char ... */
231   CONST DWORD* code;
232   UINT codeLength;
233 } PSHADERDATA8;
234
235 /** temporary here waiting for buffer code */
236 typedef struct PSHADERINPUTDATA8 {
237   D3DSHADERVECTOR V[2];
238   D3DSHADERVECTOR T[8];
239   D3DSHADERVECTOR S[16];
240   /*D3DSHADERVECTOR R[12];*/
241 } PSHADERINPUTDATA8;
242
243 /** temporary here waiting for buffer code */
244 typedef struct PSHADEROUTPUTDATA8 {
245   D3DSHADERVECTOR oC[4];
246   D3DSHADERVECTOR oDepth;
247 } PSHADEROUTPUTDATA8;
248
249 /* 
250  * Private definitions for internal use only
251  */
252 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
253 struct PLIGHTINFOEL {
254     D3DLIGHT8 OriginalParms;
255     DWORD     OriginalIndex;
256     LONG      glIndex;
257     BOOL      lightEnabled;
258     BOOL      changed;
259     BOOL      enabledChanged;
260
261     /* Converted parms to speed up swapping lights */
262     float                         lightPosn[4];
263     float                         lightDirn[4];
264     float                         exponent;
265     float                         cutoff;
266
267     PLIGHTINFOEL *next;
268     PLIGHTINFOEL *prev;
269 };
270
271 /*
272  * Macros
273  */
274 #define checkGLcall(A) \
275 { \
276     GLint err = glGetError();   \
277     if (err != GL_NO_ERROR) { \
278        FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
279     } else { \
280        TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
281     } \
282 }
283 #define vcheckGLcall(A) \
284 { \
285     GLint err = glGetError();   \
286     if (err != GL_NO_ERROR) { \
287        FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
288     } else { \
289        VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
290     } \
291 }
292
293 #include "d3dcore_gl.h"
294
295
296 #define GL_LIMITS(ExtName)            (This->direct3d8->gl_info.max_##ExtName)
297 #define GL_SUPPORT(ExtName)           (TRUE == This->direct3d8->gl_info.supported[ExtName])
298 #define GL_SUPPORT_DEV(ExtName, dev)  (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
299 #define GL_EXTCALL(FuncName)          (This->direct3d8->gl_info.FuncName)
300 #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
301
302
303 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
304 #define D3DCOLOR_G(dw) (((float) (((dw) >>  8) & 0xFF)) / 255.0f)
305 #define D3DCOLOR_B(dw) (((float) (((dw) >>  0) & 0xFF)) / 255.0f)
306 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
307
308 #define D3DCOLORTOCOLORVALUE(dw, col) \
309   (col).r = D3DCOLOR_R(dw); \
310   (col).g = D3DCOLOR_G(dw); \
311   (col).b = D3DCOLOR_B(dw); \
312   (col).a = D3DCOLOR_A(dw); 
313
314 #define D3DCOLORTOVECTOR4(dw, vec) \
315   (vec).x = D3DCOLOR_R(dw); \
316   (vec).y = D3DCOLOR_G(dw); \
317   (vec).z = D3DCOLOR_B(dw); \
318   (vec).w = D3DCOLOR_A(dw);
319
320 #define D3DCOLORTOGLFLOAT4(dw, vec) \
321   (vec)[0] = D3DCOLOR_R(dw); \
322   (vec)[1] = D3DCOLOR_G(dw); \
323   (vec)[2] = D3DCOLOR_B(dw); \
324   (vec)[3] = D3DCOLOR_A(dw);
325
326 /* ===========================================================================
327     The interfactes themselves
328    =========================================================================== */
329
330 /* ---------- */
331 /* IDirect3D8 */
332 /* ---------- */
333
334 /*****************************************************************************
335  * Predeclare the interface implementation structures
336  */
337 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
338
339 /*****************************************************************************
340  * IDirect3D implementation structure
341  */
342 struct IDirect3D8Impl
343 {
344     /* IUnknown fields */
345     const IDirect3D8Vtbl   *lpVtbl;
346     LONG                   ref;
347
348     /* The WineD3D device */
349     IWineD3D               *WineD3D;
350     
351     /* IDirect3D8 fields */
352     GL_Info                 gl_info;
353     BOOL                    isGLInfoValid;
354     IDirect3D8Impl         *direct3d8;
355 };
356
357 /* IUnknown: */
358 extern HRESULT WINAPI   IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
359 extern ULONG WINAPI     IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
360 extern ULONG WINAPI     IDirect3D8Impl_Release(LPDIRECT3D8 iface);
361
362 /* IDirect3d8: */
363 extern HRESULT  WINAPI  IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
364 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
365 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
366 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
367 extern HRESULT  WINAPI  IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
368 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
369 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
370                                                        D3DFORMAT BackBufferFormat, BOOL Windowed);
371 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
372                                                        DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
373 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
374                                                        BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
375 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
376                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
377 extern HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
378 extern HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
379 extern HRESULT  WINAPI  IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
380                                                     DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
381                                                     IDirect3DDevice8** ppReturnedDeviceInterface);
382
383 /* ---------------- */
384 /* IDirect3DDevice8 */
385 /* ---------------- */
386
387 /*****************************************************************************
388  * Predeclare the interface implementation structures
389  */
390 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
391
392 /*****************************************************************************
393  * IDirect3DDevice8 implementation structure
394  */
395 struct IDirect3DDevice8Impl
396 {
397     /* IUnknown fields */
398     const IDirect3DDevice8Vtbl   *lpVtbl;
399     LONG                         ref;
400
401     /* IDirect3DDevice8 fields */
402     IDirect3D8Impl               *direct3d8;
403     IWineD3DDevice               *WineD3DDevice;
404
405     IDirect3DSurface8Impl        *frontBuffer;
406     IDirect3DSurface8Impl        *backBuffer;
407     IDirect3DSurface8Impl        *depthStencilBuffer;
408
409     IDirect3DSurface8Impl        *renderTarget;
410     IDirect3DSurface8Impl        *stencilBufferTarget;
411
412     D3DPRESENT_PARAMETERS         PresentParms;
413     D3DDEVICE_CREATION_PARAMETERS CreateParms;
414
415     UINT                          adapterNo;
416     D3DDEVTYPE                    devType;
417
418     UINT                          srcBlend;
419     UINT                          dstBlend;
420     UINT                          alphafunc;
421     UINT                          stencilfunc;
422
423     /* State block related */
424     BOOL                          isRecordingState;
425     IDirect3DStateBlockImpl      *StateBlock;
426     IDirect3DStateBlockImpl      *UpdateStateBlock;
427
428     /* palettes texture management */
429     PALETTEENTRY                  palettes[MAX_PALETTES][256];
430     UINT                          currentPalette;
431
432     BOOL                          texture_shader_active;
433
434     /* Optimization */
435     BOOL                          modelview_valid;
436     BOOL                          proj_valid;
437     BOOL                          view_ident;        /* true iff view matrix is identity                */
438     BOOL                          last_was_rhw;      /* true iff last draw_primitive was in xyzrhw mode */
439     GLenum                        tracking_parm;     /* Which source is tracking current colour         */
440     LONG                          tracking_color;    /* used iff GL_COLOR_MATERIAL was enabled          */
441 #define                         DISABLED_TRACKING  0  /* Disabled                                 */
442 #define                         IS_TRACKING        1  /* tracking_parm is tracking diffuse color  */
443 #define                         NEEDS_TRACKING     2  /* Tracking needs to be enabled when needed */
444 #define                         NEEDS_DISABLE      3  /* Tracking needs to be disabled when needed*/
445
446     /* OpenGL related */
447     GLXContext                    glCtx;
448     XVisualInfo                  *visInfo;
449     Display                      *display;
450     HWND                          win_handle;
451     Window                        win;
452     GLXContext                    render_ctx;
453     Drawable                      drawable;
454     GLint                         maxConcurrentLights;
455
456     /* OpenGL Extension related */
457
458     /* Cursor management */
459     BOOL                          bCursorVisible;
460     UINT                          xHotSpot;
461     UINT                          yHotSpot;
462     UINT                          xScreenSpace;
463     UINT                          yScreenSpace;
464     GLint                         cursor;
465
466     UINT                          dummyTextureName[8];
467
468     /* For rendering to a texture using glCopyTexImage */
469     BOOL                          renderUpsideDown;
470 };
471
472 /* IUnknown: */
473 extern HRESULT WINAPI   IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
474 extern ULONG WINAPI     IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
475 extern ULONG WINAPI     IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
476
477 /* IDirect3DDevice8: */
478 extern HRESULT  WINAPI  IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
479 extern UINT     WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
480 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
481 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
482 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
483 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
484 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
485 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
486 extern void     WINAPI  IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
487 extern BOOL     WINAPI  IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
488 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
489 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
490 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
491 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
492 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
493 extern void     WINAPI  IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
494 extern void     WINAPI  IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
495 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
496 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
497 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
498 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
499 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
500 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
501 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
502 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
503 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
504 extern HRESULT  WINAPI  IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
505 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
506 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
507 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
508 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
509 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
510 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
511 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
512 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
513 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
514 extern HRESULT  WINAPI  IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
515 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
516 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
517 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
518 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
519 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
520 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
521 extern HRESULT  WINAPI  IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
522 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
523 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
524 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
525 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
526 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
527 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
528 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
529 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
530 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
531 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
532 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
533 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
534 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
535 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
536 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
537 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
538 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
539 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
540 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
541 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
542 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
543 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
544 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
545 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
546 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
547 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
548 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
549 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
550 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
551 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
552 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
553 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
554 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
555 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
556 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
557 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
558 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
559 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
560 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
561 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
562 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
563 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
564 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
565 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
566 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
567 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
568 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
569 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
570 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
571 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
572
573 /* internal Interfaces */
574 extern HRESULT WINAPI   IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
575 extern HRESULT WINAPI   IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
576
577
578 /* ---------------- */
579 /* IDirect3DVolume8 */
580 /* ---------------- */
581
582 /*****************************************************************************
583  * Predeclare the interface implementation structures
584  */
585 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
586
587 /*****************************************************************************
588  * IDirect3DVolume8 implementation structure
589  */
590 struct IDirect3DVolume8Impl
591 {
592     /* IUnknown fields */
593     const IDirect3DVolume8Vtbl *lpVtbl;
594     LONG                   ref;
595
596     /* IDirect3DVolume8 fields */
597     IDirect3DDevice8Impl   *Device;
598     D3DRESOURCETYPE         ResourceType;
599
600     IUnknown               *Container;
601     D3DVOLUME_DESC          myDesc;
602     BYTE                   *allocatedMemory;
603     UINT                    textureName;
604     UINT                    bytesPerPixel;
605
606     BOOL                    lockable;
607     BOOL                    locked;
608     D3DBOX                  lockedBox;
609     D3DBOX                  dirtyBox;
610     BOOL                    Dirty;
611 };
612
613 /* IUnknown: */
614 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
615 extern ULONG WINAPI   IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
616 extern ULONG WINAPI   IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
617
618 /* IDirect3DVolume8: */
619 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
620 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
621 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData);
622 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
623 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
624 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
625 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
626 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
627
628 /* internal Interfaces */
629 extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
630 extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
631
632 /* ------------------- */
633 /* IDirect3DSwapChain8 */
634 /* ------------------- */
635
636 /*****************************************************************************
637  * Predeclare the interface implementation structures
638  */
639 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
640
641 /*****************************************************************************
642  * IDirect3DSwapChain8 implementation structure
643  */
644 struct IDirect3DSwapChain8Impl
645 {
646     /* IUnknown fields */
647     const IDirect3DSwapChain8Vtbl *lpVtbl;
648     LONG                   ref;
649
650     /* IDirect3DSwapChain8 fields */
651     IDirect3DSurface8Impl  *frontBuffer;
652     IDirect3DSurface8Impl  *backBuffer;
653     IDirect3DSurface8Impl  *depthStencilBuffer;
654     D3DPRESENT_PARAMETERS   PresentParms;
655
656     /* OpenGL/GLX related */
657     GLXContext              swap_ctx;
658     Drawable                swap_drawable;
659
660     /* ready for when we move over to wined3d */
661     IWineD3DSwapChain      *wineD3DSwapChain;
662 };
663
664 /* IUnknown: */
665 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
666 extern ULONG WINAPI   IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
667 extern ULONG WINAPI   IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
668
669 /* IDirect3DSwapChain8: */
670 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
671 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
672
673
674 /* ----------------- */
675 /* IDirect3DSurface8 */
676 /* ----------------- */
677
678 /*****************************************************************************
679  * Predeclare the interface implementation structures
680  */
681 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
682
683 /*****************************************************************************
684  * IDirect3DSurface8 implementation structure
685  */
686 struct IDirect3DSurface8Impl
687 {
688     /* IUnknown fields */
689     const IDirect3DSurface8Vtbl *lpVtbl;
690     LONG                   ref;
691
692     /* IDirect3DSurface8 fields */
693     IDirect3DDevice8Impl   *Device;
694     D3DRESOURCETYPE         ResourceType;
695
696     IUnknown               *Container;
697     D3DSURFACE_DESC         myDesc;
698     BYTE                   *allocatedMemory;
699     UINT                    textureName;
700     UINT                    bytesPerPixel;
701
702     BOOL                    lockable;
703     BOOL                    locked;
704     RECT                    lockedRect;
705     RECT                    dirtyRect;
706     BOOL                    Dirty;
707     BOOL                    inTexture;
708     BOOL                    inPBuffer;
709
710     IWineD3DSurface        *wineD3DSurface;
711 };
712
713 /* IUnknown: */
714 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
715 extern ULONG WINAPI   IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
716 extern ULONG WINAPI   IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
717
718 /* IDirect3DSurface8: */
719 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
720 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
721 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
722 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
723 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
724 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
725 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
726 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
727
728 /* internal Interfaces */
729 extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
730 extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
731 extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
732 extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
733
734 /* ------------------ */
735 /* IDirect3DResource8 */
736 /* ------------------ */
737
738 /*****************************************************************************
739  * Predeclare the interface implementation structures
740  */
741 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
742
743 /*****************************************************************************
744  * IDirect3DResource8 implementation structure
745  */
746 struct IDirect3DResource8Impl
747 {
748     /* IUnknown fields */
749     const IDirect3DResource8Vtbl *lpVtbl;
750     LONG                   ref;
751
752     /* IDirect3DResource8 fields */
753     IDirect3DDevice8Impl   *Device;
754     D3DRESOURCETYPE         ResourceType;
755 };
756
757 /* IUnknown: */
758 extern HRESULT WINAPI         IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
759 extern ULONG WINAPI           IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
760 extern ULONG WINAPI           IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
761
762 /* IDirect3DResource8: */
763 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
764 extern HRESULT  WINAPI        IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
765 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
766 extern HRESULT  WINAPI        IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
767 extern DWORD    WINAPI        IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
768 extern DWORD    WINAPI        IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
769 extern void     WINAPI        IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
770 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
771
772 /* internal Interfaces */
773 extern D3DPOOL WINAPI         IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface);
774
775
776 /* ---------------------- */
777 /* IDirect3DVertexBuffer8 */
778 /* ---------------------- */
779
780 /*****************************************************************************
781  * Predeclare the interface implementation structures
782  */
783 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
784
785 /*****************************************************************************
786  * IDirect3DVertexBuffer8 implementation structure
787  */
788 struct IDirect3DVertexBuffer8Impl
789 {
790     /* IUnknown fields */
791     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
792     LONG                   ref;
793     LONG                   refInt;
794
795     /* IDirect3DResource8 fields */
796     IDirect3DDevice8Impl   *Device;
797     D3DRESOURCETYPE         ResourceType;
798
799     /* IDirect3DVertexBuffer8 fields */
800     BYTE                   *allocatedMemory;
801     D3DVERTEXBUFFER_DESC    currentDesc;
802 };
803
804 /* IUnknown: */
805 extern HRESULT WINAPI         IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
806 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
807 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
808
809 /* Internal */
810 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_AddRefInt(LPDIRECT3DVERTEXBUFFER8 iface);
811 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_ReleaseInt(LPDIRECT3DVERTEXBUFFER8 iface);
812
813 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
814 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
815 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
816 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
817 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
818 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
819 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
820 extern void     WINAPI        IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
821 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
822
823 /* IDirect3DVertexBuffer8: */
824 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
825 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
826 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
827
828
829 /* --------------------- */
830 /* IDirect3DIndexBuffer8 */
831 /* --------------------- */
832
833 /*****************************************************************************
834  * Predeclare the interface implementation structures
835  */
836 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
837
838 /*****************************************************************************
839  * IDirect3DIndexBuffer8 implementation structure
840  */
841 struct IDirect3DIndexBuffer8Impl
842 {
843     /* IUnknown fields */
844     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
845     LONG                   ref;
846     LONG                   refInt;
847
848     /* IDirect3DResource8 fields */
849     IDirect3DDevice8Impl   *Device;
850     D3DRESOURCETYPE         ResourceType;
851
852     /* IDirect3DIndexBuffer8 fields */
853     void                   *allocatedMemory;
854     D3DINDEXBUFFER_DESC     currentDesc;
855 };
856
857 /* IUnknown: */
858 extern HRESULT WINAPI         IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
859 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
860 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
861
862 /* Internal */
863 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_AddRefInt(LPDIRECT3DINDEXBUFFER8 iface);
864 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_ReleaseInt(LPDIRECT3DINDEXBUFFER8 iface);
865
866 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
867 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
868 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
869 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
870 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
871 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
872 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
873 extern void     WINAPI        IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
874 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
875
876 /* IDirect3DIndexBuffer8: */
877 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
878 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
879 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
880
881
882 /* --------------------- */
883 /* IDirect3DBaseTexture8 */
884 /* --------------------- */
885
886 /*****************************************************************************
887  * IDirect3DBaseTexture8 implementation structure
888  */
889 struct IDirect3DBaseTexture8Impl
890 {
891     /* IUnknown fields */
892     const IDirect3DBaseTexture8Vtbl *lpVtbl;
893     LONG                   ref;
894
895     /* IDirect3DResource8 fields */
896     IDirect3DDevice8Impl   *Device;
897     D3DRESOURCETYPE         ResourceType;
898
899     /* IDirect3DBaseTexture8 fields */
900     BOOL                    Dirty;
901     D3DFORMAT               format;
902     UINT                    levels;
903     /*
904      *BOOL                    isManaged;
905      *DWORD                   lod;
906      */
907 };
908
909 /* IUnknown: */
910 extern HRESULT WINAPI         IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
911 extern ULONG WINAPI           IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
912 extern ULONG WINAPI           IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
913
914 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
915 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
916 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
917 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
918 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
919 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
920 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
921 extern void     WINAPI        IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
922 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
923
924 /* IDirect3DBaseTexture8: */
925 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
926 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
927 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
928
929 /* internal Interfaces */
930 extern BOOL     WINAPI        IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
931 extern BOOL     WINAPI        IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
932
933
934 /* --------------------- */
935 /* IDirect3DCubeTexture8 */
936 /* --------------------- */
937
938 /*****************************************************************************
939  * Predeclare the interface implementation structures
940  */
941 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
942
943 /*****************************************************************************
944  * IDirect3DCubeTexture8 implementation structure
945  */
946 struct IDirect3DCubeTexture8Impl
947 {
948     /* IUnknown fields */
949     const IDirect3DCubeTexture8Vtbl *lpVtbl;
950     LONG                   ref;
951
952     /* IDirect3DResource8 fields */
953     IDirect3DDevice8Impl   *Device;
954     D3DRESOURCETYPE         ResourceType;
955
956     /* IDirect3DBaseTexture8 fields */
957     BOOL                    Dirty;
958     D3DFORMAT               format;
959     UINT                    levels;
960
961     /* IDirect3DCubeTexture8 fields */
962     UINT                    edgeLength;
963     DWORD                   usage;
964
965     IDirect3DSurface8Impl  *surfaces[6][MAX_LEVELS];
966 };
967
968 /* IUnknown: */
969 extern HRESULT WINAPI         IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
970 extern ULONG WINAPI           IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
971 extern ULONG WINAPI           IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
972
973 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
974 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
975 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
976 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
977 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
978 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
979 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
980 extern void     WINAPI        IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
981 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
982
983 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
984 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
985 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
986 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
987
988 /* IDirect3DCubeTexture8 */
989 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
990 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
991 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
992 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
993 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
994
995
996 /* ----------------- */
997 /* IDirect3DTexture8 */
998 /* ----------------- */
999
1000 /*****************************************************************************
1001  * Predeclare the interface implementation structures
1002  */
1003 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
1004
1005 /*****************************************************************************
1006  * IDirect3DTexture8 implementation structure
1007  */
1008 struct IDirect3DTexture8Impl
1009 {
1010     /* IUnknown fields */
1011     const IDirect3DTexture8Vtbl *lpVtbl;
1012     LONG                   ref;
1013
1014     /* IDirect3DResourc8 fields */
1015     IDirect3DDevice8Impl   *Device;
1016     D3DRESOURCETYPE         ResourceType;
1017
1018     /* IDirect3DBaseTexture8 fields */
1019     BOOL                    Dirty;
1020     D3DFORMAT               format;
1021     UINT                    levels;
1022
1023     /* IDirect3DTexture8 fields */
1024     UINT                    width;
1025     UINT                    height;
1026     DWORD                   usage;
1027
1028     IDirect3DSurface8Impl  *surfaces[MAX_LEVELS];
1029 };
1030
1031 /* IUnknown: */
1032 extern HRESULT WINAPI         IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
1033 extern ULONG WINAPI           IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
1034 extern ULONG WINAPI           IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
1035
1036 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
1037 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
1038 extern HRESULT  WINAPI        IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1039 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1040 extern HRESULT  WINAPI        IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
1041 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
1042 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
1043 extern void     WINAPI        IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
1044 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
1045
1046 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
1047 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
1048 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
1049 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
1050
1051 /* IDirect3DTexture8: */
1052 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
1053 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
1054 extern HRESULT  WINAPI        IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1055 extern HRESULT  WINAPI        IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
1056 extern HRESULT  WINAPI        IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
1057
1058
1059 /* ----------------------- */
1060 /* IDirect3DVolumeTexture8 */
1061 /* ----------------------- */
1062
1063 /*****************************************************************************
1064  * Predeclare the interface implementation structures
1065  */
1066 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
1067
1068 /*****************************************************************************
1069  * IDirect3DVolumeTexture8 implementation structure
1070  */
1071 struct IDirect3DVolumeTexture8Impl
1072 {
1073     /* IUnknown fields */
1074     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
1075     LONG                   ref;
1076
1077     /* IDirect3DResource8 fields */
1078     IDirect3DDevice8Impl   *Device;
1079     D3DRESOURCETYPE         ResourceType;
1080
1081     /* IDirect3DBaseTexture8 fields */
1082     BOOL                    Dirty;
1083     D3DFORMAT               format;
1084     UINT                    levels;
1085
1086     /* IDirect3DVolumeTexture8 fields */
1087     UINT                    width;
1088     UINT                    height;
1089     UINT                    depth;
1090     DWORD                   usage;
1091
1092     IDirect3DVolume8Impl   *volumes[MAX_LEVELS];
1093 };
1094
1095 /* IUnknown: */
1096 extern HRESULT WINAPI         IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
1097 extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
1098 extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
1099
1100 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
1101 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
1102 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1103 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1104 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
1105 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
1106 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
1107 extern void     WINAPI        IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
1108 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
1109
1110 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
1111 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
1112 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
1113 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
1114
1115 /* IDirect3DVolumeTexture8: */
1116 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
1117 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
1118 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
1119 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
1120 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
1121
1122
1123 /* ==============================================================================
1124     Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1125    ============================================================================== */
1126
1127 /* State Block for Begin/End/Capture/Create/Apply State Block   */
1128 /*   Note: Very long winded but I do not believe gl Lists will  */
1129 /*   resolve everything we need, so doing it manually for now   */
1130 typedef struct SAVEDSTATES {
1131         BOOL                      Indices;
1132         BOOL                      material;
1133         BOOL                      stream_source[MAX_STREAMS];
1134         BOOL                      textures[8];
1135         BOOL                      transform[HIGHEST_TRANSFORMSTATE];
1136         BOOL                      viewport;
1137         BOOL                      vertexShader;
1138         BOOL                      vertexShaderConstant;
1139         BOOL                      vertexShaderDecl;
1140         BOOL                      pixelShader;
1141         BOOL                      pixelShaderConstant;
1142         BOOL                      renderstate[HIGHEST_RENDER_STATE];
1143         BOOL                      texture_state[8][HIGHEST_TEXTURE_STATE];
1144         BOOL                      clipplane[MAX_CLIPPLANES];
1145 } SAVEDSTATES;
1146
1147
1148 /* ----------------------- */
1149 /* IDirect3DStateBlockImpl */
1150 /* ----------------------- */
1151
1152 /*****************************************************************************
1153  * Predeclare the interface implementation structures
1154  */
1155 /*extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;*/
1156
1157 /*****************************************************************************
1158  * IDirect3DStateBlock implementation structure
1159  */
1160 struct  IDirect3DStateBlockImpl {
1161   /* IUnknown fields */
1162   /*const IDirect3DStateBlock9Vtbl *lpVtbl;*/
1163   LONG  ref;
1164
1165   /* The device, to be replaced by an IDirect3DDeviceImpl */
1166   IDirect3DDevice8Impl* device;
1167
1168   D3DSTATEBLOCKTYPE         blockType;
1169
1170   SAVEDSTATES               Changed;
1171   SAVEDSTATES               Set;
1172   
1173   /* Clipping */
1174   double                    clipplane[MAX_CLIPPLANES][4];
1175   D3DCLIPSTATUS8            clip_status;
1176
1177   /* Stream Source */
1178   UINT                      stream_stride[MAX_STREAMS];
1179   IDirect3DVertexBuffer8   *stream_source[MAX_STREAMS];
1180   BOOL                      streamIsUP;
1181
1182   /* Indices */
1183   IDirect3DIndexBuffer8*    pIndexData;
1184   UINT                      baseVertexIndex;
1185   
1186   /* Texture */
1187   IDirect3DBaseTexture8    *textures[8];
1188   int                       textureDimensions[8];
1189   /* Texture State Stage */
1190   DWORD                     texture_state[8][HIGHEST_TEXTURE_STATE];
1191   
1192   /* Lights */
1193   PLIGHTINFOEL             *lights; /* NOTE: active GL lights must be front of the chain */
1194   
1195   /* Material */
1196   D3DMATERIAL8              material;
1197   
1198   /* RenderState */
1199   DWORD                     renderstate[HIGHEST_RENDER_STATE];
1200   
1201   /* Transform */
1202   D3DMATRIX                 transforms[HIGHEST_TRANSFORMSTATE];
1203   
1204   /* ViewPort */
1205   D3DVIEWPORT8              viewport;
1206   
1207   /* Vertex Shader */
1208   DWORD                     VertexShader;
1209
1210   /* Vertex Shader Declaration */
1211   IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
1212   
1213   /* Pixel Shader */
1214   DWORD                     PixelShader;
1215   
1216   /* Indexed Vertex Blending */
1217   D3DVERTEXBLENDFLAGS       vertex_blend;
1218   FLOAT                     tween_factor;
1219
1220   /* Vertex Shader Constant */
1221   D3DSHADERVECTOR           vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
1222   /* Pixel Shader Constant */
1223   D3DSHADERVECTOR           pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
1224 };
1225
1226 /* exported Interfaces */
1227 /* internal Interfaces */
1228 /* temporary internal Interfaces */
1229 extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
1230 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
1231 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1232 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
1233 extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
1234 extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
1235 extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1236
1237 /* ------------------------------------ */
1238 /* IDirect3DVertexShaderDeclarationImpl */
1239 /* ------------------------------------ */
1240
1241 /*****************************************************************************
1242  * Predeclare the interface implementation structures
1243  */
1244 /*extern const IDirect3DVertexShaderDeclaration9Vtbl Direct3DVertexShaderDeclaration9_Vtbl;*/
1245
1246 /*****************************************************************************
1247  * IDirect3DVertexShaderDeclaration implementation structure
1248  */
1249 struct IDirect3DVertexShaderDeclarationImpl {
1250   /* IUnknown fields */
1251   /*const IDirect3DVertexShaderDeclaration9Vtbl *lpVtbl;*/
1252   LONG  ref;
1253
1254   /* The device, to be replaced by an IDirect3DDeviceImpl */
1255   IDirect3DDevice8Impl* device;
1256
1257   /** precomputed fvf if simple declaration */
1258   DWORD   fvf[MAX_STREAMS];
1259   DWORD   allFVF;
1260
1261   /** dx8 compatible Declaration fields */
1262   DWORD*  pDeclaration8;
1263   DWORD   declaration8Length;
1264 };
1265
1266 /* exported Interfaces */
1267 extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
1268 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1269 /* internal Interfaces */
1270 /* temporary internal Interfaces */
1271 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
1272
1273
1274 /* ------------------------- */
1275 /* IDirect3DVertexShaderImpl */
1276 /* ------------------------- */
1277
1278 /*****************************************************************************
1279  * Predeclare the interface implementation structures
1280  */
1281 /*extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;*/
1282
1283 /*****************************************************************************
1284  * IDirect3DVertexShader implementation structure
1285  */
1286 struct IDirect3DVertexShaderImpl {
1287   /*const IDirect3DVertexShader9Vtbl *lpVtbl;*/
1288   LONG ref;
1289
1290   /* The device, to be replaced by an IDirect3DDeviceImpl */
1291   IDirect3DDevice8Impl* device;
1292
1293   DWORD* function;
1294   UINT functionLength;
1295   DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1296   DWORD version;
1297   
1298   /** fields for hw vertex shader use */
1299   GLuint  prgId;
1300
1301   /* run time datas */
1302   VSHADERDATA8* data;
1303   VSHADERINPUTDATA8 input;
1304   VSHADEROUTPUTDATA8 output;
1305 };
1306
1307 /* exported Interfaces */
1308 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1309 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL*  pConstantData, UINT BoolCount);*/
1310 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT*   pConstantData, UINT Vector4iCount);*/
1311 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1312 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL*  pConstantData, UINT BoolCount);*/
1313 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT*   pConstantData, UINT Vector4iCount);*/
1314 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
1315 /* internal Interfaces */
1316 extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
1317 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
1318 /* temporary internal Interfaces */
1319 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
1320 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader,  DWORD SkipnStrides);
1321 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader,  DWORD SkipnStrides);
1322
1323 /* ------------------------ */
1324 /* IDirect3DPixelShaderImpl */
1325 /* ------------------------ */
1326
1327 /*****************************************************************************
1328  * Predeclare the interface implementation structures
1329  */
1330 /*extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;*/
1331
1332 /*****************************************************************************
1333  * IDirect3DPixelShader implementation structure
1334  */
1335 struct IDirect3DPixelShaderImpl { 
1336   /*const IDirect3DPixelShader9Vtbl *lpVtbl;*/
1337   LONG ref;
1338
1339   /* The device, to be replaced by an IDirect3DDeviceImpl */
1340   IDirect3DDevice8Impl* device;
1341
1342   DWORD* function;
1343   UINT functionLength;
1344   DWORD version;
1345
1346   /** fields for hw pixel shader use */
1347   GLuint  prgId;
1348
1349   /* run time datas */
1350   PSHADERDATA8* data;
1351   PSHADERINPUTDATA8 input;
1352   PSHADEROUTPUTDATA8 output;
1353 };
1354
1355 /* exported Interfaces */
1356 extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1357 extern HRESULT WINAPI IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1358 /* internal Interfaces */
1359 extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
1360 /* temporary internal Interfaces */
1361 extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
1362
1363
1364 /**
1365  * Internals functions
1366  *
1367  * to see how not defined it here
1368  */ 
1369 void   GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
1370 void   setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags);
1371 void   set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1372
1373 SHORT  D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1374 GLint  D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1375 GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1376 GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1377
1378 GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
1379 GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
1380
1381 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
1382 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
1383 int D3DFVFGetSize(D3DFORMAT fvf);
1384
1385 int SOURCEx_RGB_EXT(DWORD arg);
1386 int OPERANDx_RGB_EXT(DWORD arg);
1387 int SOURCEx_ALPHA_EXT(DWORD arg);
1388 int OPERANDx_ALPHA_EXT(DWORD arg);
1389 GLenum StencilOp(DWORD op);
1390
1391 /**
1392  * Internals debug functions
1393  */
1394 const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
1395 const char* debug_d3dusage(DWORD usage);
1396 const char* debug_d3dformat(D3DFORMAT fmt);
1397 const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
1398 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
1399 const char* debug_d3dpool(D3DPOOL Pool);
1400 const char *debug_d3drenderstate(DWORD State);
1401 const char *debug_d3dtexturestate(DWORD State);
1402
1403 /* Some #defines for additional diagnostics */
1404 #if 0 /* NOTE: Must be 0 in cvs */
1405   /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1406      of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1407      is enabled, and if it doesn't exists it is disabled.                                           */
1408 # define FRAME_DEBUGGING
1409   /*  Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1410       the file is deleted                                                                            */
1411 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1412 #  define SINGLE_FRAME_DEBUGGING
1413 # endif  
1414   /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1415      It can only be enabled when FRAME_DEBUGGING is also enabled                               
1416      The contents of the back buffer are written into /tmp/backbuffer_* after each primitive 
1417      array is drawn.                                                                            */
1418 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */                                                                                       
1419 #  define SHOW_FRAME_MAKEUP 1
1420 # endif  
1421   /* The following, when enabled, lets you see the makeup of the all the textures used during each
1422      of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1423      The contents of the textures assigned to each stage are written into 
1424      /tmp/texture_*_<Stage>.ppm after each primitive array is drawn.                            */
1425 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1426 #  define SHOW_TEXTURE_MAKEUP 0
1427 # endif  
1428 extern BOOL isOn;
1429 extern BOOL isDumpingFrames;
1430 extern LONG primCounter;
1431 #endif
1432
1433 /* Per-vertex trace: */
1434 #if 0 /* NOTE: Must be 0 in cvs */
1435 # define VTRACE(A) TRACE A
1436 #else 
1437 # define VTRACE(A) 
1438 #endif
1439
1440 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1441 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1442
1443 #define DUMP_LIGHT_CHAIN()                    \
1444 {                                             \
1445   PLIGHTINFOEL *el = This->StateBlock->lights;\
1446   while (el) {                                \
1447     TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
1448     el = el->next;                            \
1449   }                                           \
1450 }
1451
1452 #endif /* __WINE_D3DX8_PRIVATE_H */