1 This document should help new developers get started. Like all of Wine, it
8 The Wine source tree is loosely based on the original Windows modules.
9 Most of the source is concerned with implementing the Wine API, although
10 there are also various tools, documentation, sample Winelib code, and
11 code specific to the binary loader. Note that several of the libraries
12 listed here are "stubbed out", meaning they still need to be implemented.
16 dlls/ - All the DLLs implemented by Wine
18 advapi32/ - Crypto, systeminfo, security, eventlogging
19 avicap32/ - AVI capture window class
20 avifil32/ - COM object to play AVI files
21 cabinet/ - Cabinet file interface
22 comcat/ - Component category manager
23 comctl32/ - Common controls
24 commdlg/ - Common dialog boxes (both 16 & 32 bit)
25 crtdll/ - Old C runtime library
26 crypt32/ - Cryptography
27 ctl3d/ - 3D Effects for Common GUI Components
28 d3d8/ - Direct3D (3D graphics)
29 d3d9/ - Direct3D (3D graphics)
30 d3dim/ - Direct3D Immediate Mode
31 d3dx8/ - Direct3D (3D graphics)
32 dciman32/ - DCI Manager (graphics)
33 ddraw/ - DirectDraw (graphics)
34 devenum/ - Device enumeration (part of DirectShow)
35 dinput/ - DirectInput (device input)
36 dinput8/ - DirectInput (device input)
38 dmcompos/ - DirectMusic
40 dmloader/ - DirectMusic
41 dmscript/ - DirectMusic
42 dmstyle/ - DirectMusic
43 dmsynth/ - DirectMusic
45 dmusic32/ - DirectMusic
46 dplay/ - DirectPlay (networking)
47 dplayx/ - DirectPlay (networking)
48 dpnhpast/ - DirectPlay NAT Helper
49 dsound/ - DirectSound (audio)
51 gdi/enhmfdrv/ - Enhanced metafile driver
52 gdi/mfdrv/ - Metafile driver
53 glu32/ - OpenGL Utility library (graphics)
54 icmp/ - ICMP protocol (networking)
55 imagehlp/ - PE (Portable Executable) Image Helper lib
56 imm32/ - Input Method Manager
57 iphlpapi/ - IP Helper API
58 kernel/ - The Windows kernel
59 lzexpand/ - Lempel-Ziv compression/decompression
60 mapi32/ - Mail interface
61 mpr/ - Multi-Protocol Router (networking)
62 msacm/ - Audio Compression Manager (multimedia)
63 msdmo/ - DirectX Media Objects
64 msimg32/ - Gradient and transparency (graphics)
65 msisys/ - System information
66 msi/ - Microsoft Installer
67 msnet32/ - Network interface
68 msvcrt/ - C runtime library
69 msvcrt20/ - C runtime library version 2.0
70 msvcrtd/ - C runtime library debugging
71 msvideo/ - 16 bit video manager
72 mswsock/ - Misc networking
73 netapi32/ - Network interface
74 ntdll/ - NT implementation of kernel calls
75 odbc32/ - Open DataBase Connectivity driver manager
76 ole32/ - 32 bit OLE 2.0 libraries
77 oleaut32/ - 32 bit OLE 2.0 automation
78 olecli/ - 16 bit OLE client
79 oledlg/ - OLE 2.0 user interface support
80 olepro32/ - 32 bit OLE 2.0 automation
81 olesvr/ - 16 bit OLE server
82 opengl32/ - OpenGL implementation (graphics)
83 psapi/ - Process Status interface
84 qcap/ - DirectShow runtime
85 quartz/ - DirectShow runtime
86 rasapi32/ - Remote Access Server interface
87 richedit/ - Rich text editing control
88 rpcrt4/ - Remote Procedure Call runtime
89 serialui/ - Serial port property pages
90 setupapi/ - Setup interface
91 shdocvw/ - Shell document object and control
92 shfolder/ - Shell folder service
93 shell32/ - COM object implementing shell views
94 shlwapi/ - Shell Light-Weight interface
95 snmpapi/ - SNMP protocol interface (networking)
96 sti/ - Still Image service
97 tapi32/ - Telephone interface
98 ttydrv/ - TTY display driver (Wine specific)
99 twain/ - TWAIN Imaging device communications
100 url/ - Internet shortcut shell extension
101 urlmon/ - URL Moniker allows binding to a URL (like KIO/gnome-vfs)
102 user/ - Window management, standard controls, etc.
103 version/ - File installation library
104 win32s/ - 32-bit function access for 16-bit systems
105 winaspi/ - 16 bit Advanced SCSI Peripheral Interface
106 winedos/ - DOS features and BIOS calls (interrupts) (wine specific)
107 wineps/ - Postscript driver (Wine specific)
108 wininet/ - Internet extensions
109 winmm/ - Multimedia (16 & 32 bit)
110 winmm/mcianim/ - MCI animation driver
111 winmm/mciavi/ - MCI video driver
112 winmm/mcicda/ - MCI audio CD driver
113 winmm/mciseq/ - MCI MIDI driver
114 winmm/mciwave/ - MCI wave driver
115 winmm/midimap/ - MIDI mapper
116 winmm/wavemap/ - Audio mapper
117 winmm/winealsa/ - ALSA audio driver
118 winmm/winearts/ - aRts audio driver
119 winmm/winejack/ - JACK audio server driver
120 winmm/wineoss/ - OSS audio driver
121 winnls/ - National Language Support
122 winsock/ - Sockets 2.0 (networking)
123 wsock32/ - Sockets 1.1 (networking)
124 wintab32/ - Tablet device interface
125 winspool/ - Printing & Print Spooler
126 wintrust/ - Trust verification interface
127 wow32/ - WOW subsystem
128 x11drv/ - X11 display driver (Wine specific)
133 programs/ - All the Winelib programs
135 avitools/ - AVI information viewer and player
136 clock/ - Graphical clock
137 cmdlgtst/ - Common dialog tests
138 control/ - Control panel
139 expand/ - Decompress Lempel-Ziv compressed archive
140 notepad/ - Notepad with RichEdit functionality
141 osversioncheck/ - Check version of Windows being indicated
142 progman/ - Program manager
143 regapi/ - Command line Registry implementation
144 regedit/ - Registry editor
145 regsvr32/ - Register COM server
146 regtest/ - Registry testing program
147 rpcss/ - RPC services
148 rundll32/ - Execute DLL functions directly
149 uninstaller/ - Remove installed programs
150 view/ - Metafile viewer
151 wcmd/ - Command line interface
152 wineconsole/ - Console
154 winefile/ - File manager
155 winemine/ - Mine game
156 winepath/ - Translate between Wine and Unix paths
157 winhelp/ - Help viewer
158 winver/ - Windows Version Program
161 Support programs, libraries, etc:
162 ---------------------------------
164 documentation/ - some documentation
165 include/ - Windows standard includes
166 libs/ - the Wine libraries
167 libs/port/ - portability library
168 libs/unicode/ - Unicode support shared
169 libs/uuid/ - Windows-compatible UUID numbers
170 libs/wine/ - Wine bootstrap library
171 libs/wpp/ - C preprocessor
172 loader/ - the main Wine loader
173 server/ - the Wine server
174 tools/ - relay code builder, resource compiler, etc.
180 Note: these directories will ultimately get moved into their
183 files/ - KERNEL file I/O
184 misc/ - KERNEL shell, registry, winsock, etc.
185 msdos/ - KERNEL DOS support
187 graphics/ - GDI graphics drivers
188 objects/ - GDI logical objects
190 controls/ - USER built-in widgets
191 windows/ - USER window management
195 IMPLEMENTING NEW API CALLS
196 ==========================
198 This is the simple version, and covers only Win32. Win16 is slightly
199 uglier, because of the Pascal heritage and the segmented memory model.
201 All of the Win32 APIs known to Wine are listed in the .spec file of
202 their corresponding dll. An unimplemented call will look like (from
204 269 stub PolyBezierTo
205 To implement this call, you need to do the following four things.
207 1. Find the appropriate parameters for the call, and add a prototype to
208 the correct header file. In this case, that means [include/wingdi.h],
209 and it might look like
210 BOOL WINAPI PolyBezierTo(HDC, LPCVOID, DWORD);
211 If the function has both an ASCII and a Unicode version, you need to
212 define both and add a #define WINELIB_NAME_AW declaration. See below
213 for discussion of function naming conventions.
215 2. Modify the .spec file to tell Wine that the function has an
216 implementation, what the parameters look like and what Wine function
217 to use for the implementation. In Win32, things are simple--everything
218 is 32-bits. However, the relay code handles pointers and pointers to
219 strings slightly differently, so you should use 'str' and 'wstr' for
220 strings, 'ptr' for other pointer types, and 'long' for everything else.
221 269 stdcall PolyBezierTo(long ptr long) PolyBezierTo
222 The 'PolyBezierTo' at the end of the line is which Wine function to use
223 for the implementation.
225 3. Implement the function as a stub. Once you add the function to the .spec
226 file, you must add the function to the Wine source before it will link.
227 Add a function called 'PolyBezierTo' somewhere. Good things to put
229 o a correct prototype, including the WINAPI
230 o header comments, including full documentation for the function and
231 arguments (see documentation/README.documentation)
232 o A FIXME message and an appropriate return value are good things to
235 /************************************************************
236 * PolyBezierTo (GDI32.269)
238 * Draw many Bezier curves.
242 * Failure: FALSE. Use GetLastError() to find the error cause.
247 BOOL WINAPI PolyBezierTo(HDC hdc, /* [In] Device context to draw to */
248 LPCVOID p, /* [In] Array of POINT structs */
249 DWORD count /* [In] Number of points in p */
252 /* tell the user they've got a substandard implementation */
253 FIXME(gdi, ":(%x,%p,%d): stub\n", hdc, p, count);
255 /* some programs may be able to compensate,
256 * if they know what happened
258 SetLastError(ERROR_CALL_NOT_IMPLEMENTED);
259 return FALSE; /* error value */
262 4. Implement and test the rest of the function.
265 IMPLEMENTING A NEW DLL
266 ======================
271 Apart from writing the set of needed .c files, you also need to do the
274 1. Create a directory <MyDll> where to store the implementation of
275 the DLL. This directory has to be put under the dlls/ directory.
276 If the DLL exists under Windows as both 16 and 32 bit DLL, you
277 should have a single directory with both implementations.
279 2. Create the Makefile.in in the ./dlls/<MyDll>/ directory. You can
280 copy an existing Makefile.in from another ./dlls/ subdirectory.
281 You need at least to change the MODULE and C_SRCS macros.
283 3. Add the directory in ./configure.ac (in AC_OUTPUT macro at the end
284 of the file to trigger the Makefile generation)
286 4. Run ./make_dlls in the dlls directory to update Makefile.in in
289 5. You can now regenerate ./configure file (with 'make configure')
290 and the various Makefiles (with 'configure; make depend') (run
291 from the top of Wine's tree).
292 You should now have a Makefile file in ./dlls/<MyDll>/
294 6. Create the .spec file for the DLL exported functions in your
295 directory. Refer to 'Implementation of new API calls' earlier in
296 this document for more information on this part.
298 7. You can now start adding .c files. For the .h files, if they are
299 standard Windows one, put them in include/. If they are linked to
300 *your* implementation of the dll, put them in your newly created
306 If you need to create a new debug channel, just add the
307 WINE_DEFAULT_DEBUG_CHANNEL to your .c file(s), and use them.
308 All the housekeeping will happen automatically.
313 If you also need to add resources to your DLL, then create the .rc
314 file. Add to your ./dlls/<MyDll>/Makefile.in, in the RC_SRCS macro,
315 the list of .rc files to add to the DLL. See dlls/comctl32/ for an
321 If you're building a 16 & 32 bit DLLs pair, then from the 32 bit code
322 you might need to call 16 bit routine. The way to do it to add in the
323 code, fragments like:
324 /* ### Start build ### */
325 extern WORD CALLBACK <PREFIX>_CallTo16_word_wwlll(FARPROC16,WORD,WORD,LONG,LONG,LONG);
326 /* ### stop build ### */
327 Where <PREFIX>_ is an internal prefix for your module. The first
328 parameter is always of type FARPROC16. Then, you can get the regular
329 list of parameters. The _word_wwlll indicates the type of return (long
330 or word) and the size of the parameters (here l=>long, w=>word; which
331 maps to WORD,WORD,LONG,LONG,LONG.
332 You can put several functions between the Start/Stop build pair.
334 You can also read the winebuild manpage for more details on this.
336 Then, add to ./dlls/<MyDll>/Makefile.in a line like:
338 EXTRA_OBJS = $(MODULE).glue.o
340 See dlls/winmm/ for an example of this.
345 NE (Win16) executables consist of multiple segments. The Wine loader
346 loads each segment into a unique location in the Wine processes memory
347 and assigns a selector to that segment. Because of this, it's not
348 possible to exchange addresses freely between 16-bit and 32-bit code.
349 Addresses used by 16-bit code are segmented addresses (16:16), formed
350 by a 16-bit selector and a 16-bit offset. Those used by the Wine code
351 are regular 32-bit linear addresses.
353 There are four ways to obtain a segmented pointer:
354 - Using the MapLS function (recommended).
355 - Allocate a block of memory from the global heap and use
356 WIN16_GlobalLock to get its segmented address.
357 - Declare the argument as 'segptr' instead of 'ptr' in the spec file
358 for a given API function.
360 Once you have a segmented pointer, it must be converted to a linear
361 pointer before you can use it from 32-bit code. This can be done with
362 the MapSL function. The linear pointer can then be used freely with
363 standard Unix functions like memcpy() etc. without worrying about 64k
364 boundaries. Note: there's no easy way to convert back from a linear
365 to a segmented address.
367 In most cases, you don't need to worry about segmented address, as the
368 conversion is made automatically by the callback code and the API
369 functions only see linear addresses. However, in some cases it is
370 necessary to manipulate segmented addresses; the most frequent cases
372 - API functions that return a pointer
373 - lParam of Windows messages that point to a structure
374 - Pointers contained inside structures accessed by 16-bit code.
376 It is usually a good practice to used the type 'SEGPTR' for segmented
377 pointers, instead of something like 'LPSTR' or 'char *'. As SEGPTR is
378 defined as a DWORD, you'll get a compilation warning if you mistakenly
379 use it as a regular 32-bit pointer.
385 Under Windows, data structures are tightly packed, i.e. there is no
386 padding between structure members. On the other hand, by default gcc
387 aligns structure members (e.g. WORDs are on a WORD boundary, etc.).
388 This means that a structure like
390 struct { BYTE x; WORD y; };
392 will take 3 bytes under Windows, but 4 with gcc, because gcc will add a
393 dummy byte between x and y. To have the correct layout for structures
394 used by Windows code, you need to embed the struct within two special
395 #include's which will take care of the packing for you:
397 #include "pshpack1.h"
398 struct { BYTE x; WORD y; };
399 #include "poppack1.h"
401 For alignment on a 2-byte boundary, there is a "pshpack2.h", etc.
403 The use of the WINE_PACKED attribute is obsolete. Please remove these
404 in favour of the above solution.
405 Using WINE_PACKED, you would declare the above structure like this:
407 struct { BYTE x; WORD y WINE_PACKED; };
409 You had to do this every time a structure member is not aligned
410 correctly under Windows (i.e. a WORD not on an even address, or a
411 DWORD on a address that was not a multiple of 4).
414 NAMING CONVENTIONS FOR API FUNCTIONS AND TYPES
415 ==============================================
417 In order to support both Win16 and Win32 APIs within the same source
418 code, the following convention must be used in naming all API
419 functions and types. If the Windows API uses the name 'xxx', the Wine
422 - 'xxx16' for the Win16 version,
423 - 'xxx' for the Win32 version when no ASCII/Unicode strings are
425 - 'xxxA' for the Win32 version with ASCII strings,
426 - 'xxxW' for the Win32 version with Unicode strings.
428 If the function has both ASCII and Unicode version, you should then
429 use the macros WINELIB_NAME_AW(xxx) or DECL_WINELIB_TYPE_AW(xxx)
430 (defined in include/windef.h) to define the correct 'xxx' function
431 or type for Winelib. When compiling Wine itself, 'xxx' is _not_
432 defined, meaning that code inside of Wine must always specify
433 explicitly the ASCII or Unicode version.
435 If 'xxx' is the same in Win16 and Win32, you can simply use the same
436 name as Windows, i.e. just 'xxx'. If 'xxx' is Win16 only, you could
437 use the name as is, but it's preferable to use 'xxx16' to make it
438 clear it is a Win16 function.
442 typedef struct { /* Win32 ASCII data structure */ } WNDCLASSA;
443 typedef struct { /* Win32 Unicode data structure */ } WNDCLASSW;
444 typedef struct { /* Win16 data structure */ } WNDCLASS16;
445 DECL_WINELIB_TYPE_AW(WNDCLASS);
447 ATOM RegisterClass16( WNDCLASS16 * );
448 ATOM RegisterClassA( WNDCLASSA * );
449 ATOM RegisterClassW( WNDCLASSW * );
450 #define RegisterClass WINELIB_NAME_AW(RegisterClass)
452 The Winelib user can then say:
454 WNDCLASS wc = { ... };
455 RegisterClass( &wc );
457 and this will use the correct declaration depending on the definition
458 of the UNICODE symbol.
461 NAMING CONVENTIONS FOR NON-API FUNCTIONS AND TYPES
462 ==================================================
464 Functions and data which are internal to your code (or at least shouldn't be
465 visible to any Winelib or Windows program) should be preceded by
466 an identifier to the module:
470 ENUMPRINTERS_GetDWORDFromRegistryA() (in dlls/winspool/info.c)
471 IAVIFile_fnRelease() (in dlls/avifil32/avifile.c)
472 X11DRV_CreateDC() (in graphics/x11drv/init.c)
474 if you need prototypes for these, there are a few possibilities:
475 - within same source file only:
476 put the prototypes at the top of your file and mark them as prototypes.
477 - within the same module:
478 create a header file within the subdirectory where that module resides,
479 e.g. graphics/ddraw_private.h
480 - from a totally different module, or for use in winelib:
481 you should never do that. Only exported APIs can be called across
488 To display a message only during debugging, you normally write something
496 depending on the seriousness of the problem. (documentation/debugging.sgml
497 explains when it is appropriate to use each of them). You need to declare
498 the debug channel name at the top of the file (after the includes) using
499 the WINE_DEFAULT_DEBUG_CHANNEL macro, like so:
501 WINE_DEFAULT_DEBUG_CHANNEL(win);
503 If your debugging code is more complex than just printf, you can use
506 TRACE_ON(xxx), WARN_ON(xxx), ERR_ON(xxx) and FIXME_ON(xxx)
508 to test if the given channel is enabled. Thus, you can write:
510 if (TRACE_ON(win)) DumpSomeStructure(&str);
512 Don't worry about the inefficiency of the test. If it is permanently
513 disabled (that is TRACE_ON(win) is 0 at compile time), the compiler will
514 eliminate the dead code.
516 For more info about debugging messages, read:
518 http://www.winehq.org/site/docs/wine-devel/debugging
524 1. There is a FREE online version of the MSDN library (including
525 documentation for the Win32 API) on http://msdn.microsoft.com/
526 or http://www.msdn.com/
528 2. Windows apilist: http://www.mentalis.org/apilist/apilist.php
530 3. http://www.sonic.net/~undoc/bookstore.html
532 4. In 1993 Dr. Dobbs Journal published a column called "Undocumented Corner".
534 5. www.geocities.com/SiliconValley/4942/