d3d9: Get rid of IDirect3DStateBlock9Impl.
[wine] / dlls / d3d9 / tests / texture.c
1 /*
2  * Copyright (C) 2006 Henri Verbeet
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 #define COBJMACROS
19 #include <d3d9.h>
20 #include "wine/test.h"
21
22 static HWND create_window(void)
23 {
24     WNDCLASS wc = {0};
25     wc.lpfnWndProc = DefWindowProc;
26     wc.lpszClassName = "d3d9_test_wc";
27     RegisterClass(&wc);
28
29     return CreateWindow("d3d9_test_wc", "d3d9_test",
30             0, 0, 0, 0, 0, 0, 0, 0, 0);
31 }
32
33 static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
34 {
35     IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
36     IDirect3D9 *d3d9_ptr = 0;
37     IDirect3DDevice9 *device_ptr = 0;
38     D3DPRESENT_PARAMETERS present_parameters;
39     HRESULT hr;
40
41     d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
42     ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
43     if (!d3d9_create) return NULL;
44
45     d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
46     if (!d3d9_ptr)
47     {
48         skip("could not create D3D9\n");
49         return NULL;
50     }
51
52     ZeroMemory(&present_parameters, sizeof(present_parameters));
53     present_parameters.Windowed = TRUE;
54     present_parameters.hDeviceWindow = create_window();
55     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
56
57     hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
58             NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
59
60     if(FAILED(hr))
61     {
62         skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
63         return NULL;
64     }
65
66     return device_ptr;
67 }
68
69 static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
70 {
71     DWORD value;
72
73     HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value);
74     ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#x, type %#x) returned: hr %#x, value %#x. "
75         "Expected hr %#x, value %#x\n", stage, type, hr, value, D3D_OK, expected);
76 }
77
78 /* Test the default texture stage state values */
79 static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages)
80 {
81     int i;
82     for (i = 0; i < num_stages; ++i)
83     {
84         test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
85         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
86         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
87         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
88         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
89         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
90         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
91         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
92         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
93         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
94         test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
95         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
96         test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
97         test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
98         test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
99         test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
100         test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
101         test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
102     }
103 }
104
105 static void test_cube_texture_from_pool(IDirect3DDevice9 *device_ptr, DWORD caps, D3DPOOL pool, BOOL need_cap)
106 {
107     IDirect3DCubeTexture9 *texture_ptr = NULL;
108     HRESULT hr;
109
110     hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 512, 1, 0, D3DFMT_X8R8G8B8, pool, &texture_ptr, NULL);
111
112     if((caps & D3DPTEXTURECAPS_CUBEMAP) || !need_cap)
113         ok(SUCCEEDED(hr), "hr=0x%.8x\n", hr);
114     else
115         ok(hr == D3DERR_INVALIDCALL, "hr=0x%.8x\n", hr);
116
117     if(texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
118 }
119
120 static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device_ptr)
121 {
122     IDirect3DCubeTexture9 *texture_ptr = NULL;
123     IDirect3D9 *d3d9;
124     HRESULT hr;
125
126     hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9);
127     ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned 0x%08x\n", hr);
128
129     hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
130                                       D3DUSAGE_AUTOGENMIPMAP,
131                                       D3DRTYPE_CUBETEXTURE, D3DFMT_X8R8G8B8);
132     if(FAILED(hr))
133     {
134         skip("No cube mipmap generation support\n");
135         return;
136     }
137
138     /* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
139     hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0, (D3DUSAGE_RENDERTARGET |
140                                             D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
141                                             D3DPOOL_DEFAULT, &texture_ptr, 0);
142     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
143        hr, D3D_OK);
144     if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
145     texture_ptr = NULL;
146
147     hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0,
148                                             D3DUSAGE_AUTOGENMIPMAP, D3DFMT_X8R8G8B8,
149                                             D3DPOOL_MANAGED, &texture_ptr, 0);
150     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed (0x%08x)\n", hr);
151     if (texture_ptr) IDirect3DCubeTexture9_Release(texture_ptr);
152     texture_ptr = NULL;
153 }
154
155 static void test_cube_texture_levels(IDirect3DDevice9 *device_ptr)
156 {
157     IDirect3DCubeTexture9 *texture_ptr;
158     DWORD levels;
159     D3DSURFACE_DESC desc;
160     HRESULT hr;
161     IDirect3DSurface9 *surface;
162
163     hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0, 0, D3DFMT_X8R8G8B8,
164                                             D3DPOOL_DEFAULT, &texture_ptr, NULL);
165     if (FAILED(hr))
166     {
167         skip("Couldn't create cube texture\n");
168         return;
169     }
170
171     levels = IDirect3DCubeTexture9_GetLevelCount(texture_ptr);
172     ok(levels == 7, "Got %u levels, expected 7\n", levels);
173
174     hr = IDirect3DCubeTexture9_GetLevelDesc(texture_ptr, levels - 1, &desc);
175     ok(hr == D3D_OK, "IDirect3DCubeTexture9_GetLevelDesc returned %#x\n", hr);
176     hr = IDirect3DCubeTexture9_GetLevelDesc(texture_ptr, levels, &desc);
177     ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetLevelDesc returned %#x\n", hr);
178     hr = IDirect3DCubeTexture9_GetLevelDesc(texture_ptr, levels + 1, &desc);
179     ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetLevelDesc returned %#x\n", hr);
180
181     hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture_ptr, D3DCUBEMAP_FACE_POSITIVE_X,
182                                                  0, &surface);
183     ok(hr == D3D_OK, "IDirect3DCubeTexture9_GetCubeMapSurface returned %#x\n", hr);
184     if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface);
185     hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture_ptr, D3DCUBEMAP_FACE_NEGATIVE_Z + 1,
186                                                  0, &surface);
187     ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetCubeMapSurface returned %#x\n", hr);
188     if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface);
189     hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture_ptr, D3DCUBEMAP_FACE_POSITIVE_X - 1,
190                                                  0, &surface);
191     ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetCubeMapSurface returned %#x\n", hr);
192     if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface);
193
194     IDirect3DCubeTexture9_Release(texture_ptr);
195 }
196
197 static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
198 {
199     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
200     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_MANAGED, TRUE);
201     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
202     test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
203     test_cube_texture_mipmap_gen(device_ptr);
204     test_cube_texture_levels(device_ptr);
205 }
206
207 static void test_mipmap_gen(IDirect3DDevice9 *device)
208 {
209     HRESULT hr;
210     IDirect3D9 *d3d9;
211     IDirect3DTexture9 *texture = NULL;
212     IDirect3DSurface9 *surface;
213     DWORD levels;
214     D3DSURFACE_DESC desc;
215     int i;
216     D3DLOCKED_RECT lr;
217
218     hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
219     ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D returned %#x\n", hr);
220
221     hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
222                                       D3DUSAGE_AUTOGENMIPMAP,
223                                       D3DRTYPE_TEXTURE, D3DFMT_X8R8G8B8);
224     if(FAILED(hr))
225     {
226         skip("No mipmap generation support\n");
227         return;
228     }
229
230     /* testing shows that autogenmipmap and rendertarget are mutually exclusive options */
231     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, (D3DUSAGE_RENDERTARGET |
232                                         D3DUSAGE_AUTOGENMIPMAP), D3DFMT_X8R8G8B8,
233                                         D3DPOOL_DEFAULT, &texture, 0);
234     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned 0x%08x, expected 0x%08x\n",
235        hr, D3D_OK);
236     if (texture) IDirect3DTexture9_Release(texture);
237     texture = NULL;
238
239     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 0, D3DUSAGE_AUTOGENMIPMAP,
240                                         D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
241     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed(%08x)\n", hr);
242
243     if (SUCCEEDED(hr))
244     {
245         D3DTEXTUREFILTERTYPE fltt;
246         fltt = IDirect3DTexture9_GetAutoGenFilterType(texture);
247         ok(D3DTEXF_LINEAR == fltt /* || broken(D3DTEXF_POINT == fltt)*/,
248            "GetAutoGenFilterType returned default %d\n", fltt);
249         hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_NONE);
250         todo_wine ok(hr == D3DERR_INVALIDCALL, "SetAutoGenFilterType D3DTEXF_NONE returned %08x\n", hr);
251         hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_ANISOTROPIC);
252         ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_ANISOTROPIC returned %08x\n", hr);
253         fltt = IDirect3DTexture9_GetAutoGenFilterType(texture);
254         ok(D3DTEXF_ANISOTROPIC == fltt, "GetAutoGenFilterType returned %d\n", fltt);
255         hr = IDirect3DTexture9_SetAutoGenFilterType(texture, D3DTEXF_LINEAR);
256         ok(hr == D3D_OK, "SetAutoGenFilterType D3DTEXF_LINEAR returned %08x\n", hr);
257     }
258     levels = IDirect3DTexture9_GetLevelCount(texture);
259     ok(levels == 1, "Got %d levels, expected 1\n", levels);
260
261     for(i = 0; i < 6 /* 64 = 2 ^ 6 */; i++)
262     {
263         surface = NULL;
264         hr = IDirect3DTexture9_GetSurfaceLevel(texture, i, &surface);
265         ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
266            "GetSurfaceLevel on level %d returned %#x\n", i, hr);
267         if(surface) IDirect3DSurface9_Release(surface);
268
269         hr = IDirect3DTexture9_GetLevelDesc(texture, i, &desc);
270         ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
271            "GetLevelDesc on level %d returned %#x\n", i, hr);
272
273         hr = IDirect3DTexture9_LockRect(texture, i, &lr, NULL, 0);
274         ok(hr == (i == 0 ? D3D_OK : D3DERR_INVALIDCALL),
275            "LockRect on level %d returned %#x\n", i, hr);
276         if(SUCCEEDED(hr))
277         {
278             hr = IDirect3DTexture9_UnlockRect(texture, i);
279             ok(hr == D3D_OK, "Unlock returned %08x\n", hr);
280         }
281     }
282     IDirect3DTexture9_Release(texture);
283
284     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 2 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
285                                         D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
286     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 2) returned %08x\n", hr);
287     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 6 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
288                                         D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
289     ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_CreateTexture(levels = 6) returned %08x\n", hr);
290
291     hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1 /* levels */, D3DUSAGE_AUTOGENMIPMAP,
292                                         D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, 0);
293     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture(levels = 1) returned %08x\n", hr);
294     levels = IDirect3DTexture9_GetLevelCount(texture);
295     ok(levels == 1, "Got %d levels, expected 1\n", levels);
296     IDirect3DTexture9_Release(texture);
297 }
298
299 static void test_filter(IDirect3DDevice9 *device) {
300     HRESULT hr;
301     IDirect3DTexture9 *texture;
302     IDirect3D9 *d3d9;
303     DWORD passes = 0;
304     unsigned int i;
305     struct filter_tests {
306         DWORD magfilter, minfilter, mipfilter;
307         BOOL has_texture;
308         HRESULT result;
309     } tests[] = {
310         { D3DTEXF_NONE,   D3DTEXF_NONE,   D3DTEXF_NONE,   FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
311         { D3DTEXF_POINT,  D3DTEXF_NONE,   D3DTEXF_NONE,   FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
312         { D3DTEXF_NONE,   D3DTEXF_POINT,  D3DTEXF_NONE,   FALSE, D3DERR_UNSUPPORTEDTEXTUREFILTER },
313         { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_NONE,   FALSE, D3D_OK },
314         { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_POINT,  FALSE, D3D_OK },
315
316         { D3DTEXF_NONE,   D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER },
317         { D3DTEXF_POINT,  D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER },
318         { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_NONE,   TRUE,  D3D_OK },
319         { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_POINT,  TRUE,  D3D_OK },
320
321         { D3DTEXF_NONE,   D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER },
322         { D3DTEXF_LINEAR, D3DTEXF_NONE,   D3DTEXF_NONE,   TRUE,  D3DERR_UNSUPPORTEDTEXTUREFILTER },
323         { D3DTEXF_LINEAR, D3DTEXF_POINT,  D3DTEXF_NONE,   TRUE,  E_FAIL },
324         { D3DTEXF_POINT,  D3DTEXF_LINEAR, D3DTEXF_NONE,   TRUE,  E_FAIL },
325         { D3DTEXF_POINT,  D3DTEXF_POINT,  D3DTEXF_LINEAR, TRUE,  E_FAIL },
326
327     };
328
329     hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
330     ok(hr == D3D_OK, "IDirect3DDevice9_GetDirect3D(levels = 1) returned %08x\n", hr);
331     hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
332                                       D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
333     if(FAILED(hr)) {
334         skip("D3DFMT_A32B32G32R32F not supported\n");
335         goto out;
336     }
337     hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_FILTER,
338                                      D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F);
339     if(SUCCEEDED(hr)) {
340         skip("D3DFMT_A32B32G32R32F supports filtering\n");
341         goto out;
342     }
343
344     hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 0, 0, D3DFMT_A32B32G32R32F,
345                                         D3DPOOL_MANAGED, &texture, 0);
346     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
347
348     /* Needed for ValidateDevice */
349     hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
350     ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
351
352     for(i = 0; i < (sizeof(tests) / sizeof(tests[0])); i++) {
353         if(tests[i].has_texture) {
354             hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
355             ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
356         } else {
357             hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
358             ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture returned %08x\n", hr);
359         }
360
361         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, tests[i].magfilter);
362         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
363         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MINFILTER, tests[i].minfilter);
364         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
365         hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MIPFILTER, tests[i].mipfilter);
366         ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState returned %08x\n", hr);
367
368         passes = 0xdeadbeef;
369         hr = IDirect3DDevice9_ValidateDevice(device, &passes);
370         ok(hr == tests[i].result, "ValidateDevice failed: Texture %s, min %u, mag %u, mip %u. Got %08x, expected %08x\n",
371                                    tests[i].has_texture ? "TRUE" : "FALSE", tests[i].magfilter, tests[i].minfilter,
372                                    tests[i].mipfilter, hr, tests[i].result);
373         if(SUCCEEDED(hr)) {
374             ok(passes != 0, "ValidateDevice succeeded, passes is %u\n", passes);
375         } else {
376             ok(passes == 0xdeadbeef, "ValidateDevice failed, passes is %u\n", passes);
377         }
378     }
379
380     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
381     ok(SUCCEEDED(hr), "IDirect3DDevice9_SetTexture returned %#x.\n", hr);
382     IDirect3DTexture9_Release(texture);
383
384     out:
385     IDirect3D9_Release(d3d9);
386 }
387
388 static void test_gettexture(IDirect3DDevice9 *device) {
389     HRESULT hr;
390     IDirect3DBaseTexture9 *texture = (IDirect3DBaseTexture9 *) 0xdeadbeef;
391
392     hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
393     ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed, hr = 0x%08x\n", hr);
394     hr = IDirect3DDevice9_GetTexture(device, 0, &texture);
395     ok(hr == D3D_OK, "IDirect3DDevice9_GetTexture failed, hr = 0x%08x\n", hr);
396     ok(texture == NULL, "Texture returned is %p, expected NULL\n", texture);
397 }
398
399 static void test_lod(IDirect3DDevice9 *device)
400 {
401     HRESULT hr;
402     DWORD ret;
403     IDirect3DTexture9 *texture;
404
405     hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 3, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
406                                         &texture, NULL);
407     ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
408
409     /* SetLOD is only supported on D3DPOOL_MANAGED textures, but it doesn't return a HRESULT,
410      * so it can't return a normal error. Instead, the call is simply ignored
411      */
412     ret = IDirect3DTexture9_SetLOD(texture, 0);
413     ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
414     ret = IDirect3DTexture9_SetLOD(texture, 1);
415     ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
416     ret = IDirect3DTexture9_SetLOD(texture, 2);
417     ok(ret == 0, "IDirect3DTexture9_SetLOD returned %u, expected 0\n", ret);
418     ret = IDirect3DTexture9_GetLOD(texture);
419     ok(ret == 0, "IDirect3DTexture9_GetLOD returned %u, expected 0\n", ret);
420
421     IDirect3DTexture9_Release(texture);
422 }
423
424 START_TEST(texture)
425 {
426     D3DCAPS9 caps;
427     HMODULE d3d9_handle;
428     IDirect3DDevice9 *device_ptr;
429     ULONG refcount;
430
431     d3d9_handle = LoadLibraryA("d3d9.dll");
432     if (!d3d9_handle)
433     {
434         skip("Could not load d3d9.dll\n");
435         return;
436     }
437
438     device_ptr = init_d3d9(d3d9_handle);
439     if (!device_ptr) return;
440
441     IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
442
443     test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
444     test_cube_textures(device_ptr, caps.TextureCaps);
445     test_mipmap_gen(device_ptr);
446     test_filter(device_ptr);
447     test_gettexture(device_ptr);
448     test_lod(device_ptr);
449
450     refcount = IDirect3DDevice9_Release(device_ptr);
451     ok(!refcount, "Device has %u references left\n", refcount);
452 }