2 * IDirect3DBaseTexture9 implementation
4 * Copyright 2002-2004 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 /* IDirect3DBaseTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) {
34 IDirect3DBaseTexture9Impl_AddRef(iface);
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43 ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) {
44 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
47 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
52 ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) {
53 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
54 ULONG ref = InterlockedDecrement(&This->ref);
56 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
59 IWineD3DBaseTexture_Release(This->wineD3DBaseTexture);
60 HeapFree(GetProcessHeap(), 0, This);
65 /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
66 HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
67 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
68 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
71 HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
72 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
73 return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
76 HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
77 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
78 return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData);
81 HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) {
82 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
83 return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid);
86 DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) {
87 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
88 return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
91 DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) {
92 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
93 return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture);
96 void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) {
97 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
98 IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture);
102 D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) {
103 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
104 return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture);
107 /* IDirect3DBaseTexture9 Interface follow: */
108 DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) {
109 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
110 return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew);
113 DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) {
114 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
115 return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
118 DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) {
119 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
120 return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture);
123 HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
124 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
125 return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, FilterType);
128 D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) {
129 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
130 return IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture);
133 void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) {
134 IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface;
135 return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture);
138 IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl =
140 IDirect3DBaseTexture9Impl_QueryInterface,
141 IDirect3DBaseTexture9Impl_AddRef,
142 IDirect3DBaseTexture9Impl_Release,
143 IDirect3DBaseTexture9Impl_GetDevice,
144 IDirect3DBaseTexture9Impl_SetPrivateData,
145 IDirect3DBaseTexture9Impl_GetPrivateData,
146 IDirect3DBaseTexture9Impl_FreePrivateData,
147 IDirect3DBaseTexture9Impl_SetPriority,
148 IDirect3DBaseTexture9Impl_GetPriority,
149 IDirect3DBaseTexture9Impl_PreLoad,
150 IDirect3DBaseTexture9Impl_GetType,
151 IDirect3DBaseTexture9Impl_SetLOD,
152 IDirect3DBaseTexture9Impl_GetLOD,
153 IDirect3DBaseTexture9Impl_GetLevelCount,
154 IDirect3DBaseTexture9Impl_SetAutoGenFilterType,
155 IDirect3DBaseTexture9Impl_GetAutoGenFilterType,
156 IDirect3DBaseTexture9Impl_GenerateMipSubLevels