2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/test.h"
27 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
29 static int get_refcount(IUnknown *object)
31 IUnknown_AddRef( object );
32 return IUnknown_Release( object );
35 #define CHECK_CALL(r,c,d,rc) \
37 int tmp1 = get_refcount( (IUnknown *)d ); \
39 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
41 trace("%s failed: %08x\n", c, r); \
44 #define CHECK_RELEASE(obj,d,rc) \
46 int tmp1, rc_new = rc; \
47 IUnknown_Release( obj ); \
48 tmp1 = get_refcount( (IUnknown *)d ); \
49 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
52 #define CHECK_REFCOUNT(obj,rc) \
55 int count = get_refcount( (IUnknown *)obj ); \
56 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
59 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
62 int count = IUnknown_Release( (IUnknown *)obj ); \
63 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
66 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
69 int count = IUnknown_AddRef( (IUnknown *)obj ); \
70 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
73 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
75 void *container_ptr = (void *)0x1337c0d3; \
76 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
77 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
78 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
79 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
82 static void check_mipmap_levels(
83 IDirect3DDevice9* device,
84 int width, int height, int count)
87 IDirect3DBaseTexture9* texture = NULL;
88 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
89 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
92 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
93 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
95 trace("CreateTexture failed: %08x\n", hr);
97 if (texture) IUnknown_Release( texture );
100 static void test_mipmap_levels(void)
106 IDirect3D9 *pD3d = NULL;
107 IDirect3DDevice9 *pDevice = NULL;
108 D3DPRESENT_PARAMETERS d3dpp;
109 D3DDISPLAYMODE d3ddm;
111 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
112 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
113 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
114 ok(hwnd != NULL, "Failed to create window\n");
115 if (!pD3d || !hwnd) goto cleanup;
117 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
118 ZeroMemory( &d3dpp, sizeof(d3dpp) );
119 d3dpp.Windowed = TRUE;
120 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
121 d3dpp.BackBufferFormat = d3ddm.Format;
123 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
124 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
125 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
127 skip("failed to create a d3d device\n");
131 check_mipmap_levels(pDevice, 32, 32, 6);
132 check_mipmap_levels(pDevice, 256, 1, 9);
133 check_mipmap_levels(pDevice, 1, 256, 9);
134 check_mipmap_levels(pDevice, 1, 1, 1);
137 if (pD3d) IUnknown_Release( pD3d );
138 if (pDevice) IUnknown_Release( pDevice );
139 DestroyWindow( hwnd );
142 static void test_swapchain(void)
146 IDirect3D9 *pD3d = NULL;
147 IDirect3DDevice9 *pDevice = NULL;
148 IDirect3DSwapChain9 *swapchain0 = NULL;
149 IDirect3DSwapChain9 *swapchain1 = NULL;
150 IDirect3DSwapChain9 *swapchain2 = NULL;
151 IDirect3DSwapChain9 *swapchain3 = NULL;
152 IDirect3DSwapChain9 *swapchainX = NULL;
153 IDirect3DSurface9 *backbuffer = NULL;
154 D3DPRESENT_PARAMETERS d3dpp;
155 D3DDISPLAYMODE d3ddm;
157 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
158 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
159 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
160 ok(hwnd != NULL, "Failed to create window\n");
161 if (!pD3d || !hwnd) goto cleanup;
163 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
164 ZeroMemory( &d3dpp, sizeof(d3dpp) );
165 d3dpp.Windowed = TRUE;
166 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
167 d3dpp.BackBufferFormat = d3ddm.Format;
168 d3dpp.BackBufferCount = 0;
170 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
171 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
172 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
173 "Failed to create IDirect3D9Device (%08x)\n", hr);
174 if (FAILED(hr)) goto cleanup;
176 /* Check if the back buffer count was modified */
177 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
179 /* Get the implicit swapchain */
180 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
181 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr);
182 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
184 /* Check if there is a back buffer */
185 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
186 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
187 ok(backbuffer != NULL, "The back buffer is NULL\n");
188 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
190 /* Try to get a nonexistent swapchain */
191 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
192 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
193 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
194 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
196 /* Create a bunch of swapchains */
197 d3dpp.BackBufferCount = 0;
198 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
199 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
200 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
202 d3dpp.BackBufferCount = 1;
203 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
204 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
206 d3dpp.BackBufferCount = 2;
207 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
208 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
210 /* Swapchain 3, created with backbuffercount 2 */
211 backbuffer = (void *) 0xdeadbeef;
212 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
213 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
214 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
215 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
217 backbuffer = (void *) 0xdeadbeef;
218 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
219 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
220 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
221 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
223 backbuffer = (void *) 0xdeadbeef;
224 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
225 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
226 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
227 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
229 backbuffer = (void *) 0xdeadbeef;
230 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
231 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
232 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
233 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
236 /* Check the back buffers of the swapchains */
237 /* Swapchain 1, created with backbuffercount 0 */
238 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
239 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
240 ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
241 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
243 backbuffer = (void *) 0xdeadbeef;
244 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
245 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
246 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
247 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
249 /* Swapchain 2 - created with backbuffercount 1 */
250 backbuffer = (void *) 0xdeadbeef;
251 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
252 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
253 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
254 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
256 backbuffer = (void *) 0xdeadbeef;
257 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
258 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
259 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
260 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
262 backbuffer = (void *) 0xdeadbeef;
263 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
264 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
265 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
266 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
268 /* Try getSwapChain on a manually created swapchain
269 * it should fail, apparently GetSwapChain only returns implicit swapchains
271 swapchainX = (void *) 0xdeadbeef;
272 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
273 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
274 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
275 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
278 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
279 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
280 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
281 if(pDevice) IDirect3DDevice9_Release(pDevice);
282 if(pD3d) IDirect3DDevice9_Release(pD3d);
283 DestroyWindow( hwnd );
286 /* Shared between two functions */
287 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
288 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
289 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
290 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
291 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
292 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
293 0x0000FFFF}; /* END */
295 static void test_refcount(void)
299 IDirect3D9 *pD3d = NULL;
300 IDirect3DDevice9 *pDevice = NULL;
301 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
302 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
303 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
304 IDirect3DVertexShader9 *pVertexShader = NULL;
305 IDirect3DPixelShader9 *pPixelShader = NULL;
306 IDirect3DCubeTexture9 *pCubeTexture = NULL;
307 IDirect3DTexture9 *pTexture = NULL;
308 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
309 IDirect3DVolume9 *pVolumeLevel = NULL;
310 IDirect3DSurface9 *pStencilSurface = NULL;
311 IDirect3DSurface9 *pOffscreenSurface = NULL;
312 IDirect3DSurface9 *pRenderTarget = NULL;
313 IDirect3DSurface9 *pRenderTarget2 = NULL;
314 IDirect3DSurface9 *pRenderTarget3 = NULL;
315 IDirect3DSurface9 *pTextureLevel = NULL;
316 IDirect3DSurface9 *pBackBuffer = NULL;
317 IDirect3DStateBlock9 *pStateBlock = NULL;
318 IDirect3DStateBlock9 *pStateBlock1 = NULL;
319 IDirect3DSwapChain9 *pSwapChain = NULL;
320 IDirect3DQuery9 *pQuery = NULL;
321 D3DPRESENT_PARAMETERS d3dpp;
322 D3DDISPLAYMODE d3ddm;
323 int refcount = 0, tmp;
325 D3DVERTEXELEMENT9 decl[] =
329 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
330 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
331 0x00000042, 0xB00F0000, /* tex t0 */
332 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
333 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
334 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
335 0x0000FFFF}; /* END */
338 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
339 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
340 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
341 ok(hwnd != NULL, "Failed to create window\n");
342 if (!pD3d || !hwnd) goto cleanup;
344 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
345 ZeroMemory( &d3dpp, sizeof(d3dpp) );
346 d3dpp.Windowed = TRUE;
347 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
348 d3dpp.BackBufferFormat = d3ddm.Format;
349 d3dpp.EnableAutoDepthStencil = TRUE;
350 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
352 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
353 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
354 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
355 "Failed to create IDirect3D9Device (%08x)\n", hr);
356 if (FAILED(hr)) goto cleanup;
358 refcount = get_refcount( (IUnknown *)pDevice );
359 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
362 * Check refcount of implicit surfaces and implicit swapchain. Findings:
363 * - the container is the device OR swapchain
364 * - they hold a reference to the device
365 * - they are created with a refcount of 0 (Get/Release returns original refcount)
366 * - they are not freed if refcount reaches 0.
367 * - the refcount is not forwarded to the container.
369 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
370 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
373 CHECK_REFCOUNT( pSwapChain, 1);
375 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
376 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
377 CHECK_REFCOUNT( pSwapChain, 1);
380 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
381 CHECK_REFCOUNT( pRenderTarget, 1);
383 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
384 CHECK_REFCOUNT(pDevice, refcount);
385 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
386 CHECK_REFCOUNT(pDevice, refcount);
388 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
389 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
390 CHECK_REFCOUNT( pRenderTarget, 2);
391 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
392 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
393 CHECK_REFCOUNT( pDevice, --refcount);
395 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
396 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
397 CHECK_REFCOUNT(pDevice, ++refcount);
398 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
399 CHECK_REFCOUNT(pDevice, --refcount);
402 /* Render target and back buffer are identical. */
403 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
404 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
407 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
408 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
409 pRenderTarget, pBackBuffer);
412 CHECK_REFCOUNT( pDevice, --refcount);
414 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
415 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
416 CHECK_REFCOUNT( pSwapChain, 1);
419 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
420 CHECK_REFCOUNT( pStencilSurface, 1);
422 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
423 CHECK_REFCOUNT(pDevice, refcount);
424 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
425 CHECK_REFCOUNT(pDevice, refcount);
427 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
428 CHECK_REFCOUNT( pDevice, --refcount);
430 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
431 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
432 CHECK_REFCOUNT(pDevice, ++refcount);
433 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
434 CHECK_REFCOUNT(pDevice, --refcount);
435 pStencilSurface = NULL;
438 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
439 CHECK_REFCOUNT( pDevice, --refcount);
441 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
442 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
443 CHECK_REFCOUNT(pDevice, ++refcount);
444 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
445 CHECK_REFCOUNT(pDevice, --refcount);
450 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
451 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
454 tmp = get_refcount( (IUnknown *)pIndexBuffer );
456 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
457 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
458 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
459 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
462 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
463 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
466 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
470 tmp = get_refcount( (IUnknown *)pVertexBuffer );
472 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
473 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
474 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
475 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
477 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
478 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
479 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
480 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
481 ok(offset==0, "offset not 0 (got %u)!\n", offset);
484 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
485 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
486 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
487 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
488 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
489 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
491 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
492 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
495 tmp = get_refcount( (IUnknown *)pTexture );
497 /* SetTexture should not increase refcounts */
498 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
499 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
500 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
501 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
503 /* This should not increment device refcount */
504 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
505 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
506 /* But should increment texture's refcount */
507 CHECK_REFCOUNT( pTexture, tmp+1 );
508 /* Because the texture and surface refcount are identical */
511 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
512 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
513 CHECK_REFCOUNT ( pTexture , tmp+2 );
514 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
515 CHECK_REFCOUNT ( pTexture , tmp+1 );
516 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
517 CHECK_REFCOUNT ( pTextureLevel, tmp );
520 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
521 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
522 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
523 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
526 tmp = get_refcount( (IUnknown *)pVolumeTexture );
528 /* This should not increment device refcount */
529 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
530 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
531 /* But should increment volume texture's refcount */
532 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
533 /* Because the volume texture and volume refcount are identical */
536 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
537 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
538 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
539 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
540 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
541 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
542 CHECK_REFCOUNT ( pVolumeLevel , tmp );
546 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
547 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
548 CHECK_REFCOUNT( pStencilSurface, 1 );
549 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
550 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
551 CHECK_REFCOUNT( pOffscreenSurface, 1 );
552 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
553 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
554 CHECK_REFCOUNT( pRenderTarget3, 1 );
556 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
557 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
558 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
559 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
562 /* check implicit back buffer */
563 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
564 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
565 CHECK_REFCOUNT( pSwapChain, 1);
568 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
569 CHECK_REFCOUNT( pBackBuffer, 1);
570 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
571 CHECK_REFCOUNT( pDevice, --refcount);
573 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
574 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
575 CHECK_REFCOUNT(pDevice, ++refcount);
576 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
577 CHECK_REFCOUNT(pDevice, --refcount);
580 CHECK_REFCOUNT( pSwapChain, 1);
582 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
583 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
585 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
586 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
587 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
588 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
590 /* The implicit render target is not freed if refcount reaches 0.
591 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
592 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
593 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
596 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
597 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
598 pRenderTarget, pRenderTarget2);
599 CHECK_REFCOUNT( pDevice, --refcount);
600 pRenderTarget2 = NULL;
602 pRenderTarget = NULL;
605 CHECK_RELEASE(pDevice, pDevice, --refcount);
608 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
609 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
611 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
612 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
613 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
615 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
616 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
617 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
619 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
620 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
621 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
623 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
624 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
625 CHECK_RELEASE(pQuery, pDevice, --refcount);
626 /* This will destroy device - cannot check the refcount here */
627 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
629 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
631 DestroyWindow( hwnd );
634 static void test_cursor(void)
638 IDirect3D9 *pD3d = NULL;
639 IDirect3DDevice9 *pDevice = NULL;
640 D3DPRESENT_PARAMETERS d3dpp;
641 D3DDISPLAYMODE d3ddm;
643 IDirect3DSurface9 *cursor = NULL;
646 memset(&info, 0, sizeof(info));
647 info.cbSize = sizeof(info);
648 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
651 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
652 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
653 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
654 ok(hwnd != NULL, "Failed to create window\n");
655 if (!pD3d || !hwnd) goto cleanup;
657 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
658 ZeroMemory( &d3dpp, sizeof(d3dpp) );
659 d3dpp.Windowed = TRUE;
660 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
661 d3dpp.BackBufferFormat = d3ddm.Format;
663 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
664 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
665 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
666 "Failed to create IDirect3D9Device (%08x)\n", hr);
667 if (FAILED(hr)) goto cleanup;
669 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
670 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
672 /* Initially hidden */
673 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
674 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
676 /* Not enabled without a surface*/
677 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
678 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
681 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
682 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
684 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
685 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
687 IDirect3DSurface9_Release(cursor);
689 memset(&info, 0, sizeof(info));
690 info.cbSize = sizeof(info);
691 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
692 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
693 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
696 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
697 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
700 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
701 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
703 /* GDI cursor unchanged */
704 memset(&info, 0, sizeof(info));
705 info.cbSize = sizeof(info);
706 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
707 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
708 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
711 if(pDevice) IDirect3D9_Release(pDevice);
712 if(pD3d) IDirect3D9_Release(pD3d);
713 DestroyWindow( hwnd );
716 static void test_reset(void)
720 IDirect3D9 *pD3d = NULL;
721 IDirect3DDevice9 *pDevice = NULL;
722 D3DPRESENT_PARAMETERS d3dpp;
723 D3DDISPLAYMODE d3ddm, d3ddm2;
725 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
726 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
727 IDirect3DSwapChain9 *pSwapchain;
728 IDirect3DSurface9 *surface;
729 IDirect3DTexture9 *texture;
730 IDirect3DVertexShader9 *shader;
731 BOOL support_800x600 = FALSE;
733 D3DLOCKED_RECT lockrect;
735 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
736 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
737 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
738 ok(hwnd != NULL, "Failed to create window\n");
739 if (!pD3d || !hwnd) goto cleanup;
741 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
742 ZeroMemory( &d3dpp, sizeof(d3dpp) );
743 d3dpp.Windowed = FALSE;
744 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
745 d3dpp.BackBufferWidth = 800;
746 d3dpp.BackBufferHeight = 600;
747 d3dpp.BackBufferFormat = d3ddm.Format;
748 d3dpp.EnableAutoDepthStencil = TRUE;
749 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
751 for(i = 0; i < IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format); i++) {
752 ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
753 hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
754 ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
756 if(d3ddm2.Width == 800 && d3ddm2.Height == 600) {
757 support_800x600 = TRUE;
759 /* We use them as invalid modes */
760 if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
761 (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
762 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
763 d3ddm2.Width, d3ddm2.Height);
767 if(!support_800x600) {
768 skip("Mode 800x600 not supported, skipping mode tests\n");
772 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
773 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
777 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
780 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
781 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
783 width = GetSystemMetrics(SM_CXSCREEN);
784 height = GetSystemMetrics(SM_CYSCREEN);
785 ok(width == 800, "Screen width is %d\n", width);
786 ok(height == 600, "Screen height is %d\n", height);
788 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
789 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
792 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
793 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
794 ok(vp.Width == 800, "D3DVIEWPORT->Width = %d\n", vp.Width);
795 ok(vp.Height == 600, "D3DVIEWPORT->Height = %d\n", vp.Height);
796 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
797 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
803 hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
804 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
806 ZeroMemory( &d3dpp, sizeof(d3dpp) );
807 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
808 d3dpp.Windowed = FALSE;
809 d3dpp.BackBufferWidth = 640;
810 d3dpp.BackBufferHeight = 480;
811 d3dpp.BackBufferFormat = d3ddm.Format;
812 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
813 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
814 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
815 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
817 ZeroMemory(&vp, sizeof(vp));
818 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
819 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
822 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
823 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
824 ok(vp.Width == 640, "D3DVIEWPORT->Width = %d\n", vp.Width);
825 ok(vp.Height == 480, "D3DVIEWPORT->Height = %d\n", vp.Height);
826 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
827 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
830 width = GetSystemMetrics(SM_CXSCREEN);
831 height = GetSystemMetrics(SM_CYSCREEN);
832 ok(width == 640, "Screen width is %d\n", width);
833 ok(height == 480, "Screen height is %d\n", height);
835 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
836 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
839 ZeroMemory(&d3dpp, sizeof(d3dpp));
840 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
841 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
844 ok(d3dpp.BackBufferWidth == 640, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
845 ok(d3dpp.BackBufferHeight == 480, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
847 IDirect3DSwapChain9_Release(pSwapchain);
850 ZeroMemory( &d3dpp, sizeof(d3dpp) );
851 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
852 d3dpp.Windowed = TRUE;
853 d3dpp.BackBufferWidth = 400;
854 d3dpp.BackBufferHeight = 300;
855 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
856 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
857 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
858 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
860 width = GetSystemMetrics(SM_CXSCREEN);
861 height = GetSystemMetrics(SM_CYSCREEN);
862 ok(width == orig_width, "Screen width is %d\n", width);
863 ok(height == orig_height, "Screen height is %d\n", height);
865 ZeroMemory(&vp, sizeof(vp));
866 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
867 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
870 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
871 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
872 ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
873 ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
874 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
875 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
878 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
879 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
882 ZeroMemory(&d3dpp, sizeof(d3dpp));
883 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
884 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
887 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
888 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
890 IDirect3DSwapChain9_Release(pSwapchain);
893 ZeroMemory( &d3dpp, sizeof(d3dpp) );
894 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
895 d3dpp.Windowed = TRUE;
896 d3dpp.BackBufferWidth = 400;
897 d3dpp.BackBufferHeight = 300;
899 /* _Reset fails if there is a resource in the default pool */
900 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
901 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
902 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
903 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
904 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
905 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
906 IDirect3DSurface9_Release(surface);
907 /* Reset again to get the device out of the lost state */
908 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
909 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
910 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
911 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
913 /* Scratch, sysmem and managed pools are fine */
914 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
915 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
916 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
917 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
918 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
919 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
920 IDirect3DSurface9_Release(surface);
922 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
923 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
924 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
925 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
926 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
927 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
928 IDirect3DSurface9_Release(surface);
930 /* The depth stencil should get reset to the auto depth stencil when present. */
931 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
932 ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
934 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
935 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
936 ok(surface == NULL, "Depth stencil should be NULL\n");
938 d3dpp.EnableAutoDepthStencil = TRUE;
939 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
940 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
941 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
943 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
944 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
945 ok(surface != NULL, "Depth stencil should not be NULL\n");
946 if (surface) IDirect3DSurface9_Release(surface);
948 d3dpp.EnableAutoDepthStencil = FALSE;
949 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
950 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
952 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
953 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
954 ok(surface == NULL, "Depth stencil should be NULL\n");
956 /* Will a sysmem or scratch survive while locked */
957 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
958 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
959 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
960 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
961 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
962 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
963 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
964 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
965 IDirect3DSurface9_UnlockRect(surface);
966 IDirect3DSurface9_Release(surface);
968 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
969 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
970 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
971 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
972 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
973 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
974 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
975 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
976 IDirect3DSurface9_UnlockRect(surface);
977 IDirect3DSurface9_Release(surface);
979 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
980 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
981 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
982 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
983 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
984 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
985 IDirect3DTexture9_Release(texture);
987 /* A reference held to an implicit surface causes failures as well */
988 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
989 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
990 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
991 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
992 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
993 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
994 IDirect3DSurface9_Release(surface);
995 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
996 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
997 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
998 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1000 /* Shaders are fine as well */
1001 hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
1002 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1003 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1004 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1005 IDirect3DVertexShader9_Release(shader);
1007 /* Try setting invalid modes */
1008 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1009 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1010 d3dpp.Windowed = FALSE;
1011 d3dpp.BackBufferWidth = 32;
1012 d3dpp.BackBufferHeight = 32;
1013 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1014 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1015 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1016 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1018 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1019 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1020 d3dpp.Windowed = FALSE;
1021 d3dpp.BackBufferWidth = 801;
1022 d3dpp.BackBufferHeight = 600;
1023 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1024 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1025 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1026 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1029 if(pD3d) IDirect3D9_Release(pD3d);
1030 if(pDevice) IDirect3D9_Release(pDevice);
1033 /* Test adapter display modes */
1034 static void test_display_modes(void)
1036 D3DDISPLAYMODE dmode;
1039 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1040 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1043 #define TEST_FMT(x,r) do { \
1044 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1045 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1048 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1049 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1050 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1052 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1053 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1054 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1055 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1056 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1057 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1058 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1059 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1060 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1061 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1062 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1063 TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
1064 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1066 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1067 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1069 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1070 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1071 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1073 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1074 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1075 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1076 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1077 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1078 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1080 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1081 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1082 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1083 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1084 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1085 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1086 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1087 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1088 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1089 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1091 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1092 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1093 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1094 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1095 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1096 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1097 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1098 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1099 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1100 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1102 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1103 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1104 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1105 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1106 /* Floating point formats */
1107 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1108 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1109 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1112 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1113 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1114 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1116 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1118 TEST_FMT(0, D3DERR_INVALIDCALL);
1120 IDirect3D9_Release(pD3d);
1123 static void test_scene(void)
1127 IDirect3D9 *pD3d = NULL;
1128 IDirect3DDevice9 *pDevice = NULL;
1129 D3DPRESENT_PARAMETERS d3dpp;
1130 D3DDISPLAYMODE d3ddm;
1131 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1132 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1133 RECT rect = {0, 0, 128, 128};
1136 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1137 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1138 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1139 ok(hwnd != NULL, "Failed to create window\n");
1140 if (!pD3d || !hwnd) goto cleanup;
1142 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1143 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1144 d3dpp.Windowed = TRUE;
1145 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1146 d3dpp.BackBufferWidth = 800;
1147 d3dpp.BackBufferHeight = 600;
1148 d3dpp.BackBufferFormat = d3ddm.Format;
1149 d3dpp.EnableAutoDepthStencil = TRUE;
1150 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1152 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1153 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1154 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1157 skip("Failed to create a d3d device\n");
1161 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1162 memset(&caps, 0, sizeof(caps));
1163 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1164 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1165 if(FAILED(hr)) goto cleanup;
1167 /* Test an EndScene without beginscene. Should return an error */
1168 hr = IDirect3DDevice9_EndScene(pDevice);
1169 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1171 /* Test a normal BeginScene / EndScene pair, this should work */
1172 hr = IDirect3DDevice9_BeginScene(pDevice);
1173 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1176 hr = IDirect3DDevice9_EndScene(pDevice);
1177 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1180 /* Test another EndScene without having begun a new scene. Should return an error */
1181 hr = IDirect3DDevice9_EndScene(pDevice);
1182 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1184 /* Two nested BeginScene and EndScene calls */
1185 hr = IDirect3DDevice9_BeginScene(pDevice);
1186 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1187 hr = IDirect3DDevice9_BeginScene(pDevice);
1188 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1189 hr = IDirect3DDevice9_EndScene(pDevice);
1190 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1191 hr = IDirect3DDevice9_EndScene(pDevice);
1192 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1194 /* Create some surfaces to test stretchrect between the scenes */
1195 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1196 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1197 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1198 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1199 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1200 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1201 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1202 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1204 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1205 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1206 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1207 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1209 /* First make sure a simple StretchRect call works */
1210 if(pSurface1 && pSurface2) {
1211 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1212 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1214 if(pBackBuffer && pRenderTarget) {
1215 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1216 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1218 if(pDepthStencil && pSurface3) {
1220 if(0) /* Disabled for now because it crashes in wine */ {
1221 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1222 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1223 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1227 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1228 * width normal surfaces, render targets and depth stencil surfaces.
1230 hr = IDirect3DDevice9_BeginScene(pDevice);
1231 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1233 if(pSurface1 && pSurface2)
1235 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1236 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1238 if(pBackBuffer && pRenderTarget)
1240 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1241 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1243 if(pDepthStencil && pSurface3)
1245 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1246 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1247 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1250 hr = IDirect3DDevice9_EndScene(pDevice);
1251 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1253 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1254 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1255 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1257 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1258 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1259 hr = IDirect3DDevice9_BeginScene(pDevice);
1260 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1261 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1262 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1263 hr = IDirect3DDevice9_EndScene(pDevice);
1264 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1267 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1268 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1269 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1270 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1271 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1272 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1273 if(pD3d) IDirect3D9_Release(pD3d);
1274 if(pDevice) IDirect3D9_Release(pDevice);
1275 if(hwnd) DestroyWindow(hwnd);
1278 static void test_limits(void)
1282 IDirect3D9 *pD3d = NULL;
1283 IDirect3DDevice9 *pDevice = NULL;
1284 D3DPRESENT_PARAMETERS d3dpp;
1285 D3DDISPLAYMODE d3ddm;
1286 IDirect3DTexture9 *pTexture = NULL;
1289 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1290 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1291 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1292 ok(hwnd != NULL, "Failed to create window\n");
1293 if (!pD3d || !hwnd) goto cleanup;
1295 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1296 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1297 d3dpp.Windowed = TRUE;
1298 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1299 d3dpp.BackBufferWidth = 800;
1300 d3dpp.BackBufferHeight = 600;
1301 d3dpp.BackBufferFormat = d3ddm.Format;
1302 d3dpp.EnableAutoDepthStencil = TRUE;
1303 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1305 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1306 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1307 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1310 skip("Failed to create a d3d device\n");
1314 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1315 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1316 if(!pTexture) goto cleanup;
1318 /* There are 16 pixel samplers. We should be able to access all of them */
1319 for(i = 0; i < 16; i++) {
1320 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1321 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1322 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1323 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1324 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1325 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1328 /* Now test all 8 textures stage states */
1329 for(i = 0; i < 8; i++) {
1330 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1331 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1334 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1335 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1336 * but how do I test that?
1339 if(pTexture) IDirect3DTexture9_Release(pTexture);
1340 if(pD3d) IDirect3D9_Release(pD3d);
1341 if(pDevice) IDirect3D9_Release(pDevice);
1342 if(hwnd) DestroyWindow(hwnd);
1345 static void test_depthstenciltest(void)
1349 IDirect3D9 *pD3d = NULL;
1350 IDirect3DDevice9 *pDevice = NULL;
1351 D3DPRESENT_PARAMETERS d3dpp;
1352 D3DDISPLAYMODE d3ddm;
1353 IDirect3DSurface9 *pDepthStencil = NULL;
1354 IDirect3DSurface9 *pDepthStencil2 = NULL;
1355 D3DZBUFFERTYPE state;
1357 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1358 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1359 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1360 ok(hwnd != NULL, "Failed to create window\n");
1361 if (!pD3d || !hwnd) goto cleanup;
1363 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1364 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1365 d3dpp.Windowed = TRUE;
1366 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1367 d3dpp.BackBufferWidth = 800;
1368 d3dpp.BackBufferHeight = 600;
1369 d3dpp.BackBufferFormat = d3ddm.Format;
1370 d3dpp.EnableAutoDepthStencil = TRUE;
1371 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1373 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1374 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1375 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1378 skip("Failed to create a d3d device\n");
1382 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1383 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1386 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1387 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1389 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1390 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1392 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1393 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1394 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1395 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1397 /* This left the render states untouched! */
1398 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1399 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1400 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1401 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1402 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1403 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1404 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1405 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1406 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1407 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1408 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1409 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1411 /* This is supposed to fail now */
1412 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1413 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1415 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1416 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1418 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1419 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1421 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1422 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1423 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1425 /* Now it works again */
1426 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1427 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1429 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1430 if(pDevice) IDirect3D9_Release(pDevice);
1432 /* Now see if autodepthstencil disable is honored. First, without a format set */
1433 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1434 d3dpp.Windowed = TRUE;
1435 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1436 d3dpp.BackBufferWidth = 800;
1437 d3dpp.BackBufferHeight = 600;
1438 d3dpp.BackBufferFormat = d3ddm.Format;
1439 d3dpp.EnableAutoDepthStencil = FALSE;
1440 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1442 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1443 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1444 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1447 skip("Failed to create a d3d device\n");
1451 pDepthStencil = NULL;
1452 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1453 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1455 IDirect3DSurface9_Release(pDepthStencil);
1456 pDepthStencil = NULL;
1459 /* Check the depth test state */
1460 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1461 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1462 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1464 if(pDevice) IDirect3D9_Release(pDevice);
1466 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1467 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1468 d3dpp.Windowed = TRUE;
1469 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1470 d3dpp.BackBufferWidth = 800;
1471 d3dpp.BackBufferHeight = 600;
1472 d3dpp.BackBufferFormat = d3ddm.Format;
1473 d3dpp.EnableAutoDepthStencil = FALSE;
1474 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1476 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1477 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1478 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1481 skip("Failed to create a d3d device\n");
1485 pDepthStencil = NULL;
1486 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1487 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1489 IDirect3DSurface9_Release(pDepthStencil);
1490 pDepthStencil = NULL;
1493 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1494 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1495 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1498 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1499 if(pD3d) IDirect3D9_Release(pD3d);
1500 if(pDevice) IDirect3D9_Release(pDevice);
1501 if(hwnd) DestroyWindow(hwnd);
1504 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1505 static void test_draw_indexed(void)
1507 static const struct {
1511 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1512 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1513 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1514 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1516 WORD indices[] = {0, 1, 2, 3, 0, 2};
1518 static const D3DVERTEXELEMENT9 decl_elements[] = {
1519 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1520 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1524 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1525 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1526 IDirect3DIndexBuffer9 *index_buffer = NULL;
1527 D3DPRESENT_PARAMETERS present_parameters;
1528 IDirect3DDevice9 *device = NULL;
1534 hwnd = CreateWindow("static", "d3d9_test",
1535 0, 0, 0, 10, 10, 0, 0, 0, 0);
1538 skip("Failed to create window\n");
1542 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1545 skip("Failed to create IDirect3D9 object\n");
1549 ZeroMemory(&present_parameters, sizeof(present_parameters));
1550 present_parameters.Windowed = TRUE;
1551 present_parameters.hDeviceWindow = hwnd;
1552 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1554 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1555 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1556 if (FAILED(hr) || !device)
1558 skip("Failed to create device\n");
1562 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1563 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1564 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1565 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1567 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1568 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1569 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1570 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1571 memcpy(ptr, quad, sizeof(quad));
1572 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1573 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1574 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1575 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1577 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1578 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1579 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1580 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1581 memcpy(ptr, indices, sizeof(indices));
1582 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1583 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1584 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1585 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1586 hr = IDirect3DDevice9_BeginScene(device);
1587 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1589 /* NULL index buffer. Should fail */
1590 hr = IDirect3DDevice9_SetIndices(device, NULL);
1591 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1592 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1593 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1594 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1595 hr, D3DERR_INVALIDCALL);
1597 /* Valid index buffer, NULL vertex declaration. Should fail */
1598 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1599 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1600 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1601 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1602 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1603 hr, D3DERR_INVALIDCALL);
1605 /* Valid index buffer and vertex declaration. Should succeed */
1606 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1607 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1608 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1609 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1610 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1612 hr = IDirect3DDevice9_EndScene(device);
1613 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1615 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1616 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1618 IDirect3DVertexBuffer9_Release(vertex_buffer);
1619 IDirect3DIndexBuffer9_Release(index_buffer);
1620 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1623 if (d3d9) IDirect3D9_Release(d3d9);
1624 if (device) IDirect3DDevice9_Release(device);
1625 if (hwnd) DestroyWindow(hwnd);
1628 static void test_null_stream(void)
1630 IDirect3DVertexBuffer9 *buffer = NULL;
1631 D3DPRESENT_PARAMETERS present_parameters;
1632 IDirect3DDevice9 *device = NULL;
1636 IDirect3DVertexShader9 *shader = NULL;
1637 IDirect3DVertexDeclaration9 *decl = NULL;
1638 DWORD shader_code[] = {
1639 0xfffe0101, /* vs_1_1 */
1640 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1641 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1642 0x0000ffff /* end */
1644 static const D3DVERTEXELEMENT9 decl_elements[] = {
1645 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1646 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1650 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1651 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1652 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1653 ok(hwnd != NULL, "Failed to create window\n");
1654 if (!d3d9 || !hwnd) goto cleanup;
1656 ZeroMemory(&present_parameters, sizeof(present_parameters));
1657 present_parameters.Windowed = TRUE;
1658 present_parameters.hDeviceWindow = hwnd;
1659 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1661 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1662 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1663 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1666 skip("Failed to create a d3d device\n");
1670 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1672 skip("No vertex shader support\n");
1675 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1676 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1678 skip("Vertex declaration handling not possible.\n");
1681 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1682 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1684 skip("Vertex buffer handling not possible.\n");
1688 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1689 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1690 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1691 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1692 hr = IDirect3DDevice9_SetVertexShader(device, shader);
1693 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1694 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1695 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1697 hr = IDirect3DDevice9_BeginScene(device);
1698 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1700 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1701 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1703 hr = IDirect3DDevice9_EndScene(device);
1704 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1707 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1708 IDirect3DDevice9_SetVertexShader(device, NULL);
1709 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1712 if(decl) IDirect3DVertexDeclaration9_Release(decl);
1713 if(shader) IDirect3DVertexShader9_Release(shader);
1714 if(device) IDirect3DDevice9_Release(device);
1715 if(d3d9) IDirect3D9_Release(d3d9);
1718 static inline const char *debug_d3dpool(D3DPOOL pool) {
1720 case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
1721 case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
1722 case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
1723 case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
1725 return "unknown pool";
1729 static void test_vertex_buffer_alignment(void)
1731 IDirect3DVertexBuffer9 *buffer = NULL;
1732 D3DPRESENT_PARAMETERS present_parameters;
1733 IDirect3DDevice9 *device = NULL;
1737 D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
1738 DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1742 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1743 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1744 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1745 ok(hwnd != NULL, "Failed to create window\n");
1746 if (!d3d9 || !hwnd) goto cleanup;
1748 ZeroMemory(&present_parameters, sizeof(present_parameters));
1749 present_parameters.Windowed = TRUE;
1750 present_parameters.hDeviceWindow = hwnd;
1751 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1753 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1754 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1755 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1758 skip("Failed to create a d3d device\n");
1762 for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
1763 for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
1764 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
1765 if(pools[j] == D3DPOOL_SCRATCH) {
1766 ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
1768 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
1769 debug_d3dpool(pools[j]), sizes[i]);
1771 if(FAILED(hr)) continue;
1773 hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0);
1774 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
1775 ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1776 sizes[i], debug_d3dpool(pools[j]), data);
1777 hr = IDirect3DVertexBuffer9_Unlock(buffer);
1778 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
1780 if(buffer) IDirect3DVertexBuffer9_Release(buffer);
1785 if(d3d9) IDirect3D9_Release(d3d9);
1788 static void test_lights(void)
1790 D3DPRESENT_PARAMETERS present_parameters;
1791 IDirect3DDevice9 *device = NULL;
1799 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1800 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1801 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1802 ok(hwnd != NULL, "Failed to create window\n");
1803 if (!d3d9 || !hwnd) goto cleanup;
1805 ZeroMemory(&present_parameters, sizeof(present_parameters));
1806 present_parameters.Windowed = TRUE;
1807 present_parameters.hDeviceWindow = hwnd;
1808 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1810 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1811 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1812 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1813 "IDirect3D9_CreateDevice failed with %08x\n", hr);
1816 skip("Failed to create a d3d device\n");
1820 memset(&caps, 0, sizeof(caps));
1821 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1822 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
1824 for(i = 1; i <= caps.MaxActiveLights; i++) {
1825 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
1826 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1827 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
1828 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
1829 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1832 /* TODO: Test the rendering results in this situation */
1833 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
1834 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
1835 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
1836 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
1837 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1838 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
1839 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
1841 for(i = 1; i <= caps.MaxActiveLights; i++) {
1842 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
1843 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
1847 if(device) IDirect3DDevice9_Release(device);
1848 if(d3d9) IDirect3D9_Release(d3d9);
1851 static void test_set_stream_source(void)
1853 D3DPRESENT_PARAMETERS present_parameters;
1854 IDirect3DDevice9 *device = NULL;
1858 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
1860 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1861 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1862 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1863 ok(hwnd != NULL, "Failed to create window\n");
1864 if (!d3d9 || !hwnd) goto cleanup;
1866 ZeroMemory(&present_parameters, sizeof(present_parameters));
1867 present_parameters.Windowed = TRUE;
1868 present_parameters.hDeviceWindow = hwnd;
1869 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1871 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1872 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1873 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1874 "IDirect3D9_CreateDevice failed with %08x\n", hr);
1877 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
1878 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1879 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1882 skip("Failed to create a d3d device\n");
1887 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
1888 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
1889 if (SUCCEEDED(hr)) {
1890 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
1891 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
1894 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
1895 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
1896 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
1897 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
1898 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
1899 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
1900 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
1901 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
1902 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
1903 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1905 /* Try to set the NULL buffer with an offset and stride 0 */
1906 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1907 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
1908 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
1909 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
1910 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
1911 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
1912 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
1913 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
1914 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
1915 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1917 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1918 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
1920 if(pVertexBuffer) IDirect3DDevice9_Release(pVertexBuffer);
1922 if(device) IDirect3DDevice9_Release(device);
1923 if(d3d9) IDirect3D9_Release(d3d9);
1927 D3DFORMAT DisplayFormat;
1928 D3DFORMAT BackBufferFormat;
1932 struct formats r5g6b5_format_list[] =
1934 { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
1935 { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
1936 { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
1937 { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
1938 { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
1942 struct formats x1r5g5b5_format_list[] =
1944 { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
1945 { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
1946 { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
1947 { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1948 { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1950 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
1951 { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
1952 { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
1953 { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
1954 { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
1955 { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
1959 struct formats x8r8g8b8_format_list[] =
1961 { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
1962 { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1963 { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1964 { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
1965 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
1967 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
1968 { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
1969 { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
1970 { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
1971 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
1972 { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
1976 static void test_display_formats(void)
1978 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
1979 * Next to these there are 6 different backbuffer formats. Only a fixed number of
1980 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
1981 * allowed due to depth conversion and this is likely driver dependent.
1982 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
1983 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
1985 UINT Adapter = D3DADAPTER_DEFAULT;
1986 D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
1990 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1991 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1994 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
1996 skip("Display format R5G6B5 not supported, skipping\n");
1998 trace("Testing display format R5G6B5\n");
1999 for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
2001 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
2003 if(r5g6b5_format_list[i].shouldPass)
2005 broken(hr == D3DERR_NOTAVAILABLE),
2006 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2008 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2012 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2014 skip("Display format X1R5G5B5 not supported, skipping\n");
2016 trace("Testing display format X1R5G5B5\n");
2017 for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2019 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2021 if(x1r5g5b5_format_list[i].shouldPass)
2022 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2024 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2028 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2030 skip("Display format X8R8G8B8 not supported, skipping\n");
2032 trace("Testing display format X8R8G8B8\n");
2033 for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2035 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2037 if(x8r8g8b8_format_list[i].shouldPass)
2039 broken(hr == D3DERR_NOTAVAILABLE),
2040 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2042 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2046 if(d3d9) IDirect3D9_Release(d3d9);
2049 static void test_scissor_size(void)
2051 IDirect3D9 *d3d9_ptr = 0;
2053 static const struct {
2054 int winx; int winy; int backx; int backy; BOOL window;
2055 } scts[] = { /* scissor tests */
2056 {800, 600, 640, 480, TRUE},
2057 {800, 600, 640, 480, FALSE},
2058 {640, 480, 800, 600, TRUE},
2059 {640, 480, 800, 600, FALSE},
2062 d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2063 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2065 skip("Failed to create IDirect3D9 object\n");
2069 for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2070 IDirect3DDevice9 *device_ptr = 0;
2071 D3DPRESENT_PARAMETERS present_parameters;
2077 wc.lpfnWndProc = DefWindowProc;
2078 wc.lpszClassName = "d3d9_test_wc";
2081 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2082 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2084 ZeroMemory(&present_parameters, sizeof(present_parameters));
2085 present_parameters.Windowed = scts[i].window;
2086 present_parameters.hDeviceWindow = hwnd;
2087 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2088 present_parameters.BackBufferWidth = scts[i].backx;
2089 present_parameters.BackBufferHeight = scts[i].backy;
2090 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2091 present_parameters.EnableAutoDepthStencil = TRUE;
2092 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2094 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2096 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2097 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2099 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2102 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2106 DestroyWindow(hwnd);
2107 skip("Creating the device failed\n");
2111 /* Check for the default scissor rect size */
2112 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2113 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2114 ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2116 /* check the scissorrect values after a reset */
2117 present_parameters.BackBufferWidth = 1024;
2118 present_parameters.BackBufferHeight = 768;
2119 hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2120 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2121 hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2122 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2124 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2125 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2126 ok(scissorrect.right == 1024 && scissorrect.bottom == 768 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 1024, 768);
2131 ref = IDirect3DDevice9_Release(device_ptr);
2132 DestroyWindow(hwnd);
2133 ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2138 if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2145 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
2148 skip("Could not load d3d9.dll\n");
2152 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
2153 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
2154 if (pDirect3DCreate9)
2156 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2159 skip("could not create D3D9 object\n");
2162 IDirect3D9_Release(d3d9);
2164 test_display_formats();
2165 test_display_modes();
2168 test_mipmap_levels();
2173 test_depthstenciltest();
2174 test_draw_indexed();
2176 test_vertex_buffer_alignment();
2178 test_set_stream_source();
2179 test_scissor_size();