2 * Copyright 2008 David Adam
3 * Copyright 2008 Luis Busquets
4 * Copyright 2008 Philip Nilsson
5 * Copyright 2008 Henri Verbeet
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
27 #define admitted_error 0.0001f
29 #define relative_error(exp, out) ((exp == 0.0f) ? fabs(exp - out) : (fabs(1.0f - out/ exp) ))
31 #define expect_color(expectedcolor,gotcolor) ok((relative_error(expectedcolor.r, gotcolor.r)<admitted_error)&&(relative_error(expectedcolor.g, gotcolor.g)<admitted_error)&&(relative_error(expectedcolor.b, gotcolor.b)<admitted_error)&&(relative_error(expectedcolor.a, gotcolor.a)<admitted_error),"Expected Color= (%f, %f, %f, %f)\n , Got Color= (%f, %f, %f, %f)\n", expectedcolor.r, expectedcolor.g, expectedcolor.b, expectedcolor.a, gotcolor.r, gotcolor.g, gotcolor.b, gotcolor.a);
33 static inline BOOL compare_matrix(const D3DXMATRIX *m1, const D3DXMATRIX *m2)
37 for (i = 0; i < 4; ++i)
39 for (j = 0; j < 4; ++j)
41 if (relative_error(U(*m1).m[i][j], U(*m2).m[i][j]) > admitted_error)
49 #define expect_mat(expectedmat, gotmat) \
51 const D3DXMATRIX *__m1 = (expectedmat); \
52 const D3DXMATRIX *__m2 = (gotmat); \
53 ok(compare_matrix(__m1, __m2), "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
54 "Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
55 U(*__m1).m[0][0], U(*__m1).m[0][1], U(*__m1).m[0][2], U(*__m1).m[0][3], \
56 U(*__m1).m[1][0], U(*__m1).m[1][1], U(*__m1).m[1][2], U(*__m1).m[1][3], \
57 U(*__m1).m[2][0], U(*__m1).m[2][1], U(*__m1).m[2][2], U(*__m1).m[2][3], \
58 U(*__m1).m[3][0], U(*__m1).m[3][1], U(*__m1).m[3][2], U(*__m1).m[3][3], \
59 U(*__m2).m[0][0], U(*__m2).m[0][1], U(*__m2).m[0][2], U(*__m2).m[0][3], \
60 U(*__m2).m[1][0], U(*__m2).m[1][1], U(*__m2).m[1][2], U(*__m2).m[1][3], \
61 U(*__m2).m[2][0], U(*__m2).m[2][1], U(*__m2).m[2][2], U(*__m2).m[2][3], \
62 U(*__m2).m[3][0], U(*__m2).m[3][1], U(*__m2).m[3][2], U(*__m2).m[3][3]); \
65 #define compare_rotation(exp, got) \
66 ok(relative_error(exp.w, got.w) < admitted_error && \
67 relative_error(exp.x, got.x) < admitted_error && \
68 relative_error(exp.y, got.y) < admitted_error && \
69 relative_error(exp.z, got.z) < admitted_error, \
70 "Expected rotation = (%f, %f, %f, %f), \
71 got rotation = (%f, %f, %f, %f)\n", \
72 exp.w, exp.x, exp.y, exp.z, got.w, got.x, got.y, got.z)
74 #define compare_scale(exp, got) \
75 ok(relative_error(exp.x, got.x) < admitted_error && \
76 relative_error(exp.y, got.y) < admitted_error && \
77 relative_error(exp.z, got.z) < admitted_error, \
78 "Expected scale = (%f, %f, %f), \
79 got scale = (%f, %f, %f)\n", \
80 exp.x, exp.y, exp.z, got.x, got.y, got.z)
82 #define compare_translation(exp, got) \
83 ok(relative_error(exp.x, got.x) < admitted_error && \
84 relative_error(exp.y, got.y) < admitted_error && \
85 relative_error(exp.z, got.z) < admitted_error, \
86 "Expected translation = (%f, %f, %f), \
87 got translation = (%f, %f, %f)\n", \
88 exp.x, exp.y, exp.z, got.x, got.y, got.z)
90 #define compare_vectors(exp, out) \
91 for (i = 0; i < ARRAY_SIZE + 2; ++i) { \
92 ok(relative_error(exp[i].x, out[i].x) < admitted_error && \
93 relative_error(exp[i].y, out[i].y) < admitted_error && \
94 relative_error(exp[i].z, out[i].z) < admitted_error && \
95 relative_error(exp[i].w, out[i].w) < admitted_error, \
96 "Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \
97 out[i].x, out[i].y, out[i].z, out[i].w, \
98 exp[i].x, exp[i].y, exp[i].z, exp[i].w, \
102 #define compare_planes(exp, out) \
103 for (i = 0; i < ARRAY_SIZE + 2; ++i) { \
104 ok(relative_error(exp[i].a, out[i].a) < admitted_error && \
105 relative_error(exp[i].b, out[i].b) < admitted_error && \
106 relative_error(exp[i].c, out[i].c) < admitted_error && \
107 relative_error(exp[i].d, out[i].d) < admitted_error, \
108 "Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \
109 out[i].a, out[i].b, out[i].c, out[i].d, \
110 exp[i].a, exp[i].b, exp[i].c, exp[i].d, \
114 #define expect_plane(expectedplane,gotplane) ok((relative_error(expectedplane.a, gotplane.a)<admitted_error)&&(relative_error(expectedplane.b, gotplane.b)<admitted_error)&&(relative_error(expectedplane.c, gotplane.c)<admitted_error)&&(relative_error(expectedplane.d, gotplane.d)<admitted_error),"Expected Plane= (%f, %f, %f, %f)\n , Got Plane= (%f, %f, %f, %f)\n", expectedplane.a, expectedplane.b, expectedplane.c, expectedplane.d, gotplane.a, gotplane.b, gotplane.c, gotplane.d);
116 #define expect_vec(expectedvec,gotvec) ok((relative_error(expectedvec.x, gotvec.x)<admitted_error)&&(relative_error(expectedvec.y, gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
118 #define expect_vec3(expectedvec,gotvec) ok((relative_error(expectedvec.x, gotvec.x)<admitted_error)&&(relative_error(expectedvec.y, gotvec.y)<admitted_error)&&(relative_error(expectedvec.z, gotvec.z)<admitted_error),"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
120 #define expect_vec4(expectedvec,gotvec) ok((relative_error(expectedvec.x, gotvec.x)<admitted_error)&&(relative_error(expectedvec.y, gotvec.y)<admitted_error)&&(relative_error(expectedvec.z, gotvec.z)<admitted_error)&&(relative_error(expectedvec.w, gotvec.w)<admitted_error),"Expected Vector= (%f, %f, %f, %f)\n , Got Vector= (%f, %f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, expectedvec.w, gotvec.x, gotvec.y, gotvec.z, gotvec.w);
123 static void D3DXColorTest(void)
125 D3DXCOLOR color, color1, color2, expected, got;
126 LPD3DXCOLOR funcpointer;
129 color.r = 0.2f; color.g = 0.75f; color.b = 0.41f; color.a = 0.93f;
130 color1.r = 0.6f; color1.g = 0.55f; color1.b = 0.23f; color1.a = 0.82f;
131 color2.r = 0.3f; color2.g = 0.5f; color2.b = 0.76f; color2.a = 0.11f;
135 /*_______________D3DXColorAdd________________*/
136 expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f, expected.a = 0.93f;
137 D3DXColorAdd(&got,&color1,&color2);
138 expect_color(expected,got);
139 /* Test the NULL case */
140 funcpointer = D3DXColorAdd(&got,NULL,&color2);
141 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
142 funcpointer = D3DXColorAdd(NULL,NULL,&color2);
143 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
144 funcpointer = D3DXColorAdd(NULL,NULL,NULL);
145 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
147 /*_______________D3DXColorAdjustContrast______*/
148 expected.r = 0.41f; expected.g = 0.575f; expected.b = 0.473f, expected.a = 0.93f;
149 D3DXColorAdjustContrast(&got,&color,scale);
150 expect_color(expected,got);
152 /*_______________D3DXColorAdjustSaturation______*/
153 expected.r = 0.486028f; expected.g = 0.651028f; expected.b = 0.549028f, expected.a = 0.93f;
154 D3DXColorAdjustSaturation(&got,&color,scale);
155 expect_color(expected,got);
157 /*_______________D3DXColorLerp________________*/
158 expected.r = 0.32f; expected.g = 0.69f; expected.b = 0.356f; expected.a = 0.897f;
159 D3DXColorLerp(&got,&color,&color1,scale);
160 expect_color(expected,got);
161 /* Test the NULL case */
162 funcpointer = D3DXColorLerp(&got,NULL,&color1,scale);
163 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
164 funcpointer = D3DXColorLerp(NULL,NULL,&color1,scale);
165 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
166 funcpointer = D3DXColorLerp(NULL,NULL,NULL,scale);
167 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
169 /*_______________D3DXColorModulate________________*/
170 expected.r = 0.18f; expected.g = 0.275f; expected.b = 0.1748f; expected.a = 0.0902f;
171 D3DXColorModulate(&got,&color1,&color2);
172 expect_color(expected,got);
173 /* Test the NULL case */
174 funcpointer = D3DXColorModulate(&got,NULL,&color2);
175 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
176 funcpointer = D3DXColorModulate(NULL,NULL,&color2);
177 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
178 funcpointer = D3DXColorModulate(NULL,NULL,NULL);
179 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
181 /*_______________D3DXColorNegative________________*/
182 expected.r = 0.8f; expected.g = 0.25f; expected.b = 0.59f; expected.a = 0.93f;
183 D3DXColorNegative(&got,&color);
184 expect_color(got,expected);
185 /* Test the greater than 1 case */
186 color1.r = 0.2f; color1.g = 1.75f; color1.b = 0.41f; color1.a = 0.93f;
187 expected.r = 0.8f; expected.g = -0.75f; expected.b = 0.59f; expected.a = 0.93f;
188 D3DXColorNegative(&got,&color1);
189 expect_color(got,expected);
190 /* Test the negative case */
191 color1.r = 0.2f; color1.g = -0.75f; color1.b = 0.41f; color1.a = 0.93f;
192 expected.r = 0.8f; expected.g = 1.75f; expected.b = 0.59f; expected.a = 0.93f;
193 D3DXColorNegative(&got,&color1);
194 expect_color(got,expected);
195 /* Test the NULL case */
196 funcpointer = D3DXColorNegative(&got,NULL);
197 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
198 funcpointer = D3DXColorNegative(NULL,NULL);
199 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
201 /*_______________D3DXColorScale________________*/
202 expected.r = 0.06f; expected.g = 0.225f; expected.b = 0.123f; expected.a = 0.279f;
203 D3DXColorScale(&got,&color,scale);
204 expect_color(expected,got);
205 /* Test the NULL case */
206 funcpointer = D3DXColorScale(&got,NULL,scale);
207 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
208 funcpointer = D3DXColorScale(NULL,NULL,scale);
209 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
211 /*_______________D3DXColorSubtract_______________*/
212 expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f, expected.a = 0.82f;
213 D3DXColorSubtract(&got,&color,&color2);
214 expect_color(expected,got);
215 /* Test the NULL case */
216 funcpointer = D3DXColorSubtract(&got,NULL,&color2);
217 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
218 funcpointer = D3DXColorSubtract(NULL,NULL,&color2);
219 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
220 funcpointer = D3DXColorSubtract(NULL,NULL,NULL);
221 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
224 static void D3DXFresnelTest(void)
229 got = D3DXFresnelTerm(0.5f,1.5);
230 ok(relative_error(got, expected) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
233 static void D3DXMatrixTest(void)
235 D3DXMATRIX expectedmat, gotmat, mat, mat2, mat3;
236 LPD3DXMATRIX funcpointer;
239 D3DXVECTOR3 at, axis, eye, last;
242 FLOAT angle, determinant, expectedfloat, gotfloat;
244 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
245 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
246 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
247 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
248 U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
249 U(mat).m[3][3] = -40.0f;
251 U(mat2).m[0][0] = 1.0f; U(mat2).m[1][0] = 2.0f; U(mat2).m[2][0] = 3.0f;
252 U(mat2).m[3][0] = 4.0f; U(mat2).m[0][1] = 5.0f; U(mat2).m[1][1] = 6.0f;
253 U(mat2).m[2][1] = 7.0f; U(mat2).m[3][1] = 8.0f; U(mat2).m[0][2] = -8.0f;
254 U(mat2).m[1][2] = -7.0f; U(mat2).m[2][2] = -6.0f; U(mat2).m[3][2] = -5.0f;
255 U(mat2).m[0][3] = -4.0f; U(mat2).m[1][3] = -3.0f; U(mat2).m[2][3] = -2.0f;
256 U(mat2).m[3][3] = -1.0f;
258 plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
260 q.x = 1.0f; q.y = -4.0f; q.z =7.0f; q.w = -11.0f;
261 r.x = 0.87f; r.y = 0.65f; r.z =0.43f; r.w= 0.21f;
263 at.x = -2.0f; at.y = 13.0f; at.z = -9.0f;
264 axis.x = 1.0f; axis.y = -3.0f; axis.z = 7.0f;
265 eye.x = 8.0f; eye.y = -5.0f; eye.z = 5.75f;
266 last.x = 9.7f; last.y = -8.6; last.z = 1.3f;
268 light.x = 9.6f; light.y = 8.5f; light.z = 7.4; light.w = 6.3;
270 angle = D3DX_PI/3.0f;
272 /*____________D3DXMatrixAffineTransformation______*/
273 U(expectedmat).m[0][0] = -459.239990f; U(expectedmat).m[0][1] = -576.719971f; U(expectedmat).m[0][2] = -263.440002f; U(expectedmat).m[0][3] = 0.0f;
274 U(expectedmat).m[1][0] = 519.760010f; U(expectedmat).m[1][1] = -352.440002f; U(expectedmat).m[1][2] = -277.679993f; U(expectedmat).m[1][3] = 0.0f;
275 U(expectedmat).m[2][0] = 363.119995f; U(expectedmat).m[2][1] = -121.040001f; U(expectedmat).m[2][2] = -117.479996f; U(expectedmat).m[2][3] = 0.0f;
276 U(expectedmat).m[3][0] = -1239.0f; U(expectedmat).m[3][1] = 667.0f; U(expectedmat).m[3][2] = 567.0f; U(expectedmat).m[3][3] = 1.0f;
277 D3DXMatrixAffineTransformation(&gotmat,3.56f,&at,&q,&axis);
278 expect_mat(&expectedmat, &gotmat);
279 /* Test the NULL case */
280 U(expectedmat).m[0][0] = -459.239990f; U(expectedmat).m[0][1] = -576.719971f; U(expectedmat).m[0][2] = -263.440002f; U(expectedmat).m[0][3] = 0.0f;
281 U(expectedmat).m[1][0] = 519.760010f; U(expectedmat).m[1][1] = -352.440002f; U(expectedmat).m[1][2] = -277.679993f; U(expectedmat).m[1][3] = 0.0f;
282 U(expectedmat).m[2][0] = 363.119995f; U(expectedmat).m[2][1] = -121.040001f; U(expectedmat).m[2][2] = -117.479996f; U(expectedmat).m[2][3] = 0.0f;
283 U(expectedmat).m[3][0] = 1.0f; U(expectedmat).m[3][1] = -3.0f; U(expectedmat).m[3][2] = 7.0f; U(expectedmat).m[3][3] = 1.0f;
284 D3DXMatrixAffineTransformation(&gotmat,3.56f,NULL,&q,&axis);
285 expect_mat(&expectedmat, &gotmat);
287 /*____________D3DXMatrixfDeterminant_____________*/
288 expectedfloat = -147888.0f;
289 gotfloat = D3DXMatrixDeterminant(&mat);
290 ok(relative_error(gotfloat, expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, gotfloat);
292 /*____________D3DXMatrixInverse______________*/
293 U(expectedmat).m[0][0] = 16067.0f/73944.0f; U(expectedmat).m[0][1] = -10165.0f/147888.0f; U(expectedmat).m[0][2] = -2729.0f/147888.0f; U(expectedmat).m[0][3] = -1631.0f/49296.0f;
294 U(expectedmat).m[1][0] = -565.0f/36972.0f; U(expectedmat).m[1][1] = 2723.0f/73944.0f; U(expectedmat).m[1][2] = -1073.0f/73944.0f; U(expectedmat).m[1][3] = 289.0f/24648.0f;
295 U(expectedmat).m[2][0] = -389.0f/2054.0f; U(expectedmat).m[2][1] = 337.0f/4108.0f; U(expectedmat).m[2][2] = 181.0f/4108.0f; U(expectedmat).m[2][3] = 317.0f/4108.0f;
296 U(expectedmat).m[3][0] = 163.0f/5688.0f; U(expectedmat).m[3][1] = -101.0f/11376.0f; U(expectedmat).m[3][2] = -73.0f/11376.0f; U(expectedmat).m[3][3] = -127.0f/3792.0f;
297 expectedfloat = -147888.0f;
298 D3DXMatrixInverse(&gotmat,&determinant,&mat);
299 expect_mat(&expectedmat, &gotmat);
300 ok(relative_error( determinant, expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, determinant);
301 funcpointer = D3DXMatrixInverse(&gotmat,NULL,&mat2);
302 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
304 /*____________D3DXMatrixIsIdentity______________*/
306 memset(&mat3, 0, sizeof(mat3));
307 got = D3DXMatrixIsIdentity(&mat3);
308 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
309 D3DXMatrixIdentity(&mat3);
311 got = D3DXMatrixIsIdentity(&mat3);
312 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
313 U(mat3).m[0][0] = 0.000009f;
315 got = D3DXMatrixIsIdentity(&mat3);
316 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
317 /* Test the NULL case */
319 got = D3DXMatrixIsIdentity(NULL);
320 ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
322 /*____________D3DXMatrixLookatLH_______________*/
323 U(expectedmat).m[0][0] = -0.822465f; U(expectedmat).m[0][1] = -0.409489f; U(expectedmat).m[0][2] = -0.394803f; U(expectedmat).m[0][3] = 0.0f;
324 U(expectedmat).m[1][0] = -0.555856f; U(expectedmat).m[1][1] = 0.431286f; U(expectedmat).m[1][2] = 0.710645f; U(expectedmat).m[1][3] = 0.0f;
325 U(expectedmat).m[2][0] = -0.120729f; U(expectedmat).m[2][1] = 0.803935f; U(expectedmat).m[2][2] = -0.582335f; U(expectedmat).m[2][3] = 0.0f;
326 U(expectedmat).m[3][0] = 4.494634f; U(expectedmat).m[3][1] = 0.809719f; U(expectedmat).m[3][2] = 10.060076f; U(expectedmat).m[3][3] = 1.0f;
327 D3DXMatrixLookAtLH(&gotmat,&eye,&at,&axis);
328 expect_mat(&expectedmat, &gotmat);
330 /*____________D3DXMatrixLookatRH_______________*/
331 U(expectedmat).m[0][0] = 0.822465f; U(expectedmat).m[0][1] = -0.409489f; U(expectedmat).m[0][2] = 0.394803f; U(expectedmat).m[0][3] = 0.0f;
332 U(expectedmat).m[1][0] = 0.555856f; U(expectedmat).m[1][1] = 0.431286f; U(expectedmat).m[1][2] = -0.710645f; U(expectedmat).m[1][3] = 0.0f;
333 U(expectedmat).m[2][0] = 0.120729f; U(expectedmat).m[2][1] = 0.803935f; U(expectedmat).m[2][2] = 0.582335f; U(expectedmat).m[2][3] = 0.0f;
334 U(expectedmat).m[3][0] = -4.494634f; U(expectedmat).m[3][1] = 0.809719f; U(expectedmat).m[3][2] = -10.060076f; U(expectedmat).m[3][3] = 1.0f;
335 D3DXMatrixLookAtRH(&gotmat,&eye,&at,&axis);
336 expect_mat(&expectedmat, &gotmat);
338 /*____________D3DXMatrixMultiply______________*/
339 U(expectedmat).m[0][0] = 73.0f; U(expectedmat).m[0][1] = 193.0f; U(expectedmat).m[0][2] = -197.0f; U(expectedmat).m[0][3] = -77.0f;
340 U(expectedmat).m[1][0] = 231.0f; U(expectedmat).m[1][1] = 551.0f; U(expectedmat).m[1][2] = -489.0f; U(expectedmat).m[1][3] = -169.0;
341 U(expectedmat).m[2][0] = 239.0f; U(expectedmat).m[2][1] = 523.0f; U(expectedmat).m[2][2] = -400.0f; U(expectedmat).m[2][3] = -116.0f;
342 U(expectedmat).m[3][0] = -164.0f; U(expectedmat).m[3][1] = -320.0f; U(expectedmat).m[3][2] = 187.0f; U(expectedmat).m[3][3] = 31.0f;
343 D3DXMatrixMultiply(&gotmat,&mat,&mat2);
344 expect_mat(&expectedmat, &gotmat);
346 /*____________D3DXMatrixMultiplyTranspose____*/
347 U(expectedmat).m[0][0] = 73.0f; U(expectedmat).m[0][1] = 231.0f; U(expectedmat).m[0][2] = 239.0f; U(expectedmat).m[0][3] = -164.0f;
348 U(expectedmat).m[1][0] = 193.0f; U(expectedmat).m[1][1] = 551.0f; U(expectedmat).m[1][2] = 523.0f; U(expectedmat).m[1][3] = -320.0;
349 U(expectedmat).m[2][0] = -197.0f; U(expectedmat).m[2][1] = -489.0f; U(expectedmat).m[2][2] = -400.0f; U(expectedmat).m[2][3] = 187.0f;
350 U(expectedmat).m[3][0] = -77.0f; U(expectedmat).m[3][1] = -169.0f; U(expectedmat).m[3][2] = -116.0f; U(expectedmat).m[3][3] = 31.0f;
351 D3DXMatrixMultiplyTranspose(&gotmat,&mat,&mat2);
352 expect_mat(&expectedmat, &gotmat);
354 /*____________D3DXMatrixOrthoLH_______________*/
355 U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
356 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
357 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.151515f; U(expectedmat).m[2][3] = 0.0f;
358 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -0.484848f; U(expectedmat).m[3][3] = 1.0f;
359 D3DXMatrixOrthoLH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f);
360 expect_mat(&expectedmat, &gotmat);
362 /*____________D3DXMatrixOrthoOffCenterLH_______________*/
363 U(expectedmat).m[0][0] = 3.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
364 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.180180f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
365 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.045662f; U(expectedmat).m[2][3] = 0.0f;
366 U(expectedmat).m[3][0] = -1.727272f; U(expectedmat).m[3][1] = -0.567568f; U(expectedmat).m[3][2] = 0.424658f; U(expectedmat).m[3][3] = 1.0f;
367 D3DXMatrixOrthoOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6);
368 expect_mat(&expectedmat, &gotmat);
370 /*____________D3DXMatrixOrthoOffCenterRH_______________*/
371 U(expectedmat).m[0][0] = 3.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
372 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.180180f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
373 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.045662f; U(expectedmat).m[2][3] = 0.0f;
374 U(expectedmat).m[3][0] = -1.727272f; U(expectedmat).m[3][1] = -0.567568f; U(expectedmat).m[3][2] = 0.424658f; U(expectedmat).m[3][3] = 1.0f;
375 D3DXMatrixOrthoOffCenterRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6);
376 expect_mat(&expectedmat, &gotmat);
378 /*____________D3DXMatrixOrthoRH_______________*/
379 U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
380 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
381 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.151515f; U(expectedmat).m[2][3] = 0.0f;
382 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -0.484848f; U(expectedmat).m[3][3] = 1.0f;
383 D3DXMatrixOrthoRH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f);
384 expect_mat(&expectedmat, &gotmat);
386 /*____________D3DXMatrixPerspectiveFovLH_______________*/
387 U(expectedmat).m[0][0] = 13.288858f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
388 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 9.966644f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
389 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.783784f; U(expectedmat).m[2][3] = 1.0f;
390 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
391 D3DXMatrixPerspectiveFovLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
392 expect_mat(&expectedmat, &gotmat);
394 /*____________D3DXMatrixPerspectiveFovRH_______________*/
395 U(expectedmat).m[0][0] = 13.288858f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
396 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 9.966644f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
397 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.783784f; U(expectedmat).m[2][3] = -1.0f;
398 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
399 D3DXMatrixPerspectiveFovRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
400 expect_mat(&expectedmat, &gotmat);
402 /*____________D3DXMatrixPerspectiveLH_______________*/
403 U(expectedmat).m[0][0] = -24.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
404 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = -6.4f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
405 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.783784f; U(expectedmat).m[2][3] = 1.0f;
406 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
407 D3DXMatrixPerspectiveLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
408 expect_mat(&expectedmat, &gotmat);
410 /*____________D3DXMatrixPerspectiveOffCenterLH_______________*/
411 U(expectedmat).m[0][0] = 11.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
412 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.576577f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
413 U(expectedmat).m[2][0] = -1.727273f; U(expectedmat).m[2][1] = -0.567568f; U(expectedmat).m[2][2] = 0.840796f; U(expectedmat).m[2][3] = 1.0f;
414 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -2.690547f; U(expectedmat).m[3][3] = 0.0f;
415 D3DXMatrixPerspectiveOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2f, -16.9f);
416 expect_mat(&expectedmat, &gotmat);
418 /*____________D3DXMatrixPerspectiveOffCenterRH_______________*/
419 U(expectedmat).m[0][0] = 11.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
420 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.576577f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
421 U(expectedmat).m[2][0] = 1.727273f; U(expectedmat).m[2][1] = 0.567568f; U(expectedmat).m[2][2] = -0.840796f; U(expectedmat).m[2][3] = -1.0f;
422 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -2.690547f; U(expectedmat).m[3][3] = 0.0f;
423 D3DXMatrixPerspectiveOffCenterRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2f, -16.9f);
424 expect_mat(&expectedmat, &gotmat);
426 /*____________D3DXMatrixPerspectiveRH_______________*/
427 U(expectedmat).m[0][0] = -24.0f; U(expectedmat).m[0][1] = -0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
428 U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = -6.4f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
429 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.783784f; U(expectedmat).m[2][3] = -1.0f;
430 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
431 D3DXMatrixPerspectiveRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
432 expect_mat(&expectedmat, &gotmat);
434 /*____________D3DXMatrixReflect______________*/
435 U(expectedmat).m[0][0] = 0.307692f; U(expectedmat).m[0][1] = -0.230769f; U(expectedmat).m[0][2] = 0.923077f; U(expectedmat).m[0][3] = 0.0f;
436 U(expectedmat).m[1][0] = -0.230769; U(expectedmat).m[1][1] = 0.923077f; U(expectedmat).m[1][2] = 0.307693f; U(expectedmat).m[1][3] = 0.0f;
437 U(expectedmat).m[2][0] = 0.923077f; U(expectedmat).m[2][1] = 0.307693f; U(expectedmat).m[2][2] = -0.230769f; U(expectedmat).m[2][3] = 0.0f;
438 U(expectedmat).m[3][0] = 1.615385f; U(expectedmat).m[3][1] = 0.538462f; U(expectedmat).m[3][2] = -2.153846f; U(expectedmat).m[3][3] = 1.0f;
439 D3DXMatrixReflect(&gotmat,&plane);
440 expect_mat(&expectedmat, &gotmat);
442 /*____________D3DXMatrixRotationAxis_____*/
443 U(expectedmat).m[0][0] = 0.508475f; U(expectedmat).m[0][1] = 0.763805f; U(expectedmat).m[0][2] = 0.397563f; U(expectedmat).m[0][3] = 0.0f;
444 U(expectedmat).m[1][0] = -0.814652f; U(expectedmat).m[1][1] = 0.576271f; U(expectedmat).m[1][2] = -0.065219f; U(expectedmat).m[1][3] = 0.0f;
445 U(expectedmat).m[2][0] = -0.278919f; U(expectedmat).m[2][1] = -0.290713f; U(expectedmat).m[2][2] = 0.915254f; U(expectedmat).m[2][3] = 0.0f;
446 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
447 D3DXMatrixRotationAxis(&gotmat,&axis,angle);
448 expect_mat(&expectedmat, &gotmat);
450 /*____________D3DXMatrixRotationQuaternion______________*/
451 U(expectedmat).m[0][0] = -129.0f; U(expectedmat).m[0][1] = -162.0f; U(expectedmat).m[0][2] = -74.0f; U(expectedmat).m[0][3] = 0.0f;
452 U(expectedmat).m[1][0] = 146.0f; U(expectedmat).m[1][1] = -99.0f; U(expectedmat).m[1][2] = -78.0f; U(expectedmat).m[1][3] = 0.0f;
453 U(expectedmat).m[2][0] = 102.0f; U(expectedmat).m[2][1] = -34.0f; U(expectedmat).m[2][2] = -33.0f; U(expectedmat).m[2][3] = 0.0f;
454 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
455 D3DXMatrixRotationQuaternion(&gotmat,&q);
456 expect_mat(&expectedmat, &gotmat);
458 /*____________D3DXMatrixRotationX______________*/
459 U(expectedmat).m[0][0] = 1.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
460 U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 0.5f; U(expectedmat).m[1][2] = sqrt(3.0f)/2.0f; U(expectedmat).m[1][3] = 0.0f;
461 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = -sqrt(3.0f)/2.0f; U(expectedmat).m[2][2] = 0.5f; U(expectedmat).m[2][3] = 0.0f;
462 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
463 D3DXMatrixRotationX(&gotmat,angle);
464 expect_mat(&expectedmat, &gotmat);
466 /*____________D3DXMatrixRotationY______________*/
467 U(expectedmat).m[0][0] = 0.5f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = -sqrt(3.0f)/2.0f; U(expectedmat).m[0][3] = 0.0f;
468 U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 1.0f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
469 U(expectedmat).m[2][0] = sqrt(3.0f)/2.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.5f; U(expectedmat).m[2][3] = 0.0f;
470 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
471 D3DXMatrixRotationY(&gotmat,angle);
472 expect_mat(&expectedmat, &gotmat);
474 /*____________D3DXMatrixRotationYawPitchRoll____*/
475 U(expectedmat).m[0][0] = 0.888777f; U(expectedmat).m[0][1] = 0.091875f; U(expectedmat).m[0][2] = -0.449037f; U(expectedmat).m[0][3] = 0.0f;
476 U(expectedmat).m[1][0] = 0.351713f; U(expectedmat).m[1][1] = 0.491487f; U(expectedmat).m[1][2] = 0.796705f; U(expectedmat).m[1][3] = 0.0f;
477 U(expectedmat).m[2][0] = 0.293893f; U(expectedmat).m[2][1] = -0.866025f; U(expectedmat).m[2][2] = 0.404509f; U(expectedmat).m[2][3] = 0.0f;
478 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
479 D3DXMatrixRotationYawPitchRoll(&gotmat, 3.0f*angle/5.0f, angle, 3.0f*angle/17.0f);
480 expect_mat(&expectedmat, &gotmat);
482 /*____________D3DXMatrixRotationZ______________*/
483 U(expectedmat).m[0][0] = 0.5f; U(expectedmat).m[0][1] = sqrt(3.0f)/2.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
484 U(expectedmat).m[1][0] = -sqrt(3.0f)/2.0f; U(expectedmat).m[1][1] = 0.5f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
485 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 1.0f; U(expectedmat).m[2][3] = 0.0f;
486 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
487 D3DXMatrixRotationZ(&gotmat,angle);
488 expect_mat(&expectedmat, &gotmat);
490 /*____________D3DXMatrixScaling______________*/
491 U(expectedmat).m[0][0] = 0.69f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
492 U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 0.53f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
493 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 4.11f; U(expectedmat).m[2][3] = 0.0f;
494 U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
495 D3DXMatrixScaling(&gotmat,0.69f,0.53f,4.11f);
496 expect_mat(&expectedmat, &gotmat);
498 /*____________D3DXMatrixShadow______________*/
499 U(expectedmat).m[0][0] = 12.786773f; U(expectedmat).m[0][1] = 5.000961f; U(expectedmat).m[0][2] = 4.353778f; U(expectedmat).m[0][3] = 3.706595f;
500 U(expectedmat).m[1][0] = 1.882715; U(expectedmat).m[1][1] = 8.805615f; U(expectedmat).m[1][2] = 1.451259f; U(expectedmat).m[1][3] = 1.235532f;
501 U(expectedmat).m[2][0] = -7.530860f; U(expectedmat).m[2][1] = -6.667949f; U(expectedmat).m[2][2] = 1.333590f; U(expectedmat).m[2][3] = -4.942127f;
502 U(expectedmat).m[3][0] = -13.179006f; U(expectedmat).m[3][1] = -11.668910f; U(expectedmat).m[3][2] = -10.158816f; U(expectedmat).m[3][3] = -1.510094f;
503 D3DXMatrixShadow(&gotmat,&light,&plane);
504 expect_mat(&expectedmat, &gotmat);
506 /*____________D3DXMatrixTransformation______________*/
507 U(expectedmat).m[0][0] = -0.2148f; U(expectedmat).m[0][1] = 1.3116f; U(expectedmat).m[0][2] = 0.4752f; U(expectedmat).m[0][3] = 0.0f;
508 U(expectedmat).m[1][0] = 0.9504f; U(expectedmat).m[1][1] = -0.8836f; U(expectedmat).m[1][2] = 0.9244f; U(expectedmat).m[1][3] = 0.0f;
509 U(expectedmat).m[2][0] = 1.0212f; U(expectedmat).m[2][1] = 0.1936f; U(expectedmat).m[2][2] = -1.3588f; U(expectedmat).m[2][3] = 0.0f;
510 U(expectedmat).m[3][0] = 18.2985f; U(expectedmat).m[3][1] = -29.624001f; U(expectedmat).m[3][2] = 15.683499f; U(expectedmat).m[3][3] = 1.0f;
511 D3DXMatrixTransformation(&gotmat,&at,&q,NULL,&eye,&r,&last);
512 expect_mat(&expectedmat, &gotmat);
514 /*____________D3DXMatrixTranslation______________*/
515 U(expectedmat).m[0][0] = 1.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
516 U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 1.0f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
517 U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 1.0f; U(expectedmat).m[2][3] = 0.0f;
518 U(expectedmat).m[3][0] = 0.69f; U(expectedmat).m[3][1] = 0.53f; U(expectedmat).m[3][2] = 4.11f; U(expectedmat).m[3][3] = 1.0f;
519 D3DXMatrixTranslation(&gotmat,0.69f,0.53f,4.11f);
520 expect_mat(&expectedmat, &gotmat);
522 /*____________D3DXMatrixTranspose______________*/
523 U(expectedmat).m[0][0] = 10.0f; U(expectedmat).m[0][1] = 11.0f; U(expectedmat).m[0][2] = 19.0f; U(expectedmat).m[0][3] = 2.0f;
524 U(expectedmat).m[1][0] = 5.0; U(expectedmat).m[1][1] = 20.0f; U(expectedmat).m[1][2] = -21.0f; U(expectedmat).m[1][3] = 3.0f;
525 U(expectedmat).m[2][0] = 7.0f; U(expectedmat).m[2][1] = 16.0f; U(expectedmat).m[2][2] = 30.f; U(expectedmat).m[2][3] = -4.0f;
526 U(expectedmat).m[3][0] = 8.0f; U(expectedmat).m[3][1] = 33.0f; U(expectedmat).m[3][2] = 43.0f; U(expectedmat).m[3][3] = -40.0f;
527 D3DXMatrixTranspose(&gotmat,&mat);
528 expect_mat(&expectedmat, &gotmat);
531 static void D3DXPlaneTest(void)
534 D3DXPLANE expectedplane, gotplane, nulplane, plane;
535 D3DXVECTOR3 expectedvec, gotvec, vec1, vec2, vec3;
536 LPD3DXVECTOR3 funcpointer;
540 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
541 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
542 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
543 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
544 U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
545 U(mat).m[3][3] = -40.0f;
547 plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
549 vec.x = 2.0f; vec.y = 5.0f; vec.z = -6.0f; vec.w = 11.0f;
551 /*_______________D3DXPlaneDot________________*/
553 got = D3DXPlaneDot(&plane,&vec),
554 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
556 got = D3DXPlaneDot(NULL,&vec),
557 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
559 got = D3DXPlaneDot(NULL,NULL),
560 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
562 /*_______________D3DXPlaneDotCoord________________*/
564 got = D3DXPlaneDotCoord(&plane,&vec),
565 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
567 got = D3DXPlaneDotCoord(NULL,&vec),
568 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
570 got = D3DXPlaneDotCoord(NULL,NULL),
571 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
573 /*_______________D3DXPlaneDotNormal______________*/
575 got = D3DXPlaneDotNormal(&plane,&vec),
576 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
578 got = D3DXPlaneDotNormal(NULL,&vec),
579 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
581 got = D3DXPlaneDotNormal(NULL,NULL),
582 ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
584 /*_______________D3DXPlaneFromPointNormal_______*/
585 vec1.x = 11.0f; vec1.y = 13.0f; vec1.z = 15.0f;
586 vec2.x = 17.0f; vec2.y = 31.0f; vec2.z = 24.0f;
587 expectedplane.a = 17.0f; expectedplane.b = 31.0f; expectedplane.c = 24.0f; expectedplane.d = -950.0f;
588 D3DXPlaneFromPointNormal(&gotplane,&vec1,&vec2);
589 expect_plane(expectedplane, gotplane);
591 /*_______________D3DXPlaneFromPoints_______*/
592 vec1.x = 1.0f; vec1.y = 2.0f; vec1.z = 3.0f;
593 vec2.x = 1.0f; vec2.y = -6.0f; vec2.z = -5.0f;
594 vec3.x = 83.0f; vec3.y = 74.0f; vec3.z = 65.0f;
595 expectedplane.a = 0.085914f; expectedplane.b = -0.704492f; expectedplane.c = 0.704492f; expectedplane.d = -0.790406f;
596 D3DXPlaneFromPoints(&gotplane,&vec1,&vec2,&vec3);
597 expect_plane(expectedplane, gotplane);
599 /*_______________D3DXPlaneIntersectLine___________*/
600 vec1.x = 9.0f; vec1.y = 6.0f; vec1.z = 3.0f;
601 vec2.x = 2.0f; vec2.y = 5.0f; vec2.z = 8.0f;
602 expectedvec.x = 20.0f/3.0f; expectedvec.y = 17.0f/3.0f; expectedvec.z = 14.0f/3.0f;
603 D3DXPlaneIntersectLine(&gotvec,&plane,&vec1,&vec2);
604 expect_vec3(expectedvec, gotvec);
605 /* Test a parallel line */
606 vec1.x = 11.0f; vec1.y = 13.0f; vec1.z = 15.0f;
607 vec2.x = 17.0f; vec2.y = 31.0f; vec2.z = 24.0f;
608 expectedvec.x = 20.0f/3.0f; expectedvec.y = 17.0f/3.0f; expectedvec.z = 14.0f/3.0f;
609 funcpointer = D3DXPlaneIntersectLine(&gotvec,&plane,&vec1,&vec2);
610 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
612 /*_______________D3DXPlaneNormalize______________*/
613 expectedplane.a = -3.0f/sqrt(26.0f); expectedplane.b = -1.0f/sqrt(26.0f); expectedplane.c = 4.0f/sqrt(26.0f); expectedplane.d = 7.0/sqrt(26.0f);
614 D3DXPlaneNormalize(&gotplane, &plane);
615 expect_plane(expectedplane, gotplane);
616 nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 0.0f;
617 expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
618 D3DXPlaneNormalize(&gotplane, &nulplane);
619 expect_plane(expectedplane, gotplane);
621 /*_______________D3DXPlaneTransform____________*/
622 expectedplane.a = 49.0f; expectedplane.b = -98.0f; expectedplane.c = 55.0f; expectedplane.d = -165.0f;
623 D3DXPlaneTransform(&gotplane,&plane,&mat);
624 expect_plane(expectedplane, gotplane);
627 static void D3DXQuaternionTest(void)
630 D3DXQUATERNION expectedquat, gotquat, Nq, Nq1, nul, smallq, smallr, q, r, s, t, u;
631 LPD3DXQUATERNION funcpointer;
632 D3DXVECTOR3 axis, expectedvec;
633 FLOAT angle, expected, got, scale, scale2;
634 BOOL expectedbool, gotbool;
636 nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
637 q.x = 1.0f, q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
638 r.x = -3.0f; r.y = 4.0f; r.z = -5.0f; r.w = 7.0;
639 t.x = -1111.0f, t.y = 111.0f; t.z = -11.0f; t.w = 1.0f;
640 u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
641 smallq.x = 0.1f; smallq.y = 0.2f; smallq.z= 0.3f; smallq.w = 0.4f;
642 smallr.x = 0.5f; smallr.y = 0.6f; smallr.z= 0.7f; smallr.w = 0.8f;
647 /*_______________D3DXQuaternionBaryCentric________________________*/
648 expectedquat.x = -867.444458; expectedquat.y = 87.851111f; expectedquat.z = -9.937778f; expectedquat.w = 3.235555f;
649 D3DXQuaternionBaryCentric(&gotquat,&q,&r,&t,scale,scale2);
650 expect_vec4(expectedquat,gotquat);
652 /*_______________D3DXQuaternionConjugate________________*/
653 expectedquat.x = -1.0f; expectedquat.y = -2.0f; expectedquat.z = -4.0f; expectedquat.w = 10.0f;
654 D3DXQuaternionConjugate(&gotquat,&q);
655 expect_vec4(expectedquat,gotquat);
656 /* Test the NULL case */
657 funcpointer = D3DXQuaternionConjugate(&gotquat,NULL);
658 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
659 funcpointer = D3DXQuaternionConjugate(NULL,NULL);
660 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
662 /*_______________D3DXQuaternionDot______________________*/
664 got = D3DXQuaternionDot(&q,&r);
665 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
666 /* Tests the case NULL */
668 got = D3DXQuaternionDot(NULL,&r);
669 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
671 got = D3DXQuaternionDot(NULL,NULL);
672 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
674 /*_______________D3DXQuaternionExp______________________________*/
675 expectedquat.x = -0.216382f; expectedquat.y = -0.432764f; expectedquat.z = -0.8655270f; expectedquat.w = -0.129449f;
676 D3DXQuaternionExp(&gotquat,&q);
677 expect_vec4(expectedquat,gotquat);
678 /* Test the null quaternion */
679 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
680 D3DXQuaternionExp(&gotquat,&nul);
681 expect_vec4(expectedquat,gotquat);
682 /* Test the case where the norm of the quaternion is <1 */
683 Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w= 0.9f;
684 expectedquat.x = 0.195366; expectedquat.y = 0.097683f; expectedquat.z = 0.293049f; expectedquat.w = 0.930813f;
685 D3DXQuaternionExp(&gotquat,&Nq1);
686 expect_vec4(expectedquat,gotquat);
688 /*_______________D3DXQuaternionIdentity________________*/
689 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
690 D3DXQuaternionIdentity(&gotquat);
691 expect_vec4(expectedquat,gotquat);
692 /* Test the NULL case */
693 funcpointer = D3DXQuaternionIdentity(NULL);
694 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
696 /*_______________D3DXQuaternionInverse________________________*/
697 expectedquat.x = -1.0f/121.0f; expectedquat.y = -2.0f/121.0f; expectedquat.z = -4.0f/121.0f; expectedquat.w = 10.0f/121.0f;
698 D3DXQuaternionInverse(&gotquat,&q);
699 expect_vec4(expectedquat,gotquat);
701 expectedquat.x = 1.0f; expectedquat.y = 2.0f; expectedquat.z = 4.0f; expectedquat.w = 10.0f;
702 D3DXQuaternionInverse(&gotquat,&gotquat);
703 expect_vec4(expectedquat,gotquat);
706 /*_______________D3DXQuaternionIsIdentity________________*/
707 s.x = 0.0f; s.y = 0.0f; s.z = 0.0f; s.w = 1.0f;
709 gotbool = D3DXQuaternionIsIdentity(&s);
710 ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
711 s.x = 2.3f; s.y = -4.2f; s.z = 1.2f; s.w=0.2f;
712 expectedbool = FALSE;
713 gotbool = D3DXQuaternionIsIdentity(&q);
714 ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
715 /* Test the NULL case */
716 gotbool = D3DXQuaternionIsIdentity(NULL);
717 ok(gotbool == FALSE, "Expected boolean: %d, Got boolean: %d\n", FALSE, gotbool);
719 /*_______________D3DXQuaternionLength__________________________*/
721 got = D3DXQuaternionLength(&q);
722 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
723 /* Tests the case NULL */
725 got = D3DXQuaternionLength(NULL);
726 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
728 /*_______________D3DXQuaternionLengthSq________________________*/
730 got = D3DXQuaternionLengthSq(&q);
731 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
732 /* Tests the case NULL */
734 got = D3DXQuaternionLengthSq(NULL);
735 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
737 /*_______________D3DXQuaternionLn______________________________*/
738 expectedquat.x = 1.0f; expectedquat.y = 2.0f; expectedquat.z = 4.0f; expectedquat.w = 0.0f;
739 D3DXQuaternionLn(&gotquat,&q);
740 expect_vec4(expectedquat,gotquat);
741 expectedquat.x = -3.0f; expectedquat.y = 4.0f; expectedquat.z = -5.0f; expectedquat.w = 0.0f;
742 D3DXQuaternionLn(&gotquat,&r);
743 expect_vec4(expectedquat,gotquat);
744 Nq.x = 1.0f/11.0f; Nq.y = 2.0f/11.0f; Nq.z = 4.0f/11.0f; Nq.w=10.0f/11.0f;
745 expectedquat.x = 0.093768f; expectedquat.y = 0.187536f; expectedquat.z = 0.375073f; expectedquat.w = 0.0f;
746 D3DXQuaternionLn(&gotquat,&Nq);
747 expect_vec4(expectedquat,gotquat);
748 /* Test the cas where the norm of the quaternion is <1 */
749 Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w= 0.9f;
750 expectedquat.x = 0.206945f; expectedquat.y = 0.103473f; expectedquat.z = 0.310418f; expectedquat.w = 0.0f;
751 D3DXQuaternionLn(&gotquat,&Nq1);
752 todo_wine{ expect_vec4(expectedquat,gotquat) };
754 /*_______________D3DXQuaternionMultiply________________________*/
755 expectedquat.x = 3.0f; expectedquat.y = 61.0f; expectedquat.z = -32.0f; expectedquat.w = 85.0f;
756 D3DXQuaternionMultiply(&gotquat,&q,&r);
757 expect_vec4(expectedquat,gotquat);
759 /*_______________D3DXQuaternionNormalize________________________*/
760 expectedquat.x = 1.0f/11.0f; expectedquat.y = 2.0f/11.0f; expectedquat.z = 4.0f/11.0f; expectedquat.w = 10.0f/11.0f;
761 D3DXQuaternionNormalize(&gotquat,&q);
762 expect_vec4(expectedquat,gotquat);
764 /*_______________D3DXQuaternionRotationAxis___________________*/
765 axis.x = 2.0f; axis.y = 7.0; axis.z = 13.0f;
766 angle = D3DX_PI/3.0f;
767 expectedquat.x = 0.067116; expectedquat.y = 0.234905f; expectedquat.z = 0.436251f; expectedquat.w = 0.866025f;
768 D3DXQuaternionRotationAxis(&gotquat,&axis,angle);
769 expect_vec4(expectedquat,gotquat);
770 /* Test the nul quaternion */
771 axis.x = 0.0f; axis.y = 0.0; axis.z = 0.0f;
772 expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.866025f;
773 D3DXQuaternionRotationAxis(&gotquat,&axis,angle);
774 expect_vec4(expectedquat,gotquat);
776 /*_______________D3DXQuaternionRotationMatrix___________________*/
777 /* test when the trace is >0 */
778 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
779 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
780 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
781 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
782 U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
783 U(mat).m[3][3] = 48.0f;
784 expectedquat.x = 2.368682f; expectedquat.y = 0.768221f; expectedquat.z = -0.384111f; expectedquat.w = 3.905125f;
785 D3DXQuaternionRotationMatrix(&gotquat,&mat);
786 expect_vec4(expectedquat,gotquat);
787 /* test the case when the greater element is (2,2) */
788 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
789 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
790 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
791 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
792 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = -60.0f; U(mat).m[2][2] = 40.0f;
793 U(mat).m[3][3] = 48.0f;
794 expectedquat.x = 1.233905f; expectedquat.y = -0.237290f; expectedquat.z = 5.267827f; expectedquat.w = -0.284747f;
795 D3DXQuaternionRotationMatrix(&gotquat,&mat);
796 expect_vec4(expectedquat,gotquat);
797 /* test the case when the greater element is (1,1) */
798 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
799 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
800 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
801 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
802 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 60.0f; U(mat).m[2][2] = -80.0f;
803 U(mat).m[3][3] = 48.0f;
804 expectedquat.x = 0.651031f; expectedquat.y = 6.144103f; expectedquat.z = -0.203447f; expectedquat.w = 0.488273f;
805 D3DXQuaternionRotationMatrix(&gotquat,&mat);
806 expect_vec4(expectedquat,gotquat);
807 /* test the case when the trace is near 0 in a matrix which is not a rotation */
808 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
809 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
810 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
811 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
812 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.9f;
813 U(mat).m[3][3] = 48.0f;
814 expectedquat.x = 1.709495f; expectedquat.y = 2.339872f; expectedquat.z = -0.534217f; expectedquat.w = 1.282122f;
815 D3DXQuaternionRotationMatrix(&gotquat,&mat);
816 expect_vec4(expectedquat,gotquat);
817 /* test the case when the trace is 0.49 in a matrix which is not a rotation */
818 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
819 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
820 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
821 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
822 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.51f;
823 U(mat).m[3][3] = 48.0f;
824 expectedquat.x = 1.724923f; expectedquat.y = 2.318944f; expectedquat.z = -0.539039f; expectedquat.w = 1.293692f;
825 D3DXQuaternionRotationMatrix(&gotquat,&mat);
826 expect_vec4(expectedquat,gotquat);
827 /* test the case when the trace is 0.51 in a matrix which is not a rotation */
828 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
829 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
830 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
831 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
832 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.49f;
833 U(mat).m[3][3] = 48.0f;
834 expectedquat.x = 1.725726f; expectedquat.y = 2.317865f; expectedquat.z = -0.539289f; expectedquat.w = 1.294294f;
835 D3DXQuaternionRotationMatrix(&gotquat,&mat);
836 expect_vec4(expectedquat,gotquat);
837 /* test the case when the trace is 0.99 in a matrix which is not a rotation */
838 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
839 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
840 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
841 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
842 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.01f;
843 U(mat).m[3][3] = 48.0f;
844 expectedquat.x = 1.745328f; expectedquat.y = 2.291833f; expectedquat.z = -0.545415f; expectedquat.w = 1.308996f;
845 D3DXQuaternionRotationMatrix(&gotquat,&mat);
846 expect_vec4(expectedquat,gotquat);
847 /* test the case when the trace is 1.0 in a matrix which is not a rotation */
848 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
849 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
850 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
851 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
852 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.0f;
853 U(mat).m[3][3] = 48.0f;
854 expectedquat.x = 1.745743f; expectedquat.y = 2.291288f; expectedquat.z = -0.545545f; expectedquat.w = 1.309307f;
855 D3DXQuaternionRotationMatrix(&gotquat,&mat);
856 expect_vec4(expectedquat,gotquat);
857 /* test the case when the trace is 1.01 in a matrix which is not a rotation */
858 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
859 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
860 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
861 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
862 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.01f;
863 U(mat).m[3][3] = 48.0f;
864 expectedquat.x = 18.408188f; expectedquat.y = 5.970223f; expectedquat.z = -2.985111f; expectedquat.w = 0.502494f;
865 D3DXQuaternionRotationMatrix(&gotquat,&mat);
866 expect_vec4(expectedquat,gotquat);
867 /* test the case when the trace is 1.5 in a matrix which is not a rotation */
868 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
869 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
870 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
871 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
872 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.5f;
873 U(mat).m[3][3] = 48.0f;
874 expectedquat.x = 15.105186f; expectedquat.y = 4.898980f; expectedquat.z = -2.449490f; expectedquat.w = 0.612372f;
875 D3DXQuaternionRotationMatrix(&gotquat,&mat);
876 expect_vec4(expectedquat,gotquat);
877 /* test the case when the trace is 1.7 in a matrix which is not a rotation */
878 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
879 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
880 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
881 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
882 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.70f;
883 U(mat).m[3][3] = 48.0f;
884 expectedquat.x = 14.188852f; expectedquat.y = 4.601790f; expectedquat.z = -2.300895f; expectedquat.w = 0.651920f;
885 D3DXQuaternionRotationMatrix(&gotquat,&mat);
886 expect_vec4(expectedquat,gotquat);
887 /* test the case when the trace is 1.99 in a matrix which is not a rotation */
888 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
889 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
890 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
891 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
892 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.99f;
893 U(mat).m[3][3] = 48.0f;
894 expectedquat.x = 13.114303f; expectedquat.y = 4.253287f; expectedquat.z = -2.126644f; expectedquat.w = 0.705337f;
895 D3DXQuaternionRotationMatrix(&gotquat,&mat);
896 expect_vec4(expectedquat,gotquat);
897 /* test the case when the trace is 2.0 in a matrix which is not a rotation */
898 U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
899 U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
900 U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
901 U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
902 U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 2.0f;
903 U(mat).m[3][3] = 48.0f;
904 expectedquat.x = 10.680980f; expectedquat.y = 3.464102f; expectedquat.z = -1.732051f; expectedquat.w = 0.866025f;
905 D3DXQuaternionRotationMatrix(&gotquat,&mat);
906 expect_vec4(expectedquat,gotquat);
908 /*_______________D3DXQuaternionRotationYawPitchRoll__________*/
909 expectedquat.x = 0.303261f; expectedquat.y = 0.262299f; expectedquat.z = 0.410073f; expectedquat.w = 0.819190f;
910 D3DXQuaternionRotationYawPitchRoll(&gotquat,D3DX_PI/4.0f,D3DX_PI/11.0f,D3DX_PI/3.0f);
911 expect_vec4(expectedquat,gotquat);
913 /*_______________D3DXQuaternionSlerp________________________*/
914 expectedquat.x = -0.2f; expectedquat.y = 2.6f; expectedquat.z = 1.3f; expectedquat.w = 9.1f;
915 D3DXQuaternionSlerp(&gotquat,&q,&r,scale);
916 expect_vec4(expectedquat,gotquat);
917 expectedquat.x = 334.0f; expectedquat.y = -31.9f; expectedquat.z = 6.1f; expectedquat.w = 6.7f;
918 D3DXQuaternionSlerp(&gotquat,&q,&t,scale);
919 expect_vec4(expectedquat,gotquat);
920 expectedquat.x = 0.239485f; expectedquat.y = 0.346580f; expectedquat.z = 0.453676f; expectedquat.w = 0.560772f;
921 D3DXQuaternionSlerp(&gotquat,&smallq,&smallr,scale);
922 expect_vec4(expectedquat,gotquat);
924 /*_______________D3DXQuaternionSquad________________________*/
925 expectedquat.x = -156.296f; expectedquat.y = 30.242f; expectedquat.z = -2.5022f; expectedquat.w = 7.3576f;
926 D3DXQuaternionSquad(&gotquat,&q,&r,&t,&u,scale);
927 expect_vec4(expectedquat,gotquat);
929 /*_______________D3DXQuaternionToAxisAngle__________________*/
930 Nq.x = 1.0f/22.0f; Nq.y = 2.0f/22.0f; Nq.z = 4.0f/22.0f; Nq.w = 10.0f/22.0f;
931 expectedvec.x = 1.0f/22.0f; expectedvec.y = 2.0f/22.0f; expectedvec.z = 4.0f/22.0f;
932 expected = 2.197869f;
933 D3DXQuaternionToAxisAngle(&Nq,&axis,&angle);
934 expect_vec3(expectedvec,axis);
935 ok(relative_error(angle, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
936 /* Test if |w|>1.0f */
937 expectedvec.x = 1.0f; expectedvec.y = 2.0f; expectedvec.z = 4.0f;
938 D3DXQuaternionToAxisAngle(&q,&axis,&angle);
939 expect_vec3(expectedvec,axis);
940 /* Test the null quaternion */
941 expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
942 expected = 3.141593f;
943 D3DXQuaternionToAxisAngle(&nul,&axis,&angle);
944 expect_vec3(expectedvec,axis);
945 ok(relative_error(angle, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
948 static void D3DXVector2Test(void)
950 D3DXVECTOR2 expectedvec, gotvec, nul, u, v, w, x;
951 LPD3DXVECTOR2 funcpointer;
952 D3DXVECTOR4 expectedtrans, gottrans;
954 FLOAT coeff1, coeff2, expected, got, scale;
956 nul.x = 0.0f; nul.y = 0.0f;
957 u.x = 3.0f; u.y = 4.0f;
958 v.x = -7.0f; v.y = 9.0f;
959 w.x = 4.0f; w.y = -3.0f;
960 x.x = 2.0f; x.y = -11.0f;
962 U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
963 U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
964 U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
965 U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
967 coeff1 = 2.0f; coeff2 = 5.0f;
970 /*_______________D3DXVec2Add__________________________*/
971 expectedvec.x = -4.0f; expectedvec.y = 13.0f;
972 D3DXVec2Add(&gotvec,&u,&v);
973 expect_vec(expectedvec,gotvec);
974 /* Tests the case NULL */
975 funcpointer = D3DXVec2Add(&gotvec,NULL,&v);
976 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
977 funcpointer = D3DXVec2Add(NULL,NULL,NULL);
978 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
980 /*_______________D3DXVec2BaryCentric___________________*/
981 expectedvec.x = -12.0f; expectedvec.y = -21.0f;
982 D3DXVec2BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
983 expect_vec(expectedvec,gotvec);
985 /*_______________D3DXVec2CatmullRom____________________*/
986 expectedvec.x = 5820.25f; expectedvec.y = -3654.5625f;
987 D3DXVec2CatmullRom(&gotvec,&u,&v,&w,&x,scale);
988 expect_vec(expectedvec,gotvec);
990 /*_______________D3DXVec2CCW__________________________*/
992 got = D3DXVec2CCW(&u,&v);
993 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
994 /* Tests the case NULL */
996 got = D3DXVec2CCW(NULL,&v);
997 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
999 got = D3DXVec2CCW(NULL,NULL);
1000 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1002 /*_______________D3DXVec2Dot__________________________*/
1004 got = D3DXVec2Dot(&u,&v);
1005 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1006 /* Tests the case NULL */
1008 got = D3DXVec2Dot(NULL,&v);
1009 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1011 got = D3DXVec2Dot(NULL,NULL);
1012 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1014 /*_______________D3DXVec2Hermite__________________________*/
1015 expectedvec.x = 2604.625f; expectedvec.y = -4533.0f;
1016 D3DXVec2Hermite(&gotvec,&u,&v,&w,&x,scale);
1017 expect_vec(expectedvec,gotvec);
1019 /*_______________D3DXVec2Length__________________________*/
1021 got = D3DXVec2Length(&u);
1022 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1023 /* Tests the case NULL */
1025 got = D3DXVec2Length(NULL);
1026 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1028 /*_______________D3DXVec2LengthSq________________________*/
1030 got = D3DXVec2LengthSq(&u);
1031 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1032 /* Tests the case NULL */
1034 got = D3DXVec2LengthSq(NULL);
1035 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1037 /*_______________D3DXVec2Lerp__________________________*/
1038 expectedvec.x = 68.0f; expectedvec.y = -28.5f;
1039 D3DXVec2Lerp(&gotvec,&u,&v,scale);
1040 expect_vec(expectedvec,gotvec);
1041 /* Tests the case NULL */
1042 funcpointer = D3DXVec2Lerp(&gotvec,NULL,&v,scale);
1043 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1044 funcpointer = D3DXVec2Lerp(NULL,NULL,NULL,scale);
1045 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1047 /*_______________D3DXVec2Maximize__________________________*/
1048 expectedvec.x = 3.0f; expectedvec.y = 9.0f;
1049 D3DXVec2Maximize(&gotvec,&u,&v);
1050 expect_vec(expectedvec,gotvec);
1051 /* Tests the case NULL */
1052 funcpointer = D3DXVec2Maximize(&gotvec,NULL,&v);
1053 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1054 funcpointer = D3DXVec2Maximize(NULL,NULL,NULL);
1055 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1057 /*_______________D3DXVec2Minimize__________________________*/
1058 expectedvec.x = -7.0f; expectedvec.y = 4.0f;
1059 D3DXVec2Minimize(&gotvec,&u,&v);
1060 expect_vec(expectedvec,gotvec);
1061 /* Tests the case NULL */
1062 funcpointer = D3DXVec2Minimize(&gotvec,NULL,&v);
1063 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1064 funcpointer = D3DXVec2Minimize(NULL,NULL,NULL);
1065 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1067 /*_______________D3DXVec2Normalize_________________________*/
1068 expectedvec.x = 0.6f; expectedvec.y = 0.8f;
1069 D3DXVec2Normalize(&gotvec,&u);
1070 expect_vec(expectedvec,gotvec);
1071 /* Test the nul vector */
1072 expectedvec.x = 0.0f; expectedvec.y = 0.0f;
1073 D3DXVec2Normalize(&gotvec,&nul);
1074 expect_vec(expectedvec,gotvec);
1076 /*_______________D3DXVec2Scale____________________________*/
1077 expectedvec.x = -19.5f; expectedvec.y = -26.0f;
1078 D3DXVec2Scale(&gotvec,&u,scale);
1079 expect_vec(expectedvec,gotvec);
1080 /* Tests the case NULL */
1081 funcpointer = D3DXVec2Scale(&gotvec,NULL,scale);
1082 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1083 funcpointer = D3DXVec2Scale(NULL,NULL,scale);
1084 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1086 /*_______________D3DXVec2Subtract__________________________*/
1087 expectedvec.x = 10.0f; expectedvec.y = -5.0f;
1088 D3DXVec2Subtract(&gotvec,&u,&v);
1089 expect_vec(expectedvec,gotvec);
1090 /* Tests the case NULL */
1091 funcpointer = D3DXVec2Subtract(&gotvec,NULL,&v);
1092 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1093 funcpointer = D3DXVec2Subtract(NULL,NULL,NULL);
1094 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1096 /*_______________D3DXVec2Transform_______________________*/
1097 expectedtrans.x = 36.0f; expectedtrans.y = 44.0f; expectedtrans.z = 52.0f; expectedtrans.w = 60.0f;
1098 D3DXVec2Transform(&gottrans,&u,&mat);
1099 expect_vec4(expectedtrans,gottrans);
1101 /*_______________D3DXVec2TransformCoord_______________________*/
1102 expectedvec.x = 0.6f; expectedvec.y = 11.0f/15.0f;
1103 D3DXVec2TransformCoord(&gotvec,&u,&mat);
1104 expect_vec(expectedvec,gotvec);
1106 /*_______________D3DXVec2TransformNormal______________________*/
1107 expectedvec.x = 23.0f; expectedvec.y = 30.0f;
1108 D3DXVec2TransformNormal(&gotvec,&u,&mat);
1109 expect_vec(expectedvec,gotvec);
1112 static void D3DXVector3Test(void)
1114 D3DVIEWPORT9 viewport;
1115 D3DXVECTOR3 expectedvec, gotvec, nul, u, v, w, x;
1116 LPD3DXVECTOR3 funcpointer;
1117 D3DXVECTOR4 expectedtrans, gottrans;
1118 D3DXMATRIX mat, projection, view, world;
1119 FLOAT coeff1, coeff2, expected, got, scale;
1121 nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f;
1122 u.x = 9.0f; u.y = 6.0f; u.z = 2.0f;
1123 v.x = 2.0f; v.y = -3.0f; v.z = -4.0;
1124 w.x = 3.0f; w.y = -5.0f; w.z = 7.0f;
1125 x.x = 4.0f; x.y = 1.0f; x.z = 11.0f;
1127 viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10;
1128 viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5;
1130 U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
1131 U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
1132 U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
1133 U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
1135 U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f;
1136 U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f;
1137 U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f;
1138 U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f;
1139 U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f;
1140 U(view).m[3][3] = -40.0f;
1142 U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0;
1143 U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f;
1144 U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f;
1145 U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f;
1147 coeff1 = 2.0f; coeff2 = 5.0f;
1150 /*_______________D3DXVec3Add__________________________*/
1151 expectedvec.x = 11.0f; expectedvec.y = 3.0f; expectedvec.z = -2.0f;
1152 D3DXVec3Add(&gotvec,&u,&v);
1153 expect_vec3(expectedvec,gotvec);
1154 /* Tests the case NULL */
1155 funcpointer = D3DXVec3Add(&gotvec,NULL,&v);
1156 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1157 funcpointer = D3DXVec3Add(NULL,NULL,NULL);
1158 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1160 /*_______________D3DXVec3BaryCentric___________________*/
1161 expectedvec.x = -35.0f; expectedvec.y = -67.0; expectedvec.z = 15.0f;
1162 D3DXVec3BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
1164 expect_vec3(expectedvec,gotvec);
1166 /*_______________D3DXVec3CatmullRom____________________*/
1167 expectedvec.x = 1458.0f; expectedvec.y = 22.1875f; expectedvec.z = 4141.375f;
1168 D3DXVec3CatmullRom(&gotvec,&u,&v,&w,&x,scale);
1169 expect_vec3(expectedvec,gotvec);
1171 /*_______________D3DXVec3Cross________________________*/
1172 expectedvec.x = -18.0f; expectedvec.y = 40.0f; expectedvec.z = -39.0f;
1173 D3DXVec3Cross(&gotvec,&u,&v);
1174 expect_vec3(expectedvec,gotvec);
1175 /* Tests the case NULL */
1176 funcpointer = D3DXVec3Cross(&gotvec,NULL,&v);
1177 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1178 funcpointer = D3DXVec3Cross(NULL,NULL,NULL);
1179 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1181 /*_______________D3DXVec3Dot__________________________*/
1183 got = D3DXVec3Dot(&u,&v);
1184 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1185 /* Tests the case NULL */
1187 got = D3DXVec3Dot(NULL,&v);
1188 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1190 got = D3DXVec3Dot(NULL,NULL);
1191 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1193 /*_______________D3DXVec3Hermite__________________________*/
1194 expectedvec.x = -6045.75f; expectedvec.y = -6650.0f; expectedvec.z = 1358.875f;
1195 D3DXVec3Hermite(&gotvec,&u,&v,&w,&x,scale);
1196 expect_vec3(expectedvec,gotvec);
1198 /*_______________D3DXVec3Length__________________________*/
1200 got = D3DXVec3Length(&u);
1201 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1202 /* Tests the case NULL */
1204 got = D3DXVec3Length(NULL);
1205 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1207 /*_______________D3DXVec3LengthSq________________________*/
1209 got = D3DXVec3LengthSq(&u);
1210 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1211 /* Tests the case NULL */
1213 got = D3DXVec3LengthSq(NULL);
1214 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1216 /*_______________D3DXVec3Lerp__________________________*/
1217 expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ;
1218 D3DXVec3Lerp(&gotvec,&u,&v,scale);
1219 expect_vec3(expectedvec,gotvec);
1220 /* Tests the case NULL */
1221 funcpointer = D3DXVec3Lerp(&gotvec,NULL,&v,scale);
1222 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1223 funcpointer = D3DXVec3Lerp(NULL,NULL,NULL,scale);
1224 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1226 /*_______________D3DXVec3Maximize__________________________*/
1227 expectedvec.x = 9.0f; expectedvec.y = 6.0f; expectedvec.z = 2.0f;
1228 D3DXVec3Maximize(&gotvec,&u,&v);
1229 expect_vec3(expectedvec,gotvec);
1230 /* Tests the case NULL */
1231 funcpointer = D3DXVec3Maximize(&gotvec,NULL,&v);
1232 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1233 funcpointer = D3DXVec3Maximize(NULL,NULL,NULL);
1234 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1236 /*_______________D3DXVec3Minimize__________________________*/
1237 expectedvec.x = 2.0f; expectedvec.y = -3.0f; expectedvec.z = -4.0f;
1238 D3DXVec3Minimize(&gotvec,&u,&v);
1239 expect_vec3(expectedvec,gotvec);
1240 /* Tests the case NULL */
1241 funcpointer = D3DXVec3Minimize(&gotvec,NULL,&v);
1242 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1243 funcpointer = D3DXVec3Minimize(NULL,NULL,NULL);
1244 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1246 /*_______________D3DXVec3Normalize_________________________*/
1247 expectedvec.x = 9.0f/11.0f; expectedvec.y = 6.0f/11.0f; expectedvec.z = 2.0f/11.0f;
1248 D3DXVec3Normalize(&gotvec,&u);
1249 expect_vec3(expectedvec,gotvec);
1250 /* Test the nul vector */
1251 expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
1252 D3DXVec3Normalize(&gotvec,&nul);
1253 expect_vec3(expectedvec,gotvec);
1255 /*_______________D3DXVec3Project_________________________*/
1256 expectedvec.x = 1135.721924f; expectedvec.y = 147.086914f; expectedvec.z = 0.153412f;
1257 D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
1258 D3DXVec3Project(&gotvec,&u,&viewport,&projection,&view,&world);
1259 expect_vec3(expectedvec,gotvec);
1261 /*_______________D3DXVec3Scale____________________________*/
1262 expectedvec.x = -58.5f; expectedvec.y = -39.0f; expectedvec.z = -13.0f;
1263 D3DXVec3Scale(&gotvec,&u,scale);
1264 expect_vec3(expectedvec,gotvec);
1265 /* Tests the case NULL */
1266 funcpointer = D3DXVec3Scale(&gotvec,NULL,scale);
1267 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1268 funcpointer = D3DXVec3Scale(NULL,NULL,scale);
1269 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1271 /*_______________D3DXVec3Subtract_______________________*/
1272 expectedvec.x = 7.0f; expectedvec.y = 9.0f; expectedvec.z = 6.0f;
1273 D3DXVec3Subtract(&gotvec,&u,&v);
1274 expect_vec3(expectedvec,gotvec);
1275 /* Tests the case NULL */
1276 funcpointer = D3DXVec3Subtract(&gotvec,NULL,&v);
1277 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1278 funcpointer = D3DXVec3Subtract(NULL,NULL,NULL);
1279 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1281 /*_______________D3DXVec3Transform_______________________*/
1282 expectedtrans.x = 70.0f; expectedtrans.y = 88.0f; expectedtrans.z = 106.0f; expectedtrans.w = 124.0f;
1283 D3DXVec3Transform(&gottrans,&u,&mat);
1284 expect_vec4(expectedtrans,gottrans);
1286 /*_______________D3DXVec3TransformCoord_______________________*/
1287 expectedvec.x = 70.0f/124.0f; expectedvec.y = 88.0f/124.0f; expectedvec.z = 106.0f/124.0f;
1288 D3DXVec3TransformCoord(&gotvec,&u,&mat);
1289 expect_vec3(expectedvec,gotvec);
1291 /*_______________D3DXVec3TransformNormal______________________*/
1292 expectedvec.x = 57.0f; expectedvec.y = 74.0f; expectedvec.z = 91.0f;
1293 D3DXVec3TransformNormal(&gotvec,&u,&mat);
1294 expect_vec3(expectedvec,gotvec);
1296 /*_______________D3DXVec3Unproject_________________________*/
1297 expectedvec.x = -2.913411f; expectedvec.y = 1.593215f; expectedvec.z = 0.380724f;
1298 D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
1299 D3DXVec3Unproject(&gotvec,&u,&viewport,&projection,&view,&world);
1300 expect_vec3(expectedvec,gotvec);
1303 static void D3DXVector4Test(void)
1305 D3DXVECTOR4 expectedvec, gotvec, u, v, w, x;
1306 LPD3DXVECTOR4 funcpointer;
1307 D3DXVECTOR4 expectedtrans, gottrans;
1309 FLOAT coeff1, coeff2, expected, got, scale;
1311 u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0;
1312 v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0;
1313 w.x = 4.0f; w.y =6.0f; w.z = -2.0f; w.w = 1.0f;
1314 x.x = 6.0f; x.y = -7.0f; x.z =8.0f; x.w = -9.0f;
1316 U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
1317 U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
1318 U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
1319 U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
1321 coeff1 = 2.0f; coeff2 = 5.0;
1324 /*_______________D3DXVec4Add__________________________*/
1325 expectedvec.x = -2.0f; expectedvec.y = 6.0f; expectedvec.z = -1.0f; expectedvec.w = 17.0f;
1326 D3DXVec4Add(&gotvec,&u,&v);
1327 expect_vec4(expectedvec,gotvec);
1328 /* Tests the case NULL */
1329 funcpointer = D3DXVec4Add(&gotvec,NULL,&v);
1330 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1331 funcpointer = D3DXVec4Add(NULL,NULL,NULL);
1332 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1334 /*_______________D3DXVec4BaryCentric____________________*/
1335 expectedvec.x = 8.0f; expectedvec.y = 26.0; expectedvec.z = -44.0f; expectedvec.w = -41.0f;
1336 D3DXVec4BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
1337 expect_vec4(expectedvec,gotvec);
1339 /*_______________D3DXVec4CatmullRom____________________*/
1340 expectedvec.x = 2754.625f; expectedvec.y = 2367.5625f; expectedvec.z = 1060.1875f; expectedvec.w = 131.3125f;
1341 D3DXVec4CatmullRom(&gotvec,&u,&v,&w,&x,scale);
1342 expect_vec4(expectedvec,gotvec);
1344 /*_______________D3DXVec4Cross_________________________*/
1345 expectedvec.x = 390.0f; expectedvec.y = -393.0f; expectedvec.z = -316.0f; expectedvec.w = 166.0f;
1346 D3DXVec4Cross(&gotvec,&u,&v,&w);
1347 expect_vec4(expectedvec,gotvec);
1349 /*_______________D3DXVec4Dot__________________________*/
1351 got = D3DXVec4Dot(&u,&v);
1352 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1353 /* Tests the case NULL */
1355 got = D3DXVec4Dot(NULL,&v);
1356 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1358 got = D3DXVec4Dot(NULL,NULL);
1359 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1361 /*_______________D3DXVec4Hermite_________________________*/
1362 expectedvec.x = 1224.625f; expectedvec.y = 3461.625f; expectedvec.z = -4758.875f; expectedvec.w = -5781.5f;
1363 D3DXVec4Hermite(&gotvec,&u,&v,&w,&x,scale);
1364 expect_vec4(expectedvec,gotvec);
1366 /*_______________D3DXVec4Length__________________________*/
1368 got = D3DXVec4Length(&u);
1369 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1370 /* Tests the case NULL */
1372 got = D3DXVec4Length(NULL);
1373 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1375 /*_______________D3DXVec4LengthSq________________________*/
1377 got = D3DXVec4LengthSq(&u);
1378 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1379 /* Tests the case NULL */
1381 got = D3DXVec4LengthSq(NULL);
1382 ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
1384 /*_______________D3DXVec4Lerp__________________________*/
1385 expectedvec.x = 27.0f; expectedvec.y = -11.0f; expectedvec.z = 62.5; expectedvec.w = 29.5;
1386 D3DXVec4Lerp(&gotvec,&u,&v,scale);
1387 expect_vec4(expectedvec,gotvec);
1388 /* Tests the case NULL */
1389 funcpointer = D3DXVec4Lerp(&gotvec,NULL,&v,scale);
1390 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1391 funcpointer = D3DXVec4Lerp(NULL,NULL,NULL,scale);
1392 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1394 /*_______________D3DXVec4Maximize__________________________*/
1395 expectedvec.x = 1.0f; expectedvec.y = 4.0f; expectedvec.z = 4.0f; expectedvec.w = 10.0;
1396 D3DXVec4Maximize(&gotvec,&u,&v);
1397 expect_vec4(expectedvec,gotvec);
1398 /* Tests the case NULL */
1399 funcpointer = D3DXVec4Maximize(&gotvec,NULL,&v);
1400 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1401 funcpointer = D3DXVec4Maximize(NULL,NULL,NULL);
1402 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1404 /*_______________D3DXVec4Minimize__________________________*/
1405 expectedvec.x = -3.0f; expectedvec.y = 2.0f; expectedvec.z = -5.0f; expectedvec.w = 7.0;
1406 D3DXVec4Minimize(&gotvec,&u,&v);
1407 expect_vec4(expectedvec,gotvec);
1408 /* Tests the case NULL */
1409 funcpointer = D3DXVec4Minimize(&gotvec,NULL,&v);
1410 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1411 funcpointer = D3DXVec4Minimize(NULL,NULL,NULL);
1412 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1414 /*_______________D3DXVec4Normalize_________________________*/
1415 expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f; expectedvec.w = 10.0f/11.0f;
1416 D3DXVec4Normalize(&gotvec,&u);
1417 expect_vec4(expectedvec,gotvec);
1419 /*_______________D3DXVec4Scale____________________________*/
1420 expectedvec.x = -6.5f; expectedvec.y = -13.0f; expectedvec.z = -26.0f; expectedvec.w = -65.0f;
1421 D3DXVec4Scale(&gotvec,&u,scale);
1422 expect_vec4(expectedvec,gotvec);
1423 /* Tests the case NULL */
1424 funcpointer = D3DXVec4Scale(&gotvec,NULL,scale);
1425 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1426 funcpointer = D3DXVec4Scale(NULL,NULL,scale);
1427 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1429 /*_______________D3DXVec4Subtract__________________________*/
1430 expectedvec.x = 4.0f; expectedvec.y = -2.0f; expectedvec.z = 9.0f; expectedvec.w = 3.0f;
1431 D3DXVec4Subtract(&gotvec,&u,&v);
1432 expect_vec4(expectedvec,gotvec);
1433 /* Tests the case NULL */
1434 funcpointer = D3DXVec4Subtract(&gotvec,NULL,&v);
1435 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1436 funcpointer = D3DXVec4Subtract(NULL,NULL,NULL);
1437 ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
1439 /*_______________D3DXVec4Transform_______________________*/
1440 expectedtrans.x = 177.0f; expectedtrans.y = 194.0f; expectedtrans.z = 211.0f; expectedtrans.w = 228.0f;
1441 D3DXVec4Transform(&gottrans,&u,&mat);
1442 expect_vec4(expectedtrans,gottrans);
1445 static void test_matrix_stack(void)
1447 ID3DXMatrixStack *stack;
1451 const D3DXMATRIX mat1 = {{{
1452 1.0f, 2.0f, 3.0f, 4.0f,
1453 5.0f, 6.0f, 7.0f, 8.0f,
1454 9.0f, 10.0f, 11.0f, 12.0f,
1455 13.0f, 14.0f, 15.0f, 16.0f
1458 const D3DXMATRIX mat2 = {{{
1459 17.0f, 18.0f, 19.0f, 20.0f,
1460 21.0f, 22.0f, 23.0f, 24.0f,
1461 25.0f, 26.0f, 27.0f, 28.0f,
1462 29.0f, 30.0f, 31.0f, 32.0f
1465 hr = D3DXCreateMatrixStack(0, &stack);
1466 ok(SUCCEEDED(hr), "Failed to create a matrix stack, hr %#x\n", hr);
1467 if (FAILED(hr)) return;
1469 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)),
1470 "The top of an empty matrix stack should be an identity matrix\n");
1472 hr = ID3DXMatrixStack_Pop(stack);
1473 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1475 hr = ID3DXMatrixStack_Push(stack);
1476 ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1477 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1479 hr = ID3DXMatrixStack_Push(stack);
1480 ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1482 hr = ID3DXMatrixStack_LoadMatrix(stack, &mat1);
1483 ok(SUCCEEDED(hr), "LoadMatrix failed, hr %#x\n", hr);
1484 expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1486 hr = ID3DXMatrixStack_Push(stack);
1487 ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1488 expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1490 hr = ID3DXMatrixStack_LoadMatrix(stack, &mat2);
1491 ok(SUCCEEDED(hr), "LoadMatrix failed, hr %#x\n", hr);
1492 expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1494 hr = ID3DXMatrixStack_Push(stack);
1495 ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
1496 expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1498 hr = ID3DXMatrixStack_LoadIdentity(stack);
1499 ok(SUCCEEDED(hr), "LoadIdentity failed, hr %#x\n", hr);
1500 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1502 hr = ID3DXMatrixStack_Pop(stack);
1503 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1504 expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
1506 hr = ID3DXMatrixStack_Pop(stack);
1507 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1508 expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
1510 hr = ID3DXMatrixStack_Pop(stack);
1511 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1512 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1514 hr = ID3DXMatrixStack_Pop(stack);
1515 ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
1516 ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
1518 refcount = ID3DXMatrixStack_Release(stack);
1519 ok(!refcount, "Matrix stack has %u references left.\n", refcount);
1522 static void test_Matrix_AffineTransformation2D(void)
1524 D3DXMATRIX exp_mat, got_mat;
1525 D3DXVECTOR2 center, position;
1534 angle = D3DX_PI/3.0f;
1538 U(exp_mat).m[0][0] = 10.0f;
1539 U(exp_mat).m[1][0] = -17.320507f;
1540 U(exp_mat).m[2][0] = 0.0f;
1541 U(exp_mat).m[3][0] = -1.035898f;
1542 U(exp_mat).m[0][1] = 17.320507f;
1543 U(exp_mat).m[1][1] = 10.0f;
1544 U(exp_mat).m[2][1] = 0.0f;
1545 U(exp_mat).m[3][1] = 6.401924f;
1546 U(exp_mat).m[0][2] = 0.0f;
1547 U(exp_mat).m[1][2] = 0.0f;
1548 U(exp_mat).m[2][2] = 1.0f;
1549 U(exp_mat).m[3][2] = 0.0f;
1550 U(exp_mat).m[0][3] = 0.0f;
1551 U(exp_mat).m[1][3] = 0.0f;
1552 U(exp_mat).m[2][3] = 0.0f;
1553 U(exp_mat).m[3][3] = 1.0f;
1555 D3DXMatrixAffineTransformation2D(&got_mat, scale, ¢er, angle, &position);
1557 expect_mat(&exp_mat, &got_mat);
1564 angle = D3DX_PI/3.0f;
1568 U(exp_mat).m[0][0] = 10.0f;
1569 U(exp_mat).m[1][0] = -17.320507f;
1570 U(exp_mat).m[2][0] = 0.0f;
1571 U(exp_mat).m[3][0] = 4.964102f;
1572 U(exp_mat).m[0][1] = 17.320507f;
1573 U(exp_mat).m[1][1] = 10.0f;
1574 U(exp_mat).m[2][1] = 0.0f;
1575 U(exp_mat).m[3][1] = -0.598076f;
1576 U(exp_mat).m[0][2] = 0.0f;
1577 U(exp_mat).m[1][2] = 0.0f;
1578 U(exp_mat).m[2][2] = 1.0f;
1579 U(exp_mat).m[3][2] = 0.0f;
1580 U(exp_mat).m[0][3] = 0.0f;
1581 U(exp_mat).m[1][3] = 0.0f;
1582 U(exp_mat).m[2][3] = 0.0f;
1583 U(exp_mat).m[3][3] = 1.0f;
1585 D3DXMatrixAffineTransformation2D(&got_mat, scale, ¢er, angle, NULL);
1587 expect_mat(&exp_mat, &got_mat);
1594 angle = D3DX_PI/3.0f;
1598 U(exp_mat).m[0][0] = 10.0f;
1599 U(exp_mat).m[1][0] = -17.320507f;
1600 U(exp_mat).m[2][0] = 0.0f;
1601 U(exp_mat).m[3][0] = -6.0f;
1602 U(exp_mat).m[0][1] = 17.320507f;
1603 U(exp_mat).m[1][1] = 10.0f;
1604 U(exp_mat).m[2][1] = 0.0f;
1605 U(exp_mat).m[3][1] = 7.0f;
1606 U(exp_mat).m[0][2] = 0.0f;
1607 U(exp_mat).m[1][2] = 0.0f;
1608 U(exp_mat).m[2][2] = 1.0f;
1609 U(exp_mat).m[3][2] = 0.0f;
1610 U(exp_mat).m[0][3] = 0.0f;
1611 U(exp_mat).m[1][3] = 0.0f;
1612 U(exp_mat).m[2][3] = 0.0f;
1613 U(exp_mat).m[3][3] = 1.0f;
1615 D3DXMatrixAffineTransformation2D(&got_mat, scale, NULL, angle, &position);
1617 expect_mat(&exp_mat, &got_mat);
1621 angle = 5.0f * D3DX_PI/4.0f;
1625 U(exp_mat).m[0][0] = 14.142133f;
1626 U(exp_mat).m[1][0] = -14.142133f;
1627 U(exp_mat).m[2][0] = 0.0f;
1628 U(exp_mat).m[3][0] = 0.0f;
1629 U(exp_mat).m[0][1] = 14.142133;
1630 U(exp_mat).m[1][1] = 14.142133f;
1631 U(exp_mat).m[2][1] = 0.0f;
1632 U(exp_mat).m[3][1] = 0.0f;
1633 U(exp_mat).m[0][2] = 0.0f;
1634 U(exp_mat).m[1][2] = 0.0f;
1635 U(exp_mat).m[2][2] = 1.0f;
1636 U(exp_mat).m[3][2] = 0.0f;
1637 U(exp_mat).m[0][3] = 0.0f;
1638 U(exp_mat).m[1][3] = 0.0f;
1639 U(exp_mat).m[2][3] = 0.0f;
1640 U(exp_mat).m[3][3] = 1.0f;
1642 D3DXMatrixAffineTransformation2D(&got_mat, scale, NULL, angle, NULL);
1644 expect_mat(&exp_mat, &got_mat);
1647 static void test_Matrix_Decompose(void)
1650 D3DXQUATERNION exp_rotation, got_rotation;
1651 D3DXVECTOR3 exp_scale, got_scale, exp_translation, got_translation;
1656 U(pm).m[0][0] = -0.9238790f;
1657 U(pm).m[1][0] = -0.2705984f;
1658 U(pm).m[2][0] = 0.2705984f;
1659 U(pm).m[3][0] = -5.0f;
1660 U(pm).m[0][1] = 0.2705984f;
1661 U(pm).m[1][1] = 0.03806049f;
1662 U(pm).m[2][1] = 0.9619395f;
1663 U(pm).m[3][1] = 0.0f;
1664 U(pm).m[0][2] = -0.2705984f;
1665 U(pm).m[1][2] = 0.9619395f;
1666 U(pm).m[2][2] = 0.03806049f;
1667 U(pm).m[3][2] = 10.0f;
1668 U(pm).m[0][3] = 0.0f;
1669 U(pm).m[1][3] = 0.0f;
1670 U(pm).m[2][3] = 0.0f;
1671 U(pm).m[3][3] = 1.0f;
1677 exp_rotation.w = 0.195091f;
1678 exp_rotation.x = 0.0f;
1679 exp_rotation.y = 0.693520f;
1680 exp_rotation.z = 0.693520f;
1682 exp_translation.x = -5.0f;
1683 exp_translation.y = 0.0f;
1684 exp_translation.z = 10.0f;
1686 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1688 compare_scale(exp_scale, got_scale);
1689 compare_rotation(exp_rotation, got_rotation);
1690 compare_translation(exp_translation, got_translation);
1694 U(pm).m[0][0] = -2.255813f;
1695 U(pm).m[1][0] = 1.302324f;
1696 U(pm).m[2][0] = 1.488373f;
1697 U(pm).m[3][0] = 1.0f;
1698 U(pm).m[0][1] = 1.302327f;
1699 U(pm).m[1][1] = -0.7209296f;
1700 U(pm).m[2][1] = 2.60465f;
1701 U(pm).m[3][1] = 2.0f;
1702 U(pm).m[0][2] = 1.488371f;
1703 U(pm).m[1][2] = 2.604651f;
1704 U(pm).m[2][2] = -0.02325551f;
1705 U(pm).m[3][2] = 3.0f;
1706 U(pm).m[0][3] = 0.0f;
1707 U(pm).m[1][3] = 0.0f;
1708 U(pm).m[2][3] = 0.0f;
1709 U(pm).m[3][3] = 1.0f;
1715 exp_rotation.w = 0.0;
1716 exp_rotation.x = 0.352180f;
1717 exp_rotation.y = 0.616316f;
1718 exp_rotation.z = 0.704361f;
1720 exp_translation.x = 1.0f;
1721 exp_translation.y = 2.0f;
1722 exp_translation.z = 3.0f;
1724 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1726 compare_scale(exp_scale, got_scale);
1727 compare_rotation(exp_rotation, got_rotation);
1728 compare_translation(exp_translation, got_translation);
1732 U(pm).m[0][0] = 2.427051f;
1733 U(pm).m[1][0] = 0.0f;
1734 U(pm).m[2][0] = 1.763355f;
1735 U(pm).m[3][0] = 5.0f;
1736 U(pm).m[0][1] = 0.0f;
1737 U(pm).m[1][1] = 3.0f;
1738 U(pm).m[2][1] = 0.0f;
1739 U(pm).m[3][1] = 5.0f;
1740 U(pm).m[0][2] = -1.763355f;
1741 U(pm).m[1][2] = 0.0f;
1742 U(pm).m[2][2] = 2.427051f;
1743 U(pm).m[3][2] = 5.0f;
1744 U(pm).m[0][3] = 0.0f;
1745 U(pm).m[1][3] = 0.0f;
1746 U(pm).m[2][3] = 0.0f;
1747 U(pm).m[3][3] = 1.0f;
1753 exp_rotation.w = 0.951057f;
1754 exp_rotation.x = 0.0f;
1755 exp_rotation.y = 0.309017f;
1756 exp_rotation.z = 0.0f;
1758 exp_translation.x = 5.0f;
1759 exp_translation.y = 5.0f;
1760 exp_translation.z = 5.0f;
1762 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1764 compare_scale(exp_scale, got_scale);
1765 compare_rotation(exp_rotation, got_rotation);
1766 compare_translation(exp_translation, got_translation);
1770 U(pm).m[0][0] = -0.9238790f;
1771 U(pm).m[1][0] = -0.2705984f;
1772 U(pm).m[2][0] = 0.2705984f;
1773 U(pm).m[3][0] = -5.0f;
1774 U(pm).m[0][1] = 0.2705984f;
1775 U(pm).m[1][1] = 0.03806049f;
1776 U(pm).m[2][1] = 0.9619395f;
1777 U(pm).m[3][1] = 0.0f;
1778 U(pm).m[0][2] = -0.2705984f;
1779 U(pm).m[1][2] = 0.9619395f;
1780 U(pm).m[2][2] = 0.03806049f;
1781 U(pm).m[3][2] = 10.0f;
1782 U(pm).m[0][3] = 0.0f;
1783 U(pm).m[1][3] = 0.0f;
1784 U(pm).m[2][3] = 0.0f;
1785 U(pm).m[3][3] = 1.0f;
1791 exp_rotation.w = 0.195091f;
1792 exp_rotation.x = 0.0f;
1793 exp_rotation.y = 0.693520f;
1794 exp_rotation.z = 0.693520f;
1796 exp_translation.x = -5.0f;
1797 exp_translation.y = 0.0f;
1798 exp_translation.z = 10.0f;
1800 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1802 compare_scale(exp_scale, got_scale);
1803 compare_rotation(exp_rotation, got_rotation);
1804 compare_translation(exp_translation, got_translation);
1808 U(pm).m[0][0] = -0.9238790f;
1809 U(pm).m[1][0] = -0.5411968f;
1810 U(pm).m[2][0] = 0.8117952f;
1811 U(pm).m[3][0] = -5.0f;
1812 U(pm).m[0][1] = 0.2705984f;
1813 U(pm).m[1][1] = 0.07612098f;
1814 U(pm).m[2][1] = 2.8858185f;
1815 U(pm).m[3][1] = 0.0f;
1816 U(pm).m[0][2] = -0.2705984f;
1817 U(pm).m[1][2] = 1.9238790f;
1818 U(pm).m[2][2] = 0.11418147f;
1819 U(pm).m[3][2] = 10.0f;
1820 U(pm).m[0][3] = 0.0f;
1821 U(pm).m[1][3] = 0.0f;
1822 U(pm).m[2][3] = 0.0f;
1823 U(pm).m[3][3] = 1.0f;
1829 exp_rotation.w = 0.195091f;
1830 exp_rotation.x = 0.0f;
1831 exp_rotation.y = 0.693520f;
1832 exp_rotation.z = 0.693520f;
1834 exp_translation.x = -5.0f;
1835 exp_translation.y = 0.0f;
1836 exp_translation.z = 10.0f;
1838 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1840 compare_scale(exp_scale, got_scale);
1841 compare_rotation(exp_rotation, got_rotation);
1842 compare_translation(exp_translation, got_translation);
1846 U(pm).m[0][0] = 0.7156004f;
1847 U(pm).m[1][0] = -0.5098283f;
1848 U(pm).m[2][0] = -0.4774843f;
1849 U(pm).m[3][0] = -5.0f;
1850 U(pm).m[0][1] = -0.6612288f;
1851 U(pm).m[1][1] = -0.7147621f;
1852 U(pm).m[2][1] = -0.2277977f;
1853 U(pm).m[3][1] = 0.0f;
1854 U(pm).m[0][2] = -0.2251499f;
1855 U(pm).m[1][2] = 0.4787385f;
1856 U(pm).m[2][2] = -0.8485972f;
1857 U(pm).m[3][2] = 10.0f;
1858 U(pm).m[0][3] = 0.0f;
1859 U(pm).m[1][3] = 0.0f;
1860 U(pm).m[2][3] = 0.0f;
1861 U(pm).m[3][3] = 1.0f;
1867 exp_rotation.w = 0.195091f;
1868 exp_rotation.x = 0.905395f;
1869 exp_rotation.y = -0.323355f;
1870 exp_rotation.z = -0.194013f;
1872 exp_translation.x = -5.0f;
1873 exp_translation.y = 0.0f;
1874 exp_translation.z = 10.0f;
1876 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1878 compare_scale(exp_scale, got_scale);
1879 compare_rotation(exp_rotation, got_rotation);
1880 compare_translation(exp_translation, got_translation);
1884 U(pm).m[0][0] = 0.06554436f;
1885 U(pm).m[1][0] = -0.6873012f;
1886 U(pm).m[2][0] = 0.7234092f;
1887 U(pm).m[3][0] = -5.0f;
1888 U(pm).m[0][1] = -0.9617381f;
1889 U(pm).m[1][1] = -0.2367795f;
1890 U(pm).m[2][1] = -0.1378230f;
1891 U(pm).m[3][1] = 0.0f;
1892 U(pm).m[0][2] = 0.2660144f;
1893 U(pm).m[1][2] = -0.6866967f;
1894 U(pm).m[2][2] = -0.6765233f;
1895 U(pm).m[3][2] = 10.0f;
1896 U(pm).m[0][3] = 0.0f;
1897 U(pm).m[1][3] = 0.0f;
1898 U(pm).m[2][3] = 0.0f;
1899 U(pm).m[3][3] = 1.0f;
1905 exp_rotation.w = -0.195091f;
1906 exp_rotation.x = 0.703358f;
1907 exp_rotation.y = -0.586131f;
1908 exp_rotation.z = 0.351679f;
1910 exp_translation.x = -5.0f;
1911 exp_translation.y = 0.0f;
1912 exp_translation.z = 10.0f;
1914 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1916 compare_scale(exp_scale, got_scale);
1917 compare_rotation(exp_rotation, got_rotation);
1918 compare_translation(exp_translation, got_translation);
1922 U(pm).m[0][0] = 7.121047f;
1923 U(pm).m[1][0] = -5.883487f;
1924 U(pm).m[2][0] = 11.81843f;
1925 U(pm).m[3][0] = -5.0f;
1926 U(pm).m[0][1] = 5.883487f;
1927 U(pm).m[1][1] = -10.60660f;
1928 U(pm).m[2][1] = -8.825232f;
1929 U(pm).m[3][1] = 0.0f;
1930 U(pm).m[0][2] = 11.81843f;
1931 U(pm).m[1][2] = 8.8252320f;
1932 U(pm).m[2][2] = -2.727645f;
1933 U(pm).m[3][2] = 2.0f;
1934 U(pm).m[0][3] = 0.0f;
1935 U(pm).m[1][3] = 0.0f;
1936 U(pm).m[2][3] = 0.0f;
1937 U(pm).m[3][3] = 1.0f;
1939 exp_scale.x = 15.0f;
1940 exp_scale.y = 15.0f;
1941 exp_scale.z = 15.0f;
1943 exp_rotation.w = 0.382684f;
1944 exp_rotation.x = 0.768714f;
1945 exp_rotation.y = 0.0f;
1946 exp_rotation.z = 0.512476f;
1948 exp_translation.x = -5.0f;
1949 exp_translation.y = 0.0f;
1950 exp_translation.z = 2.0f;
1952 D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1954 compare_scale(exp_scale, got_scale);
1955 compare_rotation(exp_rotation, got_rotation);
1956 compare_translation(exp_translation, got_translation);
1960 U(pm).m[0][0] = 0.0f;
1961 U(pm).m[1][0] = 4.0f;
1962 U(pm).m[2][0] = 5.0f;
1963 U(pm).m[3][0] = -5.0f;
1964 U(pm).m[0][1] = 0.0f;
1965 U(pm).m[1][1] = -10.60660f;
1966 U(pm).m[2][1] = -8.825232f;
1967 U(pm).m[3][1] = 6.0f;
1968 U(pm).m[0][2] = 0.0f;
1969 U(pm).m[1][2] = 8.8252320f;
1970 U(pm).m[2][2] = 2.727645;
1971 U(pm).m[3][2] = 3.0f;
1972 U(pm).m[0][3] = 0.0f;
1973 U(pm).m[1][3] = 0.0f;
1974 U(pm).m[2][3] = 0.0f;
1975 U(pm).m[3][3] = 1.0f;
1977 hr = D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
1978 ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %x\n", hr);
1981 static void test_Matrix_Transformation2D(void)
1983 D3DXMATRIX exp_mat, got_mat;
1984 D3DXVECTOR2 rot_center, sca, sca_center, trans;
1987 rot_center.x = 3.0f;
1988 rot_center.y = 4.0f;
1993 sca_center.x = 9.0f;
1994 sca_center.y = -5.0f;
2001 sca_rot = 5.0f*D3DX_PI/4.0f;
2003 U(exp_mat).m[0][0] = -4.245192f;
2004 U(exp_mat).m[1][0] = -0.147116f;
2005 U(exp_mat).m[2][0] = 0.0f;
2006 U(exp_mat).m[3][0] = 45.265373f;
2007 U(exp_mat).m[0][1] = 7.647113f;
2008 U(exp_mat).m[1][1] = 8.745192f;
2009 U(exp_mat).m[2][1] = 0.0f;
2010 U(exp_mat).m[3][1] = -13.401899f;
2011 U(exp_mat).m[0][2] = 0.0f;
2012 U(exp_mat).m[1][2] = 0.0f;
2013 U(exp_mat).m[2][2] = 1.0f;
2014 U(exp_mat).m[3][2] = 0.0f;
2015 U(exp_mat).m[0][3] = 0.0f;
2016 U(exp_mat).m[1][3] = 0.0f;
2017 U(exp_mat).m[2][3] = 0.0f;
2018 U(exp_mat).m[3][3] = 1.0f;
2020 D3DXMatrixTransformation2D(&got_mat, &sca_center, sca_rot, &sca, &rot_center, rot, &trans);
2022 expect_mat(&exp_mat, &got_mat);
2026 sca_center.x = 9.0f;
2027 sca_center.y = -5.0f;
2034 sca_rot = 5.0f*D3DX_PI/4.0f;
2036 U(exp_mat).m[0][0] = 0.50f;
2037 U(exp_mat).m[1][0] = -0.866025f;
2038 U(exp_mat).m[2][0] = 0.0f;
2039 U(exp_mat).m[3][0] = -6.0f;
2040 U(exp_mat).m[0][1] = 0.866025f;
2041 U(exp_mat).m[1][1] = 0.50f;
2042 U(exp_mat).m[2][1] = 0.0f;
2043 U(exp_mat).m[3][1] = 7.0f;
2044 U(exp_mat).m[0][2] = 0.0f;
2045 U(exp_mat).m[1][2] = 0.0f;
2046 U(exp_mat).m[2][2] = 1.0f;
2047 U(exp_mat).m[3][2] = 0.0f;
2048 U(exp_mat).m[0][3] = 0.0f;
2049 U(exp_mat).m[1][3] = 0.0f;
2050 U(exp_mat).m[2][3] = 0.0f;
2051 U(exp_mat).m[3][3] = 1.0f;
2053 D3DXMatrixTransformation2D(&got_mat, &sca_center, sca_rot, NULL, NULL, rot, &trans);
2055 expect_mat(&exp_mat, &got_mat);
2059 U(exp_mat).m[0][0] = 0.50f;
2060 U(exp_mat).m[1][0] = -0.866025f;
2061 U(exp_mat).m[2][0] = 0.0f;
2062 U(exp_mat).m[3][0] = 0.0f;
2063 U(exp_mat).m[0][1] = 0.866025f;
2064 U(exp_mat).m[1][1] = 0.50f;
2065 U(exp_mat).m[2][1] = 0.0f;
2066 U(exp_mat).m[3][1] = 0.0f;
2067 U(exp_mat).m[0][2] = 0.0f;
2068 U(exp_mat).m[1][2] = 0.0f;
2069 U(exp_mat).m[2][2] = 1.0f;
2070 U(exp_mat).m[3][2] = 0.0f;
2071 U(exp_mat).m[0][3] = 0.0f;
2072 U(exp_mat).m[1][3] = 0.0f;
2073 U(exp_mat).m[2][3] = 0.0f;
2074 U(exp_mat).m[3][3] = 1.0f;
2076 D3DXMatrixTransformation2D(&got_mat, NULL, sca_rot, NULL, NULL, rot, NULL);
2078 expect_mat(&exp_mat, &got_mat);
2081 static void test_D3DXVec_Array(void)
2084 D3DVIEWPORT9 viewport;
2085 D3DXMATRIX mat, projection, view, world;
2086 D3DXVECTOR4 inp_vec[ARRAY_SIZE];
2087 D3DXVECTOR4 out_vec[ARRAY_SIZE + 2];
2088 D3DXVECTOR4 exp_vec[ARRAY_SIZE + 2];
2089 D3DXPLANE inp_plane[ARRAY_SIZE];
2090 D3DXPLANE out_plane[ARRAY_SIZE + 2];
2091 D3DXPLANE exp_plane[ARRAY_SIZE + 2];
2093 viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10;
2094 viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5;
2096 for (i = 0; i < ARRAY_SIZE + 2; ++i) {
2097 out_vec[i].x = out_vec[i].y = out_vec[i].z = out_vec[i].w = 0.0f;
2098 exp_vec[i].x = exp_vec[i].y = exp_vec[i].z = exp_vec[i].w = 0.0f;
2099 out_plane[i].a = out_plane[i].b = out_plane[i].c = out_plane[i].d = 0.0f;
2100 exp_plane[i].a = exp_plane[i].b = exp_plane[i].c = exp_plane[i].d = 0.0f;
2103 for (i = 0; i < ARRAY_SIZE; ++i) {
2104 inp_plane[i].a = inp_plane[i].c = inp_vec[i].x = inp_vec[i].z = i;
2105 inp_plane[i].b = inp_plane[i].d = inp_vec[i].y = inp_vec[i].w = ARRAY_SIZE - i;
2108 U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
2109 U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
2110 U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
2111 U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
2113 D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
2115 U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f;
2116 U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f;
2117 U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f;
2118 U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f;
2119 U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f;
2120 U(view).m[3][3] = -40.0f;
2122 U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0;
2123 U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f;
2124 U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f;
2125 U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f;
2127 /* D3DXVec2TransformCoordArray */
2128 exp_vec[1].x = 0.678571f; exp_vec[1].y = 0.785714f;
2129 exp_vec[2].x = 0.653846f; exp_vec[2].y = 0.769231f;
2130 exp_vec[3].x = 0.625f; exp_vec[3].y = 0.75f;
2131 exp_vec[4].x = 0.590909f; exp_vec[4].y = 8.0f/11.0f;
2132 exp_vec[5].x = 0.55f; exp_vec[5].y = 0.7f;
2133 D3DXVec2TransformCoordArray((D3DXVECTOR2*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2134 compare_vectors(exp_vec, out_vec);
2136 /* D3DXVec2TransformNormalArray */
2137 exp_vec[1].x = 25.0f; exp_vec[1].y = 30.0f;
2138 exp_vec[2].x = 21.0f; exp_vec[2].y = 26.0f;
2139 exp_vec[3].x = 17.0f; exp_vec[3].y = 22.0f;
2140 exp_vec[4].x = 13.0f; exp_vec[4].y = 18.0f;
2141 exp_vec[5].x = 9.0f; exp_vec[5].y = 14.0f;
2142 D3DXVec2TransformNormalArray((D3DXVECTOR2*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2143 compare_vectors(exp_vec, out_vec);
2145 /* D3DXVec3TransformCoordArray */
2146 exp_vec[1].x = 0.678571f; exp_vec[1].y = 0.785714f; exp_vec[1].z = 0.892857f;
2147 exp_vec[2].x = 0.671875f; exp_vec[2].y = 0.78125f; exp_vec[2].z = 0.890625f;
2148 exp_vec[3].x = 6.0f/9.0f; exp_vec[3].y = 7.0f/9.0f; exp_vec[3].z = 8.0f/9.0f;
2149 exp_vec[4].x = 0.6625f; exp_vec[4].y = 0.775f; exp_vec[4].z = 0.8875f;
2150 exp_vec[5].x = 0.659091f; exp_vec[5].y = 0.772727f; exp_vec[5].z = 0.886364f;
2151 D3DXVec3TransformCoordArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2152 compare_vectors(exp_vec, out_vec);
2154 /* D3DXVec3TransformNormalArray */
2155 exp_vec[1].x = 25.0f; exp_vec[1].y = 30.0f; exp_vec[1].z = 35.0f;
2156 exp_vec[2].x = 30.0f; exp_vec[2].y = 36.0f; exp_vec[2].z = 42.0f;
2157 exp_vec[3].x = 35.0f; exp_vec[3].y = 42.0f; exp_vec[3].z = 49.0f;
2158 exp_vec[4].x = 40.0f; exp_vec[4].y = 48.0f; exp_vec[4].z = 56.0f;
2159 exp_vec[5].x = 45.0f; exp_vec[5].y = 54.0f; exp_vec[5].z = 63.0f;
2160 D3DXVec3TransformNormalArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2161 compare_vectors(exp_vec, out_vec);
2163 /* D3DXVec3ProjectArray */
2164 exp_vec[1].x = 1089.554199f; exp_vec[1].y = -226.590622f; exp_vec[1].z = 0.215273f;
2165 exp_vec[2].x = 1068.903320f; exp_vec[2].y = 103.085129f; exp_vec[2].z = 0.183050f;
2166 exp_vec[3].x = 1051.778931f; exp_vec[3].y = 376.462250f; exp_vec[3].z = 0.156329f;
2167 exp_vec[4].x = 1037.348877f; exp_vec[4].y = 606.827393f; exp_vec[4].z = 0.133813f;
2168 exp_vec[5].x = 1025.023560f; exp_vec[5].y = 803.591248f; exp_vec[5].z = 0.114581f;
2169 D3DXVec3ProjectArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (CONST D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &viewport, &projection, &view, &world, ARRAY_SIZE);
2170 compare_vectors(exp_vec, out_vec);
2172 /* D3DXVec3UnprojectArray */
2173 exp_vec[1].x = -6.124031f; exp_vec[1].y = 3.225360f; exp_vec[1].z = 0.620571f;
2174 exp_vec[2].x = -3.807109f; exp_vec[2].y = 2.046579f; exp_vec[2].z = 0.446894f;
2175 exp_vec[3].x = -2.922839f; exp_vec[3].y = 1.596689f; exp_vec[3].z = 0.380609f;
2176 exp_vec[4].x = -2.456225f; exp_vec[4].y = 1.359290f; exp_vec[4].z = 0.345632f;
2177 exp_vec[5].x = -2.167897f; exp_vec[5].y = 1.212597f; exp_vec[5].z = 0.324019f;
2178 D3DXVec3UnprojectArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (CONST D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &viewport, &projection, &view, &world, ARRAY_SIZE);
2179 compare_vectors(exp_vec, out_vec);
2181 /* D3DXVec2TransformArray */
2182 exp_vec[1].x = 38.0f; exp_vec[1].y = 44.0f; exp_vec[1].z = 50.0f; exp_vec[1].w = 56.0f;
2183 exp_vec[2].x = 34.0f; exp_vec[2].y = 40.0f; exp_vec[2].z = 46.0f; exp_vec[2].w = 52.0f;
2184 exp_vec[3].x = 30.0f; exp_vec[3].y = 36.0f; exp_vec[3].z = 42.0f; exp_vec[3].w = 48.0f;
2185 exp_vec[4].x = 26.0f; exp_vec[4].y = 32.0f; exp_vec[4].z = 38.0f; exp_vec[4].w = 44.0f;
2186 exp_vec[5].x = 22.0f; exp_vec[5].y = 28.0f; exp_vec[5].z = 34.0f; exp_vec[5].w = 40.0f;
2187 D3DXVec2TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2188 compare_vectors(exp_vec, out_vec);
2190 /* D3DXVec3TransformArray */
2191 exp_vec[1].x = 38.0f; exp_vec[1].y = 44.0f; exp_vec[1].z = 50.0f; exp_vec[1].w = 56.0f;
2192 exp_vec[2].x = 43.0f; exp_vec[2].y = 50.0f; exp_vec[2].z = 57.0f; exp_vec[2].w = 64.0f;
2193 exp_vec[3].x = 48.0f; exp_vec[3].y = 56.0f; exp_vec[3].z = 64.0f; exp_vec[3].w = 72.0f;
2194 exp_vec[4].x = 53.0f; exp_vec[4].y = 62.0f; exp_vec[4].z = 71.0f; exp_vec[4].w = 80.0f;
2195 exp_vec[5].x = 58.0f; exp_vec[5].y = 68.0f; exp_vec[5].z = 78.0f; exp_vec[5].w = 88.0f;
2196 D3DXVec3TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2197 compare_vectors(exp_vec, out_vec);
2199 /* D3DXVec4TransformArray */
2200 exp_vec[1].x = 90.0f; exp_vec[1].y = 100.0f; exp_vec[1].z = 110.0f; exp_vec[1].w = 120.0f;
2201 exp_vec[2].x = 82.0f; exp_vec[2].y = 92.0f; exp_vec[2].z = 102.0f; exp_vec[2].w = 112.0f;
2202 exp_vec[3].x = 74.0f; exp_vec[3].y = 84.0f; exp_vec[3].z = 94.0f; exp_vec[3].w = 104.0f;
2203 exp_vec[4].x = 66.0f; exp_vec[4].y = 76.0f; exp_vec[4].z = 86.0f; exp_vec[4].w = 96.0f;
2204 exp_vec[5].x = 58.0f; exp_vec[5].y = 68.0f; exp_vec[5].z = 78.0f; exp_vec[5].w = 88.0f;
2205 D3DXVec4TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
2206 compare_vectors(exp_vec, out_vec);
2208 /* D3DXPlaneTransformArray */
2209 exp_plane[1].a = 90.0f; exp_plane[1].b = 100.0f; exp_plane[1].c = 110.0f; exp_plane[1].d = 120.0f;
2210 exp_plane[2].a = 82.0f; exp_plane[2].b = 92.0f; exp_plane[2].c = 102.0f; exp_plane[2].d = 112.0f;
2211 exp_plane[3].a = 74.0f; exp_plane[3].b = 84.0f; exp_plane[3].c = 94.0f; exp_plane[3].d = 104.0f;
2212 exp_plane[4].a = 66.0f; exp_plane[4].b = 76.0f; exp_plane[4].c = 86.0f; exp_plane[4].d = 96.0f;
2213 exp_plane[5].a = 58.0f; exp_plane[5].b = 68.0f; exp_plane[5].c = 78.0f; exp_plane[5].d = 88.0f;
2214 D3DXPlaneTransformArray(out_plane + 1, sizeof(D3DXPLANE), inp_plane, sizeof(D3DXPLANE), &mat, ARRAY_SIZE);
2215 compare_planes(exp_plane, out_plane);
2224 D3DXQuaternionTest();
2228 test_matrix_stack();
2229 test_Matrix_AffineTransformation2D();
2230 test_Matrix_Decompose();
2231 test_Matrix_Transformation2D();
2232 test_D3DXVec_Array();