2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/test.h"
28 static INT screen_width;
29 static INT screen_height;
31 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
33 static int get_refcount(IUnknown *object)
35 IUnknown_AddRef( object );
36 return IUnknown_Release( object );
39 /* try to make sure pending X events have been processed before continuing */
40 static void flush_events(void)
44 int min_timeout = 100;
45 DWORD time = GetTickCount() + diff;
49 if (MsgWaitForMultipleObjects( 0, NULL, FALSE, min_timeout, QS_ALLINPUT ) == WAIT_TIMEOUT) break;
50 while (PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) DispatchMessage( &msg );
51 diff = time - GetTickCount();
55 static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9, HWND device_window, HWND focus_window, BOOL windowed)
57 D3DPRESENT_PARAMETERS present_parameters = {0};
58 IDirect3DDevice9 *device;
60 present_parameters.Windowed = windowed;
61 present_parameters.hDeviceWindow = device_window;
62 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
63 present_parameters.BackBufferWidth = screen_width;
64 present_parameters.BackBufferHeight = screen_height;
65 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
66 present_parameters.EnableAutoDepthStencil = TRUE;
67 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
69 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
70 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
72 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
73 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
74 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
76 if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
77 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device))) return device;
82 static HRESULT reset_device(IDirect3DDevice9 *device, HWND device_window, BOOL windowed)
84 D3DPRESENT_PARAMETERS present_parameters = {0};
86 present_parameters.Windowed = windowed;
87 present_parameters.hDeviceWindow = device_window;
88 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
89 present_parameters.BackBufferWidth = screen_width;
90 present_parameters.BackBufferHeight = screen_height;
91 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
92 present_parameters.EnableAutoDepthStencil = TRUE;
93 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
95 return IDirect3DDevice9_Reset(device, &present_parameters);
98 #define CHECK_CALL(r,c,d,rc) \
100 int tmp1 = get_refcount( (IUnknown *)d ); \
102 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
104 trace("%s failed: %08x\n", c, r); \
107 #define CHECK_RELEASE(obj,d,rc) \
109 int tmp1, rc_new = rc; \
110 IUnknown_Release( (IUnknown*)obj ); \
111 tmp1 = get_refcount( (IUnknown *)d ); \
112 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
115 #define CHECK_REFCOUNT(obj,rc) \
118 int count = get_refcount( (IUnknown *)obj ); \
119 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
122 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
125 int count = IUnknown_Release( (IUnknown *)obj ); \
126 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
129 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
132 int count = IUnknown_AddRef( (IUnknown *)obj ); \
133 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
136 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
138 void *container_ptr = (void *)0x1337c0d3; \
139 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
140 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
141 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
142 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
145 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
147 IDirect3DBaseTexture9* texture = NULL;
148 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
149 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
152 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
153 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
155 trace("CreateTexture failed: %08x\n", hr);
157 if (texture) IDirect3DBaseTexture9_Release( texture );
160 static void test_mipmap_levels(void)
166 IDirect3D9 *pD3d = NULL;
167 IDirect3DDevice9 *pDevice = NULL;
168 D3DPRESENT_PARAMETERS d3dpp;
169 D3DDISPLAYMODE d3ddm;
171 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
172 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
173 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
174 ok(hwnd != NULL, "Failed to create window\n");
175 if (!pD3d || !hwnd) goto cleanup;
177 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
178 ZeroMemory( &d3dpp, sizeof(d3dpp) );
179 d3dpp.Windowed = TRUE;
180 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
181 d3dpp.BackBufferFormat = d3ddm.Format;
183 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
184 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
185 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
187 skip("failed to create a d3d device\n");
191 check_mipmap_levels(pDevice, 32, 32, 6);
192 check_mipmap_levels(pDevice, 256, 1, 9);
193 check_mipmap_levels(pDevice, 1, 256, 9);
194 check_mipmap_levels(pDevice, 1, 1, 1);
199 UINT refcount = IDirect3DDevice9_Release( pDevice );
200 ok(!refcount, "Device has %u references left.\n", refcount);
202 if (pD3d) IDirect3D9_Release( pD3d );
203 DestroyWindow( hwnd );
206 static void test_checkdevicemultisampletype(void)
212 IDirect3D9 *pD3d = NULL;
213 IDirect3DDevice9 *pDevice = NULL;
214 D3DPRESENT_PARAMETERS d3dpp;
215 D3DDISPLAYMODE d3ddm;
218 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
219 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
220 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
221 ok(hwnd != NULL, "Failed to create window\n");
222 if (!pD3d || !hwnd) goto cleanup;
224 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
225 ZeroMemory( &d3dpp, sizeof(d3dpp) );
226 d3dpp.Windowed = TRUE;
227 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
228 d3dpp.BackBufferFormat = d3ddm.Format;
230 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
231 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
232 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
234 skip("failed to create a d3d device\n");
240 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE,
241 D3DMULTISAMPLE_NONE, &qualityLevels);
242 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
243 if(hr == D3DERR_NOTAVAILABLE)
245 skip("IDirect3D9_CheckDeviceMultiSampleType not available\n");
248 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
250 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE,
251 D3DMULTISAMPLE_NONE, &qualityLevels);
252 ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
253 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
258 UINT refcount = IDirect3DDevice9_Release( pDevice );
259 ok(!refcount, "Device has %u references left.\n", refcount);
261 if (pD3d) IDirect3D9_Release( pD3d );
262 DestroyWindow( hwnd );
265 static void test_swapchain(void)
269 IDirect3D9 *pD3d = NULL;
270 IDirect3DDevice9 *pDevice = NULL;
271 IDirect3DSwapChain9 *swapchain0 = NULL;
272 IDirect3DSwapChain9 *swapchain1 = NULL;
273 IDirect3DSwapChain9 *swapchain2 = NULL;
274 IDirect3DSwapChain9 *swapchain3 = NULL;
275 IDirect3DSwapChain9 *swapchainX = NULL;
276 IDirect3DSurface9 *backbuffer = NULL;
277 D3DPRESENT_PARAMETERS d3dpp;
278 D3DDISPLAYMODE d3ddm;
280 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
281 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
282 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
283 ok(hwnd != NULL, "Failed to create window\n");
284 if (!pD3d || !hwnd) goto cleanup;
286 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
287 ZeroMemory( &d3dpp, sizeof(d3dpp) );
288 d3dpp.Windowed = TRUE;
289 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
290 d3dpp.BackBufferFormat = d3ddm.Format;
291 d3dpp.BackBufferCount = 0;
293 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
294 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
295 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
296 "Failed to create IDirect3D9Device (%08x)\n", hr);
297 if (FAILED(hr)) goto cleanup;
299 /* Check if the back buffer count was modified */
300 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
302 /* Get the implicit swapchain */
303 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
304 ok(SUCCEEDED(hr), "Failed to get the implicit swapchain (%08x)\n", hr);
305 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
307 /* Check if there is a back buffer */
308 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
309 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
310 ok(backbuffer != NULL, "The back buffer is NULL\n");
311 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
313 /* Try to get a nonexistent swapchain */
314 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
315 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
316 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
317 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
319 /* Create a bunch of swapchains */
320 d3dpp.BackBufferCount = 0;
321 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
322 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
323 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
325 d3dpp.BackBufferCount = 1;
326 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
327 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
329 d3dpp.BackBufferCount = 2;
330 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
331 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
333 /* Swapchain 3, created with backbuffercount 2 */
334 backbuffer = (void *) 0xdeadbeef;
335 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
336 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
337 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
338 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
340 backbuffer = (void *) 0xdeadbeef;
341 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
342 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
343 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
344 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
346 backbuffer = (void *) 0xdeadbeef;
347 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
348 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
349 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
350 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
352 backbuffer = (void *) 0xdeadbeef;
353 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
354 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
355 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
356 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
359 /* Check the back buffers of the swapchains */
360 /* Swapchain 1, created with backbuffercount 0 */
361 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
362 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
363 ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
364 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
366 backbuffer = (void *) 0xdeadbeef;
367 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
368 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
369 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
370 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
372 /* Swapchain 2 - created with backbuffercount 1 */
373 backbuffer = (void *) 0xdeadbeef;
374 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
375 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
376 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
377 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
379 backbuffer = (void *) 0xdeadbeef;
380 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
381 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
382 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
383 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
385 backbuffer = (void *) 0xdeadbeef;
386 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
387 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
388 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
389 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
391 /* Try getSwapChain on a manually created swapchain
392 * it should fail, apparently GetSwapChain only returns implicit swapchains
394 swapchainX = (void *) 0xdeadbeef;
395 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
396 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
397 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
398 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
401 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
402 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
403 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
406 UINT refcount = IDirect3DDevice9_Release(pDevice);
407 ok(!refcount, "Device has %u references left.\n", refcount);
409 if (pD3d) IDirect3D9_Release(pD3d);
410 DestroyWindow( hwnd );
413 /* Shared between two functions */
414 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
415 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
416 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
417 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
418 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
419 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
420 0x0000FFFF}; /* END */
422 static void test_refcount(void)
426 IDirect3D9 *pD3d = NULL;
427 IDirect3D9 *pD3d2 = NULL;
428 IDirect3DDevice9 *pDevice = NULL;
429 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
430 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
431 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
432 IDirect3DVertexShader9 *pVertexShader = NULL;
433 IDirect3DPixelShader9 *pPixelShader = NULL;
434 IDirect3DCubeTexture9 *pCubeTexture = NULL;
435 IDirect3DTexture9 *pTexture = NULL;
436 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
437 IDirect3DVolume9 *pVolumeLevel = NULL;
438 IDirect3DSurface9 *pStencilSurface = NULL;
439 IDirect3DSurface9 *pOffscreenSurface = NULL;
440 IDirect3DSurface9 *pRenderTarget = NULL;
441 IDirect3DSurface9 *pRenderTarget2 = NULL;
442 IDirect3DSurface9 *pRenderTarget3 = NULL;
443 IDirect3DSurface9 *pTextureLevel = NULL;
444 IDirect3DSurface9 *pBackBuffer = NULL;
445 IDirect3DStateBlock9 *pStateBlock = NULL;
446 IDirect3DStateBlock9 *pStateBlock1 = NULL;
447 IDirect3DSwapChain9 *pSwapChain = NULL;
448 IDirect3DQuery9 *pQuery = NULL;
449 D3DPRESENT_PARAMETERS d3dpp;
450 D3DDISPLAYMODE d3ddm;
451 int refcount = 0, tmp;
453 D3DVERTEXELEMENT9 decl[] =
457 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
458 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
459 0x00000042, 0xB00F0000, /* tex t0 */
460 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
461 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
462 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
463 0x0000FFFF}; /* END */
466 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
467 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
468 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
469 ok(hwnd != NULL, "Failed to create window\n");
470 if (!pD3d || !hwnd) goto cleanup;
472 CHECK_REFCOUNT( pD3d, 1 );
474 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
475 ZeroMemory( &d3dpp, sizeof(d3dpp) );
476 d3dpp.Windowed = TRUE;
477 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
478 d3dpp.BackBufferFormat = d3ddm.Format;
479 d3dpp.EnableAutoDepthStencil = TRUE;
480 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
482 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
483 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
484 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
485 "Failed to create IDirect3D9Device (%08x)\n", hr);
486 if (FAILED(hr)) goto cleanup;
488 refcount = get_refcount( (IUnknown *)pDevice );
489 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
491 CHECK_REFCOUNT( pD3d, 2 );
493 hr = IDirect3DDevice9_GetDirect3D(pDevice, &pD3d2);
494 CHECK_CALL( hr, "GetDirect3D", pDevice, refcount );
496 ok(pD3d2 == pD3d, "Expected IDirect3D9 pointers to be equal\n");
497 CHECK_REFCOUNT( pD3d, 3 );
498 CHECK_RELEASE_REFCOUNT( pD3d, 2 );
501 * Check refcount of implicit surfaces and implicit swapchain. Findings:
502 * - the container is the device OR swapchain
503 * - they hold a reference to the device
504 * - they are created with a refcount of 0 (Get/Release returns original refcount)
505 * - they are not freed if refcount reaches 0.
506 * - the refcount is not forwarded to the container.
508 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
509 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
512 CHECK_REFCOUNT( pSwapChain, 1);
514 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
515 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
516 CHECK_REFCOUNT( pSwapChain, 1);
519 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
520 CHECK_REFCOUNT( pRenderTarget, 1);
522 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
523 CHECK_REFCOUNT(pDevice, refcount);
524 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
525 CHECK_REFCOUNT(pDevice, refcount);
527 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
528 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
529 CHECK_REFCOUNT( pRenderTarget, 2);
530 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
531 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
532 CHECK_REFCOUNT( pDevice, --refcount);
534 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
535 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
536 CHECK_REFCOUNT(pDevice, ++refcount);
537 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
538 CHECK_REFCOUNT(pDevice, --refcount);
541 /* Render target and back buffer are identical. */
542 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
543 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
546 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
547 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
548 pRenderTarget, pBackBuffer);
551 CHECK_REFCOUNT( pDevice, --refcount);
553 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
554 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
555 CHECK_REFCOUNT( pSwapChain, 1);
558 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
559 CHECK_REFCOUNT( pStencilSurface, 1);
561 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
562 CHECK_REFCOUNT(pDevice, refcount);
563 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
564 CHECK_REFCOUNT(pDevice, refcount);
566 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
567 CHECK_REFCOUNT( pDevice, --refcount);
569 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
570 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
571 CHECK_REFCOUNT(pDevice, ++refcount);
572 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
573 CHECK_REFCOUNT(pDevice, --refcount);
574 pStencilSurface = NULL;
577 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
578 CHECK_REFCOUNT( pDevice, --refcount);
580 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
581 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
582 CHECK_REFCOUNT(pDevice, ++refcount);
583 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
584 CHECK_REFCOUNT(pDevice, --refcount);
589 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
590 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
593 tmp = get_refcount( (IUnknown *)pIndexBuffer );
595 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
596 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
597 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
598 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
601 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
602 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
605 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
609 tmp = get_refcount( (IUnknown *)pVertexBuffer );
611 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
612 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
613 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
614 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
616 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
617 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
618 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
619 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
620 ok(offset==0, "offset not 0 (got %u)!\n", offset);
623 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
624 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
625 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
626 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
627 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
628 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
630 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
631 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
634 tmp = get_refcount( (IUnknown *)pTexture );
636 /* SetTexture should not increase refcounts */
637 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
638 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
639 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
640 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
642 /* This should not increment device refcount */
643 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
644 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
645 /* But should increment texture's refcount */
646 CHECK_REFCOUNT( pTexture, tmp+1 );
647 /* Because the texture and surface refcount are identical */
650 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
651 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
652 CHECK_REFCOUNT ( pTexture , tmp+2 );
653 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
654 CHECK_REFCOUNT ( pTexture , tmp+1 );
655 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
656 CHECK_REFCOUNT ( pTextureLevel, tmp );
659 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
660 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
661 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
662 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
665 tmp = get_refcount( (IUnknown *)pVolumeTexture );
667 /* This should not increment device refcount */
668 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
669 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
670 /* But should increment volume texture's refcount */
671 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
672 /* Because the volume texture and volume refcount are identical */
675 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
676 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
677 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
678 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
679 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
680 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
681 CHECK_REFCOUNT ( pVolumeLevel , tmp );
685 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
686 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
687 CHECK_REFCOUNT( pStencilSurface, 1 );
688 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
689 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
690 CHECK_REFCOUNT( pOffscreenSurface, 1 );
691 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
692 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
693 CHECK_REFCOUNT( pRenderTarget3, 1 );
695 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
696 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
697 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
698 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
701 /* check implicit back buffer */
702 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
703 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
704 CHECK_REFCOUNT( pSwapChain, 1);
707 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
708 CHECK_REFCOUNT( pBackBuffer, 1);
709 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
710 CHECK_REFCOUNT( pDevice, --refcount);
712 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
713 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
714 CHECK_REFCOUNT(pDevice, ++refcount);
715 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
716 CHECK_REFCOUNT(pDevice, --refcount);
719 CHECK_REFCOUNT( pSwapChain, 1);
721 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
722 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
724 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
725 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
726 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
727 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
729 /* The implicit render target is not freed if refcount reaches 0.
730 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
731 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
732 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
735 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
736 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
737 pRenderTarget, pRenderTarget2);
738 CHECK_REFCOUNT( pDevice, --refcount);
739 pRenderTarget2 = NULL;
741 pRenderTarget = NULL;
744 CHECK_RELEASE(pDevice, pDevice, --refcount);
747 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
748 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
750 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
751 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
752 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
754 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
755 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
756 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
758 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
759 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
760 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
762 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
763 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
764 CHECK_RELEASE(pQuery, pDevice, --refcount);
765 /* This will destroy device - cannot check the refcount here */
766 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
768 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
770 DestroyWindow( hwnd );
773 static void test_cursor(void)
777 IDirect3D9 *pD3d = NULL;
778 IDirect3DDevice9 *pDevice = NULL;
779 D3DPRESENT_PARAMETERS d3dpp;
780 D3DDISPLAYMODE d3ddm;
782 IDirect3DSurface9 *cursor = NULL;
785 memset(&info, 0, sizeof(info));
786 info.cbSize = sizeof(info);
787 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
790 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
791 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
792 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
793 ok(hwnd != NULL, "Failed to create window\n");
794 if (!pD3d || !hwnd) goto cleanup;
796 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
797 ZeroMemory( &d3dpp, sizeof(d3dpp) );
798 d3dpp.Windowed = TRUE;
799 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
800 d3dpp.BackBufferFormat = d3ddm.Format;
802 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
803 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
804 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
805 "Failed to create IDirect3D9Device (%08x)\n", hr);
806 if (FAILED(hr)) goto cleanup;
808 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
809 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
811 /* Initially hidden */
812 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
813 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
815 /* Not enabled without a surface*/
816 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
817 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
820 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
821 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
823 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
824 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
826 IDirect3DSurface9_Release(cursor);
828 memset(&info, 0, sizeof(info));
829 info.cbSize = sizeof(info);
830 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
831 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
832 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
835 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
836 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
839 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
840 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
842 /* GDI cursor unchanged */
843 memset(&info, 0, sizeof(info));
844 info.cbSize = sizeof(info);
845 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
846 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
847 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
852 UINT refcount = IDirect3DDevice9_Release(pDevice);
853 ok(!refcount, "Device has %u references left.\n", refcount);
855 if (pD3d) IDirect3D9_Release(pD3d);
856 DestroyWindow( hwnd );
859 static void test_reset(void)
864 IDirect3D9 *pD3d = NULL;
865 D3DPRESENT_PARAMETERS d3dpp;
866 D3DDISPLAYMODE d3ddm, d3ddm2;
868 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
869 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
870 IDirect3DSwapChain9 *pSwapchain;
871 IDirect3DSurface9 *surface;
872 IDirect3DTexture9 *texture;
873 IDirect3DVertexShader9 *shader;
874 UINT i, adapter_mode_count;
875 D3DLOCKED_RECT lockrect;
876 IDirect3DDevice9 *device1 = NULL;
877 IDirect3DDevice9 *device2 = NULL;
886 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
887 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
888 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
889 ok(hwnd != NULL, "Failed to create window\n");
890 if (!pD3d || !hwnd) goto cleanup;
892 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
893 adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format);
894 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
895 for(i = 0; i < adapter_mode_count; ++i)
898 ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
899 hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
900 ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
902 for (j = 0; j < mode_count; ++j)
904 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
909 modes[j].w = d3ddm2.Width;
910 modes[j].h = d3ddm2.Height;
914 /* We use them as invalid modes */
915 if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
916 (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
917 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
918 d3ddm2.Width, d3ddm2.Height);
925 skip("Less than 2 modes supported, skipping mode tests\n");
930 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
932 ZeroMemory( &d3dpp, sizeof(d3dpp) );
933 d3dpp.Windowed = FALSE;
934 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
935 d3dpp.BackBufferWidth = modes[i].w;
936 d3dpp.BackBufferHeight = modes[i].h;
937 d3dpp.BackBufferFormat = d3ddm.Format;
938 d3dpp.EnableAutoDepthStencil = TRUE;
939 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
941 hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
942 hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device1);
945 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
948 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
949 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
951 hr = IDirect3DDevice9_GetDeviceCaps(device1, &caps);
952 ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
954 width = GetSystemMetrics(SM_CXSCREEN);
955 height = GetSystemMetrics(SM_CYSCREEN);
956 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
957 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
959 hr = IDirect3DDevice9_GetViewport(device1, &vp);
960 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
963 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
964 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
965 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
966 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
967 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
968 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
976 hr = IDirect3DDevice9_SetViewport(device1, &vp);
977 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
979 ZeroMemory( &d3dpp, sizeof(d3dpp) );
980 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
981 d3dpp.Windowed = FALSE;
982 d3dpp.BackBufferWidth = modes[i].w;
983 d3dpp.BackBufferHeight = modes[i].h;
984 d3dpp.BackBufferFormat = d3ddm.Format;
985 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
986 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
987 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
988 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
990 ZeroMemory(&vp, sizeof(vp));
991 hr = IDirect3DDevice9_GetViewport(device1, &vp);
992 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
995 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
996 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
997 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
998 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
999 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
1000 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
1003 width = GetSystemMetrics(SM_CXSCREEN);
1004 height = GetSystemMetrics(SM_CYSCREEN);
1005 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
1006 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
1008 hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
1009 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
1012 ZeroMemory(&d3dpp, sizeof(d3dpp));
1013 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
1014 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
1017 ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n",
1018 d3dpp.BackBufferWidth, modes[i].w);
1019 ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n",
1020 d3dpp.BackBufferHeight, modes[i].h);
1022 IDirect3DSwapChain9_Release(pSwapchain);
1025 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1026 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1027 d3dpp.Windowed = TRUE;
1028 d3dpp.BackBufferWidth = 400;
1029 d3dpp.BackBufferHeight = 300;
1030 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1031 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1032 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1033 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1035 width = GetSystemMetrics(SM_CXSCREEN);
1036 height = GetSystemMetrics(SM_CYSCREEN);
1037 ok(width == orig_width, "Screen width is %d\n", width);
1038 ok(height == orig_height, "Screen height is %d\n", height);
1040 ZeroMemory(&vp, sizeof(vp));
1041 hr = IDirect3DDevice9_GetViewport(device1, &vp);
1042 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
1045 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
1046 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
1047 ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
1048 ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
1049 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
1050 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
1053 hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
1054 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
1057 ZeroMemory(&d3dpp, sizeof(d3dpp));
1058 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
1059 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
1062 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
1063 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
1065 IDirect3DSwapChain9_Release(pSwapchain);
1070 winrect.right = 200;
1071 winrect.bottom = 150;
1072 ok(AdjustWindowRect(&winrect, WS_OVERLAPPEDWINDOW, FALSE), "AdjustWindowRect failed\n");
1073 ok(SetWindowPos(hwnd, NULL, 0, 0,
1074 winrect.right-winrect.left,
1075 winrect.bottom-winrect.top,
1076 SWP_NOMOVE|SWP_NOZORDER),
1077 "SetWindowPos failed\n");
1079 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1080 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1081 d3dpp.Windowed = TRUE;
1082 d3dpp.BackBufferWidth = 0;
1083 d3dpp.BackBufferHeight = 0;
1084 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1085 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1086 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1087 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1089 ZeroMemory(&vp, sizeof(vp));
1090 hr = IDirect3DDevice9_GetViewport(device1, &vp);
1091 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
1094 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
1095 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
1096 todo_wine ok(vp.Width == 200, "D3DVIEWPORT->Width = %d\n", vp.Width);
1097 todo_wine ok(vp.Height == 150, "D3DVIEWPORT->Height = %d\n", vp.Height);
1098 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
1099 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
1102 hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
1103 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
1106 ZeroMemory(&d3dpp, sizeof(d3dpp));
1107 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
1108 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
1111 todo_wine ok(d3dpp.BackBufferWidth == 200, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
1112 todo_wine ok(d3dpp.BackBufferHeight == 150, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
1114 IDirect3DSwapChain9_Release(pSwapchain);
1117 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1118 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1119 d3dpp.Windowed = TRUE;
1120 d3dpp.BackBufferWidth = 400;
1121 d3dpp.BackBufferHeight = 300;
1123 /* _Reset fails if there is a resource in the default pool */
1124 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
1125 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1126 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1127 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1128 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1129 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1130 IDirect3DSurface9_Release(surface);
1131 /* Reset again to get the device out of the lost state */
1132 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1133 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1134 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1135 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1137 if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
1139 IDirect3DVolumeTexture9 *volume_texture;
1141 hr = IDirect3DDevice9_CreateVolumeTexture(device1, 16, 16, 4, 1, 0,
1142 D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL);
1143 ok(SUCCEEDED(hr), "CreateVolumeTexture failed, hr %#x.\n", hr);
1144 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1145 ok(hr == D3DERR_INVALIDCALL, "Reset returned %#x, expected %#x.\n", hr, D3DERR_INVALIDCALL);
1146 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1147 ok(hr == D3DERR_DEVICENOTRESET, "TestCooperativeLevel returned %#x, expected %#x.\n",
1148 hr, D3DERR_DEVICENOTRESET);
1149 IDirect3DVolumeTexture9_Release(volume_texture);
1150 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1151 ok(SUCCEEDED(hr), "Reset failed, hr %#x.\n", hr);
1152 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1153 ok(SUCCEEDED(hr), "TestCooperativeLevel failed, hr %#x.\n", hr);
1157 skip("Volume textures not supported.\n");
1160 /* Scratch, sysmem and managed pools are fine */
1161 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1162 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1163 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1164 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1165 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1166 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1167 IDirect3DSurface9_Release(surface);
1169 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16,
1170 D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1171 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1172 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1173 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1174 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1175 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1176 IDirect3DSurface9_Release(surface);
1178 /* The depth stencil should get reset to the auto depth stencil when present. */
1179 hr = IDirect3DDevice9_SetDepthStencilSurface(device1, NULL);
1180 ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
1182 hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1183 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1184 ok(surface == NULL, "Depth stencil should be NULL\n");
1186 d3dpp.EnableAutoDepthStencil = TRUE;
1187 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1188 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1189 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1191 hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1192 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1193 ok(surface != NULL, "Depth stencil should not be NULL\n");
1194 if (surface) IDirect3DSurface9_Release(surface);
1196 d3dpp.EnableAutoDepthStencil = FALSE;
1197 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1198 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1200 hr = IDirect3DDevice9_GetDepthStencilSurface(device1, &surface);
1201 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1202 ok(surface == NULL, "Depth stencil should be NULL\n");
1204 /* Will a sysmem or scratch survive while locked */
1205 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16,
1206 D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1207 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1208 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1209 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1210 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1211 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1212 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1213 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1214 IDirect3DSurface9_UnlockRect(surface);
1215 IDirect3DSurface9_Release(surface);
1217 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device1, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1218 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1219 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1220 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1221 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1222 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1223 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1224 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1225 IDirect3DSurface9_UnlockRect(surface);
1226 IDirect3DSurface9_Release(surface);
1228 hr = IDirect3DDevice9_CreateTexture(device1, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
1229 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
1230 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1231 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1232 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1233 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1234 IDirect3DTexture9_Release(texture);
1236 /* A reference held to an implicit surface causes failures as well */
1237 hr = IDirect3DDevice9_GetBackBuffer(device1, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1238 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
1239 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1240 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1241 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1242 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1243 IDirect3DSurface9_Release(surface);
1244 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1245 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1246 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1247 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1249 /* Shaders are fine as well */
1250 hr = IDirect3DDevice9_CreateVertexShader(device1, simple_vs, &shader);
1251 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1252 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1253 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1254 IDirect3DVertexShader9_Release(shader);
1256 /* Try setting invalid modes */
1257 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1258 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1259 d3dpp.Windowed = FALSE;
1260 d3dpp.BackBufferWidth = 32;
1261 d3dpp.BackBufferHeight = 32;
1262 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1263 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1264 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1265 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1267 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1268 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1269 d3dpp.Windowed = FALSE;
1270 d3dpp.BackBufferWidth = 801;
1271 d3dpp.BackBufferHeight = 600;
1272 hr = IDirect3DDevice9_Reset(device1, &d3dpp);
1273 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1274 hr = IDirect3DDevice9_TestCooperativeLevel(device1);
1275 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1277 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1279 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1280 d3dpp.Windowed = TRUE;
1281 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1282 d3dpp.BackBufferFormat = d3ddm.Format;
1283 d3dpp.EnableAutoDepthStencil = FALSE;
1284 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1286 hr = IDirect3D9_CreateDevice(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1287 hwnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device2);
1290 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
1294 hr = IDirect3DDevice9_TestCooperativeLevel(device2);
1295 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
1297 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1298 d3dpp.Windowed = TRUE;
1299 d3dpp.BackBufferWidth = 400;
1300 d3dpp.BackBufferHeight = 300;
1301 d3dpp.EnableAutoDepthStencil = TRUE;
1302 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1304 hr = IDirect3DDevice9_Reset(device2, &d3dpp);
1305 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1307 if (FAILED(hr)) goto cleanup;
1309 hr = IDirect3DDevice9_GetDepthStencilSurface(device2, &surface);
1310 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1311 ok(surface != NULL, "Depth stencil should not be NULL\n");
1312 if (surface) IDirect3DSurface9_Release(surface);
1315 HeapFree(GetProcessHeap(), 0, modes);
1318 UINT refcount = IDirect3DDevice9_Release(device2);
1319 ok(!refcount, "Device has %u references left.\n", refcount);
1323 UINT refcount = IDirect3DDevice9_Release(device1);
1324 ok(!refcount, "Device has %u references left.\n", refcount);
1326 if (pD3d) IDirect3D9_Release(pD3d);
1327 if (hwnd) DestroyWindow(hwnd);
1330 /* Test adapter display modes */
1331 static void test_display_modes(void)
1333 D3DDISPLAYMODE dmode;
1336 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1337 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1340 #define TEST_FMT(x,r) do { \
1341 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1342 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1345 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1346 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1347 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1349 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1350 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1351 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1352 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1353 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1354 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1355 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1356 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1357 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1358 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1359 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1360 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1362 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1363 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1365 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1366 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1367 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1369 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1370 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1371 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1372 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1373 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1374 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1376 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1377 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1378 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1379 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1380 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1381 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1382 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1383 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1384 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1385 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1387 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1388 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1389 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1390 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1391 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1392 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1393 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1394 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1395 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1396 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1398 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1399 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1400 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1401 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1402 /* Floating point formats */
1403 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1404 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1405 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1408 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1409 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1410 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1412 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1414 TEST_FMT(0, D3DERR_INVALIDCALL);
1416 IDirect3D9_Release(pD3d);
1419 static void test_scene(void)
1423 IDirect3D9 *pD3d = NULL;
1424 IDirect3DDevice9 *pDevice = NULL;
1425 D3DPRESENT_PARAMETERS d3dpp;
1426 D3DDISPLAYMODE d3ddm;
1427 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1428 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1429 RECT rect = {0, 0, 128, 128};
1432 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1433 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1434 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1435 ok(hwnd != NULL, "Failed to create window\n");
1436 if (!pD3d || !hwnd) goto cleanup;
1438 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1439 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1440 d3dpp.Windowed = TRUE;
1441 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1442 d3dpp.BackBufferWidth = 800;
1443 d3dpp.BackBufferHeight = 600;
1444 d3dpp.BackBufferFormat = d3ddm.Format;
1445 d3dpp.EnableAutoDepthStencil = TRUE;
1446 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1448 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1449 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1450 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1453 skip("Failed to create a d3d device\n");
1457 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1458 memset(&caps, 0, sizeof(caps));
1459 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1460 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1461 if(FAILED(hr)) goto cleanup;
1463 /* Test an EndScene without BeginScene. Should return an error */
1464 hr = IDirect3DDevice9_EndScene(pDevice);
1465 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1467 /* Test a normal BeginScene / EndScene pair, this should work */
1468 hr = IDirect3DDevice9_BeginScene(pDevice);
1469 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1472 hr = IDirect3DDevice9_EndScene(pDevice);
1473 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1476 /* Test another EndScene without having begun a new scene. Should return an error */
1477 hr = IDirect3DDevice9_EndScene(pDevice);
1478 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1480 /* Two nested BeginScene and EndScene calls */
1481 hr = IDirect3DDevice9_BeginScene(pDevice);
1482 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1483 hr = IDirect3DDevice9_BeginScene(pDevice);
1484 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1485 hr = IDirect3DDevice9_EndScene(pDevice);
1486 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1487 hr = IDirect3DDevice9_EndScene(pDevice);
1488 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1490 /* Create some surfaces to test stretchrect between the scenes */
1491 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1492 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1493 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1494 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1495 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1496 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1497 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1498 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1500 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1501 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1502 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1503 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1505 /* First make sure a simple StretchRect call works */
1506 if(pSurface1 && pSurface2) {
1507 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1508 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1510 if(pBackBuffer && pRenderTarget) {
1511 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1512 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1514 if(pDepthStencil && pSurface3) {
1516 if(0) /* Disabled for now because it crashes in wine */ {
1517 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1518 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1519 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1523 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1524 * with normal surfaces and render targets, but not depth stencil surfaces.
1526 hr = IDirect3DDevice9_BeginScene(pDevice);
1527 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1529 if(pSurface1 && pSurface2)
1531 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1532 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1534 if(pBackBuffer && pRenderTarget)
1536 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1537 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1539 if(pDepthStencil && pSurface3)
1541 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1542 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1543 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1546 hr = IDirect3DDevice9_EndScene(pDevice);
1547 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1549 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1550 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1551 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1553 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1554 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1555 hr = IDirect3DDevice9_BeginScene(pDevice);
1556 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1557 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1558 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1559 hr = IDirect3DDevice9_EndScene(pDevice);
1560 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1563 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1564 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1565 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1566 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1567 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1568 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1571 UINT refcount = IDirect3DDevice9_Release(pDevice);
1572 ok(!refcount, "Device has %u references left.\n", refcount);
1574 if (pD3d) IDirect3D9_Release(pD3d);
1575 if(hwnd) DestroyWindow(hwnd);
1578 static void test_limits(void)
1582 IDirect3D9 *pD3d = NULL;
1583 IDirect3DDevice9 *pDevice = NULL;
1584 D3DPRESENT_PARAMETERS d3dpp;
1585 D3DDISPLAYMODE d3ddm;
1586 IDirect3DTexture9 *pTexture = NULL;
1589 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1590 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1591 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1592 ok(hwnd != NULL, "Failed to create window\n");
1593 if (!pD3d || !hwnd) goto cleanup;
1595 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1596 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1597 d3dpp.Windowed = TRUE;
1598 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1599 d3dpp.BackBufferWidth = 800;
1600 d3dpp.BackBufferHeight = 600;
1601 d3dpp.BackBufferFormat = d3ddm.Format;
1602 d3dpp.EnableAutoDepthStencil = TRUE;
1603 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1605 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1606 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1607 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1610 skip("Failed to create a d3d device\n");
1614 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1615 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1616 if(!pTexture) goto cleanup;
1618 /* There are 16 pixel samplers. We should be able to access all of them */
1619 for(i = 0; i < 16; i++) {
1620 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1621 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1622 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1623 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1624 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1625 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1628 /* Now test all 8 textures stage states */
1629 for(i = 0; i < 8; i++) {
1630 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1631 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1634 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1635 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1636 * but how do I test that?
1639 if(pTexture) IDirect3DTexture9_Release(pTexture);
1642 UINT refcount = IDirect3D9_Release(pDevice);
1643 ok(!refcount, "Device has %u references left.\n", refcount);
1645 if (pD3d) IDirect3D9_Release(pD3d);
1646 if(hwnd) DestroyWindow(hwnd);
1649 static void test_depthstenciltest(void)
1653 IDirect3D9 *pD3d = NULL;
1654 IDirect3DDevice9 *pDevice = NULL;
1655 D3DPRESENT_PARAMETERS d3dpp;
1656 D3DDISPLAYMODE d3ddm;
1657 IDirect3DSurface9 *pDepthStencil = NULL;
1658 IDirect3DSurface9 *pDepthStencil2 = NULL;
1661 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1662 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1663 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1664 ok(hwnd != NULL, "Failed to create window\n");
1665 if (!pD3d || !hwnd) goto cleanup;
1667 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1668 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1669 d3dpp.Windowed = TRUE;
1670 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1671 d3dpp.BackBufferWidth = 800;
1672 d3dpp.BackBufferHeight = 600;
1673 d3dpp.BackBufferFormat = d3ddm.Format;
1674 d3dpp.EnableAutoDepthStencil = TRUE;
1675 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1677 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1678 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1679 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1682 skip("Failed to create a d3d device\n");
1686 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1687 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1690 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1691 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1693 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1694 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1696 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1697 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1698 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1699 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1701 /* This left the render states untouched! */
1702 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1703 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1704 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1705 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1706 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1707 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1708 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1709 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1710 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1711 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1712 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1713 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1715 /* This is supposed to fail now */
1716 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1717 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1719 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1720 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1722 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1723 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1725 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1726 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1727 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1729 /* Now it works again */
1730 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1731 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1733 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1734 if(pDevice) IDirect3D9_Release(pDevice);
1736 /* Now see if autodepthstencil disable is honored. First, without a format set */
1737 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1738 d3dpp.Windowed = TRUE;
1739 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1740 d3dpp.BackBufferWidth = 800;
1741 d3dpp.BackBufferHeight = 600;
1742 d3dpp.BackBufferFormat = d3ddm.Format;
1743 d3dpp.EnableAutoDepthStencil = FALSE;
1744 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1746 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1747 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1748 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1751 skip("Failed to create a d3d device\n");
1755 pDepthStencil = NULL;
1756 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1757 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1759 IDirect3DSurface9_Release(pDepthStencil);
1760 pDepthStencil = NULL;
1763 /* Check the depth test state */
1764 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1765 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1766 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1768 if(pDevice) IDirect3D9_Release(pDevice);
1770 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1771 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1772 d3dpp.Windowed = TRUE;
1773 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1774 d3dpp.BackBufferWidth = 800;
1775 d3dpp.BackBufferHeight = 600;
1776 d3dpp.BackBufferFormat = d3ddm.Format;
1777 d3dpp.EnableAutoDepthStencil = FALSE;
1778 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1780 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1781 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1782 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1785 skip("Failed to create a d3d device\n");
1789 pDepthStencil = NULL;
1790 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1791 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1793 IDirect3DSurface9_Release(pDepthStencil);
1794 pDepthStencil = NULL;
1797 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1798 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1799 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1802 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1805 UINT refcount = IDirect3D9_Release(pDevice);
1806 ok(!refcount, "Device has %u references left.\n", refcount);
1808 if (pD3d) IDirect3D9_Release(pD3d);
1809 if(hwnd) DestroyWindow(hwnd);
1812 static void test_get_rt(void)
1814 IDirect3DSurface9 *backbuffer, *rt;
1815 IDirect3DDevice9 *device;
1823 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
1825 skip("Failed to create IDirect3D9 object, skipping tests.\n");
1829 window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
1830 0, 0, 128, 128, 0, 0, 0, 0);
1831 device = create_device(d3d9, window, window, TRUE);
1834 skip("Failed to create a D3D device, skipping tests.\n");
1838 hr = IDirect3DDevice9_GetRenderTarget(device, 0, &backbuffer);
1839 ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
1840 ok(!!backbuffer, "Got a NULL backbuffer.\n");
1842 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1843 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
1845 for (i = 1; i < caps.NumSimultaneousRTs; ++i)
1848 hr = IDirect3DDevice9_GetRenderTarget(device, i, &rt);
1849 ok(hr == D3DERR_NOTFOUND, "IDirect3DDevice9_GetRenderTarget returned %#x.\n", hr);
1850 ok(!rt, "Got rt %p.\n", rt);
1853 IDirect3DSurface9_Release(backbuffer);
1855 ref = IDirect3DDevice9_Release(device);
1856 ok(!ref, "The device was not properly freed: refcount %u.\n", ref);
1858 IDirect3D9_Release(d3d9);
1859 DestroyWindow(window);
1862 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1863 static void test_draw_indexed(void)
1865 static const struct {
1869 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1870 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1871 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1872 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1874 WORD indices[] = {0, 1, 2, 3, 0, 2};
1876 static const D3DVERTEXELEMENT9 decl_elements[] = {
1877 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1878 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1882 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1883 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1884 IDirect3DIndexBuffer9 *index_buffer = NULL;
1885 D3DPRESENT_PARAMETERS present_parameters;
1886 IDirect3DDevice9 *device = NULL;
1892 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
1893 0, 0, 0, 10, 10, 0, 0, 0, 0);
1896 skip("Failed to create window\n");
1900 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1903 skip("Failed to create IDirect3D9 object\n");
1907 ZeroMemory(&present_parameters, sizeof(present_parameters));
1908 present_parameters.Windowed = TRUE;
1909 present_parameters.hDeviceWindow = hwnd;
1910 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1912 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1913 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1914 if (FAILED(hr) || !device)
1916 skip("Failed to create device\n");
1920 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1921 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1922 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1923 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1925 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1926 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1927 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1928 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1929 memcpy(ptr, quad, sizeof(quad));
1930 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1931 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1932 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1933 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1935 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1936 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1937 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1938 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1939 memcpy(ptr, indices, sizeof(indices));
1940 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1941 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1942 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1943 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1944 hr = IDirect3DDevice9_BeginScene(device);
1945 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1947 /* NULL index buffer. Should fail */
1948 hr = IDirect3DDevice9_SetIndices(device, NULL);
1949 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1950 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1951 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1952 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1953 hr, D3DERR_INVALIDCALL);
1955 /* Valid index buffer, NULL vertex declaration. Should fail */
1956 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1957 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1958 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1959 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1960 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1961 hr, D3DERR_INVALIDCALL);
1963 /* Valid index buffer and vertex declaration. Should succeed */
1964 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1965 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1966 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1967 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1968 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1970 hr = IDirect3DDevice9_EndScene(device);
1971 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1973 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1974 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1976 IDirect3DVertexBuffer9_Release(vertex_buffer);
1977 IDirect3DIndexBuffer9_Release(index_buffer);
1978 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1983 UINT refcount = IDirect3DDevice9_Release(device);
1984 ok(!refcount, "Device has %u references left.\n", refcount);
1986 if (d3d9) IDirect3D9_Release(d3d9);
1987 if (hwnd) DestroyWindow(hwnd);
1990 static void test_null_stream(void)
1992 IDirect3DVertexBuffer9 *buffer = NULL;
1993 D3DPRESENT_PARAMETERS present_parameters;
1994 IDirect3DDevice9 *device = NULL;
1998 IDirect3DVertexShader9 *shader = NULL;
1999 IDirect3DVertexDeclaration9 *decl = NULL;
2000 DWORD shader_code[] = {
2001 0xfffe0101, /* vs_1_1 */
2002 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
2003 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
2004 0x0000ffff /* end */
2006 static const D3DVERTEXELEMENT9 decl_elements[] = {
2007 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
2008 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
2012 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2013 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2014 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2015 ok(hwnd != NULL, "Failed to create window\n");
2016 if (!d3d9 || !hwnd) goto cleanup;
2018 ZeroMemory(&present_parameters, sizeof(present_parameters));
2019 present_parameters.Windowed = TRUE;
2020 present_parameters.hDeviceWindow = hwnd;
2021 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2023 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
2024 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
2025 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
2028 skip("Failed to create a d3d device\n");
2032 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
2034 skip("No vertex shader support\n");
2037 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
2038 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
2040 skip("Vertex declaration handling not possible.\n");
2043 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
2044 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
2046 skip("Vertex buffer handling not possible.\n");
2050 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
2051 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
2052 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
2053 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
2054 hr = IDirect3DDevice9_SetVertexShader(device, shader);
2055 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
2056 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
2057 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
2059 hr = IDirect3DDevice9_BeginScene(device);
2060 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
2062 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
2063 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
2065 hr = IDirect3DDevice9_EndScene(device);
2066 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
2069 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2070 IDirect3DDevice9_SetVertexShader(device, NULL);
2071 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
2074 if (buffer) IDirect3DVertexBuffer9_Release(buffer);
2075 if(decl) IDirect3DVertexDeclaration9_Release(decl);
2076 if(shader) IDirect3DVertexShader9_Release(shader);
2079 UINT refcount = IDirect3DDevice9_Release(device);
2080 ok(!refcount, "Device has %u references left.\n", refcount);
2082 if(d3d9) IDirect3D9_Release(d3d9);
2085 static void test_lights(void)
2087 D3DPRESENT_PARAMETERS present_parameters;
2088 IDirect3DDevice9 *device = NULL;
2096 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2097 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2098 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2099 ok(hwnd != NULL, "Failed to create window\n");
2100 if (!d3d9 || !hwnd) goto cleanup;
2102 ZeroMemory(&present_parameters, sizeof(present_parameters));
2103 present_parameters.Windowed = TRUE;
2104 present_parameters.hDeviceWindow = hwnd;
2105 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2107 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2108 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2109 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2110 "IDirect3D9_CreateDevice failed with %08x\n", hr);
2113 skip("Failed to create a d3d device\n");
2117 memset(&caps, 0, sizeof(caps));
2118 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
2119 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
2121 for(i = 1; i <= caps.MaxActiveLights; i++) {
2122 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
2123 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
2124 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
2125 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
2126 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
2129 /* TODO: Test the rendering results in this situation */
2130 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
2131 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
2132 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
2133 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
2134 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
2135 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
2136 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
2138 for(i = 1; i <= caps.MaxActiveLights; i++) {
2139 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
2140 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
2146 UINT refcount = IDirect3DDevice9_Release(device);
2147 ok(!refcount, "Device has %u references left.\n", refcount);
2149 if(d3d9) IDirect3D9_Release(d3d9);
2152 static void test_set_stream_source(void)
2154 D3DPRESENT_PARAMETERS present_parameters;
2155 IDirect3DDevice9 *device = NULL;
2159 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
2161 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2162 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2163 hwnd = CreateWindow( "d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2164 ok(hwnd != NULL, "Failed to create window\n");
2165 if (!d3d9 || !hwnd) goto cleanup;
2167 ZeroMemory(&present_parameters, sizeof(present_parameters));
2168 present_parameters.Windowed = TRUE;
2169 present_parameters.hDeviceWindow = hwnd;
2170 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2172 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2173 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2174 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2175 "IDirect3D9_CreateDevice failed with %08x\n", hr);
2178 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
2179 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2180 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2181 "IDirect3D9_CreateDevice failed with %08x\n", hr);
2184 skip("Failed to create a d3d device\n");
2189 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
2190 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
2191 if (SUCCEEDED(hr)) {
2192 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
2193 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
2196 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
2197 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2198 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
2199 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2200 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
2201 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2202 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
2203 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2204 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
2205 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2207 /* Try to set the NULL buffer with an offset and stride 0 */
2208 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2209 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2210 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
2211 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2212 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
2213 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2214 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
2215 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2216 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
2217 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2219 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2220 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2223 if (pVertexBuffer) IDirect3DVertexBuffer9_Release(pVertexBuffer);
2226 UINT refcount = IDirect3DDevice9_Release(device);
2227 ok(!refcount, "Device has %u references left.\n", refcount);
2229 if(d3d9) IDirect3D9_Release(d3d9);
2233 D3DFORMAT DisplayFormat;
2234 D3DFORMAT BackBufferFormat;
2238 static const struct formats r5g6b5_format_list[] =
2240 { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
2241 { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
2242 { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
2243 { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
2244 { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
2248 static const struct formats x1r5g5b5_format_list[] =
2250 { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
2251 { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
2252 { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
2253 { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2254 { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2256 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
2257 { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
2258 { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
2259 { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
2260 { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2261 { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2265 static const struct formats x8r8g8b8_format_list[] =
2267 { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
2268 { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2269 { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2270 { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
2271 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
2273 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
2274 { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
2275 { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2276 { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2277 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
2278 { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
2282 static void test_display_formats(void)
2284 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2285 * Next to these there are 6 different backbuffer formats. Only a fixed number of
2286 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2287 * allowed due to depth conversion and this is likely driver dependent.
2288 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2289 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2291 UINT Adapter = D3DADAPTER_DEFAULT;
2292 D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
2296 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2297 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2300 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
2302 skip("Display format R5G6B5 not supported, skipping\n");
2304 trace("Testing display format R5G6B5\n");
2305 for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
2307 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
2309 if(r5g6b5_format_list[i].shouldPass)
2311 broken(hr == D3DERR_NOTAVAILABLE),
2312 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2314 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2318 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2320 skip("Display format X1R5G5B5 not supported, skipping\n");
2322 trace("Testing display format X1R5G5B5\n");
2323 for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2325 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2327 if(x1r5g5b5_format_list[i].shouldPass)
2328 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2330 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2334 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2336 skip("Display format X8R8G8B8 not supported, skipping\n");
2338 trace("Testing display format X8R8G8B8\n");
2339 for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2341 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2343 if(x8r8g8b8_format_list[i].shouldPass)
2345 broken(hr == D3DERR_NOTAVAILABLE),
2346 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2348 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2352 if(d3d9) IDirect3D9_Release(d3d9);
2355 static void test_scissor_size(void)
2357 IDirect3D9 *d3d9_ptr = 0;
2360 int winx; int winy; int backx; int backy; BOOL window;
2361 } scts[] = { /* scissor tests */
2362 {800, 600, 640, 480, TRUE},
2363 {800, 600, 640, 480, FALSE},
2364 {640, 480, 800, 600, TRUE},
2365 {640, 480, 800, 600, FALSE},
2368 d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2369 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2371 skip("Failed to create IDirect3D9 object\n");
2375 for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2376 IDirect3DDevice9 *device_ptr = 0;
2377 D3DPRESENT_PARAMETERS present_parameters;
2382 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2383 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2385 if (!scts[i].window)
2387 scts[i].backx = screen_width;
2388 scts[i].backy = screen_height;
2391 ZeroMemory(&present_parameters, sizeof(present_parameters));
2392 present_parameters.Windowed = scts[i].window;
2393 present_parameters.hDeviceWindow = hwnd;
2394 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2395 present_parameters.BackBufferWidth = scts[i].backx;
2396 present_parameters.BackBufferHeight = scts[i].backy;
2397 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2398 present_parameters.EnableAutoDepthStencil = TRUE;
2399 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2401 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2403 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2404 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2406 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2409 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2413 DestroyWindow(hwnd);
2414 skip("Creating the device failed\n");
2418 /* Check for the default scissor rect size */
2419 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2420 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2421 ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2423 /* check the scissorrect values after a reset */
2424 present_parameters.BackBufferWidth = screen_width;
2425 present_parameters.BackBufferHeight = screen_height;
2426 hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2427 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2428 hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2429 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2431 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2432 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2433 ok(scissorrect.right == screen_width && scissorrect.bottom == screen_height && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, screen_width, screen_height);
2438 ref = IDirect3DDevice9_Release(device_ptr);
2439 DestroyWindow(hwnd);
2440 ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2445 if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2449 static void test_multi_device(void)
2451 IDirect3DDevice9 *device1 = NULL, *device2 = NULL;
2452 D3DPRESENT_PARAMETERS present_parameters;
2453 HWND hwnd1 = NULL, hwnd2 = NULL;
2458 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2459 ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2460 if (!d3d9) goto fail;
2462 hwnd1 = CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2463 ok(hwnd1 != NULL, "Failed to create a window.\n");
2464 if (!hwnd1) goto fail;
2466 memset(&present_parameters, 0, sizeof(present_parameters));
2467 present_parameters.Windowed = TRUE;
2468 present_parameters.hDeviceWindow = hwnd1;
2469 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2471 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd1,
2472 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device1);
2473 IDirect3D9_Release(d3d9);
2476 skip("Failed to create a device\n");
2480 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2481 ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2482 if (!d3d9) goto fail;
2484 hwnd2 = CreateWindow("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2485 ok(hwnd2 != NULL, "Failed to create a window.\n");
2486 if (!hwnd2) goto fail;
2488 memset(&present_parameters, 0, sizeof(present_parameters));
2489 present_parameters.Windowed = TRUE;
2490 present_parameters.hDeviceWindow = hwnd2;
2491 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2493 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd2,
2494 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device2);
2495 ok(SUCCEEDED(hr), "Failed to create a device, hr %#x\n", hr);
2496 IDirect3D9_Release(d3d9);
2498 if (FAILED(hr)) goto fail;
2501 if (d3d9) IDirect3D9_Release(d3d9);
2504 refcount = IDirect3DDevice9_Release(device1);
2505 ok(!refcount, "Device has %u references left.\n", refcount);
2509 refcount = IDirect3DDevice9_Release(device2);
2510 ok(!refcount, "Device has %u references left.\n", refcount);
2512 if (hwnd1) DestroyWindow(hwnd1);
2513 if (hwnd2) DestroyWindow(hwnd2);
2516 static HWND filter_messages;
2527 enum message_window window;
2530 static const struct message *expect_messages;
2531 static HWND device_window, focus_window;
2533 struct wndproc_thread_param
2536 HANDLE window_created;
2537 HANDLE test_finished;
2538 BOOL running_in_foreground;
2541 static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
2543 if (filter_messages && filter_messages == hwnd)
2545 if (message != WM_DISPLAYCHANGE && message != WM_IME_NOTIFY)
2546 todo_wine ok( 0, "Received unexpected message %#x for window %p.\n", message, hwnd);
2549 if (expect_messages)
2553 switch (expect_messages->window)
2568 if (hwnd == w && expect_messages->message == message) ++expect_messages;
2571 return DefWindowProcA(hwnd, message, wparam, lparam);
2574 static DWORD WINAPI wndproc_thread(void *param)
2576 struct wndproc_thread_param *p = param;
2580 p->dummy_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2581 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2582 p->running_in_foreground = SetForegroundWindow(p->dummy_window);
2584 ret = SetEvent(p->window_created);
2585 ok(ret, "SetEvent failed, last error %#x.\n", GetLastError());
2591 while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg);
2592 res = WaitForSingleObject(p->test_finished, 100);
2593 if (res == WAIT_OBJECT_0) break;
2594 if (res != WAIT_TIMEOUT)
2596 ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2601 DestroyWindow(p->dummy_window);
2606 static void test_wndproc(void)
2608 struct wndproc_thread_param thread_params;
2609 IDirect3DDevice9 *device;
2618 static const struct message messages[] =
2620 {WM_WINDOWPOSCHANGING, FOCUS_WINDOW},
2621 {WM_ACTIVATE, FOCUS_WINDOW},
2622 {WM_SETFOCUS, FOCUS_WINDOW},
2626 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2628 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2632 wc.lpfnWndProc = test_proc;
2633 wc.lpszClassName = "d3d9_test_wndproc_wc";
2634 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2636 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2637 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2638 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2639 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2641 focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2642 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2643 device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2644 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2645 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2646 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2648 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2649 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2651 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2652 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2653 (LONG_PTR)test_proc, proc);
2654 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2655 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2656 (LONG_PTR)test_proc, proc);
2658 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2659 device_window, focus_window, thread_params.dummy_window);
2662 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2663 if (thread_params.running_in_foreground)
2665 tmp = GetForegroundWindow();
2666 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2667 thread_params.dummy_window, tmp);
2670 skip("Not running in foreground, skip foreground window test\n");
2674 expect_messages = messages;
2676 device = create_device(d3d9, device_window, focus_window, FALSE);
2679 skip("Failed to create a D3D device, skipping tests.\n");
2683 ok(!expect_messages->message, "Expected message %#x for window %#x, but didn't receive it.\n",
2684 expect_messages->message, expect_messages->window);
2685 expect_messages = NULL;
2687 if (0) /* Disabled until we can make this work in a reliable way on Wine. */
2690 ok(tmp == focus_window, "Expected focus %p, got %p.\n", focus_window, tmp);
2691 tmp = GetForegroundWindow();
2692 ok(tmp == focus_window, "Expected foreground window %p, got %p.\n", focus_window, tmp);
2694 SetForegroundWindow(focus_window);
2697 filter_messages = focus_window;
2699 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2700 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2701 (LONG_PTR)test_proc, proc);
2703 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2704 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2705 (LONG_PTR)test_proc, proc);
2707 ref = IDirect3DDevice9_Release(device);
2708 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2710 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2711 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2712 (LONG_PTR)test_proc, proc);
2714 device = create_device(d3d9, focus_window, focus_window, FALSE);
2717 skip("Failed to create a D3D device, skipping tests.\n");
2721 ref = IDirect3DDevice9_Release(device);
2722 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2724 device = create_device(d3d9, device_window, focus_window, FALSE);
2727 skip("Failed to create a D3D device, skipping tests.\n");
2731 proc = SetWindowLongPtrA(focus_window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA);
2732 ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n",
2733 (LONG_PTR)test_proc, proc);
2735 ref = IDirect3DDevice9_Release(device);
2736 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2738 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2739 ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n",
2740 (LONG_PTR)DefWindowProcA, proc);
2743 filter_messages = NULL;
2744 IDirect3D9_Release(d3d9);
2746 SetEvent(thread_params.test_finished);
2747 WaitForSingleObject(thread, INFINITE);
2748 CloseHandle(thread_params.test_finished);
2749 CloseHandle(thread_params.window_created);
2750 CloseHandle(thread);
2752 DestroyWindow(device_window);
2753 DestroyWindow(focus_window);
2754 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
2757 static void test_wndproc_windowed(void)
2759 struct wndproc_thread_param thread_params;
2760 IDirect3DDevice9 *device;
2770 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
2772 skip("Failed to create IDirect3D9 object, skipping tests.\n");
2776 wc.lpfnWndProc = test_proc;
2777 wc.lpszClassName = "d3d9_test_wndproc_wc";
2778 ok(RegisterClassA(&wc), "Failed to register window class.\n");
2780 thread_params.window_created = CreateEvent(NULL, FALSE, FALSE, NULL);
2781 ok(!!thread_params.window_created, "CreateEvent failed, last error %#x.\n", GetLastError());
2782 thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
2783 ok(!!thread_params.test_finished, "CreateEvent failed, last error %#x.\n", GetLastError());
2785 focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2786 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2787 device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test",
2788 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
2789 thread = CreateThread(NULL, 0, wndproc_thread, &thread_params, 0, &tid);
2790 ok(!!thread, "Failed to create thread, last error %#x.\n", GetLastError());
2792 res = WaitForSingleObject(thread_params.window_created, INFINITE);
2793 ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError());
2795 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2796 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2797 (LONG_PTR)test_proc, proc);
2798 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2799 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2800 (LONG_PTR)test_proc, proc);
2802 trace("device_window %p, focus_window %p, dummy_window %p.\n",
2803 device_window, focus_window, thread_params.dummy_window);
2806 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2807 if (thread_params.running_in_foreground)
2809 tmp = GetForegroundWindow();
2810 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2811 thread_params.dummy_window, tmp);
2814 skip("Not running in foreground, skip foreground window test\n");
2816 filter_messages = focus_window;
2818 device = create_device(d3d9, device_window, focus_window, TRUE);
2821 skip("Failed to create a D3D device, skipping tests.\n");
2826 ok(tmp == device_window, "Expected focus %p, got %p.\n", device_window, tmp);
2827 tmp = GetForegroundWindow();
2828 ok(tmp == thread_params.dummy_window, "Expected foreground window %p, got %p.\n",
2829 thread_params.dummy_window, tmp);
2831 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2832 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2833 (LONG_PTR)test_proc, proc);
2835 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2836 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2837 (LONG_PTR)test_proc, proc);
2839 filter_messages = NULL;
2841 hr = reset_device(device, device_window, FALSE);
2842 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2844 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2845 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2846 (LONG_PTR)test_proc, proc);
2848 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2849 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2850 (LONG_PTR)test_proc, proc);
2852 hr = reset_device(device, device_window, TRUE);
2853 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2855 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2856 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2857 (LONG_PTR)test_proc, proc);
2859 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2860 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2861 (LONG_PTR)test_proc, proc);
2863 filter_messages = focus_window;
2865 ref = IDirect3DDevice9_Release(device);
2866 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2868 filter_messages = device_window;
2870 device = create_device(d3d9, focus_window, focus_window, TRUE);
2873 skip("Failed to create a D3D device, skipping tests.\n");
2877 filter_messages = NULL;
2879 hr = reset_device(device, focus_window, FALSE);
2880 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2882 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2883 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2884 (LONG_PTR)test_proc, proc);
2886 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2887 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2888 (LONG_PTR)test_proc, proc);
2890 hr = reset_device(device, focus_window, TRUE);
2891 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2893 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2894 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2895 (LONG_PTR)test_proc, proc);
2897 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2898 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2899 (LONG_PTR)test_proc, proc);
2901 filter_messages = device_window;
2903 ref = IDirect3DDevice9_Release(device);
2904 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2906 device = create_device(d3d9, device_window, focus_window, TRUE);
2909 skip("Failed to create a D3D device, skipping tests.\n");
2913 filter_messages = NULL;
2915 hr = reset_device(device, device_window, FALSE);
2916 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2918 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2919 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2920 (LONG_PTR)test_proc, proc);
2922 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2923 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2924 (LONG_PTR)test_proc, proc);
2926 hr = reset_device(device, device_window, TRUE);
2927 ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
2929 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
2930 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2931 (LONG_PTR)test_proc, proc);
2933 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
2934 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
2935 (LONG_PTR)test_proc, proc);
2937 filter_messages = device_window;
2939 ref = IDirect3DDevice9_Release(device);
2940 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
2943 filter_messages = NULL;
2944 IDirect3D9_Release(d3d9);
2946 SetEvent(thread_params.test_finished);
2947 WaitForSingleObject(thread, INFINITE);
2948 CloseHandle(thread_params.test_finished);
2949 CloseHandle(thread_params.window_created);
2950 CloseHandle(thread);
2952 DestroyWindow(device_window);
2953 DestroyWindow(focus_window);
2954 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
2957 static void test_reset_fullscreen(void)
2959 WNDCLASSEX wc = {0};
2960 IDirect3DDevice9 *device = NULL;
2961 IDirect3D9 *d3d = NULL;
2963 static const struct message messages[] =
2965 {WM_ACTIVATEAPP, FOCUS_WINDOW},
2969 d3d = pDirect3DCreate9(D3D_SDK_VERSION);
2970 ok(d3d != NULL, "Failed to create an IDirect3D object.\n");
2971 expect_messages = messages;
2973 wc.cbSize = sizeof(WNDCLASSEX);
2974 wc.lpfnWndProc = test_proc;
2975 wc.lpszClassName = "test_reset_fullscreen";
2977 atom = RegisterClassEx(&wc);
2978 ok(atom, "Failed to register a new window class. GetLastError:%d\n", GetLastError());
2980 device_window = focus_window = CreateWindowEx(0, wc.lpszClassName, "Test Reset Fullscreen", 0, 0, 0, screen_width, screen_height, NULL, NULL, NULL, NULL);
2981 ok(device_window != NULL, "Failed to create a window. GetLastError:%d\n", GetLastError());
2984 * Create a device in windowed mode.
2985 * Since the device is windowed and we haven't called any methods that
2986 * could show the window (such as ShowWindow or SetWindowPos) yet,
2987 * WM_ACTIVATEAPP will not have been sent.
2989 device = create_device(d3d, device_window, focus_window, TRUE);
2992 skip("Unable to create device. Skipping test.\n");
2997 * Switch to fullscreen mode.
2998 * This will force the window to be shown and will cause the WM_ACTIVATEAPP
2999 * message to be sent.
3001 ok(SUCCEEDED(reset_device(device, device_window, FALSE)), "Failed to reset device.\n");
3004 ok(expect_messages->message == 0, "Expected to receive message %#x.\n", expect_messages->message);
3005 expect_messages = NULL;
3008 if (device) IDirect3DDevice9_Release(device);
3009 if (d3d) IDirect3D9_Release(d3d);
3010 DestroyWindow(device_window);
3011 device_window = focus_window = NULL;
3012 UnregisterClass(wc.lpszClassName, GetModuleHandle(NULL));
3016 static inline void set_fpu_cw(WORD cw)
3018 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3019 #define D3D9_TEST_SET_FPU_CW 1
3020 __asm__ volatile ("fnclex");
3021 __asm__ volatile ("fldcw %0" : : "m" (cw));
3022 #elif defined(__i386__) && defined(_MSC_VER)
3023 #define D3D9_TEST_SET_FPU_CW 1
3029 static inline WORD get_fpu_cw(void)
3032 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3033 #define D3D9_TEST_GET_FPU_CW 1
3034 __asm__ volatile ("fnstcw %0" : "=m" (cw));
3035 #elif defined(__i386__) && defined(_MSC_VER)
3036 #define D3D9_TEST_GET_FPU_CW 1
3042 static void test_fpu_setup(void)
3044 #if defined(D3D9_TEST_SET_FPU_CW) && defined(D3D9_TEST_GET_FPU_CW)
3045 D3DPRESENT_PARAMETERS present_parameters;
3046 IDirect3DDevice9 *device;
3052 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
3053 ok(!!d3d9, "Failed to create a d3d9 object.\n");
3056 window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_CAPTION, 0, 0, screen_width, screen_height, 0, 0, 0, 0);
3057 ok(!!window, "Failed to create a window.\n");
3058 if (!window) goto done;
3060 memset(&present_parameters, 0, sizeof(present_parameters));
3061 present_parameters.Windowed = TRUE;
3062 present_parameters.hDeviceWindow = window;
3063 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
3067 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3069 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
3070 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
3073 skip("Failed to create a device, hr %#x.\n", hr);
3079 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
3081 IDirect3DDevice9_Release(device);
3084 ok(cw == 0x7f, "cw is %#x, expected 0x7f.\n", cw);
3087 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3089 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
3090 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE, &present_parameters, &device);
3091 ok(SUCCEEDED(hr), "CreateDevice failed, hr %#x.\n", hr);
3094 ok(cw == 0xf60, "cw is %#x, expected 0xf60.\n", cw);
3097 IDirect3DDevice9_Release(device);
3100 if (window) DestroyWindow(window);
3101 if (d3d9) IDirect3D9_Release(d3d9);
3105 static void test_window_style(void)
3107 RECT focus_rect, fullscreen_rect, r;
3108 LONG device_style, device_exstyle;
3109 LONG focus_style, focus_exstyle;
3110 LONG style, expected_style;
3111 IDirect3DDevice9 *device;
3116 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
3118 skip("Failed to create IDirect3D9 object, skipping tests.\n");
3122 focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3123 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3124 device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3125 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3127 device_style = GetWindowLongA(device_window, GWL_STYLE);
3128 device_exstyle = GetWindowLongA(device_window, GWL_EXSTYLE);
3129 focus_style = GetWindowLongA(focus_window, GWL_STYLE);
3130 focus_exstyle = GetWindowLongA(focus_window, GWL_EXSTYLE);
3132 SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
3133 GetWindowRect(focus_window, &focus_rect);
3135 device = create_device(d3d9, device_window, focus_window, FALSE);
3138 skip("Failed to create a D3D device, skipping tests.\n");
3142 style = GetWindowLongA(device_window, GWL_STYLE);
3143 expected_style = device_style | WS_VISIBLE;
3144 todo_wine ok(style == expected_style, "Expected device window style %#x, got %#x.\n",
3145 expected_style, style);
3146 style = GetWindowLongA(device_window, GWL_EXSTYLE);
3147 expected_style = device_exstyle | WS_EX_TOPMOST;
3148 todo_wine ok(style == expected_style, "Expected device window extended style %#x, got %#x.\n",
3149 expected_style, style);
3151 style = GetWindowLongA(focus_window, GWL_STYLE);
3152 ok(style == focus_style, "Expected focus window style %#x, got %#x.\n",
3153 focus_style, style);
3154 style = GetWindowLongA(focus_window, GWL_EXSTYLE);
3155 ok(style == focus_exstyle, "Expected focus window extended style %#x, got %#x.\n",
3156 focus_exstyle, style);
3158 GetWindowRect(device_window, &r);
3159 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3160 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3161 r.left, r.top, r.right, r.bottom);
3162 GetClientRect(device_window, &r);
3163 todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n");
3164 GetWindowRect(focus_window, &r);
3165 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3166 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
3167 r.left, r.top, r.right, r.bottom);
3169 ref = IDirect3DDevice9_Release(device);
3170 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3173 IDirect3D9_Release(d3d9);
3175 DestroyWindow(device_window);
3176 DestroyWindow(focus_window);
3179 static const POINT *expect_pos;
3181 static LRESULT CALLBACK test_cursor_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
3183 if (message == WM_MOUSEMOVE)
3185 if (expect_pos && expect_pos->x && expect_pos->y)
3187 POINT p = {GET_X_LPARAM(lparam), GET_Y_LPARAM(lparam)};
3189 ClientToScreen(window, &p);
3190 if (expect_pos->x == p.x && expect_pos->y == p.y)
3195 return DefWindowProcA(window, message, wparam, lparam);
3198 static void test_cursor_pos(void)
3200 IDirect3DSurface9 *cursor;
3201 IDirect3DDevice9 *device;
3209 /* Note that we don't check for movement we're not supposed to receive.
3210 * That's because it's hard to distinguish from the user accidentally
3211 * moving the mouse. */
3212 static const POINT points[] =
3225 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
3227 skip("Failed to create IDirect3D9 object, skipping cursor tests.\n");
3231 wc.lpfnWndProc = test_cursor_proc;
3232 wc.lpszClassName = "d3d9_test_cursor_wc";
3233 ok(RegisterClassA(&wc), "Failed to register window class.\n");
3234 window = CreateWindow("d3d9_test_cursor_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3235 0, 0, 320, 240, NULL, NULL, NULL, NULL);
3236 ShowWindow(window, SW_SHOW);
3238 device = create_device(d3d9, window, window, TRUE);
3241 skip("Failed to create a D3D device, skipping tests.\n");
3245 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32,
3246 D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, NULL);
3247 ok(SUCCEEDED(hr), "Failed to create cursor surface, hr %#x.\n", hr);
3248 hr = IDirect3DDevice9_SetCursorProperties(device, 0, 0, cursor);
3249 ok(SUCCEEDED(hr), "Failed to set cursor properties, hr %#x.\n", hr);
3250 IDirect3DSurface9_Release(cursor);
3251 ret = IDirect3DDevice9_ShowCursor(device, TRUE);
3252 ok(!ret, "Failed to show cursor, hr %#x.\n", ret);
3255 expect_pos = points;
3257 ret = SetCursorPos(50, 50);
3258 ok(ret, "Failed to set cursor position.\n");
3261 IDirect3DDevice9_SetCursorPosition(device, 75, 75, 0);
3263 /* SetCursorPosition() eats duplicates. */
3264 IDirect3DDevice9_SetCursorPosition(device, 75, 75, 0);
3267 ret = SetCursorPos(100, 100);
3268 ok(ret, "Failed to set cursor position.\n");
3270 /* Even if the position was set with SetCursorPos(). */
3271 IDirect3DDevice9_SetCursorPosition(device, 100, 100, 0);
3274 IDirect3DDevice9_SetCursorPosition(device, 125, 125, 0);
3276 ret = SetCursorPos(150, 150);
3277 ok(ret, "Failed to set cursor position.\n");
3279 IDirect3DDevice9_SetCursorPosition(device, 125, 125, 0);
3282 IDirect3DDevice9_SetCursorPosition(device, 150, 150, 0);
3284 /* SetCursorPos() doesn't. */
3285 ret = SetCursorPos(150, 150);
3286 ok(ret, "Failed to set cursor position.\n");
3289 ok(!expect_pos->x && !expect_pos->y, "Didn't receive MOUSEMOVE %u (%d, %d).\n",
3290 (unsigned)(expect_pos - points), expect_pos->x, expect_pos->y);
3292 refcount = IDirect3DDevice9_Release(device);
3293 ok(!refcount, "Device has %u references left.\n", refcount);
3295 DestroyWindow(window);
3296 UnregisterClassA("d3d9_test_cursor_wc", GetModuleHandleA(NULL));
3298 IDirect3D9_Release(d3d9);
3301 static void test_mode_change(void)
3303 RECT fullscreen_rect, focus_rect, r;
3304 IDirect3DSurface9 *backbuffer;
3305 IDirect3DDevice9 *device;
3306 D3DSURFACE_DESC desc;
3313 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
3315 skip("Failed to create IDirect3D9 object, skipping mode change tests.\n");
3319 focus_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3320 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3321 device_window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3322 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3324 SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
3325 GetWindowRect(focus_window, &focus_rect);
3327 device = create_device(d3d9, device_window, focus_window, FALSE);
3330 skip("Failed to create a D3D device, skipping tests.\n");
3334 memset(&devmode, 0, sizeof(devmode));
3335 devmode.dmSize = sizeof(devmode);
3336 devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
3337 devmode.dmPelsWidth = 640;
3338 devmode.dmPelsHeight = 480;
3340 ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN);
3341 ok(ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", ret);
3343 memset(&devmode, 0, sizeof(devmode));
3344 devmode.dmSize = sizeof(devmode);
3345 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3346 ok(ret, "Failed to get display mode.\n");
3347 ok(devmode.dmPelsWidth == 640, "Got unexpect width %u.\n", devmode.dmPelsWidth);
3348 ok(devmode.dmPelsHeight == 480, "Got unexpect height %u.\n", devmode.dmPelsHeight);
3350 GetWindowRect(device_window, &r);
3351 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3352 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3353 r.left, r.top, r.right, r.bottom);
3354 GetWindowRect(focus_window, &r);
3355 ok(EqualRect(&r, &focus_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3356 focus_rect.left, focus_rect.top, focus_rect.right, focus_rect.bottom,
3357 r.left, r.top, r.right, r.bottom);
3359 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
3360 ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
3361 hr = IDirect3DSurface9_GetDesc(backbuffer, &desc);
3362 ok(SUCCEEDED(hr), "Failed to get backbuffer desc, hr %#x.\n", hr);
3363 ok(desc.Width == screen_width, "Got unexpected backbuffer width %u.\n", desc.Width);
3364 ok(desc.Height == screen_height, "Got unexpected backbuffer height %u.\n", desc.Height);
3365 IDirect3DSurface9_Release(backbuffer);
3367 refcount = IDirect3DDevice9_Release(device);
3368 ok(!refcount, "Device has %u references left.\n", refcount);
3370 memset(&devmode, 0, sizeof(devmode));
3371 devmode.dmSize = sizeof(devmode);
3372 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3373 ok(ret, "Failed to get display mode.\n");
3374 ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth);
3375 ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight);
3378 DestroyWindow(device_window);
3379 DestroyWindow(focus_window);
3381 IDirect3D9_Release(d3d9);
3383 memset(&devmode, 0, sizeof(devmode));
3384 devmode.dmSize = sizeof(devmode);
3385 ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode);
3386 ok(ret, "Failed to get display mode.\n");
3387 ok(devmode.dmPelsWidth == screen_width, "Got unexpect width %u.\n", devmode.dmPelsWidth);
3388 ok(devmode.dmPelsHeight == screen_height, "Got unexpect height %u.\n", devmode.dmPelsHeight);
3391 static void test_device_window_reset(void)
3393 RECT fullscreen_rect, device_rect, r;
3394 IDirect3DDevice9 *device;
3401 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
3403 skip("Failed to create IDirect3D9 object, skipping tests.\n");
3407 wc.lpfnWndProc = test_proc;
3408 wc.lpszClassName = "d3d9_test_wndproc_wc";
3409 ok(RegisterClassA(&wc), "Failed to register window class.\n");
3411 focus_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3412 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3413 device_window = CreateWindowA("d3d9_test_wndproc_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
3414 0, 0, screen_width / 2, screen_height / 2, 0, 0, 0, 0);
3416 SetRect(&fullscreen_rect, 0, 0, screen_width, screen_height);
3417 GetWindowRect(device_window, &device_rect);
3419 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3420 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3421 (LONG_PTR)test_proc, proc);
3422 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3423 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3424 (LONG_PTR)test_proc, proc);
3426 device = create_device(d3d9, NULL, focus_window, FALSE);
3429 skip("Failed to create a D3D device, skipping tests.\n");
3433 GetWindowRect(focus_window, &r);
3434 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3435 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3436 r.left, r.top, r.right, r.bottom);
3437 GetWindowRect(device_window, &r);
3438 ok(EqualRect(&r, &device_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3439 device_rect.left, device_rect.top, device_rect.right, device_rect.bottom,
3440 r.left, r.top, r.right, r.bottom);
3442 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3443 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3444 (LONG_PTR)test_proc, proc);
3445 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3446 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3447 (LONG_PTR)test_proc, proc);
3449 hr = reset_device(device, device_window, FALSE);
3450 ok(SUCCEEDED(hr), "Failed to reset device.\n");
3452 GetWindowRect(focus_window, &r);
3453 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3454 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3455 r.left, r.top, r.right, r.bottom);
3456 GetWindowRect(device_window, &r);
3457 ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n",
3458 fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom,
3459 r.left, r.top, r.right, r.bottom);
3461 proc = GetWindowLongPtrA(device_window, GWLP_WNDPROC);
3462 ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3463 (LONG_PTR)test_proc, proc);
3464 proc = GetWindowLongPtrA(focus_window, GWLP_WNDPROC);
3465 ok(proc != (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n",
3466 (LONG_PTR)test_proc, proc);
3468 ref = IDirect3DDevice9_Release(device);
3469 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3472 IDirect3D9_Release(d3d9);
3473 DestroyWindow(device_window);
3474 DestroyWindow(focus_window);
3475 UnregisterClassA("d3d9_test_wndproc_wc", GetModuleHandleA(NULL));
3478 static void test_reset_resources(void)
3480 IDirect3DSurface9 *surface, *rt;
3481 IDirect3DTexture9 *texture;
3482 IDirect3DDevice9 *device;
3490 window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
3491 0, 0, 640, 480, 0, 0, 0, 0);
3493 if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
3495 skip("Failed to create IDirect3D9 object, skipping tests.\n");
3496 DestroyWindow(window);
3500 if (!(device = create_device(d3d9, window, window, TRUE)))
3502 skip("Failed to create a D3D device, skipping tests.\n");
3506 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
3507 ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
3509 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL,
3510 D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL);
3511 ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr);
3512 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
3513 ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
3514 IDirect3DTexture9_Release(texture);
3515 hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
3516 ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
3517 IDirect3DSurface9_Release(surface);
3519 for (i = 0; i < caps.NumSimultaneousRTs; ++i)
3521 hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
3522 D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
3523 ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr);
3524 hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
3525 ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr);
3526 IDirect3DTexture9_Release(texture);
3527 hr = IDirect3DDevice9_SetRenderTarget(device, i, surface);
3528 ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr);
3529 IDirect3DSurface9_Release(surface);
3532 hr = reset_device(device, device_window, TRUE);
3533 ok(SUCCEEDED(hr), "Failed to reset device.\n");
3535 hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt);
3536 ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
3537 hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface);
3538 ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
3539 ok(surface == rt, "Got unexpected surface %p for render target.\n", surface);
3540 IDirect3DSurface9_Release(surface);
3541 IDirect3DSurface9_Release(rt);
3543 for (i = 1; i < caps.NumSimultaneousRTs; ++i)
3545 hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface);
3546 ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
3549 ref = IDirect3DDevice9_Release(device);
3550 ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
3553 IDirect3D9_Release(d3d9);
3554 DestroyWindow(window);
3559 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
3562 wc.lpfnWndProc = DefWindowProc;
3563 wc.lpszClassName = "d3d9_test_wc";
3568 skip("Could not load d3d9.dll\n");
3572 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
3573 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
3574 if (pDirect3DCreate9)
3576 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
3579 skip("could not create D3D9 object\n");
3582 IDirect3D9_Release(d3d9);
3584 screen_width = GetSystemMetrics(SM_CXSCREEN);
3585 screen_height = GetSystemMetrics(SM_CYSCREEN);
3588 test_multi_device();
3589 test_display_formats();
3590 test_display_modes();
3593 test_mipmap_levels();
3594 test_checkdevicemultisampletype();
3597 test_reset_fullscreen();
3601 test_depthstenciltest();
3603 test_draw_indexed();
3606 test_set_stream_source();
3607 test_scissor_size();
3609 test_wndproc_windowed();
3610 test_window_style();
3612 test_device_window_reset();
3613 test_reset_resources();
3617 UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));