wined3d: Emulate the 4 component address register in ARB.
[wine] / dlls / wined3d / baseshader.c
1 /*
2  * shaders implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  * Copyright 2005 Oliver Stieber
8  * Copyright 2006 Ivan Gyurdiev
9  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10  * Copyright 2009 Henri Verbeet for CodeWeavers
11  *
12  * This library is free software; you can redistribute it and/or
13  * modify it under the terms of the GNU Lesser General Public
14  * License as published by the Free Software Foundation; either
15  * version 2.1 of the License, or (at your option) any later version.
16  *
17  * This library is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
20  * Lesser General Public License for more details.
21  *
22  * You should have received a copy of the GNU Lesser General Public
23  * License along with this library; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25  */
26
27 #include "config.h"
28 #include <string.h>
29 #include <stdio.h>
30 #include "wined3d_private.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d);
34
35 static const char *shader_opcode_names[] =
36 {
37     /* WINED3DSIH_ABS           */ "abs",
38     /* WINED3DSIH_ADD           */ "add",
39     /* WINED3DSIH_BEM           */ "bem",
40     /* WINED3DSIH_BREAK         */ "break",
41     /* WINED3DSIH_BREAKC        */ "breakc",
42     /* WINED3DSIH_BREAKP        */ "breakp",
43     /* WINED3DSIH_CALL          */ "call",
44     /* WINED3DSIH_CALLNZ        */ "callnz",
45     /* WINED3DSIH_CMP           */ "cmp",
46     /* WINED3DSIH_CND           */ "cnd",
47     /* WINED3DSIH_CRS           */ "crs",
48     /* WINED3DSIH_DCL           */ "dcl",
49     /* WINED3DSIH_DEF           */ "def",
50     /* WINED3DSIH_DEFB          */ "defb",
51     /* WINED3DSIH_DEFI          */ "defi",
52     /* WINED3DSIH_DP2ADD        */ "dp2add",
53     /* WINED3DSIH_DP3           */ "dp3",
54     /* WINED3DSIH_DP4           */ "dp4",
55     /* WINED3DSIH_DST           */ "dst",
56     /* WINED3DSIH_DSX           */ "dsx",
57     /* WINED3DSIH_DSY           */ "dsy",
58     /* WINED3DSIH_ELSE          */ "else",
59     /* WINED3DSIH_ENDIF         */ "endif",
60     /* WINED3DSIH_ENDLOOP       */ "endloop",
61     /* WINED3DSIH_ENDREP        */ "endrep",
62     /* WINED3DSIH_EXP           */ "exp",
63     /* WINED3DSIH_EXPP          */ "expp",
64     /* WINED3DSIH_FRC           */ "frc",
65     /* WINED3DSIH_IF            */ "if",
66     /* WINED3DSIH_IFC           */ "ifc",
67     /* WINED3DSIH_LABEL         */ "label",
68     /* WINED3DSIH_LIT           */ "lit",
69     /* WINED3DSIH_LOG           */ "log",
70     /* WINED3DSIH_LOGP          */ "logp",
71     /* WINED3DSIH_LOOP          */ "loop",
72     /* WINED3DSIH_LRP           */ "lrp",
73     /* WINED3DSIH_M3x2          */ "m3x2",
74     /* WINED3DSIH_M3x3          */ "m3x3",
75     /* WINED3DSIH_M3x4          */ "m3x4",
76     /* WINED3DSIH_M4x3          */ "m4x3",
77     /* WINED3DSIH_M4x4          */ "m4x4",
78     /* WINED3DSIH_MAD           */ "mad",
79     /* WINED3DSIH_MAX           */ "max",
80     /* WINED3DSIH_MIN           */ "min",
81     /* WINED3DSIH_MOV           */ "mov",
82     /* WINED3DSIH_MOVA          */ "mova",
83     /* WINED3DSIH_MUL           */ "mul",
84     /* WINED3DSIH_NOP           */ "nop",
85     /* WINED3DSIH_NRM           */ "nrm",
86     /* WINED3DSIH_PHASE         */ "phase",
87     /* WINED3DSIH_POW           */ "pow",
88     /* WINED3DSIH_RCP           */ "rcp",
89     /* WINED3DSIH_REP           */ "rep",
90     /* WINED3DSIH_RET           */ "ret",
91     /* WINED3DSIH_RSQ           */ "rsq",
92     /* WINED3DSIH_SETP          */ "setp",
93     /* WINED3DSIH_SGE           */ "sge",
94     /* WINED3DSIH_SGN           */ "sgn",
95     /* WINED3DSIH_SINCOS        */ "sincos",
96     /* WINED3DSIH_SLT           */ "slt",
97     /* WINED3DSIH_SUB           */ "sub",
98     /* WINED3DSIH_TEX           */ "texld",
99     /* WINED3DSIH_TEXBEM        */ "texbem",
100     /* WINED3DSIH_TEXBEML       */ "texbeml",
101     /* WINED3DSIH_TEXCOORD      */ "texcrd",
102     /* WINED3DSIH_TEXDEPTH      */ "texdepth",
103     /* WINED3DSIH_TEXDP3        */ "texdp3",
104     /* WINED3DSIH_TEXDP3TEX     */ "texdp3tex",
105     /* WINED3DSIH_TEXKILL       */ "texkill",
106     /* WINED3DSIH_TEXLDD        */ "texldd",
107     /* WINED3DSIH_TEXLDL        */ "texldl",
108     /* WINED3DSIH_TEXM3x2DEPTH  */ "texm3x2depth",
109     /* WINED3DSIH_TEXM3x2PAD    */ "texm3x2pad",
110     /* WINED3DSIH_TEXM3x2TEX    */ "texm3x2tex",
111     /* WINED3DSIH_TEXM3x3       */ "texm3x3",
112     /* WINED3DSIH_TEXM3x3DIFF   */ "texm3x3diff",
113     /* WINED3DSIH_TEXM3x3PAD    */ "texm3x3pad",
114     /* WINED3DSIH_TEXM3x3SPEC   */ "texm3x3spec",
115     /* WINED3DSIH_TEXM3x3TEX    */ "texm3x3tex",
116     /* WINED3DSIH_TEXM3x3VSPEC  */ "texm3x3vspec",
117     /* WINED3DSIH_TEXREG2AR     */ "texreg2ar",
118     /* WINED3DSIH_TEXREG2GB     */ "texreg2gb",
119     /* WINED3DSIH_TEXREG2RGB    */ "texreg2rgb",
120 };
121
122 const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token)
123 {
124     switch (version_token >> 16)
125     {
126         case WINED3D_SM1_VS:
127         case WINED3D_SM1_PS:
128             return &sm1_shader_frontend;
129
130         case WINED3D_SM4_PS:
131         case WINED3D_SM4_VS:
132         case WINED3D_SM4_GS:
133             return &sm4_shader_frontend;
134
135         default:
136             FIXME("Unrecognised version token %#x\n", version_token);
137             return NULL;
138     }
139 }
140
141 static inline BOOL shader_is_version_token(DWORD token) {
142     return shader_is_pshader_version(token) ||
143            shader_is_vshader_version(token);
144 }
145
146 void shader_buffer_init(struct SHADER_BUFFER *buffer)
147 {
148     buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
149     buffer->buffer[0] = '\0';
150     buffer->bsize = 0;
151     buffer->lineNo = 0;
152     buffer->newline = TRUE;
153 }
154
155 void shader_buffer_free(struct SHADER_BUFFER *buffer)
156 {
157     HeapFree(GetProcessHeap(), 0, buffer->buffer);
158 }
159
160 int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
161 {
162     char* base = buffer->buffer + buffer->bsize;
163     int rc;
164
165     rc = vsnprintf(base, SHADER_PGMSIZE - 1 - buffer->bsize, format, args);
166
167     if (rc < 0 ||                                   /* C89 */ 
168         rc > SHADER_PGMSIZE - 1 - buffer->bsize) {  /* C99 */
169
170         ERR("The buffer allocated for the shader program string "
171             "is too small at %d bytes.\n", SHADER_PGMSIZE);
172         buffer->bsize = SHADER_PGMSIZE - 1;
173         return -1;
174     }
175
176     if (buffer->newline) {
177         TRACE("GL HW (%u, %u) : %s", buffer->lineNo + 1, buffer->bsize, base);
178         buffer->newline = FALSE;
179     } else {
180         TRACE("%s", base);
181     }
182
183     buffer->bsize += rc;
184     if (buffer->buffer[buffer->bsize-1] == '\n') {
185         buffer->lineNo++;
186         buffer->newline = TRUE;
187     }
188     return 0;
189 }
190
191 int shader_addline(SHADER_BUFFER* buffer, const char *format, ...)
192 {
193     int ret;
194     va_list args;
195
196     va_start(args, format);
197     ret = shader_vaddline(buffer, format, args);
198     va_end(args);
199
200     return ret;
201 }
202
203 void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDevice *device)
204 {
205     shader->ref = 1;
206     shader->device = device;
207     list_init(&shader->linked_programs);
208 }
209
210 /* Convert floating point offset relative
211  * to a register file to an absolute offset for float constants */
212 static unsigned int shader_get_float_offset(WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx)
213 {
214     switch (register_type)
215     {
216         case WINED3DSPR_CONST: return register_idx;
217         case WINED3DSPR_CONST2: return 2048 + register_idx;
218         case WINED3DSPR_CONST3: return 4096 + register_idx;
219         case WINED3DSPR_CONST4: return 6144 + register_idx;
220         default:
221             FIXME("Unsupported register type: %d\n", register_type);
222             return register_idx;
223     }
224 }
225
226 static void shader_delete_constant_list(struct list* clist) {
227
228     struct list *ptr;
229     struct local_constant* constant;
230
231     ptr = list_head(clist);
232     while (ptr) {
233         constant = LIST_ENTRY(ptr, struct local_constant, entry);
234         ptr = list_next(clist, ptr);
235         HeapFree(GetProcessHeap(), 0, constant);
236     }
237     list_init(clist);
238 }
239
240 static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
241 {
242     DWORD idx, shift;
243     idx = bit >> 5;
244     shift = bit & 0x1f;
245     bitmap[idx] |= (1 << shift);
246 }
247
248 static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
249         const struct wined3d_shader_register *reg, BOOL pshader)
250 {
251     switch (reg->type)
252     {
253         case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
254             if (pshader) reg_maps->texcoord[reg->idx] = 1;
255             else reg_maps->address[reg->idx] = 1;
256             break;
257
258         case WINED3DSPR_TEMP:
259             reg_maps->temporary[reg->idx] = 1;
260             break;
261
262         case WINED3DSPR_INPUT:
263             if (!pshader) reg_maps->attributes[reg->idx] = 1;
264             else
265             {
266                 if (reg->rel_addr)
267                 {
268                     /* If relative addressing is used, we must assume that all registers
269                      * are used. Even if it is a construct like v3[aL], we can't assume
270                      * that v0, v1 and v2 aren't read because aL can be negative */
271                     unsigned int i;
272                     for (i = 0; i < MAX_REG_INPUT; ++i)
273                     {
274                         ((IWineD3DPixelShaderImpl *)This)->input_reg_used[i] = TRUE;
275                     }
276                 }
277                 else
278                 {
279                     ((IWineD3DPixelShaderImpl *)This)->input_reg_used[reg->idx] = TRUE;
280                 }
281             }
282             break;
283
284         case WINED3DSPR_RASTOUT:
285             if (reg->idx == 1) reg_maps->fog = 1;
286             break;
287
288         case WINED3DSPR_MISCTYPE:
289             if (pshader && reg->idx == 0) reg_maps->vpos = 1;
290             break;
291
292         case WINED3DSPR_CONST:
293             if (reg->rel_addr)
294             {
295                 if (!pshader)
296                 {
297                     if (reg->idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
298                         ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = reg->idx;
299                     else if (reg->idx >= ((IWineD3DVertexShaderImpl *)This)->max_rel_offset)
300                         ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = reg->idx;
301                 }
302                 reg_maps->usesrelconstF = TRUE;
303             }
304             else
305             {
306                 set_bitmap_bit(reg_maps->constf, reg->idx);
307             }
308             break;
309
310         case WINED3DSPR_CONSTINT:
311             reg_maps->integer_constants |= (1 << reg->idx);
312             break;
313
314         case WINED3DSPR_CONSTBOOL:
315             reg_maps->boolean_constants |= (1 << reg->idx);
316             break;
317
318         default:
319             TRACE("Not recording register of type %#x and idx %u\n", reg->type, reg->idx);
320             break;
321     }
322 }
323
324 static unsigned int get_instr_extra_regcount(enum WINED3D_SHADER_INSTRUCTION_HANDLER instr, unsigned int param)
325 {
326     switch(instr)
327     {
328         case WINED3DSIH_M4x4:
329         case WINED3DSIH_M3x4:
330             return param == 1 ? 3 : 0;
331
332         case WINED3DSIH_M4x3:
333         case WINED3DSIH_M3x3:
334             return param == 1 ? 2 : 0;
335
336         case WINED3DSIH_M3x2:
337             return param == 1 ? 1 : 0;
338
339         default:
340             return 0;
341     }
342 }
343
344 /* Note that this does not count the loop register
345  * as an address register. */
346
347 HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3d_shader_frontend *fe,
348         struct shader_reg_maps *reg_maps, struct wined3d_shader_semantic *semantics_in,
349         struct wined3d_shader_semantic *semantics_out, const DWORD *byte_code, DWORD constf_size)
350 {
351     IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
352     void *fe_data = This->baseShader.frontend_data;
353     struct wined3d_shader_version shader_version;
354     unsigned int cur_loop_depth = 0, max_loop_depth = 0;
355     const DWORD* pToken = byte_code;
356     char pshader;
357
358     /* There are some minor differences between pixel and vertex shaders */
359
360     memset(reg_maps, 0, sizeof(*reg_maps));
361
362     /* get_registers_used is called on every compile on some 1.x shaders, which can result
363      * in stacking up a collection of local constants. Delete the old constants if existing
364      */
365     shader_delete_constant_list(&This->baseShader.constantsF);
366     shader_delete_constant_list(&This->baseShader.constantsB);
367     shader_delete_constant_list(&This->baseShader.constantsI);
368
369     fe->shader_read_header(fe_data, &pToken, &shader_version);
370     reg_maps->shader_version = shader_version;
371     pshader = shader_is_pshader_version(shader_version.type);
372
373     reg_maps->constf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
374                                  sizeof(*reg_maps->constf) * ((constf_size + 31) / 32));
375     if(!reg_maps->constf) {
376         ERR("Out of memory\n");
377         return E_OUTOFMEMORY;
378     }
379
380     while (!fe->shader_is_end(fe_data, &pToken))
381     {
382         struct wined3d_shader_instruction ins;
383         const char *comment;
384         UINT param_size;
385
386         /* Skip comments */
387         fe->shader_read_comment(&pToken, &comment);
388         if (comment) continue;
389
390         /* Fetch opcode */
391         fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
392
393         /* Unhandled opcode, and its parameters */
394         if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
395         {
396             TRACE("Skipping unrecognized instruction.\n");
397             pToken += param_size;
398             continue;
399         }
400
401         /* Handle declarations */
402         if (ins.handler_idx == WINED3DSIH_DCL)
403         {
404             struct wined3d_shader_semantic semantic;
405
406             fe->shader_read_semantic(&pToken, &semantic);
407
408             switch (semantic.reg.reg.type)
409             {
410                 /* Vshader: mark attributes used
411                  * Pshader: mark 3.0 input registers used, save token */
412                 case WINED3DSPR_INPUT:
413                     if (!pshader) reg_maps->attributes[semantic.reg.reg.idx] = 1;
414                     else reg_maps->packed_input[semantic.reg.reg.idx] = 1;
415                     semantics_in[semantic.reg.reg.idx] = semantic;
416                     break;
417
418                 /* Vshader: mark 3.0 output registers used, save token */
419                 case WINED3DSPR_OUTPUT:
420                     reg_maps->packed_output[semantic.reg.reg.idx] = 1;
421                     semantics_out[semantic.reg.reg.idx] = semantic;
422                     if (semantic.usage == WINED3DDECLUSAGE_FOG) reg_maps->fog = 1;
423                     break;
424
425                 /* Save sampler usage token */
426                 case WINED3DSPR_SAMPLER:
427                     reg_maps->sampler_type[semantic.reg.reg.idx] = semantic.sampler_type;
428                     break;
429
430                 default:
431                     TRACE("Not recording DCL register type %#x.\n", semantic.reg.reg.type);
432                     break;
433             }
434         }
435         else if (ins.handler_idx == WINED3DSIH_DEF)
436         {
437             struct wined3d_shader_dst_param dst;
438             struct wined3d_shader_src_param rel_addr;
439
440             local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
441             if (!lconst) return E_OUTOFMEMORY;
442
443             fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
444             lconst->idx = dst.reg.idx;
445
446             memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
447             pToken += 4;
448
449             /* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
450             if (shader_version.major == 1 && pshader)
451             {
452                 float *value = (float *) lconst->value;
453                 if(value[0] < -1.0) value[0] = -1.0;
454                 else if(value[0] >  1.0) value[0] =  1.0;
455                 if(value[1] < -1.0) value[1] = -1.0;
456                 else if(value[1] >  1.0) value[1] =  1.0;
457                 if(value[2] < -1.0) value[2] = -1.0;
458                 else if(value[2] >  1.0) value[2] =  1.0;
459                 if(value[3] < -1.0) value[3] = -1.0;
460                 else if(value[3] >  1.0) value[3] =  1.0;
461             }
462
463             list_add_head(&This->baseShader.constantsF, &lconst->entry);
464         }
465         else if (ins.handler_idx == WINED3DSIH_DEFI)
466         {
467             struct wined3d_shader_dst_param dst;
468             struct wined3d_shader_src_param rel_addr;
469
470             local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
471             if (!lconst) return E_OUTOFMEMORY;
472
473             fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
474             lconst->idx = dst.reg.idx;
475
476             memcpy(lconst->value, pToken, 4 * sizeof(DWORD));
477             pToken += 4;
478
479             list_add_head(&This->baseShader.constantsI, &lconst->entry);
480         }
481         else if (ins.handler_idx == WINED3DSIH_DEFB)
482         {
483             struct wined3d_shader_dst_param dst;
484             struct wined3d_shader_src_param rel_addr;
485
486             local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
487             if (!lconst) return E_OUTOFMEMORY;
488
489             fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
490             lconst->idx = dst.reg.idx;
491
492             memcpy(lconst->value, pToken, sizeof(DWORD));
493             ++pToken;
494
495             list_add_head(&This->baseShader.constantsB, &lconst->entry);
496         }
497         /* If there's a loop in the shader */
498         else if (ins.handler_idx == WINED3DSIH_LOOP
499                 || ins.handler_idx == WINED3DSIH_REP)
500         {
501             struct wined3d_shader_src_param src, rel_addr;
502
503             fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
504
505             /* Rep and Loop always use an integer constant for the control parameters */
506             if (ins.handler_idx == WINED3DSIH_REP)
507             {
508                 reg_maps->integer_constants |= 1 << src.reg.idx;
509             }
510             else
511             {
512                 fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
513                 reg_maps->integer_constants |= 1 << src.reg.idx;
514             }
515
516             cur_loop_depth++;
517             if(cur_loop_depth > max_loop_depth)
518                 max_loop_depth = cur_loop_depth;
519         }
520         else if (ins.handler_idx == WINED3DSIH_ENDLOOP
521                 || ins.handler_idx == WINED3DSIH_ENDREP)
522         {
523             cur_loop_depth--;
524         }
525         /* For subroutine prototypes */
526         else if (ins.handler_idx == WINED3DSIH_LABEL)
527         {
528             struct wined3d_shader_src_param src, rel_addr;
529
530             fe->shader_read_src_param(fe_data, &pToken, &src, &rel_addr);
531             reg_maps->labels[src.reg.idx] = 1;
532         }
533         /* Set texture, address, temporary registers */
534         else
535         {
536             int i, limit;
537
538             /* This will loop over all the registers and try to
539              * make a bitmask of the ones we're interested in.
540              *
541              * Relative addressing tokens are ignored, but that's
542              * okay, since we'll catch any address registers when
543              * they are initialized (required by spec) */
544
545             if (ins.dst_count)
546             {
547                 struct wined3d_shader_dst_param dst_param;
548                 struct wined3d_shader_src_param dst_rel_addr;
549
550                 fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
551
552                 /* WINED3DSPR_TEXCRDOUT is the same as WINED3DSPR_OUTPUT. _OUTPUT can be > MAX_REG_TEXCRD and
553                  * is used in >= 3.0 shaders. Filter 3.0 shaders to prevent overflows, and also filter pixel
554                  * shaders because TECRDOUT isn't used in them, but future register types might cause issues */
555                 if (!pshader && shader_version.major < 3 && dst_param.reg.type == WINED3DSPR_TEXCRDOUT)
556                 {
557                     reg_maps->texcoord_mask[dst_param.reg.type] |= dst_param.write_mask;
558                 }
559                 else
560                 {
561                     shader_record_register_usage(This, reg_maps, &dst_param.reg, pshader);
562                 }
563
564                 /* Declare 1.X samplers implicitly, based on the destination reg. number */
565                 if (shader_version.major == 1
566                         && pshader /* Filter different instructions with the same enum values in VS */
567                         && (ins.handler_idx == WINED3DSIH_TEX
568                             || ins.handler_idx == WINED3DSIH_TEXBEM
569                             || ins.handler_idx == WINED3DSIH_TEXBEML
570                             || ins.handler_idx == WINED3DSIH_TEXDP3TEX
571                             || ins.handler_idx == WINED3DSIH_TEXM3x2TEX
572                             || ins.handler_idx == WINED3DSIH_TEXM3x3SPEC
573                             || ins.handler_idx == WINED3DSIH_TEXM3x3TEX
574                             || ins.handler_idx == WINED3DSIH_TEXM3x3VSPEC
575                             || ins.handler_idx == WINED3DSIH_TEXREG2AR
576                             || ins.handler_idx == WINED3DSIH_TEXREG2GB
577                             || ins.handler_idx == WINED3DSIH_TEXREG2RGB))
578                 {
579                     /* Fake sampler usage, only set reserved bit and ttype */
580                     DWORD sampler_code = dst_param.reg.idx;
581
582                     TRACE("Setting fake 2D sampler for 1.x pixelshader\n");
583                     reg_maps->sampler_type[sampler_code] = WINED3DSTT_2D;
584
585                     /* texbem is only valid with < 1.4 pixel shaders */
586                     if (ins.handler_idx == WINED3DSIH_TEXBEM
587                             || ins.handler_idx == WINED3DSIH_TEXBEML)
588                     {
589                         reg_maps->bumpmat[sampler_code] = TRUE;
590                         if (ins.handler_idx == WINED3DSIH_TEXBEML)
591                         {
592                             reg_maps->luminanceparams[sampler_code] = TRUE;
593                         }
594                     }
595                 }
596                 else if (pshader && ins.handler_idx == WINED3DSIH_BEM)
597                 {
598                     reg_maps->bumpmat[dst_param.reg.idx] = TRUE;
599                 }
600             }
601
602             if (ins.handler_idx == WINED3DSIH_NRM)
603             {
604                 reg_maps->usesnrm = 1;
605             }
606             else if (ins.handler_idx == WINED3DSIH_DSY)
607             {
608                 reg_maps->usesdsy = 1;
609             }
610             else if(ins.handler_idx == WINED3DSIH_TEXLDD)
611             {
612                 reg_maps->usestexldd = 1;
613             }
614             else if(ins.handler_idx == WINED3DSIH_MOVA)
615             {
616                 reg_maps->usesmova = 1;
617             }
618
619             limit = ins.src_count + (ins.predicate ? 1 : 0);
620             for (i = 0; i < limit; ++i)
621             {
622                 struct wined3d_shader_src_param src_param, src_rel_addr;
623                 unsigned int count;
624
625                 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
626                 count = get_instr_extra_regcount(ins.handler_idx, i);
627
628                 shader_record_register_usage(This, reg_maps, &src_param.reg, pshader);
629                 while (count)
630                 {
631                     ++src_param.reg.idx;
632                     shader_record_register_usage(This, reg_maps, &src_param.reg, pshader);
633                     --count;
634                 }
635             }
636         }
637     }
638     reg_maps->loop_depth = max_loop_depth;
639
640     This->baseShader.functionLength = ((char *)pToken - (char *)byte_code);
641
642     return WINED3D_OK;
643 }
644
645 static void shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic,
646         const struct wined3d_shader_version *shader_version)
647 {
648     TRACE("dcl");
649
650     if (semantic->reg.reg.type == WINED3DSPR_SAMPLER)
651     {
652         switch (semantic->sampler_type)
653         {
654             case WINED3DSTT_2D: TRACE("_2d"); break;
655             case WINED3DSTT_CUBE: TRACE("_cube"); break;
656             case WINED3DSTT_VOLUME: TRACE("_volume"); break;
657             default: TRACE("_unknown_ttype(0x%08x)", semantic->sampler_type);
658         }
659     }
660     else
661     {
662         /* Pixel shaders 3.0 don't have usage semantics */
663         if (shader_is_pshader_version(shader_version->type) && shader_version->major < 3)
664             return;
665         else
666             TRACE("_");
667
668         switch (semantic->usage)
669         {
670             case WINED3DDECLUSAGE_POSITION:
671                 TRACE("position%d", semantic->usage_idx);
672                 break;
673             case WINED3DDECLUSAGE_BLENDINDICES:
674                 TRACE("blend");
675                 break;
676             case WINED3DDECLUSAGE_BLENDWEIGHT:
677                 TRACE("weight");
678                 break;
679             case WINED3DDECLUSAGE_NORMAL:
680                 TRACE("normal%d", semantic->usage_idx);
681                 break;
682             case WINED3DDECLUSAGE_PSIZE:
683                 TRACE("psize");
684                 break;
685             case WINED3DDECLUSAGE_COLOR:
686                 if (semantic->usage_idx == 0) TRACE("color");
687                 else TRACE("specular%d", (semantic->usage_idx - 1));
688                 break;
689             case WINED3DDECLUSAGE_TEXCOORD:
690                 TRACE("texture%d", semantic->usage_idx);
691                 break;
692             case WINED3DDECLUSAGE_TANGENT:
693                 TRACE("tangent");
694                 break;
695             case WINED3DDECLUSAGE_BINORMAL:
696                 TRACE("binormal");
697                 break;
698             case WINED3DDECLUSAGE_TESSFACTOR:
699                 TRACE("tessfactor");
700                 break;
701             case WINED3DDECLUSAGE_POSITIONT:
702                 TRACE("positionT%d", semantic->usage_idx);
703                 break;
704             case WINED3DDECLUSAGE_FOG:
705                 TRACE("fog");
706                 break;
707             case WINED3DDECLUSAGE_DEPTH:
708                 TRACE("depth");
709                 break;
710             case WINED3DDECLUSAGE_SAMPLE:
711                 TRACE("sample");
712                 break;
713             default:
714                 FIXME("unknown_semantics(0x%08x)", semantic->usage);
715         }
716     }
717 }
718
719 static void shader_dump_register(const struct wined3d_shader_register *reg,
720         const struct wined3d_shader_version *shader_version)
721 {
722     static const char * const rastout_reg_names[] = {"oPos", "oFog", "oPts"};
723     static const char * const misctype_reg_names[] = {"vPos", "vFace"};
724     UINT offset = reg->idx;
725
726     switch (reg->type)
727     {
728         case WINED3DSPR_TEMP:
729             TRACE("r");
730             break;
731
732         case WINED3DSPR_INPUT:
733             TRACE("v");
734             break;
735
736         case WINED3DSPR_CONST:
737         case WINED3DSPR_CONST2:
738         case WINED3DSPR_CONST3:
739         case WINED3DSPR_CONST4:
740             TRACE("c");
741             offset = shader_get_float_offset(reg->type, reg->idx);
742             break;
743
744         case WINED3DSPR_TEXTURE: /* vs: case WINED3DSPR_ADDR */
745             TRACE("%c", shader_is_pshader_version(shader_version->type) ? 't' : 'a');
746             break;
747
748         case WINED3DSPR_RASTOUT:
749             TRACE("%s", rastout_reg_names[reg->idx]);
750             break;
751
752         case WINED3DSPR_COLOROUT:
753             TRACE("oC");
754             break;
755
756         case WINED3DSPR_DEPTHOUT:
757             TRACE("oDepth");
758             break;
759
760         case WINED3DSPR_ATTROUT:
761             TRACE("oD");
762             break;
763
764         case WINED3DSPR_TEXCRDOUT:
765             /* Vertex shaders >= 3.0 use general purpose output registers
766              * (WINED3DSPR_OUTPUT), which can include an address token */
767             if (shader_version->major >= 3) TRACE("o");
768             else TRACE("oT");
769             break;
770
771         case WINED3DSPR_CONSTINT:
772             TRACE("i");
773             break;
774
775         case WINED3DSPR_CONSTBOOL:
776             TRACE("b");
777             break;
778
779         case WINED3DSPR_LABEL:
780             TRACE("l");
781             break;
782
783         case WINED3DSPR_LOOP:
784             TRACE("aL");
785             break;
786
787         case WINED3DSPR_SAMPLER:
788             TRACE("s");
789             break;
790
791         case WINED3DSPR_MISCTYPE:
792             if (reg->idx > 1) FIXME("Unhandled misctype register %d\n", reg->idx);
793             else TRACE("%s", misctype_reg_names[reg->idx]);
794             break;
795
796         case WINED3DSPR_PREDICATE:
797             TRACE("p");
798             break;
799
800         case WINED3DSPR_IMMCONST:
801             TRACE("l");
802             break;
803
804         default:
805             TRACE("unhandled_rtype(%#x)", reg->type);
806             break;
807     }
808
809     if (reg->type == WINED3DSPR_IMMCONST)
810     {
811         TRACE("(");
812         switch (reg->immconst_type)
813         {
814             case WINED3D_IMMCONST_FLOAT:
815                 TRACE("%.8e", *(float *)reg->immconst_data);
816                 break;
817
818             case WINED3D_IMMCONST_FLOAT4:
819                 TRACE("%.8e, %.8e, %.8e, %.8e",
820                         *(float *)&reg->immconst_data[0], *(float *)&reg->immconst_data[1],
821                         *(float *)&reg->immconst_data[2], *(float *)&reg->immconst_data[3]);
822                 break;
823
824             default:
825                 TRACE("<unhandled immconst_type %#x>", reg->immconst_type);
826                 break;
827         }
828         TRACE(")");
829     }
830     else if (reg->type != WINED3DSPR_RASTOUT && reg->type != WINED3DSPR_MISCTYPE)
831     {
832         if (reg->rel_addr)
833         {
834             TRACE("[");
835             shader_dump_src_param(reg->rel_addr, shader_version);
836             TRACE(" + ");
837         }
838         TRACE("%u", offset);
839         if (reg->rel_addr) TRACE("]");
840     }
841 }
842
843 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
844         const struct wined3d_shader_version *shader_version)
845 {
846     DWORD write_mask = param->write_mask;
847
848     shader_dump_register(&param->reg, shader_version);
849
850     if (write_mask != WINED3DSP_WRITEMASK_ALL)
851     {
852         static const char *write_mask_chars = "xyzw";
853
854         TRACE(".");
855         if (write_mask & WINED3DSP_WRITEMASK_0) TRACE("%c", write_mask_chars[0]);
856         if (write_mask & WINED3DSP_WRITEMASK_1) TRACE("%c", write_mask_chars[1]);
857         if (write_mask & WINED3DSP_WRITEMASK_2) TRACE("%c", write_mask_chars[2]);
858         if (write_mask & WINED3DSP_WRITEMASK_3) TRACE("%c", write_mask_chars[3]);
859     }
860 }
861
862 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
863         const struct wined3d_shader_version *shader_version)
864 {
865     DWORD src_modifier = param->modifiers;
866     DWORD swizzle = param->swizzle;
867
868     if (src_modifier == WINED3DSPSM_NEG
869             || src_modifier == WINED3DSPSM_BIASNEG
870             || src_modifier == WINED3DSPSM_SIGNNEG
871             || src_modifier == WINED3DSPSM_X2NEG
872             || src_modifier == WINED3DSPSM_ABSNEG)
873         TRACE("-");
874     else if (src_modifier == WINED3DSPSM_COMP)
875         TRACE("1-");
876     else if (src_modifier == WINED3DSPSM_NOT)
877         TRACE("!");
878
879     if (src_modifier == WINED3DSPSM_ABS || src_modifier == WINED3DSPSM_ABSNEG)
880         TRACE("abs(");
881
882     shader_dump_register(&param->reg, shader_version);
883
884     if (src_modifier)
885     {
886         switch (src_modifier)
887         {
888             case WINED3DSPSM_NONE:    break;
889             case WINED3DSPSM_NEG:     break;
890             case WINED3DSPSM_NOT:     break;
891             case WINED3DSPSM_BIAS:    TRACE("_bias"); break;
892             case WINED3DSPSM_BIASNEG: TRACE("_bias"); break;
893             case WINED3DSPSM_SIGN:    TRACE("_bx2"); break;
894             case WINED3DSPSM_SIGNNEG: TRACE("_bx2"); break;
895             case WINED3DSPSM_COMP:    break;
896             case WINED3DSPSM_X2:      TRACE("_x2"); break;
897             case WINED3DSPSM_X2NEG:   TRACE("_x2"); break;
898             case WINED3DSPSM_DZ:      TRACE("_dz"); break;
899             case WINED3DSPSM_DW:      TRACE("_dw"); break;
900             case WINED3DSPSM_ABSNEG:  TRACE(")"); break;
901             case WINED3DSPSM_ABS:     TRACE(")"); break;
902             default:
903                                       TRACE("_unknown_modifier(%#x)", src_modifier);
904         }
905     }
906
907     if (swizzle != WINED3DSP_NOSWIZZLE)
908     {
909         static const char *swizzle_chars = "xyzw";
910         DWORD swizzle_x = swizzle & 0x03;
911         DWORD swizzle_y = (swizzle >> 2) & 0x03;
912         DWORD swizzle_z = (swizzle >> 4) & 0x03;
913         DWORD swizzle_w = (swizzle >> 6) & 0x03;
914
915         if (swizzle_x == swizzle_y
916                 && swizzle_x == swizzle_z
917                 && swizzle_x == swizzle_w)
918         {
919             TRACE(".%c", swizzle_chars[swizzle_x]);
920         }
921         else
922         {
923             TRACE(".%c%c%c%c", swizzle_chars[swizzle_x], swizzle_chars[swizzle_y],
924                     swizzle_chars[swizzle_z], swizzle_chars[swizzle_w]);
925         }
926     }
927 }
928
929 /* Shared code in order to generate the bulk of the shader string.
930  * NOTE: A description of how to parse tokens can be found on msdn */
931 void shader_generate_main(IWineD3DBaseShader *iface, SHADER_BUFFER *buffer,
932         const shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx)
933 {
934     IWineD3DBaseShaderImpl* This = (IWineD3DBaseShaderImpl*) iface;
935     IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; /* To access shader backend callbacks */
936     const SHADER_HANDLER *handler_table = device->shader_backend->shader_instruction_handler_table;
937     const struct wined3d_shader_frontend *fe = This->baseShader.frontend;
938     void *fe_data = This->baseShader.frontend_data;
939     struct wined3d_shader_src_param src_rel_addr[4];
940     struct wined3d_shader_src_param src_param[4];
941     struct wined3d_shader_version shader_version;
942     struct wined3d_shader_src_param dst_rel_addr;
943     struct wined3d_shader_dst_param dst_param;
944     struct wined3d_shader_instruction ins;
945     struct wined3d_shader_context ctx;
946     const DWORD *pToken = pFunction;
947     SHADER_HANDLER hw_fct;
948     DWORD i;
949
950     /* Initialize current parsing state */
951     ctx.shader = iface;
952     ctx.reg_maps = reg_maps;
953     ctx.buffer = buffer;
954     ctx.backend_data = backend_ctx;
955
956     ins.ctx = &ctx;
957     ins.dst = &dst_param;
958     ins.src = src_param;
959     This->baseShader.parse_state.current_row = 0;
960
961     fe->shader_read_header(fe_data, &pToken, &shader_version);
962
963     while (!fe->shader_is_end(fe_data, &pToken))
964     {
965         const char *comment;
966         UINT param_size;
967
968         /* Skip comment tokens */
969         fe->shader_read_comment(&pToken, &comment);
970         if (comment) continue;
971
972         /* Read opcode */
973         fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
974
975         /* Unknown opcode and its parameters */
976         if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
977         {
978             TRACE("Skipping unrecognized instruction.\n");
979             pToken += param_size;
980             continue;
981         }
982
983         /* Nothing to do */
984         if (ins.handler_idx == WINED3DSIH_DCL
985                 || ins.handler_idx == WINED3DSIH_NOP
986                 || ins.handler_idx == WINED3DSIH_DEF
987                 || ins.handler_idx == WINED3DSIH_DEFI
988                 || ins.handler_idx == WINED3DSIH_DEFB
989                 || ins.handler_idx == WINED3DSIH_PHASE
990                 || ins.handler_idx == WINED3DSIH_RET)
991         {
992             pToken += param_size;
993             continue;
994         }
995
996         /* Select handler */
997         hw_fct = handler_table[ins.handler_idx];
998
999         /* Unhandled opcode */
1000         if (!hw_fct)
1001         {
1002             FIXME("Backend can't handle opcode %#x\n", ins.handler_idx);
1003             pToken += param_size;
1004             continue;
1005         }
1006
1007         /* Destination token */
1008         if (ins.dst_count) fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
1009
1010         /* Predication token */
1011         if (ins.predicate) ins.predicate = *pToken++;
1012
1013         /* Other source tokens */
1014         for (i = 0; i < ins.src_count; ++i)
1015         {
1016             fe->shader_read_src_param(fe_data, &pToken, &src_param[i], &src_rel_addr[i]);
1017         }
1018
1019         /* Call appropriate function for output target */
1020         hw_fct(&ins);
1021
1022         /* Process instruction modifiers for GLSL apps ( _sat, etc. ) */
1023         device->shader_backend->shader_add_instruction_modifiers(&ins);
1024     }
1025 }
1026
1027 static void shader_dump_ins_modifiers(const struct wined3d_shader_dst_param *dst)
1028 {
1029     DWORD mmask = dst->modifiers;
1030
1031     switch (dst->shift)
1032     {
1033         case 0: break;
1034         case 13: TRACE("_d8"); break;
1035         case 14: TRACE("_d4"); break;
1036         case 15: TRACE("_d2"); break;
1037         case 1: TRACE("_x2"); break;
1038         case 2: TRACE("_x4"); break;
1039         case 3: TRACE("_x8"); break;
1040         default: TRACE("_unhandled_shift(%d)", dst->shift); break;
1041     }
1042
1043     if (mmask & WINED3DSPDM_SATURATE)         TRACE("_sat");
1044     if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
1045     if (mmask & WINED3DSPDM_MSAMPCENTROID)    TRACE("_centroid");
1046
1047     mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
1048     if (mmask)
1049         FIXME("_unrecognized_modifier(%#x)", mmask);
1050 }
1051
1052 void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe_data, const DWORD *pFunction)
1053 {
1054     struct wined3d_shader_version shader_version;
1055     const DWORD* pToken = pFunction;
1056     DWORD i;
1057
1058     TRACE("Parsing %p\n", pFunction);
1059
1060     fe->shader_read_header(fe_data, &pToken, &shader_version);
1061
1062     TRACE("%s_%u_%u\n", shader_is_pshader_version(shader_version.type) ? "ps": "vs",
1063             shader_version.major, shader_version.minor);
1064
1065     while (!fe->shader_is_end(fe_data, &pToken))
1066     {
1067         struct wined3d_shader_instruction ins;
1068         const char *comment;
1069         UINT param_size;
1070
1071         /* comment */
1072         fe->shader_read_comment(&pToken, &comment);
1073         if (comment)
1074         {
1075             TRACE("//%s\n", comment);
1076             continue;
1077         }
1078
1079         fe->shader_read_opcode(fe_data, &pToken, &ins, &param_size);
1080         if (ins.handler_idx == WINED3DSIH_TABLE_SIZE)
1081         {
1082             TRACE("Skipping unrecognized instruction.\n");
1083             pToken += param_size;
1084             continue;
1085         }
1086
1087         if (ins.handler_idx == WINED3DSIH_DCL)
1088         {
1089             struct wined3d_shader_semantic semantic;
1090
1091             fe->shader_read_semantic(&pToken, &semantic);
1092
1093             shader_dump_decl_usage(&semantic, &shader_version);
1094             shader_dump_ins_modifiers(&semantic.reg);
1095             TRACE(" ");
1096             shader_dump_dst_param(&semantic.reg, &shader_version);
1097         }
1098         else if (ins.handler_idx == WINED3DSIH_DEF)
1099         {
1100             struct wined3d_shader_dst_param dst;
1101             struct wined3d_shader_src_param rel_addr;
1102
1103             fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1104
1105             TRACE("def c%u = %f, %f, %f, %f", shader_get_float_offset(dst.reg.type, dst.reg.idx),
1106                     *(const float *)(pToken),
1107                     *(const float *)(pToken + 1),
1108                     *(const float *)(pToken + 2),
1109                     *(const float *)(pToken + 3));
1110             pToken += 4;
1111         }
1112         else if (ins.handler_idx == WINED3DSIH_DEFI)
1113         {
1114             struct wined3d_shader_dst_param dst;
1115             struct wined3d_shader_src_param rel_addr;
1116
1117             fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1118
1119             TRACE("defi i%u = %d, %d, %d, %d", dst.reg.idx,
1120                     *(pToken),
1121                     *(pToken + 1),
1122                     *(pToken + 2),
1123                     *(pToken + 3));
1124             pToken += 4;
1125         }
1126         else if (ins.handler_idx == WINED3DSIH_DEFB)
1127         {
1128             struct wined3d_shader_dst_param dst;
1129             struct wined3d_shader_src_param rel_addr;
1130
1131             fe->shader_read_dst_param(fe_data, &pToken, &dst, &rel_addr);
1132
1133             TRACE("defb b%u = %s", dst.reg.idx, *pToken ? "true" : "false");
1134             ++pToken;
1135         }
1136         else
1137         {
1138             struct wined3d_shader_src_param dst_rel_addr, src_rel_addr;
1139             struct wined3d_shader_dst_param dst_param;
1140             struct wined3d_shader_src_param src_param;
1141
1142             if (ins.dst_count)
1143             {
1144                 fe->shader_read_dst_param(fe_data, &pToken, &dst_param, &dst_rel_addr);
1145             }
1146
1147             /* Print out predication source token first - it follows
1148              * the destination token. */
1149             if (ins.predicate)
1150             {
1151                 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
1152                 TRACE("(");
1153                 shader_dump_src_param(&src_param, &shader_version);
1154                 TRACE(") ");
1155             }
1156
1157             /* PixWin marks instructions with the coissue flag with a '+' */
1158             if (ins.coissue) TRACE("+");
1159
1160             TRACE("%s", shader_opcode_names[ins.handler_idx]);
1161
1162             if (ins.handler_idx == WINED3DSIH_IFC
1163                     || ins.handler_idx == WINED3DSIH_BREAKC)
1164             {
1165                 switch (ins.flags)
1166                 {
1167                     case COMPARISON_GT: TRACE("_gt"); break;
1168                     case COMPARISON_EQ: TRACE("_eq"); break;
1169                     case COMPARISON_GE: TRACE("_ge"); break;
1170                     case COMPARISON_LT: TRACE("_lt"); break;
1171                     case COMPARISON_NE: TRACE("_ne"); break;
1172                     case COMPARISON_LE: TRACE("_le"); break;
1173                     default: TRACE("_(%u)", ins.flags);
1174                 }
1175             }
1176             else if (ins.handler_idx == WINED3DSIH_TEX
1177                     && shader_version.major >= 2
1178                     && (ins.flags & WINED3DSI_TEXLD_PROJECT))
1179             {
1180                 TRACE("p");
1181             }
1182
1183             /* We already read the destination token, print it. */
1184             if (ins.dst_count)
1185             {
1186                 shader_dump_ins_modifiers(&dst_param);
1187                 TRACE(" ");
1188                 shader_dump_dst_param(&dst_param, &shader_version);
1189             }
1190
1191             /* Other source tokens */
1192             for (i = ins.dst_count; i < (ins.dst_count + ins.src_count); ++i)
1193             {
1194                 fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
1195                 TRACE(!i ? " " : ", ");
1196                 shader_dump_src_param(&src_param, &shader_version);
1197             }
1198         }
1199         TRACE("\n");
1200     }
1201 }
1202
1203 void shader_cleanup(IWineD3DBaseShader *iface)
1204 {
1205     IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
1206
1207     ((IWineD3DDeviceImpl *)This->baseShader.device)->shader_backend->shader_destroy(iface);
1208     HeapFree(GetProcessHeap(), 0, This->baseShader.reg_maps.constf);
1209     HeapFree(GetProcessHeap(), 0, This->baseShader.function);
1210     shader_delete_constant_list(&This->baseShader.constantsF);
1211     shader_delete_constant_list(&This->baseShader.constantsB);
1212     shader_delete_constant_list(&This->baseShader.constantsI);
1213     list_remove(&This->baseShader.shader_list_entry);
1214
1215     if (This->baseShader.frontend && This->baseShader.frontend_data)
1216     {
1217         This->baseShader.frontend->shader_free(This->baseShader.frontend_data);
1218     }
1219 }
1220
1221 static const SHADER_HANDLER shader_none_instruction_handler_table[WINED3DSIH_TABLE_SIZE] = {0};
1222 static void shader_none_select(IWineD3DDevice *iface, BOOL usePS, BOOL useVS) {}
1223 static void shader_none_select_depth_blt(IWineD3DDevice *iface, enum tex_types tex_type) {}
1224 static void shader_none_deselect_depth_blt(IWineD3DDevice *iface) {}
1225 static void shader_none_update_float_vertex_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1226 static void shader_none_update_float_pixel_constants(IWineD3DDevice *iface, UINT start, UINT count) {}
1227 static void shader_none_load_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1228 static void shader_none_load_np2fixup_constants(IWineD3DDevice *iface, char usePS, char useVS) {}
1229 static void shader_none_destroy(IWineD3DBaseShader *iface) {}
1230 static HRESULT shader_none_alloc(IWineD3DDevice *iface) {return WINED3D_OK;}
1231 static void shader_none_free(IWineD3DDevice *iface) {}
1232 static BOOL shader_none_dirty_const(IWineD3DDevice *iface) {return FALSE;}
1233 static GLuint shader_none_generate_pshader(IWineD3DPixelShader *iface,
1234         SHADER_BUFFER *buffer, const struct ps_compile_args *args)
1235 {
1236     FIXME("NONE shader backend asked to generate a pixel shader\n");
1237     return 0;
1238 }
1239 static GLuint shader_none_generate_vshader(IWineD3DVertexShader *iface,
1240         SHADER_BUFFER *buffer, const struct vs_compile_args *args)
1241 {
1242     FIXME("NONE shader backend asked to generate a vertex shader\n");
1243     return 0;
1244 }
1245 static void shader_none_add_instruction_modifiers(const struct wined3d_shader_instruction *ins) {}
1246
1247 #define GLINFO_LOCATION      (*gl_info)
1248 static void shader_none_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *gl_info, struct shader_caps *pCaps)
1249 {
1250     /* Set the shader caps to 0 for the none shader backend */
1251     pCaps->VertexShaderVersion  = 0;
1252     pCaps->PixelShaderVersion    = 0;
1253     pCaps->PixelShader1xMaxValue = 0.0;
1254 }
1255 #undef GLINFO_LOCATION
1256 static BOOL shader_none_color_fixup_supported(struct color_fixup_desc fixup)
1257 {
1258     if (TRACE_ON(d3d_shader) && TRACE_ON(d3d))
1259     {
1260         TRACE("Checking support for fixup:\n");
1261         dump_color_fixup_desc(fixup);
1262     }
1263
1264     /* Faked to make some apps happy. */
1265     if (!is_yuv_fixup(fixup))
1266     {
1267         TRACE("[OK]\n");
1268         return TRUE;
1269     }
1270
1271     TRACE("[FAILED]\n");
1272     return FALSE;
1273 }
1274
1275 const shader_backend_t none_shader_backend = {
1276     shader_none_instruction_handler_table,
1277     shader_none_select,
1278     shader_none_select_depth_blt,
1279     shader_none_deselect_depth_blt,
1280     shader_none_update_float_vertex_constants,
1281     shader_none_update_float_pixel_constants,
1282     shader_none_load_constants,
1283     shader_none_load_np2fixup_constants,
1284     shader_none_destroy,
1285     shader_none_alloc,
1286     shader_none_free,
1287     shader_none_dirty_const,
1288     shader_none_generate_pshader,
1289     shader_none_generate_vshader,
1290     shader_none_get_caps,
1291     shader_none_color_fixup_supported,
1292     shader_none_add_instruction_modifiers,
1293 };