2 * IDirect3DVertexShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3DVertexShader9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DVertexShader9)) {
33 IDirect3DVertexShader9_AddRef(iface);
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43 static ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
44 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
47 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51 IDirect3DDevice9Ex_AddRef(This->parentDevice);
53 IWineD3DVertexShader_AddRef(This->wineD3DVertexShader);
54 wined3d_mutex_unlock();
60 static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
61 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
62 ULONG ref = InterlockedDecrement(&This->ref);
64 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
67 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
70 IWineD3DVertexShader_Release(This->wineD3DVertexShader);
71 wined3d_mutex_unlock();
73 /* Release the device last, as it may cause the device to be destroyed. */
74 IDirect3DDevice9Ex_Release(parentDevice);
79 /* IDirect3DVertexShader9 Interface follow: */
80 static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice) {
81 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
82 IWineD3DDevice *myDevice = NULL;
84 TRACE("(%p) : Relay\n", This);
87 hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice);
88 if (WINED3D_OK == hr && myDevice != NULL) {
89 hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
90 IWineD3DDevice_Release(myDevice);
94 wined3d_mutex_unlock();
96 TRACE("(%p) returning (%p)\n", This, *ppDevice);
100 static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
101 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
103 TRACE("(%p) : Relay\n", This);
105 wined3d_mutex_lock();
106 hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
107 wined3d_mutex_unlock();
113 static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
116 IDirect3DVertexShader9Impl_QueryInterface,
117 IDirect3DVertexShader9Impl_AddRef,
118 IDirect3DVertexShader9Impl_Release,
119 /* IDirect3DVertexShader9 */
120 IDirect3DVertexShader9Impl_GetDevice,
121 IDirect3DVertexShader9Impl_GetFunction
124 static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
126 HeapFree(GetProcessHeap(), 0, parent);
129 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
131 d3d9_vertexshader_wined3d_object_destroyed,
134 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
139 shader->lpVtbl = &Direct3DVertexShader9_Vtbl;
141 wined3d_mutex_lock();
142 hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code,
143 NULL /* output signature */, &shader->wineD3DVertexShader,
144 (IUnknown *)shader, &d3d9_vertexshader_wined3d_parent_ops);
145 wined3d_mutex_unlock();
148 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
152 shader->parentDevice = (IDirect3DDevice9Ex *)device;
153 IDirect3DDevice9Ex_AddRef(shader->parentDevice);
158 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader) {
159 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
160 HRESULT hrc = D3D_OK;
162 TRACE("(%p) : Relay\n", This);
164 wined3d_mutex_lock();
165 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
166 wined3d_mutex_unlock();
168 TRACE("(%p) : returning hr(%u)\n", This, hrc);
172 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader) {
173 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
174 IWineD3DVertexShader *pShader;
175 HRESULT hrc = D3D_OK;
177 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
179 wined3d_mutex_lock();
180 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
185 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
186 IWineD3DVertexShader_Release(pShader);
195 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
197 wined3d_mutex_unlock();
199 TRACE("(%p) : returning %p\n", This, *ppShader);
203 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
204 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
206 TRACE("(%p) : Relay\n", This);
208 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
209 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
210 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
211 return D3DERR_INVALIDCALL;
214 wined3d_mutex_lock();
215 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
216 wined3d_mutex_unlock();
221 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
222 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
226 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
227 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
228 return D3DERR_INVALIDCALL;
231 TRACE("(%p) : Relay\n", This);
233 wined3d_mutex_lock();
234 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
235 wined3d_mutex_unlock();
240 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
241 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
243 TRACE("(%p) : Relay\n", This);
245 wined3d_mutex_lock();
246 hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
247 wined3d_mutex_unlock();
252 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
253 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
255 TRACE("(%p) : Relay\n", This);
257 wined3d_mutex_lock();
258 hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
259 wined3d_mutex_unlock();
264 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
265 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
267 TRACE("(%p) : Relay\n", This);
269 wined3d_mutex_lock();
270 hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
271 wined3d_mutex_unlock();
276 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
277 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
279 TRACE("(%p) : Relay\n", This);
281 wined3d_mutex_lock();
282 hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
283 wined3d_mutex_unlock();