1 /* DirectDraw Base Functions
3 * Copyright 1997-1999 Marcus Meissner
4 * Copyright 1998 Lionel Ulmer
5 * Copyright 2000-2001 TransGaming Technologies Inc.
6 * Copyright 2006 Stefan Dösinger
8 * This file contains the (internal) driver registration functions,
9 * driver enumeration APIs and DirectDraw creation functions.
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "wine/port.h"
28 #include "wine/debug.h"
41 #include "wine/exception.h"
47 #include "ddraw_private.h"
49 typedef IWineD3D* (WINAPI *fnWineDirect3DCreate)(UINT, UINT, IUnknown *);
51 static HMODULE hWineD3D = (HMODULE) -1;
52 static fnWineDirect3DCreate pWineDirect3DCreate;
54 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
56 /* The configured default surface */
57 WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN;
59 /* DDraw list and critical section */
60 static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
62 static CRITICAL_SECTION_DEBUG ddraw_cs_debug =
65 { &ddraw_cs_debug.ProcessLocksList,
66 &ddraw_cs_debug.ProcessLocksList },
67 0, 0, { (DWORD_PTR)(__FILE__ ": ddraw_cs") }
69 CRITICAL_SECTION ddraw_cs = { &ddraw_cs_debug, -1, 0, 0, 0, 0 };
71 /***********************************************************************
73 * Helper function for DirectDrawCreate and friends
74 * Creates a new DDraw interface with the given REFIID
76 * Interfaces that can be created:
77 * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
78 * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
79 * IDirect3D interfaces?)
82 * guid: ID of the requested driver, NULL for the default driver.
83 * The GUID can be queried with DirectDrawEnumerate(Ex)A/W
84 * DD: Used to return the pointer to the created object
85 * UnkOuter: For aggregation, which is unsupported. Must be NULL
86 * iid: requested version ID.
89 * DD_OK if the Interface was created successfully
90 * CLASS_E_NOAGGREGATION if UnkOuter is not NULL
91 * E_OUTOFMEMORY if some allocation failed
93 ***********************************************************************/
95 DDRAW_Create(const GUID *guid,
100 IDirectDrawImpl *This = NULL;
102 IWineD3D *wineD3D = NULL;
103 IWineD3DDevice *wineD3DDevice = NULL;
105 WINED3DDEVTYPE devicetype;
107 TRACE("(%s,%p,%p)\n", debugstr_guid(guid), DD, UnkOuter);
111 /* We don't care about this guids. Well, there's no special guid anyway
114 if (guid == (GUID *) DDCREATE_EMULATIONONLY)
116 /* Use the reference device id. This doesn't actually change anything,
117 * WineD3D always uses OpenGL for D3D rendering. One could make it request
120 devicetype = WINED3DDEVTYPE_REF;
122 else if(guid == (GUID *) DDCREATE_HARDWAREONLY)
124 devicetype = WINED3DDEVTYPE_HAL;
131 /* DDraw doesn't support aggregation, according to msdn */
132 if (UnkOuter != NULL)
133 return CLASS_E_NOAGGREGATION;
135 /* DirectDraw creation comes here */
136 This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl));
139 ERR("Out of memory when creating DirectDraw\n");
140 return E_OUTOFMEMORY;
144 * IDirectDraw and IDirect3D are the same object,
145 * QueryInterface is used to get other interfaces.
147 ICOM_INIT_INTERFACE(This, IDirectDraw, IDirectDraw1_Vtbl);
148 ICOM_INIT_INTERFACE(This, IDirectDraw2, IDirectDraw2_Vtbl);
149 ICOM_INIT_INTERFACE(This, IDirectDraw3, IDirectDraw3_Vtbl);
150 ICOM_INIT_INTERFACE(This, IDirectDraw4, IDirectDraw4_Vtbl);
151 ICOM_INIT_INTERFACE(This, IDirectDraw7, IDirectDraw7_Vtbl);
152 ICOM_INIT_INTERFACE(This, IDirect3D, IDirect3D1_Vtbl);
153 ICOM_INIT_INTERFACE(This, IDirect3D2, IDirect3D2_Vtbl);
154 ICOM_INIT_INTERFACE(This, IDirect3D3, IDirect3D3_Vtbl);
155 ICOM_INIT_INTERFACE(This, IDirect3D7, IDirect3D7_Vtbl);
157 /* See comments in IDirectDrawImpl_CreateNewSurface for a description
159 * Read from a registry key, should add a winecfg option later
161 This->ImplType = DefaultSurfaceType;
163 /* Get the current screen settings */
165 This->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
167 This->orig_width = GetSystemMetrics(SM_CXSCREEN);
168 This->orig_height = GetSystemMetrics(SM_CYSCREEN);
170 if (hWineD3D == (HMODULE) -1)
172 hWineD3D = LoadLibraryA("wined3d");
175 pWineDirect3DCreate = (fnWineDirect3DCreate) GetProcAddress(hWineD3D, "WineDirect3DCreate");
176 pWineDirect3DCreateClipper = (fnWineDirect3DCreateClipper) GetProcAddress(hWineD3D, "WineDirect3DCreateClipper");
182 ERR("Couldn't load WineD3D - OpenGL libs not present?\n");
183 hr = DDERR_NODIRECTDRAWSUPPORT;
187 /* Initialize WineD3D
189 * All Rendering (2D and 3D) is relayed to WineD3D,
190 * but DirectDraw specific management, like DDSURFACEDESC and DDPIXELFORMAT
191 * structure handling is handled in this lib.
193 wineD3D = pWineDirect3DCreate(0 /* SDKVersion */, 7 /* DXVersion */, (IUnknown *) This /* Parent */);
196 ERR("Failed to initialise WineD3D\n");
200 This->wineD3D = wineD3D;
201 TRACE("WineD3D created at %p\n", wineD3D);
203 /* Initialized member...
205 * It is set to false at creation time, and set to true in
206 * IDirectDraw7::Initialize. Its sole purpose is to return DD_OK on
207 * initialize only once
209 This->initialized = FALSE;
211 /* Initialize WineD3DDevice
213 * It is used for screen setup, surface and palette creation
214 * When a Direct3DDevice7 is created, the D3D capabilities of WineD3D are
217 hr = IWineD3D_CreateDevice(wineD3D,
218 0 /*D3D_ADAPTER_DEFAULT*/,
220 NULL, /* FocusWindow, don't know yet */
221 0, /* BehaviorFlags */
223 (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7));
226 ERR("Failed to create a wineD3DDevice, result = %x\n", hr);
229 This->wineD3DDevice = wineD3DDevice;
230 TRACE("wineD3DDevice created at %p\n", This->wineD3DDevice);
232 /* Register the window class
234 * It is used to create a hidden window for D3D
235 * rendering, if the application didn't pass one.
236 * It can also be used for Creating a device window
237 * from SetCooperativeLevel
239 * The name: DDRAW_<address>. The classname is
240 * 32 bit long, so a 64 bit address will fit nicely
241 * (Will this be compiled for 64 bit anyway?)
244 sprintf(This->classname, "DDRAW_%p", This);
246 memset(&This->wnd_class, 0, sizeof(This->wnd_class));
247 This->wnd_class.style = CS_HREDRAW | CS_VREDRAW;
248 This->wnd_class.lpfnWndProc = DefWindowProcA;
249 This->wnd_class.cbClsExtra = 0;
250 This->wnd_class.cbWndExtra = 0;
251 This->wnd_class.hInstance = GetModuleHandleA(0);
252 This->wnd_class.hIcon = 0;
253 This->wnd_class.hCursor = 0;
254 This->wnd_class.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
255 This->wnd_class.lpszMenuName = NULL;
256 This->wnd_class.lpszClassName = This->classname;
257 if(!RegisterClassA(&This->wnd_class))
259 ERR("RegisterClassA failed!\n");
263 /* Get the amount of video memory */
264 This->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
266 /* Initialize the caps */
267 This->caps.dwSize = sizeof(This->caps);
268 /* do not report DDCAPS_OVERLAY and friends since we don't support overlays */
269 #define BLIT_CAPS (DDCAPS_BLT | DDCAPS_BLTCOLORFILL | DDCAPS_BLTDEPTHFILL \
270 | DDCAPS_BLTSTRETCH | DDCAPS_CANBLTSYSMEM | DDCAPS_CANCLIP \
271 | DDCAPS_CANCLIPSTRETCHED | DDCAPS_COLORKEY \
272 | DDCAPS_COLORKEYHWASSIST | DDCAPS_ALIGNBOUNDARYSRC )
273 #define CKEY_CAPS (DDCKEYCAPS_DESTBLT | DDCKEYCAPS_SRCBLT)
274 #define FX_CAPS (DDFXCAPS_BLTALPHA | DDFXCAPS_BLTMIRRORLEFTRIGHT \
275 | DDFXCAPS_BLTMIRRORUPDOWN | DDFXCAPS_BLTROTATION90 \
276 | DDFXCAPS_BLTSHRINKX | DDFXCAPS_BLTSHRINKXN \
277 | DDFXCAPS_BLTSHRINKY | DDFXCAPS_BLTSHRINKXN \
278 | DDFXCAPS_BLTSTRETCHX | DDFXCAPS_BLTSTRETCHXN \
279 | DDFXCAPS_BLTSTRETCHY | DDFXCAPS_BLTSTRETCHYN)
280 This->caps.dwCaps |= DDCAPS_GDI | DDCAPS_PALETTE | BLIT_CAPS;
282 This->caps.dwCaps2 |= DDCAPS2_CERTIFIED | DDCAPS2_NOPAGELOCKREQUIRED |
283 DDCAPS2_PRIMARYGAMMA | DDCAPS2_WIDESURFACES |
284 DDCAPS2_CANRENDERWINDOWED;
285 This->caps.dwCKeyCaps |= CKEY_CAPS;
286 This->caps.dwFXCaps |= FX_CAPS;
287 This->caps.dwPalCaps |= DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE;
288 This->caps.dwVidMemTotal = This->total_vidmem;
289 This->caps.dwVidMemFree = This->total_vidmem;
290 This->caps.dwSVBCaps |= BLIT_CAPS;
291 This->caps.dwSVBCKeyCaps |= CKEY_CAPS;
292 This->caps.dwSVBFXCaps |= FX_CAPS;
293 This->caps.dwVSBCaps |= BLIT_CAPS;
294 This->caps.dwVSBCKeyCaps |= CKEY_CAPS;
295 This->caps.dwVSBFXCaps |= FX_CAPS;
296 This->caps.dwSSBCaps |= BLIT_CAPS;
297 This->caps.dwSSBCKeyCaps |= CKEY_CAPS;
298 This->caps.dwSSBFXCaps |= FX_CAPS;
299 This->caps.ddsCaps.dwCaps |= DDSCAPS_ALPHA | DDSCAPS_BACKBUFFER |
300 DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER |
301 DDSCAPS_OFFSCREENPLAIN | DDSCAPS_PALETTE |
302 DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY |
303 DDSCAPS_VIDEOMEMORY | DDSCAPS_VISIBLE;
304 /* Hacks for D3D code */
305 /* TODO: Check if WineD3D has 3D enabled
306 Need opengl surfaces or auto for 3D
308 if(This->ImplType == 0 || This->ImplType == SURFACE_OPENGL)
310 This->caps.dwCaps |= DDCAPS_3D;
311 This->caps.ddsCaps.dwCaps |= DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER;
313 This->caps.ddsOldCaps.dwCaps = This->caps.ddsCaps.dwCaps;
319 list_init(&This->surface_list);
320 list_add_head(&global_ddraw_list, &This->ddraw_list_entry);
322 This->decls = HeapAlloc(GetProcessHeap(), 0, 0);
325 ERR("Error allocating an empty array for the converted vertex decls\n");
329 /* Call QueryInterface to get the pointer to the requested interface. This also initializes
330 * The required refcount
332 hr = IDirectDraw7_QueryInterface( ICOM_INTERFACE(This, IDirectDraw7), iid, DD);
333 if(SUCCEEDED(hr)) return DD_OK;
336 /* Let's hope we never need this ;) */
337 if(wineD3DDevice) IWineD3DDevice_Release(wineD3DDevice);
338 if(wineD3D) IWineD3D_Release(wineD3D);
339 if(This) HeapFree(GetProcessHeap(), 0, This->decls);
340 HeapFree(GetProcessHeap(), 0, This);
344 /***********************************************************************
345 * DirectDrawCreate (DDRAW.@)
347 * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
348 * interfaces in theory
350 * Arguments, return values: See DDRAW_Create
352 ***********************************************************************/
354 DirectDrawCreate(GUID *GUID,
359 TRACE("(%s,%p,%p)\n", debugstr_guid(GUID), DD, UnkOuter);
361 EnterCriticalSection(&ddraw_cs);
362 hr = DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw);
363 LeaveCriticalSection(&ddraw_cs);
367 /***********************************************************************
368 * DirectDrawCreateEx (DDRAW.@)
370 * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
371 * interfaces are requested.
373 * Arguments, return values: See DDRAW_Create
375 ***********************************************************************/
377 DirectDrawCreateEx(GUID *GUID,
383 TRACE("(%s,%p,%s,%p)\n", debugstr_guid(GUID), DD, debugstr_guid(iid), UnkOuter);
385 if (!IsEqualGUID(iid, &IID_IDirectDraw7))
386 return DDERR_INVALIDPARAMS;
388 EnterCriticalSection(&ddraw_cs);
389 hr = DDRAW_Create(GUID, DD, UnkOuter, iid);
390 LeaveCriticalSection(&ddraw_cs);
394 /***********************************************************************
395 * DirectDrawEnumerateA (DDRAW.@)
397 * Enumerates legacy ddraw drivers, ascii version. We only have one
398 * driver, which relays to WineD3D. If we were sufficiently cool,
399 * we could offer various interfaces, which use a different default surface
400 * implementation, but I think it's better to offer this choice in
401 * winecfg, because some apps use the default driver, so we would need
402 * a winecfg option anyway, and there shouldn't be 2 ways to set one setting
405 * Callback: Callback function from the app
406 * Context: Argument to the call back.
410 * E_INVALIDARG if the Callback caused a page fault
413 ***********************************************************************/
415 DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback,
420 TRACE(" Enumerating default DirectDraw HAL interface\n");
421 /* We only have one driver */
424 static CHAR driver_desc[] = "DirectDraw HAL",
425 driver_name[] = "display";
427 stop = !Callback(NULL, driver_desc, driver_name, Context);
435 TRACE(" End of enumeration\n");
439 /***********************************************************************
440 * DirectDrawEnumerateExA (DDRAW.@)
442 * Enumerates DirectDraw7 drivers, ascii version. See
443 * the comments above DirectDrawEnumerateA for more details.
445 * The Flag member is not supported right now.
447 ***********************************************************************/
449 DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback,
454 TRACE("Enumerating default DirectDraw HAL interface\n");
456 /* We only have one driver by now */
459 static CHAR driver_desc[] = "DirectDraw HAL",
460 driver_name[] = "display";
462 /* QuickTime expects the description "DirectDraw HAL" */
463 stop = !Callback(NULL, driver_desc, driver_name, Context, 0);
471 TRACE("End of enumeration\n");
475 /***********************************************************************
476 * DirectDrawEnumerateW (DDRAW.@)
478 * Enumerates legacy drivers, unicode version. See
479 * the comments above DirectDrawEnumerateA for more details.
481 * The Flag member is not supported right now.
483 ***********************************************************************/
485 /***********************************************************************
486 * DirectDrawEnumerateExW (DDRAW.@)
488 * Enumerates DirectDraw7 drivers, unicode version. See
489 * the comments above DirectDrawEnumerateA for more details.
491 * The Flag member is not supported right now.
493 ***********************************************************************/
495 /***********************************************************************
496 * Classfactory implementation.
497 ***********************************************************************/
499 /***********************************************************************
500 * CF_CreateDirectDraw
502 * DDraw creation function for the class factory
505 * UnkOuter: Set to NULL
506 * iid: ID of the wanted interface
507 * obj: Address to pass the interface pointer back
510 * DD_OK / DDERR*, see DDRAW_Create
512 ***********************************************************************/
514 CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid,
519 TRACE("(%p,%s,%p)\n", UnkOuter, debugstr_guid(iid), obj);
521 EnterCriticalSection(&ddraw_cs);
522 hr = DDRAW_Create(NULL, obj, UnkOuter, iid);
523 LeaveCriticalSection(&ddraw_cs);
527 /***********************************************************************
528 * CF_CreateDirectDraw
530 * Clipper creation function for the class factory
533 * UnkOuter: Set to NULL
534 * iid: ID of the wanted interface
535 * obj: Address to pass the interface pointer back
538 * DD_OK / DDERR*, see DDRAW_Create
540 ***********************************************************************/
542 CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid,
546 IDirectDrawClipper *Clip;
548 EnterCriticalSection(&ddraw_cs);
549 hr = DirectDrawCreateClipper(0, &Clip, UnkOuter);
552 LeaveCriticalSection(&ddraw_cs);
556 hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj);
557 IDirectDrawClipper_Release(Clip);
559 LeaveCriticalSection(&ddraw_cs);
563 static const struct object_creation_info object_creation[] =
565 { &CLSID_DirectDraw, CF_CreateDirectDraw },
566 { &CLSID_DirectDraw7, CF_CreateDirectDraw },
567 { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper }
570 /*******************************************************************************
571 * IDirectDrawClassFactory::QueryInterface
573 * QueryInterface for the class factory
576 * riid Reference to identifier of queried interface
577 * ppv Address to return the interface pointer at
581 * Failure: E_NOINTERFACE
583 *******************************************************************************/
584 static HRESULT WINAPI
585 IDirectDrawClassFactoryImpl_QueryInterface(IClassFactory *iface,
589 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
591 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj);
593 if (IsEqualGUID(riid, &IID_IUnknown)
594 || IsEqualGUID(riid, &IID_IClassFactory))
596 IClassFactory_AddRef(iface);
601 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),obj);
602 return E_NOINTERFACE;
605 /*******************************************************************************
606 * IDirectDrawClassFactory::AddRef
608 * AddRef for the class factory
613 *******************************************************************************/
615 IDirectDrawClassFactoryImpl_AddRef(IClassFactory *iface)
617 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
618 ULONG ref = InterlockedIncrement(&This->ref);
620 TRACE("(%p)->() incrementing from %d.\n", This, ref - 1);
625 /*******************************************************************************
626 * IDirectDrawClassFactory::Release
628 * Release for the class factory. If the refcount falls to 0, the object
634 *******************************************************************************/
636 IDirectDrawClassFactoryImpl_Release(IClassFactory *iface)
638 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
639 ULONG ref = InterlockedDecrement(&This->ref);
640 TRACE("(%p)->() decrementing from %d.\n", This, ref+1);
643 HeapFree(GetProcessHeap(), 0, This);
649 /*******************************************************************************
650 * IDirectDrawClassFactory::CreateInstance
652 * What is this? Seems to create DirectDraw objects...
655 * The ususal things???
660 *******************************************************************************/
661 static HRESULT WINAPI
662 IDirectDrawClassFactoryImpl_CreateInstance(IClassFactory *iface,
667 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
669 TRACE("(%p)->(%p,%s,%p)\n",This,UnkOuter,debugstr_guid(riid),obj);
671 return This->pfnCreateInstance(UnkOuter, riid, obj);
674 /*******************************************************************************
675 * IDirectDrawClassFactory::LockServer
683 * S_OK, because it's a stub
685 *******************************************************************************/
686 static HRESULT WINAPI
687 IDirectDrawClassFactoryImpl_LockServer(IClassFactory *iface,BOOL dolock)
689 ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
690 FIXME("(%p)->(%d),stub!\n",This,dolock);
694 /*******************************************************************************
695 * The class factory VTable
696 *******************************************************************************/
697 static const IClassFactoryVtbl IClassFactory_Vtbl =
699 IDirectDrawClassFactoryImpl_QueryInterface,
700 IDirectDrawClassFactoryImpl_AddRef,
701 IDirectDrawClassFactoryImpl_Release,
702 IDirectDrawClassFactoryImpl_CreateInstance,
703 IDirectDrawClassFactoryImpl_LockServer
706 /*******************************************************************************
707 * DllGetClassObject [DDRAW.@]
708 * Retrieves class object from a DLL object
711 * Docs say returns STDAPI
714 * rclsid [I] CLSID for the class object
715 * riid [I] Reference to identifier of interface for class object
716 * ppv [O] Address of variable to receive interface pointer for riid
720 * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
723 HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
726 IClassFactoryImpl *factory;
728 TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
730 if ( !IsEqualGUID( &IID_IClassFactory, riid )
731 && ! IsEqualGUID( &IID_IUnknown, riid) )
732 return E_NOINTERFACE;
734 for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++)
736 if (IsEqualGUID(object_creation[i].clsid, rclsid))
740 if (i == sizeof(object_creation)/sizeof(object_creation[0]))
742 FIXME("%s: no class found.\n", debugstr_guid(rclsid));
743 return CLASS_E_CLASSNOTAVAILABLE;
746 factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory));
747 if (factory == NULL) return E_OUTOFMEMORY;
749 ICOM_INIT_INTERFACE(factory, IClassFactory, IClassFactory_Vtbl);
752 factory->pfnCreateInstance = object_creation[i].pfnCreateInstance;
754 *ppv = ICOM_INTERFACE(factory, IClassFactory);
759 /*******************************************************************************
760 * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use.
766 HRESULT WINAPI DllCanUnloadNow(void)
769 FIXME("(void): stub\n");
771 EnterCriticalSection(&ddraw_cs);
773 LeaveCriticalSection(&ddraw_cs);
778 /*******************************************************************************
781 * Callback function for the EnumSurfaces call in DllMain.
782 * Dumps some surface info and releases the surface
785 * surf: The enumerated surface
786 * desc: it's description
787 * context: Pointer to the ddraw impl
791 *******************************************************************************/
792 static HRESULT WINAPI
793 DestroyCallback(IDirectDrawSurface7 *surf,
794 DDSURFACEDESC2 *desc,
797 IDirectDrawSurfaceImpl *Impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surf);
798 IDirectDrawImpl *ddraw = (IDirectDrawImpl *) context;
801 ref = IDirectDrawSurface7_Release(surf); /* For the EnumSurfaces */
802 WARN("Surface %p has an reference count of %d\n", Impl, ref);
804 /* Skip surfaces which are attached somewhere or which are
805 * part of a complex compound. They will get released when destroying
808 if( (!Impl->is_complex_root) || (Impl->first_attached != Impl) )
810 /* Skip our depth stencil surface, it will be released with the render target */
811 if( Impl == ddraw->DepthStencilBuffer)
814 /* Destroy the surface */
815 while(ref) ref = IDirectDrawSurface7_Release(surf);
820 /***********************************************************************
823 * Reads a config key from the registry. Taken from WineD3D
825 ***********************************************************************/
826 static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
828 if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
829 if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
830 return ERROR_FILE_NOT_FOUND;
833 /***********************************************************************
836 * Could be used to register DirectDraw drivers, if we have more than
837 * one. Also used to destroy any objects left at unload if the
838 * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
840 ***********************************************************************/
842 DllMain(HINSTANCE hInstDLL,
846 TRACE("(%p,%x,%p)\n", hInstDLL, Reason, lpv);
847 if (Reason == DLL_PROCESS_ATTACH)
849 char buffer[MAX_PATH+10];
850 DWORD size = sizeof(buffer);
855 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
856 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
858 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
859 if (len && len < MAX_PATH)
862 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
863 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
865 char *p, *appname = buffer;
866 if ((p = strrchr( appname, '/' ))) appname = p + 1;
867 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
868 strcat( appname, "\\Direct3D" );
869 TRACE("appname = [%s]\n", appname);
870 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
871 RegCloseKey( tmpkey );
875 if ( 0 != hkey || 0 != appkey )
877 if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) )
879 if (!strcmp(buffer,"gdi"))
881 TRACE("Defaulting to GDI surfaces\n");
882 DefaultSurfaceType = SURFACE_GDI;
884 else if (!strcmp(buffer,"opengl"))
886 TRACE("Defaulting to opengl surfaces\n");
887 DefaultSurfaceType = SURFACE_OPENGL;
891 ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
896 DisableThreadLibraryCalls(hInstDLL);
898 else if (Reason == DLL_PROCESS_DETACH)
900 if(!list_empty(&global_ddraw_list))
902 struct list *entry, *entry2;
903 WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
905 /* We remove elemets from this loop */
906 LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
911 IDirectDrawImpl *ddraw = LIST_ENTRY(entry, IDirectDrawImpl, ddraw_list_entry);
913 WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1);
915 /* Add references to each interface to avoid freeing them unexpectadely */
916 IDirectDraw_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw));
917 IDirectDraw2_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw2));
918 IDirectDraw3_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw3));
919 IDirectDraw4_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw4));
920 IDirectDraw7_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw7));
922 /* Does a D3D device exist? Destroy it
923 * TODO: Destroy all Vertex buffers, Lights, Materials
924 * and execture buffers too
928 WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice);
929 while(IDirect3DDevice7_Release(ICOM_INTERFACE(ddraw->d3ddevice, IDirect3DDevice7)));
932 /* Try to release the objects
933 * Do an EnumSurfaces to find any hanging surfaces
935 memset(&desc, 0, sizeof(desc));
936 desc.dwSize = sizeof(desc);
937 for(i = 0; i <= 1; i++)
939 hr = IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(ddraw, IDirectDraw7),
945 ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw);
948 /* Check the surface count */
949 if(ddraw->surfaces > 0)
950 ERR("DDraw %p still has %d surfaces attached\n", ddraw, ddraw->surfaces);
952 /* Release all hanging references to destroy the objects. This
953 * restores the screen mode too
955 while(IDirectDraw_Release(ICOM_INTERFACE(ddraw, IDirectDraw)));
956 while(IDirectDraw2_Release(ICOM_INTERFACE(ddraw, IDirectDraw2)));
957 while(IDirectDraw3_Release(ICOM_INTERFACE(ddraw, IDirectDraw3)));
958 while(IDirectDraw4_Release(ICOM_INTERFACE(ddraw, IDirectDraw4)));
959 while(IDirectDraw7_Release(ICOM_INTERFACE(ddraw, IDirectDraw7)));