2 * IDirect3DVertexBuffer9 implementation
4 * Copyright 2002-2004 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
34 IDirect3DVertexBuffer9Impl_AddRef(iface);
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43 ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
44 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
47 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
52 ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
53 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
54 ULONG ref = InterlockedDecrement(&This->ref);
56 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
59 IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
60 HeapFree(GetProcessHeap(), 0, This);
65 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
66 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
67 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
68 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
71 HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
72 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
73 return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
76 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
77 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
78 return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
81 HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
82 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
83 return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
86 DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
87 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
88 return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
91 DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
92 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
93 return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
96 void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
97 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
98 IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
102 D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
103 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
104 return IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
107 /* IDirect3DVertexBuffer9 Interface follow: */
108 HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
109 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
110 return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
113 HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
114 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
115 return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
118 HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
119 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
120 return IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, pDesc);
123 IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
125 IDirect3DVertexBuffer9Impl_QueryInterface,
126 IDirect3DVertexBuffer9Impl_AddRef,
127 IDirect3DVertexBuffer9Impl_Release,
128 IDirect3DVertexBuffer9Impl_GetDevice,
129 IDirect3DVertexBuffer9Impl_SetPrivateData,
130 IDirect3DVertexBuffer9Impl_GetPrivateData,
131 IDirect3DVertexBuffer9Impl_FreePrivateData,
132 IDirect3DVertexBuffer9Impl_SetPriority,
133 IDirect3DVertexBuffer9Impl_GetPriority,
134 IDirect3DVertexBuffer9Impl_PreLoad,
135 IDirect3DVertexBuffer9Impl_GetType,
136 IDirect3DVertexBuffer9Impl_Lock,
137 IDirect3DVertexBuffer9Impl_Unlock,
138 IDirect3DVertexBuffer9Impl_GetDesc
142 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
143 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface,
144 UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
145 IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
147 IDirect3DVertexBuffer9Impl *object;
148 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
149 HRESULT hrc = D3D_OK;
151 /* Allocate the storage for the device */
152 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
153 if (NULL == object) {
154 FIXME("Allocation of memory failed\n");
155 *ppVertexBuffer = NULL;
156 return D3DERR_OUTOFVIDEOMEMORY;
159 object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
161 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage, FVF, Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object);
165 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
166 HeapFree(GetProcessHeap(), 0, object);
167 *ppVertexBuffer = NULL;
169 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;