2 * IDirect3DTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
30 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource8)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
35 || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
36 IUnknown_AddRef(iface);
41 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
46 static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
47 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
48 ULONG ref = InterlockedIncrement(&This->ref);
50 TRACE("%p increasing refcount to %u.\n", iface, ref);
54 IDirect3DDevice8_AddRef(This->parentDevice);
56 IWineD3DTexture_AddRef(This->wineD3DTexture);
57 wined3d_mutex_unlock();
63 static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
64 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
65 ULONG ref = InterlockedDecrement(&This->ref);
67 TRACE("%p decreasing refcount to %u.\n", iface, ref);
70 IDirect3DDevice8 *parentDevice = This->parentDevice;
73 IWineD3DTexture_Release(This->wineD3DTexture);
74 wined3d_mutex_unlock();
76 /* Release the device last, as it may cause the device to be destroyed. */
77 IDirect3DDevice8_Release(parentDevice);
82 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
83 static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
84 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
85 IWineD3DDevice *wined3d_device;
88 TRACE("iface %p, device %p.\n", iface, ppDevice);
91 hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
94 IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
95 IWineD3DDevice_Release(wined3d_device);
97 wined3d_mutex_unlock();
102 static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
103 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
106 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
107 iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
109 wined3d_mutex_lock();
110 hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
111 wined3d_mutex_unlock();
116 static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
117 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
120 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
121 iface, debugstr_guid(refguid), pData, pSizeOfData);
123 wined3d_mutex_lock();
124 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
125 wined3d_mutex_unlock();
130 static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
131 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
134 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
136 wined3d_mutex_lock();
137 hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
138 wined3d_mutex_unlock();
143 static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
144 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
147 TRACE("iface %p, priority %u.\n", iface, PriorityNew);
149 wined3d_mutex_lock();
150 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
151 wined3d_mutex_unlock();
156 static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
157 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
160 TRACE("iface %p.\n", iface);
162 wined3d_mutex_lock();
163 ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
164 wined3d_mutex_unlock();
169 static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
170 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
172 TRACE("iface %p.\n", iface);
174 wined3d_mutex_lock();
175 IWineD3DTexture_PreLoad(This->wineD3DTexture);
176 wined3d_mutex_unlock();
179 static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
180 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
181 D3DRESOURCETYPE type;
183 TRACE("iface %p.\n", iface);
185 wined3d_mutex_lock();
186 type = IWineD3DTexture_GetType(This->wineD3DTexture);
187 wined3d_mutex_unlock();
192 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
193 static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
194 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
197 TRACE("iface %p, lod %u.\n", iface, LODNew);
199 wined3d_mutex_lock();
200 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
201 wined3d_mutex_unlock();
206 static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
207 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
210 TRACE("iface %p.\n", iface);
212 wined3d_mutex_lock();
213 ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
214 wined3d_mutex_unlock();
219 static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
220 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
223 TRACE("iface %p.\n", iface);
225 wined3d_mutex_lock();
226 ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
227 wined3d_mutex_unlock();
232 /* IDirect3DTexture8 Interface follow: */
233 static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
234 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
235 WINED3DSURFACE_DESC wined3ddesc;
238 TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
240 wined3d_mutex_lock();
241 hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
242 wined3d_mutex_unlock();
246 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
247 pDesc->Type = wined3ddesc.resource_type;
248 pDesc->Usage = wined3ddesc.usage;
249 pDesc->Pool = wined3ddesc.pool;
250 pDesc->Size = wined3ddesc.size;
251 pDesc->MultiSampleType = wined3ddesc.multisample_type;
252 pDesc->Width = wined3ddesc.width;
253 pDesc->Height = wined3ddesc.height;
259 static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) {
260 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
261 HRESULT hrc = D3D_OK;
262 IWineD3DSurface *mySurface = NULL;
264 TRACE("iface %p, level %u, surface %p.\n", iface, Level, ppSurfaceLevel);
266 wined3d_mutex_lock();
267 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
268 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
269 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
270 IWineD3DSurface_Release(mySurface);
272 wined3d_mutex_unlock();
277 static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
278 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
281 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
282 iface, Level, pLockedRect, pRect, Flags);
284 wined3d_mutex_lock();
285 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
286 wined3d_mutex_unlock();
291 static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
292 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
295 TRACE("iface %p, level %u.\n", iface, Level);
297 wined3d_mutex_lock();
298 hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
299 wined3d_mutex_unlock();
304 static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
305 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
308 TRACE("iface %p, dirty_rect %p.\n", iface, pDirtyRect);
310 wined3d_mutex_lock();
311 hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
312 wined3d_mutex_unlock();
317 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
320 IDirect3DTexture8Impl_QueryInterface,
321 IDirect3DTexture8Impl_AddRef,
322 IDirect3DTexture8Impl_Release,
323 /* IDirect3DResource8 */
324 IDirect3DTexture8Impl_GetDevice,
325 IDirect3DTexture8Impl_SetPrivateData,
326 IDirect3DTexture8Impl_GetPrivateData,
327 IDirect3DTexture8Impl_FreePrivateData,
328 IDirect3DTexture8Impl_SetPriority,
329 IDirect3DTexture8Impl_GetPriority,
330 IDirect3DTexture8Impl_PreLoad,
331 IDirect3DTexture8Impl_GetType,
332 /* IDirect3dBaseTexture8 */
333 IDirect3DTexture8Impl_SetLOD,
334 IDirect3DTexture8Impl_GetLOD,
335 IDirect3DTexture8Impl_GetLevelCount,
336 /* IDirect3DTexture8 */
337 IDirect3DTexture8Impl_GetLevelDesc,
338 IDirect3DTexture8Impl_GetSurfaceLevel,
339 IDirect3DTexture8Impl_LockRect,
340 IDirect3DTexture8Impl_UnlockRect,
341 IDirect3DTexture8Impl_AddDirtyRect
344 static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
346 HeapFree(GetProcessHeap(), 0, parent);
349 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
351 d3d8_texture_wined3d_object_destroyed,
354 HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device,
355 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
359 texture->lpVtbl = &Direct3DTexture8_Vtbl;
362 wined3d_mutex_lock();
363 hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels,
364 usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
365 &texture->wineD3DTexture, (IUnknown *)texture, &d3d8_texture_wined3d_parent_ops);
366 wined3d_mutex_unlock();
369 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
373 texture->parentDevice = (IDirect3DDevice8 *)device;
374 IDirect3DDevice8_AddRef(texture->parentDevice);