crypt32: Update a comment to reflect a fixed vulnerability.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
23
24 #include <stdarg.h>
25 #include <stdio.h>
26
27 #include "windef.h"
28 #include "winbase.h"
29 #include "wtypes.h"
30 #include "wingdi.h"
31 #include "winuser.h"
32 #include "ddraw.h"
33 #include "ddrawi.h"
34 #include "d3d.h"
35
36 #include "wine/list.h"
37 #ifdef DDRAW_INIT_GUID
38 #include "initguid.h"
39 #endif
40 #include "wine/wined3d.h"
41
42 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
43
44 /*****************************************************************************
45  * IParent - a helper interface
46  *****************************************************************************/
47 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
48 typedef struct IParent *LPPARENT, *PPARENT;
49
50 #define INTERFACE IParent
51 DECLARE_INTERFACE_(IParent,IUnknown)
52 {
53     /*** IUnknown methods ***/
54     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
55     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
56     STDMETHOD_(ULONG,Release)(THIS) PURE;
57 };
58 #undef INTERFACE
59
60 #if !defined(__cplusplus) || defined(CINTERFACE)
61 /*** IUnknown methods ***/
62 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
63 #define IParent_AddRef(p)             (p)->lpVtbl->AddRef(p)
64 #define IParent_Release(p)            (p)->lpVtbl->Release(p)
65 #endif
66
67
68 /* Typdef the interfaces */
69 typedef struct IDirectDrawImpl            IDirectDrawImpl;
70 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
71 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
72 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
73 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
74 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
75 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
76 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
77 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
78 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
79 typedef struct IParentImpl                IParentImpl;
80
81 /* Callbacks for implicit object destruction */
82 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
83
84 /* Global critical section */
85 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
86
87 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
88
89 /*****************************************************************************
90  * IDirectDraw implementation structure
91  *****************************************************************************/
92 struct FvfToDecl
93 {
94     DWORD fvf;
95     IWineD3DVertexDeclaration *decl;
96 };
97
98 struct IDirectDrawImpl
99 {
100     /* IUnknown fields */
101     const IDirectDraw7Vtbl *lpVtbl;
102     const IDirectDraw4Vtbl *IDirectDraw4_vtbl;
103     const IDirectDraw3Vtbl *IDirectDraw3_vtbl;
104     const IDirectDraw2Vtbl *IDirectDraw2_vtbl;
105     const IDirectDrawVtbl *IDirectDraw_vtbl;
106     const IDirect3D7Vtbl *IDirect3D7_vtbl;
107     const IDirect3D3Vtbl *IDirect3D3_vtbl;
108     const IDirect3D2Vtbl *IDirect3D2_vtbl;
109     const IDirect3DVtbl *IDirect3D_vtbl;
110     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
111
112     /* See comment in IDirectDraw::AddRef */
113     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
114
115     /* WineD3D linkage */
116     IWineD3D                *wineD3D;
117     IWineD3DDevice          *wineD3DDevice;
118     BOOL                    d3d_initialized;
119
120     /* Misc ddraw fields */
121     UINT                    total_vidmem;
122     DWORD                   cur_scanline;
123     BOOL                    fake_vblank;
124     BOOL                    initialized;
125
126     /* DirectDraw things, which are not handled by WineD3D */
127     DWORD                   cooperative_level;
128
129     DWORD                   orig_width, orig_height;
130     DWORD                   orig_bpp;
131
132     /* D3D things */
133     IDirectDrawSurfaceImpl  *d3d_target;
134     HWND                    d3d_window;
135     IDirect3DDeviceImpl     *d3ddevice;
136     int                     d3dversion;
137
138     /* Various HWNDs */
139     HWND                    focuswindow;
140     HWND                    devicewindow;
141     HWND                    dest_window;
142
143     /* The surface type to request */
144     WINED3DSURFTYPE         ImplType;
145
146
147     /* Our private window class */
148     char classname[32];
149     WNDCLASSA wnd_class;
150
151     /* Helpers for surface creation */
152     IDirectDrawSurfaceImpl *tex_root;
153     BOOL                    depthstencil;
154
155     /* For the dll unload cleanup code */
156     struct list ddraw_list_entry;
157     /* The surface list - can't relay this to WineD3D
158      * because of IParent
159      */
160     struct list surface_list;
161     LONG surfaces;
162
163     /* FVF management */
164     struct FvfToDecl       *decls;
165     UINT                    numConvertedDecls, declArraySize;
166 };
167
168 /* Declare the VTables. They can be found ddraw.c */
169 extern const IDirectDraw7Vtbl IDirectDraw7_Vtbl DECLSPEC_HIDDEN;
170 extern const IDirectDraw4Vtbl IDirectDraw4_Vtbl DECLSPEC_HIDDEN;
171 extern const IDirectDraw3Vtbl IDirectDraw3_Vtbl DECLSPEC_HIDDEN;
172 extern const IDirectDraw2Vtbl IDirectDraw2_Vtbl DECLSPEC_HIDDEN;
173 extern const IDirectDrawVtbl IDirectDraw1_Vtbl DECLSPEC_HIDDEN;
174 extern const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
175
176 /* Helper structures */
177 typedef struct EnumDisplayModesCBS
178 {
179     void *context;
180     LPDDENUMMODESCALLBACK2 callback;
181 } EnumDisplayModesCBS;
182
183 typedef struct EnumSurfacesCBS
184 {
185     void *context;
186     LPDDENUMSURFACESCALLBACK7 callback;
187     LPDDSURFACEDESC2 pDDSD;
188     DWORD Flags;
189 } EnumSurfacesCBS;
190
191 /* Utility functions */
192 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
193 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
194 void IDirectDrawImpl_Destroy(IDirectDrawImpl *This) DECLSPEC_HIDDEN;
195 HRESULT WINAPI IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
196         DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
197 IWineD3DVertexDeclaration *IDirectDrawImpl_FindDecl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
198
199 static inline IDirectDrawImpl *ddraw_from_d3d1(IDirect3D *iface)
200 {
201     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D_vtbl));
202 }
203
204 static inline IDirectDrawImpl *ddraw_from_d3d2(IDirect3D2 *iface)
205 {
206     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D2_vtbl));
207 }
208
209 static inline IDirectDrawImpl *ddraw_from_d3d3(IDirect3D3 *iface)
210 {
211     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D3_vtbl));
212 }
213
214 static inline IDirectDrawImpl *ddraw_from_d3d7(IDirect3D7 *iface)
215 {
216     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D7_vtbl));
217 }
218
219 static inline IDirectDrawImpl *ddraw_from_ddraw1(IDirectDraw *iface)
220 {
221     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw_vtbl));
222 }
223
224 static inline IDirectDrawImpl *ddraw_from_ddraw2(IDirectDraw2 *iface)
225 {
226     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw2_vtbl));
227 }
228
229 static inline IDirectDrawImpl *ddraw_from_ddraw3(IDirectDraw3 *iface)
230 {
231     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw3_vtbl));
232 }
233
234 static inline IDirectDrawImpl *ddraw_from_ddraw4(IDirectDraw4 *iface)
235 {
236     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirectDraw4_vtbl));
237 }
238
239 /* The default surface type */
240 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
241
242 /*****************************************************************************
243  * IDirectDrawSurface implementation structure
244  *****************************************************************************/
245
246 struct IDirectDrawSurfaceImpl
247 {
248     /* IUnknown fields */
249     const IDirectDrawSurface7Vtbl *lpVtbl;
250     const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl;
251     const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
252     const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
253     const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
254
255     LONG                     ref;
256     IUnknown                *ifaceToRelease;
257
258     int                     version;
259
260     /* Connections to other Objects */
261     IDirectDrawImpl         *ddraw;
262     IWineD3DSurface         *WineD3DSurface;
263     IWineD3DBaseTexture     *wineD3DTexture;
264     IWineD3DSwapChain       *wineD3DSwapChain;
265
266     /* This implementation handles attaching surfaces to other surfaces */
267     IDirectDrawSurfaceImpl  *next_attached;
268     IDirectDrawSurfaceImpl  *first_attached;
269
270     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
271      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
272      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
273      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
274      */
275 #define MAX_COMPLEX_ATTACHED 6
276     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
277     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
278      * but no pointer to prevent temptations to traverse it in the wrong direction.
279      */
280     BOOL                    is_complex_root;
281
282     /* Surface description, for GetAttachedSurface */
283     DDSURFACEDESC2          surface_desc;
284
285     /* Misc things */
286     DWORD                   uniqueness_value;
287     UINT                    mipmap_level;
288     WINED3DSURFTYPE         ImplType;
289
290     /* For D3DDevice creation */
291     BOOL                    isRenderTarget;
292
293     /* Clipper objects */
294     IDirectDrawClipperImpl  *clipper;
295
296     /* For the ddraw surface list */
297     struct list             surface_list_entry;
298
299     DWORD                   Handle;
300 };
301
302 /* VTable declaration. It's located in surface.c / surface_thunks.c */
303 extern const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl DECLSPEC_HIDDEN;
304 extern const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl DECLSPEC_HIDDEN;
305 extern const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl DECLSPEC_HIDDEN;
306 extern const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl DECLSPEC_HIDDEN;
307 extern const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl DECLSPEC_HIDDEN;
308
309 HRESULT WINAPI IDirectDrawSurfaceImpl_AddAttachedSurface(IDirectDrawSurfaceImpl *This,
310         IDirectDrawSurfaceImpl *Surf) DECLSPEC_HIDDEN;
311 void IDirectDrawSurfaceImpl_Destroy(IDirectDrawSurfaceImpl *This) DECLSPEC_HIDDEN;
312
313 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
314 {
315     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
316 }
317
318 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
319 {
320     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
321 }
322
323 static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface)
324 {
325     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl));
326 }
327
328 /* Get the number of bytes per pixel for a given surface */
329 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
330 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
331
332 /*****************************************************************************
333  * IParent Implementation
334  *****************************************************************************/
335 struct IParentImpl
336 {
337     /* IUnknown fields */
338     const IParentVtbl *lpVtbl;
339     LONG                    ref;
340
341     /* IParentImpl fields */
342     IUnknown      *child;
343
344 };
345
346 extern const IParentVtbl IParent_Vtbl DECLSPEC_HIDDEN;
347
348 /*****************************************************************************
349  * IDirect3DDevice implementation
350  *****************************************************************************/
351 typedef enum
352 {
353     DDrawHandle_Unknown       = 0,
354     DDrawHandle_Texture       = 1,
355     DDrawHandle_Material      = 2,
356     DDrawHandle_Matrix        = 3,
357     DDrawHandle_StateBlock    = 4
358 } DDrawHandleTypes;
359
360 struct HandleEntry
361 {
362     void    *ptr;
363     DDrawHandleTypes      type;
364 };
365
366 struct IDirect3DDeviceImpl
367 {
368     /* IUnknown */
369     const IDirect3DDevice7Vtbl *lpVtbl;
370     const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
371     const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
372     const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
373     LONG                    ref;
374
375     /* Other object connections */
376     IWineD3DDevice          *wineD3DDevice;
377     IDirectDrawImpl         *ddraw;
378     IWineD3DBuffer          *indexbuffer;
379     IDirectDrawSurfaceImpl  *target;
380     BOOL                    OffScreenTarget;
381
382     /* Viewport management */
383     IDirect3DViewportImpl *viewport_list;
384     IDirect3DViewportImpl *current_viewport;
385     D3DVIEWPORT7 active_viewport;
386
387     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
388     BOOL legacyTextureBlending;
389
390     /* Light state */
391     DWORD material;
392
393     /* Rendering functions to wrap D3D(1-3) to D3D7 */
394     D3DPRIMITIVETYPE primitive_type;
395     DWORD vertex_type;
396     DWORD render_flags;
397     DWORD nb_vertices;
398     LPBYTE vertex_buffer;
399     DWORD vertex_size;
400     DWORD buffer_size;
401
402     /* Handle management */
403     struct HandleEntry      *Handles;
404     DWORD                    numHandles;
405     D3DMATRIXHANDLE          world, proj, view;
406 };
407
408 /* Vtables in various versions */
409 extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl DECLSPEC_HIDDEN;
410 extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl DECLSPEC_HIDDEN;
411 extern const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl DECLSPEC_HIDDEN;
412 extern const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl DECLSPEC_HIDDEN;
413 extern const IDirect3DDeviceVtbl  IDirect3DDevice1_Vtbl DECLSPEC_HIDDEN;
414
415 /* The IID */
416 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
417
418 /* Helper functions */
419 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
420 DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
421 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
422
423 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
424 {
425     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
426 }
427
428 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
429 {
430     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
431 }
432
433 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
434 {
435     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
436 }
437
438 /* Structures */
439 struct EnumTextureFormatsCBS
440 {
441     LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
442     LPD3DENUMPIXELFORMATSCALLBACK cbv7;
443     void *Context;
444 };
445
446 /*****************************************************************************
447  * IDirect3D implementation
448  *****************************************************************************/
449
450 /* No implementation structure as this is only another interface to DirectDraw */
451
452 /* the Vtables */
453 extern const IDirect3DVtbl IDirect3D1_Vtbl DECLSPEC_HIDDEN;
454 extern const IDirect3D2Vtbl IDirect3D2_Vtbl DECLSPEC_HIDDEN;
455 extern const IDirect3D3Vtbl IDirect3D3_Vtbl DECLSPEC_HIDDEN;
456 extern const IDirect3D7Vtbl IDirect3D7_Vtbl DECLSPEC_HIDDEN;
457
458 /* Structure for EnumZBufferFormats */
459 struct EnumZBufferFormatsData
460 {
461     LPD3DENUMPIXELFORMATSCALLBACK Callback;
462     void *Context;
463 };
464
465 /*****************************************************************************
466  * IDirectDrawClipper implementation structure
467  *****************************************************************************/
468 struct IDirectDrawClipperImpl
469 {
470     /* IUnknown fields */
471     const IDirectDrawClipperVtbl *lpVtbl;
472     LONG ref;
473
474     IWineD3DClipper           *wineD3DClipper;
475     IDirectDrawImpl           *ddraw_owner;
476 };
477
478 extern const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl DECLSPEC_HIDDEN;
479
480 typeof(WineDirect3DCreateClipper) *pWineDirect3DCreateClipper DECLSPEC_HIDDEN;
481
482 /*****************************************************************************
483  * IDirectDrawPalette implementation structure
484  *****************************************************************************/
485 struct IDirectDrawPaletteImpl
486 {
487     /* IUnknown fields */
488     const IDirectDrawPaletteVtbl *lpVtbl;
489     LONG ref;
490
491     /* WineD3D uplink */
492     IWineD3DPalette           *wineD3DPalette;
493
494     /* IDirectDrawPalette fields */
495     IDirectDrawImpl           *ddraw_owner;
496     IUnknown                  *ifaceToRelease;
497 };
498 extern const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl DECLSPEC_HIDDEN;
499
500 /******************************************************************************
501  * DirectDraw ClassFactory implementation - incomplete
502  ******************************************************************************/
503 typedef struct
504 {
505     const IClassFactoryVtbl *lpVtbl;
506
507     LONG ref;
508     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
509 } IClassFactoryImpl;
510
511 /* Helper structures */
512 struct object_creation_info
513 {
514     const CLSID *clsid;
515     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
516                                  void **ppObj);
517 };
518
519 /******************************************************************************
520  * IDirect3DLight implementation structure - Wraps to D3D7
521  ******************************************************************************/
522 struct IDirect3DLightImpl
523 {
524     const IDirect3DLightVtbl *lpVtbl;
525     LONG ref;
526
527     /* IDirect3DLight fields */
528     IDirectDrawImpl           *ddraw;
529
530     /* If this light is active for one viewport, put the viewport here */
531     IDirect3DViewportImpl     *active_viewport;
532
533     D3DLIGHT2 light;
534     D3DLIGHT7 light7;
535
536     DWORD dwLightIndex;
537
538     /* Chained list used for adding / removing from viewports */
539     IDirect3DLightImpl        *next;
540
541     /* Activation function */
542     void                      (*activate)(IDirect3DLightImpl*);
543     void                      (*desactivate)(IDirect3DLightImpl*);
544     void                      (*update)(IDirect3DLightImpl*);
545 };
546
547 /* Vtable */
548 extern const IDirect3DLightVtbl IDirect3DLight_Vtbl DECLSPEC_HIDDEN;
549
550 /* Helper functions */
551 void light_update(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
552 void light_activate(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
553 void light_desactivate(IDirect3DLightImpl *This) DECLSPEC_HIDDEN;
554
555 /******************************************************************************
556  * IDirect3DMaterial implementation structure - Wraps to D3D7
557  ******************************************************************************/
558 struct IDirect3DMaterialImpl
559 {
560     const IDirect3DMaterial3Vtbl *lpVtbl;
561     const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
562     const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
563     LONG  ref;
564
565     /* IDirect3DMaterial2 fields */
566     IDirectDrawImpl               *ddraw;
567     IDirect3DDeviceImpl           *active_device;
568
569     D3DMATERIAL mat;
570     DWORD Handle;
571
572     void (*activate)(IDirect3DMaterialImpl* this);
573 };
574
575 /* VTables in various versions */
576 extern const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl DECLSPEC_HIDDEN;
577 extern const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl DECLSPEC_HIDDEN;
578 extern const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl DECLSPEC_HIDDEN;
579
580 /* Helper functions */
581 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
582
583 /*****************************************************************************
584  * IDirect3DViewport - Wraps to D3D7
585  *****************************************************************************/
586 struct IDirect3DViewportImpl
587 {
588     const IDirect3DViewport3Vtbl *lpVtbl;
589     LONG ref;
590
591     /* IDirect3DViewport fields */
592     IDirectDrawImpl           *ddraw;
593
594     /* If this viewport is active for one device, put the device here */
595     IDirect3DDeviceImpl       *active_device;
596
597     DWORD                     num_lights;
598     DWORD                     map_lights;
599
600     int                       use_vp2;
601
602     union
603     {
604         D3DVIEWPORT vp1;
605         D3DVIEWPORT2 vp2;
606     } viewports;
607
608     /* Activation function */
609     void                      (*activate)(IDirect3DViewportImpl*, BOOL);
610
611     /* Field used to chain viewports together */
612     IDirect3DViewportImpl     *next;
613
614     /* Lights list */
615     IDirect3DLightImpl        *lights;
616
617     /* Background material */
618     IDirect3DMaterialImpl     *background;
619 };
620
621 /* Vtable */
622 extern const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl DECLSPEC_HIDDEN;
623
624 /* Helper functions */
625 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
626
627 /*****************************************************************************
628  * IDirect3DExecuteBuffer - Wraps to D3D7
629  *****************************************************************************/
630 struct IDirect3DExecuteBufferImpl
631 {
632     /* IUnknown */
633     const IDirect3DExecuteBufferVtbl *lpVtbl;
634     LONG                 ref;
635
636     /* IDirect3DExecuteBuffer fields */
637     IDirectDrawImpl      *ddraw;
638     IDirect3DDeviceImpl  *d3ddev;
639
640     D3DEXECUTEBUFFERDESC desc;
641     D3DEXECUTEDATA       data;
642
643     /* This buffer will store the transformed vertices */
644     void                 *vertex_data;
645     WORD                 *indices;
646     int                  nb_indices;
647
648     /* This flags is set to TRUE if we allocated ourselves the
649      * data buffer
650      */
651     BOOL                 need_free;
652 };
653
654 /* The VTable */
655 extern const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl DECLSPEC_HIDDEN;
656
657 /* The execute function */
658 void IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
659         IDirect3DDeviceImpl *Device, IDirect3DViewportImpl *ViewportImpl) DECLSPEC_HIDDEN;
660
661 /*****************************************************************************
662  * IDirect3DVertexBuffer
663  *****************************************************************************/
664 struct IDirect3DVertexBufferImpl
665 {
666     /*** IUnknown Methods ***/
667     const IDirect3DVertexBuffer7Vtbl *lpVtbl;
668     const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
669     LONG                 ref;
670
671     /*** WineD3D and ddraw links ***/
672     IWineD3DBuffer *wineD3DVertexBuffer;
673     IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
674     IDirectDrawImpl *ddraw;
675
676     /*** Storage for D3D7 specific things ***/
677     DWORD                Caps;
678     DWORD                fvf;
679 };
680
681 /* The Vtables */
682 extern const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl DECLSPEC_HIDDEN;
683 extern const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl DECLSPEC_HIDDEN;
684
685 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
686 {
687     return (IDirect3DVertexBufferImpl *)((char*)iface
688             - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
689 }
690
691 /*****************************************************************************
692  * Helper functions from utils.c
693  *****************************************************************************/
694
695 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
696     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
697
698 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
699     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
700
701 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat) DECLSPEC_HIDDEN;
702 WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
703 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
704 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
705 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
706 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
707 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
708 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
709
710 /* This only needs to be here as long the processvertices functionality of
711  * IDirect3DExecuteBuffer isn't in WineD3D */
712 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
713
714 void multiply_matrix_D3D_way(LPD3DMATRIX result, const D3DMATRIX *m1, const D3DMATRIX *m2) DECLSPEC_HIDDEN;
715
716 /* Helper function in main.c */
717 BOOL LoadWineD3D(void) DECLSPEC_HIDDEN;
718
719 /* Used for generic dumping */
720 typedef struct
721 {
722     DWORD val;
723     const char* name;
724 } flag_info;
725
726 #define FE(x) { x, #x }
727
728 typedef struct
729 {
730     DWORD val;
731     const char* name;
732     void (*func)(const void *);
733     ptrdiff_t offset;
734 } member_info;
735
736 /* Structure copy */
737 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
738
739 #define DD_STRUCT_COPY_BYSIZE(to,from)                  \
740         do {                                            \
741                 DWORD __size = (to)->dwSize;            \
742                 DWORD __copysize = __size;              \
743                 DWORD __resetsize = __size;             \
744                 assert(to != from);                     \
745                 if (__resetsize > sizeof(*to))          \
746                     __resetsize = sizeof(*to);          \
747                 memset(to,0,__resetsize);               \
748                 if ((from)->dwSize < __size)            \
749                     __copysize = (from)->dwSize;        \
750                 memcpy(to,from,__copysize);             \
751                 (to)->dwSize = __size;/*restore size*/  \
752         } while (0)
753
754
755 #endif
756
757 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;