2 * IWineD3DVolume implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DVolume IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
35 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IWineD3DBase)
38 || IsEqualGUID(riid, &IID_IWineD3DVolume)){
39 IUnknown_AddRef(iface);
46 ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface) {
47 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
48 TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
49 return InterlockedIncrement(&This->resource.ref);
52 ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
53 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
55 TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
56 ref = InterlockedDecrement(&This->resource.ref);
58 IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
59 HeapFree(GetProcessHeap(), 0, This);
64 /* ****************************************************
65 IWineD3DVolume IWineD3DResource parts follow
66 **************************************************** */
67 HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent) {
68 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
71 HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice** ppDevice) {
72 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
75 HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
76 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
79 HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
80 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
83 HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid) {
84 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
87 DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD PriorityNew) {
88 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
91 DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) {
92 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
95 void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) {
96 return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
99 D3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) {
100 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
103 /* *******************************************
104 IWineD3DVolume parts follow
105 ******************************************* */
106 HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void** ppContainer) {
107 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
109 TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
112 ERR("Called without a valid ppContainer.\n");
115 /* Although surfaces can be standalone, volumes can't */
116 if (!This->container) {
117 ERR("Volume without an container. Should not happen.\n");
120 TRACE("Relaying to QueryInterface\n");
121 return IUnknown_QueryInterface(This->container, riid, ppContainer);
124 HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC* pDesc) {
125 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
126 TRACE("(%p) : copying into %p\n", This, pDesc);
128 *(pDesc->Format) = This->resource.format;
129 *(pDesc->Type) = This->resource.resourceType;
130 *(pDesc->Usage) = This->resource.usage;
131 *(pDesc->Pool) = This->resource.pool;
132 *(pDesc->Size) = This->resource.size; /* dx8 only */
133 *(pDesc->Width) = This->currentDesc.Width;
134 *(pDesc->Height) = This->currentDesc.Height;
135 *(pDesc->Depth) = This->currentDesc.Depth;
139 HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
140 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
141 FIXME("(%p) : pBox=%p stub\n", This, pBox);
143 /* fixme: should we really lock as such? */
144 TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->resource.allocatedMemory);
146 pLockedVolume->RowPitch = This->bytesPerPixel * This->currentDesc.Width; /* Bytes / row */
147 pLockedVolume->SlicePitch = This->bytesPerPixel * This->currentDesc.Width * This->currentDesc.Height; /* Bytes / slice */
149 TRACE("No box supplied - all is ok\n");
150 pLockedVolume->pBits = This->resource.allocatedMemory;
151 This->lockedBox.Left = 0;
152 This->lockedBox.Top = 0;
153 This->lockedBox.Front = 0;
154 This->lockedBox.Right = This->currentDesc.Width;
155 This->lockedBox.Bottom = This->currentDesc.Height;
156 This->lockedBox.Back = This->currentDesc.Depth;
158 TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back);
159 pLockedVolume->pBits = This->resource.allocatedMemory +
160 (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */
161 (pLockedVolume->RowPitch * pBox->Top) +
162 (pBox->Left * This->bytesPerPixel);
163 This->lockedBox.Left = pBox->Left;
164 This->lockedBox.Top = pBox->Top;
165 This->lockedBox.Front = pBox->Front;
166 This->lockedBox.Right = pBox->Right;
167 This->lockedBox.Bottom = pBox->Bottom;
168 This->lockedBox.Back = pBox->Back;
171 if (Flags & (D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_READONLY)) {
176 * as seen in msdn docs
178 IWineD3DVolume_AddDirtyBox(iface, &This->lockedBox);
180 /** Dirtify Container if needed */
181 if (NULL != This->container) {
183 IWineD3DVolumeTexture *cont = (IWineD3DVolumeTexture*) This->container;
184 D3DRESOURCETYPE containerType = IWineD3DBaseTexture_GetType((IWineD3DBaseTexture *) cont);
186 if (containerType == D3DRTYPE_VOLUMETEXTURE) {
187 IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont;
188 pTexture->baseTexture.dirty = TRUE;
190 FIXME("Set dirty on container type %d\n", containerType);
196 TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch);
200 HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) {
201 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
202 if (FALSE == This->locked) {
203 ERR("trying to lock unlocked volume@%p\n", This);
204 return D3DERR_INVALIDCALL;
206 TRACE("(%p) : unlocking volume\n", This);
207 This->locked = FALSE;
208 memset(&This->lockedBox, 0, sizeof(RECT));
212 /* Internal use functions follow : */
214 HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) {
215 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
217 This->lockedBox.Left = This->currentDesc.Width;
218 This->lockedBox.Top = This->currentDesc.Height;
219 This->lockedBox.Front = This->currentDesc.Depth;
220 This->lockedBox.Right = 0;
221 This->lockedBox.Bottom = 0;
222 This->lockedBox.Back = 0;
226 HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST D3DBOX* pDirtyBox) {
227 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
229 if (NULL != pDirtyBox) {
230 This->lockedBox.Left = min(This->lockedBox.Left, pDirtyBox->Left);
231 This->lockedBox.Top = min(This->lockedBox.Top, pDirtyBox->Top);
232 This->lockedBox.Front = min(This->lockedBox.Front, pDirtyBox->Front);
233 This->lockedBox.Right = max(This->lockedBox.Right, pDirtyBox->Right);
234 This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom);
235 This->lockedBox.Back = max(This->lockedBox.Back, pDirtyBox->Back);
237 This->lockedBox.Left = 0;
238 This->lockedBox.Top = 0;
239 This->lockedBox.Front = 0;
240 This->lockedBox.Right = This->currentDesc.Width;
241 This->lockedBox.Bottom = This->currentDesc.Height;
242 This->lockedBox.Back = This->currentDesc.Depth;
247 HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWineD3DBase* container) {
248 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
250 TRACE("This %p, container %p\n", This, container);
252 /* We can't keep a reference to the container, since the container already keeps a reference to us. */
254 TRACE("Setting container to %p from %p\n", container, This->container);
255 This->container = container;
260 HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_level) {
261 IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
262 IWineD3DDeviceImpl *myDevice = This->resource.wineD3DDevice;
264 TRACE("Calling glTexImage3D %x level=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
267 D3DFmt2GLIntFmt(myDevice, This->currentDesc.Format),
268 This->currentDesc.Width,
269 This->currentDesc.Height,
270 This->currentDesc.Depth,
272 D3DFmt2GLFmt(myDevice, This->currentDesc.Format),
273 D3DFmt2GLType(myDevice, This->currentDesc.Format),
274 This->resource.allocatedMemory);
275 glTexImage3D(GL_TEXTURE_3D,
277 D3DFmt2GLIntFmt(myDevice, This->currentDesc.Format),
278 This->currentDesc.Width,
279 This->currentDesc.Height,
280 This->currentDesc.Depth,
282 D3DFmt2GLFmt(myDevice, This->currentDesc.Format),
283 D3DFmt2GLType(myDevice, This->currentDesc.Format),
284 This->resource.allocatedMemory);
285 checkGLcall("glTexImage3D");
290 const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl =
293 IWineD3DVolumeImpl_QueryInterface,
294 IWineD3DVolumeImpl_AddRef,
295 IWineD3DVolumeImpl_Release,
296 /* IWineD3DResource */
297 IWineD3DVolumeImpl_GetParent,
298 IWineD3DVolumeImpl_GetDevice,
299 IWineD3DVolumeImpl_SetPrivateData,
300 IWineD3DVolumeImpl_GetPrivateData,
301 IWineD3DVolumeImpl_FreePrivateData,
302 IWineD3DVolumeImpl_SetPriority,
303 IWineD3DVolumeImpl_GetPriority,
304 IWineD3DVolumeImpl_PreLoad,
305 IWineD3DVolumeImpl_GetType,
307 IWineD3DVolumeImpl_GetContainer,
308 IWineD3DVolumeImpl_GetDesc,
309 IWineD3DVolumeImpl_LockBox,
310 IWineD3DVolumeImpl_UnlockBox,
311 /* Internal interface */
312 IWineD3DVolumeImpl_AddDirtyBox,
313 IWineD3DVolumeImpl_CleanDirtyBox,
314 IWineD3DVolumeImpl_LoadTexture,
315 IWineD3DVolumeImpl_SetContainer