setupapi: Add a stub implementation for SetupPromptReboot.
[wine] / dlls / ddraw / ddraw.c
1 /*
2  * Copyright 1997-2000 Marcus Meissner
3  * Copyright 1998-2000 Lionel Ulmer
4  * Copyright 2000-2001 TransGaming Technologies Inc.
5  * Copyright 2006 Stefan Dösinger
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "wine/port.h"
24
25 #include <assert.h>
26 #include <stdarg.h>
27 #include <string.h>
28 #include <stdlib.h>
29
30 #define COBJMACROS
31 #define NONAMELESSUNION
32
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winnls.h"
36 #include "winerror.h"
37 #include "wingdi.h"
38 #include "wine/exception.h"
39 #include "excpt.h"
40
41 #include "ddraw.h"
42 #include "d3d.h"
43
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
46
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
48
49 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
50 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
51 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
52
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
55 {
56     "display",
57     "DirectDraw HAL",
58     { { 0x00010001, 0x00010001 } },
59     0, 0, 0, 0,
60     /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61     {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
62     0
63 };
64
65 /*****************************************************************************
66  * IUnknown Methods
67  *****************************************************************************/
68
69 /*****************************************************************************
70  * IDirectDraw7::QueryInterface
71  *
72  * Queries different interfaces of the DirectDraw object. It can return
73  * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74  * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
75  * method.
76  * The returned interface is AddRef()-ed before it's returned
77  *
78  * Rules for QueryInterface:
79  *  http://msdn.microsoft.com/library/default.asp? \
80  *    url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
81  *
82  * Used for version 1, 2, 4 and 7
83  *
84  * Params:
85  *  refiid: Interface ID asked for
86  *  obj: Used to return the interface pointer
87  *
88  * Returns:
89  *  S_OK if an interface was found
90  *  E_NOINTERFACE if the requested interface wasn't found
91  *
92  *****************************************************************************/
93 static HRESULT WINAPI
94 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
95                                REFIID refiid,
96                                void **obj)
97 {
98     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
99
100     TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
101
102     /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
103     *obj = NULL;
104
105     if(!refiid)
106         return DDERR_INVALIDPARAMS;
107
108     /* Check DirectDraw Interfaces */
109     if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
110          IsEqualGUID( &IID_IDirectDraw7, refiid ) )
111     {
112         *obj = ICOM_INTERFACE(This, IDirectDraw7);
113         TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
114     }
115     else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
116     {
117         *obj = ICOM_INTERFACE(This, IDirectDraw4);
118         TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
119     }
120     else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
121     {
122         *obj = ICOM_INTERFACE(This, IDirectDraw3);
123         TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
124     }
125     else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
126     {
127         *obj = ICOM_INTERFACE(This, IDirectDraw2);
128         TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
129     }
130     else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
131     {
132         *obj = ICOM_INTERFACE(This, IDirectDraw);
133         TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
134     }
135
136     /* Direct3D
137      * The refcount unit test revealed that an IDirect3D7 interface can only be queried
138      * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
139      * who had this idea and why. The older interfaces can query and IDirect3D version
140      * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
141      * and messy to implement with the common creation function, so it has been left out here.
142      */
143     else if ( IsEqualGUID( &IID_IDirect3D  , refiid ) ||
144               IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
145               IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
146               IsEqualGUID( &IID_IDirect3D7 , refiid ) )
147     {
148         /* Check the surface implementation */
149         if(This->ImplType == SURFACE_UNKNOWN)
150         {
151             /* Apps may create the IDirect3D Interface before the primary surface.
152              * set the surface implementation */
153             This->ImplType = SURFACE_OPENGL;
154             TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
155         }
156         else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
157         {
158             ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
159             ERR(" (%p) You may want to contact wine-devel for help\n", This);
160             /* Should I assert(0) here??? */
161         }
162         else if(This->ImplType != SURFACE_OPENGL)
163         {
164             WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
165             /* Do not abort here, only reject 3D Device creation */
166         }
167
168         if ( IsEqualGUID( &IID_IDirect3D  , refiid ) )
169         {
170             This->d3dversion = 1;
171             *obj = ICOM_INTERFACE(This, IDirect3D);
172             TRACE(" returning Direct3D interface at %p.\n", *obj);
173         }
174         else if ( IsEqualGUID( &IID_IDirect3D2  , refiid ) )
175         {
176             This->d3dversion = 2;
177             *obj = ICOM_INTERFACE(This, IDirect3D2);
178             TRACE(" returning Direct3D2 interface at %p.\n", *obj);
179         }
180         else if ( IsEqualGUID( &IID_IDirect3D3  , refiid ) )
181         {
182             This->d3dversion = 3;
183             *obj = ICOM_INTERFACE(This, IDirect3D3);
184             TRACE(" returning Direct3D3 interface at %p.\n", *obj);
185         }
186         else if(IsEqualGUID( &IID_IDirect3D7  , refiid ))
187         {
188             This->d3dversion = 7;
189             *obj = ICOM_INTERFACE(This, IDirect3D7);
190             TRACE(" returning Direct3D7 interface at %p.\n", *obj);
191         }
192     }
193
194     /* Unknown interface */
195     else
196     {
197         ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
198         return E_NOINTERFACE;
199     }
200
201     IUnknown_AddRef( (IUnknown *) *obj );
202     return S_OK;
203 }
204
205 /*****************************************************************************
206  * IDirectDraw7::AddRef
207  *
208  * Increases the interfaces refcount, basically
209  *
210  * DDraw refcounting is a bit tricky. The different DirectDraw interface
211  * versions have individual refcounts, but the IDirect3D interfaces do not.
212  * All interfaces are from one object, that means calling QueryInterface on an
213  * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
214  * IDirectDrawImpl object.
215  *
216  * That means all AddRef and Release implementations of IDirectDrawX work
217  * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
218  * except of IDirect3D7 which thunks to IDirectDraw7
219  *
220  * Returns: The new refcount
221  *
222  *****************************************************************************/
223 static ULONG WINAPI
224 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
225 {
226     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
227     ULONG ref = InterlockedIncrement(&This->ref7);
228
229     TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
230
231     if(ref == 1) InterlockedIncrement(&This->numIfaces);
232
233     return ref;
234 }
235
236 /*****************************************************************************
237  * IDirectDrawImpl_Destroy
238  *
239  * Destroys a ddraw object if all refcounts are 0. This is to share code
240  * between the IDirectDrawX::Release functions
241  *
242  * Params:
243  *  This: DirectDraw object to destroy
244  *
245  *****************************************************************************/
246 void
247 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
248 {
249     /* Clear the cooplevel to restore window and display mode */
250     IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
251                                         NULL,
252                                         DDSCL_NORMAL);
253
254     /* Destroy the device window if we created one */
255     if(This->devicewindow != 0)
256     {
257         TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
258         DestroyWindow(This->devicewindow);
259         This->devicewindow = 0;
260     }
261
262     /* Unregister the window class */
263     UnregisterClassA(This->classname, 0);
264
265     remove_ddraw_object(This);
266
267     /* Release the attached WineD3D stuff */
268     IWineD3DDevice_Release(This->wineD3DDevice);
269     IWineD3D_Release(This->wineD3D);
270
271     /* Now free the object */
272     HeapFree(GetProcessHeap(), 0, This);
273 }
274
275 /*****************************************************************************
276  * IDirectDraw7::Release
277  *
278  * Decreases the refcount. If the refcount falls to 0, the object is destroyed
279  *
280  * Returns: The new refcount
281  *****************************************************************************/
282 static ULONG WINAPI
283 IDirectDrawImpl_Release(IDirectDraw7 *iface)
284 {
285     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
286     ULONG ref = InterlockedDecrement(&This->ref7);
287
288     TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
289
290     if(ref == 0)
291     {
292         ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
293         if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
294     }
295
296     return ref;
297 }
298
299 /*****************************************************************************
300  * IDirectDraw methods
301  *****************************************************************************/
302
303 /*****************************************************************************
304  * IDirectDrawImpl_SetupExclusiveWindow
305  *
306  * Helper function that modifies a HWND's Style and ExStyle for proper
307  * fullscreen use.
308  *
309  * Params:
310  *  This: Pointer to the DirectDraw implementation
311  *  HWND: Window to setup
312  *
313  *****************************************************************************/
314 static void
315 IDirectDrawImpl_SetupFullscreenWindow(IDirectDrawImpl *This,
316                                       HWND window)
317 {
318     LONG style, exStyle;
319     /* Don't do anything if an original style is stored.
320      * That shouldn't happen
321      */
322     TRACE("(%p): Setting up window %p for exclusive mode\n", This, window);
323     if( (This->style != 0) && (This->exStyle != 0) )
324     {
325         ERR("(%p) Want to change the window parameters of HWND %p, but \
326              another style is stored for restauration afterwards\n", This, window);
327     }
328
329     /* Get the parameters and save them */
330     style = GetWindowLongW(window, GWL_STYLE);
331     exStyle = GetWindowLongW(window, GWL_EXSTYLE);
332     This->style = style;
333     This->exStyle = exStyle;
334
335     /* Filter out window decorations */
336     style &= ~WS_CAPTION;
337     style &= ~WS_THICKFRAME;
338     exStyle &= ~WS_EX_WINDOWEDGE;
339     exStyle &= ~WS_EX_CLIENTEDGE;
340
341     /* Make sure the window is managed, otherwise we won't get keyboard input */
342     style |= WS_POPUP | WS_SYSMENU;
343
344     TRACE("Old style was %08x,%08x, setting to %08x,%08x\n",
345           This->style, This->exStyle, style, exStyle);
346
347     SetWindowLongW(window, GWL_STYLE, style);
348     SetWindowLongW(window, GWL_EXSTYLE, exStyle);
349
350     /* Inform the window about the update.
351      * TODO: Should I move it to 0/0 too?
352      */
353     SetWindowPos(window, 0 /* InsertAfter, ignored */,
354                  0, 0, 0, 0, /* Pos, Size, ignored */
355                  SWP_FRAMECHANGED | SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER);
356 }
357
358 /*****************************************************************************
359  * IDirectDrawImpl_RestoreWindow
360  *
361  * Helper function that restores a windows' properties when taking it out
362  * of fullscreen mode
363  *
364  * Params:
365  *  This: Pointer to the DirectDraw implementation
366  *  HWND: Window to setup
367  *
368  *****************************************************************************/
369 static void
370 IDirectDrawImpl_RestoreWindow(IDirectDrawImpl *This,
371                               HWND window)
372 {
373     if( (This->style == 0) && (This->exStyle == 0) )
374     {
375         /* This could be a DDSCL_NORMAL -> DDSCL_NORMAL
376          * switch, do nothing
377          */
378         return;
379     }
380     TRACE("(%p): Restoring window settings of window %p to %08x, %08x\n",
381           This, window, This->style, This->exStyle);
382
383     SetWindowLongW(window, GWL_STYLE, This->style);
384     SetWindowLongW(window, GWL_EXSTYLE, This->exStyle);
385
386     /* Delete the old values */
387     This->style = 0;
388     This->exStyle = 0;
389
390     /* Inform the window about the update */
391     SetWindowPos(window, 0 /* InsertAfter, ignored */,
392                  0, 0, 0, 0, /* Pos, Size, ignored */
393                  SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER);
394 }
395
396 /*****************************************************************************
397  * IDirectDraw7::SetCooperativeLevel
398  *
399  * Sets the cooperative level for the DirectDraw object, and the window
400  * assigned to it. The cooperative level determines the general behavior
401  * of the DirectDraw application
402  *
403  * Warning: This is quite tricky, as it's not really documented which
404  * cooperative levels can be combined with each other. If a game fails
405  * after this function, try to check the cooperative levels passed on
406  * Windows, and if it returns something different.
407  *
408  * If you think that this function caused the failure because it writes a
409  * fixme, be sure to run again with a +ddraw trace.
410  *
411  * What is known about cooperative levels (See the ddraw modes test):
412  * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
413  * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
414  * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
415  * DDSCL_FULLSCREEN can be activated
416  * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
417  *
418  * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
419  *                DDSCL_SETFOCUSWINDOW (partially)
420  *
421  * Unhandled flags, which should be implemented
422  *  DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
423  *  expect any difference to a normal window for wine)
424  *  DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
425  *  rendering (Possible test case: Half-life)
426  *
427  * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
428  *
429  * These seem not really imporant for wine
430  *  DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX,
431  *  DDSCL_MULTITHREDED
432  *
433  * Returns:
434  *  DD_OK if the cooperative level was set successfully
435  *  DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
436  *  DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
437  *   (Probably others too, have to investigate)
438  *
439  *****************************************************************************/
440 static HRESULT WINAPI
441 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
442                                     HWND hwnd,
443                                     DWORD cooplevel)
444 {
445     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
446     HWND window;
447     HRESULT hr;
448
449     FIXME("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
450     DDRAW_dump_cooperativelevel(cooplevel);
451
452     /* Get the old window */
453     hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
454     if(hr != D3D_OK)
455     {
456         ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
457         return hr;
458     }
459
460     /* Tests suggest that we need one of them: */
461     if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
462                       DDSCL_NORMAL         |
463                       DDSCL_EXCLUSIVE      )))
464     {
465         TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
466         return DDERR_INVALIDPARAMS;
467     }
468
469     /* Handle those levels first which set various hwnds */
470     if(cooplevel & DDSCL_SETFOCUSWINDOW)
471     {
472         /* This isn't compatible with a lot of flags */
473         if(cooplevel & ( DDSCL_MULTITHREADED   |
474                          DDSCL_FPUSETUP        |
475                          DDSCL_FPUPRESERVE     |
476                          DDSCL_ALLOWREBOOT     |
477                          DDSCL_ALLOWMODEX      |
478                          DDSCL_SETDEVICEWINDOW |
479                          DDSCL_NORMAL          |
480                          DDSCL_EXCLUSIVE       |
481                          DDSCL_FULLSCREEN      ) )
482         {
483             TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
484             return DDERR_INVALIDPARAMS;
485         }
486         else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
487         {
488             TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
489             return DDERR_HWNDALREADYSET;
490         }
491
492         This->focuswindow = hwnd;
493         /* Won't use the hwnd param for anything else */
494         hwnd = NULL;
495
496         /* Use the focus window for drawing too */
497         IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
498
499         /* Destroy the device window, if we have one */
500         if(This->devicewindow)
501         {
502             DestroyWindow(This->devicewindow);
503             This->devicewindow = NULL;
504         }
505     }
506     /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
507     if(cooplevel & DDSCL_NORMAL)
508     {
509         /* Can't coexist with fullscreen or exclusive */
510         if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
511         {
512             TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
513             return DDERR_INVALIDPARAMS;
514         }
515
516         /* Switching from fullscreen? */
517         if(This->cooperative_level & DDSCL_FULLSCREEN)
518         {
519             /* Restore the display mode */
520             IDirectDraw7_RestoreDisplayMode(iface);
521
522             if(window)
523                 IDirectDrawImpl_RestoreWindow(This, window);
524
525             This->cooperative_level &= ~DDSCL_FULLSCREEN;
526             This->cooperative_level &= ~DDSCL_EXCLUSIVE;
527             This->cooperative_level &= ~DDSCL_ALLOWMODEX;
528         }
529
530         /* Don't override focus windows or private device windows */
531         if( hwnd &&
532             !(This->focuswindow) &&
533             !(This->devicewindow) &&
534             (hwnd != window) )
535         {
536             IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
537         }
538
539         IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
540                                      FALSE);
541     }
542     else if(cooplevel & DDSCL_FULLSCREEN)
543     {
544         /* Needs DDSCL_EXCLUSIVE */
545         if(!(cooplevel & DDSCL_EXCLUSIVE) )
546         {
547             TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
548             return DDERR_INVALIDPARAMS;
549         }
550         /* Need a HWND
551         if(hwnd == 0)
552         {
553             TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
554             return DDERR_INVALIDPARAMS;
555         }
556         */
557
558         /* Switch from normal to full screen mode? */
559         if(This->cooperative_level & DDSCL_NORMAL)
560         {
561             This->cooperative_level &= ~DDSCL_NORMAL;
562             IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
563                                          TRUE);
564         }
565
566         /* Don't override focus windows or private device windows */
567         if( hwnd &&
568             !(This->focuswindow) &&
569             !(This->devicewindow) &&
570             (hwnd != window) )
571         {
572             /* On a window change, restore the old window and set the new one */
573             if(window != hwnd)
574             {
575                 if(window)
576                     IDirectDrawImpl_RestoreWindow(This, window);
577                 IDirectDrawImpl_SetupFullscreenWindow(This, hwnd);
578             }
579             IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
580         }
581     }
582     else if(cooplevel & DDSCL_EXCLUSIVE)
583     {
584         TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
585         return DDERR_INVALIDPARAMS;
586     }
587
588     if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
589     {
590         /* Don't create a device window if a focus window is set */
591         if( !(This->focuswindow) )
592         {
593             HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
594                                                 WS_POPUP, 0, 0,
595                                                 GetSystemMetrics(SM_CXSCREEN),
596                                                 GetSystemMetrics(SM_CYSCREEN),
597                                                 NULL, NULL, GetModuleHandleA(0), NULL);
598
599             ShowWindow(devicewindow, SW_SHOW);   /* Just to be sure */
600             TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
601
602             IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
603             This->devicewindow = devicewindow;
604         }
605     }
606
607     /* Unhandled flags */
608     if(cooplevel & DDSCL_ALLOWREBOOT)
609         WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
610     if(cooplevel & DDSCL_ALLOWMODEX)
611         WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
612     if(cooplevel & DDSCL_MULTITHREADED)
613         FIXME("(%p) Unhandled flag DDSCL_MULTITHREADED, Uh Oh...\n", This);
614     if(cooplevel & DDSCL_FPUSETUP)
615         WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
616     if(cooplevel & DDSCL_FPUPRESERVE)
617         WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
618
619     /* Store the cooperative_level */
620     This->cooperative_level |= cooplevel;
621     TRACE("SetCooperativeLevel retuning DD_OK\n");
622     return DD_OK;
623 }
624
625 /*****************************************************************************
626  * IDirectDraw7::SetDisplayMode
627  *
628  * Sets the display screen resolution, color depth and refresh frequency
629  * when in fullscreen mode (in theory).
630  * Possible return values listed in the SDK suggest that this method fails
631  * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
632  * the display mode in DDSCL_NORMAL mode without an hwnd specified.
633  * It seems to be valid to pass 0 for With and Height, this has to be tested
634  * It could mean that the current video mode should be left as-is. (But why
635  * call it then?)
636  *
637  * Params:
638  *  Height, Width: Screen dimension
639  *  BPP: Color depth in Bits per pixel
640  *  Refreshrate: Screen refresh rate
641  *  Flags: Other stuff
642  *
643  * Returns
644  *  DD_OK on success
645  *
646  *****************************************************************************/
647 static HRESULT WINAPI
648 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
649                                DWORD Width,
650                                DWORD Height,
651                                DWORD BPP,
652                                DWORD RefreshRate,
653                                DWORD Flags)
654 {
655     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
656     WINED3DDISPLAYMODE Mode;
657     TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
658
659     if( !Width || !Height )
660     {
661         ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
662         /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
663         return DD_OK;
664     }
665
666     /* Check the exclusive mode
667     if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
668         return DDERR_NOEXCLUSIVEMODE;
669      * This is WRONG. Don't know if the SDK is completely
670      * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
671      * is returned, but Half-Life 1.1.1.1 (Steam version)
672      * depends on this
673      */
674
675     Mode.Width = Width;
676     Mode.Height = Height;
677     Mode.RefreshRate = RefreshRate;
678     switch(BPP)
679     {
680         case 8:  Mode.Format = WINED3DFMT_P8;       break;
681         case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
682         case 16: Mode.Format = WINED3DFMT_R5G6B5;   break;
683         case 24: Mode.Format = WINED3DFMT_R8G8B8;   break;
684         case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break;
685     }
686
687     /* TODO: The possible return values from msdn suggest that
688      * the screen mode can't be changed if a surface is locked
689      * or some drawing is in progress
690      */
691
692     /* TODO: Lose the primary surface */
693     return IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
694                                          0, /* First swapchain */
695                                          &Mode);
696
697 }
698
699 /*****************************************************************************
700  * IDirectDraw7::RestoreDisplayMode
701  *
702  * Restores the display mode to what it was at creation time. Basically.
703  *
704  * A problem arises when there are 2 DirectDraw objects using the same hwnd:
705  *  -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
706  *  -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
707  *  -> DD_1 is released. The screen should be left at 1024x768x32.
708  *  -> DD_2 is released. The screen should be set to 1400x1050x32
709  * This case is unhandled right now, but Empire Earth does it this way.
710  * (But perhaps there is something in SetCooperativeLevel to prevent this)
711  *
712  * The msdn says that this method resets the display mode to what it was before
713  * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
714  *
715  * Returns
716  *  DD_OK on success
717  *  DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
718  *
719  *****************************************************************************/
720 static HRESULT WINAPI
721 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
722 {
723     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
724     TRACE("(%p)\n", This);
725
726     return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
727                                        This->orig_width,
728                                        This->orig_height,
729                                        This->orig_bpp,
730                                        0,
731                                        0);
732 }
733
734 /*****************************************************************************
735  * IDirectDraw7::GetCaps
736  *
737  * Returns the drives capabilities
738  *
739  * Used for version 1, 2, 4 and 7
740  *
741  * Params:
742  *  DriverCaps: Structure to write the Hardware accelerated caps to
743  *  HelCaps: Structure to write the emulation caps to
744  *
745  * Returns
746  *  This implementation returns DD_OK only
747  *
748  *****************************************************************************/
749 static HRESULT WINAPI
750 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
751                         DDCAPS *DriverCaps,
752                         DDCAPS *HELCaps)
753 {
754     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
755     TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
756
757     /* One structure must be != NULL */
758     if( (!DriverCaps) && (!HELCaps) )
759     {
760         ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
761         return DDERR_INVALIDPARAMS;
762     }
763
764     if(DriverCaps)
765     {
766         DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
767         if (TRACE_ON(ddraw))
768         {
769             TRACE("Driver Caps :\n");
770             DDRAW_dump_DDCAPS(DriverCaps);
771         }
772
773     }
774     if(HELCaps)
775     {
776         DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
777         if (TRACE_ON(ddraw))
778         {
779             TRACE("HEL Caps :\n");
780             DDRAW_dump_DDCAPS(HELCaps);
781         }
782     }
783
784     return DD_OK;
785 }
786
787 /*****************************************************************************
788  * IDirectDraw7::Compact
789  *
790  * No idea what it does, MSDN says it's not implemented.
791  *
792  * Returns
793  *  DD_OK, but this is unchecked
794  *
795  *****************************************************************************/
796 static HRESULT WINAPI
797 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
798 {
799     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
800     TRACE("(%p)\n", This);
801
802     return DD_OK;
803 }
804
805 /*****************************************************************************
806  * IDirectDraw7::GetDisplayMode
807  *
808  * Returns information about the current display mode
809  *
810  * Exists in Version 1, 2, 4 and 7
811  *
812  * Params:
813  *  DDSD: Address of a surface description structure to write the info to
814  *
815  * Returns
816  *  DD_OK
817  *
818  *****************************************************************************/
819 static HRESULT WINAPI
820 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
821                                DDSURFACEDESC2 *DDSD)
822 {
823     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
824     HRESULT hr;
825     WINED3DDISPLAYMODE Mode;
826     DWORD Size;
827     TRACE("(%p)->(%p): Relay\n", This, DDSD);
828
829     /* This seems sane */
830     if(!DDSD) 
831     {
832         return DDERR_INVALIDPARAMS;
833     }
834
835     /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
836      * so one method can be used for all versions (Hopefully)
837      */
838     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
839                                       0 /* swapchain 0 */,
840                                       &Mode);
841     if( hr != D3D_OK )
842     {
843         ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
844         return hr;
845     }
846
847     Size = DDSD->dwSize;
848     memset(DDSD, 0, Size);
849
850     DDSD->dwSize = Size;
851     DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
852     DDSD->dwWidth = Mode.Width;
853     DDSD->dwHeight = Mode.Height; 
854     DDSD->u2.dwRefreshRate = 60;
855     DDSD->ddsCaps.dwCaps = 0;
856     DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
857     PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
858     DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
859
860     if(TRACE_ON(ddraw))
861     {
862         TRACE("Returning surface desc :\n");
863         DDRAW_dump_surface_desc(DDSD);
864     }
865
866     return DD_OK;
867 }
868
869 /*****************************************************************************
870  * IDirectDraw7::GetFourCCCodes
871  *
872  * Returns an array of supported FourCC codes.
873  *
874  * Exists in Version 1, 2, 4 and 7
875  *
876  * Params:
877  *  NumCodes: Contains the number of Codes that Codes can carry. Returns the number
878  *            of enumerated codes
879  *  Codes: Pointer to an array of DWORDs where the supported codes are written
880  *         to
881  *
882  * Returns
883  *  Always returns DD_OK, as it's a stub for now
884  *
885  *****************************************************************************/
886 static HRESULT WINAPI
887 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
888                                DWORD *NumCodes, DWORD *Codes)
889 {
890     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
891     FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
892
893     if(NumCodes) *NumCodes = 0;
894
895     return DD_OK;
896 }
897
898 /*****************************************************************************
899  * IDirectDraw7::GetMonitorFrequency
900  *
901  * Returns the monitor's frequency
902  *
903  * Exists in Version 1, 2, 4 and 7
904  *
905  * Params:
906  *  Freq: Pointer to a DWORD to write the frequency to
907  *
908  * Returns
909  *  Always returns DD_OK
910  *
911  *****************************************************************************/
912 static HRESULT WINAPI
913 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
914                                     DWORD *Freq)
915 {
916     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
917     TRACE("(%p)->(%p)\n", This, Freq);
918
919     /* Ideally this should be in WineD3D, as it concerns the screen setup,
920      * but for now this should make the games happy
921      */
922     *Freq = 60;
923     return DD_OK;
924 }
925
926 /*****************************************************************************
927  * IDirectDraw7::GetVerticalBlankStatus
928  *
929  * Returns the Vertical blank status of the monitor. This should be in WineD3D
930  * too basically, but as it's a semi stub, I didn't create a function there
931  *
932  * Params:
933  *  status: Pointer to a BOOL to be filled with the vertical blank status
934  *
935  * Returns
936  *  DD_OK on success
937  *  DDERR_INVALIDPARAMS if status is NULL
938  *
939  *****************************************************************************/
940 static HRESULT WINAPI
941 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
942                                        BOOL *status)
943 {
944     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
945     TRACE("(%p)->(%p)\n", This, status);
946
947     /* This looks sane, the MSDN suggests it too */
948     if(!status) return DDERR_INVALIDPARAMS;
949
950     *status = This->fake_vblank;
951     This->fake_vblank = !This->fake_vblank;
952     return DD_OK;
953 }
954
955 /*****************************************************************************
956  * IDirectDraw7::GetAvailableVidMem
957  *
958  * Returns the total and free video memory
959  *
960  * Params:
961  *  Caps: Specifies the memory type asked for
962  *  total: Pointer to a DWORD to be filled with the total memory
963  *  free: Pointer to a DWORD to be filled with the free memory
964  *
965  * Returns
966  *  DD_OK on success
967  *  DDERR_INVALIDPARAMS of free and total are NULL
968  *
969  *****************************************************************************/
970 static HRESULT WINAPI
971 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
972 {
973     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
974     TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
975
976     if(TRACE_ON(ddraw))
977     {
978         TRACE("(%p) Asked for memory with description: ", This);
979         DDRAW_dump_DDSCAPS2(Caps);
980         TRACE("\n");
981     }
982
983     /* Todo: System memory vs local video memory vs non-local video memory
984      * The MSDN also mentions differences between texture memory and other
985      * resources, but that's not important
986      */
987
988     if( (!total) && (!free) ) return DDERR_INVALIDPARAMS;
989
990     if(total) *total = This->total_vidmem;
991     if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
992
993     return DD_OK;
994 }
995
996 /*****************************************************************************
997  * IDirectDraw7::Initialize
998  *
999  * Initializes a DirectDraw interface.
1000  *
1001  * Params:
1002  *  GUID: Interface identifier. Well, don't know what this is really good
1003  *   for
1004  *
1005  * Returns
1006  *  Returns DD_OK on the first call,
1007  *  DDERR_ALREADYINITIALIZED on repeated calls
1008  *
1009  *****************************************************************************/
1010 static HRESULT WINAPI
1011 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1012                            GUID *Guid)
1013 {
1014     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1015     TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1016
1017     if(This->initialized)
1018     {
1019         return DDERR_ALREADYINITIALIZED;
1020     }
1021     else
1022     {
1023         return DD_OK;
1024     }
1025 }
1026
1027 /*****************************************************************************
1028  * IDirectDraw7::FlipToGDISurface
1029  *
1030  * "Makes the surface that the GDI writes to the primary surface"
1031  * Looks like some windows specific thing we don't have to care about.
1032  * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1033  * show error boxes ;)
1034  * Well, just return DD_OK.
1035  *
1036  * Returns:
1037  *  Always returns DD_OK
1038  *
1039  *****************************************************************************/
1040 static HRESULT WINAPI
1041 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1042 {
1043     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1044     TRACE("(%p)\n", This);
1045
1046     return DD_OK;
1047 }
1048
1049 /*****************************************************************************
1050  * IDirectDraw7::WaitForVerticalBlank
1051  *
1052  * This method allows applications to get in sync with the vertical blank
1053  * interval.
1054  * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1055  * redraw the screen, most likely because of this stub
1056  *
1057  * Parameters:
1058  *  Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1059  *         or DDWAITVB_BLOCKEND
1060  *  h: Not used, according to MSDN
1061  *
1062  * Returns:
1063  *  Always returns DD_OK
1064  *
1065  *****************************************************************************/ 
1066 static HRESULT WINAPI
1067 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1068                                      DWORD Flags,
1069                                      HANDLE h)
1070 {
1071     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1072     FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1073
1074     /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1075     if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1076         return DDERR_UNSUPPORTED; /* unchecked */
1077
1078     return DD_OK;
1079 }
1080
1081 /*****************************************************************************
1082  * IDirectDraw7::GetScanLine
1083  *
1084  * Returns the scan line that is being drawn on the monitor
1085  *
1086  * Parameters:
1087  *  Scanline: Address to write the scan line value to
1088  *
1089  * Returns:
1090  *  Always returns DD_OK
1091  *
1092  *****************************************************************************/ 
1093 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1094 {
1095     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1096     static BOOL hide = FALSE;
1097     WINED3DDISPLAYMODE Mode;
1098
1099     /* This function is called often, so print the fixme only once */
1100     if(!hide)
1101     {
1102         FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1103         hide = TRUE;
1104     }
1105
1106     IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1107                                   0,
1108                                   &Mode);
1109
1110     /* Fake the line sweeping of the monitor */
1111     /* FIXME: We should synchronize with a source to keep the refresh rate */ 
1112     *Scanline = This->cur_scanline++;
1113     /* Assume 20 scan lines in the vertical blank */
1114     if (This->cur_scanline >= Mode.Height + 20)
1115         This->cur_scanline = 0;
1116
1117     return DD_OK;
1118 }
1119
1120 /*****************************************************************************
1121  * IDirectDraw7::TestCooperativeLevel
1122  *
1123  * Informs the application about the state of the video adapter, depending
1124  * on the cooperative level
1125  *
1126  * Returns:
1127  *  DD_OK if the device is in a sane state
1128  *  DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1129  *  if the state is not correct(See below)
1130  *
1131  *****************************************************************************/ 
1132 static HRESULT WINAPI
1133 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1134 {
1135     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1136     HRESULT hr;
1137     TRACE("(%p)\n", This);
1138
1139     /* Description from MSDN:
1140      * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1141      * away from the app with e.g. alt-tab. Windowed apps receive 
1142      * DDERR_EXCLUSIVEMODEALREADYSET if another application created a 
1143      * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1144      * when the video mode has changed
1145      */
1146
1147     hr =  IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1148
1149     /* Fix the result value. These values are mapped from their
1150      * d3d9 counterpart.
1151      */
1152     switch(hr)
1153     {
1154         case WINED3DERR_DEVICELOST:
1155             if(This->cooperative_level & DDSCL_EXCLUSIVE)
1156             {
1157                 return DDERR_NOEXCLUSIVEMODE;
1158             }
1159             else
1160             {
1161                 return DDERR_EXCLUSIVEMODEALREADYSET;
1162             }
1163
1164         case WINED3DERR_DEVICENOTRESET:
1165             return DD_OK;
1166
1167         case WINED3D_OK:
1168             return DD_OK;
1169
1170         case WINED3DERR_DRIVERINTERNALERROR:
1171         default:
1172             ERR("(%p) Unexpected return value %08x from wineD3D, " \
1173                 " returning DD_OK\n", This, hr);
1174     }
1175
1176     return DD_OK;
1177 }
1178
1179 /*****************************************************************************
1180  * IDirectDraw7::GetGDISurface
1181  *
1182  * Returns the surface that GDI is treating as the primary surface.
1183  * For Wine this is the front buffer
1184  *
1185  * Params:
1186  *  GDISurface: Address to write the surface pointer to
1187  *
1188  * Returns:
1189  *  DD_OK if the surface was found
1190  *  DDERR_NOTFOUND if the GDI surface wasn't found
1191  *
1192  *****************************************************************************/ 
1193 static HRESULT WINAPI
1194 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1195                               IDirectDrawSurface7 **GDISurface)
1196 {
1197     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1198     IWineD3DSurface *Surf;
1199     IDirectDrawSurface7 *ddsurf;
1200     HRESULT hr;
1201     DDSCAPS2 ddsCaps;
1202     TRACE("(%p)->(%p)\n", This, GDISurface);
1203
1204     /* Get the back buffer from the wineD3DDevice and search its
1205      * attached surfaces for the front buffer
1206      */
1207     hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1208                                       0, /* SwapChain */
1209                                       0, /* first back buffer*/
1210                                       WINED3DBACKBUFFER_TYPE_MONO,
1211                                       &Surf);
1212
1213     if( (hr != D3D_OK) ||
1214         (!Surf) )
1215     {
1216         ERR("IWineD3DDevice::GetBackBuffer failed\n");
1217         return DDERR_NOTFOUND;
1218     }
1219
1220     /* GetBackBuffer AddRef()ed the surface, release it */
1221     IWineD3DSurface_Release(Surf);
1222
1223     IWineD3DSurface_GetParent(Surf,
1224                               (IUnknown **) &ddsurf);
1225     IDirectDrawSurface7_Release(ddsurf);  /* For the GetParent */
1226
1227     /* Find the front buffer */
1228     ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1229     hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1230                                                 &ddsCaps,
1231                                                 GDISurface);
1232     if(hr != DD_OK)
1233     {
1234         ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1235     }
1236
1237     /* The AddRef is OK this time */
1238     return hr;
1239 }
1240
1241 /*****************************************************************************
1242  * IDirectDrawImpl_EnumDisplayModesCB
1243  *
1244  * Callback function for IDirectDraw7::EnumDisplayModes. Translates
1245  * the wineD3D values to ddraw values and calls the application callback
1246  *
1247  * Params:
1248  *  device: The IDirectDraw7 interface to the current device
1249  *  With, Height, Pixelformat, Refresh: Enumerated display mode
1250  *  context: the context pointer passed to IWineD3DDevice::EnumDisplayModes
1251  *
1252  * Returns:
1253  *  The return value from the application callback
1254  *
1255  *****************************************************************************/ 
1256 static HRESULT WINAPI
1257 IDirectDrawImpl_EnumDisplayModesCB(IUnknown *pDevice,
1258                                    UINT Width,
1259                                    UINT Height,
1260                                    WINED3DFORMAT Pixelformat,
1261                                    FLOAT Refresh,
1262                                    void *context)
1263 {
1264     DDSURFACEDESC2 callback_sd;
1265     EnumDisplayModesCBS *cbs = (EnumDisplayModesCBS *) context;
1266
1267     memset(&callback_sd, 0, sizeof(callback_sd));
1268     callback_sd.dwSize = sizeof(callback_sd);
1269     callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1270
1271     callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1272     if(Refresh > 0.0)
1273     {
1274         callback_sd.dwFlags |= DDSD_REFRESHRATE;
1275         callback_sd.u2.dwRefreshRate = 60.0;
1276     }
1277
1278     callback_sd.dwHeight = Height;
1279     callback_sd.dwWidth = Width;
1280
1281     PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, Pixelformat);
1282     return cbs->callback(&callback_sd, cbs->context);
1283 }
1284
1285 /*****************************************************************************
1286  * IDirectDraw7::EnumDisplayModes
1287  *
1288  * Enumerates the supported Display modes. The modes can be filtered with
1289  * the DDSD parameter.
1290  *
1291  * Params:
1292  *  Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1293  *  DDSD: Surface description to filter the modes
1294  *  Context: Pointer passed back to the callback function
1295  *  cb: Application-provided callback function
1296  *
1297  * Returns:
1298  *  DD_OK on success
1299  *  DDERR_INVALIDPARAMS if the callback wasn't set
1300  *
1301  *****************************************************************************/ 
1302 static HRESULT WINAPI
1303 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1304                                  DWORD Flags,
1305                                  DDSURFACEDESC2 *DDSD,
1306                                  void *Context,
1307                                  LPDDENUMMODESCALLBACK2 cb)
1308 {
1309     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1310     UINT Width = 0, Height = 0;
1311     WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1312     EnumDisplayModesCBS cbs;
1313
1314     TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1315
1316     /* This looks sane */
1317     if(!cb) return DDERR_INVALIDPARAMS;
1318
1319     /* The private callback structure */
1320     cbs.callback = cb;
1321     cbs.context = Context;
1322
1323     if(DDSD)
1324     {
1325         if (DDSD->dwFlags & DDSD_WIDTH)
1326             Width = DDSD->dwWidth;
1327         if (DDSD->dwFlags & DDSD_HEIGHT)
1328             Height = DDSD->dwHeight;
1329         if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1330             pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1331     }
1332
1333     return IWineD3DDevice_EnumDisplayModes(This->wineD3DDevice,
1334                                            Flags,
1335                                            Width, Height, pixelformat,
1336                                            &cbs,
1337                                            IDirectDrawImpl_EnumDisplayModesCB);
1338 }
1339
1340 /*****************************************************************************
1341  * IDirectDraw7::EvaluateMode
1342  *
1343  * Used with IDirectDraw7::StartModeTest to test video modes.
1344  * EvaluateMode is used to pass or fail a mode, and continue with the next
1345  * mode
1346  *
1347  * Params:
1348  *  Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1349  *  Timeout: Returns the amount of seconds left before the mode would have
1350  *           been failed automatically
1351  *
1352  * Returns:
1353  *  This implementation always DD_OK, because it's a stub
1354  *
1355  *****************************************************************************/
1356 static HRESULT WINAPI
1357 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1358                              DWORD Flags,
1359                              DWORD *Timeout)
1360 {
1361     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1362     FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1363
1364     /* When implementing this, implement it in WineD3D */
1365
1366     return DD_OK;
1367 }
1368
1369 /*****************************************************************************
1370  * IDirectDraw7::GetDeviceIdentifier
1371  *
1372  * Returns the device identifier, which gives information about the driver
1373  * Our device identifier is defined at the beginning of this file.
1374  *
1375  * Params:
1376  *  DDDI: Address for the returned structure
1377  *  Flags: Can be DDGDI_GETHOSTIDENTIFIER
1378  *
1379  * Returns:
1380  *  On success it returns DD_OK
1381  *  DDERR_INVALIDPARAMS if DDDI is NULL
1382  *
1383  *****************************************************************************/
1384 static HRESULT WINAPI
1385 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1386                                     DDDEVICEIDENTIFIER2 *DDDI,
1387                                     DWORD Flags)
1388 {
1389     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1390     TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1391
1392     if(!DDDI)
1393         return DDERR_INVALIDPARAMS;
1394
1395     /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1396      * host adapter, if there's a secondary 3D adapter. This doesn't apply
1397      * to any modern hardware, nor is it interesting for Wine, so ignore it
1398      */
1399
1400     *DDDI = deviceidentifier;
1401     return DD_OK;
1402 }
1403
1404 /*****************************************************************************
1405  * IDirectDraw7::GetSurfaceFromDC
1406  *
1407  * Returns the Surface for a GDI device context handle.
1408  * Is this related to IDirectDrawSurface::GetDC ???
1409  *
1410  * Params:
1411  *  hdc: hdc to return the surface for
1412  *  Surface: Address to write the surface pointer to
1413  *
1414  * Returns:
1415  *  Always returns DD_OK because it's a stub
1416  *
1417  *****************************************************************************/
1418 static HRESULT WINAPI
1419 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1420                                  HDC hdc,
1421                                  IDirectDrawSurface7 **Surface)
1422 {
1423     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1424     FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1425
1426     /* Implementation idea if needed: Loop through all surfaces and compare
1427      * their hdc with hdc. Implement it in WineD3D! */
1428     return DDERR_NOTFOUND;
1429 }
1430
1431 /*****************************************************************************
1432  * IDirectDraw7::RestoreAllSurfaces
1433  *
1434  * Calls the restore method of all surfaces
1435  *
1436  * Params:
1437  *
1438  * Returns:
1439  *  Always returns DD_OK because it's a stub
1440  *
1441  *****************************************************************************/
1442 static HRESULT WINAPI
1443 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1444 {
1445     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1446     FIXME("(%p): Stub\n", This);
1447
1448     /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1449      * get their parent and call their restore method. Do not implement
1450      * it in WineD3D, as restoring a surface means re-creating the
1451      * WineD3DDSurface
1452      */
1453     return DD_OK;
1454 }
1455
1456 /*****************************************************************************
1457  * IDirectDraw7::StartModeTest
1458  *
1459  * Tests the specified video modes to update the system registry with
1460  * refresh rate information. StartModeTest starts the mode test,
1461  * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1462  * isn't called within 15 seconds, the mode is failed automatically
1463  *
1464  * As refresh rates are handled by the X server, I don't think this
1465  * Method is important
1466  *
1467  * Params:
1468  *  Modes: An array of mode specifications
1469  *  NumModes: The number of modes in Modes
1470  *  Flags: Some flags...
1471  *
1472  * Returns:
1473  *  Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1474  *  if no modes are passed, DDERR_INVALIDPARAMS is returned,
1475  *  otherwise DD_OK
1476  *
1477  *****************************************************************************/
1478 static HRESULT WINAPI
1479 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1480                               SIZE *Modes,
1481                               DWORD NumModes,
1482                               DWORD Flags)
1483 {
1484     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1485     WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1486
1487     /* This looks sane */
1488     if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1489
1490     /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1491      * As it is not, DDERR_TESTFINISHED is returned
1492      * (hopefully that's correct
1493      *
1494     if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1495      * well, that value doesn't (yet) exist in the wine headers, so ignore it
1496      */
1497
1498     return DD_OK;
1499 }
1500
1501 /*****************************************************************************
1502  * IDirectDrawImpl_RecreateSurfacesCallback
1503  *
1504  * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1505  * It re-recreates the WineD3DSurface. It's pretty straightforward
1506  *
1507  *****************************************************************************/
1508 HRESULT WINAPI
1509 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1510                                          DDSURFACEDESC2 *desc,
1511                                          void *Context)
1512 {
1513     IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1514                                                    IDirectDrawSurface7,
1515                                                    surf);
1516     IDirectDrawImpl *This = surfImpl->ddraw;
1517     IUnknown *Parent;
1518     IParentImpl *parImpl = NULL;
1519     IWineD3DSurface *wineD3DSurface;
1520     HRESULT hr;
1521     void *tmp;
1522
1523     WINED3DSURFACE_DESC     Desc;
1524     WINED3DFORMAT           Format;
1525     WINED3DRESOURCETYPE     Type;
1526     DWORD                   Usage;
1527     WINED3DPOOL             Pool;
1528     UINT                    Size;
1529
1530     WINED3DMULTISAMPLE_TYPE MultiSampleType;
1531     DWORD                   MultiSampleQuality;
1532     UINT                    Width;
1533     UINT                    Height;
1534
1535     TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1536
1537     /* For the enumeration */
1538     IDirectDrawSurface7_Release(surf);
1539
1540     if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1541
1542     /* Get the objects */
1543     wineD3DSurface = surfImpl->WineD3DSurface;
1544     IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1545     IUnknown_Release(Parent); /* For the getParent */
1546
1547     /* Is the parent an IParent interface? */
1548     if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1549     {
1550         /* It is a IParent interface! */
1551         IUnknown_Release(Parent); /* For the QueryInterface */
1552         parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1553         /* Release the reference the parent interface is holding */
1554         IWineD3DSurface_Release(wineD3DSurface);
1555     }
1556
1557
1558     /* Get the surface properties */
1559     Desc.Format = &Format;
1560     Desc.Type = &Type;
1561     Desc.Usage = &Usage;
1562     Desc.Pool = &Pool;
1563     Desc.Size = &Size;
1564     Desc.MultiSampleType = &MultiSampleType;
1565     Desc.MultiSampleQuality = &MultiSampleQuality;
1566     Desc.Width = &Width;
1567     Desc.Height = &Height;
1568
1569     hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1570     if(hr != D3D_OK) return hr;
1571
1572     /* Create the new surface */
1573     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1574                                       Width, Height, Format,
1575                                       TRUE /* Lockable */,
1576                                       FALSE /* Discard */,
1577                                       surfImpl->mipmap_level,
1578                                       &surfImpl->WineD3DSurface,
1579                                       Type,
1580                                       Usage,
1581                                       Pool,
1582                                       MultiSampleType,
1583                                       MultiSampleQuality,
1584                                       0 /* SharedHandle */,
1585                                       This->ImplType,
1586                                       Parent);
1587
1588     if(hr != D3D_OK)
1589         return hr;
1590
1591     /* Update the IParent if it exists */
1592     if(parImpl)
1593     {
1594         parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1595         /* Add a reference for the IParent */
1596         IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1597     }
1598     /* TODO: Copy the surface content, except for render targets */
1599
1600     if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1601         TRACE("Surface released successful, next surface\n");
1602     else
1603         ERR("Something's still holding the old WineD3DSurface\n");
1604
1605     surfImpl->ImplType = This->ImplType;
1606
1607     return DDENUMRET_OK;
1608 }
1609
1610 /*****************************************************************************
1611  * IDirectDrawImpl_RecreateAllSurfaces
1612  *
1613  * A function, that converts all wineD3DSurfaces to the new implementation type
1614  * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1615  * new WineD3DSurface, copies the content and releases the old surface
1616  *
1617  *****************************************************************************/
1618 static HRESULT
1619 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1620 {
1621     DDSURFACEDESC2 desc;
1622     TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1623
1624     if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1625     {
1626         /* Should happen almost never */
1627         FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1628         /* Shutdown d3d */
1629         IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface);
1630     }
1631     /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1632
1633     memset(&desc, 0, sizeof(desc));
1634     desc.dwSize = sizeof(desc);
1635
1636     return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1637                                      0,
1638                                      &desc,
1639                                      This,
1640                                      IDirectDrawImpl_RecreateSurfacesCallback);
1641 }
1642
1643 /*****************************************************************************
1644  * D3D7CB_CreateSurface
1645  *
1646  * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1647  * correct mipmap sublevel, and returns it to WineD3D.
1648  * The surfaces are created already by IDirectDraw7::CreateSurface
1649  *
1650  * Params:
1651  *  With, Height: With and height of the surface
1652  *  Format: The requested format
1653  *  Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1654  *  level: The mipmap level
1655  *  Surface: Pointer to pass the created surface back at
1656  *  SharedHandle: NULL
1657  *
1658  * Returns:
1659  *  D3D_OK
1660  *
1661  *****************************************************************************/
1662 static HRESULT WINAPI
1663 D3D7CB_CreateSurface(IUnknown *device,
1664                      IUnknown *pSuperior,
1665                      UINT Width, UINT Height,
1666                      WINED3DFORMAT Format,
1667                      DWORD Usage, WINED3DPOOL Pool, UINT level,
1668                      IWineD3DSurface **Surface,
1669                      HANDLE *SharedHandle)
1670 {
1671     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1672     IDirectDrawSurfaceImpl *surf = This->tex_root;
1673     int i;
1674     TRACE("(%p) call back. surf=%p\n", device, surf);
1675
1676     /* Find the wanted mipmap. There are enough mipmaps in the chain */
1677     for(i = 0; i < level; i++)
1678         surf = surf->next_complex;
1679
1680     /* Return the surface */
1681     *Surface = surf->WineD3DSurface;
1682
1683     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1684     return D3D_OK;
1685 }
1686
1687 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1688     IUnknown* surfaceParent;
1689     TRACE("(%p) call back\n", pSurface);
1690
1691     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1692     IUnknown_Release(surfaceParent);
1693     return IUnknown_Release(surfaceParent);
1694 }
1695
1696 /*****************************************************************************
1697  * IDirectDrawImpl_CreateNewSurface
1698  *
1699  * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1700  * with the passed parameters.
1701  *
1702  * Params:
1703  *  DDSD: Description of the surface to create
1704  *  Surf: Address to store the interface pointer at
1705  *
1706  * Returns:
1707  *  DD_OK on success
1708  *
1709  *****************************************************************************/
1710 static HRESULT WINAPI
1711 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1712                                  DDSURFACEDESC2 *pDDSD,
1713                                  IDirectDrawSurfaceImpl **ppSurf,
1714                                  UINT level)
1715 {
1716     HRESULT hr;
1717     UINT Width = 0, Height = 0;
1718     WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1719     WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1720     DWORD Usage = 0;
1721     WINED3DSURFTYPE ImplType = This->ImplType;
1722     WINED3DSURFACE_DESC Desc;
1723     IUnknown *Parent;
1724     IParentImpl *parImpl = NULL;
1725     WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1726
1727     /* Dummies for GetDesc */
1728     WINED3DPOOL dummy_d3dpool;
1729     WINED3DMULTISAMPLE_TYPE dummy_mst;
1730     UINT dummy_uint;
1731     DWORD dummy_dword;
1732
1733     if (TRACE_ON(ddraw))
1734     {
1735         TRACE(" (%p) Requesting surface desc :\n", This);
1736         DDRAW_dump_surface_desc(pDDSD);
1737     }
1738
1739     /* Select the surface type, if it wasn't choosen yet */
1740     if(ImplType == SURFACE_UNKNOWN)
1741     {
1742         /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1743         if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1744         {
1745             TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1746             ImplType = SURFACE_OPENGL;
1747         }
1748
1749         /* Otherwise use GDI surfaces for now */
1750         else
1751         {
1752             TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1753             ImplType = SURFACE_GDI;
1754         }
1755
1756         /* Policy if all surface implementations are available:
1757          * First, check if a default type was set with winecfg. If not,
1758          * try Xrender surfaces, and use them if they work. Next, check if
1759          * accelerated OpenGL is available, and use GL surfaces in this
1760          * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1761          * was created, always use OpenGL surfaces.
1762          *
1763          * (Note: Xrender surfaces are not implemented for now, the
1764          * unaccelerated implementation uses GDI to render in Software)
1765          */
1766
1767         /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1768          * be re-created. This could be done with IDirectDrawSurface7::Restore
1769          */
1770         This->ImplType = ImplType;
1771     }
1772     else
1773     {
1774          if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) && 
1775             (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1776         {
1777             /* We have to change to OpenGL,
1778              * and re-create all WineD3DSurfaces
1779              */
1780             ImplType = SURFACE_OPENGL;
1781             This->ImplType = ImplType;
1782             TRACE("(%p) Re-creating all surfaces\n", This);
1783             IDirectDrawImpl_RecreateAllSurfaces(This);
1784             TRACE("(%p) Done recreating all surfaces\n", This);
1785         }
1786         else if(This->ImplType != SURFACE_OPENGL)
1787         {
1788             WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1789             /* Do not fail surface creation, only fail 3D device creation */
1790         }
1791     }
1792
1793     /* Get the correct wined3d usage */
1794     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1795                                  DDSCAPS_BACKBUFFER     |
1796                                  DDSCAPS_3DDEVICE       ) )
1797     {
1798         Usage |= WINED3DUSAGE_RENDERTARGET;
1799
1800         pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1801                                  DDSCAPS_VISIBLE     |
1802                                  DDSCAPS_LOCALVIDMEM;
1803     }
1804     if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1805     {
1806         Usage |= WINED3DUSAGE_OVERLAY;
1807     }
1808     if(This->depthstencil)
1809     {
1810         /* The depth stencil creation callback sets this flag.
1811          * Set the WineD3D usage to let it know that it's a depth
1812          * Stencil surface.
1813          */
1814         Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1815     }
1816     if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1817     {
1818         Pool = WINED3DPOOL_SYSTEMMEM;
1819     }
1820
1821     Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1822     if(Format == WINED3DFMT_UNKNOWN)
1823     {
1824         ERR("Unsupported / Unknown pixelformat\n");
1825         return DDERR_INVALIDPIXELFORMAT;
1826     }
1827
1828     /* Create the Surface object */
1829     *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1830     if(!*ppSurf)
1831     {
1832         ERR("(%p) Error allocating memory for a surface\n", This);
1833         return DDERR_OUTOFVIDEOMEMORY;
1834     }
1835     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1836     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1837     ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1838     ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1839     ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1840     (*ppSurf)->ref = 1;
1841     (*ppSurf)->version = 7;
1842     (*ppSurf)->ddraw = This;
1843     (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1844     (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1845     DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1846
1847     /* Surface attachments */
1848     (*ppSurf)->next_attached = NULL;
1849     (*ppSurf)->first_attached = *ppSurf;
1850
1851     (*ppSurf)->next_complex = NULL;
1852     (*ppSurf)->first_complex = *ppSurf;
1853
1854     /* Needed to re-create the surface on an implementation change */
1855     (*ppSurf)->ImplType = ImplType;
1856
1857     /* For D3DDevice creation */
1858     (*ppSurf)->isRenderTarget = FALSE;
1859
1860     /* A trace message for debugging */
1861     TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1862
1863     if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1864     {
1865         /* Render targets and textures need a IParent interface,
1866          * because WineD3D will destroy them when the swapchain
1867          * is released
1868          */
1869         parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1870         if(!parImpl)
1871         {
1872             ERR("Out of memory when allocating memory for a IParent implementation\n");
1873             return DDERR_OUTOFMEMORY;
1874         }
1875         parImpl->ref = 1;
1876         ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1877         Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1878         TRACE("Using IParent interface %p as parent\n", parImpl);
1879     }
1880     else
1881     {
1882         /* Use the surface as parent */
1883         Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1884         TRACE("Using Surface interface %p as parent\n", *ppSurf);
1885     }
1886
1887     /* Now create the WineD3D Surface */
1888     hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1889                                       pDDSD->dwWidth,
1890                                       pDDSD->dwHeight,
1891                                       Format,
1892                                       TRUE /* Lockable */,
1893                                       FALSE /* Discard */,
1894                                       level,
1895                                       &(*ppSurf)->WineD3DSurface,
1896                                       ResType, Usage,
1897                                       Pool,
1898                                       WINED3DMULTISAMPLE_NONE,
1899                                       0 /* MultiSampleQuality */,
1900                                       0 /* SharedHandle */,
1901                                       ImplType,
1902                                       Parent);
1903
1904     if(hr != D3D_OK)
1905     {
1906         ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1907         return hr;
1908     }
1909
1910     /* Set the child of the parent implementation if it exists */
1911     if(parImpl)
1912     {
1913         parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1914         /* The IParent releases the WineD3DSurface, and
1915          * the ddraw surface does that too. Hold a reference
1916          */
1917         IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1918     }
1919
1920     /* Increase the surface counter, and attach the surface */
1921     InterlockedIncrement(&This->surfaces);
1922     list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1923
1924     /* Here we could store all created surfaces in the DirectDrawImpl structure,
1925      * But this could also be delegated to WineDDraw, as it keeps track of all its
1926      * resources. Not implemented for now, as there are more important things ;)
1927      */
1928
1929     /* Get the pixel format of the WineD3DSurface and store it.
1930      * Don't use the Format choosen above, WineD3D might have
1931      * changed it
1932      */
1933     Desc.Format = &Format;
1934     Desc.Type = &ResType;
1935     Desc.Usage = &Usage;
1936     Desc.Pool = &dummy_d3dpool;
1937     Desc.Size = &dummy_uint;
1938     Desc.MultiSampleType = &dummy_mst;
1939     Desc.MultiSampleQuality = &dummy_dword;
1940     Desc.Width = &Width;
1941     Desc.Height = &Height;
1942
1943     (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1944     hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1945     if(hr != D3D_OK)
1946     {
1947         ERR("IWineD3DSurface::GetDesc failed\n");
1948         IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1949         return hr;
1950     }
1951
1952     if(Format == WINED3DFMT_UNKNOWN)
1953     {
1954         FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1955     }
1956     PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1957
1958     /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1959      * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1960      * WineD3DDevice might not be useable for 3D yet, so an extra method was created
1961      */
1962     (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1963     (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1964
1965     /* Application passed a color key? Set it! */
1966     if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1967     {
1968         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1969                                     DDCKEY_DESTOVERLAY,
1970                                     &pDDSD->u3.ddckCKDestOverlay);
1971     }
1972     if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1973     {
1974         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1975                                     DDCKEY_DESTBLT,
1976                                     &pDDSD->ddckCKDestBlt);
1977     }
1978     if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
1979     {
1980         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1981                                     DDCKEY_SRCOVERLAY,
1982                                     &pDDSD->ddckCKSrcOverlay);
1983     }
1984     if(pDDSD->dwFlags & DDSD_CKSRCBLT)
1985     {
1986         IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1987                                     DDCKEY_SRCBLT,
1988                                     &pDDSD->ddckCKSrcBlt);
1989     }
1990     if ( pDDSD->dwFlags & DDSD_LPSURFACE)
1991     {
1992         hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
1993         if(hr != WINED3D_OK)
1994         {
1995             /* No need for a trace here, wined3d does that for us */
1996             IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
1997             return hr;
1998         }
1999     }
2000
2001     return DD_OK;
2002 }
2003
2004 /*****************************************************************************
2005  * IDirectDraw7::CreateSurface
2006  *
2007  * Creates a new IDirectDrawSurface object and returns its interface.
2008  *
2009  * The surface connections with wined3d are a bit tricky. Basically it works
2010  * like this:
2011  *
2012  * |------------------------|               |-----------------|
2013  * | DDraw surface          |               | WineD3DSurface  |
2014  * |                        |               |                 |
2015  * |        WineD3DSurface  |-------------->|                 |
2016  * |        Child           |<------------->| Parent          |
2017  * |------------------------|               |-----------------|
2018  *
2019  * The DDraw surface is the parent of the wined3d surface, and it releases
2020  * the WineD3DSurface when the ddraw surface is destroyed.
2021  *
2022  * However, for all surfaces which can be in a container in WineD3D,
2023  * we have to do this. These surfaces are ususally complex surfaces,
2024  * so this concerns primary surfaces with a front and a back buffer,
2025  * and textures.
2026  *
2027  * |------------------------|               |-----------------|
2028  * | DDraw surface          |               | Containter      |
2029  * |                        |               |                 |
2030  * |                  Child |<------------->| Parent          |
2031  * |                Texture |<------------->|                 |
2032  * |         WineD3DSurface |<----|         |          Levels |<--|
2033  * | Complex connection     |     |         |                 |   |
2034  * |------------------------|     |         |-----------------|   |
2035  *  ^                             |                               |
2036  *  |                             |                               |
2037  *  |                             |                               |
2038  *  |    |------------------|     |         |-----------------|   |
2039  *  |    | IParent          |     |-------->| WineD3DSurface  |   |
2040  *  |    |                  |               |                 |   |
2041  *  |    |            Child |<------------->| Parent          |   |
2042  *  |    |                  |               |       Container |<--|
2043  *  |    |------------------|               |-----------------|   |
2044  *  |                                                             |
2045  *  |   |----------------------|                                  |
2046  *  |   | DDraw surface 2      |                                  |
2047  *  |   |                      |                                  |
2048  *  |<->| Complex root   Child |                                  |
2049  *  |   |              Texture |                                  |
2050  *  |   |       WineD3DSurface |<----|                            |
2051  *  |   |----------------------|     |                            |
2052  *  |                                |                            |
2053  *  |    |---------------------|     |      |-----------------|   |
2054  *  |    | IParent             |     |----->| WineD3DSurface  |   |
2055  *  |    |                     |            |                 |   |
2056  *  |    |               Child |<---------->| Parent          |   |
2057  *  |    |---------------------|            |       Container |<--|
2058  *  |                                       |-----------------|   |
2059  *  |                                                             |
2060  *  |             ---More surfaces can follow---                  |
2061  *
2062  * The reason is that the IWineD3DSwapchain(render target container)
2063  * and the IWineD3DTexure(Texture container) release the parents
2064  * of their surface's children, but by releasing the complex root
2065  * the surfaces which are complexly attached to it are destroyed
2066  * too. See IDirectDrawSurface::Release for a more detailed
2067  * explanation.
2068  *
2069  * Params:
2070  *  DDSD: Description of the surface to create
2071  *  Surf: Address to store the interface pointer at
2072  *  UnkOuter: Basically for aggregation support, but ddraw doesn't support
2073  *            aggregation, so it has to be NULL
2074  *
2075  * Returns:
2076  *  DD_OK on success
2077  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2078  *  DDERR_* if an error occurs
2079  *
2080  *****************************************************************************/
2081 static HRESULT WINAPI
2082 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2083                               DDSURFACEDESC2 *DDSD,
2084                               IDirectDrawSurface7 **Surf,
2085                               IUnknown *UnkOuter)
2086 {
2087     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2088     IDirectDrawSurfaceImpl *object = NULL;
2089     HRESULT hr;
2090     LONG extra_surfaces = 0, i;
2091     DDSURFACEDESC2 desc2;
2092     UINT level = 0;
2093     WINED3DDISPLAYMODE Mode;
2094
2095     TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2096
2097     /* Some checks before we start */
2098     if (TRACE_ON(ddraw))
2099     {
2100         TRACE(" (%p) Requesting surface desc :\n", This);
2101         DDRAW_dump_surface_desc(DDSD);
2102     }
2103
2104     if (UnkOuter != NULL)
2105     {
2106         FIXME("(%p) : outer != NULL?\n", This);
2107         return CLASS_E_NOAGGREGATION; /* unchecked */
2108     }
2109
2110     if (!(DDSD->dwFlags & DDSD_CAPS))
2111     {
2112         /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2113         DDSD->dwFlags |= DDSD_CAPS;
2114     }
2115     if (DDSD->ddsCaps.dwCaps == 0)
2116     {
2117         /* This has been checked on real Windows */
2118         DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2119     }
2120
2121     if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2122     {
2123         /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2124         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2125     }
2126
2127     if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2128     {
2129         /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2130         WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2131         DDSD->dwFlags &= ~DDSD_LPSURFACE;
2132     }
2133
2134     if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2135        !(This->cooperative_level & DDSCL_EXCLUSIVE))
2136     {
2137         TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2138         *Surf = NULL;
2139         return DDERR_NOEXCLUSIVEMODE;
2140     }
2141
2142     if (Surf == NULL)
2143     {
2144         FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2145         return E_POINTER; /* unchecked */
2146     }
2147
2148     /* According to the msdn this flag is ignored by CreateSurface */
2149     if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2150         DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2151
2152     /* Modify some flags */
2153     memset(&desc2, 0, sizeof(desc2));
2154     desc2.dwSize = sizeof(desc2);   /* For the struct copy */
2155     DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2156     desc2.dwSize = sizeof(desc2);   /* To override a possibly smaller size */
2157     desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2158
2159     /* Get the video mode from WineD3D - we will need it */
2160     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2161                                        0, /* Swapchain 0 */
2162                                        &Mode);
2163     if(FAILED(hr))
2164     {
2165         ERR("Failed to read display mode from wined3d\n");
2166         switch(This->orig_bpp)
2167         {
2168             case 8:
2169                 Mode.Format = WINED3DFMT_P8;
2170                 break;
2171
2172             case 15:
2173                 Mode.Format = WINED3DFMT_X1R5G5B5;
2174                 break;
2175
2176             case 16:
2177                 Mode.Format = WINED3DFMT_R5G6B5;
2178                 break;
2179
2180             case 24:
2181                 Mode.Format = WINED3DFMT_R8G8B8;
2182                 break;
2183
2184             case 32:
2185                 Mode.Format = WINED3DFMT_X8R8G8B8;
2186                 break;
2187         }
2188         Mode.Width = This->orig_width;
2189         Mode.Height = This->orig_height;
2190     }
2191
2192     /* No pixelformat given? Use the current screen format */
2193     if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2194     {
2195         desc2.dwFlags |= DDSD_PIXELFORMAT;
2196         desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2197
2198         /* Wait: It could be a Z buffer */
2199         if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2200         {
2201             switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2202             {
2203                 case 15:
2204                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2205                     break;
2206                 case 16:
2207                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2208                     break;
2209                 case 24:
2210                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2211                     break;
2212                 case 32:
2213                     PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2214                     break;
2215                 default:
2216                     ERR("Unknown Z buffer bit depth\n");
2217             }
2218         }
2219         else
2220         {
2221             PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2222         }
2223     }
2224
2225     /* No Width or no Height? Use the current window size or
2226      * the original screen size
2227      */
2228     if(!(desc2.dwFlags & DDSD_WIDTH) ||
2229        !(desc2.dwFlags & DDSD_HEIGHT) )
2230     {
2231         HWND window;
2232
2233         /* Fallback: From WineD3D / original mode */
2234         desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2235         desc2.dwWidth = Mode.Width;
2236         desc2.dwHeight = Mode.Height;
2237
2238         hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2239                                     &window);
2240         if( (hr == D3D_OK) && (window != 0) )
2241         {
2242             RECT rect;
2243             if(GetWindowRect(window, &rect) )
2244             {
2245                 /* This is a hack until I find a better solution */
2246                 if( (rect.right - rect.left) <= 1 ||
2247                     (rect.bottom - rect.top) <= 1 )
2248                 {
2249                     FIXME("Wanted to get surface dimensions from window %p, but it has only \
2250                            a size of %dx%d. Using full screen dimensions\n",
2251                            window, rect.right - rect.left, rect.bottom - rect.top);
2252                 }
2253                 else
2254                 {
2255                     /* Not sure if this is correct */
2256                     desc2.dwWidth = rect.right - rect.left;
2257                     desc2.dwHeight = rect.bottom - rect.top;
2258                     TRACE("Using window %p's dimensions: %dx%d\n", window, desc2.dwWidth, desc2.dwHeight);
2259                 }
2260             }
2261         }
2262     }
2263
2264     /* Mipmap count fixes */
2265     if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2266     {
2267         if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2268         {
2269             if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2270             {
2271                 /* Mipmap count is given, nothing to do */
2272             }
2273             else
2274             {
2275                 /* Undocumented feature: Create sublevels until
2276                  * either the width or the height is 1
2277                  */
2278                 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2279                             desc2.dwWidth : desc2.dwHeight;
2280                 desc2.u2.dwMipMapCount = 0;
2281                 while( min )
2282                 {
2283                     desc2.u2.dwMipMapCount += 1;
2284                     min >>= 1;
2285                 }
2286             }
2287         }
2288         else
2289         {
2290             /* Not-complex mipmap -> Mipmapcount = 1 */
2291             desc2.u2.dwMipMapCount = 1;
2292         }
2293         extra_surfaces = desc2.u2.dwMipMapCount - 1;
2294
2295         /* There's a mipmap count in the created surface in any case */
2296         desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2297     }
2298     /* If no mipmap is given, the texture has only one level */
2299
2300     /* The first surface is a front buffer, the back buffer is created afterwards */
2301     if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2302     {
2303         desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2304     }
2305
2306     /* Create the first surface */
2307     hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2308     if( hr != DD_OK)
2309     {
2310         ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2311         return hr;
2312     }
2313
2314     *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2315
2316     /* Create Additional surfaces if necessary
2317      * This applies to Primary surfaces which have a back buffer count
2318      * set, but not to mipmap textures. In case of Mipmap textures,
2319      * wineD3D takes care of the creation of additional surfaces
2320      */
2321     if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2322     {
2323         extra_surfaces = DDSD->dwBackBufferCount;
2324         desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2325         desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2326     }
2327     /* Set the DDSCAPS2_MIPMAPSUBLEVEL flag on mipmap sublevels according to the msdn */
2328     if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2329     {
2330         desc2.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2331     }
2332
2333     for(i = 0; i < extra_surfaces; i++)
2334     {
2335         IDirectDrawSurfaceImpl *object2 = NULL;
2336         IDirectDrawSurfaceImpl *iterator;
2337
2338         /* increase the mipmap level, but only if a mipmap is created
2339          * In this case, also halve the size
2340          */
2341         if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2342         {
2343             level++;
2344             if(desc2.dwWidth > 1) desc2.dwWidth /= 2;
2345             if(desc2.dwHeight > 1) desc2.dwHeight /= 2;
2346         }
2347
2348         hr = IDirectDrawImpl_CreateNewSurface(This,
2349                                               &desc2,
2350                                               &object2,
2351                                               level);
2352         if(hr != DD_OK)
2353         {
2354             /* This destroys and possibly created surfaces too */
2355             IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2356             return hr;
2357         }
2358
2359         /* Add the new surface to the complex attachment list */
2360         object2->first_complex = object;
2361         object2->next_complex = NULL;
2362         iterator = object;
2363         while(iterator->next_complex) iterator = iterator->next_complex;
2364         iterator->next_complex = object2;
2365
2366         /* Remove the (possible) back buffer cap from the new surface description,
2367          * because only one surface in the flipping chain is a back buffer, one
2368          * is a front buffer, the others are just primary surfaces.
2369          */
2370         desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2371     }
2372
2373     /* Addref the ddraw interface to keep an reference for each surface */
2374     IDirectDraw7_AddRef(iface);
2375     object->ifaceToRelease = (IUnknown *) iface;
2376
2377     /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2378      * But attach the d3ddevice only if the currently created surface was
2379      * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2380      * The only case I can think of where this doesn't apply is when a
2381      * 2D app was configured by the user to run with OpenGL and it didn't create
2382      * the render target as first surface. In this case the render target creation
2383      * will cause the 3D init.
2384      */
2385     if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2386         desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2387     {
2388         IDirectDrawSurfaceImpl *target = object, *surface;
2389         struct list *entry;
2390
2391         /* Search for the primary to use as render target */
2392         LIST_FOR_EACH(entry, &This->surface_list)
2393         {
2394             surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2395             if(surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2396             {
2397                 /* found */
2398                 target = surface;
2399                 TRACE("Using primary %p as render target\n", target);
2400                 break;
2401             }
2402         }
2403
2404         TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2405         hr = IDirectDrawImpl_AttachD3DDevice(This, target->first_complex);
2406         if(hr != D3D_OK)
2407         {
2408             ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2409         }
2410     }
2411
2412     /* Create a WineD3DTexture if a texture was requested */
2413     if(DDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2414     {
2415         UINT levels;
2416         WINED3DFORMAT Format;
2417         WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2418
2419         This->tex_root = object;
2420
2421         if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2422         {
2423             /* a mipmap is created, create enough levels */
2424             levels = desc2.u2.dwMipMapCount;
2425         }
2426         else
2427         {
2428             /* No mipmap is created, create one level */
2429             levels = 1;
2430         }
2431
2432         /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2433         if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2434         {
2435             Pool = WINED3DPOOL_SYSTEMMEM;
2436         }
2437         /* Should I forward the MANEGED cap to the managed pool ? */
2438
2439         /* Get the format. It's set already by CreateNewSurface */
2440         Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2441
2442         /* The surfaces are already created, the callback only
2443          * passes the IWineD3DSurface to WineD3D
2444          */
2445         hr = IWineD3DDevice_CreateTexture( This->wineD3DDevice,
2446                                            DDSD->dwWidth, DDSD->dwHeight,
2447                                            levels, /* MipMapCount = Levels */
2448                                            0, /* usage */
2449                                            Format,
2450                                            Pool,
2451                                            &object->wineD3DTexture,
2452                                            0, /* SharedHandle */
2453                                            (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2454                                            D3D7CB_CreateSurface );
2455         This->tex_root = NULL;
2456     }
2457
2458     return hr;
2459 }
2460
2461 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2462 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2463
2464 static BOOL
2465 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2466                                     const DDPIXELFORMAT *provided)
2467 {
2468     /* Some flags must be present in both or neither for a match. */
2469     static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2470         | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2471         | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2472
2473     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2474         return FALSE;
2475
2476     if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2477         return FALSE;
2478
2479     if (requested->dwFlags & DDPF_FOURCC)
2480         if (requested->dwFourCC != provided->dwFourCC)
2481             return FALSE;
2482
2483     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2484                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2485         if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2486             return FALSE;
2487
2488     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2489                               |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2490         if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2491             return FALSE;
2492
2493     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2494         if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2495             return FALSE;
2496
2497     /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2498     if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2499                               |DDPF_BUMPDUDV))
2500         if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2501             return FALSE;
2502
2503     if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2504         if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2505             return FALSE;
2506
2507     return TRUE;
2508 }
2509
2510 static BOOL
2511 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2512                            const DDSURFACEDESC2* provided)
2513 {
2514     struct compare_info
2515     {
2516         DWORD flag;
2517         ptrdiff_t offset;
2518         size_t size;
2519     };
2520
2521 #define CMP(FLAG, FIELD)                                \
2522         { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2523           sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2524
2525     static const struct compare_info compare[] =
2526     {
2527         CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2528         CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2529         CMP(CAPS, ddsCaps),
2530         CMP(CKDESTBLT, ddckCKDestBlt),
2531         CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2532         CMP(CKSRCBLT, ddckCKSrcBlt),
2533         CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2534         CMP(HEIGHT, dwHeight),
2535         CMP(LINEARSIZE, u1 /* dwLinearSize */),
2536         CMP(LPSURFACE, lpSurface),
2537         CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2538         CMP(PITCH, u1 /* lPitch */),
2539         /* PIXELFORMAT: manual */
2540         CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2541         CMP(TEXTURESTAGE, dwTextureStage),
2542         CMP(WIDTH, dwWidth),
2543         /* ZBUFFERBITDEPTH: "obsolete" */
2544     };
2545
2546 #undef CMP
2547
2548     unsigned int i;
2549
2550     if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2551         return FALSE;
2552
2553     for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2554     {
2555         if (requested->dwFlags & compare[i].flag
2556             && memcmp((const char *)provided + compare[i].offset,
2557                       (const char *)requested + compare[i].offset,
2558                       compare[i].size) != 0)
2559             return FALSE;
2560     }
2561
2562     if (requested->dwFlags & DDSD_PIXELFORMAT)
2563     {
2564         if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2565                                                 &provided->u4.ddpfPixelFormat))
2566             return FALSE;
2567     }
2568
2569     return TRUE;
2570 }
2571
2572 #undef DDENUMSURFACES_SEARCHTYPE
2573 #undef DDENUMSURFACES_MATCHTYPE
2574
2575 /*****************************************************************************
2576  * IDirectDraw7::EnumSurfaces
2577  *
2578  * Loops through all surfaces attached to this device and calls the
2579  * application callback. This can't be relayed to WineD3DDevice,
2580  * because some WineD3DSurfaces' parents are IParent objects
2581  *
2582  * Params:
2583  *  Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2584  *  DDSD: Description to filter for
2585  *  Context: Application-provided pointer, it's passed unmodified to the
2586  *           Callback function
2587  *  Callback: Address to call for each surface
2588  *
2589  * Returns:
2590  *  DDERR_INVALIDPARAMS if the callback is NULL
2591  *  DD_OK on success
2592  *
2593  *****************************************************************************/
2594 static HRESULT WINAPI
2595 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2596                              DWORD Flags,
2597                              DDSURFACEDESC2 *DDSD,
2598                              void *Context,
2599                              LPDDENUMSURFACESCALLBACK7 Callback)
2600 {
2601     /* The surface enumeration is handled by WineDDraw,
2602      * because it keeps track of all surfaces attached to
2603      * it. The filtering is done by our callback function,
2604      * because WineDDraw doesn't handle ddraw-like surface
2605      * caps structures
2606      */
2607     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2608     IDirectDrawSurfaceImpl *surf;
2609     BOOL all, nomatch;
2610     DDSURFACEDESC2 desc;
2611     struct list *entry, *entry2;
2612
2613     all = Flags & DDENUMSURFACES_ALL;
2614     nomatch = Flags & DDENUMSURFACES_NOMATCH;
2615
2616     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2617
2618     if(!Callback)
2619         return DDERR_INVALIDPARAMS;
2620
2621     /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2622     LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2623     {
2624         surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2625         if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2626         {
2627             desc = surf->surface_desc;
2628             IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2629             if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2630                 return DD_OK;
2631         }
2632     }
2633     return DD_OK;
2634 }
2635
2636 /*****************************************************************************
2637  * D3D7CB_CreateRenderTarget
2638  *
2639  * Callback called by WineD3D to create Surfaces for render target usage
2640  * This function takes the D3D target from the IDirectDrawImpl structure,
2641  * and returns the WineD3DSurface. To avoid double usage, the surface
2642  * is marked as render target afterwards
2643  *
2644  * Params
2645  *  device: The WineD3DDevice's parent
2646  *  Width, Height, Format: Dimensions and pixelformat of the render target
2647  *                         Ignored, because the surface already exists
2648  *  MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2649  *  Lockable: ignored
2650  *  ppSurface: Address to pass the surface pointer back at
2651  *  pSharedHandle: Ignored
2652  *
2653  * Returns:
2654  *  Always returns D3D_OK
2655  *
2656  *****************************************************************************/
2657 static HRESULT WINAPI
2658 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2659                           UINT Width, UINT Height,
2660                           WINED3DFORMAT Format,
2661                           WINED3DMULTISAMPLE_TYPE MultiSample,
2662                           DWORD MultisampleQuality,
2663                           BOOL Lockable,
2664                           IWineD3DSurface** ppSurface,
2665                           HANDLE* pSharedHandle)
2666 {
2667     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2668     IDirectDrawSurfaceImpl *d3dSurface = (IDirectDrawSurfaceImpl *) This->d3d_target->first_complex;
2669     TRACE("(%p) call back\n", device);
2670
2671     /* Loop through the complex chain and try to find unused primary surfaces */
2672     while(d3dSurface->isRenderTarget)
2673     {
2674         d3dSurface = d3dSurface->next_complex;
2675         if(!d3dSurface) break;
2676     }
2677     if(!d3dSurface)
2678     {
2679         d3dSurface = This->d3d_target;
2680         ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2681     }
2682
2683     /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2684
2685     *ppSurface = d3dSurface->WineD3DSurface;
2686     d3dSurface->isRenderTarget = TRUE;
2687     TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2688     return D3D_OK;
2689 }
2690
2691 static HRESULT WINAPI
2692 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2693                                  IUnknown *pSuperior,
2694                                  UINT Width,
2695                                  UINT Height,
2696                                  WINED3DFORMAT Format,
2697                                  WINED3DMULTISAMPLE_TYPE MultiSample,
2698                                  DWORD MultisampleQuality,
2699                                  BOOL Discard,
2700                                  IWineD3DSurface** ppSurface,
2701                                  HANDLE* pSharedHandle)
2702 {
2703     /* Create a Depth Stencil surface to make WineD3D happy */
2704     HRESULT hr = D3D_OK;
2705     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2706     DDSURFACEDESC2 ddsd;
2707
2708     TRACE("(%p) call back\n", device);
2709
2710     *ppSurface = NULL;
2711
2712     /* Create a DirectDraw surface */
2713     memset(&ddsd, 0, sizeof(ddsd));
2714     ddsd.dwSize = sizeof(ddsd);
2715     ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2716     ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2717     ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2718     ddsd.dwHeight = Height;
2719     ddsd.dwWidth = Width;
2720     if(Format != 0)
2721     {
2722       PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2723     }
2724     else
2725     {
2726       ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2727     }
2728
2729     This->depthstencil = TRUE;
2730     hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2731                                     &ddsd,
2732                                     (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2733                                     NULL);
2734     This->depthstencil = FALSE;
2735     if(FAILED(hr))
2736     {
2737         ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
2738         return hr;
2739     }
2740     *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2741     return D3D_OK;
2742 }
2743
2744 /*****************************************************************************
2745  * D3D7CB_CreateAdditionalSwapChain
2746  *
2747  * Callback function for WineD3D which creates a new WineD3DSwapchain
2748  * interface. It also creates an IParent interface to store that pointer,
2749  * so the WineD3DSwapchain has a parent and can be released when the D3D
2750  * device is destroyed
2751  *****************************************************************************/
2752 static HRESULT WINAPI
2753 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2754                                  WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2755                                  IWineD3DSwapChain ** ppSwapChain)
2756 {
2757     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2758     IParentImpl *object = NULL;
2759     HRESULT res = D3D_OK;
2760     IWineD3DSwapChain *swapchain;
2761     TRACE("(%p) call back\n", device);
2762
2763     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2764     if (NULL == object)
2765     {
2766         FIXME("Allocation of memory failed\n");
2767         *ppSwapChain = NULL;
2768         return DDERR_OUTOFVIDEOMEMORY;
2769     }
2770
2771     ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2772     object->ref = 1;
2773
2774     res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2775                                                    pPresentationParameters, 
2776                                                    &swapchain, 
2777                                                    (IUnknown*) ICOM_INTERFACE(object, IParent),
2778                                                    D3D7CB_CreateRenderTarget,
2779                                                    D3D7CB_CreateDepthStencilSurface);
2780     if (res != D3D_OK)
2781     {
2782         FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
2783         HeapFree(GetProcessHeap(), 0 , object);
2784         *ppSwapChain = NULL;
2785     }
2786     else
2787     {
2788         *ppSwapChain = swapchain;
2789         object->child = (IUnknown *) swapchain;
2790     }
2791
2792     return res;
2793 }
2794
2795 /*****************************************************************************
2796  * IDirectDrawImpl_AttachD3DDevice
2797  *
2798  * Initializes the D3D capabilities of WineD3D
2799  *
2800  * Params:
2801  *  primary: The primary surface for D3D
2802  *
2803  * Returns
2804  *  DD_OK on success,
2805  *  DDERR_* otherwise
2806  *
2807  *****************************************************************************/
2808 static HRESULT WINAPI
2809 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2810                                 IDirectDrawSurfaceImpl *primary)
2811 {
2812     HRESULT hr;
2813     UINT                  BackBufferCount = 0;
2814     HWND                  window;
2815
2816     WINED3DPRESENT_PARAMETERS localParameters;
2817     BOOL isWindowed, EnableAutoDepthStencil;
2818     WINED3DFORMAT AutoDepthStencilFormat;
2819     WINED3DMULTISAMPLE_TYPE MultiSampleType;
2820     WINED3DSWAPEFFECT  SwapEffect;
2821     DWORD Flags, MultiSampleQuality;
2822     UINT FullScreen_RefreshRateInHz, PresentationInterval;
2823     WINED3DDISPLAYMODE Mode;
2824
2825     TRACE("(%p)->(%p)\n", This, primary);
2826
2827     /* Get the window */
2828     hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2829                                 &window);
2830     if(hr != D3D_OK)
2831     {
2832         ERR("IWineD3DDevice::GetHWND failed\n");
2833         return hr;
2834     }
2835
2836     /* If there's no window, create a hidden window. WineD3D needs it */
2837     if(window == 0)
2838     {
2839         window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2840                                  WS_DISABLED, 0, 0,
2841                                  GetSystemMetrics(SM_CXSCREEN),
2842                                  GetSystemMetrics(SM_CYSCREEN),
2843                                  NULL, NULL, GetModuleHandleA(0), NULL);
2844
2845         ShowWindow(window, SW_HIDE);   /* Just to be sure */
2846         WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2847         This->d3d_window = window;
2848     }
2849     else
2850     {
2851         TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2852     }
2853
2854     /* use the surface description for the device parameters, not the
2855      * Device settings. The app might render to an offscreen surface
2856      */
2857     Mode.Width = primary->surface_desc.dwWidth;
2858     Mode.Height = primary->surface_desc.dwHeight;
2859     Mode.Format = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2860
2861     if(primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2862     {
2863         BackBufferCount = primary->surface_desc.dwBackBufferCount;
2864     }
2865
2866     /* Store the future Render Target surface */
2867     This->d3d_target = primary;
2868
2869     isWindowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2870     EnableAutoDepthStencil = FALSE;
2871     AutoDepthStencilFormat = WINED3DFMT_D16;
2872     MultiSampleType = WINED3DMULTISAMPLE_NONE;
2873     SwapEffect = WINED3DSWAPEFFECT_COPY;
2874     Flags = 0;
2875     MultiSampleQuality = 0;
2876     FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2877     PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2878
2879     TRACE("Passing mode %d\n", Mode.Format);
2880
2881     localParameters.BackBufferWidth                = &Mode.Width;
2882     localParameters.BackBufferHeight               = &Mode.Height;
2883     localParameters.BackBufferFormat               = (WINED3DFORMAT *) &Mode.Format;
2884     localParameters.BackBufferCount                = (UINT *) &BackBufferCount;
2885     localParameters.MultiSampleType                = &MultiSampleType;
2886     localParameters.MultiSampleQuality             = &MultiSampleQuality;
2887     localParameters.SwapEffect                     = &SwapEffect;
2888     localParameters.hDeviceWindow                  = &window;
2889     localParameters.Windowed                       = &isWindowed;
2890     localParameters.EnableAutoDepthStencil         = &EnableAutoDepthStencil;
2891     localParameters.AutoDepthStencilFormat         = &AutoDepthStencilFormat;
2892     localParameters.Flags                          = &Flags;
2893     localParameters.FullScreen_RefreshRateInHz     = &FullScreen_RefreshRateInHz;
2894     localParameters.PresentationInterval           = &PresentationInterval;
2895
2896     /* Set this NOW, otherwise creating the depth stencil surface will cause a
2897      * recursive loop until ram or emulated video memory is full
2898      */
2899     This->d3d_initialized = TRUE;
2900
2901     hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
2902                                &localParameters,
2903                                D3D7CB_CreateAdditionalSwapChain);
2904     if(FAILED(hr))
2905     {
2906         This->wineD3DDevice = NULL;
2907         return hr;
2908     }
2909
2910     /* Create an Index Buffer parent */
2911     TRACE("(%p) Successfully initialized 3D\n", This);
2912     return DD_OK;
2913 }
2914
2915 /*****************************************************************************
2916  * DirectDrawCreateClipper (DDRAW.@)
2917  *
2918  * Creates a new IDirectDrawClipper object.
2919  *
2920  * Params:
2921  *  Clipper: Address to write the interface pointer to
2922  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2923  *            NULL
2924  *
2925  * Returns:
2926  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2927  *  E_OUTOFMEMORY if allocating the object failed
2928  *
2929  *****************************************************************************/
2930 HRESULT WINAPI
2931 DirectDrawCreateClipper(DWORD Flags,
2932                         IDirectDrawClipper **Clipper,
2933                         IUnknown *UnkOuter)
2934 {
2935     IDirectDrawClipperImpl* object;
2936     TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2937
2938     if (UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
2939
2940     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2941                      sizeof(IDirectDrawClipperImpl));
2942     if (object == NULL) return E_OUTOFMEMORY;
2943
2944     ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
2945     object->ref = 1;
2946     object->hWnd = 0;
2947     object->ddraw_owner = NULL;
2948
2949     *Clipper = (IDirectDrawClipper *) object;
2950     return DD_OK;
2951 }
2952
2953 /*****************************************************************************
2954  * IDirectDraw7::CreateClipper
2955  *
2956  * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2957  *
2958  *****************************************************************************/
2959 static HRESULT WINAPI
2960 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
2961                               DWORD Flags,
2962                               IDirectDrawClipper **Clipper,
2963                               IUnknown *UnkOuter)
2964 {
2965     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2966     TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
2967     return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
2968 }
2969
2970 /*****************************************************************************
2971  * IDirectDraw7::CreatePalette
2972  *
2973  * Creates a new IDirectDrawPalette object
2974  *
2975  * Params:
2976  *  Flags: The flags for the new clipper
2977  *  ColorTable: Color table to assign to the new clipper
2978  *  Palette: Address to write the interface pointer to
2979  *  UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2980  *            NULL
2981  *
2982  * Returns:
2983  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
2984  *  E_OUTOFMEMORY if allocating the object failed
2985  *
2986  *****************************************************************************/
2987 static HRESULT WINAPI
2988 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
2989                               DWORD Flags,
2990                               PALETTEENTRY *ColorTable,
2991                               IDirectDrawPalette **Palette,
2992                               IUnknown *pUnkOuter)
2993 {
2994     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2995     IDirectDrawPaletteImpl *object;
2996     HRESULT hr = DDERR_GENERIC;
2997     TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
2998
2999     if(pUnkOuter != NULL)
3000     {
3001         WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3002         return CLASS_E_NOAGGREGATION;
3003     }
3004
3005     /* The refcount test shows that a cooplevel is required for this */
3006     if(!This->cooperative_level)
3007     {
3008         WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3009         return DDERR_NOCOOPERATIVELEVELSET;
3010     }
3011
3012     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3013     if(!object)
3014     {
3015         ERR("Out of memory when allocating memory for a palette implementation\n");
3016         return E_OUTOFMEMORY;
3017     }
3018
3019     ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3020     object->ref = 1;
3021     object->ddraw_owner = This;
3022
3023     hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3024     if(hr != DD_OK)
3025     {
3026         HeapFree(GetProcessHeap(), 0, object);
3027         return hr;
3028     }
3029
3030     IDirectDraw7_AddRef(iface);
3031     object->ifaceToRelease = (IUnknown *) iface;
3032     *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3033     return DD_OK;
3034 }
3035
3036 /*****************************************************************************
3037  * IDirectDraw7::DuplicateSurface
3038  *
3039  * Duplicates a surface. The surface memory points to the same memory as
3040  * the original surface, and it's released when the last surface referencing
3041  * it is released. I guess that's beyond Wine's surface management right now
3042  * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3043  * test application to implement this)
3044  *
3045  * Params:
3046  *  Src: Address of the source surface
3047  *  Dest: Address to write the new surface pointer to
3048  *
3049  * Returns:
3050  *  See IDirectDraw7::CreateSurface
3051  *
3052  *****************************************************************************/
3053 static HRESULT WINAPI
3054 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3055                                  IDirectDrawSurface7 *Src,
3056                                  IDirectDrawSurface7 **Dest)
3057 {
3058     ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3059     IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3060
3061     FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3062
3063     /* For now, simply create a new, independent surface */
3064     return IDirectDraw7_CreateSurface(iface,
3065                                       &Surf->surface_desc,
3066                                       Dest,
3067                                       NULL);
3068 }
3069
3070 /*****************************************************************************
3071  * IDirectDraw7 VTable
3072  *****************************************************************************/
3073 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3074 {
3075     /*** IUnknown ***/
3076     IDirectDrawImpl_QueryInterface,
3077     IDirectDrawImpl_AddRef,
3078     IDirectDrawImpl_Release,
3079     /*** IDirectDraw ***/
3080     IDirectDrawImpl_Compact,
3081     IDirectDrawImpl_CreateClipper,
3082     IDirectDrawImpl_CreatePalette,
3083     IDirectDrawImpl_CreateSurface,
3084     IDirectDrawImpl_DuplicateSurface,
3085     IDirectDrawImpl_EnumDisplayModes,
3086     IDirectDrawImpl_EnumSurfaces,
3087     IDirectDrawImpl_FlipToGDISurface,
3088     IDirectDrawImpl_GetCaps,
3089     IDirectDrawImpl_GetDisplayMode,
3090     IDirectDrawImpl_GetFourCCCodes,
3091     IDirectDrawImpl_GetGDISurface,
3092     IDirectDrawImpl_GetMonitorFrequency,
3093     IDirectDrawImpl_GetScanLine,
3094     IDirectDrawImpl_GetVerticalBlankStatus,
3095     IDirectDrawImpl_Initialize,
3096     IDirectDrawImpl_RestoreDisplayMode,
3097     IDirectDrawImpl_SetCooperativeLevel,
3098     IDirectDrawImpl_SetDisplayMode,
3099     IDirectDrawImpl_WaitForVerticalBlank,
3100     /*** IDirectDraw2 ***/
3101     IDirectDrawImpl_GetAvailableVidMem,
3102     /*** IDirectDraw7 ***/
3103     IDirectDrawImpl_GetSurfaceFromDC,
3104     IDirectDrawImpl_RestoreAllSurfaces,
3105     IDirectDrawImpl_TestCooperativeLevel,
3106     IDirectDrawImpl_GetDeviceIdentifier,
3107     /*** IDirectDraw7 ***/
3108     IDirectDrawImpl_StartModeTest,
3109     IDirectDrawImpl_EvaluateMode
3110 };