2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
38 #include "wine/exception.h"
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
49 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
50 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
51 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /*****************************************************************************
67 *****************************************************************************/
69 /*****************************************************************************
70 * IDirectDraw7::QueryInterface
72 * Queries different interfaces of the DirectDraw object. It can return
73 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
74 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
76 * The returned interface is AddRef()-ed before it's returned
78 * Rules for QueryInterface:
79 * http://msdn.microsoft.com/library/default.asp? \
80 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
82 * Used for version 1, 2, 4 and 7
85 * refiid: Interface ID asked for
86 * obj: Used to return the interface pointer
89 * S_OK if an interface was found
90 * E_NOINTERFACE if the requested interface wasn't found
92 *****************************************************************************/
94 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
98 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
100 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
102 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
106 return DDERR_INVALIDPARAMS;
108 /* Check DirectDraw Interfaces */
109 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
110 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
112 *obj = ICOM_INTERFACE(This, IDirectDraw7);
113 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
115 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
117 *obj = ICOM_INTERFACE(This, IDirectDraw4);
118 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
120 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
122 *obj = ICOM_INTERFACE(This, IDirectDraw3);
123 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
125 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
127 *obj = ICOM_INTERFACE(This, IDirectDraw2);
128 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
130 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
132 *obj = ICOM_INTERFACE(This, IDirectDraw);
133 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
137 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
138 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
139 * who had this idea and why. The older interfaces can query and IDirect3D version
140 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
141 * and messy to implement with the common creation function, so it has been left out here.
143 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
144 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
145 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
146 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
148 /* Check the surface implementation */
149 if(This->ImplType == SURFACE_UNKNOWN)
151 /* Apps may create the IDirect3D Interface before the primary surface.
152 * set the surface implementation */
153 This->ImplType = SURFACE_OPENGL;
154 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
156 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
158 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
159 ERR(" (%p) You may want to contact wine-devel for help\n", This);
160 /* Should I assert(0) here??? */
162 else if(This->ImplType != SURFACE_OPENGL)
164 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
165 /* Do not abort here, only reject 3D Device creation */
168 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
170 This->d3dversion = 1;
171 *obj = ICOM_INTERFACE(This, IDirect3D);
172 TRACE(" returning Direct3D interface at %p.\n", *obj);
174 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
176 This->d3dversion = 2;
177 *obj = ICOM_INTERFACE(This, IDirect3D2);
178 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
180 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
182 This->d3dversion = 3;
183 *obj = ICOM_INTERFACE(This, IDirect3D3);
184 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
186 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
188 This->d3dversion = 7;
189 *obj = ICOM_INTERFACE(This, IDirect3D7);
190 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
194 /* Unknown interface */
197 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
198 return E_NOINTERFACE;
201 IUnknown_AddRef( (IUnknown *) *obj );
205 /*****************************************************************************
206 * IDirectDraw7::AddRef
208 * Increases the interfaces refcount, basically
210 * DDraw refcounting is a bit tricky. The different DirectDraw interface
211 * versions have individual refcounts, but the IDirect3D interfaces do not.
212 * All interfaces are from one object, that means calling QueryInterface on an
213 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
214 * IDirectDrawImpl object.
216 * That means all AddRef and Release implementations of IDirectDrawX work
217 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
218 * except of IDirect3D7 which thunks to IDirectDraw7
220 * Returns: The new refcount
222 *****************************************************************************/
224 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
226 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
227 ULONG ref = InterlockedIncrement(&This->ref7);
229 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
231 if(ref == 1) InterlockedIncrement(&This->numIfaces);
236 /*****************************************************************************
237 * IDirectDrawImpl_Destroy
239 * Destroys a ddraw object if all refcounts are 0. This is to share code
240 * between the IDirectDrawX::Release functions
243 * This: DirectDraw object to destroy
245 *****************************************************************************/
247 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
249 /* Clear the cooplevel to restore window and display mode */
250 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
254 /* Destroy the device window if we created one */
255 if(This->devicewindow != 0)
257 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
258 DestroyWindow(This->devicewindow);
259 This->devicewindow = 0;
262 /* Unregister the window class */
263 UnregisterClassA(This->classname, 0);
265 remove_ddraw_object(This);
267 /* Release the attached WineD3D stuff */
268 IWineD3DDevice_Release(This->wineD3DDevice);
269 IWineD3D_Release(This->wineD3D);
271 /* Now free the object */
272 HeapFree(GetProcessHeap(), 0, This);
275 /*****************************************************************************
276 * IDirectDraw7::Release
278 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
280 * Returns: The new refcount
281 *****************************************************************************/
283 IDirectDrawImpl_Release(IDirectDraw7 *iface)
285 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
286 ULONG ref = InterlockedDecrement(&This->ref7);
288 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
292 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
293 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
299 /*****************************************************************************
300 * IDirectDraw methods
301 *****************************************************************************/
303 /*****************************************************************************
304 * IDirectDrawImpl_SetupExclusiveWindow
306 * Helper function that modifies a HWND's Style and ExStyle for proper
310 * This: Pointer to the DirectDraw implementation
311 * HWND: Window to setup
313 *****************************************************************************/
315 IDirectDrawImpl_SetupFullscreenWindow(IDirectDrawImpl *This,
319 /* Don't do anything if an original style is stored.
320 * That shouldn't happen
322 TRACE("(%p): Setting up window %p for exclusive mode\n", This, window);
323 if( (This->style != 0) && (This->exStyle != 0) )
325 ERR("(%p) Want to change the window parameters of HWND %p, but \
326 another style is stored for restauration afterwards\n", This, window);
329 /* Get the parameters and save them */
330 style = GetWindowLongW(window, GWL_STYLE);
331 exStyle = GetWindowLongW(window, GWL_EXSTYLE);
333 This->exStyle = exStyle;
335 /* Filter out window decorations */
336 style &= ~WS_CAPTION;
337 style &= ~WS_THICKFRAME;
338 exStyle &= ~WS_EX_WINDOWEDGE;
339 exStyle &= ~WS_EX_CLIENTEDGE;
341 /* Make sure the window is managed, otherwise we won't get keyboard input */
342 style |= WS_POPUP | WS_SYSMENU;
344 TRACE("Old style was %08x,%08x, setting to %08x,%08x\n",
345 This->style, This->exStyle, style, exStyle);
347 SetWindowLongW(window, GWL_STYLE, style);
348 SetWindowLongW(window, GWL_EXSTYLE, exStyle);
350 /* Inform the window about the update.
351 * TODO: Should I move it to 0/0 too?
353 SetWindowPos(window, 0 /* InsertAfter, ignored */,
354 0, 0, 0, 0, /* Pos, Size, ignored */
355 SWP_FRAMECHANGED | SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER);
358 /*****************************************************************************
359 * IDirectDrawImpl_RestoreWindow
361 * Helper function that restores a windows' properties when taking it out
365 * This: Pointer to the DirectDraw implementation
366 * HWND: Window to setup
368 *****************************************************************************/
370 IDirectDrawImpl_RestoreWindow(IDirectDrawImpl *This,
373 if( (This->style == 0) && (This->exStyle == 0) )
375 /* This could be a DDSCL_NORMAL -> DDSCL_NORMAL
380 TRACE("(%p): Restoring window settings of window %p to %08x, %08x\n",
381 This, window, This->style, This->exStyle);
383 SetWindowLongW(window, GWL_STYLE, This->style);
384 SetWindowLongW(window, GWL_EXSTYLE, This->exStyle);
386 /* Delete the old values */
390 /* Inform the window about the update */
391 SetWindowPos(window, 0 /* InsertAfter, ignored */,
392 0, 0, 0, 0, /* Pos, Size, ignored */
393 SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER);
396 /*****************************************************************************
397 * IDirectDraw7::SetCooperativeLevel
399 * Sets the cooperative level for the DirectDraw object, and the window
400 * assigned to it. The cooperative level determines the general behavior
401 * of the DirectDraw application
403 * Warning: This is quite tricky, as it's not really documented which
404 * cooperative levels can be combined with each other. If a game fails
405 * after this function, try to check the cooperative levels passed on
406 * Windows, and if it returns something different.
408 * If you think that this function caused the failure because it writes a
409 * fixme, be sure to run again with a +ddraw trace.
411 * What is known about cooperative levels (See the ddraw modes test):
412 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
413 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
414 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
415 * DDSCL_FULLSCREEN can be activated
416 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
418 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
419 * DDSCL_SETFOCUSWINDOW (partially)
421 * Unhandled flags, which should be implemented
422 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
423 * expect any difference to a normal window for wine)
424 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
425 * rendering (Possible test case: Half-life)
427 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
429 * These seem not really imporant for wine
430 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX,
434 * DD_OK if the cooperative level was set successfully
435 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
436 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
437 * (Probably others too, have to investigate)
439 *****************************************************************************/
440 static HRESULT WINAPI
441 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
445 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
449 FIXME("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
450 DDRAW_dump_cooperativelevel(cooplevel);
452 /* Get the old window */
453 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
456 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
460 /* Tests suggest that we need one of them: */
461 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
465 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
466 return DDERR_INVALIDPARAMS;
469 /* Handle those levels first which set various hwnds */
470 if(cooplevel & DDSCL_SETFOCUSWINDOW)
472 /* This isn't compatible with a lot of flags */
473 if(cooplevel & ( DDSCL_MULTITHREADED |
478 DDSCL_SETDEVICEWINDOW |
483 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
484 return DDERR_INVALIDPARAMS;
486 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
488 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
489 return DDERR_HWNDALREADYSET;
492 This->focuswindow = hwnd;
493 /* Won't use the hwnd param for anything else */
496 /* Use the focus window for drawing too */
497 IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
499 /* Destroy the device window, if we have one */
500 if(This->devicewindow)
502 DestroyWindow(This->devicewindow);
503 This->devicewindow = NULL;
506 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
507 if(cooplevel & DDSCL_NORMAL)
509 /* Can't coexist with fullscreen or exclusive */
510 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
512 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
513 return DDERR_INVALIDPARAMS;
516 /* Switching from fullscreen? */
517 if(This->cooperative_level & DDSCL_FULLSCREEN)
519 /* Restore the display mode */
520 IDirectDraw7_RestoreDisplayMode(iface);
523 IDirectDrawImpl_RestoreWindow(This, window);
525 This->cooperative_level &= ~DDSCL_FULLSCREEN;
526 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
527 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
530 /* Don't override focus windows or private device windows */
532 !(This->focuswindow) &&
533 !(This->devicewindow) &&
536 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
539 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
542 else if(cooplevel & DDSCL_FULLSCREEN)
544 /* Needs DDSCL_EXCLUSIVE */
545 if(!(cooplevel & DDSCL_EXCLUSIVE) )
547 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
548 return DDERR_INVALIDPARAMS;
553 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
554 return DDERR_INVALIDPARAMS;
558 /* Switch from normal to full screen mode? */
559 if(This->cooperative_level & DDSCL_NORMAL)
561 This->cooperative_level &= ~DDSCL_NORMAL;
562 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
566 /* Don't override focus windows or private device windows */
568 !(This->focuswindow) &&
569 !(This->devicewindow) &&
572 /* On a window change, restore the old window and set the new one */
576 IDirectDrawImpl_RestoreWindow(This, window);
577 IDirectDrawImpl_SetupFullscreenWindow(This, hwnd);
579 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
582 else if(cooplevel & DDSCL_EXCLUSIVE)
584 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
585 return DDERR_INVALIDPARAMS;
588 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
590 /* Don't create a device window if a focus window is set */
591 if( !(This->focuswindow) )
593 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
595 GetSystemMetrics(SM_CXSCREEN),
596 GetSystemMetrics(SM_CYSCREEN),
597 NULL, NULL, GetModuleHandleA(0), NULL);
599 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
600 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
602 IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
603 This->devicewindow = devicewindow;
607 /* Unhandled flags */
608 if(cooplevel & DDSCL_ALLOWREBOOT)
609 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
610 if(cooplevel & DDSCL_ALLOWMODEX)
611 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
612 if(cooplevel & DDSCL_MULTITHREADED)
613 FIXME("(%p) Unhandled flag DDSCL_MULTITHREADED, Uh Oh...\n", This);
614 if(cooplevel & DDSCL_FPUSETUP)
615 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
616 if(cooplevel & DDSCL_FPUPRESERVE)
617 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
619 /* Store the cooperative_level */
620 This->cooperative_level |= cooplevel;
621 TRACE("SetCooperativeLevel retuning DD_OK\n");
625 /*****************************************************************************
626 * IDirectDraw7::SetDisplayMode
628 * Sets the display screen resolution, color depth and refresh frequency
629 * when in fullscreen mode (in theory).
630 * Possible return values listed in the SDK suggest that this method fails
631 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
632 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
633 * It seems to be valid to pass 0 for With and Height, this has to be tested
634 * It could mean that the current video mode should be left as-is. (But why
638 * Height, Width: Screen dimension
639 * BPP: Color depth in Bits per pixel
640 * Refreshrate: Screen refresh rate
646 *****************************************************************************/
647 static HRESULT WINAPI
648 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
655 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
656 WINED3DDISPLAYMODE Mode;
657 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
659 if( !Width || !Height )
661 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
662 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
666 /* Check the exclusive mode
667 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
668 return DDERR_NOEXCLUSIVEMODE;
669 * This is WRONG. Don't know if the SDK is completely
670 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
671 * is returned, but Half-Life 1.1.1.1 (Steam version)
676 Mode.Height = Height;
677 Mode.RefreshRate = RefreshRate;
680 case 8: Mode.Format = WINED3DFMT_P8; break;
681 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
682 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
683 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
684 case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break;
687 /* TODO: The possible return values from msdn suggest that
688 * the screen mode can't be changed if a surface is locked
689 * or some drawing is in progress
692 /* TODO: Lose the primary surface */
693 return IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
694 0, /* First swapchain */
699 /*****************************************************************************
700 * IDirectDraw7::RestoreDisplayMode
702 * Restores the display mode to what it was at creation time. Basically.
704 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
705 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
706 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
707 * -> DD_1 is released. The screen should be left at 1024x768x32.
708 * -> DD_2 is released. The screen should be set to 1400x1050x32
709 * This case is unhandled right now, but Empire Earth does it this way.
710 * (But perhaps there is something in SetCooperativeLevel to prevent this)
712 * The msdn says that this method resets the display mode to what it was before
713 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
717 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
719 *****************************************************************************/
720 static HRESULT WINAPI
721 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
723 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
724 TRACE("(%p)\n", This);
726 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
734 /*****************************************************************************
735 * IDirectDraw7::GetCaps
737 * Returns the drives capabilities
739 * Used for version 1, 2, 4 and 7
742 * DriverCaps: Structure to write the Hardware accelerated caps to
743 * HelCaps: Structure to write the emulation caps to
746 * This implementation returns DD_OK only
748 *****************************************************************************/
749 static HRESULT WINAPI
750 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
754 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
755 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
757 /* One structure must be != NULL */
758 if( (!DriverCaps) && (!HELCaps) )
760 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
761 return DDERR_INVALIDPARAMS;
766 DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
769 TRACE("Driver Caps :\n");
770 DDRAW_dump_DDCAPS(DriverCaps);
776 DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
779 TRACE("HEL Caps :\n");
780 DDRAW_dump_DDCAPS(HELCaps);
787 /*****************************************************************************
788 * IDirectDraw7::Compact
790 * No idea what it does, MSDN says it's not implemented.
793 * DD_OK, but this is unchecked
795 *****************************************************************************/
796 static HRESULT WINAPI
797 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
799 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
800 TRACE("(%p)\n", This);
805 /*****************************************************************************
806 * IDirectDraw7::GetDisplayMode
808 * Returns information about the current display mode
810 * Exists in Version 1, 2, 4 and 7
813 * DDSD: Address of a surface description structure to write the info to
818 *****************************************************************************/
819 static HRESULT WINAPI
820 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
821 DDSURFACEDESC2 *DDSD)
823 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
825 WINED3DDISPLAYMODE Mode;
827 TRACE("(%p)->(%p): Relay\n", This, DDSD);
829 /* This seems sane */
832 return DDERR_INVALIDPARAMS;
835 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
836 * so one method can be used for all versions (Hopefully)
838 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
843 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
848 memset(DDSD, 0, Size);
851 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
852 DDSD->dwWidth = Mode.Width;
853 DDSD->dwHeight = Mode.Height;
854 DDSD->u2.dwRefreshRate = 60;
855 DDSD->ddsCaps.dwCaps = 0;
856 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
857 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
858 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
862 TRACE("Returning surface desc :\n");
863 DDRAW_dump_surface_desc(DDSD);
869 /*****************************************************************************
870 * IDirectDraw7::GetFourCCCodes
872 * Returns an array of supported FourCC codes.
874 * Exists in Version 1, 2, 4 and 7
877 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
878 * of enumerated codes
879 * Codes: Pointer to an array of DWORDs where the supported codes are written
883 * Always returns DD_OK, as it's a stub for now
885 *****************************************************************************/
886 static HRESULT WINAPI
887 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
888 DWORD *NumCodes, DWORD *Codes)
890 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
891 FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
893 if(NumCodes) *NumCodes = 0;
898 /*****************************************************************************
899 * IDirectDraw7::GetMonitorFrequency
901 * Returns the monitor's frequency
903 * Exists in Version 1, 2, 4 and 7
906 * Freq: Pointer to a DWORD to write the frequency to
909 * Always returns DD_OK
911 *****************************************************************************/
912 static HRESULT WINAPI
913 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
916 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
917 TRACE("(%p)->(%p)\n", This, Freq);
919 /* Ideally this should be in WineD3D, as it concerns the screen setup,
920 * but for now this should make the games happy
926 /*****************************************************************************
927 * IDirectDraw7::GetVerticalBlankStatus
929 * Returns the Vertical blank status of the monitor. This should be in WineD3D
930 * too basically, but as it's a semi stub, I didn't create a function there
933 * status: Pointer to a BOOL to be filled with the vertical blank status
937 * DDERR_INVALIDPARAMS if status is NULL
939 *****************************************************************************/
940 static HRESULT WINAPI
941 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
944 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
945 TRACE("(%p)->(%p)\n", This, status);
947 /* This looks sane, the MSDN suggests it too */
948 if(!status) return DDERR_INVALIDPARAMS;
950 *status = This->fake_vblank;
951 This->fake_vblank = !This->fake_vblank;
955 /*****************************************************************************
956 * IDirectDraw7::GetAvailableVidMem
958 * Returns the total and free video memory
961 * Caps: Specifies the memory type asked for
962 * total: Pointer to a DWORD to be filled with the total memory
963 * free: Pointer to a DWORD to be filled with the free memory
967 * DDERR_INVALIDPARAMS of free and total are NULL
969 *****************************************************************************/
970 static HRESULT WINAPI
971 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
973 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
974 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
978 TRACE("(%p) Asked for memory with description: ", This);
979 DDRAW_dump_DDSCAPS2(Caps);
983 /* Todo: System memory vs local video memory vs non-local video memory
984 * The MSDN also mentions differences between texture memory and other
985 * resources, but that's not important
988 if( (!total) && (!free) ) return DDERR_INVALIDPARAMS;
990 if(total) *total = This->total_vidmem;
991 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
996 /*****************************************************************************
997 * IDirectDraw7::Initialize
999 * Initializes a DirectDraw interface.
1002 * GUID: Interface identifier. Well, don't know what this is really good
1006 * Returns DD_OK on the first call,
1007 * DDERR_ALREADYINITIALIZED on repeated calls
1009 *****************************************************************************/
1010 static HRESULT WINAPI
1011 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1014 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1015 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1017 if(This->initialized)
1019 return DDERR_ALREADYINITIALIZED;
1027 /*****************************************************************************
1028 * IDirectDraw7::FlipToGDISurface
1030 * "Makes the surface that the GDI writes to the primary surface"
1031 * Looks like some windows specific thing we don't have to care about.
1032 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1033 * show error boxes ;)
1034 * Well, just return DD_OK.
1037 * Always returns DD_OK
1039 *****************************************************************************/
1040 static HRESULT WINAPI
1041 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1043 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1044 TRACE("(%p)\n", This);
1049 /*****************************************************************************
1050 * IDirectDraw7::WaitForVerticalBlank
1052 * This method allows applications to get in sync with the vertical blank
1054 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1055 * redraw the screen, most likely because of this stub
1058 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1059 * or DDWAITVB_BLOCKEND
1060 * h: Not used, according to MSDN
1063 * Always returns DD_OK
1065 *****************************************************************************/
1066 static HRESULT WINAPI
1067 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1071 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1072 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
1074 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1075 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1076 return DDERR_UNSUPPORTED; /* unchecked */
1081 /*****************************************************************************
1082 * IDirectDraw7::GetScanLine
1084 * Returns the scan line that is being drawn on the monitor
1087 * Scanline: Address to write the scan line value to
1090 * Always returns DD_OK
1092 *****************************************************************************/
1093 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1095 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1096 static BOOL hide = FALSE;
1097 WINED3DDISPLAYMODE Mode;
1099 /* This function is called often, so print the fixme only once */
1102 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1106 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1110 /* Fake the line sweeping of the monitor */
1111 /* FIXME: We should synchronize with a source to keep the refresh rate */
1112 *Scanline = This->cur_scanline++;
1113 /* Assume 20 scan lines in the vertical blank */
1114 if (This->cur_scanline >= Mode.Height + 20)
1115 This->cur_scanline = 0;
1120 /*****************************************************************************
1121 * IDirectDraw7::TestCooperativeLevel
1123 * Informs the application about the state of the video adapter, depending
1124 * on the cooperative level
1127 * DD_OK if the device is in a sane state
1128 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1129 * if the state is not correct(See below)
1131 *****************************************************************************/
1132 static HRESULT WINAPI
1133 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1135 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1137 TRACE("(%p)\n", This);
1139 /* Description from MSDN:
1140 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1141 * away from the app with e.g. alt-tab. Windowed apps receive
1142 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1143 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1144 * when the video mode has changed
1147 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1149 /* Fix the result value. These values are mapped from their
1154 case WINED3DERR_DEVICELOST:
1155 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1157 return DDERR_NOEXCLUSIVEMODE;
1161 return DDERR_EXCLUSIVEMODEALREADYSET;
1164 case WINED3DERR_DEVICENOTRESET:
1170 case WINED3DERR_DRIVERINTERNALERROR:
1172 ERR("(%p) Unexpected return value %08x from wineD3D, " \
1173 " returning DD_OK\n", This, hr);
1179 /*****************************************************************************
1180 * IDirectDraw7::GetGDISurface
1182 * Returns the surface that GDI is treating as the primary surface.
1183 * For Wine this is the front buffer
1186 * GDISurface: Address to write the surface pointer to
1189 * DD_OK if the surface was found
1190 * DDERR_NOTFOUND if the GDI surface wasn't found
1192 *****************************************************************************/
1193 static HRESULT WINAPI
1194 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1195 IDirectDrawSurface7 **GDISurface)
1197 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1198 IWineD3DSurface *Surf;
1199 IDirectDrawSurface7 *ddsurf;
1202 TRACE("(%p)->(%p)\n", This, GDISurface);
1204 /* Get the back buffer from the wineD3DDevice and search its
1205 * attached surfaces for the front buffer
1207 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1209 0, /* first back buffer*/
1210 WINED3DBACKBUFFER_TYPE_MONO,
1213 if( (hr != D3D_OK) ||
1216 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1217 return DDERR_NOTFOUND;
1220 /* GetBackBuffer AddRef()ed the surface, release it */
1221 IWineD3DSurface_Release(Surf);
1223 IWineD3DSurface_GetParent(Surf,
1224 (IUnknown **) &ddsurf);
1225 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1227 /* Find the front buffer */
1228 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1229 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1234 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1237 /* The AddRef is OK this time */
1241 /*****************************************************************************
1242 * IDirectDrawImpl_EnumDisplayModesCB
1244 * Callback function for IDirectDraw7::EnumDisplayModes. Translates
1245 * the wineD3D values to ddraw values and calls the application callback
1248 * device: The IDirectDraw7 interface to the current device
1249 * With, Height, Pixelformat, Refresh: Enumerated display mode
1250 * context: the context pointer passed to IWineD3DDevice::EnumDisplayModes
1253 * The return value from the application callback
1255 *****************************************************************************/
1256 static HRESULT WINAPI
1257 IDirectDrawImpl_EnumDisplayModesCB(IUnknown *pDevice,
1260 WINED3DFORMAT Pixelformat,
1264 DDSURFACEDESC2 callback_sd;
1265 EnumDisplayModesCBS *cbs = (EnumDisplayModesCBS *) context;
1267 memset(&callback_sd, 0, sizeof(callback_sd));
1268 callback_sd.dwSize = sizeof(callback_sd);
1269 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1271 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1274 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1275 callback_sd.u2.dwRefreshRate = 60.0;
1278 callback_sd.dwHeight = Height;
1279 callback_sd.dwWidth = Width;
1281 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, Pixelformat);
1282 return cbs->callback(&callback_sd, cbs->context);
1285 /*****************************************************************************
1286 * IDirectDraw7::EnumDisplayModes
1288 * Enumerates the supported Display modes. The modes can be filtered with
1289 * the DDSD parameter.
1292 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1293 * DDSD: Surface description to filter the modes
1294 * Context: Pointer passed back to the callback function
1295 * cb: Application-provided callback function
1299 * DDERR_INVALIDPARAMS if the callback wasn't set
1301 *****************************************************************************/
1302 static HRESULT WINAPI
1303 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1305 DDSURFACEDESC2 *DDSD,
1307 LPDDENUMMODESCALLBACK2 cb)
1309 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1310 UINT Width = 0, Height = 0;
1311 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1312 EnumDisplayModesCBS cbs;
1314 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1316 /* This looks sane */
1317 if(!cb) return DDERR_INVALIDPARAMS;
1319 /* The private callback structure */
1321 cbs.context = Context;
1325 if (DDSD->dwFlags & DDSD_WIDTH)
1326 Width = DDSD->dwWidth;
1327 if (DDSD->dwFlags & DDSD_HEIGHT)
1328 Height = DDSD->dwHeight;
1329 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1330 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1333 return IWineD3DDevice_EnumDisplayModes(This->wineD3DDevice,
1335 Width, Height, pixelformat,
1337 IDirectDrawImpl_EnumDisplayModesCB);
1340 /*****************************************************************************
1341 * IDirectDraw7::EvaluateMode
1343 * Used with IDirectDraw7::StartModeTest to test video modes.
1344 * EvaluateMode is used to pass or fail a mode, and continue with the next
1348 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1349 * Timeout: Returns the amount of seconds left before the mode would have
1350 * been failed automatically
1353 * This implementation always DD_OK, because it's a stub
1355 *****************************************************************************/
1356 static HRESULT WINAPI
1357 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1361 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1362 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1364 /* When implementing this, implement it in WineD3D */
1369 /*****************************************************************************
1370 * IDirectDraw7::GetDeviceIdentifier
1372 * Returns the device identifier, which gives information about the driver
1373 * Our device identifier is defined at the beginning of this file.
1376 * DDDI: Address for the returned structure
1377 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1380 * On success it returns DD_OK
1381 * DDERR_INVALIDPARAMS if DDDI is NULL
1383 *****************************************************************************/
1384 static HRESULT WINAPI
1385 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1386 DDDEVICEIDENTIFIER2 *DDDI,
1389 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1390 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1393 return DDERR_INVALIDPARAMS;
1395 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1396 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1397 * to any modern hardware, nor is it interesting for Wine, so ignore it
1400 *DDDI = deviceidentifier;
1404 /*****************************************************************************
1405 * IDirectDraw7::GetSurfaceFromDC
1407 * Returns the Surface for a GDI device context handle.
1408 * Is this related to IDirectDrawSurface::GetDC ???
1411 * hdc: hdc to return the surface for
1412 * Surface: Address to write the surface pointer to
1415 * Always returns DD_OK because it's a stub
1417 *****************************************************************************/
1418 static HRESULT WINAPI
1419 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1421 IDirectDrawSurface7 **Surface)
1423 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1424 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1426 /* Implementation idea if needed: Loop through all surfaces and compare
1427 * their hdc with hdc. Implement it in WineD3D! */
1428 return DDERR_NOTFOUND;
1431 /*****************************************************************************
1432 * IDirectDraw7::RestoreAllSurfaces
1434 * Calls the restore method of all surfaces
1439 * Always returns DD_OK because it's a stub
1441 *****************************************************************************/
1442 static HRESULT WINAPI
1443 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1445 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1446 FIXME("(%p): Stub\n", This);
1448 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1449 * get their parent and call their restore method. Do not implement
1450 * it in WineD3D, as restoring a surface means re-creating the
1456 /*****************************************************************************
1457 * IDirectDraw7::StartModeTest
1459 * Tests the specified video modes to update the system registry with
1460 * refresh rate information. StartModeTest starts the mode test,
1461 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1462 * isn't called within 15 seconds, the mode is failed automatically
1464 * As refresh rates are handled by the X server, I don't think this
1465 * Method is important
1468 * Modes: An array of mode specifications
1469 * NumModes: The number of modes in Modes
1470 * Flags: Some flags...
1473 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1474 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1477 *****************************************************************************/
1478 static HRESULT WINAPI
1479 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1484 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1485 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1487 /* This looks sane */
1488 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1490 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1491 * As it is not, DDERR_TESTFINISHED is returned
1492 * (hopefully that's correct
1494 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1495 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1501 /*****************************************************************************
1502 * IDirectDrawImpl_RecreateSurfacesCallback
1504 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1505 * It re-recreates the WineD3DSurface. It's pretty straightforward
1507 *****************************************************************************/
1509 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1510 DDSURFACEDESC2 *desc,
1513 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1514 IDirectDrawSurface7,
1516 IDirectDrawImpl *This = surfImpl->ddraw;
1518 IParentImpl *parImpl = NULL;
1519 IWineD3DSurface *wineD3DSurface;
1523 WINED3DSURFACE_DESC Desc;
1524 WINED3DFORMAT Format;
1525 WINED3DRESOURCETYPE Type;
1530 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1531 DWORD MultiSampleQuality;
1535 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1537 /* For the enumeration */
1538 IDirectDrawSurface7_Release(surf);
1540 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1542 /* Get the objects */
1543 wineD3DSurface = surfImpl->WineD3DSurface;
1544 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1545 IUnknown_Release(Parent); /* For the getParent */
1547 /* Is the parent an IParent interface? */
1548 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1550 /* It is a IParent interface! */
1551 IUnknown_Release(Parent); /* For the QueryInterface */
1552 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1553 /* Release the reference the parent interface is holding */
1554 IWineD3DSurface_Release(wineD3DSurface);
1558 /* Get the surface properties */
1559 Desc.Format = &Format;
1561 Desc.Usage = &Usage;
1564 Desc.MultiSampleType = &MultiSampleType;
1565 Desc.MultiSampleQuality = &MultiSampleQuality;
1566 Desc.Width = &Width;
1567 Desc.Height = &Height;
1569 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1570 if(hr != D3D_OK) return hr;
1572 /* Create the new surface */
1573 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1574 Width, Height, Format,
1575 TRUE /* Lockable */,
1576 FALSE /* Discard */,
1577 surfImpl->mipmap_level,
1578 &surfImpl->WineD3DSurface,
1584 0 /* SharedHandle */,
1591 /* Update the IParent if it exists */
1594 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1595 /* Add a reference for the IParent */
1596 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1598 /* TODO: Copy the surface content, except for render targets */
1600 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1601 TRACE("Surface released successful, next surface\n");
1603 ERR("Something's still holding the old WineD3DSurface\n");
1605 surfImpl->ImplType = This->ImplType;
1607 return DDENUMRET_OK;
1610 /*****************************************************************************
1611 * IDirectDrawImpl_RecreateAllSurfaces
1613 * A function, that converts all wineD3DSurfaces to the new implementation type
1614 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1615 * new WineD3DSurface, copies the content and releases the old surface
1617 *****************************************************************************/
1619 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1621 DDSURFACEDESC2 desc;
1622 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1624 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1626 /* Should happen almost never */
1627 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1629 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface);
1631 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1633 memset(&desc, 0, sizeof(desc));
1634 desc.dwSize = sizeof(desc);
1636 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1640 IDirectDrawImpl_RecreateSurfacesCallback);
1643 /*****************************************************************************
1644 * D3D7CB_CreateSurface
1646 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1647 * correct mipmap sublevel, and returns it to WineD3D.
1648 * The surfaces are created already by IDirectDraw7::CreateSurface
1651 * With, Height: With and height of the surface
1652 * Format: The requested format
1653 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1654 * level: The mipmap level
1655 * Surface: Pointer to pass the created surface back at
1656 * SharedHandle: NULL
1661 *****************************************************************************/
1662 static HRESULT WINAPI
1663 D3D7CB_CreateSurface(IUnknown *device,
1664 IUnknown *pSuperior,
1665 UINT Width, UINT Height,
1666 WINED3DFORMAT Format,
1667 DWORD Usage, WINED3DPOOL Pool, UINT level,
1668 IWineD3DSurface **Surface,
1669 HANDLE *SharedHandle)
1671 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1672 IDirectDrawSurfaceImpl *surf = This->tex_root;
1674 TRACE("(%p) call back. surf=%p\n", device, surf);
1676 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1677 for(i = 0; i < level; i++)
1678 surf = surf->next_complex;
1680 /* Return the surface */
1681 *Surface = surf->WineD3DSurface;
1683 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1687 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1688 IUnknown* surfaceParent;
1689 TRACE("(%p) call back\n", pSurface);
1691 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1692 IUnknown_Release(surfaceParent);
1693 return IUnknown_Release(surfaceParent);
1696 /*****************************************************************************
1697 * IDirectDrawImpl_CreateNewSurface
1699 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1700 * with the passed parameters.
1703 * DDSD: Description of the surface to create
1704 * Surf: Address to store the interface pointer at
1709 *****************************************************************************/
1710 static HRESULT WINAPI
1711 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1712 DDSURFACEDESC2 *pDDSD,
1713 IDirectDrawSurfaceImpl **ppSurf,
1717 UINT Width = 0, Height = 0;
1718 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1719 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1721 WINED3DSURFTYPE ImplType = This->ImplType;
1722 WINED3DSURFACE_DESC Desc;
1724 IParentImpl *parImpl = NULL;
1725 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1727 /* Dummies for GetDesc */
1728 WINED3DPOOL dummy_d3dpool;
1729 WINED3DMULTISAMPLE_TYPE dummy_mst;
1733 if (TRACE_ON(ddraw))
1735 TRACE(" (%p) Requesting surface desc :\n", This);
1736 DDRAW_dump_surface_desc(pDDSD);
1739 /* Select the surface type, if it wasn't choosen yet */
1740 if(ImplType == SURFACE_UNKNOWN)
1742 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1743 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1745 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1746 ImplType = SURFACE_OPENGL;
1749 /* Otherwise use GDI surfaces for now */
1752 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1753 ImplType = SURFACE_GDI;
1756 /* Policy if all surface implementations are available:
1757 * First, check if a default type was set with winecfg. If not,
1758 * try Xrender surfaces, and use them if they work. Next, check if
1759 * accelerated OpenGL is available, and use GL surfaces in this
1760 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1761 * was created, always use OpenGL surfaces.
1763 * (Note: Xrender surfaces are not implemented for now, the
1764 * unaccelerated implementation uses GDI to render in Software)
1767 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1768 * be re-created. This could be done with IDirectDrawSurface7::Restore
1770 This->ImplType = ImplType;
1774 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1775 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1777 /* We have to change to OpenGL,
1778 * and re-create all WineD3DSurfaces
1780 ImplType = SURFACE_OPENGL;
1781 This->ImplType = ImplType;
1782 TRACE("(%p) Re-creating all surfaces\n", This);
1783 IDirectDrawImpl_RecreateAllSurfaces(This);
1784 TRACE("(%p) Done recreating all surfaces\n", This);
1786 else if(This->ImplType != SURFACE_OPENGL)
1788 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1789 /* Do not fail surface creation, only fail 3D device creation */
1793 /* Get the correct wined3d usage */
1794 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1795 DDSCAPS_BACKBUFFER |
1796 DDSCAPS_3DDEVICE ) )
1798 Usage |= WINED3DUSAGE_RENDERTARGET;
1800 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1802 DDSCAPS_LOCALVIDMEM;
1804 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1806 Usage |= WINED3DUSAGE_OVERLAY;
1808 if(This->depthstencil)
1810 /* The depth stencil creation callback sets this flag.
1811 * Set the WineD3D usage to let it know that it's a depth
1814 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1816 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1818 Pool = WINED3DPOOL_SYSTEMMEM;
1821 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1822 if(Format == WINED3DFMT_UNKNOWN)
1824 ERR("Unsupported / Unknown pixelformat\n");
1825 return DDERR_INVALIDPIXELFORMAT;
1828 /* Create the Surface object */
1829 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1832 ERR("(%p) Error allocating memory for a surface\n", This);
1833 return DDERR_OUTOFVIDEOMEMORY;
1835 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1836 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1837 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1838 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1839 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1841 (*ppSurf)->version = 7;
1842 (*ppSurf)->ddraw = This;
1843 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1844 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1845 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1847 /* Surface attachments */
1848 (*ppSurf)->next_attached = NULL;
1849 (*ppSurf)->first_attached = *ppSurf;
1851 (*ppSurf)->next_complex = NULL;
1852 (*ppSurf)->first_complex = *ppSurf;
1854 /* Needed to re-create the surface on an implementation change */
1855 (*ppSurf)->ImplType = ImplType;
1857 /* For D3DDevice creation */
1858 (*ppSurf)->isRenderTarget = FALSE;
1860 /* A trace message for debugging */
1861 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1863 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1865 /* Render targets and textures need a IParent interface,
1866 * because WineD3D will destroy them when the swapchain
1869 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1872 ERR("Out of memory when allocating memory for a IParent implementation\n");
1873 return DDERR_OUTOFMEMORY;
1876 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1877 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1878 TRACE("Using IParent interface %p as parent\n", parImpl);
1882 /* Use the surface as parent */
1883 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1884 TRACE("Using Surface interface %p as parent\n", *ppSurf);
1887 /* Now create the WineD3D Surface */
1888 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1892 TRUE /* Lockable */,
1893 FALSE /* Discard */,
1895 &(*ppSurf)->WineD3DSurface,
1898 WINED3DMULTISAMPLE_NONE,
1899 0 /* MultiSampleQuality */,
1900 0 /* SharedHandle */,
1906 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1910 /* Set the child of the parent implementation if it exists */
1913 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1914 /* The IParent releases the WineD3DSurface, and
1915 * the ddraw surface does that too. Hold a reference
1917 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1920 /* Increase the surface counter, and attach the surface */
1921 InterlockedIncrement(&This->surfaces);
1922 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1924 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1925 * But this could also be delegated to WineDDraw, as it keeps track of all its
1926 * resources. Not implemented for now, as there are more important things ;)
1929 /* Get the pixel format of the WineD3DSurface and store it.
1930 * Don't use the Format choosen above, WineD3D might have
1933 Desc.Format = &Format;
1934 Desc.Type = &ResType;
1935 Desc.Usage = &Usage;
1936 Desc.Pool = &dummy_d3dpool;
1937 Desc.Size = &dummy_uint;
1938 Desc.MultiSampleType = &dummy_mst;
1939 Desc.MultiSampleQuality = &dummy_dword;
1940 Desc.Width = &Width;
1941 Desc.Height = &Height;
1943 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1944 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1947 ERR("IWineD3DSurface::GetDesc failed\n");
1948 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1952 if(Format == WINED3DFMT_UNKNOWN)
1954 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1956 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1958 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1959 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1960 * WineD3DDevice might not be useable for 3D yet, so an extra method was created
1962 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1963 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1965 /* Application passed a color key? Set it! */
1966 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1968 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1970 &pDDSD->u3.ddckCKDestOverlay);
1972 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1974 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1976 &pDDSD->ddckCKDestBlt);
1978 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
1980 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1982 &pDDSD->ddckCKSrcOverlay);
1984 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
1986 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1988 &pDDSD->ddckCKSrcBlt);
1990 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
1992 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
1993 if(hr != WINED3D_OK)
1995 /* No need for a trace here, wined3d does that for us */
1996 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2004 /*****************************************************************************
2005 * IDirectDraw7::CreateSurface
2007 * Creates a new IDirectDrawSurface object and returns its interface.
2009 * The surface connections with wined3d are a bit tricky. Basically it works
2012 * |------------------------| |-----------------|
2013 * | DDraw surface | | WineD3DSurface |
2015 * | WineD3DSurface |-------------->| |
2016 * | Child |<------------->| Parent |
2017 * |------------------------| |-----------------|
2019 * The DDraw surface is the parent of the wined3d surface, and it releases
2020 * the WineD3DSurface when the ddraw surface is destroyed.
2022 * However, for all surfaces which can be in a container in WineD3D,
2023 * we have to do this. These surfaces are ususally complex surfaces,
2024 * so this concerns primary surfaces with a front and a back buffer,
2027 * |------------------------| |-----------------|
2028 * | DDraw surface | | Containter |
2030 * | Child |<------------->| Parent |
2031 * | Texture |<------------->| |
2032 * | WineD3DSurface |<----| | Levels |<--|
2033 * | Complex connection | | | | |
2034 * |------------------------| | |-----------------| |
2038 * | |------------------| | |-----------------| |
2039 * | | IParent | |-------->| WineD3DSurface | |
2041 * | | Child |<------------->| Parent | |
2042 * | | | | Container |<--|
2043 * | |------------------| |-----------------| |
2045 * | |----------------------| |
2046 * | | DDraw surface 2 | |
2048 * |<->| Complex root Child | |
2050 * | | WineD3DSurface |<----| |
2051 * | |----------------------| | |
2053 * | |---------------------| | |-----------------| |
2054 * | | IParent | |----->| WineD3DSurface | |
2056 * | | Child |<---------->| Parent | |
2057 * | |---------------------| | Container |<--|
2058 * | |-----------------| |
2060 * | ---More surfaces can follow--- |
2062 * The reason is that the IWineD3DSwapchain(render target container)
2063 * and the IWineD3DTexure(Texture container) release the parents
2064 * of their surface's children, but by releasing the complex root
2065 * the surfaces which are complexly attached to it are destroyed
2066 * too. See IDirectDrawSurface::Release for a more detailed
2070 * DDSD: Description of the surface to create
2071 * Surf: Address to store the interface pointer at
2072 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2073 * aggregation, so it has to be NULL
2077 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2078 * DDERR_* if an error occurs
2080 *****************************************************************************/
2081 static HRESULT WINAPI
2082 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2083 DDSURFACEDESC2 *DDSD,
2084 IDirectDrawSurface7 **Surf,
2087 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2088 IDirectDrawSurfaceImpl *object = NULL;
2090 LONG extra_surfaces = 0, i;
2091 DDSURFACEDESC2 desc2;
2093 WINED3DDISPLAYMODE Mode;
2095 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2097 /* Some checks before we start */
2098 if (TRACE_ON(ddraw))
2100 TRACE(" (%p) Requesting surface desc :\n", This);
2101 DDRAW_dump_surface_desc(DDSD);
2104 if (UnkOuter != NULL)
2106 FIXME("(%p) : outer != NULL?\n", This);
2107 return CLASS_E_NOAGGREGATION; /* unchecked */
2110 if (!(DDSD->dwFlags & DDSD_CAPS))
2112 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2113 DDSD->dwFlags |= DDSD_CAPS;
2115 if (DDSD->ddsCaps.dwCaps == 0)
2117 /* This has been checked on real Windows */
2118 DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2121 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2123 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2124 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2127 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2129 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2130 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2131 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2134 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2135 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2137 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2139 return DDERR_NOEXCLUSIVEMODE;
2144 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2145 return E_POINTER; /* unchecked */
2148 /* According to the msdn this flag is ignored by CreateSurface */
2149 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2150 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2152 /* Modify some flags */
2153 memset(&desc2, 0, sizeof(desc2));
2154 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2155 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2156 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2157 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2159 /* Get the video mode from WineD3D - we will need it */
2160 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2161 0, /* Swapchain 0 */
2165 ERR("Failed to read display mode from wined3d\n");
2166 switch(This->orig_bpp)
2169 Mode.Format = WINED3DFMT_P8;
2173 Mode.Format = WINED3DFMT_X1R5G5B5;
2177 Mode.Format = WINED3DFMT_R5G6B5;
2181 Mode.Format = WINED3DFMT_R8G8B8;
2185 Mode.Format = WINED3DFMT_X8R8G8B8;
2188 Mode.Width = This->orig_width;
2189 Mode.Height = This->orig_height;
2192 /* No pixelformat given? Use the current screen format */
2193 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2195 desc2.dwFlags |= DDSD_PIXELFORMAT;
2196 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2198 /* Wait: It could be a Z buffer */
2199 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2201 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2204 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2207 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2210 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2213 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2216 ERR("Unknown Z buffer bit depth\n");
2221 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2225 /* No Width or no Height? Use the current window size or
2226 * the original screen size
2228 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2229 !(desc2.dwFlags & DDSD_HEIGHT) )
2233 /* Fallback: From WineD3D / original mode */
2234 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2235 desc2.dwWidth = Mode.Width;
2236 desc2.dwHeight = Mode.Height;
2238 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2240 if( (hr == D3D_OK) && (window != 0) )
2243 if(GetWindowRect(window, &rect) )
2245 /* This is a hack until I find a better solution */
2246 if( (rect.right - rect.left) <= 1 ||
2247 (rect.bottom - rect.top) <= 1 )
2249 FIXME("Wanted to get surface dimensions from window %p, but it has only \
2250 a size of %dx%d. Using full screen dimensions\n",
2251 window, rect.right - rect.left, rect.bottom - rect.top);
2255 /* Not sure if this is correct */
2256 desc2.dwWidth = rect.right - rect.left;
2257 desc2.dwHeight = rect.bottom - rect.top;
2258 TRACE("Using window %p's dimensions: %dx%d\n", window, desc2.dwWidth, desc2.dwHeight);
2264 /* Mipmap count fixes */
2265 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2267 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2269 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2271 /* Mipmap count is given, nothing to do */
2275 /* Undocumented feature: Create sublevels until
2276 * either the width or the height is 1
2278 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2279 desc2.dwWidth : desc2.dwHeight;
2280 desc2.u2.dwMipMapCount = 0;
2283 desc2.u2.dwMipMapCount += 1;
2290 /* Not-complex mipmap -> Mipmapcount = 1 */
2291 desc2.u2.dwMipMapCount = 1;
2293 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2295 /* There's a mipmap count in the created surface in any case */
2296 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2298 /* If no mipmap is given, the texture has only one level */
2300 /* The first surface is a front buffer, the back buffer is created afterwards */
2301 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2303 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2306 /* Create the first surface */
2307 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2310 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2314 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2316 /* Create Additional surfaces if necessary
2317 * This applies to Primary surfaces which have a back buffer count
2318 * set, but not to mipmap textures. In case of Mipmap textures,
2319 * wineD3D takes care of the creation of additional surfaces
2321 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2323 extra_surfaces = DDSD->dwBackBufferCount;
2324 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2325 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2327 /* Set the DDSCAPS2_MIPMAPSUBLEVEL flag on mipmap sublevels according to the msdn */
2328 if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2330 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2333 for(i = 0; i < extra_surfaces; i++)
2335 IDirectDrawSurfaceImpl *object2 = NULL;
2336 IDirectDrawSurfaceImpl *iterator;
2338 /* increase the mipmap level, but only if a mipmap is created
2339 * In this case, also halve the size
2341 if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2344 if(desc2.dwWidth > 1) desc2.dwWidth /= 2;
2345 if(desc2.dwHeight > 1) desc2.dwHeight /= 2;
2348 hr = IDirectDrawImpl_CreateNewSurface(This,
2354 /* This destroys and possibly created surfaces too */
2355 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2359 /* Add the new surface to the complex attachment list */
2360 object2->first_complex = object;
2361 object2->next_complex = NULL;
2363 while(iterator->next_complex) iterator = iterator->next_complex;
2364 iterator->next_complex = object2;
2366 /* Remove the (possible) back buffer cap from the new surface description,
2367 * because only one surface in the flipping chain is a back buffer, one
2368 * is a front buffer, the others are just primary surfaces.
2370 desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2373 /* Addref the ddraw interface to keep an reference for each surface */
2374 IDirectDraw7_AddRef(iface);
2375 object->ifaceToRelease = (IUnknown *) iface;
2377 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2378 * But attach the d3ddevice only if the currently created surface was
2379 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2380 * The only case I can think of where this doesn't apply is when a
2381 * 2D app was configured by the user to run with OpenGL and it didn't create
2382 * the render target as first surface. In this case the render target creation
2383 * will cause the 3D init.
2385 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2386 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2388 IDirectDrawSurfaceImpl *target = object, *surface;
2391 /* Search for the primary to use as render target */
2392 LIST_FOR_EACH(entry, &This->surface_list)
2394 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2395 if(surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2399 TRACE("Using primary %p as render target\n", target);
2404 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2405 hr = IDirectDrawImpl_AttachD3DDevice(This, target->first_complex);
2408 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2412 /* Create a WineD3DTexture if a texture was requested */
2413 if(DDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2416 WINED3DFORMAT Format;
2417 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2419 This->tex_root = object;
2421 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2423 /* a mipmap is created, create enough levels */
2424 levels = desc2.u2.dwMipMapCount;
2428 /* No mipmap is created, create one level */
2432 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2433 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2435 Pool = WINED3DPOOL_SYSTEMMEM;
2437 /* Should I forward the MANEGED cap to the managed pool ? */
2439 /* Get the format. It's set already by CreateNewSurface */
2440 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2442 /* The surfaces are already created, the callback only
2443 * passes the IWineD3DSurface to WineD3D
2445 hr = IWineD3DDevice_CreateTexture( This->wineD3DDevice,
2446 DDSD->dwWidth, DDSD->dwHeight,
2447 levels, /* MipMapCount = Levels */
2451 &object->wineD3DTexture,
2452 0, /* SharedHandle */
2453 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2454 D3D7CB_CreateSurface );
2455 This->tex_root = NULL;
2461 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2462 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2465 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2466 const DDPIXELFORMAT *provided)
2468 /* Some flags must be present in both or neither for a match. */
2469 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2470 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2471 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2473 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2476 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2479 if (requested->dwFlags & DDPF_FOURCC)
2480 if (requested->dwFourCC != provided->dwFourCC)
2483 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2484 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2485 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2488 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2489 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2490 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2493 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2494 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2497 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2498 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2500 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2503 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2504 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2511 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2512 const DDSURFACEDESC2* provided)
2521 #define CMP(FLAG, FIELD) \
2522 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2523 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2525 static const struct compare_info compare[] =
2527 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2528 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2530 CMP(CKDESTBLT, ddckCKDestBlt),
2531 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2532 CMP(CKSRCBLT, ddckCKSrcBlt),
2533 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2534 CMP(HEIGHT, dwHeight),
2535 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2536 CMP(LPSURFACE, lpSurface),
2537 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2538 CMP(PITCH, u1 /* lPitch */),
2539 /* PIXELFORMAT: manual */
2540 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2541 CMP(TEXTURESTAGE, dwTextureStage),
2542 CMP(WIDTH, dwWidth),
2543 /* ZBUFFERBITDEPTH: "obsolete" */
2550 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2553 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2555 if (requested->dwFlags & compare[i].flag
2556 && memcmp((const char *)provided + compare[i].offset,
2557 (const char *)requested + compare[i].offset,
2558 compare[i].size) != 0)
2562 if (requested->dwFlags & DDSD_PIXELFORMAT)
2564 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2565 &provided->u4.ddpfPixelFormat))
2572 #undef DDENUMSURFACES_SEARCHTYPE
2573 #undef DDENUMSURFACES_MATCHTYPE
2575 /*****************************************************************************
2576 * IDirectDraw7::EnumSurfaces
2578 * Loops through all surfaces attached to this device and calls the
2579 * application callback. This can't be relayed to WineD3DDevice,
2580 * because some WineD3DSurfaces' parents are IParent objects
2583 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2584 * DDSD: Description to filter for
2585 * Context: Application-provided pointer, it's passed unmodified to the
2587 * Callback: Address to call for each surface
2590 * DDERR_INVALIDPARAMS if the callback is NULL
2593 *****************************************************************************/
2594 static HRESULT WINAPI
2595 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2597 DDSURFACEDESC2 *DDSD,
2599 LPDDENUMSURFACESCALLBACK7 Callback)
2601 /* The surface enumeration is handled by WineDDraw,
2602 * because it keeps track of all surfaces attached to
2603 * it. The filtering is done by our callback function,
2604 * because WineDDraw doesn't handle ddraw-like surface
2607 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2608 IDirectDrawSurfaceImpl *surf;
2610 DDSURFACEDESC2 desc;
2611 struct list *entry, *entry2;
2613 all = Flags & DDENUMSURFACES_ALL;
2614 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2616 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2619 return DDERR_INVALIDPARAMS;
2621 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2622 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2624 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2625 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2627 desc = surf->surface_desc;
2628 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2629 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2636 /*****************************************************************************
2637 * D3D7CB_CreateRenderTarget
2639 * Callback called by WineD3D to create Surfaces for render target usage
2640 * This function takes the D3D target from the IDirectDrawImpl structure,
2641 * and returns the WineD3DSurface. To avoid double usage, the surface
2642 * is marked as render target afterwards
2645 * device: The WineD3DDevice's parent
2646 * Width, Height, Format: Dimensions and pixelformat of the render target
2647 * Ignored, because the surface already exists
2648 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2650 * ppSurface: Address to pass the surface pointer back at
2651 * pSharedHandle: Ignored
2654 * Always returns D3D_OK
2656 *****************************************************************************/
2657 static HRESULT WINAPI
2658 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2659 UINT Width, UINT Height,
2660 WINED3DFORMAT Format,
2661 WINED3DMULTISAMPLE_TYPE MultiSample,
2662 DWORD MultisampleQuality,
2664 IWineD3DSurface** ppSurface,
2665 HANDLE* pSharedHandle)
2667 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2668 IDirectDrawSurfaceImpl *d3dSurface = (IDirectDrawSurfaceImpl *) This->d3d_target->first_complex;
2669 TRACE("(%p) call back\n", device);
2671 /* Loop through the complex chain and try to find unused primary surfaces */
2672 while(d3dSurface->isRenderTarget)
2674 d3dSurface = d3dSurface->next_complex;
2675 if(!d3dSurface) break;
2679 d3dSurface = This->d3d_target;
2680 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2683 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2685 *ppSurface = d3dSurface->WineD3DSurface;
2686 d3dSurface->isRenderTarget = TRUE;
2687 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2691 static HRESULT WINAPI
2692 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2693 IUnknown *pSuperior,
2696 WINED3DFORMAT Format,
2697 WINED3DMULTISAMPLE_TYPE MultiSample,
2698 DWORD MultisampleQuality,
2700 IWineD3DSurface** ppSurface,
2701 HANDLE* pSharedHandle)
2703 /* Create a Depth Stencil surface to make WineD3D happy */
2704 HRESULT hr = D3D_OK;
2705 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2706 DDSURFACEDESC2 ddsd;
2708 TRACE("(%p) call back\n", device);
2712 /* Create a DirectDraw surface */
2713 memset(&ddsd, 0, sizeof(ddsd));
2714 ddsd.dwSize = sizeof(ddsd);
2715 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2716 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2717 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2718 ddsd.dwHeight = Height;
2719 ddsd.dwWidth = Width;
2722 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2726 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2729 This->depthstencil = TRUE;
2730 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2732 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2734 This->depthstencil = FALSE;
2737 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
2740 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2744 /*****************************************************************************
2745 * D3D7CB_CreateAdditionalSwapChain
2747 * Callback function for WineD3D which creates a new WineD3DSwapchain
2748 * interface. It also creates an IParent interface to store that pointer,
2749 * so the WineD3DSwapchain has a parent and can be released when the D3D
2750 * device is destroyed
2751 *****************************************************************************/
2752 static HRESULT WINAPI
2753 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2754 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2755 IWineD3DSwapChain ** ppSwapChain)
2757 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2758 IParentImpl *object = NULL;
2759 HRESULT res = D3D_OK;
2760 IWineD3DSwapChain *swapchain;
2761 TRACE("(%p) call back\n", device);
2763 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2766 FIXME("Allocation of memory failed\n");
2767 *ppSwapChain = NULL;
2768 return DDERR_OUTOFVIDEOMEMORY;
2771 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2774 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2775 pPresentationParameters,
2777 (IUnknown*) ICOM_INTERFACE(object, IParent),
2778 D3D7CB_CreateRenderTarget,
2779 D3D7CB_CreateDepthStencilSurface);
2782 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
2783 HeapFree(GetProcessHeap(), 0 , object);
2784 *ppSwapChain = NULL;
2788 *ppSwapChain = swapchain;
2789 object->child = (IUnknown *) swapchain;
2795 /*****************************************************************************
2796 * IDirectDrawImpl_AttachD3DDevice
2798 * Initializes the D3D capabilities of WineD3D
2801 * primary: The primary surface for D3D
2807 *****************************************************************************/
2808 static HRESULT WINAPI
2809 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2810 IDirectDrawSurfaceImpl *primary)
2813 UINT BackBufferCount = 0;
2816 WINED3DPRESENT_PARAMETERS localParameters;
2817 BOOL isWindowed, EnableAutoDepthStencil;
2818 WINED3DFORMAT AutoDepthStencilFormat;
2819 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2820 WINED3DSWAPEFFECT SwapEffect;
2821 DWORD Flags, MultiSampleQuality;
2822 UINT FullScreen_RefreshRateInHz, PresentationInterval;
2823 WINED3DDISPLAYMODE Mode;
2825 TRACE("(%p)->(%p)\n", This, primary);
2827 /* Get the window */
2828 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2832 ERR("IWineD3DDevice::GetHWND failed\n");
2836 /* If there's no window, create a hidden window. WineD3D needs it */
2839 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2841 GetSystemMetrics(SM_CXSCREEN),
2842 GetSystemMetrics(SM_CYSCREEN),
2843 NULL, NULL, GetModuleHandleA(0), NULL);
2845 ShowWindow(window, SW_HIDE); /* Just to be sure */
2846 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2847 This->d3d_window = window;
2851 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2854 /* use the surface description for the device parameters, not the
2855 * Device settings. The app might render to an offscreen surface
2857 Mode.Width = primary->surface_desc.dwWidth;
2858 Mode.Height = primary->surface_desc.dwHeight;
2859 Mode.Format = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2861 if(primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2863 BackBufferCount = primary->surface_desc.dwBackBufferCount;
2866 /* Store the future Render Target surface */
2867 This->d3d_target = primary;
2869 isWindowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2870 EnableAutoDepthStencil = FALSE;
2871 AutoDepthStencilFormat = WINED3DFMT_D16;
2872 MultiSampleType = WINED3DMULTISAMPLE_NONE;
2873 SwapEffect = WINED3DSWAPEFFECT_COPY;
2875 MultiSampleQuality = 0;
2876 FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2877 PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2879 TRACE("Passing mode %d\n", Mode.Format);
2881 localParameters.BackBufferWidth = &Mode.Width;
2882 localParameters.BackBufferHeight = &Mode.Height;
2883 localParameters.BackBufferFormat = (WINED3DFORMAT *) &Mode.Format;
2884 localParameters.BackBufferCount = (UINT *) &BackBufferCount;
2885 localParameters.MultiSampleType = &MultiSampleType;
2886 localParameters.MultiSampleQuality = &MultiSampleQuality;
2887 localParameters.SwapEffect = &SwapEffect;
2888 localParameters.hDeviceWindow = &window;
2889 localParameters.Windowed = &isWindowed;
2890 localParameters.EnableAutoDepthStencil = &EnableAutoDepthStencil;
2891 localParameters.AutoDepthStencilFormat = &AutoDepthStencilFormat;
2892 localParameters.Flags = &Flags;
2893 localParameters.FullScreen_RefreshRateInHz = &FullScreen_RefreshRateInHz;
2894 localParameters.PresentationInterval = &PresentationInterval;
2896 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2897 * recursive loop until ram or emulated video memory is full
2899 This->d3d_initialized = TRUE;
2901 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
2903 D3D7CB_CreateAdditionalSwapChain);
2906 This->wineD3DDevice = NULL;
2910 /* Create an Index Buffer parent */
2911 TRACE("(%p) Successfully initialized 3D\n", This);
2915 /*****************************************************************************
2916 * DirectDrawCreateClipper (DDRAW.@)
2918 * Creates a new IDirectDrawClipper object.
2921 * Clipper: Address to write the interface pointer to
2922 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2926 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2927 * E_OUTOFMEMORY if allocating the object failed
2929 *****************************************************************************/
2931 DirectDrawCreateClipper(DWORD Flags,
2932 IDirectDrawClipper **Clipper,
2935 IDirectDrawClipperImpl* object;
2936 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
2938 if (UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
2940 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2941 sizeof(IDirectDrawClipperImpl));
2942 if (object == NULL) return E_OUTOFMEMORY;
2944 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
2947 object->ddraw_owner = NULL;
2949 *Clipper = (IDirectDrawClipper *) object;
2953 /*****************************************************************************
2954 * IDirectDraw7::CreateClipper
2956 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2958 *****************************************************************************/
2959 static HRESULT WINAPI
2960 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
2962 IDirectDrawClipper **Clipper,
2965 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2966 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
2967 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
2970 /*****************************************************************************
2971 * IDirectDraw7::CreatePalette
2973 * Creates a new IDirectDrawPalette object
2976 * Flags: The flags for the new clipper
2977 * ColorTable: Color table to assign to the new clipper
2978 * Palette: Address to write the interface pointer to
2979 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2983 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2984 * E_OUTOFMEMORY if allocating the object failed
2986 *****************************************************************************/
2987 static HRESULT WINAPI
2988 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
2990 PALETTEENTRY *ColorTable,
2991 IDirectDrawPalette **Palette,
2992 IUnknown *pUnkOuter)
2994 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2995 IDirectDrawPaletteImpl *object;
2996 HRESULT hr = DDERR_GENERIC;
2997 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
2999 if(pUnkOuter != NULL)
3001 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3002 return CLASS_E_NOAGGREGATION;
3005 /* The refcount test shows that a cooplevel is required for this */
3006 if(!This->cooperative_level)
3008 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3009 return DDERR_NOCOOPERATIVELEVELSET;
3012 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3015 ERR("Out of memory when allocating memory for a palette implementation\n");
3016 return E_OUTOFMEMORY;
3019 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3021 object->ddraw_owner = This;
3023 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3026 HeapFree(GetProcessHeap(), 0, object);
3030 IDirectDraw7_AddRef(iface);
3031 object->ifaceToRelease = (IUnknown *) iface;
3032 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3036 /*****************************************************************************
3037 * IDirectDraw7::DuplicateSurface
3039 * Duplicates a surface. The surface memory points to the same memory as
3040 * the original surface, and it's released when the last surface referencing
3041 * it is released. I guess that's beyond Wine's surface management right now
3042 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3043 * test application to implement this)
3046 * Src: Address of the source surface
3047 * Dest: Address to write the new surface pointer to
3050 * See IDirectDraw7::CreateSurface
3052 *****************************************************************************/
3053 static HRESULT WINAPI
3054 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3055 IDirectDrawSurface7 *Src,
3056 IDirectDrawSurface7 **Dest)
3058 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3059 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3061 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3063 /* For now, simply create a new, independent surface */
3064 return IDirectDraw7_CreateSurface(iface,
3065 &Surf->surface_desc,
3070 /*****************************************************************************
3071 * IDirectDraw7 VTable
3072 *****************************************************************************/
3073 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3076 IDirectDrawImpl_QueryInterface,
3077 IDirectDrawImpl_AddRef,
3078 IDirectDrawImpl_Release,
3079 /*** IDirectDraw ***/
3080 IDirectDrawImpl_Compact,
3081 IDirectDrawImpl_CreateClipper,
3082 IDirectDrawImpl_CreatePalette,
3083 IDirectDrawImpl_CreateSurface,
3084 IDirectDrawImpl_DuplicateSurface,
3085 IDirectDrawImpl_EnumDisplayModes,
3086 IDirectDrawImpl_EnumSurfaces,
3087 IDirectDrawImpl_FlipToGDISurface,
3088 IDirectDrawImpl_GetCaps,
3089 IDirectDrawImpl_GetDisplayMode,
3090 IDirectDrawImpl_GetFourCCCodes,
3091 IDirectDrawImpl_GetGDISurface,
3092 IDirectDrawImpl_GetMonitorFrequency,
3093 IDirectDrawImpl_GetScanLine,
3094 IDirectDrawImpl_GetVerticalBlankStatus,
3095 IDirectDrawImpl_Initialize,
3096 IDirectDrawImpl_RestoreDisplayMode,
3097 IDirectDrawImpl_SetCooperativeLevel,
3098 IDirectDrawImpl_SetDisplayMode,
3099 IDirectDrawImpl_WaitForVerticalBlank,
3100 /*** IDirectDraw2 ***/
3101 IDirectDrawImpl_GetAvailableVidMem,
3102 /*** IDirectDraw7 ***/
3103 IDirectDrawImpl_GetSurfaceFromDC,
3104 IDirectDrawImpl_RestoreAllSurfaces,
3105 IDirectDrawImpl_TestCooperativeLevel,
3106 IDirectDrawImpl_GetDeviceIdentifier,
3107 /*** IDirectDraw7 ***/
3108 IDirectDrawImpl_StartModeTest,
3109 IDirectDrawImpl_EvaluateMode