hhctrl.ocx: Add Lithuanian translation.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
39         case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
42         case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_X8B8G8R8: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_A2R10G10B10: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_A8P8: return D3DFMT_A8P8;
56         case WINED3DFMT_P8: return D3DFMT_P8;
57         case WINED3DFMT_L8: return D3DFMT_L8;
58         case WINED3DFMT_A8L8: return D3DFMT_A8L8;
59         case WINED3DFMT_A4L4: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
62         case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32: return D3DFMT_D32;
68         case WINED3DFMT_D15S1: return D3DFMT_D15S1;
69         case WINED3DFMT_D24S8: return D3DFMT_D24S8;
70         case WINED3DFMT_D24X8: return D3DFMT_D24X8;
71         case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16: return D3DFMT_L16;
74         case WINED3DFMT_D32F_LOCKABLE: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_D24FS8: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_CxV8U8: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled WINED3DFORMAT %#x\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
106         case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
110         case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_X8B8G8R8;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_A2R10G10B10;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_A8P8;
121         case D3DFMT_P8: return WINED3DFMT_P8;
122         case D3DFMT_L8: return WINED3DFMT_L8;
123         case D3DFMT_A8L8: return WINED3DFMT_A8L8;
124         case D3DFMT_A4L4: return WINED3DFMT_A4L4;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32;
133         case D3DFMT_D15S1: return WINED3DFMT_D15S1;
134         case D3DFMT_D24S8: return WINED3DFMT_D24S8;
135         case D3DFMT_D24X8: return WINED3DFMT_D24X8;
136         case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32F_LOCKABLE;
140         case D3DFMT_D24FS8: return WINED3DFMT_D24FS8;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_CxV8U8;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 /* IDirect3D IUnknown parts follow: */
185 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
186     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
187     IDirect3D9 *d3d;
188     IDirect3D9Impl *d3dimpl;
189
190     if (IsEqualGUID(riid, &IID_IUnknown)
191         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
192         IDirect3DDevice9Ex_AddRef(iface);
193         *ppobj = This;
194         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
195         return S_OK;
196     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
197         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
198          * It doesn't matter with which function the device was created.
199          */
200         IDirect3DDevice9_GetDirect3D(iface, &d3d);
201         d3dimpl = (IDirect3D9Impl *) d3d;
202
203         if(d3dimpl->extended) {
204             *ppobj = iface;
205             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
206             IDirect3D9_Release(d3d);
207             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
208             return S_OK;
209         } else {
210             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
211             IDirect3D9_Release(d3d);
212             *ppobj = NULL;
213             return E_NOINTERFACE;
214         }
215     }
216
217     if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
218     {
219         IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
220         *ppobj = &This->device_parent_vtbl;
221         return S_OK;
222     }
223
224     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
225     *ppobj = NULL;
226     return E_NOINTERFACE;
227 }
228
229 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
230     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
231     ULONG ref = InterlockedIncrement(&This->ref);
232
233     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
234
235     return ref;
236 }
237
238 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
239     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
240     ULONG ref;
241
242     if (This->inDestruction) return 0;
243     ref = InterlockedDecrement(&This->ref);
244
245     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
246
247     if (ref == 0) {
248       unsigned i;
249       This->inDestruction = TRUE;
250
251       EnterCriticalSection(&d3d9_cs);
252       for(i = 0; i < This->numConvertedDecls; i++) {
253           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
254            * device
255            */
256           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
257       }
258       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
259
260       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
261       IWineD3DDevice_Release(This->WineD3DDevice);
262       LeaveCriticalSection(&d3d9_cs);
263       HeapFree(GetProcessHeap(), 0, This);
264     }
265     return ref;
266 }
267
268 /* IDirect3DDevice Interface follow: */
269 static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
270     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
271     HRESULT hr;
272     TRACE("(%p)\n", This);
273
274     EnterCriticalSection(&d3d9_cs);
275     hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
276     LeaveCriticalSection(&d3d9_cs);
277     if(hr == WINED3D_OK && This->notreset) {
278         TRACE("D3D9 Device is marked not reset\n");
279         hr = D3DERR_DEVICENOTRESET;
280     }
281
282     return hr;
283 }
284
285 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
286     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
287     HRESULT hr;
288     TRACE("(%p) Relay\n", This);
289
290     EnterCriticalSection(&d3d9_cs);
291     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
292     LeaveCriticalSection(&d3d9_cs);
293     return hr;
294 }
295
296 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
297     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
298     HRESULT hr;
299     TRACE("(%p) : Relay\n", This);
300
301     EnterCriticalSection(&d3d9_cs);
302     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
303     LeaveCriticalSection(&d3d9_cs);
304     return hr;
305 }
306
307 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
308     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
309     HRESULT hr = D3D_OK;
310     IWineD3D* pWineD3D;
311
312     TRACE("(%p) Relay\n", This);
313
314     if (NULL == ppD3D9) {
315         return D3DERR_INVALIDCALL;
316     }
317
318     EnterCriticalSection(&d3d9_cs);
319     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
320     if (hr == D3D_OK && pWineD3D != NULL)
321     {
322         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
323         IWineD3D_Release(pWineD3D);
324     } else {
325         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
326         *ppD3D9 = NULL;
327     }
328     TRACE("(%p) returning %p\n", This, *ppD3D9);
329     LeaveCriticalSection(&d3d9_cs);
330     return hr;
331 }
332
333 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
334     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335     HRESULT hrc = D3D_OK;
336     WINED3DCAPS *pWineCaps;
337
338     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
339     if(NULL == pCaps){
340         return D3DERR_INVALIDCALL;
341     }
342     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343     if(pWineCaps == NULL){
344         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
345     }
346
347     memset(pCaps, 0, sizeof(*pCaps));
348     EnterCriticalSection(&d3d9_cs);
349     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
350     LeaveCriticalSection(&d3d9_cs);
351     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
352     HeapFree(GetProcessHeap(), 0, pWineCaps);
353
354     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
355     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
356
357     filter_caps(pCaps);
358
359     TRACE("Returning %p %p\n", This, pCaps);
360     return hrc;
361 }
362
363 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
364     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
365     HRESULT hr;
366     TRACE("(%p) Relay\n", This);
367
368     EnterCriticalSection(&d3d9_cs);
369     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
370     LeaveCriticalSection(&d3d9_cs);
371
372     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
373
374     return hr;
375 }
376
377 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
378     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
379     HRESULT hr;
380     TRACE("(%p) Relay\n", This);
381
382     EnterCriticalSection(&d3d9_cs);
383     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
384     LeaveCriticalSection(&d3d9_cs);
385     return hr;
386 }
387
388 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
389     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
390     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
391     HRESULT hr;
392
393     TRACE("(%p) Relay\n", This);
394     if(!pCursorBitmap) {
395         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
396         return WINED3DERR_INVALIDCALL;
397     }
398
399     EnterCriticalSection(&d3d9_cs);
400     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
401     LeaveCriticalSection(&d3d9_cs);
402     return hr;
403 }
404
405 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
406     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
407     TRACE("(%p) Relay\n", This);
408
409     EnterCriticalSection(&d3d9_cs);
410     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
411     LeaveCriticalSection(&d3d9_cs);
412 }
413
414 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
415     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
416     BOOL ret;
417     TRACE("(%p) Relay\n", This);
418
419     EnterCriticalSection(&d3d9_cs);
420     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
421     LeaveCriticalSection(&d3d9_cs);
422     return ret;
423 }
424
425 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
426     BOOL *resources_ok = data;
427     WINED3DRESOURCETYPE type;
428     HRESULT ret = S_OK;
429     WINED3DSURFACE_DESC surface_desc;
430     WINED3DVOLUME_DESC volume_desc;
431     D3DINDEXBUFFER_DESC index_desc;
432     D3DVERTEXBUFFER_DESC vertex_desc;
433     WINED3DFORMAT dummy_format;
434     WINED3DMULTISAMPLE_TYPE dummy_multisampletype;
435     DWORD dummy_dword;
436     WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
437     IDirect3DResource9 *parent;
438
439     IWineD3DResource_GetParent(resource, (IUnknown **) &parent);
440     type = IDirect3DResource9_GetType(parent);
441     switch(type) {
442         case D3DRTYPE_SURFACE:
443             surface_desc.Format = &dummy_format;
444             surface_desc.Type = &type;
445             surface_desc.Usage = &dummy_dword;
446             surface_desc.Pool = &pool;
447             surface_desc.Size = &dummy_dword;
448             surface_desc.MultiSampleType = &dummy_multisampletype;
449             surface_desc.MultiSampleQuality = &dummy_dword;
450             surface_desc.Width = &dummy_dword;
451             surface_desc.Height = &dummy_dword;
452
453             IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
454             break;
455
456         case D3DRTYPE_VOLUME:
457             IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
458             pool = volume_desc.Pool;
459             break;
460
461         case D3DRTYPE_INDEXBUFFER:
462             IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
463             pool = index_desc.Pool;
464             break;
465
466         case D3DRTYPE_VERTEXBUFFER:
467             IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
468             pool = vertex_desc.Pool;
469             break;
470
471         /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
472          * is a D3DPOOL_DEFAULT surface or volume as well
473          */
474         default:
475             break;
476     }
477
478     if(pool == WINED3DPOOL_DEFAULT) {
479         if(IUnknown_Release(parent) == 0) {
480             TRACE("Parent %p is an implicit resource with ref 0\n", parent);
481         } else {
482             WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
483             ret = S_FALSE;
484             *resources_ok = FALSE;
485         }
486     } else {
487         IUnknown_Release(parent);
488     }
489     IWineD3DResource_Release(resource);
490
491     return ret;
492 }
493
494 static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
495     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
496     WINED3DPRESENT_PARAMETERS localParameters;
497     HRESULT hr;
498     BOOL resources_ok = TRUE;
499     UINT i;
500
501     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
502
503     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
504      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
505      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
506      * make use of the hidden reference and destroys the objects.
507      *
508      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
509      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
510      */
511     EnterCriticalSection(&d3d9_cs);
512     IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
513     for(i = 0; i < 16; i++) {
514         IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
515     }
516     for(i = 0; i < 16; i++) {
517         IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
518     }
519
520     IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
521     if(!resources_ok) {
522         WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
523         This->notreset = TRUE;
524         LeaveCriticalSection(&d3d9_cs);
525         return WINED3DERR_INVALIDCALL;
526     }
527
528     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
529     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
530     localParameters.BackBufferFormat                    = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
531     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
532     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
533     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
534     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
535     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
536     localParameters.Windowed                            = pPresentationParameters->Windowed;
537     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
538     localParameters.AutoDepthStencilFormat              = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
539     localParameters.Flags                               = pPresentationParameters->Flags;
540     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
541     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
542     localParameters.AutoRestoreDisplayMode              = TRUE;
543
544     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
545     if(FAILED(hr)) {
546         This->notreset = TRUE;
547
548         pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
549         pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
550         pPresentationParameters->BackBufferFormat           = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
551         pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
552         pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
553         pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
554         pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
555         pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
556         pPresentationParameters->Windowed                   = localParameters.Windowed;
557         pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
558         pPresentationParameters->AutoDepthStencilFormat     = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
559         pPresentationParameters->Flags                      = localParameters.Flags;
560         pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
561         pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
562     } else {
563         This->notreset = FALSE;
564     }
565
566     LeaveCriticalSection(&d3d9_cs);
567
568     return hr;
569 }
570
571 static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
572  pDirtyRegion) {
573     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
574     HRESULT hr;
575     TRACE("(%p) Relay\n", This);
576
577     EnterCriticalSection(&d3d9_cs);
578     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
579     LeaveCriticalSection(&d3d9_cs);
580     return hr;
581  }
582
583 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
584     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
585     IWineD3DSurface *retSurface = NULL;
586     HRESULT rc = D3D_OK;
587
588     TRACE("(%p) Relay\n", This);
589
590     EnterCriticalSection(&d3d9_cs);
591     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
592     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
593         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
594         IWineD3DSurface_Release(retSurface);
595     }
596     LeaveCriticalSection(&d3d9_cs);
597     return rc;
598 }
599 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
600     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
601     HRESULT hr;
602     TRACE("(%p) Relay\n", This);
603
604     EnterCriticalSection(&d3d9_cs);
605     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
606     LeaveCriticalSection(&d3d9_cs);
607     return hr;
608 }
609
610 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
611     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
612     HRESULT hr;
613     TRACE("(%p) Relay\n", This);
614
615     EnterCriticalSection(&d3d9_cs);
616     hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
617     LeaveCriticalSection(&d3d9_cs);
618     return hr;
619 }
620
621 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
622     
623     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
624     TRACE("(%p) Relay\n", This);
625
626     EnterCriticalSection(&d3d9_cs);
627     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
628     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
629     LeaveCriticalSection(&d3d9_cs);
630 }
631
632 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
633     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
634     TRACE("(%p) Relay\n", This);
635
636     EnterCriticalSection(&d3d9_cs);
637     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
638     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
639     LeaveCriticalSection(&d3d9_cs);
640 }
641
642
643 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
644         D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
645         UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
646 {
647     HRESULT hrc;
648     IDirect3DSurface9Impl *object;
649     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
650     TRACE("(%p) Relay\n", This);
651     
652     if(MultisampleQuality > 0){
653         FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
654     /*
655     MultisampleQuality
656  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
657  */
658  
659         MultisampleQuality=0;
660     }
661     /*FIXME: Check MAX bounds of MultisampleQuality*/
662
663     /* Allocate the storage for the device */
664     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
665     if (NULL == object) {
666         FIXME("Allocation of memory failed\n");
667         return D3DERR_OUTOFVIDEOMEMORY;
668     }
669
670     object->lpVtbl = &Direct3DSurface9_Vtbl;
671     object->ref = 1;
672
673     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
674
675     EnterCriticalSection(&d3d9_cs);
676     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
677             Lockable, Discard, Level, &object->wineD3DSurface, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL)Pool,
678             MultiSample, MultisampleQuality, SURFACE_OPENGL, (IUnknown *)object);
679     LeaveCriticalSection(&d3d9_cs);
680
681     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
682
683        /* free up object */
684         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
685         HeapFree(GetProcessHeap(), 0, object);
686     } else {
687         IDirect3DDevice9Ex_AddRef(iface);
688         object->parentDevice = iface;
689         TRACE("(%p) : Created surface %p\n", This, object);
690         *ppSurface = (LPDIRECT3DSURFACE9) object;
691     }
692     return hrc;
693 }
694
695
696
697 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
698                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
699                                                          DWORD MultisampleQuality, BOOL Lockable, 
700                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
701     HRESULT hr;
702     TRACE("Relay\n");
703
704     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
705             0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
706
707     return hr;
708 }
709
710 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
711                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
712                                                                 DWORD MultisampleQuality, BOOL Discard,
713                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
714     HRESULT hr;
715     TRACE("Relay\n");
716
717     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
718             0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
719
720     return hr;
721 }
722
723
724 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
725     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
726     HRESULT hr;
727     TRACE("(%p) Relay\n" , This);
728
729     EnterCriticalSection(&d3d9_cs);
730     hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
731     LeaveCriticalSection(&d3d9_cs);
732     return hr;
733 }
734
735 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
736     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
737     HRESULT hr;
738     TRACE("(%p) Relay\n" , This);
739
740     EnterCriticalSection(&d3d9_cs);
741     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
742     LeaveCriticalSection(&d3d9_cs);
743     return hr;
744 }
745
746 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
747     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
748     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
749     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
750     HRESULT hr;
751     TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
752
753     EnterCriticalSection(&d3d9_cs);
754     hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
755     LeaveCriticalSection(&d3d9_cs);
756     return hr;
757 }
758
759 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
760     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
761     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
762     HRESULT hr;
763     TRACE("(%p) Relay\n" , This);
764
765     EnterCriticalSection(&d3d9_cs);
766     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
767     LeaveCriticalSection(&d3d9_cs);
768     return hr;
769 }
770
771 static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
772     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
773     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
774     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
775     HRESULT hr;
776
777     TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
778     EnterCriticalSection(&d3d9_cs);
779     hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
780     LeaveCriticalSection(&d3d9_cs);
781     return hr;
782 }
783
784 static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
785     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
786     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
787     WINED3DPOOL pool;
788     WINED3DRESOURCETYPE restype;
789     DWORD usage;
790     WINED3DSURFACE_DESC desc;
791     HRESULT hr;
792     TRACE("(%p) Relay\n" , This);
793
794     memset(&desc, 0, sizeof(desc));
795     desc.Usage = &usage;
796     desc.Pool = &pool;
797     desc.Type = &restype;
798
799     EnterCriticalSection(&d3d9_cs);
800     IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
801
802     /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
803      * in D3DPOOL_DEFAULT
804      */
805     if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) {
806         LeaveCriticalSection(&d3d9_cs);
807         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
808         return D3DERR_INVALIDCALL;
809     }
810
811     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
812     /* Note: D3DRECT is compatible with WINED3DRECT */
813     hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
814     LeaveCriticalSection(&d3d9_cs);
815     return hr;
816 }
817
818 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
819     HRESULT hr;
820     TRACE("Relay\n");
821     if(Pool == D3DPOOL_MANAGED ){
822         FIXME("Attempting to create a managed offscreen plain surface\n");
823         return D3DERR_INVALIDCALL;
824     }    
825         /*
826         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
827         but then...
828         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
829         Why, their always lockable?
830         should I change the usage to dynamic?        
831         */
832     hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
833             0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
834             0 /* MultisampleQuality */);
835
836     return hr;
837 }
838
839 /* TODO: move to wineD3D */
840 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
841     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
842     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
843     HRESULT hr;
844     TRACE("(%p) Relay\n" , This);
845
846     EnterCriticalSection(&d3d9_cs);
847     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
848     LeaveCriticalSection(&d3d9_cs);
849     return hr;
850 }
851
852 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
853     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
854     IWineD3DSurface *pRenderTarget;
855     HRESULT hr;
856
857     TRACE("(%p) Relay\n" , This);
858
859     if (ppRenderTarget == NULL) {
860         return D3DERR_INVALIDCALL;
861     }
862
863     EnterCriticalSection(&d3d9_cs);
864     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
865
866     if (FAILED(hr))
867     {
868         FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
869     }
870     else if (!pRenderTarget)
871     {
872         *ppRenderTarget = NULL;
873     }
874     else
875     {
876         IWineD3DSurface_GetParent(pRenderTarget, (IUnknown **)ppRenderTarget);
877         IWineD3DSurface_Release(pRenderTarget);
878     }
879
880     LeaveCriticalSection(&d3d9_cs);
881
882     return hr;
883 }
884
885 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
886     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
887     IDirect3DSurface9Impl *pSurface;
888     HRESULT hr;
889     TRACE("(%p) Relay\n" , This);
890
891     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
892     EnterCriticalSection(&d3d9_cs);
893     hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
894     LeaveCriticalSection(&d3d9_cs);
895     return hr;
896 }
897
898 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
899     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
900     HRESULT hr = D3D_OK;
901     IWineD3DSurface *pZStencilSurface;
902
903     TRACE("(%p) Relay\n" , This);
904     if(ppZStencilSurface == NULL){
905         return D3DERR_INVALIDCALL;
906     }
907
908     EnterCriticalSection(&d3d9_cs);
909     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
910     if (hr == WINED3D_OK) {
911         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
912         IWineD3DSurface_Release(pZStencilSurface);
913     } else {
914         if (hr != WINED3DERR_NOTFOUND)
915                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
916         *ppZStencilSurface = NULL;
917     }
918     LeaveCriticalSection(&d3d9_cs);
919     return hr;
920 }
921
922 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
923     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
924     HRESULT hr;
925     TRACE("(%p) Relay\n" , This);
926
927     EnterCriticalSection(&d3d9_cs);
928     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
929     LeaveCriticalSection(&d3d9_cs);
930     return hr;
931 }
932
933 static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
934     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
935     HRESULT hr;
936     TRACE("(%p) Relay\n" , This);
937
938     EnterCriticalSection(&d3d9_cs);
939     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
940     LeaveCriticalSection(&d3d9_cs);
941     return hr;
942 }
943
944 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
945     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
946     HRESULT hr;
947     TRACE("(%p) Relay\n" , This);
948
949     /* Note: D3DRECT is compatible with WINED3DRECT */
950     EnterCriticalSection(&d3d9_cs);
951     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
952     LeaveCriticalSection(&d3d9_cs);
953     return hr;
954 }
955
956 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
957     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
958     HRESULT hr;
959     TRACE("(%p) Relay\n" , This);
960
961     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
962     EnterCriticalSection(&d3d9_cs);
963     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
964     LeaveCriticalSection(&d3d9_cs);
965     return hr;
966 }
967
968 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
969     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
970     HRESULT hr;
971
972     TRACE("(%p) Relay\n" , This);
973
974     EnterCriticalSection(&d3d9_cs);
975     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
976     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
977     LeaveCriticalSection(&d3d9_cs);
978
979     return hr;
980 }
981
982 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
983     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
984     HRESULT hr;
985     TRACE("(%p) Relay\n" , This);
986
987     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
988     EnterCriticalSection(&d3d9_cs);
989     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
990     LeaveCriticalSection(&d3d9_cs);
991     return hr;
992 }
993
994 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
995     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
996     HRESULT hr;
997     TRACE("(%p) Relay\n" , This);
998
999     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1000     EnterCriticalSection(&d3d9_cs);
1001     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1002     LeaveCriticalSection(&d3d9_cs);
1003     return hr;
1004 }
1005
1006 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
1007     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1008     HRESULT hr;
1009     TRACE("(%p) Relay\n" , This);
1010
1011     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1012     EnterCriticalSection(&d3d9_cs);
1013     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1014     LeaveCriticalSection(&d3d9_cs);
1015     return hr;
1016 }
1017
1018 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1019     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1020     HRESULT hr;
1021     TRACE("(%p) Relay\n" , This);
1022
1023     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1024     EnterCriticalSection(&d3d9_cs);
1025     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1026     LeaveCriticalSection(&d3d9_cs);
1027     return hr;
1028 }
1029
1030 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1031     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1032     HRESULT hr;
1033     TRACE("(%p) Relay\n" , This);
1034
1035     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1036     EnterCriticalSection(&d3d9_cs);
1037     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1038     LeaveCriticalSection(&d3d9_cs);
1039     return hr;
1040 }
1041
1042 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1043     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1044     HRESULT hr;
1045     TRACE("(%p) Relay\n" , This);
1046
1047     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1048     EnterCriticalSection(&d3d9_cs);
1049     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1050     LeaveCriticalSection(&d3d9_cs);
1051     return hr;
1052 }
1053
1054 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1055     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1056     HRESULT hr;
1057     TRACE("(%p) Relay\n" , This);
1058
1059     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1060     EnterCriticalSection(&d3d9_cs);
1061     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1062     LeaveCriticalSection(&d3d9_cs);
1063     return hr;
1064 }
1065
1066 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1067     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1068     HRESULT hr;
1069     TRACE("(%p) Relay\n" , This);
1070
1071     EnterCriticalSection(&d3d9_cs);
1072     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1073     LeaveCriticalSection(&d3d9_cs);
1074     return hr;
1075 }
1076
1077 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1078     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1079     HRESULT hr;
1080     TRACE("(%p) Relay\n" , This);
1081
1082     EnterCriticalSection(&d3d9_cs);
1083     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1084     LeaveCriticalSection(&d3d9_cs);
1085     return hr;
1086 }
1087
1088 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1089     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1090     HRESULT hr;
1091     TRACE("(%p) Relay\n" , This);
1092
1093     EnterCriticalSection(&d3d9_cs);
1094     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1095     LeaveCriticalSection(&d3d9_cs);
1096     return hr;
1097 }
1098
1099 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1100     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1101     HRESULT hr;
1102     TRACE("(%p) Relay\n" , This);
1103
1104     EnterCriticalSection(&d3d9_cs);
1105     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1106     LeaveCriticalSection(&d3d9_cs);
1107     return hr;
1108 }
1109
1110 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1111     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1112     HRESULT hr;
1113     TRACE("(%p) Relay\n" , This);
1114
1115     EnterCriticalSection(&d3d9_cs);
1116     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1117     LeaveCriticalSection(&d3d9_cs);
1118     return hr;
1119 }
1120
1121 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1122     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1123     HRESULT hr;
1124     TRACE("(%p) Relay\n" , This);
1125
1126     EnterCriticalSection(&d3d9_cs);
1127     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1128     LeaveCriticalSection(&d3d9_cs);
1129     return hr;
1130 }
1131
1132 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1133     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1134     HRESULT hr;
1135     TRACE("(%p) Relay\n" , This);
1136
1137     EnterCriticalSection(&d3d9_cs);
1138     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1139     LeaveCriticalSection(&d3d9_cs);
1140     return hr;
1141 }
1142
1143 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1144     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1145     HRESULT hr;
1146     TRACE("(%p) Relay\n" , This);
1147
1148     EnterCriticalSection(&d3d9_cs);
1149     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1150     LeaveCriticalSection(&d3d9_cs);
1151     return hr;
1152 }
1153
1154 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
1155     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1156     IWineD3DBaseTexture *retTexture = NULL;
1157     HRESULT rc = D3D_OK;
1158
1159     TRACE("(%p) Relay\n" , This);
1160
1161     if(ppTexture == NULL){
1162         return D3DERR_INVALIDCALL;
1163     }
1164
1165     EnterCriticalSection(&d3d9_cs);
1166     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1167     if (SUCCEEDED(rc) && NULL != retTexture) {
1168         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1169         IWineD3DBaseTexture_Release(retTexture);
1170     } else {
1171         if(FAILED(rc)) {
1172             WARN("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
1173         }
1174         *ppTexture = NULL;
1175     }
1176     LeaveCriticalSection(&d3d9_cs);
1177
1178     return rc;
1179 }
1180
1181 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1182     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1183     HRESULT hr;
1184     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1185
1186     EnterCriticalSection(&d3d9_cs);
1187     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1188                                    pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1189     LeaveCriticalSection(&d3d9_cs);
1190     return hr;
1191 }
1192
1193 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1194 {
1195     WINED3DTSS_FORCE_DWORD,             /*  0, unused */
1196     WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
1197     WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
1198     WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
1199     WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
1200     WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
1201     WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
1202     WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
1203     WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
1204     WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
1205     WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
1206     WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
1207     WINED3DTSS_FORCE_DWORD,             /* 12, unused */
1208     WINED3DTSS_FORCE_DWORD,             /* 13, unused */
1209     WINED3DTSS_FORCE_DWORD,             /* 14, unused */
1210     WINED3DTSS_FORCE_DWORD,             /* 15, unused */
1211     WINED3DTSS_FORCE_DWORD,             /* 16, unused */
1212     WINED3DTSS_FORCE_DWORD,             /* 17, unused */
1213     WINED3DTSS_FORCE_DWORD,             /* 18, unused */
1214     WINED3DTSS_FORCE_DWORD,             /* 19, unused */
1215     WINED3DTSS_FORCE_DWORD,             /* 20, unused */
1216     WINED3DTSS_FORCE_DWORD,             /* 21, unused */
1217     WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
1218     WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
1219     WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1220     WINED3DTSS_FORCE_DWORD,             /* 25, unused */
1221     WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
1222     WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
1223     WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
1224     WINED3DTSS_FORCE_DWORD,             /* 29, unused */
1225     WINED3DTSS_FORCE_DWORD,             /* 30, unused */
1226     WINED3DTSS_FORCE_DWORD,             /* 31, unused */
1227     WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
1228 };
1229
1230 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1231     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1232     HRESULT hr;
1233     TRACE("(%p) Relay\n" , This);
1234
1235     EnterCriticalSection(&d3d9_cs);
1236     hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1237     LeaveCriticalSection(&d3d9_cs);
1238     return hr;
1239 }
1240
1241 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1242     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1243     HRESULT hr;
1244     TRACE("(%p) Relay\n" , This);
1245
1246     EnterCriticalSection(&d3d9_cs);
1247     hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1248     LeaveCriticalSection(&d3d9_cs);
1249     return hr;
1250 }
1251
1252 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1253     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1254     HRESULT hr;
1255     TRACE("(%p) Relay\n" , This);
1256
1257     EnterCriticalSection(&d3d9_cs);
1258     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1259     LeaveCriticalSection(&d3d9_cs);
1260     return hr;
1261 }
1262
1263 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1264     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1265     HRESULT hr;
1266     TRACE("(%p) Relay\n" , This);
1267
1268     EnterCriticalSection(&d3d9_cs);
1269     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1270     LeaveCriticalSection(&d3d9_cs);
1271     return hr;
1272 }
1273
1274 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1275     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1276     HRESULT hr;
1277     TRACE("(%p) Relay\n" , This);
1278
1279     EnterCriticalSection(&d3d9_cs);
1280     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1281     LeaveCriticalSection(&d3d9_cs);
1282     return hr;
1283 }
1284
1285 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1286     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1287     HRESULT hr;
1288     TRACE("(%p) Relay\n" , This);
1289
1290     EnterCriticalSection(&d3d9_cs);
1291     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1292     LeaveCriticalSection(&d3d9_cs);
1293     return hr;
1294 }
1295
1296 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1297     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1298     HRESULT hr;
1299     TRACE("(%p) Relay\n" , This);
1300
1301     EnterCriticalSection(&d3d9_cs);
1302     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1303     LeaveCriticalSection(&d3d9_cs);
1304     return hr;
1305 }
1306
1307 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1308     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1309     HRESULT hr;
1310     TRACE("(%p) Relay\n" , This);
1311
1312     EnterCriticalSection(&d3d9_cs);
1313     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1314     LeaveCriticalSection(&d3d9_cs);
1315     return hr;
1316 }
1317
1318 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1319     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1320     HRESULT hr;
1321     TRACE("(%p) Relay\n" , This);
1322
1323     EnterCriticalSection(&d3d9_cs);
1324     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1325     LeaveCriticalSection(&d3d9_cs);
1326     return hr;
1327 }
1328
1329 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1330     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1331     HRESULT hr;
1332     TRACE("(%p) Relay\n" , This);
1333
1334     EnterCriticalSection(&d3d9_cs);
1335     hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1336     LeaveCriticalSection(&d3d9_cs);
1337     return hr;
1338 }
1339
1340 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1341     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1342     HRESULT hr;
1343     TRACE("(%p) Relay\n" , This);
1344
1345     EnterCriticalSection(&d3d9_cs);
1346     hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1347     LeaveCriticalSection(&d3d9_cs);
1348     return hr;
1349 }
1350
1351 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1352     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1353     HRESULT hr;
1354     TRACE("(%p) Relay\n" , This);
1355
1356     EnterCriticalSection(&d3d9_cs);
1357     hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1358     LeaveCriticalSection(&d3d9_cs);
1359     return hr;
1360 }
1361
1362 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1363     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1364     BOOL ret;
1365     TRACE("(%p) Relay\n" , This);
1366
1367     EnterCriticalSection(&d3d9_cs);
1368     ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1369     LeaveCriticalSection(&d3d9_cs);
1370     return ret;
1371 }
1372
1373 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1374     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1375     HRESULT hr;
1376     TRACE("(%p) Relay\n" , This);
1377
1378     EnterCriticalSection(&d3d9_cs);
1379     hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1380     LeaveCriticalSection(&d3d9_cs);
1381     return hr;
1382 }
1383
1384 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1385     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1386     float ret;
1387     TRACE("(%p) Relay\n" , This);
1388
1389     EnterCriticalSection(&d3d9_cs);
1390     ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1391     LeaveCriticalSection(&d3d9_cs);
1392     return ret;
1393 }
1394
1395 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1396     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1397     HRESULT hr;
1398     TRACE("(%p) Relay\n" , This);
1399
1400     EnterCriticalSection(&d3d9_cs);
1401     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1402     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1403             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1404     LeaveCriticalSection(&d3d9_cs);
1405     return hr;
1406 }
1407
1408 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1409                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1410     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1411     HRESULT hr;
1412     TRACE("(%p) Relay\n" , This);
1413
1414     /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1415     EnterCriticalSection(&d3d9_cs);
1416     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1417     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1418     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
1419             startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
1420     LeaveCriticalSection(&d3d9_cs);
1421     return hr;
1422 }
1423
1424 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1425     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1426     HRESULT hr;
1427     TRACE("(%p) Relay\n" , This);
1428
1429     EnterCriticalSection(&d3d9_cs);
1430     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1431     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1432             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1433             pVertexStreamZeroData, VertexStreamZeroStride);
1434     LeaveCriticalSection(&d3d9_cs);
1435     return hr;
1436 }
1437
1438 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1439                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1440                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1441     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1442     HRESULT hr;
1443     TRACE("(%p) Relay\n" , This);
1444
1445     EnterCriticalSection(&d3d9_cs);
1446     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1447     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
1448             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1449             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1450     LeaveCriticalSection(&d3d9_cs);
1451     return hr;
1452 }
1453
1454 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1455     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1456     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1457     HRESULT hr;
1458     IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1459     TRACE("(%p) Relay\n" , This);
1460
1461     EnterCriticalSection(&d3d9_cs);
1462     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1463     LeaveCriticalSection(&d3d9_cs);
1464     return hr;
1465 }
1466
1467 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1468     HRESULT hr;
1469     D3DVERTEXELEMENT9* elements = NULL;
1470     IDirect3DVertexDeclaration9* pDecl = NULL;
1471     int p, low, high; /* deliberately signed */
1472     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
1473
1474     TRACE("Searching for declaration for fvf %08x... ", fvf);
1475
1476     low = 0;
1477     high = This->numConvertedDecls - 1;
1478     while(low <= high) {
1479         p = (low + high) >> 1;
1480         TRACE("%d ", p);
1481         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1482             TRACE("found %p\n", convertedDecls[p]);
1483             return convertedDecls[p];
1484         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1485             low = p + 1;
1486         } else {
1487             high = p - 1;
1488         }
1489     }
1490     TRACE("not found. Creating and inserting at position %d.\n", low);
1491
1492     hr = vdecl_convert_fvf(fvf, &elements);
1493     if (hr != S_OK) return NULL;
1494
1495     hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1496     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1497     if (hr != S_OK) return NULL;
1498
1499     if(This->declArraySize == This->numConvertedDecls) {
1500         int grow = max(This->declArraySize / 2, 8);
1501         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1502                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1503         if(!convertedDecls) {
1504             /* This will destroy it */
1505             IDirect3DVertexDeclaration9_Release(pDecl);
1506             return NULL;
1507         }
1508         This->convertedDecls = convertedDecls;
1509         This->declArraySize += grow;
1510     }
1511
1512     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1513     convertedDecls[low] = pDecl;
1514     This->numConvertedDecls++;
1515
1516     /* Will prevent the decl from being destroyed */
1517     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1518     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1519
1520     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1521     return pDecl;
1522 }
1523
1524 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1525     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1526     IDirect3DVertexDeclaration9 *decl;
1527     HRESULT hr;
1528
1529     TRACE("(%p) Relay\n" , This);
1530
1531     if (!FVF)
1532     {
1533         WARN("%#x is not a valid FVF\n", FVF);
1534         return D3D_OK;
1535     }
1536
1537     EnterCriticalSection(&d3d9_cs);
1538     decl = getConvertedDecl(This, FVF);
1539     LeaveCriticalSection(&d3d9_cs);
1540
1541     if (!decl)
1542     {
1543          /* Any situation when this should happen, except out of memory? */
1544          ERR("Failed to create a converted vertex declaration\n");
1545          return D3DERR_DRIVERINTERNALERROR;
1546     }
1547
1548     hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
1549     if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
1550
1551     return hr;
1552 }
1553
1554 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1555     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1556     IDirect3DVertexDeclaration9 *decl;
1557     HRESULT hr;
1558     TRACE("(%p) Relay\n" , This);
1559
1560     hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
1561     if (FAILED(hr))
1562     {
1563         WARN("Failed to get vertex declaration, %#x\n", hr);
1564         *pFVF = 0;
1565         return hr;
1566     }
1567
1568     if (decl)
1569     {
1570         *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
1571         IDirect3DVertexDeclaration9_Release(decl);
1572     }
1573     else
1574     {
1575         *pFVF = 0;
1576     }
1577
1578     TRACE("Returning FVF %#x\n", *pFVF);
1579
1580     return hr;
1581 }
1582
1583 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1584     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1585     HRESULT hr;
1586     TRACE("(%p) Relay\n" , This);
1587
1588     EnterCriticalSection(&d3d9_cs);
1589     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1590                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
1591                                           OffsetInBytes, Stride);
1592     LeaveCriticalSection(&d3d9_cs);
1593     return hr;
1594 }
1595
1596 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1597     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1598     IWineD3DBuffer *retStream = NULL;
1599     HRESULT rc = D3D_OK;
1600
1601     TRACE("(%p) Relay\n" , This);
1602
1603     if(pStream == NULL){
1604         return D3DERR_INVALIDCALL;
1605     }
1606
1607     EnterCriticalSection(&d3d9_cs);
1608     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1609     if (rc == D3D_OK  && NULL != retStream) {
1610         IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
1611         IWineD3DBuffer_Release(retStream);
1612     }else{
1613         if (rc != D3D_OK){
1614             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1615         }
1616         *pStream = NULL;
1617     }
1618     LeaveCriticalSection(&d3d9_cs);
1619
1620     return rc;
1621 }
1622
1623 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1624     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1625     HRESULT hr;
1626     TRACE("(%p) Relay\n" , This);
1627
1628     EnterCriticalSection(&d3d9_cs);
1629     hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1630     LeaveCriticalSection(&d3d9_cs);
1631     return hr;
1632 }
1633
1634 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1635     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1636     HRESULT hr;
1637     TRACE("(%p) Relay\n" , This);
1638
1639     EnterCriticalSection(&d3d9_cs);
1640     hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1641     LeaveCriticalSection(&d3d9_cs);
1642     return hr;
1643 }
1644
1645 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1646     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1647     HRESULT hr;
1648     IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
1649     TRACE("(%p) Relay\n", This);
1650
1651     EnterCriticalSection(&d3d9_cs);
1652     hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1653             ib ? ib->wineD3DIndexBuffer : NULL,
1654             ib ? ib->format : WINED3DFMT_UNKNOWN);
1655     LeaveCriticalSection(&d3d9_cs);
1656     return hr;
1657 }
1658
1659 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1660     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1661     IWineD3DBuffer *retIndexData = NULL;
1662     HRESULT rc = D3D_OK;
1663
1664     TRACE("(%p) Relay\n", This);
1665
1666     if(ppIndexData == NULL){
1667         return D3DERR_INVALIDCALL;
1668     }
1669
1670     EnterCriticalSection(&d3d9_cs);
1671     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1672     if (SUCCEEDED(rc) && retIndexData) {
1673         IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1674         IWineD3DBuffer_Release(retIndexData);
1675     } else {
1676         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1677         *ppIndexData = NULL;
1678     }
1679     LeaveCriticalSection(&d3d9_cs);
1680     return rc;
1681 }
1682
1683 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1684     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1685     HRESULT hr;
1686     TRACE("(%p) Relay\n", This);
1687
1688     EnterCriticalSection(&d3d9_cs);
1689     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1690     LeaveCriticalSection(&d3d9_cs);
1691     return hr;
1692 }
1693
1694 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1695     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1696     HRESULT hr;
1697     TRACE("(%p) Relay\n", This);
1698
1699     EnterCriticalSection(&d3d9_cs);
1700     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1701     LeaveCriticalSection(&d3d9_cs);
1702     return hr;
1703 }
1704
1705 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1706     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1707     HRESULT hr;
1708     TRACE("(%p) Relay\n", This);
1709
1710     EnterCriticalSection(&d3d9_cs);
1711     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1712     LeaveCriticalSection(&d3d9_cs);
1713     return hr;
1714 }
1715
1716 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1717     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1718     FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1719     return WINED3DERR_INVALIDCALL;
1720 }
1721
1722 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1723     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1724     FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1725     return WINED3DERR_INVALIDCALL;
1726 }
1727
1728 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1729     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1730     FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1731     return WINED3DERR_INVALIDCALL;
1732 }
1733
1734 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1735     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1736     FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1737     return WINED3DERR_INVALIDCALL;
1738 }
1739
1740 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1741     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1742     FIXME("(%p)->(%d) Stub!\n", This, Priority);
1743     return WINED3DERR_INVALIDCALL;
1744 }
1745
1746 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1747     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1748     FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1749     return WINED3DERR_INVALIDCALL;
1750 }
1751
1752 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1753     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1754     FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1755     return WINED3DERR_INVALIDCALL;
1756 }
1757
1758 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1759     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1760     FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1761     return WINED3DERR_INVALIDCALL;
1762 }
1763
1764 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1765     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1766     FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1767     *pMaxLatency = 2;
1768     return WINED3DERR_INVALIDCALL;
1769 }
1770
1771 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1772     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1773     FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1774     return WINED3DERR_INVALIDCALL;
1775 }
1776
1777 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1778     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1779     FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1780     return WINED3DERR_INVALIDCALL;
1781 }
1782
1783 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1784     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1785     FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1786     return WINED3DERR_INVALIDCALL;
1787 }
1788
1789 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1790     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1791     FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1792     return WINED3DERR_INVALIDCALL;
1793 }
1794
1795 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1796     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1797     FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1798     return WINED3DERR_INVALIDCALL;
1799 }
1800
1801 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1802     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1803     FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1804     return WINED3DERR_INVALIDCALL;
1805 }
1806
1807 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1808 {
1809     /* IUnknown */
1810     IDirect3DDevice9Impl_QueryInterface,
1811     IDirect3DDevice9Impl_AddRef,
1812     IDirect3DDevice9Impl_Release,
1813     /* IDirect3DDevice9 */
1814     IDirect3DDevice9Impl_TestCooperativeLevel,
1815     IDirect3DDevice9Impl_GetAvailableTextureMem,
1816     IDirect3DDevice9Impl_EvictManagedResources,
1817     IDirect3DDevice9Impl_GetDirect3D,
1818     IDirect3DDevice9Impl_GetDeviceCaps,
1819     IDirect3DDevice9Impl_GetDisplayMode,
1820     IDirect3DDevice9Impl_GetCreationParameters,
1821     IDirect3DDevice9Impl_SetCursorProperties,
1822     IDirect3DDevice9Impl_SetCursorPosition,
1823     IDirect3DDevice9Impl_ShowCursor,
1824     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1825     IDirect3DDevice9Impl_GetSwapChain,
1826     IDirect3DDevice9Impl_GetNumberOfSwapChains,
1827     IDirect3DDevice9Impl_Reset,
1828     IDirect3DDevice9Impl_Present,
1829     IDirect3DDevice9Impl_GetBackBuffer,
1830     IDirect3DDevice9Impl_GetRasterStatus,
1831     IDirect3DDevice9Impl_SetDialogBoxMode,
1832     IDirect3DDevice9Impl_SetGammaRamp,
1833     IDirect3DDevice9Impl_GetGammaRamp,
1834     IDirect3DDevice9Impl_CreateTexture,
1835     IDirect3DDevice9Impl_CreateVolumeTexture,
1836     IDirect3DDevice9Impl_CreateCubeTexture,
1837     IDirect3DDevice9Impl_CreateVertexBuffer,
1838     IDirect3DDevice9Impl_CreateIndexBuffer,
1839     IDirect3DDevice9Impl_CreateRenderTarget,
1840     IDirect3DDevice9Impl_CreateDepthStencilSurface,
1841     IDirect3DDevice9Impl_UpdateSurface,
1842     IDirect3DDevice9Impl_UpdateTexture,
1843     IDirect3DDevice9Impl_GetRenderTargetData,
1844     IDirect3DDevice9Impl_GetFrontBufferData,
1845     IDirect3DDevice9Impl_StretchRect,
1846     IDirect3DDevice9Impl_ColorFill,
1847     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1848     IDirect3DDevice9Impl_SetRenderTarget,
1849     IDirect3DDevice9Impl_GetRenderTarget,
1850     IDirect3DDevice9Impl_SetDepthStencilSurface,
1851     IDirect3DDevice9Impl_GetDepthStencilSurface,
1852     IDirect3DDevice9Impl_BeginScene,
1853     IDirect3DDevice9Impl_EndScene,
1854     IDirect3DDevice9Impl_Clear,
1855     IDirect3DDevice9Impl_SetTransform,
1856     IDirect3DDevice9Impl_GetTransform,
1857     IDirect3DDevice9Impl_MultiplyTransform,
1858     IDirect3DDevice9Impl_SetViewport,
1859     IDirect3DDevice9Impl_GetViewport,
1860     IDirect3DDevice9Impl_SetMaterial,
1861     IDirect3DDevice9Impl_GetMaterial,
1862     IDirect3DDevice9Impl_SetLight,
1863     IDirect3DDevice9Impl_GetLight,
1864     IDirect3DDevice9Impl_LightEnable,
1865     IDirect3DDevice9Impl_GetLightEnable,
1866     IDirect3DDevice9Impl_SetClipPlane,
1867     IDirect3DDevice9Impl_GetClipPlane,
1868     IDirect3DDevice9Impl_SetRenderState,
1869     IDirect3DDevice9Impl_GetRenderState,
1870     IDirect3DDevice9Impl_CreateStateBlock,
1871     IDirect3DDevice9Impl_BeginStateBlock,
1872     IDirect3DDevice9Impl_EndStateBlock,
1873     IDirect3DDevice9Impl_SetClipStatus,
1874     IDirect3DDevice9Impl_GetClipStatus,
1875     IDirect3DDevice9Impl_GetTexture,
1876     IDirect3DDevice9Impl_SetTexture,
1877     IDirect3DDevice9Impl_GetTextureStageState,
1878     IDirect3DDevice9Impl_SetTextureStageState,
1879     IDirect3DDevice9Impl_GetSamplerState,
1880     IDirect3DDevice9Impl_SetSamplerState,
1881     IDirect3DDevice9Impl_ValidateDevice,
1882     IDirect3DDevice9Impl_SetPaletteEntries,
1883     IDirect3DDevice9Impl_GetPaletteEntries,
1884     IDirect3DDevice9Impl_SetCurrentTexturePalette,
1885     IDirect3DDevice9Impl_GetCurrentTexturePalette,
1886     IDirect3DDevice9Impl_SetScissorRect,
1887     IDirect3DDevice9Impl_GetScissorRect,
1888     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1889     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1890     IDirect3DDevice9Impl_SetNPatchMode,
1891     IDirect3DDevice9Impl_GetNPatchMode,
1892     IDirect3DDevice9Impl_DrawPrimitive,
1893     IDirect3DDevice9Impl_DrawIndexedPrimitive,
1894     IDirect3DDevice9Impl_DrawPrimitiveUP,
1895     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1896     IDirect3DDevice9Impl_ProcessVertices,
1897     IDirect3DDevice9Impl_CreateVertexDeclaration,
1898     IDirect3DDevice9Impl_SetVertexDeclaration,
1899     IDirect3DDevice9Impl_GetVertexDeclaration,
1900     IDirect3DDevice9Impl_SetFVF,
1901     IDirect3DDevice9Impl_GetFVF,
1902     IDirect3DDevice9Impl_CreateVertexShader,
1903     IDirect3DDevice9Impl_SetVertexShader,
1904     IDirect3DDevice9Impl_GetVertexShader,
1905     IDirect3DDevice9Impl_SetVertexShaderConstantF,
1906     IDirect3DDevice9Impl_GetVertexShaderConstantF,
1907     IDirect3DDevice9Impl_SetVertexShaderConstantI,
1908     IDirect3DDevice9Impl_GetVertexShaderConstantI,
1909     IDirect3DDevice9Impl_SetVertexShaderConstantB,
1910     IDirect3DDevice9Impl_GetVertexShaderConstantB,
1911     IDirect3DDevice9Impl_SetStreamSource,
1912     IDirect3DDevice9Impl_GetStreamSource,
1913     IDirect3DDevice9Impl_SetStreamSourceFreq,
1914     IDirect3DDevice9Impl_GetStreamSourceFreq,
1915     IDirect3DDevice9Impl_SetIndices,
1916     IDirect3DDevice9Impl_GetIndices,
1917     IDirect3DDevice9Impl_CreatePixelShader,
1918     IDirect3DDevice9Impl_SetPixelShader,
1919     IDirect3DDevice9Impl_GetPixelShader,
1920     IDirect3DDevice9Impl_SetPixelShaderConstantF,
1921     IDirect3DDevice9Impl_GetPixelShaderConstantF,
1922     IDirect3DDevice9Impl_SetPixelShaderConstantI,
1923     IDirect3DDevice9Impl_GetPixelShaderConstantI,
1924     IDirect3DDevice9Impl_SetPixelShaderConstantB,
1925     IDirect3DDevice9Impl_GetPixelShaderConstantB,
1926     IDirect3DDevice9Impl_DrawRectPatch,
1927     IDirect3DDevice9Impl_DrawTriPatch,
1928     IDirect3DDevice9Impl_DeletePatch,
1929     IDirect3DDevice9Impl_CreateQuery,
1930     /* IDirect3DDevice9Ex */
1931     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1932     IDirect3DDevice9ExImpl_ComposeRects,
1933     IDirect3DDevice9ExImpl_PresentEx,
1934     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1935     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1936     IDirect3DDevice9ExImpl_WaitForVBlank,
1937     IDirect3DDevice9ExImpl_CheckresourceResidency,
1938     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1939     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1940     IDirect3DDevice9ExImpl_CheckdeviceState,
1941     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1942     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1943     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1944     IDirect3DDevice9ExImpl_ResetEx,
1945     IDirect3DDevice9ExImpl_GetDisplayModeEx
1946 };
1947
1948 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1949     IDirect3DSurface9Impl* surfaceParent;
1950     TRACE("(%p) call back\n", pSurface);
1951
1952     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1953     /* GetParent's AddRef was forwarded to an object in destruction.
1954      * Releasing it here again would cause an endless recursion. */
1955     surfaceParent->forwardReference = NULL;
1956     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1957 }
1958
1959 /* IWineD3DDeviceParent IUnknown methods */
1960
1961 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
1962 {
1963     return (struct IDirect3DDevice9Impl *)((char*)iface
1964             - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
1965 }
1966
1967 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
1968 {
1969     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1970     return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
1971 }
1972
1973 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
1974 {
1975     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1976     return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
1977 }
1978
1979 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
1980 {
1981     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1982     return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
1983 }
1984
1985 /* IWineD3DDeviceParent methods */
1986
1987 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
1988 {
1989     TRACE("iface %p, device %p\n", iface, device);
1990 }
1991
1992 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
1993         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
1994         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
1995 {
1996     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1997     IDirect3DSurface9Impl *d3d_surface;
1998     BOOL lockable = TRUE;
1999     HRESULT hr;
2000
2001     TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2002             "\tpool %#x, level %u, face %u, surface %p\n",
2003             iface, superior, width, height, format, usage, pool, level, face, surface);
2004
2005     if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
2006         lockable = FALSE;
2007
2008     hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
2009             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2010             (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2011     if (FAILED(hr))
2012     {
2013         ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2014         return hr;
2015     }
2016
2017     *surface = d3d_surface->wineD3DSurface;
2018     d3d_surface->container = superior;
2019     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
2020     d3d_surface->parentDevice = NULL;
2021     d3d_surface->forwardReference = superior;
2022
2023     return hr;
2024 }
2025
2026 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2027         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2028         DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2029 {
2030     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2031     IDirect3DSurface9Impl *d3d_surface;
2032     HRESULT hr;
2033
2034     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2035             "\tmultisample_quality %u, lockable %u, surface %p\n",
2036             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2037
2038     hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
2039             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
2040             (IDirect3DSurface9 **)&d3d_surface, NULL);
2041     if (FAILED(hr))
2042     {
2043         ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2044         return hr;
2045     }
2046
2047     *surface = d3d_surface->wineD3DSurface;
2048     d3d_surface->container = superior;
2049     d3d_surface->isImplicit = TRUE;
2050     /* Implicit surfaces are created with an refcount of 0 */
2051     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2052
2053     return hr;
2054 }
2055
2056 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2057         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2058         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2059 {
2060     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2061     IDirect3DSurface9Impl *d3d_surface;
2062     HRESULT hr;
2063
2064     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2065             "\tmultisample_quality %u, discard %u, surface %p\n",
2066             iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2067
2068     hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
2069             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
2070             (IDirect3DSurface9 **)&d3d_surface, NULL);
2071     if (FAILED(hr))
2072     {
2073         ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2074         return hr;
2075     }
2076
2077     *surface = d3d_surface->wineD3DSurface;
2078     d3d_surface->container = (IUnknown *)This;
2079     d3d_surface->isImplicit = TRUE;
2080     /* Implicit surfaces are created with an refcount of 0 */
2081     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2082
2083     return hr;
2084 }
2085
2086 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2087         IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2088         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2089 {
2090     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2091     IDirect3DVolume9Impl *object;
2092     HRESULT hr;
2093
2094     TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2095             iface, superior, width, height, depth, format, pool, usage, volume);
2096
2097     /* Allocate the storage for the device */
2098     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2099     if (!object)
2100     {
2101         FIXME("Allocation of memory failed\n");
2102         *volume = NULL;
2103         return D3DERR_OUTOFVIDEOMEMORY;
2104     }
2105
2106     object->lpVtbl = &Direct3DVolume9_Vtbl;
2107     object->ref = 1;
2108     hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
2109             format, pool, &object->wineD3DVolume, (IUnknown *)object);
2110     if (FAILED(hr))
2111     {
2112         ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
2113         HeapFree(GetProcessHeap(), 0, object);
2114         *volume = NULL;
2115         return hr;
2116     }
2117
2118     *volume = object->wineD3DVolume;
2119     object->container = superior;
2120     object->forwardReference = superior;
2121
2122     TRACE("(%p) Created volume %p\n", iface, *volume);
2123
2124     return hr;
2125 }
2126
2127 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2128         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2129 {
2130     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2131     IDirect3DSwapChain9Impl *d3d_swapchain;
2132     D3DPRESENT_PARAMETERS local_parameters;
2133     HRESULT hr;
2134
2135     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2136
2137     /* Copy the presentation parameters */
2138     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2139     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2140     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2141     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2142     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2143     local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
2144     local_parameters.SwapEffect = present_parameters->SwapEffect;
2145     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2146     local_parameters.Windowed = present_parameters->Windowed;
2147     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2148     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2149     local_parameters.Flags = present_parameters->Flags;
2150     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2151     local_parameters.PresentationInterval = present_parameters->PresentationInterval;
2152
2153     hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
2154             &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
2155     if (FAILED(hr))
2156     {
2157         ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2158         *swapchain = NULL;
2159         return hr;
2160     }
2161
2162     *swapchain = d3d_swapchain->wineD3DSwapChain;
2163     d3d_swapchain->isImplicit = TRUE;
2164     /* Implicit swap chains are created with an refcount of 0 */
2165     IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
2166
2167     /* Copy back the presentation parameters */
2168     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2169     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2170     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2171     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2172     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2173     present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
2174     present_parameters->SwapEffect = local_parameters.SwapEffect;
2175     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2176     present_parameters->Windowed = local_parameters.Windowed;
2177     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2178     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2179     present_parameters->Flags = local_parameters.Flags;
2180     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2181     present_parameters->PresentationInterval = local_parameters.PresentationInterval;
2182
2183     return hr;
2184 }
2185
2186 const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
2187 {
2188     /* IUnknown methods */
2189     device_parent_QueryInterface,
2190     device_parent_AddRef,
2191     device_parent_Release,
2192     /* IWineD3DDeviceParent methods */
2193     device_parent_WineD3DDeviceCreated,
2194     device_parent_CreateSurface,
2195     device_parent_CreateRenderTarget,
2196     device_parent_CreateDepthStencilSurface,
2197     device_parent_CreateVolume,
2198     device_parent_CreateSwapChain,
2199 };