wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
[wine] / include / wine / wined3d.idl
1 /*
2  * Copyright 2002-2003 The wine-d3d team
3  * Copyright 2002-2003 Jason Edmeades
4  * Copyright 2002-2003 Raphael Junqueira
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2006 Stefan Dösinger
7  * Copyright 2006 Stefan Dösinger for CodeWeavers
8  * Copyright 2007 Henri Verbeet
9  * Copyright 2008 Henri Verbeet for CodeWeavers
10  *
11  * This library is free software; you can redistribute it and/or
12  * modify it under the terms of the GNU Lesser General Public
13  * License as published by the Free Software Foundation; either
14  * version 2.1 of the License, or (at your option) any later version.
15  *
16  * This library is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
19  * Lesser General Public License for more details.
20  *
21  * You should have received a copy of the GNU Lesser General Public
22  * License along with this library; if not, write to the Free Software
23  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24  */
25
26 import "unknwn.idl";
27
28 cpp_quote("#if 0")
29 typedef HANDLE HMONITOR;
30
31 typedef struct _RGNDATAHEADER
32 {
33     DWORD dwSize;
34     DWORD iType;
35     DWORD nCount;
36     DWORD nRgnSize;
37     RECT rcBound;
38 } RGNDATAHEADER;
39
40 typedef struct _RGNDATA
41 {
42     RGNDATAHEADER rdh;
43     char Buffer[1];
44 } RGNDATA;
45
46 typedef struct _LUID
47 {
48     DWORD LowPart;
49     LONG HighPart;
50 } LUID, *PLUID;
51 cpp_quote("#endif")
52
53 cpp_quote("#define WINED3D_OK                                  S_OK")
54
55 const UINT _FACWINED3D = 0x876;
56 cpp_quote("#define MAKE_WINED3DSTATUS(code)                    MAKE_HRESULT(0, _FACWINED3D, code)")
57 cpp_quote("#define WINED3DOK_NOAUTOGEN                         MAKE_WINED3DSTATUS(2159)")
58
59 cpp_quote("#define MAKE_WINED3DHRESULT(code)                   MAKE_HRESULT(1, _FACWINED3D, code)")
60 cpp_quote("#define WINED3DERR_WRONGTEXTUREFORMAT               MAKE_WINED3DHRESULT(2072)")
61 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_WINED3DHRESULT(2073)")
62 cpp_quote("#define WINED3DERR_UNSUPPORTEDCOLORARG              MAKE_WINED3DHRESULT(2074)")
63 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_WINED3DHRESULT(2075)")
64 cpp_quote("#define WINED3DERR_UNSUPPORTEDALPHAARG              MAKE_WINED3DHRESULT(2076)")
65 cpp_quote("#define WINED3DERR_TOOMANYOPERATIONS                MAKE_WINED3DHRESULT(2077)")
66 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREFILTER         MAKE_WINED3DHRESULT(2078)")
67 cpp_quote("#define WINED3DERR_UNSUPPORTEDFACTORVALUE           MAKE_WINED3DHRESULT(2079)")
68 cpp_quote("#define WINED3DERR_CONFLICTINGRENDERSTATE           MAKE_WINED3DHRESULT(2081)")
69 cpp_quote("#define WINED3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_WINED3DHRESULT(2082)")
70 cpp_quote("#define WINED3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_WINED3DHRESULT(2086)")
71 cpp_quote("#define WINED3DERR_DRIVERINTERNALERROR              MAKE_WINED3DHRESULT(2087)")
72 cpp_quote("#define WINED3DERR_NOTFOUND                         MAKE_WINED3DHRESULT(2150)")
73 cpp_quote("#define WINED3DERR_MOREDATA                         MAKE_WINED3DHRESULT(2151)")
74 cpp_quote("#define WINED3DERR_DEVICELOST                       MAKE_WINED3DHRESULT(2152)")
75 cpp_quote("#define WINED3DERR_DEVICENOTRESET                   MAKE_WINED3DHRESULT(2153)")
76 cpp_quote("#define WINED3DERR_NOTAVAILABLE                     MAKE_WINED3DHRESULT(2154)")
77 cpp_quote("#define WINED3DERR_OUTOFVIDEOMEMORY                 MAKE_WINED3DHRESULT(380)")
78 cpp_quote("#define WINED3DERR_INVALIDDEVICE                    MAKE_WINED3DHRESULT(2155)")
79 cpp_quote("#define WINED3DERR_INVALIDCALL                      MAKE_WINED3DHRESULT(2156)")
80 cpp_quote("#define WINED3DERR_DRIVERINVALIDCALL                MAKE_WINED3DHRESULT(2157)")
81 cpp_quote("#define WINED3DERR_WASSTILLDRAWING                  MAKE_WINED3DHRESULT(540)")
82 cpp_quote("#define WINEDDERR_NOTAOVERLAYSURFACE                MAKE_WINED3DHRESULT(580)")
83 cpp_quote("#define WINEDDERR_NOTLOCKED                         MAKE_WINED3DHRESULT(584)")
84 cpp_quote("#define WINEDDERR_NODC                              MAKE_WINED3DHRESULT(586)")
85 cpp_quote("#define WINEDDERR_DCALREADYCREATED                  MAKE_WINED3DHRESULT(620)")
86 cpp_quote("#define WINEDDERR_NOTFLIPPABLE                      MAKE_WINED3DHRESULT(582)")
87 cpp_quote("#define WINEDDERR_SURFACEBUSY                       MAKE_WINED3DHRESULT(430)")
88 cpp_quote("#define WINEDDERR_INVALIDRECT                       MAKE_WINED3DHRESULT(150)")
89 cpp_quote("#define WINEDDERR_NOCLIPLIST                        MAKE_WINED3DHRESULT(205)")
90 cpp_quote("#define WINEDDERR_OVERLAYNOTVISIBLE                 MAKE_WINED3DHRESULT(577)")
91
92 typedef DWORD WINED3DCOLOR;
93
94 typedef enum _WINED3DLIGHTTYPE
95 {
96     WINED3DLIGHT_POINT                      = 1,
97     WINED3DLIGHT_SPOT                       = 2,
98     WINED3DLIGHT_DIRECTIONAL                = 3,
99     WINED3DLIGHT_PARALLELPOINT              = 4, /* D3D7 */
100     WINED3DLIGHT_GLSPOT                     = 5, /* D3D7 */
101     WINED3DLIGHT_FORCE_DWORD                = 0x7fffffff
102 } WINED3DLIGHTTYPE;
103
104 typedef enum _WINED3DPRIMITIVETYPE
105 {
106     WINED3DPT_UNDEFINED                     = 0,
107     WINED3DPT_POINTLIST                     = 1,
108     WINED3DPT_LINELIST                      = 2,
109     WINED3DPT_LINESTRIP                     = 3,
110     WINED3DPT_TRIANGLELIST                  = 4,
111     WINED3DPT_TRIANGLESTRIP                 = 5,
112     WINED3DPT_TRIANGLEFAN                   = 6,
113     WINED3DPT_LINELIST_ADJ                  = 10,
114     WINED3DPT_LINESTRIP_ADJ                 = 11,
115     WINED3DPT_TRIANGLELIST_ADJ              = 12,
116     WINED3DPT_TRIANGLESTRIP_ADJ             = 13,
117     WINED3DPT_FORCE_DWORD                   = 0x7fffffff
118 } WINED3DPRIMITIVETYPE;
119
120 typedef enum _WINED3DDEVTYPE
121 {
122     WINED3DDEVTYPE_HAL                      = 1,
123     WINED3DDEVTYPE_REF                      = 2,
124     WINED3DDEVTYPE_SW                       = 3,
125     WINED3DDEVTYPE_NULLREF                  = 4,
126     WINED3DDEVTYPE_FORCE_DWORD              = 0xffffffff
127 } WINED3DDEVTYPE;
128
129 typedef enum _WINED3DDEGREETYPE
130 {
131     WINED3DDEGREE_LINEAR                    = 1,
132     WINED3DDEGREE_QUADRATIC                 = 2,
133     WINED3DDEGREE_CUBIC                     = 3,
134     WINED3DDEGREE_QUINTIC                   = 5,
135     WINED3DDEGREE_FORCE_DWORD               = 0x7fffffff
136 } WINED3DDEGREETYPE;
137
138 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
139         ((unsigned long)(unsigned char)(ch0) | ((unsigned long)(unsigned char)(ch1) << 8) | \
140         ((unsigned long)(unsigned char)(ch2) << 16) | ((unsigned long)(unsigned char)(ch3) << 24))
141
142 enum wined3d_format_id
143 {
144     WINED3DFMT_UNKNOWN,
145     WINED3DFMT_B8G8R8_UNORM,
146     WINED3DFMT_B5G5R5X1_UNORM,
147     WINED3DFMT_B4G4R4A4_UNORM,
148     WINED3DFMT_B2G3R3_UNORM,
149     WINED3DFMT_B2G3R3A8_UNORM,
150     WINED3DFMT_B4G4R4X4_UNORM,
151     WINED3DFMT_R8G8B8X8_UNORM,
152     WINED3DFMT_B10G10R10A2_UNORM,
153     WINED3DFMT_P8_UINT_A8_UNORM,
154     WINED3DFMT_P8_UINT,
155     WINED3DFMT_L8_UNORM,
156     WINED3DFMT_L8A8_UNORM,
157     WINED3DFMT_L4A4_UNORM,
158     WINED3DFMT_R5G5_SNORM_L6_UNORM,
159     WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
160     WINED3DFMT_R10G11B11_SNORM,
161     WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
162     WINED3DFMT_D16_LOCKABLE,
163     WINED3DFMT_D32_UNORM,
164     WINED3DFMT_S1_UINT_D15_UNORM,
165     WINED3DFMT_X8D24_UNORM,
166     WINED3DFMT_S4X4_UINT_D24_UNORM,
167     WINED3DFMT_L16_UNORM,
168     WINED3DFMT_S8_UINT_D24_FLOAT,
169     WINED3DFMT_VERTEXDATA,
170     WINED3DFMT_R8G8_SNORM_Cx,
171     WINED3DFMT_R32G32B32A32_TYPELESS,
172     WINED3DFMT_R32G32B32A32_FLOAT,
173     WINED3DFMT_R32G32B32A32_UINT,
174     WINED3DFMT_R32G32B32A32_SINT,
175     WINED3DFMT_R32G32B32_TYPELESS,
176     WINED3DFMT_R32G32B32_FLOAT,
177     WINED3DFMT_R32G32B32_UINT,
178     WINED3DFMT_R32G32B32_SINT,
179     WINED3DFMT_R16G16B16A16_TYPELESS,
180     WINED3DFMT_R16G16B16A16_FLOAT,
181     WINED3DFMT_R16G16B16A16_UNORM,
182     WINED3DFMT_R16G16B16A16_UINT,
183     WINED3DFMT_R16G16B16A16_SNORM,
184     WINED3DFMT_R16G16B16A16_SINT,
185     WINED3DFMT_R32G32_TYPELESS,
186     WINED3DFMT_R32G32_FLOAT,
187     WINED3DFMT_R32G32_UINT,
188     WINED3DFMT_R32G32_SINT,
189     WINED3DFMT_R32G8X24_TYPELESS,
190     WINED3DFMT_D32_FLOAT_S8X24_UINT,
191     WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
192     WINED3DFMT_X32_TYPELESS_G8X24_UINT,
193     WINED3DFMT_R10G10B10A2_TYPELESS,
194     WINED3DFMT_R10G10B10A2_UNORM,
195     WINED3DFMT_R10G10B10A2_UINT,
196     WINED3DFMT_R10G10B10A2_SNORM,
197     WINED3DFMT_R11G11B10_FLOAT,
198     WINED3DFMT_R8G8B8A8_TYPELESS,
199     WINED3DFMT_R8G8B8A8_UNORM,
200     WINED3DFMT_R8G8B8A8_UNORM_SRGB,
201     WINED3DFMT_R8G8B8A8_UINT,
202     WINED3DFMT_R8G8B8A8_SNORM,
203     WINED3DFMT_R8G8B8A8_SINT,
204     WINED3DFMT_R16G16_TYPELESS,
205     WINED3DFMT_R16G16_FLOAT,
206     WINED3DFMT_R16G16_UNORM,
207     WINED3DFMT_R16G16_UINT,
208     WINED3DFMT_R16G16_SNORM,
209     WINED3DFMT_R16G16_SINT,
210     WINED3DFMT_R32_TYPELESS,
211     WINED3DFMT_D32_FLOAT,
212     WINED3DFMT_R32_FLOAT,
213     WINED3DFMT_R32_UINT,
214     WINED3DFMT_R32_SINT,
215     WINED3DFMT_R24G8_TYPELESS,
216     WINED3DFMT_D24_UNORM_S8_UINT,
217     WINED3DFMT_R24_UNORM_X8_TYPELESS,
218     WINED3DFMT_X24_TYPELESS_G8_UINT,
219     WINED3DFMT_R8G8_TYPELESS,
220     WINED3DFMT_R8G8_UNORM,
221     WINED3DFMT_R8G8_UINT,
222     WINED3DFMT_R8G8_SNORM,
223     WINED3DFMT_R8G8_SINT,
224     WINED3DFMT_R16_TYPELESS,
225     WINED3DFMT_R16_FLOAT,
226     WINED3DFMT_D16_UNORM,
227     WINED3DFMT_R16_UNORM,
228     WINED3DFMT_R16_UINT,
229     WINED3DFMT_R16_SNORM,
230     WINED3DFMT_R16_SINT,
231     WINED3DFMT_R8_TYPELESS,
232     WINED3DFMT_R8_UNORM,
233     WINED3DFMT_R8_UINT,
234     WINED3DFMT_R8_SNORM,
235     WINED3DFMT_R8_SINT,
236     WINED3DFMT_A8_UNORM,
237     WINED3DFMT_R1_UNORM,
238     WINED3DFMT_R9G9B9E5_SHAREDEXP,
239     WINED3DFMT_R8G8_B8G8_UNORM,
240     WINED3DFMT_G8R8_G8B8_UNORM,
241     WINED3DFMT_BC1_TYPELESS,
242     WINED3DFMT_BC1_UNORM,
243     WINED3DFMT_BC1_UNORM_SRGB,
244     WINED3DFMT_BC2_TYPELESS,
245     WINED3DFMT_BC2_UNORM,
246     WINED3DFMT_BC2_UNORM_SRGB,
247     WINED3DFMT_BC3_TYPELESS,
248     WINED3DFMT_BC3_UNORM,
249     WINED3DFMT_BC3_UNORM_SRGB,
250     WINED3DFMT_BC4_TYPELESS,
251     WINED3DFMT_BC4_UNORM,
252     WINED3DFMT_BC4_SNORM,
253     WINED3DFMT_BC5_TYPELESS,
254     WINED3DFMT_BC5_UNORM,
255     WINED3DFMT_BC5_SNORM,
256     WINED3DFMT_B5G6R5_UNORM,
257     WINED3DFMT_B5G5R5A1_UNORM,
258     WINED3DFMT_B8G8R8A8_UNORM,
259     WINED3DFMT_B8G8R8X8_UNORM,
260     /* FOURCC formats. */
261     WINED3DFMT_UYVY                         = WINEMAKEFOURCC('U','Y','V','Y'),
262     WINED3DFMT_YUY2                         = WINEMAKEFOURCC('Y','U','Y','2'),
263     WINED3DFMT_YV12                         = WINEMAKEFOURCC('Y','V','1','2'),
264     WINED3DFMT_DXT1                         = WINEMAKEFOURCC('D','X','T','1'),
265     WINED3DFMT_DXT2                         = WINEMAKEFOURCC('D','X','T','2'),
266     WINED3DFMT_DXT3                         = WINEMAKEFOURCC('D','X','T','3'),
267     WINED3DFMT_DXT4                         = WINEMAKEFOURCC('D','X','T','4'),
268     WINED3DFMT_DXT5                         = WINEMAKEFOURCC('D','X','T','5'),
269     WINED3DFMT_MULTI2_ARGB8                 = WINEMAKEFOURCC('M','E','T','1'),
270     WINED3DFMT_G8R8_G8B8                    = WINEMAKEFOURCC('G','R','G','B'),
271     WINED3DFMT_R8G8_B8G8                    = WINEMAKEFOURCC('R','G','B','G'),
272     WINED3DFMT_ATI2N                        = WINEMAKEFOURCC('A','T','I','2'),
273     WINED3DFMT_INST                         = WINEMAKEFOURCC('I','N','S','T'),
274     WINED3DFMT_NVDB                         = WINEMAKEFOURCC('N','V','D','B'),
275     WINED3DFMT_NVHU                         = WINEMAKEFOURCC('N','V','H','U'),
276     WINED3DFMT_NVHS                         = WINEMAKEFOURCC('N','V','H','S'),
277
278     WINED3DFMT_FORCE_DWORD = 0xffffffff
279 };
280
281 typedef enum _WINED3DRENDERSTATETYPE
282 {
283     WINED3DRS_ANTIALIAS                     = 2, /* d3d7 */
284     WINED3DRS_TEXTUREPERSPECTIVE            = 4, /* d3d7 */
285     WINED3DRS_WRAPU                         = 5, /* d3d7 */
286     WINED3DRS_WRAPV                         = 6, /* d3d7 */
287     WINED3DRS_ZENABLE                       = 7,
288     WINED3DRS_FILLMODE                      = 8,
289     WINED3DRS_SHADEMODE                     = 9,
290     WINED3DRS_LINEPATTERN                   = 10, /* d3d7, d3d8 */
291     WINED3DRS_MONOENABLE                    = 11, /* d3d7 */
292     WINED3DRS_ROP2                          = 12, /* d3d7 */
293     WINED3DRS_PLANEMASK                     = 13, /* d3d7 */
294     WINED3DRS_ZWRITEENABLE                  = 14,
295     WINED3DRS_ALPHATESTENABLE               = 15,
296     WINED3DRS_LASTPIXEL                     = 16,
297     WINED3DRS_SRCBLEND                      = 19,
298     WINED3DRS_DESTBLEND                     = 20,
299     WINED3DRS_CULLMODE                      = 22,
300     WINED3DRS_ZFUNC                         = 23,
301     WINED3DRS_ALPHAREF                      = 24,
302     WINED3DRS_ALPHAFUNC                     = 25,
303     WINED3DRS_DITHERENABLE                  = 26,
304     WINED3DRS_ALPHABLENDENABLE              = 27,
305     WINED3DRS_FOGENABLE                     = 28,
306     WINED3DRS_SPECULARENABLE                = 29,
307     WINED3DRS_ZVISIBLE                      = 30, /* d3d7, d3d8 */
308     WINED3DRS_SUBPIXEL                      = 31, /* d3d7 */
309     WINED3DRS_SUBPIXELX                     = 32, /* d3d7 */
310     WINED3DRS_STIPPLEDALPHA                 = 33, /* d3d7 */
311     WINED3DRS_FOGCOLOR                      = 34,
312     WINED3DRS_FOGTABLEMODE                  = 35,
313     WINED3DRS_FOGSTART                      = 36,
314     WINED3DRS_FOGEND                        = 37,
315     WINED3DRS_FOGDENSITY                    = 38,
316     WINED3DRS_STIPPLEENABLE                 = 39, /* d3d7 */
317     WINED3DRS_EDGEANTIALIAS                 = 40, /* d3d7, d3d8 */
318     WINED3DRS_COLORKEYENABLE                = 41, /* d3d7 */
319     WINED3DRS_MIPMAPLODBIAS                 = 46, /* d3d7 */
320     WINED3DRS_ZBIAS                         = 47, /* d3d7, d3d8 */
321     WINED3DRS_RANGEFOGENABLE                = 48,
322     WINED3DRS_ANISOTROPY                    = 49, /* d3d7 */
323     WINED3DRS_FLUSHBATCH                    = 50, /* d3d7 */
324     WINED3DRS_TRANSLUCENTSORTINDEPENDENT    = 51, /* d3d7 */
325     WINED3DRS_STENCILENABLE                 = 52,
326     WINED3DRS_STENCILFAIL                   = 53,
327     WINED3DRS_STENCILZFAIL                  = 54,
328     WINED3DRS_STENCILPASS                   = 55,
329     WINED3DRS_STENCILFUNC                   = 56,
330     WINED3DRS_STENCILREF                    = 57,
331     WINED3DRS_STENCILMASK                   = 58,
332     WINED3DRS_STENCILWRITEMASK              = 59,
333     WINED3DRS_TEXTUREFACTOR                 = 60,
334     WINED3DRS_WRAP0                         = 128,
335     WINED3DRS_WRAP1                         = 129,
336     WINED3DRS_WRAP2                         = 130,
337     WINED3DRS_WRAP3                         = 131,
338     WINED3DRS_WRAP4                         = 132,
339     WINED3DRS_WRAP5                         = 133,
340     WINED3DRS_WRAP6                         = 134,
341     WINED3DRS_WRAP7                         = 135,
342     WINED3DRS_CLIPPING                      = 136,
343     WINED3DRS_LIGHTING                      = 137,
344     WINED3DRS_EXTENTS                       = 138, /* d3d7 */
345     WINED3DRS_AMBIENT                       = 139,
346     WINED3DRS_FOGVERTEXMODE                 = 140,
347     WINED3DRS_COLORVERTEX                   = 141,
348     WINED3DRS_LOCALVIEWER                   = 142,
349     WINED3DRS_NORMALIZENORMALS              = 143,
350     WINED3DRS_COLORKEYBLENDENABLE           = 144, /* d3d7 */
351     WINED3DRS_DIFFUSEMATERIALSOURCE         = 145,
352     WINED3DRS_SPECULARMATERIALSOURCE        = 146,
353     WINED3DRS_AMBIENTMATERIALSOURCE         = 147,
354     WINED3DRS_EMISSIVEMATERIALSOURCE        = 148,
355     WINED3DRS_VERTEXBLEND                   = 151,
356     WINED3DRS_CLIPPLANEENABLE               = 152,
357     WINED3DRS_SOFTWAREVERTEXPROCESSING      = 153, /* d3d8 */
358     WINED3DRS_POINTSIZE                     = 154,
359     WINED3DRS_POINTSIZE_MIN                 = 155,
360     WINED3DRS_POINTSPRITEENABLE             = 156,
361     WINED3DRS_POINTSCALEENABLE              = 157,
362     WINED3DRS_POINTSCALE_A                  = 158,
363     WINED3DRS_POINTSCALE_B                  = 159,
364     WINED3DRS_POINTSCALE_C                  = 160,
365     WINED3DRS_MULTISAMPLEANTIALIAS          = 161,
366     WINED3DRS_MULTISAMPLEMASK               = 162,
367     WINED3DRS_PATCHEDGESTYLE                = 163,
368     WINED3DRS_PATCHSEGMENTS                 = 164, /* d3d8 */
369     WINED3DRS_DEBUGMONITORTOKEN             = 165,
370     WINED3DRS_POINTSIZE_MAX                 = 166,
371     WINED3DRS_INDEXEDVERTEXBLENDENABLE      = 167,
372     WINED3DRS_COLORWRITEENABLE              = 168,
373     WINED3DRS_TWEENFACTOR                   = 170,
374     WINED3DRS_BLENDOP                       = 171,
375     WINED3DRS_POSITIONDEGREE                = 172,
376     WINED3DRS_NORMALDEGREE                  = 173,
377     WINED3DRS_SCISSORTESTENABLE             = 174,
378     WINED3DRS_SLOPESCALEDEPTHBIAS           = 175,
379     WINED3DRS_ANTIALIASEDLINEENABLE         = 176,
380     WINED3DRS_MINTESSELLATIONLEVEL          = 178,
381     WINED3DRS_MAXTESSELLATIONLEVEL          = 179,
382     WINED3DRS_ADAPTIVETESS_X                = 180,
383     WINED3DRS_ADAPTIVETESS_Y                = 181,
384     WINED3DRS_ADAPTIVETESS_Z                = 182,
385     WINED3DRS_ADAPTIVETESS_W                = 183,
386     WINED3DRS_ENABLEADAPTIVETESSELLATION    = 184,
387     WINED3DRS_TWOSIDEDSTENCILMODE           = 185,
388     WINED3DRS_CCW_STENCILFAIL               = 186,
389     WINED3DRS_CCW_STENCILZFAIL              = 187,
390     WINED3DRS_CCW_STENCILPASS               = 188,
391     WINED3DRS_CCW_STENCILFUNC               = 189,
392     WINED3DRS_COLORWRITEENABLE1             = 190,
393     WINED3DRS_COLORWRITEENABLE2             = 191,
394     WINED3DRS_COLORWRITEENABLE3             = 192,
395     WINED3DRS_BLENDFACTOR                   = 193,
396     WINED3DRS_SRGBWRITEENABLE               = 194,
397     WINED3DRS_DEPTHBIAS                     = 195,
398     WINED3DRS_WRAP8                         = 198,
399     WINED3DRS_WRAP9                         = 199,
400     WINED3DRS_WRAP10                        = 200,
401     WINED3DRS_WRAP11                        = 201,
402     WINED3DRS_WRAP12                        = 202,
403     WINED3DRS_WRAP13                        = 203,
404     WINED3DRS_WRAP14                        = 204,
405     WINED3DRS_WRAP15                        = 205,
406     WINED3DRS_SEPARATEALPHABLENDENABLE      = 206,
407     WINED3DRS_SRCBLENDALPHA                 = 207,
408     WINED3DRS_DESTBLENDALPHA                = 208,
409     WINED3DRS_BLENDOPALPHA                  = 209,
410     WINED3DRS_FORCE_DWORD                   = 0x7fffffff
411 } WINED3DRENDERSTATETYPE;
412 const UINT WINEHIGHEST_RENDER_STATE         = WINED3DRS_BLENDOPALPHA;
413
414 typedef enum _WINED3DBLEND
415 {
416     WINED3DBLEND_ZERO                       =  1,
417     WINED3DBLEND_ONE                        =  2,
418     WINED3DBLEND_SRCCOLOR                   =  3,
419     WINED3DBLEND_INVSRCCOLOR                =  4,
420     WINED3DBLEND_SRCALPHA                   =  5,
421     WINED3DBLEND_INVSRCALPHA                =  6,
422     WINED3DBLEND_DESTALPHA                  =  7,
423     WINED3DBLEND_INVDESTALPHA               =  8,
424     WINED3DBLEND_DESTCOLOR                  =  9,
425     WINED3DBLEND_INVDESTCOLOR               = 10,
426     WINED3DBLEND_SRCALPHASAT                = 11,
427     WINED3DBLEND_BOTHSRCALPHA               = 12,
428     WINED3DBLEND_BOTHINVSRCALPHA            = 13,
429     WINED3DBLEND_BLENDFACTOR                = 14,
430     WINED3DBLEND_INVBLENDFACTOR             = 15,
431     WINED3DBLEND_FORCE_DWORD                = 0x7fffffff
432 } WINED3DBLEND;
433
434 typedef enum _WINED3DBLENDOP
435 {
436     WINED3DBLENDOP_ADD                      = 1,
437     WINED3DBLENDOP_SUBTRACT                 = 2,
438     WINED3DBLENDOP_REVSUBTRACT              = 3,
439     WINED3DBLENDOP_MIN                      = 4,
440     WINED3DBLENDOP_MAX                      = 5,
441     WINED3DBLENDOP_FORCE_DWORD              = 0x7fffffff
442 } WINED3DBLENDOP;
443
444 typedef enum _WINED3DVERTEXBLENDFLAGS
445 {
446     WINED3DVBF_DISABLE                      = 0,
447     WINED3DVBF_1WEIGHTS                     = 1,
448     WINED3DVBF_2WEIGHTS                     = 2,
449     WINED3DVBF_3WEIGHTS                     = 3,
450     WINED3DVBF_TWEENING                     = 255,
451     WINED3DVBF_0WEIGHTS                     = 256
452 } WINED3DVERTEXBLENDFLAGS;
453
454 typedef enum _WINED3DCMPFUNC
455 {
456     WINED3DCMP_NEVER                        = 1,
457     WINED3DCMP_LESS                         = 2,
458     WINED3DCMP_EQUAL                        = 3,
459     WINED3DCMP_LESSEQUAL                    = 4,
460     WINED3DCMP_GREATER                      = 5,
461     WINED3DCMP_NOTEQUAL                     = 6,
462     WINED3DCMP_GREATEREQUAL                 = 7,
463     WINED3DCMP_ALWAYS                       = 8,
464     WINED3DCMP_FORCE_DWORD                  = 0x7fffffff
465 } WINED3DCMPFUNC;
466
467 typedef enum _WINED3DZBUFFERTYPE
468 {
469     WINED3DZB_FALSE                         = 0,
470     WINED3DZB_TRUE                          = 1,
471     WINED3DZB_USEW                          = 2,
472     WINED3DZB_FORCE_DWORD                   = 0x7fffffff
473 } WINED3DZBUFFERTYPE;
474
475 typedef enum _WINED3DFOGMODE
476 {
477     WINED3DFOG_NONE                         = 0,
478     WINED3DFOG_EXP                          = 1,
479     WINED3DFOG_EXP2                         = 2,
480     WINED3DFOG_LINEAR                       = 3,
481     WINED3DFOG_FORCE_DWORD                  = 0x7fffffff
482 } WINED3DFOGMODE;
483
484 typedef enum _WINED3DSHADEMODE
485 {
486     WINED3DSHADE_FLAT                       = 1,
487     WINED3DSHADE_GOURAUD                    = 2,
488     WINED3DSHADE_PHONG                      = 3,
489     WINED3DSHADE_FORCE_DWORD                = 0x7fffffff
490 } WINED3DSHADEMODE;
491
492 typedef enum _WINED3DFILLMODE
493 {
494     WINED3DFILL_POINT                       = 1,
495     WINED3DFILL_WIREFRAME                   = 2,
496     WINED3DFILL_SOLID                       = 3,
497     WINED3DFILL_FORCE_DWORD                 = 0x7fffffff
498 } WINED3DFILLMODE;
499
500 typedef enum _WINED3DCULL
501 {
502     WINED3DCULL_NONE                        = 1,
503     WINED3DCULL_CW                          = 2,
504     WINED3DCULL_CCW                         = 3,
505     WINED3DCULL_FORCE_DWORD                 = 0x7fffffff
506 } WINED3DCULL;
507
508 typedef enum _WINED3DSTENCILOP
509 {
510     WINED3DSTENCILOP_KEEP                   = 1,
511     WINED3DSTENCILOP_ZERO                   = 2,
512     WINED3DSTENCILOP_REPLACE                = 3,
513     WINED3DSTENCILOP_INCRSAT                = 4,
514     WINED3DSTENCILOP_DECRSAT                = 5,
515     WINED3DSTENCILOP_INVERT                 = 6,
516     WINED3DSTENCILOP_INCR                   = 7,
517     WINED3DSTENCILOP_DECR                   = 8,
518     WINED3DSTENCILOP_FORCE_DWORD            = 0x7fffffff
519 } WINED3DSTENCILOP;
520
521 typedef enum _WINED3DMATERIALCOLORSOURCE
522 {
523     WINED3DMCS_MATERIAL                     = 0,
524     WINED3DMCS_COLOR1                       = 1,
525     WINED3DMCS_COLOR2                       = 2,
526     WINED3DMCS_FORCE_DWORD                  = 0x7fffffff
527 } WINED3DMATERIALCOLORSOURCE;
528
529 typedef enum _WINED3DPATCHEDGESTYLE
530 {
531     WINED3DPATCHEDGE_DISCRETE               = 0,
532     WINED3DPATCHEDGE_CONTINUOUS             = 1,
533     WINED3DPATCHEDGE_FORCE_DWORD            = 0x7fffffff
534 } WINED3DPATCHEDGESTYLE;
535
536 typedef enum _WINED3DBACKBUFFER_TYPE
537 {
538     WINED3DBACKBUFFER_TYPE_MONO             = 0,
539     WINED3DBACKBUFFER_TYPE_LEFT             = 1,
540     WINED3DBACKBUFFER_TYPE_RIGHT            = 2,
541     WINED3DBACKBUFFER_TYPE_FORCE_DWORD      = 0x7fffffff
542 } WINED3DBACKBUFFER_TYPE;
543
544 typedef enum _WINED3DSWAPEFFECT
545 {
546     WINED3DSWAPEFFECT_DISCARD               = 1,
547     WINED3DSWAPEFFECT_FLIP                  = 2,
548     WINED3DSWAPEFFECT_COPY                  = 3,
549     WINED3DSWAPEFFECT_COPY_VSYNC            = 4,
550     WINED3DSWAPEFFECT_FORCE_DWORD           = 0xffffffff
551 } WINED3DSWAPEFFECT;
552
553 typedef enum _WINED3DSAMPLERSTATETYPE
554 {
555     WINED3DSAMP_ADDRESSU                    = 1,
556     WINED3DSAMP_ADDRESSV                    = 2,
557     WINED3DSAMP_ADDRESSW                    = 3,
558     WINED3DSAMP_BORDERCOLOR                 = 4,
559     WINED3DSAMP_MAGFILTER                   = 5,
560     WINED3DSAMP_MINFILTER                   = 6,
561     WINED3DSAMP_MIPFILTER                   = 7,
562     WINED3DSAMP_MIPMAPLODBIAS               = 8,
563     WINED3DSAMP_MAXMIPLEVEL                 = 9,
564     WINED3DSAMP_MAXANISOTROPY               = 10,
565     WINED3DSAMP_SRGBTEXTURE                 = 11,
566     WINED3DSAMP_ELEMENTINDEX                = 12,
567     WINED3DSAMP_DMAPOFFSET                  = 13,
568     WINED3DSAMP_FORCE_DWORD                 = 0x7fffffff,
569 } WINED3DSAMPLERSTATETYPE;
570 const UINT WINED3D_HIGHEST_SAMPLER_STATE    = WINED3DSAMP_DMAPOFFSET;
571
572 typedef enum _WINED3DMULTISAMPLE_TYPE
573 {
574     WINED3DMULTISAMPLE_NONE                 = 0,
575     WINED3DMULTISAMPLE_NONMASKABLE          = 1,
576     WINED3DMULTISAMPLE_2_SAMPLES            = 2,
577     WINED3DMULTISAMPLE_3_SAMPLES            = 3,
578     WINED3DMULTISAMPLE_4_SAMPLES            = 4,
579     WINED3DMULTISAMPLE_5_SAMPLES            = 5,
580     WINED3DMULTISAMPLE_6_SAMPLES            = 6,
581     WINED3DMULTISAMPLE_7_SAMPLES            = 7,
582     WINED3DMULTISAMPLE_8_SAMPLES            = 8,
583     WINED3DMULTISAMPLE_9_SAMPLES            = 9,
584     WINED3DMULTISAMPLE_10_SAMPLES           = 10,
585     WINED3DMULTISAMPLE_11_SAMPLES           = 11,
586     WINED3DMULTISAMPLE_12_SAMPLES           = 12,
587     WINED3DMULTISAMPLE_13_SAMPLES           = 13,
588     WINED3DMULTISAMPLE_14_SAMPLES           = 14,
589     WINED3DMULTISAMPLE_15_SAMPLES           = 15,
590     WINED3DMULTISAMPLE_16_SAMPLES           = 16,
591     WINED3DMULTISAMPLE_FORCE_DWORD          = 0xffffffff
592 } WINED3DMULTISAMPLE_TYPE;
593
594 typedef enum _WINED3DTEXTURESTAGESTATETYPE
595 {
596     WINED3DTSS_COLOROP                      = 0,
597     WINED3DTSS_COLORARG1                    = 1,
598     WINED3DTSS_COLORARG2                    = 2,
599     WINED3DTSS_ALPHAOP                      = 3,
600     WINED3DTSS_ALPHAARG1                    = 4,
601     WINED3DTSS_ALPHAARG2                    = 5,
602     WINED3DTSS_BUMPENVMAT00                 = 6,
603     WINED3DTSS_BUMPENVMAT01                 = 7,
604     WINED3DTSS_BUMPENVMAT10                 = 8,
605     WINED3DTSS_BUMPENVMAT11                 = 9,
606     WINED3DTSS_TEXCOORDINDEX                = 10,
607     WINED3DTSS_BUMPENVLSCALE                = 11,
608     WINED3DTSS_BUMPENVLOFFSET               = 12,
609     WINED3DTSS_TEXTURETRANSFORMFLAGS        = 13,
610     WINED3DTSS_COLORARG0                    = 14,
611     WINED3DTSS_ALPHAARG0                    = 15,
612     WINED3DTSS_RESULTARG                    = 16,
613     WINED3DTSS_CONSTANT                     = 17,
614     WINED3DTSS_FORCE_DWORD                  = 0x7fffffff
615 } WINED3DTEXTURESTAGESTATETYPE;
616 const UINT WINED3D_HIGHEST_TEXTURE_STATE    = WINED3DTSS_CONSTANT;
617
618 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
619 {
620     WINED3DTTFF_DISABLE                     = 0,
621     WINED3DTTFF_COUNT1                      = 1,
622     WINED3DTTFF_COUNT2                      = 2,
623     WINED3DTTFF_COUNT3                      = 3,
624     WINED3DTTFF_COUNT4                      = 4,
625     WINED3DTTFF_PROJECTED                   = 256,
626     WINED3DTTFF_FORCE_DWORD                 = 0x7fffffff
627 } WINED3DTEXTURETRANSFORMFLAGS;
628
629 typedef enum _WINED3DTEXTUREOP
630 {
631     WINED3DTOP_DISABLE                      = 1,
632     WINED3DTOP_SELECTARG1                   = 2,
633     WINED3DTOP_SELECTARG2                   = 3,
634     WINED3DTOP_MODULATE                     = 4,
635     WINED3DTOP_MODULATE2X                   = 5,
636     WINED3DTOP_MODULATE4X                   = 6,
637     WINED3DTOP_ADD                          = 7,
638     WINED3DTOP_ADDSIGNED                    = 8,
639     WINED3DTOP_ADDSIGNED2X                  = 9,
640     WINED3DTOP_SUBTRACT                     = 10,
641     WINED3DTOP_ADDSMOOTH                    = 11,
642     WINED3DTOP_BLENDDIFFUSEALPHA            = 12,
643     WINED3DTOP_BLENDTEXTUREALPHA            = 13,
644     WINED3DTOP_BLENDFACTORALPHA             = 14,
645     WINED3DTOP_BLENDTEXTUREALPHAPM          = 15,
646     WINED3DTOP_BLENDCURRENTALPHA            = 16,
647     WINED3DTOP_PREMODULATE                  = 17,
648     WINED3DTOP_MODULATEALPHA_ADDCOLOR       = 18,
649     WINED3DTOP_MODULATECOLOR_ADDALPHA       = 19,
650     WINED3DTOP_MODULATEINVALPHA_ADDCOLOR    = 20,
651     WINED3DTOP_MODULATEINVCOLOR_ADDALPHA    = 21,
652     WINED3DTOP_BUMPENVMAP                   = 22,
653     WINED3DTOP_BUMPENVMAPLUMINANCE          = 23,
654     WINED3DTOP_DOTPRODUCT3                  = 24,
655     WINED3DTOP_MULTIPLYADD                  = 25,
656     WINED3DTOP_LERP                         = 26,
657     WINED3DTOP_FORCE_DWORD                  = 0x7fffffff,
658 } WINED3DTEXTUREOP;
659
660 typedef enum _WINED3DTEXTUREADDRESS
661 {
662     WINED3DTADDRESS_WRAP                    = 1,
663     WINED3DTADDRESS_MIRROR                  = 2,
664     WINED3DTADDRESS_CLAMP                   = 3,
665     WINED3DTADDRESS_BORDER                  = 4,
666     WINED3DTADDRESS_MIRRORONCE              = 5,
667     WINED3DTADDRESS_FORCE_DWORD             = 0x7fffffff
668 } WINED3DTEXTUREADDRESS;
669
670 typedef enum _WINED3DTRANSFORMSTATETYPE
671 {
672     WINED3DTS_VIEW                          = 2,
673     WINED3DTS_PROJECTION                    = 3,
674     WINED3DTS_TEXTURE0                      = 16,
675     WINED3DTS_TEXTURE1                      = 17,
676     WINED3DTS_TEXTURE2                      = 18,
677     WINED3DTS_TEXTURE3                      = 19,
678     WINED3DTS_TEXTURE4                      = 20,
679     WINED3DTS_TEXTURE5                      = 21,
680     WINED3DTS_TEXTURE6                      = 22,
681     WINED3DTS_TEXTURE7                      = 23,
682     WINED3DTS_WORLD                         = 256, /*WINED3DTS_WORLDMATRIX(0)*/
683     WINED3DTS_WORLD1                        = 257,
684     WINED3DTS_WORLD2                        = 258,
685     WINED3DTS_WORLD3                        = 259,
686     WINED3DTS_FORCE_DWORD                   = 0x7fffffff
687 } WINED3DTRANSFORMSTATETYPE;
688 cpp_quote("#define WINED3DTS_WORLDMATRIX(index) (WINED3DTRANSFORMSTATETYPE)(index + 256)")
689
690 typedef enum _WINED3DBASISTYPE
691 {
692     WINED3DBASIS_BEZIER                     = 0,
693     WINED3DBASIS_BSPLINE                    = 1,
694     WINED3DBASIS_INTERPOLATE                = 2,
695     WINED3DBASIS_FORCE_DWORD                = 0x7fffffff
696 } WINED3DBASISTYPE;
697
698 typedef enum _WINED3DCUBEMAP_FACES
699 {
700     WINED3DCUBEMAP_FACE_POSITIVE_X          = 0,
701     WINED3DCUBEMAP_FACE_NEGATIVE_X          = 1,
702     WINED3DCUBEMAP_FACE_POSITIVE_Y          = 2,
703     WINED3DCUBEMAP_FACE_NEGATIVE_Y          = 3,
704     WINED3DCUBEMAP_FACE_POSITIVE_Z          = 4,
705     WINED3DCUBEMAP_FACE_NEGATIVE_Z          = 5,
706     WINED3DCUBEMAP_FACE_FORCE_DWORD         = 0xffffffff
707 } WINED3DCUBEMAP_FACES;
708
709 typedef enum _WINED3DTEXTUREFILTERTYPE
710 {
711     WINED3DTEXF_NONE                        = 0,
712     WINED3DTEXF_POINT                       = 1,
713     WINED3DTEXF_LINEAR                      = 2,
714     WINED3DTEXF_ANISOTROPIC                 = 3,
715     WINED3DTEXF_FLATCUBIC                   = 4,
716     WINED3DTEXF_GAUSSIANCUBIC               = 5,
717     WINED3DTEXF_PYRAMIDALQUAD               = 6,
718     WINED3DTEXF_GAUSSIANQUAD                = 7,
719     WINED3DTEXF_FORCE_DWORD                 = 0x7fffffff
720 } WINED3DTEXTUREFILTERTYPE;
721
722 typedef enum _WINED3DRESOURCETYPE
723 {
724     WINED3DRTYPE_SURFACE                    = 1,
725     WINED3DRTYPE_VOLUME                     = 2,
726     WINED3DRTYPE_TEXTURE                    = 3,
727     WINED3DRTYPE_VOLUMETEXTURE              = 4,
728     WINED3DRTYPE_CUBETEXTURE                = 5,
729     WINED3DRTYPE_BUFFER                     = 6,
730     WINED3DRTYPE_FORCE_DWORD                = 0x7fffffff
731 } WINED3DRESOURCETYPE;
732 const UINT WINED3DRTYPECOUNT                = WINED3DRTYPE_BUFFER + 1;
733
734 typedef enum _WINED3DPOOL
735 {
736     WINED3DPOOL_DEFAULT                     = 0,
737     WINED3DPOOL_MANAGED                     = 1,
738     WINED3DPOOL_SYSTEMMEM                   = 2,
739     WINED3DPOOL_SCRATCH                     = 3,
740     WINED3DPOOL_FORCE_DWORD                 = 0x7fffffff
741 } WINED3DPOOL;
742
743 typedef enum _WINED3DQUERYTYPE
744 {
745     WINED3DQUERYTYPE_VCACHE                 = 4,
746     WINED3DQUERYTYPE_RESOURCEMANAGER        = 5,
747     WINED3DQUERYTYPE_VERTEXSTATS            = 6,
748     WINED3DQUERYTYPE_EVENT                  = 8,
749     WINED3DQUERYTYPE_OCCLUSION              = 9,
750     WINED3DQUERYTYPE_TIMESTAMP              = 10,
751     WINED3DQUERYTYPE_TIMESTAMPDISJOINT      = 11,
752     WINED3DQUERYTYPE_TIMESTAMPFREQ          = 12,
753     WINED3DQUERYTYPE_PIPELINETIMINGS        = 13,
754     WINED3DQUERYTYPE_INTERFACETIMINGS       = 14,
755     WINED3DQUERYTYPE_VERTEXTIMINGS          = 15,
756     WINED3DQUERYTYPE_PIXELTIMINGS           = 16,
757     WINED3DQUERYTYPE_BANDWIDTHTIMINGS       = 17,
758     WINED3DQUERYTYPE_CACHEUTILIZATION       = 18
759 } WINED3DQUERYTYPE;
760
761 const UINT WINED3DISSUE_BEGIN               = (1 << 1);
762 const UINT WINED3DISSUE_END                 = (1 << 0);
763 const UINT WINED3DGETDATA_FLUSH             = (1 << 0);
764
765 typedef enum _WINED3DSTATEBLOCKTYPE
766 {
767     WINED3DSBT_INIT                         = 0,
768     WINED3DSBT_ALL                          = 1,
769     WINED3DSBT_PIXELSTATE                   = 2,
770     WINED3DSBT_VERTEXSTATE                  = 3,
771     WINED3DSBT_RECORDED                     = 4, /* WineD3D private */
772     WINED3DSBT_FORCE_DWORD                  = 0xffffffff
773 } WINED3DSTATEBLOCKTYPE;
774
775 typedef enum _WINED3DDECLMETHOD
776 {
777     WINED3DDECLMETHOD_DEFAULT               = 0,
778     WINED3DDECLMETHOD_PARTIALU              = 1,
779     WINED3DDECLMETHOD_PARTIALV              = 2,
780     WINED3DDECLMETHOD_CROSSUV               = 3,
781     WINED3DDECLMETHOD_UV                    = 4,
782     WINED3DDECLMETHOD_LOOKUP                = 5,
783     WINED3DDECLMETHOD_LOOKUPPRESAMPLED      = 6
784 } WINED3DDECLMETHOD;
785
786 typedef enum _WINED3DDECLUSAGE
787 {
788     WINED3DDECLUSAGE_POSITION               = 0,
789     WINED3DDECLUSAGE_BLENDWEIGHT            = 1,
790     WINED3DDECLUSAGE_BLENDINDICES           = 2,
791     WINED3DDECLUSAGE_NORMAL                 = 3,
792     WINED3DDECLUSAGE_PSIZE                  = 4,
793     WINED3DDECLUSAGE_TEXCOORD               = 5,
794     WINED3DDECLUSAGE_TANGENT                = 6,
795     WINED3DDECLUSAGE_BINORMAL               = 7,
796     WINED3DDECLUSAGE_TESSFACTOR             = 8,
797     WINED3DDECLUSAGE_POSITIONT              = 9,
798     WINED3DDECLUSAGE_COLOR                  = 10,
799     WINED3DDECLUSAGE_FOG                    = 11,
800     WINED3DDECLUSAGE_DEPTH                  = 12,
801     WINED3DDECLUSAGE_SAMPLE                 = 13
802 } WINED3DDECLUSAGE;
803
804 typedef enum _WINED3DSURFTYPE
805 {
806     SURFACE_UNKNOWN                         = 0,    /* Default / Unknown surface type */
807     SURFACE_OPENGL,                                 /* OpenGL surface: Renders using libGL, needed for 3D */
808     SURFACE_GDI,                                    /* User surface. No 3D, DirectDraw rendering with GDI */
809 } WINED3DSURFTYPE;
810
811 enum wined3d_sysval_semantic
812 {
813     WINED3D_SV_DEPTH = 0xffffffff,
814     WINED3D_SV_TARGET0 = 0,
815     WINED3D_SV_TARGET1 = 1,
816     WINED3D_SV_TARGET2 = 2,
817     WINED3D_SV_TARGET3 = 3,
818     WINED3D_SV_TARGET4 = 4,
819     WINED3D_SV_TARGET5 = 5,
820     WINED3D_SV_TARGET6 = 6,
821     WINED3D_SV_TARGET7 = 7,
822 };
823
824 const UINT WINED3DCOLORWRITEENABLE_RED                          = (1<<0);
825 const UINT WINED3DCOLORWRITEENABLE_GREEN                        = (1<<1);
826 const UINT WINED3DCOLORWRITEENABLE_BLUE                         = (1<<2);
827 const UINT WINED3DCOLORWRITEENABLE_ALPHA                        = (1<<3);
828
829 const UINT WINED3DADAPTER_DEFAULT                               = 0;
830 const UINT WINED3DENUM_NO_WHQL_LEVEL                            = 2;
831 const UINT WINED3DPRESENT_BACK_BUFFER_MAX                       = 3;
832
833 const UINT WINED3DTSS_TCI_PASSTHRU                              = 0x00000;
834 const UINT WINED3DTSS_TCI_CAMERASPACENORMAL                     = 0x10000;
835 const UINT WINED3DTSS_TCI_CAMERASPACEPOSITION                   = 0x20000;
836 const UINT WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR           = 0x30000;
837 const UINT WINED3DTSS_TCI_SPHEREMAP                             = 0x40000;
838
839 const UINT WINED3DTA_SELECTMASK                                 = 0x0000000f;
840 const UINT WINED3DTA_DIFFUSE                                    = 0x00000000;
841 const UINT WINED3DTA_CURRENT                                    = 0x00000001;
842 const UINT WINED3DTA_TEXTURE                                    = 0x00000002;
843 const UINT WINED3DTA_TFACTOR                                    = 0x00000003;
844 const UINT WINED3DTA_SPECULAR                                   = 0x00000004;
845 const UINT WINED3DTA_TEMP                                       = 0x00000005;
846 const UINT WINED3DTA_CONSTANT                                   = 0x00000006;
847 const UINT WINED3DTA_COMPLEMENT                                 = 0x00000010;
848 const UINT WINED3DTA_ALPHAREPLICATE                             = 0x00000020;
849
850 const UINT WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER               = 0x00000001;
851 const UINT WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL              = 0x00000002;
852 const UINT WINED3DPRESENTFLAG_DEVICECLIP                        = 0x00000004;
853 const UINT WINED3DPRESENTFLAG_VIDEO                             = 0x00000010;
854 const UINT WINED3DPRESENTFLAG_NOAUTOROTATE                      = 0x00000020;
855 const UINT WINED3DPRESENTFLAG_UNPRUNEDMODE                      = 0x00000040;
856
857 const UINT WINED3DDP_MAXTEXCOORD                                = 8;
858
859 const UINT WINED3DUSAGE_RENDERTARGET                            = 0x00000001;
860 const UINT WINED3DUSAGE_DEPTHSTENCIL                            = 0x00000002;
861 const UINT WINED3DUSAGE_WRITEONLY                               = 0x00000008;
862 const UINT WINED3DUSAGE_SOFTWAREPROCESSING                      = 0x00000010;
863 const UINT WINED3DUSAGE_DONOTCLIP                               = 0x00000020;
864 const UINT WINED3DUSAGE_POINTS                                  = 0x00000040;
865 const UINT WINED3DUSAGE_RTPATCHES                               = 0x00000080;
866 const UINT WINED3DUSAGE_NPATCHES                                = 0x00000100;
867 const UINT WINED3DUSAGE_DYNAMIC                                 = 0x00000200;
868 const UINT WINED3DUSAGE_AUTOGENMIPMAP                           = 0x00000400;
869 const UINT WINED3DUSAGE_DMAP                                    = 0x00004000;
870 const UINT WINED3DUSAGE_MASK                                    = 0x00004fff;
871 const UINT WINED3DUSAGE_STATICDECL                              = 0x40000000;
872 const UINT WINED3DUSAGE_OVERLAY                                 = 0x80000000;
873
874 const UINT WINED3DUSAGE_QUERY_LEGACYBUMPMAP                     = 0x00008000;
875 const UINT WINED3DUSAGE_QUERY_FILTER                            = 0x00020000;
876 const UINT WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING          = 0x00080000;
877 const UINT WINED3DUSAGE_QUERY_SRGBREAD                          = 0x00010000;
878 const UINT WINED3DUSAGE_QUERY_SRGBWRITE                         = 0x00040000;
879 const UINT WINED3DUSAGE_QUERY_VERTEXTEXTURE                     = 0x00100000;
880 const UINT WINED3DUSAGE_QUERY_WRAPANDMIP                        = 0x00200000;
881 const UINT WINED3DUSAGE_QUERY_MASK                              = 0x003f8000;
882
883 const UINT WINED3DLOCK_READONLY                                 = 0x0010;
884 const UINT WINED3DLOCK_NOSYSLOCK                                = 0x0800;
885 const UINT WINED3DLOCK_NOOVERWRITE                              = 0x1000;
886 const UINT WINED3DLOCK_DISCARD                                  = 0x2000;
887 const UINT WINED3DLOCK_DONOTWAIT                                = 0x4000;
888 const UINT WINED3DLOCK_NO_DIRTY_UPDATE                          = 0x8000;
889
890 const UINT WINED3DPRESENT_RATE_DEFAULT                          = 0x000000000;
891
892 const UINT WINED3DPRESENT_INTERVAL_DEFAULT                      = 0x00000000;
893 const UINT WINED3DPRESENT_INTERVAL_ONE                          = 0x00000001;
894 const UINT WINED3DPRESENT_INTERVAL_TWO                          = 0x00000002;
895 const UINT WINED3DPRESENT_INTERVAL_THREE                        = 0x00000004;
896 const UINT WINED3DPRESENT_INTERVAL_FOUR                         = 0x00000008;
897 const UINT WINED3DPRESENT_INTERVAL_IMMEDIATE                    = 0x80000000;
898
899 const UINT WINED3DMAXUSERCLIPPLANES                             = 32;
900 const UINT WINED3DCLIPPLANE0                                    = (1 << 0);
901 const UINT WINED3DCLIPPLANE1                                    = (1 << 1);
902 const UINT WINED3DCLIPPLANE2                                    = (1 << 2);
903 const UINT WINED3DCLIPPLANE3                                    = (1 << 3);
904 const UINT WINED3DCLIPPLANE4                                    = (1 << 4);
905 const UINT WINED3DCLIPPLANE5                                    = (1 << 5);
906
907 /* FVF (Flexible Vertex Format) codes */
908 const UINT WINED3DFVF_RESERVED0                                 = 0x0001;
909 const UINT WINED3DFVF_POSITION_MASK                             = 0x400e;
910 const UINT WINED3DFVF_XYZ                                       = 0x0002;
911 const UINT WINED3DFVF_XYZRHW                                    = 0x0004;
912 const UINT WINED3DFVF_XYZB1                                     = 0x0006;
913 const UINT WINED3DFVF_XYZB2                                     = 0x0008;
914 const UINT WINED3DFVF_XYZB3                                     = 0x000a;
915 const UINT WINED3DFVF_XYZB4                                     = 0x000c;
916 const UINT WINED3DFVF_XYZB5                                     = 0x000e;
917 const UINT WINED3DFVF_XYZW                                      = 0x4002;
918 const UINT WINED3DFVF_NORMAL                                    = 0x0010;
919 const UINT WINED3DFVF_PSIZE                                     = 0x0020;
920 const UINT WINED3DFVF_DIFFUSE                                   = 0x0040;
921 const UINT WINED3DFVF_SPECULAR                                  = 0x0080;
922 const UINT WINED3DFVF_TEXCOUNT_MASK                             = 0x0f00;
923 const UINT WINED3DFVF_TEXCOUNT_SHIFT                            = 8;
924 const UINT WINED3DFVF_TEX0                                      = 0x0000;
925 const UINT WINED3DFVF_TEX1                                      = 0x0100;
926 const UINT WINED3DFVF_TEX2                                      = 0x0200;
927 const UINT WINED3DFVF_TEX3                                      = 0x0300;
928 const UINT WINED3DFVF_TEX4                                      = 0x0400;
929 const UINT WINED3DFVF_TEX5                                      = 0x0500;
930 const UINT WINED3DFVF_TEX6                                      = 0x0600;
931 const UINT WINED3DFVF_TEX7                                      = 0x0700;
932 const UINT WINED3DFVF_TEX8                                      = 0x0800;
933 const UINT WINED3DFVF_LASTBETA_UBYTE4                           = 0x1000;
934 const UINT WINED3DFVF_LASTBETA_D3DCOLOR                         = 0x8000;
935 const UINT WINED3DFVF_RESERVED2                                 = 0x6000;
936
937 const UINT WINED3DFVF_TEXTUREFORMAT1                            = 3;
938 const UINT WINED3DFVF_TEXTUREFORMAT2                            = 0;
939 const UINT WINED3DFVF_TEXTUREFORMAT3                            = 1;
940 const UINT WINED3DFVF_TEXTUREFORMAT4                            = 2;
941 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE1(CoordIndex) (WINED3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))")
942 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE2(CoordIndex) (WINED3DFVF_TEXTUREFORMAT2)")
943 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE3(CoordIndex) (WINED3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))")
944 cpp_quote("#define WINED3DFVF_TEXCOORDSIZE4(CoordIndex) (WINED3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))")
945
946 /* Clear flags */
947 const UINT WINED3DCLEAR_TARGET                                  = 0x00000001;
948 const UINT WINED3DCLEAR_ZBUFFER                                 = 0x00000002;
949 const UINT WINED3DCLEAR_STENCIL                                 = 0x00000004;
950
951 /* Stream source flags */
952 const UINT WINED3DSTREAMSOURCE_INDEXEDDATA                      = (1 << 30);
953 const UINT WINED3DSTREAMSOURCE_INSTANCEDATA                     = (2 << 30);
954
955 /* SetPrivateData flags */
956 const UINT WINED3DSPD_IUNKNOWN                                  = 0x00000001;
957
958 /* IWineD3D::CreateDevice behaviour flags */
959 const UINT WINED3DCREATE_FPU_PRESERVE                           = 0x00000002;
960 const UINT WINED3DCREATE_PUREDEVICE                             = 0x00000010;
961 const UINT WINED3DCREATE_SOFTWARE_VERTEXPROCESSING              = 0x00000020;
962 const UINT WINED3DCREATE_HARDWARE_VERTEXPROCESSING              = 0x00000040;
963 const UINT WINED3DCREATE_MIXED_VERTEXPROCESSING                 = 0x00000080;
964 const UINT WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT              = 0x00000100;
965 const UINT WINED3DCREATE_ADAPTERGROUP_DEVICE                    = 0x00000200;
966
967 /* VTF defines */
968 const UINT WINED3DDMAPSAMPLER                                   = 0x100;
969 const UINT WINED3DVERTEXTEXTURESAMPLER0                         = (WINED3DDMAPSAMPLER + 1);
970 const UINT WINED3DVERTEXTEXTURESAMPLER1                         = (WINED3DDMAPSAMPLER + 2);
971 const UINT WINED3DVERTEXTEXTURESAMPLER2                         = (WINED3DDMAPSAMPLER + 3);
972 const UINT WINED3DVERTEXTEXTURESAMPLER3                         = (WINED3DDMAPSAMPLER + 4);
973
974 const UINT WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD        = 0x00000020;
975 const UINT WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION             = 0x00000080;
976 const UINT WINED3DCAPS3_COPY_TO_VIDMEM                          = 0x00000100;
977 const UINT WINED3DCAPS3_COPY_TO_SYSTEMMEM                       = 0x00000200;
978 const UINT WINED3DCAPS3_RESERVED                                = 0x8000001f;
979
980 const UINT WINED3DDEVCAPS2_STREAMOFFSET                         = 0x00000001;
981 const UINT WINED3DDEVCAPS2_DMAPNPATCH                           = 0x00000002;
982 const UINT WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH                  = 0x00000004;
983 const UINT WINED3DDEVCAPS2_ADAPTIVETESSNPATCH                   = 0x00000008;
984 const UINT WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES        = 0x00000010;
985 const UINT WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                 = 0x00000020;
986 const UINT WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET   = 0x00000040;
987
988 const UINT WINED3DDTCAPS_UBYTE4                                 = 0x00000001;
989 const UINT WINED3DDTCAPS_UBYTE4N                                = 0x00000002;
990 const UINT WINED3DDTCAPS_SHORT2N                                = 0x00000004;
991 const UINT WINED3DDTCAPS_SHORT4N                                = 0x00000008;
992 const UINT WINED3DDTCAPS_USHORT2N                               = 0x00000010;
993 const UINT WINED3DDTCAPS_USHORT4N                               = 0x00000020;
994 const UINT WINED3DDTCAPS_UDEC3                                  = 0x00000040;
995 const UINT WINED3DDTCAPS_DEC3N                                  = 0x00000080;
996 const UINT WINED3DDTCAPS_FLOAT16_2                              = 0x00000100;
997 const UINT WINED3DDTCAPS_FLOAT16_4                              = 0x00000200;
998
999 const UINT WINED3DFVFCAPS_TEXCOORDCOUNTMASK                     = 0x0000ffff;
1000 const UINT WINED3DFVFCAPS_DONOTSTRIPELEMENTS                    = 0x00080000;
1001 const UINT WINED3DFVFCAPS_PSIZE                                 = 0x00100000;
1002
1003 const UINT WINED3DLINECAPS_TEXTURE                              = 0x00000001;
1004 const UINT WINED3DLINECAPS_ZTEST                                = 0x00000002;
1005 const UINT WINED3DLINECAPS_BLEND                                = 0x00000004;
1006 const UINT WINED3DLINECAPS_ALPHACMP                             = 0x00000008;
1007 const UINT WINED3DLINECAPS_FOG                                  = 0x00000010;
1008 const UINT WINED3DLINECAPS_ANTIALIAS                            = 0x00000020;
1009
1010 const UINT WINED3DMAX30SHADERINSTRUCTIONS                       = 32768;
1011 const UINT WINED3DMIN30SHADERINSTRUCTIONS                       = 512;
1012
1013 const UINT WINED3DPBLENDCAPS_ZERO                               = 0x00000001;
1014 const UINT WINED3DPBLENDCAPS_ONE                                = 0x00000002;
1015 const UINT WINED3DPBLENDCAPS_SRCCOLOR                           = 0x00000004;
1016 const UINT WINED3DPBLENDCAPS_INVSRCCOLOR                        = 0x00000008;
1017 const UINT WINED3DPBLENDCAPS_SRCALPHA                           = 0x00000010;
1018 const UINT WINED3DPBLENDCAPS_INVSRCALPHA                        = 0x00000020;
1019 const UINT WINED3DPBLENDCAPS_DESTALPHA                          = 0x00000040;
1020 const UINT WINED3DPBLENDCAPS_INVDESTALPHA                       = 0x00000080;
1021 const UINT WINED3DPBLENDCAPS_DESTCOLOR                          = 0x00000100;
1022 const UINT WINED3DPBLENDCAPS_INVDESTCOLOR                       = 0x00000200;
1023 const UINT WINED3DPBLENDCAPS_SRCALPHASAT                        = 0x00000400;
1024 const UINT WINED3DPBLENDCAPS_BOTHSRCALPHA                       = 0x00000800;
1025 const UINT WINED3DPBLENDCAPS_BOTHINVSRCALPHA                    = 0x00001000;
1026 const UINT WINED3DPBLENDCAPS_BLENDFACTOR                        = 0x00002000;
1027
1028 const UINT WINED3DPCMPCAPS_NEVER                                = 0x00000001;
1029 const UINT WINED3DPCMPCAPS_LESS                                 = 0x00000002;
1030 const UINT WINED3DPCMPCAPS_EQUAL                                = 0x00000004;
1031 const UINT WINED3DPCMPCAPS_LESSEQUAL                            = 0x00000008;
1032 const UINT WINED3DPCMPCAPS_GREATER                              = 0x00000010;
1033 const UINT WINED3DPCMPCAPS_NOTEQUAL                             = 0x00000020;
1034 const UINT WINED3DPCMPCAPS_GREATEREQUAL                         = 0x00000040;
1035 const UINT WINED3DPCMPCAPS_ALWAYS                               = 0x00000080;
1036
1037 const UINT WINED3DPMISCCAPS_MASKZ                               = 0x00000002;
1038 const UINT WINED3DPMISCCAPS_LINEPATTERNREP                      = 0x00000004;
1039 const UINT WINED3DPMISCCAPS_CULLNONE                            = 0x00000010;
1040 const UINT WINED3DPMISCCAPS_CULLCW                              = 0x00000020;
1041 const UINT WINED3DPMISCCAPS_CULLCCW                             = 0x00000040;
1042 const UINT WINED3DPMISCCAPS_COLORWRITEENABLE                    = 0x00000080;
1043 const UINT WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS               = 0x00000100;
1044 const UINT WINED3DPMISCCAPS_CLIPTLVERTS                         = 0x00000200;
1045 const UINT WINED3DPMISCCAPS_TSSARGTEMP                          = 0x00000400;
1046 const UINT WINED3DPMISCCAPS_BLENDOP                             = 0x00000800;
1047 const UINT WINED3DPMISCCAPS_NULLREFERENCE                       = 0x00001000;
1048 const UINT WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS               = 0x00004000;
1049 const UINT WINED3DPMISCCAPS_PERSTAGECONSTANT                    = 0x00008000;
1050 const UINT WINED3DPMISCCAPS_FOGANDSPECULARALPHA                 = 0x00010000;
1051 const UINT WINED3DPMISCCAPS_SEPARATEALPHABLEND                  = 0x00020000;
1052 const UINT WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS             = 0x00040000;
1053 const UINT WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING          = 0x00080000;
1054 const UINT WINED3DPMISCCAPS_FOGVERTEXCLAMPED                    = 0x00100000;
1055
1056 const UINT WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH              = 24;
1057 const UINT WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH              = 0;
1058 const UINT WINED3DPS20_MAX_NUMTEMPS                             = 32;
1059 const UINT WINED3DPS20_MIN_NUMTEMPS                             = 12;
1060 const UINT WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH               = 4;
1061 const UINT WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH               = 0;
1062 const UINT WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS                  = 512;
1063 const UINT WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS                  = 96;
1064
1065 const UINT WINED3DPS20CAPS_ARBITRARYSWIZZLE                     = 0x00000001;
1066 const UINT WINED3DPS20CAPS_GRADIENTINSTRUCTIONS                 = 0x00000002;
1067 const UINT WINED3DPS20CAPS_PREDICATION                          = 0x00000004;
1068 const UINT WINED3DPS20CAPS_NODEPENDENTREADLIMIT                 = 0x00000008;
1069 const UINT WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT                = 0x00000010;
1070
1071 const UINT WINED3DPTADDRESSCAPS_WRAP                            = 0x00000001;
1072 const UINT WINED3DPTADDRESSCAPS_MIRROR                          = 0x00000002;
1073 const UINT WINED3DPTADDRESSCAPS_CLAMP                           = 0x00000004;
1074 const UINT WINED3DPTADDRESSCAPS_BORDER                          = 0x00000008;
1075 const UINT WINED3DPTADDRESSCAPS_INDEPENDENTUV                   = 0x00000010;
1076 const UINT WINED3DPTADDRESSCAPS_MIRRORONCE                      = 0x00000020;
1077
1078 const UINT WINED3DSTENCILCAPS_KEEP                              = 0x00000001;
1079 const UINT WINED3DSTENCILCAPS_ZERO                              = 0x00000002;
1080 const UINT WINED3DSTENCILCAPS_REPLACE                           = 0x00000004;
1081 const UINT WINED3DSTENCILCAPS_INCRSAT                           = 0x00000008;
1082 const UINT WINED3DSTENCILCAPS_DECRSAT                           = 0x00000010;
1083 const UINT WINED3DSTENCILCAPS_INVERT                            = 0x00000020;
1084 const UINT WINED3DSTENCILCAPS_INCR                              = 0x00000040;
1085 const UINT WINED3DSTENCILCAPS_DECR                              = 0x00000080;
1086 const UINT WINED3DSTENCILCAPS_TWOSIDED                          = 0x00000100;
1087
1088 const UINT WINED3DTEXOPCAPS_DISABLE                             = 0x00000001;
1089 const UINT WINED3DTEXOPCAPS_SELECTARG1                          = 0x00000002;
1090 const UINT WINED3DTEXOPCAPS_SELECTARG2                          = 0x00000004;
1091 const UINT WINED3DTEXOPCAPS_MODULATE                            = 0x00000008;
1092 const UINT WINED3DTEXOPCAPS_MODULATE2X                          = 0x00000010;
1093 const UINT WINED3DTEXOPCAPS_MODULATE4X                          = 0x00000020;
1094 const UINT WINED3DTEXOPCAPS_ADD                                 = 0x00000040;
1095 const UINT WINED3DTEXOPCAPS_ADDSIGNED                           = 0x00000080;
1096 const UINT WINED3DTEXOPCAPS_ADDSIGNED2X                         = 0x00000100;
1097 const UINT WINED3DTEXOPCAPS_SUBTRACT                            = 0x00000200;
1098 const UINT WINED3DTEXOPCAPS_ADDSMOOTH                           = 0x00000400;
1099 const UINT WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA                   = 0x00000800;
1100 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHA                   = 0x00001000;
1101 const UINT WINED3DTEXOPCAPS_BLENDFACTORALPHA                    = 0x00002000;
1102 const UINT WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM                 = 0x00004000;
1103 const UINT WINED3DTEXOPCAPS_BLENDCURRENTALPHA                   = 0x00008000;
1104 const UINT WINED3DTEXOPCAPS_PREMODULATE                         = 0x00010000;
1105 const UINT WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR              = 0x00020000;
1106 const UINT WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA              = 0x00040000;
1107 const UINT WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR           = 0x00080000;
1108 const UINT WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA           = 0x00100000;
1109 const UINT WINED3DTEXOPCAPS_BUMPENVMAP                          = 0x00200000;
1110 const UINT WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE                 = 0x00400000;
1111 const UINT WINED3DTEXOPCAPS_DOTPRODUCT3                         = 0x00800000;
1112 const UINT WINED3DTEXOPCAPS_MULTIPLYADD                         = 0x01000000;
1113 const UINT WINED3DTEXOPCAPS_LERP                                = 0x02000000;
1114
1115 const UINT WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH              = 24;
1116 const UINT WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH              = 0;
1117 const UINT WINED3DVS20_MAX_NUMTEMPS                             = 32;
1118 const UINT WINED3DVS20_MIN_NUMTEMPS                             = 12;
1119 const UINT WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH               = 4;
1120 const UINT WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH               = 1;
1121
1122 const UINT WINED3DVS20CAPS_PREDICATION                          = 0x00000001;
1123
1124 const UINT WINED3DCAPS2_NO2DDURING3DSCENE                       = 0x00000002;
1125 const UINT WINED3DCAPS2_FULLSCREENGAMMA                         = 0x00020000;
1126 const UINT WINED3DCAPS2_CANRENDERWINDOWED                       = 0x00080000;
1127 const UINT WINED3DCAPS2_CANCALIBRATEGAMMA                       = 0x00100000;
1128 const UINT WINED3DCAPS2_RESERVED                                = 0x02000000;
1129 const UINT WINED3DCAPS2_CANMANAGERESOURCE                       = 0x10000000;
1130 const UINT WINED3DCAPS2_DYNAMICTEXTURES                         = 0x20000000;
1131 const UINT WINED3DCAPS2_CANAUTOGENMIPMAP                        = 0x40000000;
1132
1133 const UINT WINED3DPRASTERCAPS_DITHER                            = 0x00000001;
1134 const UINT WINED3DPRASTERCAPS_ROP2                              = 0x00000002;
1135 const UINT WINED3DPRASTERCAPS_XOR                               = 0x00000004;
1136 const UINT WINED3DPRASTERCAPS_PAT                               = 0x00000008;
1137 const UINT WINED3DPRASTERCAPS_ZTEST                             = 0x00000010;
1138 const UINT WINED3DPRASTERCAPS_SUBPIXEL                          = 0x00000020;
1139 const UINT WINED3DPRASTERCAPS_SUBPIXELX                         = 0x00000040;
1140 const UINT WINED3DPRASTERCAPS_FOGVERTEX                         = 0x00000080;
1141 const UINT WINED3DPRASTERCAPS_FOGTABLE                          = 0x00000100;
1142 const UINT WINED3DPRASTERCAPS_STIPPLE                           = 0x00000200;
1143 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT            = 0x00000400;
1144 const UINT WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT          = 0x00000800;
1145 const UINT WINED3DPRASTERCAPS_ANTIALIASEDGES                    = 0x00001000;
1146 const UINT WINED3DPRASTERCAPS_MIPMAPLODBIAS                     = 0x00002000;
1147 const UINT WINED3DPRASTERCAPS_ZBIAS                             = 0x00004000;
1148 const UINT WINED3DPRASTERCAPS_ZBUFFERLESSHSR                    = 0x00008000;
1149 const UINT WINED3DPRASTERCAPS_FOGRANGE                          = 0x00010000;
1150 const UINT WINED3DPRASTERCAPS_ANISOTROPY                        = 0x00020000;
1151 const UINT WINED3DPRASTERCAPS_WBUFFER                           = 0x00040000;
1152 const UINT WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT        = 0x00080000;
1153 const UINT WINED3DPRASTERCAPS_WFOG                              = 0x00100000;
1154 const UINT WINED3DPRASTERCAPS_ZFOG                              = 0x00200000;
1155 const UINT WINED3DPRASTERCAPS_COLORPERSPECTIVE                  = 0x00400000;
1156 const UINT WINED3DPRASTERCAPS_SCISSORTEST                       = 0x01000000;
1157 const UINT WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS               = 0x02000000;
1158 const UINT WINED3DPRASTERCAPS_DEPTHBIAS                         = 0x04000000;
1159 const UINT WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE                = 0x08000000;
1160
1161 const UINT WINED3DPSHADECAPS_COLORFLATMONO                      = 0x00000001;
1162 const UINT WINED3DPSHADECAPS_COLORFLATRGB                       = 0x00000002;
1163 const UINT WINED3DPSHADECAPS_COLORGOURAUDMONO                   = 0x00000004;
1164 const UINT WINED3DPSHADECAPS_COLORGOURAUDRGB                    = 0x00000008;
1165 const UINT WINED3DPSHADECAPS_COLORPHONGMONO                     = 0x00000010;
1166 const UINT WINED3DPSHADECAPS_COLORPHONGRGB                      = 0x00000020;
1167 const UINT WINED3DPSHADECAPS_SPECULARFLATMONO                   = 0x00000040;
1168 const UINT WINED3DPSHADECAPS_SPECULARFLATRGB                    = 0x00000080;
1169 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDMONO                = 0x00000100;
1170 const UINT WINED3DPSHADECAPS_SPECULARGOURAUDRGB                 = 0x00000200;
1171 const UINT WINED3DPSHADECAPS_SPECULARPHONGMONO                  = 0x00000400;
1172 const UINT WINED3DPSHADECAPS_SPECULARPHONGRGB                   = 0x00000800;
1173 const UINT WINED3DPSHADECAPS_ALPHAFLATBLEND                     = 0x00001000;
1174 const UINT WINED3DPSHADECAPS_ALPHAFLATSTIPPLED                  = 0x00002000;
1175 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDBLEND                  = 0x00004000;
1176 const UINT WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED               = 0x00008000;
1177 const UINT WINED3DPSHADECAPS_ALPHAPHONGBLEND                    = 0x00010000;
1178 const UINT WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED                 = 0x00020000;
1179 const UINT WINED3DPSHADECAPS_FOGFLAT                            = 0x00040000;
1180 const UINT WINED3DPSHADECAPS_FOGGOURAUD                         = 0x00080000;
1181 const UINT WINED3DPSHADECAPS_FOGPHONG                           = 0x00100000;
1182
1183 const UINT WINED3DPTEXTURECAPS_PERSPECTIVE                      = 0x00000001;
1184 const UINT WINED3DPTEXTURECAPS_POW2                             = 0x00000002;
1185 const UINT WINED3DPTEXTURECAPS_ALPHA                            = 0x00000004;
1186 const UINT WINED3DPTEXTURECAPS_TRANSPARENCY                     = 0x00000008;
1187 const UINT WINED3DPTEXTURECAPS_BORDER                           = 0x00000010;
1188 const UINT WINED3DPTEXTURECAPS_SQUAREONLY                       = 0x00000020;
1189 const UINT WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE         = 0x00000040;
1190 const UINT WINED3DPTEXTURECAPS_ALPHAPALETTE                     = 0x00000080;
1191 const UINT WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL               = 0x00000100;
1192 const UINT WINED3DPTEXTURECAPS_PROJECTED                        = 0x00000400;
1193 const UINT WINED3DPTEXTURECAPS_CUBEMAP                          = 0x00000800;
1194 const UINT WINED3DPTEXTURECAPS_COLORKEYBLEND                    = 0x00001000;
1195 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP                        = 0x00002000;
1196 const UINT WINED3DPTEXTURECAPS_MIPMAP                           = 0x00004000;
1197 const UINT WINED3DPTEXTURECAPS_MIPVOLUMEMAP                     = 0x00008000;
1198 const UINT WINED3DPTEXTURECAPS_MIPCUBEMAP                       = 0x00010000;
1199 const UINT WINED3DPTEXTURECAPS_CUBEMAP_POW2                     = 0x00020000;
1200 const UINT WINED3DPTEXTURECAPS_VOLUMEMAP_POW2                   = 0x00040000;
1201 const UINT WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV               = 0x00200000;
1202
1203 const UINT WINED3DPTFILTERCAPS_NEAREST                          = 0x00000001;
1204 const UINT WINED3DPTFILTERCAPS_LINEAR                           = 0x00000002;
1205 const UINT WINED3DPTFILTERCAPS_MIPNEAREST                       = 0x00000004;
1206 const UINT WINED3DPTFILTERCAPS_MIPLINEAR                        = 0x00000008;
1207 const UINT WINED3DPTFILTERCAPS_LINEARMIPNEAREST                 = 0x00000010;
1208 const UINT WINED3DPTFILTERCAPS_LINEARMIPLINEAR                  = 0x00000020;
1209 const UINT WINED3DPTFILTERCAPS_MINFPOINT                        = 0x00000100;
1210 const UINT WINED3DPTFILTERCAPS_MINFLINEAR                       = 0x00000200;
1211 const UINT WINED3DPTFILTERCAPS_MINFANISOTROPIC                  = 0x00000400;
1212 const UINT WINED3DPTFILTERCAPS_MIPFPOINT                        = 0x00010000;
1213 const UINT WINED3DPTFILTERCAPS_MIPFLINEAR                       = 0x00020000;
1214 const UINT WINED3DPTFILTERCAPS_MAGFPOINT                        = 0x01000000;
1215 const UINT WINED3DPTFILTERCAPS_MAGFLINEAR                       = 0x02000000;
1216 const UINT WINED3DPTFILTERCAPS_MAGFANISOTROPIC                  = 0x04000000;
1217 const UINT WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD                = 0x08000000;
1218 const UINT WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD                 = 0x10000000;
1219
1220 const UINT WINED3DVTXPCAPS_TEXGEN                               = 0x00000001;
1221 const UINT WINED3DVTXPCAPS_MATERIALSOURCE7                      = 0x00000002;
1222 const UINT WINED3DVTXPCAPS_VERTEXFOG                            = 0x00000004;
1223 const UINT WINED3DVTXPCAPS_DIRECTIONALLIGHTS                    = 0x00000008;
1224 const UINT WINED3DVTXPCAPS_POSITIONALLIGHTS                     = 0x00000010;
1225 const UINT WINED3DVTXPCAPS_LOCALVIEWER                          = 0x00000020;
1226 const UINT WINED3DVTXPCAPS_TWEENING                             = 0x00000040;
1227 const UINT WINED3DVTXPCAPS_TEXGEN_SPHEREMAP                     = 0x00000100;
1228 const UINT WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER             = 0x00000200;
1229
1230 const UINT WINED3DCURSORCAPS_COLOR                              = 0x00000001;
1231 const UINT WINED3DCURSORCAPS_LOWRES                             = 0x00000002;
1232
1233 const UINT WINED3DDEVCAPS_FLOATTLVERTEX                         = 0x00000001;
1234 const UINT WINED3DDEVCAPS_SORTINCREASINGZ                       = 0x00000002;
1235 const UINT WINED3DDEVCAPS_SORTDECREASINGZ                       = 0X00000004;
1236 const UINT WINED3DDEVCAPS_SORTEXACT                             = 0x00000008;
1237 const UINT WINED3DDEVCAPS_EXECUTESYSTEMMEMORY                   = 0x00000010;
1238 const UINT WINED3DDEVCAPS_EXECUTEVIDEOMEMORY                    = 0x00000020;
1239 const UINT WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY                  = 0x00000040;
1240 const UINT WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY                   = 0x00000080;
1241 const UINT WINED3DDEVCAPS_TEXTURESYSTEMMEMORY                   = 0x00000100;
1242 const UINT WINED3DDEVCAPS_TEXTUREVIDEOMEMORY                    = 0x00000200;
1243 const UINT WINED3DDEVCAPS_DRAWPRIMTLVERTEX                      = 0x00000400;
1244 const UINT WINED3DDEVCAPS_CANRENDERAFTERFLIP                    = 0x00000800;
1245 const UINT WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM                 = 0x00001000;
1246 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2                       = 0x00002000;
1247 const UINT WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES               = 0x00004000;
1248 const UINT WINED3DDEVCAPS_DRAWPRIMITIVES2EX                     = 0x00008000;
1249 const UINT WINED3DDEVCAPS_HWTRANSFORMANDLIGHT                   = 0x00010000;
1250 const UINT WINED3DDEVCAPS_CANBLTSYSTONONLOCAL                   = 0x00020000;
1251 const UINT WINED3DDEVCAPS_HWRASTERIZATION                       = 0x00080000;
1252 const UINT WINED3DDEVCAPS_PUREDEVICE                            = 0x00100000;
1253 const UINT WINED3DDEVCAPS_QUINTICRTPATCHES                      = 0x00200000;
1254 const UINT WINED3DDEVCAPS_RTPATCHES                             = 0x00400000;
1255 const UINT WINED3DDEVCAPS_RTPATCHHANDLEZERO                     = 0x00800000;
1256 const UINT WINED3DDEVCAPS_NPATCHES                              = 0x01000000;
1257
1258 /* dwDDFX */
1259 /* arithmetic stretching along y axis */
1260 const UINT WINEDDBLTFX_ARITHSTRETCHY                            = 0x00000001;
1261 /* mirror on y axis */
1262 const UINT WINEDDBLTFX_MIRRORLEFTRIGHT                          = 0x00000002;
1263 /* mirror on x axis */
1264 const UINT WINEDDBLTFX_MIRRORUPDOWN                             = 0x00000004;
1265 /* do not tear */
1266 const UINT WINEDDBLTFX_NOTEARING                                = 0x00000008;
1267 /* 180 degrees clockwise rotation */
1268 const UINT WINEDDBLTFX_ROTATE180                                = 0x00000010;
1269 /* 270 degrees clockwise rotation */
1270 const UINT WINEDDBLTFX_ROTATE270                                = 0x00000020;
1271 /* 90 degrees clockwise rotation */
1272 const UINT WINEDDBLTFX_ROTATE90                                 = 0x00000040;
1273 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1274 const UINT WINEDDBLTFX_ZBUFFERRANGE                             = 0x00000080;
1275 /* add dwZBufferBaseDest to every source z value before compare */
1276 const UINT WINEDDBLTFX_ZBUFFERBASEDEST                          = 0x00000100;
1277
1278 /* dwFlags for Blt* */
1279 const UINT WINEDDBLT_ALPHADEST                                  = 0x00000001;
1280 const UINT WINEDDBLT_ALPHADESTCONSTOVERRIDE                     = 0x00000002;
1281 const UINT WINEDDBLT_ALPHADESTNEG                               = 0x00000004;
1282 const UINT WINEDDBLT_ALPHADESTSURFACEOVERRIDE                   = 0x00000008;
1283 const UINT WINEDDBLT_ALPHAEDGEBLEND                             = 0x00000010;
1284 const UINT WINEDDBLT_ALPHASRC                                   = 0x00000020;
1285 const UINT WINEDDBLT_ALPHASRCCONSTOVERRIDE                      = 0x00000040;
1286 const UINT WINEDDBLT_ALPHASRCNEG                                = 0x00000080;
1287 const UINT WINEDDBLT_ALPHASRCSURFACEOVERRIDE                    = 0x00000100;
1288 const UINT WINEDDBLT_ASYNC                                      = 0x00000200;
1289 const UINT WINEDDBLT_COLORFILL                                  = 0x00000400;
1290 const UINT WINEDDBLT_DDFX                                       = 0x00000800;
1291 const UINT WINEDDBLT_DDROPS                                     = 0x00001000;
1292 const UINT WINEDDBLT_KEYDEST                                    = 0x00002000;
1293 const UINT WINEDDBLT_KEYDESTOVERRIDE                            = 0x00004000;
1294 const UINT WINEDDBLT_KEYSRC                                     = 0x00008000;
1295 const UINT WINEDDBLT_KEYSRCOVERRIDE                             = 0x00010000;
1296 const UINT WINEDDBLT_ROP                                        = 0x00020000;
1297 const UINT WINEDDBLT_ROTATIONANGLE                              = 0x00040000;
1298 const UINT WINEDDBLT_ZBUFFER                                    = 0x00080000;
1299 const UINT WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE                   = 0x00100000;
1300 const UINT WINEDDBLT_ZBUFFERDESTOVERRIDE                        = 0x00200000;
1301 const UINT WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE                    = 0x00400000;
1302 const UINT WINEDDBLT_ZBUFFERSRCOVERRIDE                         = 0x00800000;
1303 const UINT WINEDDBLT_WAIT                                       = 0x01000000;
1304 const UINT WINEDDBLT_DEPTHFILL                                  = 0x02000000;
1305 const UINT WINEDDBLT_DONOTWAIT                                  = 0x08000000;
1306
1307 /* dwTrans for BltFast */
1308 const UINT WINEDDBLTFAST_NOCOLORKEY                             = 0x00000000;
1309 const UINT WINEDDBLTFAST_SRCCOLORKEY                            = 0x00000001;
1310 const UINT WINEDDBLTFAST_DESTCOLORKEY                           = 0x00000002;
1311 const UINT WINEDDBLTFAST_WAIT                                   = 0x00000010;
1312 const UINT WINEDDBLTFAST_DONOTWAIT                              = 0x00000020;
1313
1314 /* DDSURFACEDESC.dwFlags */
1315 const UINT WINEDDSD_CAPS                                        = 0x00000001;
1316 const UINT WINEDDSD_HEIGHT                                      = 0x00000002;
1317 const UINT WINEDDSD_WIDTH                                       = 0x00000004;
1318 const UINT WINEDDSD_PITCH                                       = 0x00000008;
1319 const UINT WINEDDSD_BACKBUFFERCOUNT                             = 0x00000020;
1320 const UINT WINEDDSD_ZBUFFERBITDEPTH                             = 0x00000040;
1321 const UINT WINEDDSD_ALPHABITDEPTH                               = 0x00000080;
1322 const UINT WINEDDSD_LPSURFACE                                   = 0x00000800;
1323 const UINT WINEDDSD_PIXELFORMAT                                 = 0x00001000;
1324 const UINT WINEDDSD_CKDESTOVERLAY                               = 0x00002000;
1325 const UINT WINEDDSD_CKDESTBLT                                   = 0x00004000;
1326 const UINT WINEDDSD_CKSRCOVERLAY                                = 0x00008000;
1327 const UINT WINEDDSD_CKSRCBLT                                    = 0x00010000;
1328 const UINT WINEDDSD_MIPMAPCOUNT                                 = 0x00020000;
1329 const UINT WINEDDSD_REFRESHRATE                                 = 0x00040000;
1330 const UINT WINEDDSD_LINEARSIZE                                  = 0x00080000;
1331 const UINT WINEDDSD_TEXTURESTAGE                                = 0x00100000;
1332 const UINT WINEDDSD_FVF                                         = 0x00200000;
1333 const UINT WINEDDSD_SRCVBHANDLE                                 = 0x00400000;
1334 const UINT WINEDDSD_ALL                                         = 0x007ff9ee;
1335
1336 /* Set/Get Colour Key Flags */
1337 const UINT WINEDDCKEY_COLORSPACE                                = 0x00000001; /* Struct is single colour space */
1338 const UINT WINEDDCKEY_DESTBLT                                   = 0x00000002; /* To be used as dest for blt */
1339 const UINT WINEDDCKEY_DESTOVERLAY                               = 0x00000004; /* To be used as dest for CK overlays */
1340 const UINT WINEDDCKEY_SRCBLT                                    = 0x00000008; /* To be used as src for blt */
1341 const UINT WINEDDCKEY_SRCOVERLAY                                = 0x00000010; /* To be used as src for CK overlays */
1342
1343 /* dwFlags for GetBltStatus */
1344 const UINT WINEDDGBS_CANBLT                                     = 0x00000001;
1345 const UINT WINEDDGBS_ISBLTDONE                                  = 0x00000002;
1346
1347 /* dwFlags for GetFlipStatus */
1348 const UINT WINEDDGFS_CANFLIP                                    = 0x00000001;
1349 const UINT WINEDDGFS_ISFLIPDONE                                 = 0x00000002;
1350
1351 /* dwFlags for Flip */
1352 const UINT WINEDDFLIP_WAIT                                      = 0x00000001;
1353 const UINT WINEDDFLIP_EVEN                                      = 0x00000002; /* only valid for overlay */
1354 const UINT WINEDDFLIP_ODD                                       = 0x00000004; /* only valid for overlay */
1355 const UINT WINEDDFLIP_NOVSYNC                                   = 0x00000008;
1356 const UINT WINEDDFLIP_STEREO                                    = 0x00000010;
1357 const UINT WINEDDFLIP_DONOTWAIT                                 = 0x00000020;
1358 const UINT WINEDDFLIP_INTERVAL2                                 = 0x02000000;
1359 const UINT WINEDDFLIP_INTERVAL3                                 = 0x03000000;
1360 const UINT WINEDDFLIP_INTERVAL4                                 = 0x04000000;
1361
1362 const UINT WINEDDOVER_ALPHADEST                                 = 0x00000001;
1363 const UINT WINEDDOVER_ALPHADESTCONSTOVERRIDE                    = 0x00000002;
1364 const UINT WINEDDOVER_ALPHADESTNEG                              = 0x00000004;
1365 const UINT WINEDDOVER_ALPHADESTSURFACEOVERRIDE                  = 0x00000008;
1366 const UINT WINEDDOVER_ALPHAEDGEBLEND                            = 0x00000010;
1367 const UINT WINEDDOVER_ALPHASRC                                  = 0x00000020;
1368 const UINT WINEDDOVER_ALPHASRCCONSTOVERRIDE                     = 0x00000040;
1369 const UINT WINEDDOVER_ALPHASRCNEG                               = 0x00000080;
1370 const UINT WINEDDOVER_ALPHASRCSURFACEOVERRIDE                   = 0x00000100;
1371 const UINT WINEDDOVER_HIDE                                      = 0x00000200;
1372 const UINT WINEDDOVER_KEYDEST                                   = 0x00000400;
1373 const UINT WINEDDOVER_KEYDESTOVERRIDE                           = 0x00000800;
1374 const UINT WINEDDOVER_KEYSRC                                    = 0x00001000;
1375 const UINT WINEDDOVER_KEYSRCOVERRIDE                            = 0x00002000;
1376 const UINT WINEDDOVER_SHOW                                      = 0x00004000;
1377 const UINT WINEDDOVER_ADDDIRTYRECT                              = 0x00008000;
1378 const UINT WINEDDOVER_REFRESHDIRTYRECTS                         = 0x00010000;
1379 const UINT WINEDDOVER_REFRESHALL                                = 0x00020000;
1380 const UINT WINEDDOVER_DDFX                                      = 0x00080000;
1381 const UINT WINEDDOVER_AUTOFLIP                                  = 0x00100000;
1382 const UINT WINEDDOVER_BOB                                       = 0x00200000;
1383 const UINT WINEDDOVER_OVERRIDEBOBWEAVE                          = 0x00400000;
1384 const UINT WINEDDOVER_INTERLEAVED                               = 0x00800000;
1385
1386 /* DirectDraw Caps */
1387 const UINT WINEDDSCAPS_RESERVED1                                = 0x00000001;
1388 const UINT WINEDDSCAPS_ALPHA                                    = 0x00000002;
1389 const UINT WINEDDSCAPS_BACKBUFFER                               = 0x00000004;
1390 const UINT WINEDDSCAPS_COMPLEX                                  = 0x00000008;
1391 const UINT WINEDDSCAPS_FLIP                                     = 0x00000010;
1392 const UINT WINEDDSCAPS_FRONTBUFFER                              = 0x00000020;
1393 const UINT WINEDDSCAPS_OFFSCREENPLAIN                           = 0x00000040;
1394 const UINT WINEDDSCAPS_OVERLAY                                  = 0x00000080;
1395 const UINT WINEDDSCAPS_PALETTE                                  = 0x00000100;
1396 const UINT WINEDDSCAPS_PRIMARYSURFACE                           = 0x00000200;
1397 const UINT WINEDDSCAPS_PRIMARYSURFACELEFT                       = 0x00000400;
1398 const UINT WINEDDSCAPS_SYSTEMMEMORY                             = 0x00000800;
1399 const UINT WINEDDSCAPS_TEXTURE                                  = 0x00001000;
1400 const UINT WINEDDSCAPS_3DDEVICE                                 = 0x00002000;
1401 const UINT WINEDDSCAPS_VIDEOMEMORY                              = 0x00004000;
1402 const UINT WINEDDSCAPS_VISIBLE                                  = 0x00008000;
1403 const UINT WINEDDSCAPS_WRITEONLY                                = 0x00010000;
1404 const UINT WINEDDSCAPS_ZBUFFER                                  = 0x00020000;
1405 const UINT WINEDDSCAPS_OWNDC                                    = 0x00040000;
1406 const UINT WINEDDSCAPS_LIVEVIDEO                                = 0x00080000;
1407 const UINT WINEDDSCAPS_HWCODEC                                  = 0x00100000;
1408 const UINT WINEDDSCAPS_MODEX                                    = 0x00200000;
1409 const UINT WINEDDSCAPS_MIPMAP                                   = 0x00400000;
1410 const UINT WINEDDSCAPS_RESERVED2                                = 0x00800000;
1411 const UINT WINEDDSCAPS_ALLOCONLOAD                              = 0x04000000;
1412 const UINT WINEDDSCAPS_VIDEOPORT                                = 0x08000000;
1413 const UINT WINEDDSCAPS_LOCALVIDMEM                              = 0x10000000;
1414 const UINT WINEDDSCAPS_NONLOCALVIDMEM                           = 0x20000000;
1415 const UINT WINEDDSCAPS_STANDARDVGAMODE                          = 0x40000000;
1416 const UINT WINEDDSCAPS_OPTIMIZED                                = 0x80000000;
1417
1418 const UINT WINEDDCKEYCAPS_DESTBLT                               = 0x00000001;
1419 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACE                       = 0x00000002;
1420 const UINT WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV                    = 0x00000004;
1421 const UINT WINEDDCKEYCAPS_DESTBLTYUV                            = 0x00000008;
1422 const UINT WINEDDCKEYCAPS_DESTOVERLAY                           = 0x00000010;
1423 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE                   = 0x00000020;
1424 const UINT WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV                = 0x00000040;
1425 const UINT WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE                  = 0x00000080;
1426 const UINT WINEDDCKEYCAPS_DESTOVERLAYYUV                        = 0x00000100;
1427 const UINT WINEDDCKEYCAPS_SRCBLT                                = 0x00000200;
1428 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACE                        = 0x00000400;
1429 const UINT WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV                     = 0x00000800;
1430 const UINT WINEDDCKEYCAPS_SRCBLTYUV                             = 0x00001000;
1431 const UINT WINEDDCKEYCAPS_SRCOVERLAY                            = 0x00002000;
1432 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE                    = 0x00004000;
1433 const UINT WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV                 = 0x00008000;
1434 const UINT WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE                   = 0x00010000;
1435 const UINT WINEDDCKEYCAPS_SRCOVERLAYYUV                         = 0x00020000;
1436 const UINT WINEDDCKEYCAPS_NOCOSTOVERLAY                         = 0x00040000;
1437
1438 const UINT WINEDDFXCAPS_BLTALPHA                                = 0x00000001;
1439 const UINT WINEDDFXCAPS_OVERLAYALPHA                            = 0x00000004;
1440 const UINT WINEDDFXCAPS_BLTARITHSTRETCHYN                       = 0x00000010;
1441 const UINT WINEDDFXCAPS_BLTARITHSTRETCHY                        = 0x00000020;
1442 const UINT WINEDDFXCAPS_BLTMIRRORLEFTRIGHT                      = 0x00000040;
1443 const UINT WINEDDFXCAPS_BLTMIRRORUPDOWN                         = 0x00000080;
1444 const UINT WINEDDFXCAPS_BLTROTATION                             = 0x00000100;
1445 const UINT WINEDDFXCAPS_BLTROTATION90                           = 0x00000200;
1446 const UINT WINEDDFXCAPS_BLTSHRINKX                              = 0x00000400;
1447 const UINT WINEDDFXCAPS_BLTSHRINKXN                             = 0x00000800;
1448 const UINT WINEDDFXCAPS_BLTSHRINKY                              = 0x00001000;
1449 const UINT WINEDDFXCAPS_BLTSHRINKYN                             = 0x00002000;
1450 const UINT WINEDDFXCAPS_BLTSTRETCHX                             = 0x00004000;
1451 const UINT WINEDDFXCAPS_BLTSTRETCHXN                            = 0x00008000;
1452 const UINT WINEDDFXCAPS_BLTSTRETCHY                             = 0x00010000;
1453 const UINT WINEDDFXCAPS_BLTSTRETCHYN                            = 0x00020000;
1454 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHY                    = 0x00040000;
1455 const UINT WINEDDFXCAPS_OVERLAYARITHSTRETCHYN                   = 0x00000008;
1456 const UINT WINEDDFXCAPS_OVERLAYSHRINKX                          = 0x00080000;
1457 const UINT WINEDDFXCAPS_OVERLAYSHRINKXN                         = 0x00100000;
1458 const UINT WINEDDFXCAPS_OVERLAYSHRINKY                          = 0x00200000;
1459 const UINT WINEDDFXCAPS_OVERLAYSHRINKYN                         = 0x00400000;
1460 const UINT WINEDDFXCAPS_OVERLAYSTRETCHX                         = 0x00800000;
1461 const UINT WINEDDFXCAPS_OVERLAYSTRETCHXN                        = 0x01000000;
1462 const UINT WINEDDFXCAPS_OVERLAYSTRETCHY                         = 0x02000000;
1463 const UINT WINEDDFXCAPS_OVERLAYSTRETCHYN                        = 0x04000000;
1464 const UINT WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT                  = 0x08000000;
1465 const UINT WINEDDFXCAPS_OVERLAYMIRRORUPDOWN                     = 0x10000000;
1466
1467 const UINT WINEDDCAPS_3D                                        = 0x00000001;
1468 const UINT WINEDDCAPS_ALIGNBOUNDARYDEST                         = 0x00000002;
1469 const UINT WINEDDCAPS_ALIGNSIZEDEST                             = 0x00000004;
1470 const UINT WINEDDCAPS_ALIGNBOUNDARYSRC                          = 0x00000008;
1471 const UINT WINEDDCAPS_ALIGNSIZESRC                              = 0x00000010;
1472 const UINT WINEDDCAPS_ALIGNSTRIDE                               = 0x00000020;
1473 const UINT WINEDDCAPS_BLT                                       = 0x00000040;
1474 const UINT WINEDDCAPS_BLTQUEUE                                  = 0x00000080;
1475 const UINT WINEDDCAPS_BLTFOURCC                                 = 0x00000100;
1476 const UINT WINEDDCAPS_BLTSTRETCH                                = 0x00000200;
1477 const UINT WINEDDCAPS_GDI                                       = 0x00000400;
1478 const UINT WINEDDCAPS_OVERLAY                                   = 0x00000800;
1479 const UINT WINEDDCAPS_OVERLAYCANTCLIP                           = 0x00001000;
1480 const UINT WINEDDCAPS_OVERLAYFOURCC                             = 0x00002000;
1481 const UINT WINEDDCAPS_OVERLAYSTRETCH                            = 0x00004000;
1482 const UINT WINEDDCAPS_PALETTE                                   = 0x00008000;
1483 const UINT WINEDDCAPS_PALETTEVSYNC                              = 0x00010000;
1484 const UINT WINEDDCAPS_READSCANLINE                              = 0x00020000;
1485 const UINT WINEDDCAPS_STEREOVIEW                                = 0x00040000;
1486 const UINT WINEDDCAPS_VBI                                       = 0x00080000;
1487 const UINT WINEDDCAPS_ZBLTS                                     = 0x00100000;
1488 const UINT WINEDDCAPS_ZOVERLAYS                                 = 0x00200000;
1489 const UINT WINEDDCAPS_COLORKEY                                  = 0x00400000;
1490 const UINT WINEDDCAPS_ALPHA                                     = 0x00800000;
1491 const UINT WINEDDCAPS_COLORKEYHWASSIST                          = 0x01000000;
1492 const UINT WINEDDCAPS_NOHARDWARE                                = 0x02000000;
1493 const UINT WINEDDCAPS_BLTCOLORFILL                              = 0x04000000;
1494 const UINT WINEDDCAPS_BANKSWITCHED                              = 0x08000000;
1495 const UINT WINEDDCAPS_BLTDEPTHFILL                              = 0x10000000;
1496 const UINT WINEDDCAPS_CANCLIP                                   = 0x20000000;
1497 const UINT WINEDDCAPS_CANCLIPSTRETCHED                          = 0x40000000;
1498 const UINT WINEDDCAPS_CANBLTSYSMEM                              = 0x80000000;
1499
1500 const UINT WINEDDCAPS2_CERTIFIED                                = 0x00000001;
1501 const UINT WINEDDCAPS2_NO2DDURING3DSCENE                        = 0x00000002;
1502 const UINT WINEDDCAPS2_VIDEOPORT                                = 0x00000004;
1503 const UINT WINEDDCAPS2_AUTOFLIPOVERLAY                          = 0x00000008;
1504 const UINT WINEDDCAPS2_CANBOBINTERLEAVED                        = 0x00000010;
1505 const UINT WINEDDCAPS2_CANBOBNONINTERLEAVED                     = 0x00000020;
1506 const UINT WINEDDCAPS2_COLORCONTROLOVERLAY                      = 0x00000040;
1507 const UINT WINEDDCAPS2_COLORCONTROLPRIMARY                      = 0x00000080;
1508 const UINT WINEDDCAPS2_CANDROPZ16BIT                            = 0x00000100;
1509 const UINT WINEDDCAPS2_NONLOCALVIDMEM                           = 0x00000200;
1510 const UINT WINEDDCAPS2_NONLOCALVIDMEMCAPS                       = 0x00000400;
1511 const UINT WINEDDCAPS2_NOPAGELOCKREQUIRED                       = 0x00000800;
1512 const UINT WINEDDCAPS2_WIDESURFACES                             = 0x00001000;
1513 const UINT WINEDDCAPS2_CANFLIPODDEVEN                           = 0x00002000;
1514 const UINT WINEDDCAPS2_CANBOBHARDWARE                           = 0x00004000;
1515 const UINT WINEDDCAPS2_COPYFOURCC                               = 0x00008000;
1516 const UINT WINEDDCAPS2_PRIMARYGAMMA                             = 0x00020000;
1517 const UINT WINEDDCAPS2_CANRENDERWINDOWED                        = 0x00080000;
1518 const UINT WINEDDCAPS2_CANCALIBRATEGAMMA                        = 0x00100000;
1519 const UINT WINEDDCAPS2_FLIPINTERVAL                             = 0x00200000;
1520 const UINT WINEDDCAPS2_FLIPNOVSYNC                              = 0x00400000;
1521 const UINT WINEDDCAPS2_CANMANAGETEXTURE                         = 0x00800000;
1522 const UINT WINEDDCAPS2_TEXMANINNONLOCALVIDMEM                   = 0x01000000;
1523 const UINT WINEDDCAPS2_STEREO                                   = 0x02000000;
1524 const UINT WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL              = 0x04000000;
1525
1526 /* DDCAPS.d */
1527 const UINT WINEDDPCAPS_4BIT                                     = 0x00000001;
1528 const UINT WINEDDPCAPS_8BITENTRIES                              = 0x00000002;
1529 const UINT WINEDDPCAPS_8BIT                                     = 0x00000004;
1530 const UINT WINEDDPCAPS_INITIALIZE                               = 0x00000008;
1531 const UINT WINEDDPCAPS_PRIMARYSURFACE                           = 0x00000010;
1532 const UINT WINEDDPCAPS_PRIMARYSURFACELEFT                       = 0x00000020;
1533 const UINT WINEDDPCAPS_ALLOW256                                 = 0x00000040;
1534 const UINT WINEDDPCAPS_VSYNC                                    = 0x00000080;
1535 const UINT WINEDDPCAPS_1BIT                                     = 0x00000100;
1536 const UINT WINEDDPCAPS_2BIT                                     = 0x00000200;
1537 const UINT WINEDDPCAPS_ALPHA                                    = 0x00000400;
1538
1539 typedef struct _WINED3DDISPLAYMODE
1540 {
1541     UINT Width;
1542     UINT Height;
1543     UINT RefreshRate;
1544     enum wined3d_format_id Format;
1545 } WINED3DDISPLAYMODE;
1546
1547 typedef struct _WINED3DCOLORVALUE
1548 {
1549     float r;
1550     float g;
1551     float b;
1552     float a;
1553 } WINED3DCOLORVALUE;
1554
1555 typedef struct _WINED3DVECTOR
1556 {
1557     float x;
1558     float y;
1559     float z;
1560 } WINED3DVECTOR;
1561
1562 typedef struct _WINED3DMATRIX
1563 {
1564     union
1565     {
1566         struct
1567         {
1568             float _11, _12, _13, _14;
1569             float _21, _22, _23, _24;
1570             float _31, _32, _33, _34;
1571             float _41, _42, _43, _44;
1572         } DUMMYSTRUCTNAME;
1573         float m[4][4];
1574     } DUMMYUNIONNAME;
1575 } WINED3DMATRIX;
1576
1577 typedef struct _WINED3DLIGHT
1578 {
1579     WINED3DLIGHTTYPE Type;
1580     WINED3DCOLORVALUE Diffuse;
1581     WINED3DCOLORVALUE Specular;
1582     WINED3DCOLORVALUE Ambient;
1583     WINED3DVECTOR Position;
1584     WINED3DVECTOR Direction;
1585     float Range;
1586     float Falloff;
1587     float Attenuation0;
1588     float Attenuation1;
1589     float Attenuation2;
1590     float Theta;
1591     float Phi;
1592 } WINED3DLIGHT;
1593
1594 typedef struct _WINED3DMATERIAL
1595 {
1596     WINED3DCOLORVALUE Diffuse;
1597     WINED3DCOLORVALUE Ambient;
1598     WINED3DCOLORVALUE Specular;
1599     WINED3DCOLORVALUE Emissive;
1600     float Power;
1601 } WINED3DMATERIAL;
1602
1603 typedef struct _WINED3DVIEWPORT
1604 {
1605     DWORD X;
1606     DWORD Y;
1607     DWORD Width;
1608     DWORD Height;
1609     float MinZ;
1610     float MaxZ;
1611 } WINED3DVIEWPORT;
1612
1613 typedef struct _WINED3DGAMMARAMP
1614 {
1615     WORD red[256];
1616     WORD green[256];
1617     WORD blue[256];
1618 } WINED3DGAMMARAMP;
1619
1620 typedef struct _WINED3DLINEPATTERN
1621 {
1622     WORD wRepeatFactor;
1623     WORD wLinePattern;
1624 } WINED3DLINEPATTERN;
1625
1626 typedef struct _WINEDD3DRECTPATCH_INFO
1627 {
1628     UINT StartVertexOffsetWidth;
1629     UINT StartVertexOffsetHeight;
1630     UINT Width;
1631     UINT Height;
1632     UINT Stride;
1633     WINED3DBASISTYPE Basis;
1634     WINED3DDEGREETYPE Degree;
1635 } WINED3DRECTPATCH_INFO;
1636
1637 typedef struct _WINED3DTRIPATCH_INFO
1638 {
1639     UINT StartVertexOffset;
1640     UINT NumVertices;
1641     WINED3DBASISTYPE Basis;
1642     WINED3DDEGREETYPE Degree;
1643 } WINED3DTRIPATCH_INFO;
1644
1645 typedef struct _WINED3DADAPTER_IDENTIFIER
1646 {
1647     char *driver;
1648     UINT driver_size;
1649     char *description;
1650     UINT description_size;
1651     char *device_name;
1652     UINT device_name_size;
1653     LARGE_INTEGER driver_version;
1654     DWORD vendor_id;
1655     DWORD device_id;
1656     DWORD subsystem_id;
1657     DWORD revision;
1658     GUID device_identifier;
1659     DWORD whql_level;
1660     LUID adapter_luid;
1661     SIZE_T video_memory;
1662 } WINED3DADAPTER_IDENTIFIER;
1663
1664 typedef struct _WINED3DPRESENT_PARAMETERS
1665 {
1666     UINT BackBufferWidth;
1667     UINT BackBufferHeight;
1668     enum wined3d_format_id BackBufferFormat;
1669     UINT BackBufferCount;
1670     WINED3DMULTISAMPLE_TYPE MultiSampleType;
1671     DWORD MultiSampleQuality;
1672     WINED3DSWAPEFFECT SwapEffect;
1673     HWND hDeviceWindow;
1674     BOOL Windowed;
1675     BOOL EnableAutoDepthStencil;
1676     enum wined3d_format_id AutoDepthStencilFormat;
1677     DWORD Flags;
1678     UINT FullScreen_RefreshRateInHz;
1679     UINT PresentationInterval;
1680     BOOL AutoRestoreDisplayMode;
1681 } WINED3DPRESENT_PARAMETERS;
1682
1683 typedef struct _WINED3DSURFACE_DESC
1684 {
1685     enum wined3d_format_id format;
1686     WINED3DRESOURCETYPE resource_type;
1687     DWORD usage;
1688     WINED3DPOOL pool;
1689     UINT size;
1690     WINED3DMULTISAMPLE_TYPE multisample_type;
1691     DWORD multisample_quality;
1692     UINT width;
1693     UINT height;
1694 } WINED3DSURFACE_DESC;
1695
1696 typedef struct _WINED3DVOLUME_DESC
1697 {
1698     enum wined3d_format_id Format;
1699     WINED3DRESOURCETYPE Type;
1700     DWORD Usage;
1701     WINED3DPOOL Pool;
1702     UINT Size;
1703     UINT Width;
1704     UINT Height;
1705     UINT Depth;
1706 } WINED3DVOLUME_DESC;
1707
1708 typedef struct _WINED3DCLIPSTATUS
1709 {
1710    DWORD ClipUnion;
1711    DWORD ClipIntersection;
1712 } WINED3DCLIPSTATUS;
1713
1714 typedef struct _WINED3DVERTEXELEMENT
1715 {
1716     enum wined3d_format_id format;
1717     WORD input_slot;
1718     WORD offset;
1719     UINT output_slot; /* D3D 8 & 10 */
1720     BYTE method;
1721     BYTE usage;
1722     BYTE usage_idx;
1723 } WINED3DVERTEXELEMENT;
1724
1725 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
1726 {
1727     UINT AdapterOrdinal;
1728     WINED3DDEVTYPE DeviceType;
1729     HWND hFocusWindow;
1730     DWORD BehaviorFlags;
1731 } WINED3DDEVICE_CREATION_PARAMETERS;
1732
1733 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
1734 {
1735     float MaxBandwidthUtilized;
1736     float FrontEndUploadMemoryUtilizedPercent;
1737     float VertexRateUtilizedPercent;
1738     float TriangleSetupRateUtilizedPercent;
1739     float FillRateUtilizedPercent;
1740 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
1741
1742 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
1743 {
1744     float TextureCacheHitRate;
1745     float PostTransformVertexCacheHitRate;
1746 } WINED3DDEVINFO_CACHEUTILIZATION;
1747
1748 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
1749 {
1750     float WaitingForGPUToUseApplicationResourceTimePercent;
1751     float WaitingForGPUToAcceptMoreCommandsTimePercent;
1752     float WaitingForGPUToStayWithinLatencyTimePercent;
1753     float WaitingForGPUExclusiveResourceTimePercent;
1754     float WaitingForGPUOtherTimePercent;
1755 } WINED3DDEVINFO_INTERFACETIMINGS;
1756
1757 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
1758 {
1759     float VertexProcessingTimePercent;
1760     float PixelProcessingTimePercent;
1761     float OtherGPUProcessingTimePercent;
1762     float GPUIdleTimePercent;
1763 } WINED3DDEVINFO_PIPELINETIMINGS;
1764
1765 typedef struct _WINED3DDEVINFO_STAGETIMINGS
1766 {
1767     float MemoryProcessingPercent;
1768     float ComputationProcessingPercent;
1769 } WINED3DDEVINFO_STAGETIMINGS;
1770
1771 typedef struct _WINED3DRASTER_STATUS
1772 {
1773     BOOL InVBlank;
1774     UINT ScanLine;
1775 } WINED3DRASTER_STATUS;
1776
1777 typedef struct WINED3DRESOURCESTATS
1778 {
1779     BOOL bThrashing;
1780     DWORD ApproxBytesDownloaded;
1781     DWORD NumEvicts;
1782     DWORD NumVidCreates;
1783     DWORD LastPri;
1784     DWORD NumUsed;
1785     DWORD NumUsedInVidMem;
1786     DWORD WorkingSet;
1787     DWORD WorkingSetBytes;
1788     DWORD TotalManaged;
1789     DWORD TotalBytes;
1790 } WINED3DRESOURCESTATS;
1791
1792 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
1793 {
1794     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1795 } WINED3DDEVINFO_RESOURCEMANAGER;
1796
1797 typedef struct _WINED3DDEVINFO_VERTEXSTATS
1798 {
1799     DWORD NumRenderedTriangles;
1800     DWORD NumExtraClippingTriangles;
1801 } WINED3DDEVINFO_VERTEXSTATS;
1802
1803 typedef struct _WINED3DLOCKED_RECT
1804 {
1805     INT Pitch;
1806     void *pBits;
1807 } WINED3DLOCKED_RECT;
1808
1809 typedef struct _WINED3DLOCKED_BOX
1810 {
1811     INT RowPitch;
1812     INT SlicePitch;
1813     void *pBits;
1814 } WINED3DLOCKED_BOX;
1815
1816 typedef struct _WINED3DBOX
1817 {
1818     UINT Left;
1819     UINT Top;
1820     UINT Right;
1821     UINT Bottom;
1822     UINT Front;
1823     UINT Back;
1824 } WINED3DBOX;
1825
1826 /*Vertex cache optimization hints.*/
1827 typedef struct WINED3DDEVINFO_VCACHE
1828 {
1829     DWORD Pattern;      /* Must be a 4 char code FOURCC (e.g. CACH) */
1830     DWORD OptMethod;    /* 0 to get the longest  strips, 1 vertex cache */
1831     DWORD CacheSize;    /* Cache size to use (only valid if OptMethod==1) */
1832     DWORD MagicNumber;  /* Internal for deciding when to restart strips,
1833                            non user modifiable (only valid if OptMethod==1) */
1834 } WINED3DDEVINFO_VCACHE;
1835
1836 typedef struct _WINED3DBUFFER_DESC
1837 {
1838     WINED3DRESOURCETYPE Type;
1839     DWORD Usage;
1840     WINED3DPOOL Pool;
1841     UINT Size;
1842 } WINED3DBUFFER_DESC;
1843
1844 typedef struct WineDirect3DStridedData
1845 {
1846     enum wined3d_format_id format;   /* Format of the data */
1847     const BYTE *lpData;     /* Pointer to start of data */
1848     DWORD dwStride;         /* Stride between occurrences of this data */
1849 } WineDirect3DStridedData;
1850
1851 typedef struct WineDirect3DVertexStridedData
1852 {
1853     WineDirect3DStridedData position;
1854     WineDirect3DStridedData normal;
1855     WineDirect3DStridedData diffuse;
1856     WineDirect3DStridedData specular;
1857     WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1858     BOOL position_transformed;
1859 } WineDirect3DVertexStridedData;
1860
1861 typedef struct _WINED3DVSHADERCAPS2_0
1862 {
1863     DWORD Caps;
1864     INT DynamicFlowControlDepth;
1865     INT NumTemps;
1866     INT StaticFlowControlDepth;
1867 } WINED3DVSHADERCAPS2_0;
1868
1869 typedef struct _WINED3DPSHADERCAPS2_0
1870 {
1871     DWORD Caps;
1872     INT DynamicFlowControlDepth;
1873     INT NumTemps;
1874     INT StaticFlowControlDepth;
1875     INT NumInstructionSlots;
1876 } WINED3DPSHADERCAPS2_0;
1877
1878 typedef struct _WINEDDCAPS
1879 {
1880     DWORD Caps;
1881     DWORD Caps2;
1882     DWORD CKeyCaps;
1883     DWORD FXCaps;
1884     DWORD FXAlphaCaps;
1885     DWORD PalCaps;
1886     DWORD SVCaps;
1887     DWORD SVBCaps;
1888     DWORD SVBCKeyCaps;
1889     DWORD SVBFXCaps;
1890     DWORD VSBCaps;
1891     DWORD VSBCKeyCaps;
1892     DWORD VSBFXCaps;
1893     DWORD SSBCaps;
1894     DWORD SSBCKeyCaps;
1895     DWORD SSBFXCaps;
1896     DWORD ddsCaps;
1897     DWORD StrideAlign;
1898 } WINEDDCAPS;
1899
1900 typedef struct _WINED3DCAPS
1901 {
1902     WINED3DDEVTYPE DeviceType;
1903     UINT AdapterOrdinal;
1904
1905     DWORD Caps;
1906     DWORD Caps2;
1907     DWORD Caps3;
1908     DWORD PresentationIntervals;
1909
1910     DWORD CursorCaps;
1911     DWORD DevCaps;
1912     DWORD PrimitiveMiscCaps;
1913     DWORD RasterCaps;
1914     DWORD ZCmpCaps;
1915     DWORD SrcBlendCaps;
1916     DWORD DestBlendCaps;
1917     DWORD AlphaCmpCaps;
1918     DWORD ShadeCaps;
1919     DWORD TextureCaps;
1920     DWORD TextureFilterCaps;
1921     DWORD CubeTextureFilterCaps;
1922     DWORD VolumeTextureFilterCaps;
1923     DWORD TextureAddressCaps;
1924     DWORD VolumeTextureAddressCaps;
1925     DWORD LineCaps;
1926
1927     DWORD MaxTextureWidth;
1928     DWORD MaxTextureHeight;
1929     DWORD MaxVolumeExtent;
1930     DWORD MaxTextureRepeat;
1931     DWORD MaxTextureAspectRatio;
1932     DWORD MaxAnisotropy;
1933     float MaxVertexW;
1934
1935     float GuardBandLeft;
1936     float GuardBandTop;
1937     float GuardBandRight;
1938     float GuardBandBottom;
1939
1940     float ExtentsAdjust;
1941     DWORD StencilCaps;
1942
1943     DWORD FVFCaps;
1944     DWORD TextureOpCaps;
1945     DWORD MaxTextureBlendStages;
1946     DWORD MaxSimultaneousTextures;
1947
1948     DWORD VertexProcessingCaps;
1949     DWORD MaxActiveLights;
1950     DWORD MaxUserClipPlanes;
1951     DWORD MaxVertexBlendMatrices;
1952     DWORD MaxVertexBlendMatrixIndex;
1953
1954     float MaxPointSize;
1955
1956     DWORD MaxPrimitiveCount;
1957     DWORD MaxVertexIndex;
1958     DWORD MaxStreams;
1959     DWORD MaxStreamStride;
1960
1961     DWORD VertexShaderVersion;
1962     DWORD MaxVertexShaderConst;
1963
1964     DWORD PixelShaderVersion;
1965     float PixelShader1xMaxValue;
1966
1967     /* DX 9 */
1968     DWORD DevCaps2;
1969
1970     float MaxNpatchTessellationLevel;
1971     DWORD Reserved5; /* undocumented */
1972
1973     UINT MasterAdapterOrdinal;
1974     UINT AdapterOrdinalInGroup;
1975     UINT NumberOfAdaptersInGroup;
1976     DWORD DeclTypes;
1977     DWORD NumSimultaneousRTs;
1978     DWORD StretchRectFilterCaps;
1979     WINED3DVSHADERCAPS2_0 VS20Caps;
1980     WINED3DPSHADERCAPS2_0 PS20Caps;
1981     DWORD VertexTextureFilterCaps;
1982     DWORD MaxVShaderInstructionsExecuted;
1983     DWORD MaxPShaderInstructionsExecuted;
1984     DWORD MaxVertexShader30InstructionSlots;
1985     DWORD MaxPixelShader30InstructionSlots;
1986     DWORD Reserved2; /* Not in the microsoft headers but documented */
1987     DWORD Reserved3;
1988
1989     WINEDDCAPS DirectDrawCaps;
1990 } WINED3DCAPS;
1991
1992 /* DirectDraw types */
1993
1994 typedef struct _WINEDDCOLORKEY
1995 {
1996     DWORD dwColorSpaceLowValue;     /* low boundary of color space that is to
1997                                      * be treated as Color Key, inclusive */
1998     DWORD dwColorSpaceHighValue;    /* high boundary of color space that is
1999                                      * to be treated as Color Key, inclusive */
2000 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
2001
2002 typedef struct _WINEDDBLTFX
2003 {
2004     DWORD dwSize;                                   /* size of structure */
2005     DWORD dwDDFX;                                   /* FX operations */
2006     DWORD dwROP;                                    /* Win32 raster operations */
2007     DWORD dwDDROP;                                  /* Raster operations new for DirectDraw */
2008     DWORD dwRotationAngle;                          /* Rotation angle for blt */
2009     DWORD dwZBufferOpCode;                          /* ZBuffer compares */
2010     DWORD dwZBufferLow;                             /* Low limit of Z buffer */
2011     DWORD dwZBufferHigh;                            /* High limit of Z buffer */
2012     DWORD dwZBufferBaseDest;                        /* Destination base value */
2013     DWORD dwZDestConstBitDepth;                     /* Bit depth used to specify Z constant for destination */
2014     union
2015     {
2016         DWORD dwZDestConst;                         /* Constant to use as Z buffer for dest */
2017         struct IWineD3DSurface *lpDDSZBufferDest;   /* Surface to use as Z buffer for dest */
2018     } DUMMYUNIONNAME1;
2019     DWORD dwZSrcConstBitDepth;                      /* Bit depth used to specify Z constant for source */
2020     union
2021     {
2022         DWORD dwZSrcConst;                          /* Constant to use as Z buffer for src */
2023         struct IWineD3DSurface *lpDDSZBufferSrc;    /* Surface to use as Z buffer for src */
2024     } DUMMYUNIONNAME2;
2025     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
2026     DWORD dwAlphaEdgeBlend;                         /* Alpha for edge blending */
2027     DWORD dwReserved;
2028     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
2029     union
2030     {
2031         DWORD dwAlphaDestConst;                     /* Constant to use as Alpha Channel */
2032         struct IWineD3DSurface *lpDDSAlphaDest;     /* Surface to use as Alpha Channel */
2033     } DUMMYUNIONNAME3;
2034     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
2035     union
2036     {
2037         DWORD dwAlphaSrcConst;                      /* Constant to use as Alpha Channel */
2038         struct IWineD3DSurface *lpDDSAlphaSrc;      /* Surface to use as Alpha Channel */
2039     } DUMMYUNIONNAME4;
2040     union
2041     {
2042         DWORD dwFillColor;                          /* color in RGB or Palettized */
2043         DWORD dwFillDepth;                          /* depth value for z-buffer */
2044         DWORD dwFillPixel;                          /* pixel val for RGBA or RGBZ */
2045         struct IWineD3DSurface *lpDDSPattern;       /* Surface to use as pattern */
2046     } DUMMYUNIONNAME5;
2047     WINEDDCOLORKEY ddckDestColorkey;                /* DestColorkey override */
2048     WINEDDCOLORKEY ddckSrcColorkey;                 /* SrcColorkey override */
2049 } WINEDDBLTFX,*LPWINEDDBLTFX;
2050
2051 typedef struct _WINEDDOVERLAYFX
2052 {
2053     DWORD dwSize;                                   /* size of structure */
2054     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
2055     DWORD dwAlphaEdgeBlend;                         /* Constant to use as alpha for edge blend */
2056     DWORD dwReserved;
2057     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
2058     union
2059     {
2060         DWORD dwAlphaDestConst;                     /* Constant to use as alpha channel for dest */
2061         struct IWineD3DSurface *lpDDSAlphaDest;     /* Surface to use as alpha channel for dest */
2062     } DUMMYUNIONNAME1;
2063     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
2064     union
2065     {
2066         DWORD dwAlphaSrcConst;                      /* Constant to use as alpha channel for src */
2067         struct IWineD3DSurface *lpDDSAlphaSrc;      /* Surface to use as alpha channel for src */
2068     } DUMMYUNIONNAME2;
2069     WINEDDCOLORKEY dckDestColorkey;                 /* DestColorkey override */
2070     WINEDDCOLORKEY dckSrcColorkey;                  /* SrcColorkey override */
2071     DWORD dwDDFX;                                   /* Overlay FX */
2072     DWORD dwFlags;                                  /* flags */
2073 } WINEDDOVERLAYFX;
2074
2075 struct wined3d_buffer_desc
2076 {
2077     UINT byte_width;
2078     DWORD usage;
2079     UINT bind_flags;
2080     UINT cpu_access_flags;
2081     UINT misc_flags;
2082 };
2083
2084 struct wined3d_shader_signature_element
2085 {
2086     const char *semantic_name;
2087     UINT semantic_idx;
2088     enum wined3d_sysval_semantic sysval_semantic;
2089     DWORD component_type;
2090     UINT register_idx;
2091     DWORD mask;
2092 };
2093
2094 struct wined3d_shader_signature
2095 {
2096     UINT element_count;
2097     struct wined3d_shader_signature_element *elements;
2098     char *string_data;
2099 };
2100
2101 struct wined3d_parent_ops
2102 {
2103     void (__stdcall *wined3d_object_destroyed)(void *parent);
2104 };
2105
2106 interface IWineD3DResource;
2107 interface IWineD3DSurface;
2108 interface IWineD3DVolume;
2109 interface IWineD3DSwapChain;
2110 interface IWineD3DDevice;
2111
2112 [
2113     object,
2114     local,
2115     uuid(aeb62dfc-bdcb-4f02-9519-1eeea00c15cd)
2116 ]
2117 interface IWineD3DDeviceParent : IUnknown
2118 {
2119     void WineD3DDeviceCreated(
2120         [in] IWineD3DDevice *device
2121     );
2122
2123     HRESULT CreateSurface(
2124         [in] IUnknown *superior,
2125         [in] UINT width,
2126         [in] UINT height,
2127         [in] enum wined3d_format_id format_id,
2128         [in] DWORD usage,
2129         [in] WINED3DPOOL pool,
2130         [in] UINT level,
2131         [in] WINED3DCUBEMAP_FACES face,
2132         [out] IWineD3DSurface **surface
2133     );
2134
2135     HRESULT CreateRenderTarget(
2136         [in] IUnknown *superior,
2137         [in] UINT width,
2138         [in] UINT height,
2139         [in] enum wined3d_format_id format_id,
2140         [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2141         [in] DWORD multisample_quality,
2142         [in] BOOL lockable,
2143         [out] IWineD3DSurface **surface
2144     );
2145
2146     HRESULT CreateDepthStencilSurface(
2147         [in] UINT width,
2148         [in] UINT height,
2149         [in] enum wined3d_format_id format_id,
2150         [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2151         [in] DWORD multisample_quality,
2152         [in] BOOL discard,
2153         [out] IWineD3DSurface **surface
2154     );
2155
2156     HRESULT CreateVolume(
2157         [in] IUnknown *superior,
2158         [in] UINT width,
2159         [in] UINT height,
2160         [in] UINT depth,
2161         [in] enum wined3d_format_id format_id,
2162         [in] WINED3DPOOL pool,
2163         [in] DWORD usage,
2164         [out] IWineD3DVolume **volume
2165     );
2166
2167     HRESULT CreateSwapChain(
2168         [in, out] WINED3DPRESENT_PARAMETERS *present_parameters,
2169         [out] IWineD3DSwapChain **swapchain
2170     );
2171 }
2172 typedef ULONG (__stdcall *D3DCB_DESTROYSWAPCHAINFN)(IWineD3DSwapChain *pSwapChain);
2173 typedef HRESULT (__stdcall *D3DCB_ENUMRESOURCES)(IWineD3DResource *resource, void *pData);
2174
2175 [
2176     object,
2177     local,
2178     uuid(46799311-8e0e-40ce-b2ec-ddb99f18fcb4)
2179 ]
2180 interface IWineD3DBase : IUnknown
2181 {
2182     void *GetParent(
2183     );
2184 }
2185
2186 [
2187     object,
2188     local,
2189     uuid(108f9c44-6f30-11d9-c687-00046142c14f)
2190 ]
2191 interface IWineD3D : IWineD3DBase
2192 {
2193     UINT GetAdapterCount(
2194     );
2195     HRESULT RegisterSoftwareDevice(
2196         [in] void *pInitializeFunction
2197     );
2198     HMONITOR GetAdapterMonitor(
2199         [in] UINT adapter_idx
2200     );
2201     UINT GetAdapterModeCount(
2202         [in] UINT adapter_idx,
2203         [in] enum wined3d_format_id format_id
2204     );
2205     HRESULT EnumAdapterModes(
2206         [in] UINT adapter_idx,
2207         [in] enum wined3d_format_id format_id,
2208         [in] UINT mode_idx,
2209         [out] WINED3DDISPLAYMODE *mode
2210     );
2211     HRESULT GetAdapterDisplayMode(
2212         [in] UINT adapter_idx,
2213         [out] WINED3DDISPLAYMODE *mode
2214     );
2215     HRESULT GetAdapterIdentifier(
2216         [in] UINT adapter_idx,
2217         [in] DWORD flags,
2218         [out] WINED3DADAPTER_IDENTIFIER *identifier
2219     );
2220     HRESULT CheckDeviceMultiSampleType(
2221         [in] UINT adapter_idx,
2222         [in] WINED3DDEVTYPE device_type,
2223         [in] enum wined3d_format_id surface_format_id,
2224         [in] BOOL windowed,
2225         [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2226         [out] DWORD *quality_levels
2227     );
2228     HRESULT CheckDepthStencilMatch(
2229         [in] UINT adapter_idx,
2230         [in] WINED3DDEVTYPE device_type,
2231         [in] enum wined3d_format_id adapter_format_id,
2232         [in] enum wined3d_format_id render_target_format_id,
2233         [in] enum wined3d_format_id depth_stencil_format_id
2234     );
2235     HRESULT CheckDeviceType(
2236         [in] UINT adapter_idx,
2237         [in] WINED3DDEVTYPE device_type,
2238         [in] enum wined3d_format_id display_format_id,
2239         [in] enum wined3d_format_id backbuffer_format_id,
2240         [in] BOOL windowed
2241     );
2242     HRESULT CheckDeviceFormat(
2243         [in] UINT adaper_idx,
2244         [in] WINED3DDEVTYPE device_type,
2245         [in] enum wined3d_format_id adapter_format_id,
2246         [in] DWORD usage,
2247         [in] WINED3DRESOURCETYPE resource_type,
2248         [in] enum wined3d_format_id check_format,
2249         [in] WINED3DSURFTYPE surface_type
2250     );
2251     HRESULT CheckDeviceFormatConversion(
2252         [in] UINT adapter_idx,
2253         [in] WINED3DDEVTYPE device_type,
2254         [in] enum wined3d_format_id source_format_id,
2255         [in] enum wined3d_format_id target_format_id
2256     );
2257     HRESULT GetDeviceCaps(
2258         [in] UINT adapter_idx,
2259         [in] WINED3DDEVTYPE device_type,
2260         [out] WINED3DCAPS *caps
2261     );
2262     HRESULT CreateDevice(
2263         [in] UINT adapter_idx,
2264         [in] WINED3DDEVTYPE device_type,
2265         [in] HWND focus_window,
2266         [in] DWORD behaviour_flags,
2267         [in] IWineD3DDeviceParent *device_parent,
2268         [out] IWineD3DDevice **device
2269     );
2270 }
2271
2272 [
2273     object,
2274     local,
2275     uuid(1f3bfb34-6f30-11d9-c687-00046142c14f)
2276 ]
2277 interface IWineD3DResource : IWineD3DBase
2278 {
2279     HRESULT SetPrivateData(
2280         [in] REFGUID guid,
2281         [in] const void *data,
2282         [in] DWORD data_size,
2283         [in] DWORD flags
2284     );
2285     HRESULT GetPrivateData(
2286         [in] REFGUID guid,
2287         [out] void *data,
2288         [in, out] DWORD *data_size
2289     );
2290     HRESULT FreePrivateData(
2291         [in] REFGUID guid
2292     );
2293     DWORD SetPriority(
2294         [in] DWORD new_priority
2295     );
2296     DWORD GetPriority(
2297     );
2298     void PreLoad(
2299     );
2300     void UnLoad(
2301     );
2302     WINED3DRESOURCETYPE GetType(
2303     );
2304 }
2305
2306 [
2307     object,
2308     local,
2309     uuid(f7d8abf4-fb93-43e4-9c96-4618cf9b3cbc)
2310 ]
2311 interface IWineD3DRendertargetView : IWineD3DBase
2312 {
2313     HRESULT GetResource(
2314         [out] IWineD3DResource **resource
2315     );
2316 }
2317
2318 [
2319     object,
2320     local,
2321     uuid(f756720c-32b9-4439-b5a3-1d6c97037d9e)
2322 ]
2323 interface IWineD3DPalette : IWineD3DBase
2324 {
2325     HRESULT GetEntries(
2326         [in] DWORD flags,
2327         [in] DWORD start,
2328         [in] DWORD count,
2329         [out] PALETTEENTRY *entries
2330     );
2331     HRESULT GetCaps(
2332         [out] DWORD *caps
2333     );
2334     HRESULT SetEntries(
2335         [in] DWORD flags,
2336         [in] DWORD start,
2337         [in] DWORD count,
2338         [in] const PALETTEENTRY *entries
2339     );
2340 }
2341
2342 [
2343     object,
2344     local,
2345     uuid(8f2bceb1-d338-488c-ab7f-0ec980bf5d2d)
2346 ]
2347 interface IWineD3DClipper : IUnknown
2348 {
2349     HRESULT GetClipList(
2350         [in] const RECT *rect,
2351         [out] RGNDATA *clip_list,
2352         [in, out] DWORD *clip_list_size
2353     );
2354     HRESULT GetHWnd(
2355         [out] HWND *hwnd
2356     );
2357     HRESULT IsClipListChanged(
2358         [out] BOOL *changed
2359     );
2360     HRESULT SetClipList(
2361         [in] const RGNDATA *clip_list,
2362         [in] DWORD flags
2363     );
2364     HRESULT SetHWnd(
2365         [in] DWORD flags,
2366         [in] HWND hwnd
2367     );
2368 }
2369
2370 [
2371     object,
2372     local,
2373     uuid(37cd5526-6f30-11d9-c687-00046142c14f)
2374 ]
2375 interface IWineD3DSurface : IWineD3DResource
2376 {
2377     void GetDesc(
2378         [out] WINED3DSURFACE_DESC *desc
2379     );
2380     HRESULT Map(
2381         [out] WINED3DLOCKED_RECT *locked_rect,
2382         [in] const RECT *rect,
2383         [in] DWORD flags
2384     );
2385     HRESULT Unmap(
2386     );
2387     HRESULT GetDC(
2388         [out] HDC *dc
2389     );
2390     HRESULT ReleaseDC(
2391         [in] HDC dc
2392     );
2393     HRESULT Flip(
2394         [in] IWineD3DSurface *override,
2395         [in] DWORD flags
2396     );
2397     HRESULT Blt(
2398         [in] const RECT *dst_rect,
2399         [in] IWineD3DSurface *src_surface,
2400         [in] const RECT *src_rect,
2401         [in] DWORD flags,
2402         [in] const WINEDDBLTFX *blt_fx,
2403         [in] WINED3DTEXTUREFILTERTYPE filter
2404     );
2405     HRESULT GetBltStatus(
2406         [in] DWORD flags
2407     );
2408     HRESULT GetFlipStatus(
2409         [in] DWORD flags
2410     );
2411     HRESULT IsLost(
2412     );
2413     HRESULT Restore(
2414     );
2415     HRESULT BltFast(
2416         [in] DWORD dst_x,
2417         [in] DWORD dst_y,
2418         [in] IWineD3DSurface *src_surface,
2419         [in] const RECT *src_rect,
2420         [in] DWORD trans
2421     );
2422     HRESULT GetPalette(
2423         [out] IWineD3DPalette **palette
2424     );
2425     HRESULT SetPalette(
2426         [in] IWineD3DPalette *palette
2427     );
2428     HRESULT RealizePalette(
2429     );
2430     HRESULT SetColorKey(
2431         [in] DWORD flags,
2432         [in] const WINEDDCOLORKEY *color_key
2433     );
2434     DWORD GetPitch(
2435     );
2436     HRESULT SetMem(
2437         [in] void *mem
2438     );
2439     HRESULT SetOverlayPosition(
2440         [in] LONG x,
2441         [in] LONG y
2442     );
2443     HRESULT GetOverlayPosition(
2444         [out] LONG *x,
2445         [out] LONG *y
2446     );
2447     HRESULT UpdateOverlayZOrder(
2448         [in] DWORD flags,
2449         [in] IWineD3DSurface *ref
2450     );
2451     HRESULT UpdateOverlay(
2452         [in] const RECT *src_rect,
2453         [in] IWineD3DSurface *dst_surface,
2454         [in] const RECT *dst_rect,
2455         [in] DWORD flags,
2456         [in] const WINEDDOVERLAYFX *fx
2457     );
2458     HRESULT SetClipper(
2459         [in] IWineD3DClipper *clipper
2460     );
2461     HRESULT GetClipper(
2462         [out] IWineD3DClipper **clipper
2463     );
2464     HRESULT LoadTexture(
2465         [in] BOOL srgb_mode
2466     );
2467     void BindTexture(
2468         [in] BOOL srgb
2469     );
2470     const void *GetData(
2471     );
2472     HRESULT SetFormat(
2473         [in] enum wined3d_format_id format_id
2474     );
2475     HRESULT PrivateSetup(
2476     );
2477     WINED3DSURFTYPE GetImplType(
2478     );
2479     HRESULT DrawOverlay(
2480     );
2481 }
2482
2483 [
2484     object,
2485     local,
2486     uuid(24769ed8-6f30-11d9-c687-00046142c14f)
2487 ]
2488 interface IWineD3DVolume : IWineD3DResource
2489 {
2490     void GetDesc(
2491         [out] WINED3DVOLUME_DESC *desc
2492     );
2493     HRESULT Map(
2494         [out] WINED3DLOCKED_BOX *locked_box,
2495         [in] const WINED3DBOX *box,
2496         [in] DWORD flags
2497     );
2498     HRESULT Unmap(
2499     );
2500     HRESULT LoadTexture(
2501         [in] int gl_level,
2502         [in] BOOL srgb_mode
2503     );
2504 }
2505
2506 [
2507     object,
2508     local,
2509     uuid(3c2aebf6-6f30-11d9-c687-00046142c14f)
2510 ]
2511 interface IWineD3DBaseTexture : IWineD3DResource
2512 {
2513     DWORD SetLOD(
2514         [in] DWORD new_lod
2515     );
2516     DWORD GetLOD(
2517     );
2518     DWORD GetLevelCount(
2519     );
2520     HRESULT SetAutoGenFilterType(
2521         WINED3DTEXTUREFILTERTYPE filter_type
2522     );
2523     WINED3DTEXTUREFILTERTYPE GetAutoGenFilterType(
2524     );
2525     void GenerateMipSubLevels(
2526     );
2527     BOOL SetDirty(
2528         BOOL dirty
2529     );
2530     BOOL GetDirty(
2531     );
2532     HRESULT BindTexture(
2533         [in] BOOL srgb
2534     );
2535     BOOL IsCondNP2(
2536     );
2537 }
2538
2539 [
2540     object,
2541     local,
2542     uuid(3e72cc1c-6f30-11d9-c687-00046142c14f)
2543 ]
2544 interface IWineD3DTexture : IWineD3DBaseTexture
2545 {
2546     HRESULT GetLevelDesc(
2547         [in] UINT level,
2548         [out] WINED3DSURFACE_DESC *desc
2549     );
2550     HRESULT GetSurfaceLevel(
2551         [in] UINT level,
2552         [out] IWineD3DSurface **surface
2553     );
2554     HRESULT Map(
2555         [in] UINT level,
2556         [out] WINED3DLOCKED_RECT *locked_rect,
2557         [in] const RECT *rect,
2558         [in] DWORD flags
2559     );
2560     HRESULT Unmap(
2561         [in] UINT level
2562     );
2563     HRESULT AddDirtyRect(
2564         [in] const RECT *dirty_rect
2565     );
2566 }
2567
2568 [
2569     object,
2570     local,
2571     uuid(41752900-6f30-11d9-c687-00046142c14f)
2572 ]
2573 interface IWineD3DCubeTexture : IWineD3DBaseTexture
2574 {
2575     HRESULT GetLevelDesc(
2576         [in] UINT level,
2577         [out] WINED3DSURFACE_DESC *desc
2578     );
2579     HRESULT GetCubeMapSurface(
2580         [in] WINED3DCUBEMAP_FACES face,
2581         [in] UINT level,
2582         [out] IWineD3DSurface **surface
2583     );
2584     HRESULT Map(
2585         [in] WINED3DCUBEMAP_FACES face,
2586         [in] UINT level,
2587         [out] WINED3DLOCKED_RECT *locked_rect,
2588         [in] const RECT *rect,
2589         [in] DWORD flags
2590     );
2591     HRESULT Unmap(
2592         [in] WINED3DCUBEMAP_FACES face,
2593         [in] UINT level
2594     );
2595     HRESULT AddDirtyRect(
2596         [in] WINED3DCUBEMAP_FACES face,
2597         [in] const RECT *dirty_rect
2598     );
2599 }
2600
2601 [
2602     object,
2603     local,
2604     uuid(7b39470c-6f30-11d9-c687-00046142c14f)
2605 ]
2606 interface IWineD3DVolumeTexture : IWineD3DBaseTexture
2607 {
2608     HRESULT GetLevelDesc(
2609         [in] UINT sub_resource_idx,
2610         [out] WINED3DVOLUME_DESC *desc
2611     );
2612     HRESULT GetVolumeLevel(
2613         [in] UINT sub_resource_idx,
2614         [out] IWineD3DVolume **volume
2615     );
2616     HRESULT Map(
2617         [in] UINT sub_resource_idx,
2618         [out] WINED3DLOCKED_BOX *locked_box,
2619         [in] const WINED3DBOX *box,
2620         [in] DWORD flags
2621     );
2622     HRESULT Unmap(
2623         [in] UINT sub_resource_idx
2624     );
2625     HRESULT AddDirtyBox(
2626         [in] const WINED3DBOX *dirty_box
2627     );
2628 }
2629
2630 [
2631     object,
2632     local,
2633     uuid(7cd55be6-6f30-11d9-c687-00046142c14f)
2634 ]
2635 interface IWineD3DVertexDeclaration : IWineD3DBase
2636 {
2637 }
2638
2639 [
2640     object,
2641     local,
2642     uuid(83b073ce-6f30-11d9-c687-00046142c14f)
2643 ]
2644 interface IWineD3DStateBlock : IUnknown
2645 {
2646     HRESULT Capture(
2647     );
2648     HRESULT Apply(
2649     );
2650 }
2651
2652 [
2653     object,
2654     local,
2655     uuid(905ddbac-6f30-11d9-c687-00046142c14f)
2656 ]
2657 interface IWineD3DQuery : IUnknown
2658 {
2659     HRESULT GetData(
2660         [out] void *data,
2661         [in] DWORD data_size,
2662         [in] DWORD flags
2663     );
2664     DWORD GetDataSize(
2665     );
2666     WINED3DQUERYTYPE GetType(
2667     );
2668     HRESULT Issue(
2669         DWORD flags
2670     );
2671 }
2672
2673 [
2674     object,
2675     local,
2676     uuid(34d01b10-6f30-11d9-c687-00046142c14f)
2677 ]
2678 interface IWineD3DSwapChain : IWineD3DBase
2679 {
2680     void Destroy(
2681     );
2682     HRESULT GetDevice(
2683         [out] IWineD3DDevice **device
2684     );
2685     HRESULT Present(
2686         [in] const RECT *src_rect,
2687         [in] const RECT *dst_rect,
2688         [in] HWND dst_window_override,
2689         [in] const RGNDATA *dirty_region,
2690         [in] DWORD flags
2691     );
2692     HRESULT SetDestWindowOverride(
2693         [in] HWND window
2694     );
2695     HRESULT GetFrontBufferData(
2696         [in] IWineD3DSurface *dst_surface
2697     );
2698     HRESULT GetBackBuffer(
2699         [in] UINT backbuffer_idx,
2700         [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2701         [out] IWineD3DSurface **backbuffer
2702     );
2703     HRESULT GetRasterStatus(
2704         [out] WINED3DRASTER_STATUS *raster_status
2705     );
2706     HRESULT GetDisplayMode(
2707         [out] WINED3DDISPLAYMODE *mode
2708     );
2709     HRESULT GetPresentParameters(
2710         [out] WINED3DPRESENT_PARAMETERS *present_parameters
2711     );
2712     HRESULT SetGammaRamp(
2713         [in] DWORD flags,
2714         [in] const WINED3DGAMMARAMP *ramp
2715     );
2716     HRESULT GetGammaRamp(
2717         [out] WINED3DGAMMARAMP *ramp
2718     );
2719 }
2720
2721 [
2722     object,
2723     local,
2724     uuid(b3f028e8-1a40-4ab3-9292-5bf6cfd80209)
2725 ]
2726 interface IWineD3DBuffer : IWineD3DResource
2727 {
2728     HRESULT Map(
2729         [in] UINT offset,
2730         [in] UINT size,
2731         [out] BYTE **data,
2732         [in] DWORD flags
2733     );
2734     void Unmap(
2735     );
2736     void GetDesc(
2737         [out] WINED3DBUFFER_DESC *desc
2738     );
2739 }
2740
2741 [
2742     object,
2743     local,
2744     uuid(eac93065-a4df-446f-86a1-9ef2bca40a3c)
2745 ]
2746 interface IWineD3DBaseShader : IWineD3DBase
2747 {
2748     HRESULT GetFunction(
2749         [out] void *data,
2750         [in, out] UINT *data_size
2751     );
2752 }
2753
2754 [
2755     object,
2756     local,
2757     uuid(7f7a2b60-6f30-11d9-c687-00046142c14f)
2758 ]
2759 interface IWineD3DVertexShader : IWineD3DBaseShader
2760 {
2761     HRESULT SetLocalConstantsF(
2762         [in] UINT start_idx,
2763         [in] const float *src_data,
2764         [in] UINT vector4f_count
2765     );
2766 }
2767
2768 [
2769     object,
2770     local,
2771     uuid(8276c113-388b-49d1-ad8b-c9dd8bcbabcd)
2772 ]
2773 interface IWineD3DGeometryShader : IWineD3DBaseShader
2774 {
2775 }
2776
2777 [
2778     object,
2779     local,
2780     uuid(818503da-6f30-11d9-c687-00046142c14f)
2781 ]
2782 interface IWineD3DPixelShader : IWineD3DBaseShader
2783 {
2784 }
2785
2786 [
2787     object,
2788     local,
2789     uuid(6d10a2ce-09d0-4a53-a427-11388f9f8ca5)
2790 ]
2791 interface IWineD3DDevice : IUnknown
2792 {
2793     HRESULT CreateBuffer(
2794         [in] struct wined3d_buffer_desc *desc,
2795         [in] const void *data,
2796         [in] void *parent,
2797         [in] const struct wined3d_parent_ops *parent_ops,
2798         [out] IWineD3DBuffer **buffer
2799     );
2800     HRESULT CreateVertexBuffer(
2801         [in] UINT length,
2802         [in] DWORD usage,
2803         [in] WINED3DPOOL pool,
2804         [in] void *parent,
2805         [in] const struct wined3d_parent_ops *parent_ops,
2806         [out] IWineD3DBuffer **vertex_buffer
2807     );
2808     HRESULT CreateIndexBuffer(
2809         [in] UINT length,
2810         [in] DWORD usage,
2811         [in] WINED3DPOOL pool,
2812         [in] void *parent,
2813         [in] const struct wined3d_parent_ops *parent_ops,
2814         [out] IWineD3DBuffer **index_buffer
2815     );
2816     HRESULT CreateStateBlock(
2817         [in] WINED3DSTATEBLOCKTYPE type,
2818         [out] IWineD3DStateBlock **stateblock
2819     );
2820     HRESULT CreateSurface(
2821         [in] UINT width,
2822         [in] UINT height,
2823         [in] enum wined3d_format_id format_id,
2824         [in] BOOL lockable,
2825         [in] BOOL discard,
2826         [in] UINT level,
2827         [in] DWORD usage,
2828         [in] WINED3DPOOL pool,
2829         [in] WINED3DMULTISAMPLE_TYPE multisample_type,
2830         [in] DWORD multisample_quality,
2831         [in] WINED3DSURFTYPE surface_type,
2832         [in] void *parent,
2833         [in] const struct wined3d_parent_ops *parent_ops,
2834         [out] IWineD3DSurface **surface
2835     );
2836     HRESULT CreateRendertargetView(
2837         [in] IWineD3DResource *resource,
2838         [in] void *parent,
2839         [out] IWineD3DRendertargetView **rendertarget_view
2840     );
2841     HRESULT CreateTexture(
2842         [in] UINT width,
2843         [in] UINT height,
2844         [in] UINT levels,
2845         [in] DWORD usage,
2846         [in] enum wined3d_format_id format_id,
2847         [in] WINED3DPOOL pool,
2848         [in] void *parent,
2849         [in] const struct wined3d_parent_ops *parent_ops,
2850         [out] IWineD3DTexture **texture
2851     );
2852     HRESULT CreateVolumeTexture(
2853         [in] UINT width,
2854         [in] UINT height,
2855         [in] UINT depth,
2856         [in] UINT levels,
2857         [in] DWORD usage,
2858         [in] enum wined3d_format_id format_id,
2859         [in] WINED3DPOOL pool,
2860         [in] void *parent,
2861         [in] const struct wined3d_parent_ops *parent_ops,
2862         [out] IWineD3DVolumeTexture **texture
2863     );
2864     HRESULT CreateVolume(
2865         [in] UINT width,
2866         [in] UINT height,
2867         [in] UINT depth,
2868         [in] DWORD usage,
2869         [in] enum wined3d_format_id format_id,
2870         [in] WINED3DPOOL pool,
2871         [in] void *parent,
2872         [in] const struct wined3d_parent_ops *parent_ops,
2873         [out] IWineD3DVolume **volume
2874     );
2875     HRESULT CreateCubeTexture(
2876         [in] UINT edge_length,
2877         [in] UINT levels,
2878         [in] DWORD usage,
2879         [in] enum wined3d_format_id format_id,
2880         [in] WINED3DPOOL pool,
2881         [in] void *parent,
2882         [in] const struct wined3d_parent_ops *parent_ops,
2883         [out] IWineD3DCubeTexture **texture
2884     );
2885     HRESULT CreateQuery(
2886         [in] WINED3DQUERYTYPE type,
2887         [out] IWineD3DQuery **query
2888     );
2889     HRESULT CreateSwapChain(
2890         [in] WINED3DPRESENT_PARAMETERS *present_parameters,
2891         [in] WINED3DSURFTYPE surface_type,
2892         [in] void *parent,
2893         [out] IWineD3DSwapChain **swapchain
2894     );
2895     HRESULT CreateVertexDeclaration(
2896         [in] const WINED3DVERTEXELEMENT *elements,
2897         [in] UINT element_count,
2898         [in] void *parent,
2899         [in] const struct wined3d_parent_ops *parent_ops,
2900         [out] IWineD3DVertexDeclaration **declaration
2901     );
2902     HRESULT CreateVertexDeclarationFromFVF(
2903         [in] DWORD fvf,
2904         [in] void *parent,
2905         [in] const struct wined3d_parent_ops *parent_ops,
2906         [out] IWineD3DVertexDeclaration **declaration
2907     );
2908     HRESULT CreateVertexShader(
2909         [in] const DWORD *function,
2910         [in] const struct wined3d_shader_signature *output_signature,
2911         [in] void *parent,
2912         [in] const struct wined3d_parent_ops *parent_ops,
2913         [out] IWineD3DVertexShader **shader
2914     );
2915     HRESULT CreateGeometryShader(
2916         [in] const DWORD *byte_code,
2917         [in] const struct wined3d_shader_signature *output_signature,
2918         [in] void *parent,
2919         [in] const struct wined3d_parent_ops *parent_ops,
2920         [out] IWineD3DGeometryShader **shader
2921     );
2922     HRESULT CreatePixelShader(
2923         [in] const DWORD *function,
2924         [in] const struct wined3d_shader_signature *output_signature,
2925         [in] void *parent,
2926         [in] const struct wined3d_parent_ops *parent_ops,
2927         [out] IWineD3DPixelShader **shader
2928     );
2929     HRESULT CreatePalette(
2930         [in] DWORD flags,
2931         [in] const PALETTEENTRY *palette_entry,
2932         [in] void *parent,
2933         [out] IWineD3DPalette **palette
2934     );
2935     HRESULT Init3D(
2936         [in] WINED3DPRESENT_PARAMETERS *present_parameters
2937     );
2938     HRESULT InitGDI(
2939         [in] WINED3DPRESENT_PARAMETERS *present_parameters
2940     );
2941     HRESULT Uninit3D(
2942         [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
2943     );
2944     HRESULT UninitGDI(
2945         [in] D3DCB_DESTROYSWAPCHAINFN destroy_swapchain_callback
2946     );
2947     void SetMultithreaded(
2948     );
2949     HRESULT EvictManagedResources(
2950     );
2951     UINT GetAvailableTextureMem(
2952     );
2953     HRESULT GetBackBuffer(
2954         [in] UINT swapchain_idx,
2955         [in] UINT backbuffer_idx,
2956         [in] WINED3DBACKBUFFER_TYPE backbuffer_type,
2957         [out] IWineD3DSurface **backbuffer
2958     );
2959     HRESULT GetCreationParameters(
2960         [out] WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters
2961     );
2962     HRESULT GetDeviceCaps(
2963         [out] WINED3DCAPS *caps
2964     );
2965     HRESULT GetDirect3D(
2966         [out] IWineD3D** d3d
2967     );
2968     HRESULT GetDisplayMode(
2969         [in] UINT swapchain_idx,
2970         [out] WINED3DDISPLAYMODE *mode
2971     );
2972     HRESULT SetDisplayMode(
2973         [in] UINT swapchain_idx,
2974         [in] const WINED3DDISPLAYMODE *mode
2975     );
2976     UINT GetNumberOfSwapChains(
2977     );
2978     HRESULT GetRasterStatus(
2979         [in] UINT swapchain_idx,
2980         [out] WINED3DRASTER_STATUS *raster_status
2981     );
2982     HRESULT GetSwapChain(
2983         [in] UINT swapchain_idx,
2984         [out] IWineD3DSwapChain **swapchain
2985     );
2986     HRESULT Reset(
2987         [in] WINED3DPRESENT_PARAMETERS *present_parameters
2988     );
2989     HRESULT SetDialogBoxMode(
2990         [in] BOOL enable_dialogs
2991     );
2992     HRESULT SetCursorProperties(
2993         [in] UINT x_hotspot,
2994         [in] UINT y_hotspot,
2995         [in] IWineD3DSurface *cursor_surface
2996     );
2997     void SetCursorPosition(
2998         [in] int x_screen_space,
2999         [in] int y_screen_space,
3000         [in] DWORD flags
3001     );
3002     BOOL ShowCursor(
3003         [in] BOOL show
3004     );
3005     HRESULT SetClipPlane(
3006         [in] DWORD plane_idx,
3007         [in] const float *plane
3008     );
3009     HRESULT GetClipPlane(
3010         [in] DWORD plane_idx,
3011         [out] float *plane
3012     );
3013     HRESULT SetClipStatus(
3014         [in] const WINED3DCLIPSTATUS *clip_status
3015     );
3016     HRESULT GetClipStatus(
3017         [out] WINED3DCLIPSTATUS *clip_status
3018     );
3019     HRESULT SetCurrentTexturePalette(
3020         [in] UINT palette_number
3021     );
3022     HRESULT GetCurrentTexturePalette(
3023         [out] UINT *palette_number
3024     );
3025     HRESULT SetDepthStencilSurface(
3026         [in] IWineD3DSurface *depth_stencil
3027     );
3028     HRESULT GetDepthStencilSurface(
3029         [out] IWineD3DSurface **depth_stencil
3030     );
3031     void SetGammaRamp(
3032         [in] UINT swapchain_idx,
3033         [in] DWORD flags,
3034         [in] const WINED3DGAMMARAMP *ramp
3035     );
3036     void GetGammaRamp(
3037         [in] UINT swapchain_idx,
3038         [out] WINED3DGAMMARAMP *ramp
3039     );
3040     HRESULT SetIndexBuffer(
3041         [in] IWineD3DBuffer *index_buffer,
3042         [in] enum wined3d_format_id format_id
3043     );
3044     HRESULT GetIndexBuffer(
3045         [out] IWineD3DBuffer **index_buffer
3046     );
3047     HRESULT SetBaseVertexIndex(
3048         [in] INT base_index
3049     );
3050     HRESULT GetBaseVertexIndex(
3051         [out] INT *base_index
3052     );
3053     HRESULT SetLight(
3054         [in] DWORD light_idx,
3055         [in] const WINED3DLIGHT *light
3056     );
3057     HRESULT GetLight(
3058         [in] DWORD light_idx,
3059         [out] WINED3DLIGHT *light
3060     );
3061     HRESULT SetLightEnable(
3062         [in] DWORD light_idx,
3063         [in] BOOL enable
3064     );
3065     HRESULT GetLightEnable(
3066         [in] DWORD light_idx,
3067         [out] BOOL *enable
3068     );
3069     HRESULT SetMaterial(
3070         [in] const WINED3DMATERIAL *material
3071     );
3072     HRESULT GetMaterial(
3073         [out] WINED3DMATERIAL *material
3074     );
3075     HRESULT SetNPatchMode(
3076         [in] float segments
3077     );
3078     float GetNPatchMode(
3079     );
3080     HRESULT SetPaletteEntries(
3081         [in] UINT palette_number,
3082         [in] const PALETTEENTRY *entries
3083     );
3084     HRESULT GetPaletteEntries(
3085         [in] UINT palette_number,
3086         [out] PALETTEENTRY *entries
3087     );
3088     HRESULT SetPixelShader(
3089         [in] IWineD3DPixelShader *shader
3090     );
3091     IWineD3DPixelShader *GetPixelShader(
3092     );
3093     HRESULT SetPixelShaderConstantB(
3094         [in] UINT start_register,
3095         [in] const BOOL *constants,
3096         [in] UINT bool_count
3097     );
3098     HRESULT GetPixelShaderConstantB(
3099         [in] UINT start_register,
3100         [out] BOOL *constants,
3101         [in] UINT bool_count
3102     );
3103     HRESULT SetPixelShaderConstantI(
3104         [in] UINT start_register,
3105         [in] const int *constants,
3106         [in] UINT vector4i_count
3107     );
3108     HRESULT GetPixelShaderConstantI(
3109         [in] UINT start_register,
3110         [out] int *constants,
3111         [in] UINT vector4i_count
3112     );
3113     HRESULT SetPixelShaderConstantF(
3114         [in] UINT start_register,
3115         [in] const float *constants,
3116         [in] UINT vector4f_count
3117     );
3118     HRESULT GetPixelShaderConstantF(
3119         [in] UINT start_register,
3120         [out] float *constants,
3121         [in] UINT vector4f_count
3122     );
3123     HRESULT SetRenderState(
3124         [in] WINED3DRENDERSTATETYPE state,
3125         [in] DWORD value
3126     );
3127     HRESULT GetRenderState(
3128         [in] WINED3DRENDERSTATETYPE state,
3129         [out] DWORD *value
3130     );
3131     HRESULT SetRenderTarget(
3132         [in] DWORD render_target_idx,
3133         [in] IWineD3DSurface *render_target,
3134         [in] BOOL set_viewport
3135     );
3136     HRESULT GetRenderTarget(
3137         [in] DWORD render_target_idx,
3138         [out] IWineD3DSurface **render_target
3139     );
3140     HRESULT SetSamplerState(
3141         [in] DWORD sampler_idx,
3142         [in] WINED3DSAMPLERSTATETYPE state,
3143         [in] DWORD value
3144     );
3145     HRESULT GetSamplerState(
3146         [in] DWORD sampler_idx,
3147         [in] WINED3DSAMPLERSTATETYPE state,
3148         [out] DWORD *value
3149     );
3150     HRESULT SetScissorRect(
3151         [in] const RECT *rect
3152     );
3153     HRESULT GetScissorRect(
3154         [out] RECT *rect
3155     );
3156     HRESULT SetSoftwareVertexProcessing(
3157         [in] BOOL software
3158     );
3159     BOOL GetSoftwareVertexProcessing(
3160     );
3161     HRESULT SetStreamSource(
3162         [in] UINT stream_idx,
3163         [in] IWineD3DBuffer *buffer,
3164         [in] UINT offset,
3165         [in] UINT stride
3166     );
3167     HRESULT GetStreamSource(
3168         [in] UINT stream_idx,
3169         [out] IWineD3DBuffer **buffer,
3170         [out] UINT *offset,
3171         [out] UINT *stride
3172     );
3173     HRESULT SetStreamSourceFreq(
3174         [in] UINT stream_idx,
3175         [in] UINT divider
3176     );
3177     HRESULT GetStreamSourceFreq(
3178         [in] UINT stream_idx,
3179         [out] UINT *divider
3180     );
3181     HRESULT SetTexture(
3182         [in] DWORD stage,
3183         [in] IWineD3DBaseTexture *texture
3184     );
3185     HRESULT GetTexture(
3186         [in] DWORD stage,
3187         [out] IWineD3DBaseTexture **texture
3188     );
3189     HRESULT SetTextureStageState(
3190         [in] DWORD stage,
3191         [in] WINED3DTEXTURESTAGESTATETYPE state,
3192         [in] DWORD value
3193     );
3194     HRESULT GetTextureStageState(
3195         [in] DWORD stage,
3196         [in] WINED3DTEXTURESTAGESTATETYPE state,
3197         [out] DWORD *value
3198     );
3199     HRESULT SetTransform(
3200         [in] WINED3DTRANSFORMSTATETYPE state,
3201         [in] const WINED3DMATRIX *matrix
3202     );
3203     HRESULT GetTransform(
3204         [in] WINED3DTRANSFORMSTATETYPE state,
3205         [out] WINED3DMATRIX *matrix
3206     );
3207     HRESULT SetVertexDeclaration(
3208         [in] IWineD3DVertexDeclaration *declaration
3209     );
3210     HRESULT GetVertexDeclaration(
3211         [out] IWineD3DVertexDeclaration **declaration
3212     );
3213     HRESULT SetVertexShader(
3214         [in] IWineD3DVertexShader *shader
3215     );
3216     IWineD3DVertexShader *GetVertexShader(
3217     );
3218     HRESULT SetVertexShaderConstantB(
3219         [in] UINT start_register,
3220         [in] const BOOL *constants,
3221         [in] UINT bool_count
3222     );
3223     HRESULT GetVertexShaderConstantB(
3224         [in] UINT start_register,
3225         [out] BOOL *constants,
3226         [in] UINT bool_count
3227     );
3228     HRESULT SetVertexShaderConstantI(
3229         [in] UINT start_register,
3230         [in] const int *constants,
3231         [in] UINT vector4i_count
3232     );
3233     HRESULT GetVertexShaderConstantI(
3234         [in] UINT start_register,
3235         [out] int *constants,
3236         [in] UINT vector4i_count
3237     );
3238     HRESULT SetVertexShaderConstantF(
3239         [in] UINT start_register,
3240         [in] const float *constants,
3241         [in] UINT vector4f_count
3242     );
3243     HRESULT GetVertexShaderConstantF(
3244         [in] UINT start_register,
3245         [out] float *constants,
3246         [in] UINT vector4f_count
3247     );
3248     HRESULT SetViewport(
3249         [in] const WINED3DVIEWPORT *viewport
3250     );
3251     HRESULT GetViewport(
3252         [out] WINED3DVIEWPORT *viewport
3253     );
3254     HRESULT MultiplyTransform(
3255         [in] WINED3DTRANSFORMSTATETYPE state,
3256         [in] const WINED3DMATRIX *matrix
3257     );
3258     HRESULT ValidateDevice(
3259         [out] DWORD *num_passes
3260     );
3261     HRESULT ProcessVertices(
3262         [in] UINT src_start_idx,
3263         [in] UINT dst_idx,
3264         [in] UINT vertex_count,
3265         [in] IWineD3DBuffer *dest_buffer,
3266         [in] IWineD3DVertexDeclaration *declaration,
3267         [in] DWORD flags,
3268         [in] DWORD DestFVF
3269     );
3270     HRESULT BeginStateBlock(
3271     );
3272     HRESULT EndStateBlock(
3273         [out] IWineD3DStateBlock **stateblock
3274     );
3275     HRESULT BeginScene(
3276     );
3277     HRESULT EndScene(
3278     );
3279     HRESULT Present(
3280         [in] const RECT *src_rect,
3281         [in] const RECT *dst_rect,
3282         [in] HWND dst_window_override,
3283         [in] const RGNDATA *dirty_region
3284     );
3285     HRESULT Clear(
3286         [in] DWORD rect_count,
3287         [in] const RECT *rects,
3288         [in] DWORD flags,
3289         [in] WINED3DCOLOR color,
3290         [in] float z,
3291         [in] DWORD stencil
3292     );
3293     void ClearRendertargetView(
3294         [in] IWineD3DRendertargetView *rendertarget_view,
3295         [in] const WINED3DCOLORVALUE *color
3296     );
3297     void SetPrimitiveType(
3298         [in] WINED3DPRIMITIVETYPE primitive_topology
3299     );
3300     void GetPrimitiveType(
3301         [out] WINED3DPRIMITIVETYPE *primitive_topology
3302     );
3303     HRESULT DrawPrimitive(
3304         [in] UINT start_vertex,
3305         [in] UINT vertex_count
3306     );
3307     HRESULT DrawIndexedPrimitive(
3308         [in] UINT start_idx,
3309         [in] UINT index_count
3310     );
3311     HRESULT DrawPrimitiveUP(
3312         [in] UINT vertex_count,
3313         [in] const void *stream_data,
3314         [in] UINT stream_stride
3315     );
3316     HRESULT DrawIndexedPrimitiveUP(
3317         [in] UINT index_count,
3318         [in] const void *index_data,
3319         [in] enum wined3d_format_id index_data_format_id,
3320         [in] const void *stream_data,
3321         [in] UINT stream_stride
3322     );
3323     HRESULT DrawPrimitiveStrided(
3324         [in] UINT vertex_count,
3325         [in] const WineDirect3DVertexStridedData *strided_data
3326     );
3327     HRESULT DrawIndexedPrimitiveStrided(
3328         [in] UINT index_count,
3329         [in] const WineDirect3DVertexStridedData *strided_data,
3330         [in] UINT vertex_count,
3331         [in] const void *index_data,
3332         [in] enum wined3d_format_id index_data_format_id
3333     );
3334     HRESULT DrawRectPatch(
3335         [in] UINT handle,
3336         [in] const float *num_segs,
3337         [in] const WINED3DRECTPATCH_INFO *rect_patch_info
3338     );
3339     HRESULT DrawTriPatch(
3340         [in] UINT handle,
3341         [in] const float *num_segs,
3342         [in] const WINED3DTRIPATCH_INFO *tri_patch_info
3343     );
3344     HRESULT DeletePatch(
3345         [in] UINT handle
3346     );
3347     HRESULT ColorFill(
3348         [in] IWineD3DSurface *surface,
3349         [in] const RECT *rect,
3350         [in] const WINED3DCOLORVALUE *color
3351     );
3352     HRESULT UpdateTexture(
3353         [in] IWineD3DBaseTexture *src_texture,
3354         [in] IWineD3DBaseTexture *dst_texture
3355     );
3356     HRESULT UpdateSurface(
3357         [in] IWineD3DSurface *src_surface,
3358         [in] const RECT *src_rect,
3359         [in] IWineD3DSurface *dst_surface,
3360         [in] const POINT *dst_point
3361     );
3362     HRESULT GetFrontBufferData(
3363         [in] UINT swapchain_idx,
3364         [in] IWineD3DSurface *dst_surface
3365     );
3366     HRESULT EnumResources(
3367         [in] D3DCB_ENUMRESOURCES callback,
3368         [in] void *data
3369     );
3370     HRESULT GetSurfaceFromDC(
3371         [in] HDC dc,
3372         [out] IWineD3DSurface **surface
3373     );
3374     HRESULT AcquireFocusWindow(
3375         [in] HWND window
3376     );
3377     void ReleaseFocusWindow(
3378     );
3379 }
3380
3381 IWineD3D * __stdcall WineDirect3DCreate(UINT dxVersion, void *parent);
3382 IWineD3DClipper * __stdcall WineDirect3DCreateClipper(void);
3383 void __stdcall wined3d_mutex_lock(void);
3384 void __stdcall wined3d_mutex_unlock(void);