dxgi: Store an array of adapters in dxgi_factory.
[wine] / dlls / dxgi / dxgi_main.c
1 /*
2  * Copyright 2008 Henri Verbeet for CodeWeavers
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  *
18  */
19
20 #include "config.h"
21 #include "wine/port.h"
22
23 #define DXGI_INIT_GUID
24 #include "dxgi_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(dxgi);
27
28 static CRITICAL_SECTION_DEBUG dxgi_cs_debug =
29 {
30     0, 0, &dxgi_cs,
31     {&dxgi_cs_debug.ProcessLocksList,
32     &dxgi_cs_debug.ProcessLocksList},
33     0, 0, {(DWORD_PTR)(__FILE__ ": dxgi_cs")}
34 };
35 CRITICAL_SECTION dxgi_cs = {&dxgi_cs_debug, -1, 0, 0, 0, 0};
36
37 struct dxgi_main
38 {
39     HMODULE d3d10core;
40     struct dxgi_device_layer *device_layers;
41     UINT layer_count;
42     LONG refcount;
43 };
44 static struct dxgi_main dxgi_main;
45
46 static void dxgi_main_cleanup(void)
47 {
48     EnterCriticalSection(&dxgi_cs);
49
50     HeapFree(GetProcessHeap(), 0, dxgi_main.device_layers);
51     dxgi_main.device_layers = NULL;
52     dxgi_main.layer_count = 0;
53
54     FreeLibrary(dxgi_main.d3d10core);
55     dxgi_main.d3d10core = NULL;
56
57     LeaveCriticalSection(&dxgi_cs);
58 }
59
60 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
61 {
62     TRACE("fdwReason %u\n", fdwReason);
63
64     switch(fdwReason)
65     {
66         case DLL_PROCESS_ATTACH:
67             DisableThreadLibraryCalls(hInstDLL);
68             ++dxgi_main.refcount;
69             break;
70
71         case DLL_PROCESS_DETACH:
72             if (!--dxgi_main.refcount) dxgi_main_cleanup();
73             break;
74     }
75
76     return TRUE;
77 }
78
79 HRESULT WINAPI CreateDXGIFactory(REFIID riid, void **factory)
80 {
81     struct dxgi_factory *object;
82     HRESULT hr;
83     UINT i;
84
85     TRACE("riid %s, factory %p\n", debugstr_guid(riid), factory);
86
87     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
88     if (!object)
89     {
90         ERR("Failed to allocate DXGI factory object memory\n");
91         *factory = NULL;
92         return E_OUTOFMEMORY;
93     }
94
95     object->vtbl = &dxgi_factory_vtbl;
96     object->refcount = 1;
97
98     EnterCriticalSection(&dxgi_cs);
99     object->wined3d = WineDirect3DCreate(10, (IUnknown *)object);
100
101     object->adapter_count = IWineD3D_GetAdapterCount(object->wined3d);
102     LeaveCriticalSection(&dxgi_cs);
103     object->adapters = HeapAlloc(GetProcessHeap(), 0, object->adapter_count * sizeof(*object->adapters));
104     if (!object->adapters)
105     {
106         ERR("Failed to allocate DXGI adapter array memory\n");
107         hr = E_OUTOFMEMORY;
108         goto fail;
109     }
110
111     for (i = 0; i < object->adapter_count; ++i)
112     {
113         struct dxgi_adapter *adapter = HeapAlloc(GetProcessHeap(), 0, sizeof(**object->adapters));
114         if (!adapter)
115         {
116             UINT j;
117             ERR("Failed to allocate DXGI adapter memory\n");
118             for (j = 0; j < i; ++j)
119             {
120                 HeapFree(GetProcessHeap(), 0, object->adapters[j]);
121             }
122             hr = E_OUTOFMEMORY;
123             goto fail;
124         }
125
126         adapter->vtbl = &dxgi_adapter_vtbl;
127         adapter->refcount = 1;
128         adapter->ordinal = i;
129         object->adapters[i] = (IDXGIAdapter *)adapter;
130     }
131
132     TRACE("Created IDXGIFactory %p\n", object);
133
134     hr = IDXGIFactory_QueryInterface((IDXGIFactory *)object, riid, factory);
135     IDXGIFactory_Release((IDXGIFactory *)object);
136
137     return hr;
138
139 fail:
140     HeapFree(GetProcessHeap(), 0, object->adapters);
141     if (object->wined3d)
142     {
143         EnterCriticalSection(&dxgi_cs);
144         IWineD3D_Release(object->wined3d);
145         LeaveCriticalSection(&dxgi_cs);
146     }
147     HeapFree(GetProcessHeap(), 0, object);
148     *factory = NULL;
149     return hr;
150
151 }
152
153 static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer)
154 {
155     UINT i;
156
157     EnterCriticalSection(&dxgi_cs);
158
159     for (i = 0; i < dxgi_main.layer_count; ++i)
160     {
161         if (dxgi_main.device_layers[i].id == id)
162         {
163             *layer = dxgi_main.device_layers[i];
164             LeaveCriticalSection(&dxgi_cs);
165             return TRUE;
166         }
167     }
168
169     LeaveCriticalSection(&dxgi_cs);
170     return FALSE;
171 }
172
173 static HRESULT register_d3d10core_layers(HMODULE d3d10core)
174 {
175     EnterCriticalSection(&dxgi_cs);
176
177     if (!dxgi_main.d3d10core)
178     {
179         HRESULT hr;
180         HRESULT (WINAPI *d3d10core_register_layers)(void);
181         HMODULE mod;
182         BOOL ret;
183
184         ret = GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (LPCSTR)d3d10core, &mod);
185         if (!ret)
186         {
187             LeaveCriticalSection(&dxgi_cs);
188             return E_FAIL;
189         }
190
191         d3d10core_register_layers = (HRESULT (WINAPI *)(void))GetProcAddress(mod, "D3D10CoreRegisterLayers");
192         hr = d3d10core_register_layers();
193         if (FAILED(hr))
194         {
195             ERR("Failed to register d3d10core layers, returning %#x\n", hr);
196             LeaveCriticalSection(&dxgi_cs);
197             return hr;
198         }
199
200         dxgi_main.d3d10core = mod;
201     }
202
203     LeaveCriticalSection(&dxgi_cs);
204
205     return S_OK;
206 }
207
208 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
209         UINT flags, DWORD unknown0, void **device)
210 {
211     struct layer_get_size_args get_size_args;
212     struct dxgi_device *dxgi_device;
213     struct dxgi_device_layer d3d10_layer;
214     IWineDXGIAdapter *wine_adapter;
215     UINT adapter_ordinal;
216     IWineD3D *wined3d;
217     void *layer_base;
218     UINT device_size;
219     DWORD count;
220     HRESULT hr;
221
222     TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, unknown0 %#x, device %p\n",
223             d3d10core, factory, adapter, flags, unknown0, device);
224
225     hr = register_d3d10core_layers(d3d10core);
226     if (FAILED(hr))
227     {
228         ERR("Failed to register d3d10core layers, returning %#x\n", hr);
229         return hr;
230     }
231
232     if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer))
233     {
234         ERR("Failed to get D3D10 device layer\n");
235         return E_FAIL;
236     }
237
238     count = 0;
239     hr = d3d10_layer.init(d3d10_layer.id, &count, NULL);
240     if (FAILED(hr))
241     {
242         WARN("Failed to initialize D3D10 device layer\n");
243         return E_FAIL;
244     }
245
246     get_size_args.unknown0 = 0;
247     get_size_args.unknown1 = 0;
248     get_size_args.unknown2 = NULL;
249     get_size_args.unknown3 = NULL;
250     get_size_args.adapter = adapter;
251     get_size_args.interface_major = 10;
252     get_size_args.interface_minor = 1;
253     get_size_args.version_build = 4;
254     get_size_args.version_revision = 6000;
255
256     device_size = d3d10_layer.get_size(d3d10_layer.id, &get_size_args, 0);
257     device_size += sizeof(*dxgi_device);
258
259     dxgi_device = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, device_size);
260     if (!dxgi_device)
261     {
262         ERR("Failed to allocate device memory\n");
263         return E_OUTOFMEMORY;
264     }
265
266     dxgi_device->vtbl = &dxgi_device_vtbl;
267     dxgi_device->refcount = 1;
268
269     hr = IDXGIFactory_QueryInterface(factory, &IID_IWineDXGIFactory, (void **)&dxgi_device->factory);
270     if (FAILED(hr))
271     {
272         WARN("This is not the factory we're looking for, returning %#x\n", hr);
273         goto fail;
274     }
275     wined3d = IWineDXGIFactory_get_wined3d(dxgi_device->factory);
276
277     hr = IDXGIAdapter_QueryInterface(adapter, &IID_IWineDXGIAdapter, (void **)&wine_adapter);
278     if (FAILED(hr))
279     {
280         WARN("This is not the adapter we're looking for, returning %#x\n", hr);
281         EnterCriticalSection(&dxgi_cs);
282         IWineD3D_Release(wined3d);
283         LeaveCriticalSection(&dxgi_cs);
284         goto fail;
285     }
286     adapter_ordinal = IWineDXGIAdapter_get_ordinal(wine_adapter);
287     IWineDXGIAdapter_Release(wine_adapter);
288
289     FIXME("Ignoring adapter type\n");
290     EnterCriticalSection(&dxgi_cs);
291     hr = IWineD3D_CreateDevice(wined3d, adapter_ordinal, WINED3DDEVTYPE_HAL, NULL,
292             0, &dxgi_device->wined3d_device, (IUnknown *)dxgi_device);
293     IWineD3D_Release(wined3d);
294     LeaveCriticalSection(&dxgi_cs);
295     if (FAILED(hr))
296     {
297         WARN("Failed to create a WineD3D device, returning %#x\n", hr);
298         goto fail;
299     }
300
301     layer_base = dxgi_device + 1;
302
303     hr = d3d10_layer.create(d3d10_layer.id, &layer_base, 0,
304             dxgi_device, &IID_IUnknown, (void **)&dxgi_device->child_layer);
305     if (FAILED(hr))
306     {
307         WARN("Failed to create device, returning %#x\n", hr);
308         goto fail;
309     }
310
311     *device = (IUnknown *)dxgi_device;
312
313     return hr;
314
315 fail:
316     if (dxgi_device->wined3d_device)
317     {
318         EnterCriticalSection(&dxgi_cs);
319         IWineD3DDevice_Release(dxgi_device->wined3d_device);
320         LeaveCriticalSection(&dxgi_cs);
321     }
322     if (dxgi_device->factory) IWineDXGIFactory_Release(dxgi_device->factory);
323     HeapFree(GetProcessHeap(), 0, dxgi_device);
324     *device = NULL;
325     return hr;
326 }
327
328 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count)
329 {
330     UINT i;
331     struct dxgi_device_layer *new_layers;
332
333     TRACE("layers %p, layer_count %u\n", layers, layer_count);
334
335     EnterCriticalSection(&dxgi_cs);
336
337     if (!dxgi_main.layer_count)
338         new_layers = HeapAlloc(GetProcessHeap(), 0, layer_count * sizeof(*new_layers));
339     else
340         new_layers = HeapReAlloc(GetProcessHeap(), 0, dxgi_main.device_layers,
341                 (dxgi_main.layer_count + layer_count) * sizeof(*new_layers));
342
343     if (!new_layers)
344     {
345         LeaveCriticalSection(&dxgi_cs);
346         ERR("Failed to allocate layer memory\n");
347         return E_OUTOFMEMORY;
348     }
349
350     for (i = 0; i < layer_count; ++i)
351     {
352         const struct dxgi_device_layer *layer = &layers[i];
353
354         TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n",
355                 i, layer->id, layer->init, layer->get_size, layer->create);
356
357         new_layers[dxgi_main.layer_count + i] = *layer;
358     }
359
360     dxgi_main.device_layers = new_layers;
361     dxgi_main.layer_count += layer_count;
362
363     LeaveCriticalSection(&dxgi_cs);
364
365     return S_OK;
366 }