d3dx9: Allow D3DXAssembleShader calls with NULL parameters.
[wine] / dlls / d3dx9_36 / shader.c
1 /*
2  * Copyright 2008 Luis Busquets
3  * Copyright 2009 Matteo Bruni
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19
20 #include "config.h"
21 #include "wine/port.h"
22 #include "wine/debug.h"
23 #include "wine/unicode.h"
24 #include "windef.h"
25 #include "wingdi.h"
26 #include "wine/wpp.h"
27 #include "d3dx9_36_private.h"
28
29 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
30
31 LPCSTR WINAPI D3DXGetPixelShaderProfile(LPDIRECT3DDEVICE9 device)
32 {
33     D3DCAPS9 caps;
34
35     TRACE("device %p\n", device);
36
37     if (!device) return NULL;
38
39     IDirect3DDevice9_GetDeviceCaps(device,&caps);
40
41     switch (caps.PixelShaderVersion)
42     {
43     case D3DPS_VERSION(1, 1):
44         return "ps_1_1";
45
46     case D3DPS_VERSION(1, 2):
47         return "ps_1_2";
48
49     case D3DPS_VERSION(1, 3):
50         return "ps_1_3";
51
52     case D3DPS_VERSION(1, 4):
53         return "ps_1_4";
54
55     case D3DPS_VERSION(2, 0):
56         if ((caps.PS20Caps.NumTemps>=22)                          &&
57             (caps.PS20Caps.Caps&D3DPS20CAPS_ARBITRARYSWIZZLE)     &&
58             (caps.PS20Caps.Caps&D3DPS20CAPS_GRADIENTINSTRUCTIONS) &&
59             (caps.PS20Caps.Caps&D3DPS20CAPS_PREDICATION)          &&
60             (caps.PS20Caps.Caps&D3DPS20CAPS_NODEPENDENTREADLIMIT) &&
61             (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
62         {
63             return "ps_2_a";
64         }
65         if ((caps.PS20Caps.NumTemps>=32)                          &&
66             (caps.PS20Caps.Caps&D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT))
67         {
68             return "ps_2_b";
69         }
70         return "ps_2_0";
71
72     case D3DPS_VERSION(3, 0):
73         return "ps_3_0";
74     }
75
76     return NULL;
77 }
78
79 UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code)
80 {
81     const DWORD *ptr = byte_code;
82
83     TRACE("byte_code %p\n", byte_code);
84
85     if (!ptr) return 0;
86
87     /* Look for the END token, skipping the VERSION token */
88     while (*++ptr != D3DSIO_END)
89     {
90         /* Skip comments */
91         if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
92         {
93             ptr += ((*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT);
94         }
95     }
96     ++ptr;
97
98     /* Return the shader size in bytes */
99     return (ptr - byte_code) * sizeof(*ptr);
100 }
101
102 DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code)
103 {
104     TRACE("byte_code %p\n", byte_code);
105
106     return byte_code ? *byte_code : 0;
107 }
108
109 LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
110 {
111     D3DCAPS9 caps;
112
113     TRACE("device %p\n", device);
114
115     if (!device) return NULL;
116
117     IDirect3DDevice9_GetDeviceCaps(device,&caps);
118
119     switch (caps.VertexShaderVersion)
120     {
121     case D3DVS_VERSION(1, 1):
122         return "vs_1_1";
123     case D3DVS_VERSION(2, 0):
124         if ((caps.VS20Caps.NumTemps>=13) &&
125             (caps.VS20Caps.DynamicFlowControlDepth==24) &&
126             (caps.VS20Caps.Caps&D3DPS20CAPS_PREDICATION))
127         {
128             return "vs_2_a";
129         }
130         return "vs_2_0";
131     case D3DVS_VERSION(3, 0):
132         return "vs_3_0";
133     }
134
135     return NULL;
136 }
137
138 HRESULT WINAPI D3DXFindShaderComment(CONST DWORD* byte_code, DWORD fourcc, LPCVOID* data, UINT* size)
139 {
140     CONST DWORD *ptr = byte_code;
141
142     TRACE("(%p, %x, %p, %p)\n", byte_code, fourcc, data, size);
143
144     if (!byte_code)
145         return D3DERR_INVALIDCALL;
146
147     while (*++ptr != D3DSIO_END)
148     {
149         /* Check if it is a comment */
150         if ((*ptr & D3DSI_OPCODE_MASK) == D3DSIO_COMMENT)
151         {
152             DWORD comment_size = (*ptr & D3DSI_COMMENTSIZE_MASK) >> D3DSI_COMMENTSIZE_SHIFT;
153
154             /* Check if this is the comment we are looking for */
155             if (*(ptr + 1) == fourcc)
156             {
157                 UINT ctab_size = (comment_size - 1) * sizeof(DWORD);
158                 LPCVOID ctab_data = ptr + 2;
159                 if (size)
160                     *size = ctab_size;
161                 if (data)
162                     *data = ctab_data;
163                 TRACE("Returning comment data at %p with size %d\n", ctab_data, ctab_size);
164                 return D3D_OK;
165             }
166             ptr += comment_size;
167         }
168     }
169
170     return S_FALSE;
171 }
172
173 #define BUFFER_INITIAL_CAPACITY 256
174
175 struct mem_file_desc
176 {
177     const char *buffer;
178     unsigned int size;
179     unsigned int pos;
180 };
181
182 struct mem_file_desc current_shader;
183 LPD3DXINCLUDE current_include;
184 char *wpp_output;
185 int wpp_output_capacity, wpp_output_size;
186
187 char *wpp_messages;
188 int wpp_messages_capacity, wpp_messages_size;
189
190 /* Mutex used to guarantee a single invocation
191    of the D3DXAssembleShader function (or its variants) at a time.
192    This is needed as wpp isn't thread-safe */
193 static CRITICAL_SECTION wpp_mutex;
194 static CRITICAL_SECTION_DEBUG wpp_mutex_debug =
195 {
196     0, 0, &wpp_mutex,
197     { &wpp_mutex_debug.ProcessLocksList,
198       &wpp_mutex_debug.ProcessLocksList },
199       0, 0, { (DWORD_PTR)(__FILE__ ": wpp_mutex") }
200 };
201 static CRITICAL_SECTION wpp_mutex = { &wpp_mutex_debug, -1, 0, 0, 0, 0 };
202
203 /* Preprocessor error reporting functions */
204 static void wpp_write_message(const char *fmt, va_list args)
205 {
206     char* newbuffer;
207     int rc, newsize;
208
209     if(wpp_messages_capacity == 0)
210     {
211         wpp_messages = HeapAlloc(GetProcessHeap(), 0, MESSAGEBUFFER_INITIAL_SIZE);
212         if(wpp_messages == NULL)
213         {
214             ERR("Error allocating memory for parser messages\n");
215             return;
216         }
217         wpp_messages_capacity = MESSAGEBUFFER_INITIAL_SIZE;
218     }
219
220     while(1)
221     {
222         rc = vsnprintf(wpp_messages + wpp_messages_size,
223                        wpp_messages_capacity - wpp_messages_size, fmt, args);
224
225         if (rc < 0 ||                                           /* C89 */
226             rc >= wpp_messages_capacity - wpp_messages_size) {  /* C99 */
227             /* Resize the buffer */
228             newsize = wpp_messages_capacity * 2;
229             newbuffer = HeapReAlloc(GetProcessHeap(), 0, wpp_messages, newsize);
230             if(newbuffer == NULL)
231             {
232                 ERR("Error reallocating memory for parser messages\n");
233                 return;
234             }
235             wpp_messages = newbuffer;
236             wpp_messages_capacity = newsize;
237         }
238         else
239         {
240             wpp_messages_size += rc;
241             return;
242         }
243     }
244 }
245
246 static void PRINTF_ATTR(1,2) wpp_write_message_var(const char *fmt, ...)
247 {
248     va_list args;
249
250     va_start(args, fmt);
251     wpp_write_message(fmt, args);
252     va_end(args);
253 }
254
255 static void wpp_error(const char *file, int line, int col, const char *near,
256                       const char *msg, va_list ap)
257 {
258     wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
259                           line, col, "Error");
260     wpp_write_message(msg, ap);
261     wpp_write_message_var("\n");
262 }
263
264 static void wpp_warning(const char *file, int line, int col, const char *near,
265                         const char *msg, va_list ap)
266 {
267     wpp_write_message_var("%s:%d:%d: %s: ", file ? file : "'main file'",
268                           line, col, "Warning");
269     wpp_write_message(msg, ap);
270     wpp_write_message_var("\n");
271 }
272
273 static char *wpp_lookup_mem(const char *filename, const char *parent_name,
274                             char **include_path, int include_path_count)
275 {
276     /* Here we return always ok. We will maybe fail on the next wpp_open_mem */
277     char *path;
278
279     path = malloc(strlen(filename) + 1);
280     if(!path) return NULL;
281     memcpy(path, filename, strlen(filename) + 1);
282     return path;
283 }
284
285 static void *wpp_open_mem(const char *filename, int type)
286 {
287     struct mem_file_desc *desc;
288     HRESULT hr;
289
290     if(filename[0] == '\0') /* "" means to load the initial shader */
291     {
292         current_shader.pos = 0;
293         return &current_shader;
294     }
295
296     if(current_include == NULL) return NULL;
297     desc = HeapAlloc(GetProcessHeap(), 0, sizeof(*desc));
298     if(!desc)
299     {
300         ERR("Error allocating memory\n");
301         return NULL;
302     }
303     hr = ID3DXInclude_Open(current_include,
304                            type ? D3DXINC_SYSTEM : D3DXINC_LOCAL,
305                            filename, NULL, (LPCVOID *)&desc->buffer,
306                            &desc->size);
307     if(FAILED(hr))
308     {
309         HeapFree(GetProcessHeap(), 0, desc);
310         return NULL;
311     }
312     desc->pos = 0;
313     return desc;
314 }
315
316 static void wpp_close_mem(void *file)
317 {
318     struct mem_file_desc *desc = file;
319
320     if(desc != &current_shader)
321     {
322         if(current_include)
323             ID3DXInclude_Close(current_include, desc->buffer);
324         else
325             ERR("current_include == NULL, desc == %p, buffer = %s\n",
326                 desc, desc->buffer);
327
328         HeapFree(GetProcessHeap(), 0, desc);
329     }
330 }
331
332 static int wpp_read_mem(void *file, char *buffer, unsigned int len)
333 {
334     struct mem_file_desc *desc = file;
335
336     len = min(len, desc->size - desc->pos);
337     memcpy(buffer, desc->buffer + desc->pos, len);
338     desc->pos += len;
339     return len;
340 }
341
342 static void wpp_write_mem(const char *buffer, unsigned int len)
343 {
344     char *new_wpp_output;
345
346     if(wpp_output_capacity == 0)
347     {
348         wpp_output = HeapAlloc(GetProcessHeap(), 0, BUFFER_INITIAL_CAPACITY);
349         if(!wpp_output)
350         {
351             ERR("Error allocating memory\n");
352             return;
353         }
354         wpp_output_capacity = BUFFER_INITIAL_CAPACITY;
355     }
356     if(len > wpp_output_capacity - wpp_output_size)
357     {
358         while(len > wpp_output_capacity - wpp_output_size)
359         {
360             wpp_output_capacity *= 2;
361         }
362         new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
363                                      wpp_output_capacity);
364         if(!new_wpp_output)
365         {
366             ERR("Error allocating memory\n");
367             return;
368         }
369         wpp_output = new_wpp_output;
370     }
371     memcpy(wpp_output + wpp_output_size, buffer, len);
372     wpp_output_size += len;
373 }
374
375 static int wpp_close_output(void)
376 {
377     char *new_wpp_output = HeapReAlloc(GetProcessHeap(), 0, wpp_output,
378                                        wpp_output_size + 1);
379     if(!new_wpp_output) return 0;
380     wpp_output = new_wpp_output;
381     wpp_output[wpp_output_size]='\0';
382     return 1;
383 }
384
385 HRESULT assemble_shader(const char *preprocShader, const char *preprocMessages,
386                         LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs)
387 {
388     struct bwriter_shader *shader;
389     char *messages = NULL;
390     HRESULT hr;
391     DWORD *res;
392     LPD3DXBUFFER buffer;
393     int size;
394     char *pos;
395
396     shader = SlAssembleShader(preprocShader, &messages);
397
398     if(messages || preprocMessages)
399     {
400         if(preprocMessages)
401         {
402             TRACE("Preprocessor messages:\n");
403             TRACE("%s", preprocMessages);
404         }
405         if(messages)
406         {
407             TRACE("Assembler messages:\n");
408             TRACE("%s", messages);
409         }
410
411         TRACE("Shader source:\n");
412         TRACE("%s\n", debugstr_a(preprocShader));
413
414         if(ppErrorMsgs)
415         {
416             size = (messages ? strlen(messages) : 0) +
417                 (preprocMessages ? strlen(preprocMessages) : 0) + 1;
418             hr = D3DXCreateBuffer(size, &buffer);
419             if(FAILED(hr))
420             {
421                 HeapFree(GetProcessHeap(), 0, messages);
422                 if(shader) SlDeleteShader(shader);
423                 return hr;
424             }
425             pos = ID3DXBuffer_GetBufferPointer(buffer);
426             if(preprocMessages)
427             {
428                 CopyMemory(pos, preprocMessages, strlen(preprocMessages) + 1);
429                 pos += strlen(preprocMessages);
430             }
431             if(messages)
432                 CopyMemory(pos, messages, strlen(messages) + 1);
433
434             *ppErrorMsgs = buffer;
435         }
436
437         HeapFree(GetProcessHeap(), 0, messages);
438     }
439
440     if(shader == NULL)
441     {
442         ERR("Asm reading failed\n");
443         return D3DXERR_INVALIDDATA;
444     }
445
446     hr = SlWriteBytecode(shader, 9, &res);
447     SlDeleteShader(shader);
448     if(FAILED(hr))
449     {
450         ERR("SlWriteBytecode failed with 0x%08x\n", hr);
451         return D3DXERR_INVALIDDATA;
452     }
453
454     if(ppShader)
455     {
456         size = HeapSize(GetProcessHeap(), 0, res);
457         hr = D3DXCreateBuffer(size, &buffer);
458         if(FAILED(hr))
459         {
460             HeapFree(GetProcessHeap(), 0, res);
461             return hr;
462         }
463         CopyMemory(ID3DXBuffer_GetBufferPointer(buffer), res, size);
464         *ppShader = buffer;
465     }
466
467     HeapFree(GetProcessHeap(), 0, res);
468
469     return D3D_OK;
470 }
471
472 HRESULT WINAPI D3DXAssembleShader(LPCSTR data,
473                                   UINT data_len,
474                                   CONST D3DXMACRO* defines,
475                                   LPD3DXINCLUDE include,
476                                   DWORD flags,
477                                   LPD3DXBUFFER* shader,
478                                   LPD3DXBUFFER* error_messages)
479 {
480     int ret;
481     HRESULT hr;
482     CONST D3DXMACRO* def = defines;
483
484     static const struct wpp_callbacks wpp_callbacks = {
485         wpp_lookup_mem,
486         wpp_open_mem,
487         wpp_close_mem,
488         wpp_read_mem,
489         wpp_write_mem,
490         wpp_error,
491         wpp_warning,
492     };
493
494     EnterCriticalSection(&wpp_mutex);
495
496     /* TODO: flags */
497     if(flags) FIXME("flags: %x\n", flags);
498
499     if(def != NULL)
500     {
501         while(def->Name != NULL)
502         {
503             wpp_add_define(def->Name, def->Definition);
504             def++;
505         }
506     }
507     current_include = include;
508
509     if(shader) *shader = NULL;
510     if(error_messages) *error_messages = NULL;
511     wpp_output_size = wpp_output_capacity = 0;
512     wpp_output = NULL;
513
514     /* Preprocess shader */
515     wpp_set_callbacks(&wpp_callbacks);
516     wpp_messages_size = wpp_messages_capacity = 0;
517     wpp_messages = NULL;
518     current_shader.buffer = data;
519     current_shader.size = data_len;
520
521     ret = wpp_parse("", NULL);
522     if(!wpp_close_output())
523         ret = 1;
524     if(ret)
525     {
526         TRACE("Error during shader preprocessing\n");
527         if(wpp_messages)
528         {
529             int size;
530             LPD3DXBUFFER buffer;
531
532             TRACE("Preprocessor messages:\n");
533             TRACE("%s", wpp_messages);
534
535             if(error_messages)
536             {
537                 size = strlen(wpp_messages) + 1;
538                 hr = D3DXCreateBuffer(size, &buffer);
539                 if(FAILED(hr)) goto cleanup;
540                 CopyMemory(ID3DXBuffer_GetBufferPointer(buffer), wpp_messages, size);
541                 *error_messages = buffer;
542             }
543         }
544         if(data)
545         {
546             TRACE("Shader source:\n");
547             TRACE("%s\n", debugstr_an(data, data_len));
548         }
549         hr = D3DXERR_INVALIDDATA;
550         goto cleanup;
551     }
552
553     hr = assemble_shader(wpp_output, wpp_messages, shader, error_messages);
554
555 cleanup:
556     /* Remove the previously added defines */
557     if(defines != NULL)
558     {
559         while(defines->Name != NULL)
560         {
561             wpp_del_define(defines->Name);
562             defines++;
563         }
564     }
565     HeapFree(GetProcessHeap(), 0, wpp_messages);
566     HeapFree(GetProcessHeap(), 0, wpp_output);
567     LeaveCriticalSection(&wpp_mutex);
568     return hr;
569 }
570
571 HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR filename,
572                                            CONST D3DXMACRO* defines,
573                                            LPD3DXINCLUDE include,
574                                            DWORD flags,
575                                            LPD3DXBUFFER* shader,
576                                            LPD3DXBUFFER* error_messages)
577 {
578     LPWSTR filename_w = NULL;
579     DWORD len;
580     HRESULT ret;
581
582     if (!filename) return D3DXERR_INVALIDDATA;
583
584     len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
585     filename_w = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
586     if (!filename_w) return E_OUTOFMEMORY;
587     MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, len);
588
589     ret = D3DXAssembleShaderFromFileW(filename_w, defines, include, flags, shader, error_messages);
590
591     HeapFree(GetProcessHeap(), 0, filename_w);
592     return ret;
593 }
594
595 HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR filename,
596                                            CONST D3DXMACRO* defines,
597                                            LPD3DXINCLUDE include,
598                                            DWORD flags,
599                                            LPD3DXBUFFER* shader,
600                                            LPD3DXBUFFER* error_messages)
601 {
602     FIXME("(%s, %p, %p, %x, %p, %p): stub\n", debugstr_w(filename), defines, include, flags, shader, error_messages);
603     return D3DERR_INVALIDCALL;
604 }
605
606 HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module,
607                                                LPCSTR resource,
608                                                CONST D3DXMACRO* defines,
609                                                LPD3DXINCLUDE include,
610                                                DWORD flags,
611                                                LPD3DXBUFFER* shader,
612                                                LPD3DXBUFFER* error_messages)
613 {
614     HRSRC res;
615     LPCSTR buffer;
616     DWORD len;
617
618     if (!(res = FindResourceA(module, resource, (LPCSTR)RT_RCDATA)))
619         return D3DXERR_INVALIDDATA;
620     if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
621         return D3DXERR_INVALIDDATA;
622     return D3DXAssembleShader(buffer, len, defines, include, flags,
623                               shader, error_messages);
624 }
625
626 HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module,
627                                                LPCWSTR resource,
628                                                CONST D3DXMACRO* defines,
629                                                LPD3DXINCLUDE include,
630                                                DWORD flags,
631                                                LPD3DXBUFFER* shader,
632                                                LPD3DXBUFFER* error_messages)
633 {
634     HRSRC res;
635     LPCSTR buffer;
636     DWORD len;
637
638     if (!(res = FindResourceW(module, resource, (LPCWSTR)RT_RCDATA)))
639         return D3DXERR_INVALIDDATA;
640     if (FAILED(load_resource_into_memory(module, res, (LPVOID *)&buffer, &len)))
641         return D3DXERR_INVALIDDATA;
642     return D3DXAssembleShader(buffer, len, defines, include, flags,
643                               shader, error_messages);
644 }
645
646 HRESULT WINAPI D3DXCompileShader(LPCSTR pSrcData,
647                                  UINT srcDataLen,
648                                  CONST D3DXMACRO* pDefines,
649                                  LPD3DXINCLUDE pInclude,
650                                  LPCSTR pFunctionName,
651                                  LPCSTR pProfile,
652                                  DWORD Flags,
653                                  LPD3DXBUFFER* ppShader,
654                                  LPD3DXBUFFER* ppErrorMsgs,
655                                  LPD3DXCONSTANTTABLE * ppConstantTable)
656 {
657     FIXME("(%p, %d, %p, %p, %s, %s, %x, %p, %p, %p): stub\n",
658           pSrcData, srcDataLen, pDefines, pInclude, debugstr_a(pFunctionName),
659           debugstr_a(pProfile), Flags, ppShader, ppErrorMsgs, ppConstantTable);
660
661     TRACE("Shader source:\n");
662     TRACE("%s\n", debugstr_an(pSrcData, srcDataLen));
663
664     return D3DERR_INVALIDCALL;
665 }
666
667 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl;
668
669 typedef struct ID3DXConstantTableImpl {
670     const ID3DXConstantTableVtbl *lpVtbl;
671     LONG ref;
672     LPVOID ctab;
673     DWORD size;
674     D3DXCONSTANTTABLE_DESC desc;
675 } ID3DXConstantTableImpl;
676
677 /*** IUnknown methods ***/
678 static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject)
679 {
680     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
681
682     TRACE("(%p)->(%s, %p)\n", This, debugstr_guid(riid), ppvObject);
683
684     if (IsEqualGUID(riid, &IID_IUnknown) ||
685         IsEqualGUID(riid, &IID_ID3DXBuffer) ||
686         IsEqualGUID(riid, &IID_ID3DXConstantTable))
687     {
688         ID3DXConstantTable_AddRef(iface);
689         *ppvObject = This;
690         return S_OK;
691     }
692
693     WARN("Interface %s not found.\n", debugstr_guid(riid));
694
695     return E_NOINTERFACE;
696 }
697
698 static ULONG WINAPI ID3DXConstantTableImpl_AddRef(ID3DXConstantTable* iface)
699 {
700     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
701
702     TRACE("(%p)->(): AddRef from %d\n", This, This->ref);
703
704     return InterlockedIncrement(&This->ref);
705 }
706
707 static ULONG WINAPI ID3DXConstantTableImpl_Release(ID3DXConstantTable* iface)
708 {
709     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
710     ULONG ref = InterlockedDecrement(&This->ref);
711
712     TRACE("(%p)->(): Release from %d\n", This, ref + 1);
713
714     if (!ref)
715     {
716         HeapFree(GetProcessHeap(), 0, This->ctab);
717         HeapFree(GetProcessHeap(), 0, This);
718     }
719
720     return ref;
721 }
722
723 /*** ID3DXBuffer methods ***/
724 static LPVOID WINAPI ID3DXConstantTableImpl_GetBufferPointer(ID3DXConstantTable* iface)
725 {
726     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
727
728     TRACE("(%p)->()\n", This);
729
730     return This->ctab;
731 }
732
733 static DWORD WINAPI ID3DXConstantTableImpl_GetBufferSize(ID3DXConstantTable* iface)
734 {
735     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
736
737     TRACE("(%p)->()\n", This);
738
739     return This->size;
740 }
741
742 /*** ID3DXConstantTable methods ***/
743 static HRESULT WINAPI ID3DXConstantTableImpl_GetDesc(ID3DXConstantTable* iface, D3DXCONSTANTTABLE_DESC *desc)
744 {
745     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
746
747     TRACE("(%p)->(%p)\n", This, desc);
748
749     if (!desc)
750         return D3DERR_INVALIDCALL;
751
752     memcpy(desc, &This->desc, sizeof(This->desc));
753
754     return D3D_OK;
755 }
756
757 static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* iface, D3DXHANDLE constant,
758                                                              D3DXCONSTANT_DESC *desc, UINT *count)
759 {
760     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
761
762     FIXME("(%p)->(%p, %p, %p): stub\n", This, constant, desc, count);
763
764     return E_NOTIMPL;
765 }
766
767 static UINT WINAPI ID3DXConstantTableImpl_GetSamplerIndex(LPD3DXCONSTANTTABLE iface, D3DXHANDLE constant)
768 {
769     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
770
771     FIXME("(%p)->(%p): stub\n", This, constant);
772
773     return (UINT)-1;
774 }
775
776 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
777 {
778     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
779
780     FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
781
782     return NULL;
783 }
784
785 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name)
786 {
787     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
788
789     FIXME("(%p)->(%p, %s): stub\n", This, constant, name);
790
791     return NULL;
792 }
793
794 static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index)
795 {
796     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
797
798     FIXME("(%p)->(%p, %d): stub\n", This, constant, index);
799
800     return NULL;
801 }
802
803 static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device)
804 {
805     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
806
807     FIXME("(%p)->(%p): stub\n", This, device);
808
809     return E_NOTIMPL;
810 }
811
812 static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
813                                                       D3DXHANDLE constant, LPCVOID data, UINT bytes)
814 {
815     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
816
817     FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
818
819     return E_NOTIMPL;
820 }
821
822 static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
823                                                      D3DXHANDLE constant, BOOL b)
824 {
825     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
826
827     FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, b);
828
829     return E_NOTIMPL;
830 }
831
832 static HRESULT WINAPI ID3DXConstantTableImpl_SetBoolArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
833                                                           D3DXHANDLE constant, CONST BOOL* b, UINT count)
834 {
835     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
836
837     FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, b, count);
838
839     return E_NOTIMPL;
840 }
841
842 static HRESULT WINAPI ID3DXConstantTableImpl_SetInt(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device, D3DXHANDLE constant, INT n)
843 {
844     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
845
846     FIXME("(%p)->(%p, %p, %d): stub\n", This, device, constant, n);
847
848     return E_NOTIMPL;
849 }
850
851 static HRESULT WINAPI ID3DXConstantTableImpl_SetIntArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
852                                                          D3DXHANDLE constant, CONST INT* n, UINT count)
853 {
854     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
855
856     FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, n, count);
857
858     return E_NOTIMPL;
859 }
860
861 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloat(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
862                                                       D3DXHANDLE constant, FLOAT f)
863 {
864     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
865
866     FIXME("(%p)->(%p, %p, %f): stub\n", This, device, constant, f);
867
868     return E_NOTIMPL;
869 }
870
871 static HRESULT WINAPI ID3DXConstantTableImpl_SetFloatArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
872                                                            D3DXHANDLE constant, CONST FLOAT* f, UINT count)
873 {
874     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
875
876     FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, f, count);
877
878     return E_NOTIMPL;
879 }
880
881 static HRESULT WINAPI ID3DXConstantTableImpl_SetVector(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
882                                                        D3DXHANDLE constant, CONST D3DXVECTOR4* vector)
883 {
884     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
885
886     FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, vector);
887
888     return E_NOTIMPL;
889 }
890
891 static HRESULT WINAPI ID3DXConstantTableImpl_SetVectorArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
892                                                             D3DXHANDLE constant, CONST D3DXVECTOR4* vector, UINT count)
893 {
894     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
895
896     FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, vector, count);
897
898     return E_NOTIMPL;
899 }
900
901 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrix(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
902                                                        D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
903 {
904     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
905
906     FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
907
908     return E_NOTIMPL;
909 }
910
911 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
912                                                             D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
913 {
914     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
915
916     FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
917
918     return E_NOTIMPL;
919 }
920
921 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixPointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
922                                                                    D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
923 {
924     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
925
926     FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
927
928     return E_NOTIMPL;
929 }
930
931 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTranspose(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
932                                                                 D3DXHANDLE constant, CONST D3DXMATRIX* matrix)
933 {
934     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
935
936     FIXME("(%p)->(%p, %p, %p): stub\n", This, device, constant, matrix);
937
938     return E_NOTIMPL;
939 }
940
941 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposeArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
942                                                                      D3DXHANDLE constant, CONST D3DXMATRIX* matrix, UINT count)
943 {
944     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
945
946     FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
947
948     return E_NOTIMPL;
949 }
950
951 static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixTransposePointerArray(ID3DXConstantTable* iface, LPDIRECT3DDEVICE9 device,
952                                                                             D3DXHANDLE constant, CONST D3DXMATRIX** matrix, UINT count)
953 {
954     ID3DXConstantTableImpl *This = (ID3DXConstantTableImpl *)iface;
955
956     FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, matrix, count);
957
958     return E_NOTIMPL;
959 }
960
961 static const struct ID3DXConstantTableVtbl ID3DXConstantTable_Vtbl =
962 {
963     /*** IUnknown methods ***/
964     ID3DXConstantTableImpl_QueryInterface,
965     ID3DXConstantTableImpl_AddRef,
966     ID3DXConstantTableImpl_Release,
967     /*** ID3DXBuffer methods ***/
968     ID3DXConstantTableImpl_GetBufferPointer,
969     ID3DXConstantTableImpl_GetBufferSize,
970     /*** ID3DXConstantTable methods ***/
971     ID3DXConstantTableImpl_GetDesc,
972     ID3DXConstantTableImpl_GetConstantDesc,
973     ID3DXConstantTableImpl_GetSamplerIndex,
974     ID3DXConstantTableImpl_GetConstant,
975     ID3DXConstantTableImpl_GetConstantByName,
976     ID3DXConstantTableImpl_GetConstantElement,
977     ID3DXConstantTableImpl_SetDefaults,
978     ID3DXConstantTableImpl_SetValue,
979     ID3DXConstantTableImpl_SetBool,
980     ID3DXConstantTableImpl_SetBoolArray,
981     ID3DXConstantTableImpl_SetInt,
982     ID3DXConstantTableImpl_SetIntArray,
983     ID3DXConstantTableImpl_SetFloat,
984     ID3DXConstantTableImpl_SetFloatArray,
985     ID3DXConstantTableImpl_SetVector,
986     ID3DXConstantTableImpl_SetVectorArray,
987     ID3DXConstantTableImpl_SetMatrix,
988     ID3DXConstantTableImpl_SetMatrixArray,
989     ID3DXConstantTableImpl_SetMatrixPointerArray,
990     ID3DXConstantTableImpl_SetMatrixTranspose,
991     ID3DXConstantTableImpl_SetMatrixTransposeArray,
992     ID3DXConstantTableImpl_SetMatrixTransposePointerArray
993 };
994
995 HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
996                                             DWORD flags,
997                                             LPD3DXCONSTANTTABLE* constant_table)
998 {
999     ID3DXConstantTableImpl* object = NULL;
1000     HRESULT hr;
1001     LPCVOID data;
1002     UINT size;
1003     const D3DXSHADER_CONSTANTTABLE* ctab_header;
1004
1005     FIXME("(%p, %x, %p): semi-stub\n", byte_code, flags, constant_table);
1006
1007     if (!byte_code || !constant_table)
1008         return D3DERR_INVALIDCALL;
1009
1010     hr = D3DXFindShaderComment(byte_code, MAKEFOURCC('C','T','A','B'), &data, &size);
1011     if (hr != D3D_OK)
1012         return D3DXERR_INVALIDDATA;
1013
1014     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(ID3DXConstantTableImpl));
1015     if (!object)
1016     {
1017         ERR("Out of memory\n");
1018         return E_OUTOFMEMORY;
1019     }
1020
1021     object->lpVtbl = &ID3DXConstantTable_Vtbl;
1022     object->ref = 1;
1023
1024     if (size < sizeof(D3DXSHADER_CONSTANTTABLE))
1025         goto error;
1026
1027     object->ctab = HeapAlloc(GetProcessHeap(), 0, size);
1028     if (!object->ctab)
1029     {
1030         HeapFree(GetProcessHeap(), 0, object);
1031         ERR("Out of memory\n");
1032         return E_OUTOFMEMORY;
1033     }
1034     object->size = size;
1035     memcpy(object->ctab, data, object->size);
1036
1037     ctab_header = (const D3DXSHADER_CONSTANTTABLE*)data;
1038     if (ctab_header->Size != sizeof(D3DXSHADER_CONSTANTTABLE))
1039         goto error;
1040     object->desc.Creator = ctab_header->Creator ? (LPCSTR)object->ctab + ctab_header->Creator : NULL;
1041     object->desc.Version = ctab_header->Version;
1042     object->desc.Constants = ctab_header->Constants;
1043
1044     *constant_table = (LPD3DXCONSTANTTABLE)object;
1045
1046     return D3D_OK;
1047
1048 error:
1049
1050     HeapFree(GetProcessHeap(), 0, object->ctab);
1051     HeapFree(GetProcessHeap(), 0, object);
1052
1053     return D3DXERR_INVALIDDATA;
1054 }
1055
1056 HRESULT WINAPI D3DXGetShaderConstantTable(CONST DWORD* byte_code,
1057                                           LPD3DXCONSTANTTABLE* constant_table)
1058 {
1059     TRACE("(%p, %p): Forwarded to D3DXGetShaderConstantTableEx\n", byte_code, constant_table);
1060
1061     return D3DXGetShaderConstantTableEx(byte_code, 0, constant_table);
1062 }