2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/test.h"
27 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
29 static int get_refcount(IUnknown *object)
31 IUnknown_AddRef( object );
32 return IUnknown_Release( object );
35 #define CHECK_CALL(r,c,d,rc) \
37 int tmp1 = get_refcount( (IUnknown *)d ); \
39 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
41 trace("%s failed: %s\n", c, DXGetErrorString9(r)); \
44 #define CHECK_RELEASE(obj,d,rc) \
46 int tmp1, rc_new = rc; \
47 IUnknown_Release( obj ); \
48 tmp1 = get_refcount( (IUnknown *)d ); \
49 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
52 #define CHECK_REFCOUNT(obj,rc) \
55 int count = get_refcount( (IUnknown *)obj ); \
56 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
59 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
62 int count = IUnknown_Release( (IUnknown *)obj ); \
63 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
66 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
69 int count = IUnknown_AddRef( (IUnknown *)obj ); \
70 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
73 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
75 void *container_ptr = (void *)0x1337c0d3; \
76 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
77 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
78 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
79 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
82 static void check_mipmap_levels(
83 IDirect3DDevice9* device,
84 int width, int height, int count)
87 IDirect3DBaseTexture9* texture = NULL;
88 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
89 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
92 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
93 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
95 trace("CreateTexture failed: %s\n", DXGetErrorString9(hr));
97 if (texture) IUnknown_Release( texture );
100 static void test_mipmap_levels(void)
106 IDirect3D9 *pD3d = NULL;
107 IDirect3DDevice9 *pDevice = NULL;
108 D3DPRESENT_PARAMETERS d3dpp;
109 D3DDISPLAYMODE d3ddm;
111 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
112 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
113 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
114 ok(hwnd != NULL, "Failed to create window\n");
115 if (!pD3d || !hwnd) goto cleanup;
117 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
118 ZeroMemory( &d3dpp, sizeof(d3dpp) );
119 d3dpp.Windowed = TRUE;
120 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
121 d3dpp.BackBufferFormat = d3ddm.Format;
123 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
124 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
125 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
126 if (FAILED(hr)) goto cleanup;
128 check_mipmap_levels(pDevice, 32, 32, 6);
129 check_mipmap_levels(pDevice, 256, 1, 9);
130 check_mipmap_levels(pDevice, 1, 256, 9);
131 check_mipmap_levels(pDevice, 1, 1, 1);
134 if (pD3d) IUnknown_Release( pD3d );
135 if (pDevice) IUnknown_Release( pDevice );
136 DestroyWindow( hwnd );
139 static void test_swapchain(void)
143 IDirect3D9 *pD3d = NULL;
144 IDirect3DDevice9 *pDevice = NULL;
145 IDirect3DSwapChain9 *swapchain0 = NULL;
146 IDirect3DSwapChain9 *swapchain1 = NULL;
147 IDirect3DSwapChain9 *swapchain2 = NULL;
148 IDirect3DSwapChain9 *swapchain3 = NULL;
149 IDirect3DSwapChain9 *swapchainX = NULL;
150 IDirect3DSurface9 *backbuffer = NULL;
151 D3DPRESENT_PARAMETERS d3dpp;
152 D3DDISPLAYMODE d3ddm;
154 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
155 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
156 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
157 ok(hwnd != NULL, "Failed to create window\n");
158 if (!pD3d || !hwnd) goto cleanup;
160 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
161 ZeroMemory( &d3dpp, sizeof(d3dpp) );
162 d3dpp.Windowed = TRUE;
163 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
164 d3dpp.BackBufferFormat = d3ddm.Format;
165 d3dpp.BackBufferCount = 0;
167 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
168 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
169 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
170 if (FAILED(hr)) goto cleanup;
172 /* Check if the back buffer count was modified */
173 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
175 /* Get the implicit swapchain */
176 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
177 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%s)\n", DXGetErrorString9(hr));
178 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
180 /* Check if there is a back buffer */
181 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
182 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
183 ok(backbuffer != NULL, "The back buffer is NULL\n");
184 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
186 /* Try to get a nonexistent swapchain */
187 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
188 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%s)\n", DXGetErrorString9(hr));
189 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
190 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
192 /* Create a bunch of swapchains */
193 d3dpp.BackBufferCount = 0;
194 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
195 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
196 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
198 d3dpp.BackBufferCount = 1;
199 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
200 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
202 d3dpp.BackBufferCount = 2;
203 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
204 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
206 /* Swapchain 3, created with backbuffercount 2 */
207 backbuffer = (void *) 0xdeadbeef;
208 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
209 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString9(hr));
210 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
211 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
213 backbuffer = (void *) 0xdeadbeef;
214 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
215 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString9(hr));
216 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
217 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
219 backbuffer = (void *) 0xdeadbeef;
220 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
221 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
222 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
223 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
225 backbuffer = (void *) 0xdeadbeef;
226 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
227 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
228 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
229 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
232 /* Check the back buffers of the swapchains */
233 /* Swapchain 1, created with backbuffercount 0 */
234 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
235 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
236 ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString9(hr));
237 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
239 backbuffer = (void *) 0xdeadbeef;
240 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
241 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
242 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
243 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
245 /* Swapchain 2 - created with backbuffercount 1 */
246 backbuffer = (void *) 0xdeadbeef;
247 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
248 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
249 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
250 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
252 backbuffer = (void *) 0xdeadbeef;
253 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
254 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
255 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
256 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
258 backbuffer = (void *) 0xdeadbeef;
259 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
260 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
261 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
262 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
264 /* Try getSwapChain on a manually created swapchain
265 * it should fail, apparently GetSwapChain only returns implicit swapchains
267 swapchainX = (void *) 0xdeadbeef;
268 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
269 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%s)\n", DXGetErrorString9(hr));
270 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
271 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
274 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
275 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
276 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
277 if(pDevice) IDirect3DDevice9_Release(pDevice);
278 if(pD3d) IDirect3DDevice9_Release(pD3d);
279 DestroyWindow( hwnd );
282 /* Shared between two functions */
283 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
284 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
285 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
286 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
287 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
288 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
289 0x0000FFFF}; /* END */
291 static void test_refcount(void)
295 IDirect3D9 *pD3d = NULL;
296 IDirect3DDevice9 *pDevice = NULL;
297 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
298 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
299 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
300 IDirect3DVertexShader9 *pVertexShader = NULL;
301 IDirect3DPixelShader9 *pPixelShader = NULL;
302 IDirect3DCubeTexture9 *pCubeTexture = NULL;
303 IDirect3DTexture9 *pTexture = NULL;
304 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
305 IDirect3DVolume9 *pVolumeLevel = NULL;
306 IDirect3DSurface9 *pStencilSurface = NULL;
307 IDirect3DSurface9 *pOffscreenSurface = NULL;
308 IDirect3DSurface9 *pRenderTarget = NULL;
309 IDirect3DSurface9 *pRenderTarget2 = NULL;
310 IDirect3DSurface9 *pRenderTarget3 = NULL;
311 IDirect3DSurface9 *pTextureLevel = NULL;
312 IDirect3DSurface9 *pBackBuffer = NULL;
313 IDirect3DStateBlock9 *pStateBlock = NULL;
314 IDirect3DStateBlock9 *pStateBlock1 = NULL;
315 IDirect3DSwapChain9 *pSwapChain = NULL;
316 IDirect3DQuery9 *pQuery = NULL;
317 D3DPRESENT_PARAMETERS d3dpp;
318 D3DDISPLAYMODE d3ddm;
319 int refcount = 0, tmp;
321 D3DVERTEXELEMENT9 decl[] =
325 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
326 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
327 0x00000042, 0xB00F0000, /* tex t0 */
328 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
329 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
330 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
331 0x0000FFFF}; /* END */
334 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
335 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
336 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
337 ok(hwnd != NULL, "Failed to create window\n");
338 if (!pD3d || !hwnd) goto cleanup;
340 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
341 ZeroMemory( &d3dpp, sizeof(d3dpp) );
342 d3dpp.Windowed = TRUE;
343 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
344 d3dpp.BackBufferFormat = d3ddm.Format;
345 d3dpp.EnableAutoDepthStencil = TRUE;
346 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
348 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
349 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
350 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
351 if (FAILED(hr)) goto cleanup;
353 refcount = get_refcount( (IUnknown *)pDevice );
354 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
357 * Check refcount of implicit surfaces and implicit swapchain. Findings:
358 * - the container is the device OR swapchain
359 * - they hold a refernce to the device
360 * - they are created with a refcount of 0 (Get/Release returns orignial refcount)
361 * - they are not freed if refcount reaches 0.
362 * - the refcount is not forwarded to the container.
364 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
365 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
368 CHECK_REFCOUNT( pSwapChain, 1);
370 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
371 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
372 CHECK_REFCOUNT( pSwapChain, 1);
375 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
376 CHECK_REFCOUNT( pRenderTarget, 1);
378 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
379 CHECK_REFCOUNT(pDevice, refcount);
380 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
381 CHECK_REFCOUNT(pDevice, refcount);
383 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
384 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
385 CHECK_REFCOUNT( pRenderTarget, 2);
386 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
387 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
388 CHECK_REFCOUNT( pDevice, --refcount);
390 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
391 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
392 CHECK_REFCOUNT(pDevice, ++refcount);
393 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
394 CHECK_REFCOUNT(pDevice, --refcount);
397 /* Render target and back buffer are identical. */
398 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
399 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
402 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
403 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
404 pRenderTarget, pBackBuffer);
407 CHECK_REFCOUNT( pDevice, --refcount);
409 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
410 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
411 CHECK_REFCOUNT( pSwapChain, 1);
414 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
415 CHECK_REFCOUNT( pStencilSurface, 1);
417 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
418 CHECK_REFCOUNT(pDevice, refcount);
419 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
420 CHECK_REFCOUNT(pDevice, refcount);
422 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
423 CHECK_REFCOUNT( pDevice, --refcount);
425 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
426 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
427 CHECK_REFCOUNT(pDevice, ++refcount);
428 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
429 CHECK_REFCOUNT(pDevice, --refcount);
430 pStencilSurface = NULL;
433 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
434 CHECK_REFCOUNT( pDevice, --refcount);
436 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
437 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
438 CHECK_REFCOUNT(pDevice, ++refcount);
439 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
440 CHECK_REFCOUNT(pDevice, --refcount);
445 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
446 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
449 tmp = get_refcount( (IUnknown *)pIndexBuffer );
451 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
452 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
453 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
454 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
457 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
458 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
461 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
465 tmp = get_refcount( (IUnknown *)pVertexBuffer );
467 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
468 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
469 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
470 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
472 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
473 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
474 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
475 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
476 ok(offset==0, "offset not 0 (got %u)!\n", offset);
479 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
480 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
481 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
482 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
483 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
484 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
486 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
487 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
490 tmp = get_refcount( (IUnknown *)pTexture );
492 /* SetTexture should not increase refcounts */
493 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
494 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
495 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
496 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
498 /* This should not increment device refcount */
499 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
500 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
501 /* But should increment texture's refcount */
502 CHECK_REFCOUNT( pTexture, tmp+1 );
503 /* Because the texture and surface refcount are identical */
506 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
507 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
508 CHECK_REFCOUNT ( pTexture , tmp+2 );
509 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
510 CHECK_REFCOUNT ( pTexture , tmp+1 );
511 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
512 CHECK_REFCOUNT ( pTextureLevel, tmp );
515 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
516 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
517 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
518 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
521 tmp = get_refcount( (IUnknown *)pVolumeTexture );
523 /* This should not increment device refcount */
524 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
525 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
526 /* But should increment volume texture's refcount */
527 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
528 /* Because the volume texture and volume refcount are identical */
531 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
532 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
533 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
534 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
535 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
536 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
537 CHECK_REFCOUNT ( pVolumeLevel , tmp );
541 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
542 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
543 CHECK_REFCOUNT( pStencilSurface, 1 );
544 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
545 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
546 CHECK_REFCOUNT( pOffscreenSurface, 1 );
547 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
548 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
549 CHECK_REFCOUNT( pRenderTarget3, 1 );
551 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
552 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
553 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
554 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
557 /* check implicit back buffer */
558 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
559 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
560 CHECK_REFCOUNT( pSwapChain, 1);
563 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
564 CHECK_REFCOUNT( pBackBuffer, 1);
565 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
566 CHECK_REFCOUNT( pDevice, --refcount);
568 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
569 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
570 CHECK_REFCOUNT(pDevice, ++refcount);
571 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
572 CHECK_REFCOUNT(pDevice, --refcount);
575 CHECK_REFCOUNT( pSwapChain, 1);
577 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
578 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
580 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
581 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
582 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
583 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
585 /* The implicit render target is not freed if refcount reaches 0.
586 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
587 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
588 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
591 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
592 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
593 pRenderTarget, pRenderTarget2);
594 CHECK_REFCOUNT( pDevice, --refcount);
595 pRenderTarget2 = NULL;
597 pRenderTarget = NULL;
600 CHECK_RELEASE(pDevice, pDevice, --refcount);
603 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
604 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
606 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
607 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
608 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
610 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
611 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
612 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
614 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
615 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
616 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
618 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
619 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
620 CHECK_RELEASE(pQuery, pDevice, --refcount);
621 /* This will destroy device - cannot check the refcount here */
622 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
624 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
626 DestroyWindow( hwnd );
629 static void test_cursor(void)
633 IDirect3D9 *pD3d = NULL;
634 IDirect3DDevice9 *pDevice = NULL;
635 D3DPRESENT_PARAMETERS d3dpp;
636 D3DDISPLAYMODE d3ddm;
638 IDirect3DSurface9 *cursor = NULL;
641 memset(&info, 0, sizeof(info));
642 info.cbSize = sizeof(info);
643 hr = GetCursorInfo(&info);
646 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
647 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
648 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
649 ok(hwnd != NULL, "Failed to create window\n");
650 if (!pD3d || !hwnd) goto cleanup;
652 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
653 ZeroMemory( &d3dpp, sizeof(d3dpp) );
654 d3dpp.Windowed = TRUE;
655 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
656 d3dpp.BackBufferFormat = d3ddm.Format;
658 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
659 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
660 ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
661 if (FAILED(hr)) goto cleanup;
663 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
664 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
666 /* Initially hidden */
667 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
668 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
670 /* Not enabled without a surface*/
671 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
672 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
675 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
676 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
678 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
679 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
681 IDirect3DSurface9_Release(cursor);
683 memset(&info, 0, sizeof(info));
684 info.cbSize = sizeof(info);
685 hr = GetCursorInfo(&info);
686 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
687 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
688 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
691 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
692 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
695 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
696 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
698 /* GDI cursor unchanged */
699 memset(&info, 0, sizeof(info));
700 info.cbSize = sizeof(info);
701 hr = GetCursorInfo(&info);
702 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
703 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
704 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
707 if(pDevice) IDirect3D9_Release(pDevice);
708 if(pD3d) IDirect3D9_Release(pD3d);
709 DestroyWindow( hwnd );
712 static void test_reset(void)
716 IDirect3D9 *pD3d = NULL;
717 IDirect3DDevice9 *pDevice = NULL;
718 D3DPRESENT_PARAMETERS d3dpp;
719 D3DDISPLAYMODE d3ddm;
721 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
722 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
723 IDirect3DSwapChain9 *pSwapchain;
724 IDirect3DSurface9 *surface;
725 IDirect3DTexture9 *texture;
726 IDirect3DVertexShader9 *shader;
728 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
729 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
730 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
731 ok(hwnd != NULL, "Failed to create window\n");
732 if (!pD3d || !hwnd) goto cleanup;
734 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
735 ZeroMemory( &d3dpp, sizeof(d3dpp) );
736 d3dpp.Windowed = FALSE;
737 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
738 d3dpp.BackBufferWidth = 800;
739 d3dpp.BackBufferHeight = 600;
740 d3dpp.BackBufferFormat = d3ddm.Format;
742 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
743 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
747 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
751 width = GetSystemMetrics(SM_CXSCREEN);
752 height = GetSystemMetrics(SM_CYSCREEN);
753 ok(width == 800, "Screen width is %d\n", width);
754 ok(height == 600, "Screen height is %d\n", height);
756 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
757 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
760 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
761 ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
762 ok(vp.Width == 800, "D3DVIEWPORT->X = %d\n", vp.Width);
763 ok(vp.Height == 600, "D3DVIEWPORT->X = %d\n", vp.Height);
764 ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
765 ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
771 hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
772 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %s\n", DXGetErrorString9(hr));
774 ZeroMemory( &d3dpp, sizeof(d3dpp) );
775 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
776 d3dpp.Windowed = FALSE;
777 d3dpp.BackBufferWidth = 640;
778 d3dpp.BackBufferHeight = 480;
779 d3dpp.BackBufferFormat = d3ddm.Format;
780 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
781 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
783 ZeroMemory(&vp, sizeof(vp));
784 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
785 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
788 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
789 ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
790 ok(vp.Width == 640, "D3DVIEWPORT->X = %d\n", vp.Width);
791 ok(vp.Height == 480, "D3DVIEWPORT->X = %d\n", vp.Height);
792 ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
793 ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
796 width = GetSystemMetrics(SM_CXSCREEN);
797 height = GetSystemMetrics(SM_CYSCREEN);
798 ok(width == 640, "Screen width is %d\n", width);
799 ok(height == 480, "Screen height is %d\n", height);
801 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
802 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %s\n", DXGetErrorString9(hr));
805 ZeroMemory(&d3dpp, sizeof(d3dpp));
806 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
807 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %s\n", DXGetErrorString9(hr));
810 ok(d3dpp.BackBufferWidth == 640, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
811 ok(d3dpp.BackBufferHeight == 480, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
813 IDirect3DSwapChain9_Release(pSwapchain);
816 ZeroMemory( &d3dpp, sizeof(d3dpp) );
817 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
818 d3dpp.Windowed = TRUE;
819 d3dpp.BackBufferWidth = 400;
820 d3dpp.BackBufferHeight = 300;
821 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
822 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
824 width = GetSystemMetrics(SM_CXSCREEN);
825 height = GetSystemMetrics(SM_CYSCREEN);
826 ok(width == orig_width, "Screen width is %d\n", width);
827 ok(height == orig_height, "Screen height is %d\n", height);
829 ZeroMemory(&vp, sizeof(vp));
830 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
831 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %s\n", DXGetErrorString9(hr));
834 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
835 ok(vp.Y == 0, "D3DVIEWPORT->X = %d\n", vp.Y);
836 ok(vp.Width == 400, "D3DVIEWPORT->X = %d\n", vp.Width);
837 ok(vp.Height == 300, "D3DVIEWPORT->X = %d\n", vp.Height);
838 ok(vp.MinZ == 0, "D3DVIEWPORT->X = %d\n", vp.Height);
839 ok(vp.MaxZ == 1, "D3DVIEWPORT->X = %d\n", vp.Height);
842 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
843 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %s\n", DXGetErrorString9(hr));
846 ZeroMemory(&d3dpp, sizeof(d3dpp));
847 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
848 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %s\n", DXGetErrorString9(hr));
851 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
852 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
854 IDirect3DSwapChain9_Release(pSwapchain);
857 ZeroMemory( &d3dpp, sizeof(d3dpp) );
858 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
859 d3dpp.Windowed = TRUE;
860 d3dpp.BackBufferWidth = 400;
861 d3dpp.BackBufferHeight = 300;
863 /* _Reset fails if there is a resource in the default pool */
864 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
865 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
866 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
867 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
868 IDirect3DSurface9_Release(surface);
869 /* Reset again to get the device out of the lost state */
870 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
871 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
873 /* Scratch, sysmem and managed pools are fine */
874 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
875 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
876 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
877 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
878 IDirect3DSurface9_Release(surface);
879 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
880 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %s\n", DXGetErrorString9(hr));
881 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
882 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
883 IDirect3DSurface9_Release(surface);
884 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
885 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %s\n", DXGetErrorString9(hr));
886 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
887 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
888 IDirect3DTexture9_Release(texture);
890 /* A reference held to an implicit surface causes failures as well */
891 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
892 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %s\n", DXGetErrorString9(hr));
893 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
894 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
895 IDirect3DSurface9_Release(surface);
896 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
897 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
899 /* Shaders are fine as well */
900 hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
901 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %s\n", DXGetErrorString9(hr));
902 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
903 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %s\n", DXGetErrorString9(hr));
904 IDirect3DVertexShader9_Release(shader);
907 if(pD3d) IDirect3D9_Release(pD3d);
908 if(pDevice) IDirect3D9_Release(pDevice);
911 /* Test adapter display modes */
912 static void test_display_modes(void)
914 D3DDISPLAYMODE dmode;
917 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
918 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
921 #define TEST_FMT(x,r) do { \
922 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
923 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %s)!\n", DXGetErrorString9(res)); \
926 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
927 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
928 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
930 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
931 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
932 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
933 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
934 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
935 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
936 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
937 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
938 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
939 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
940 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
941 TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
942 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
944 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
945 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
947 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
948 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
949 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
951 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
952 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
953 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
954 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
955 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
956 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
958 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
959 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
960 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
961 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
962 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
963 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
964 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
965 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
966 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
967 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
969 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
970 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
971 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
972 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
973 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
974 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
975 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
976 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
977 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
978 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
980 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
981 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
982 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
983 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
984 /* Floating point formats */
985 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
986 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
987 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
990 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
991 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
992 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
994 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
996 TEST_FMT(0, D3DERR_INVALIDCALL);
998 IDirect3D9_Release(pD3d);
1001 static void test_scene(void)
1005 IDirect3D9 *pD3d = NULL;
1006 IDirect3DDevice9 *pDevice = NULL;
1007 D3DPRESENT_PARAMETERS d3dpp;
1008 D3DDISPLAYMODE d3ddm;
1009 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1010 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1011 RECT rect = {0, 0, 128, 128};
1014 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1015 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1016 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1017 ok(hwnd != NULL, "Failed to create window\n");
1018 if (!pD3d || !hwnd) goto cleanup;
1020 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1021 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1022 d3dpp.Windowed = TRUE;
1023 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1024 d3dpp.BackBufferWidth = 800;
1025 d3dpp.BackBufferHeight = 600;
1026 d3dpp.BackBufferFormat = d3ddm.Format;
1027 d3dpp.EnableAutoDepthStencil = TRUE;
1028 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1030 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1031 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1032 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1035 skip("Failed to create a d3d device\n");
1039 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1040 memset(&caps, 0, sizeof(caps));
1041 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1042 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %s\n", DXGetErrorString9(hr));
1043 if(FAILED(hr)) goto cleanup;
1045 /* Test an EndScene without beginscene. Should return an error */
1046 hr = IDirect3DDevice9_EndScene(pDevice);
1047 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
1049 /* Test a normal BeginScene / EndScene pair, this should work */
1050 hr = IDirect3DDevice9_BeginScene(pDevice);
1051 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1054 hr = IDirect3DDevice9_EndScene(pDevice);
1055 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1058 /* Test another EndScene without having begun a new scene. Should return an error */
1059 hr = IDirect3DDevice9_EndScene(pDevice);
1060 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
1062 /* Two nested BeginScene and EndScene calls */
1063 hr = IDirect3DDevice9_BeginScene(pDevice);
1064 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1065 hr = IDirect3DDevice9_BeginScene(pDevice);
1066 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %s\n", DXGetErrorString9(hr));
1067 hr = IDirect3DDevice9_EndScene(pDevice);
1068 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1069 hr = IDirect3DDevice9_EndScene(pDevice);
1070 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %s\n", DXGetErrorString9(hr));
1072 /* Create some surfaces to test stretchrect between the scenes */
1073 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1074 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
1075 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1076 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
1077 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1078 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1079 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1080 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %s\n", DXGetErrorString9(hr));
1082 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1083 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr));
1084 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1085 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %s\n", DXGetErrorString9(hr));
1087 /* First make sure a simple StretchRect call works */
1088 if(pSurface1 && pSurface2) {
1089 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1090 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1092 if(pBackBuffer && pRenderTarget) {
1093 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1094 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1096 if(pDepthStencil && pSurface3) {
1098 if(0) /* Disabled for now because it crashes in wine */ {
1099 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1100 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1101 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %s, expected %s\n", DXGetErrorString9(hr), DXGetErrorString9(expected));
1105 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1106 * width normal surfaces, render targets and depth stencil surfaces.
1108 hr = IDirect3DDevice9_BeginScene(pDevice);
1109 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1111 if(pSurface1 && pSurface2)
1113 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1114 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1116 if(pBackBuffer && pRenderTarget)
1118 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1119 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
1121 if(pDepthStencil && pSurface3)
1123 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1124 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1125 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %s, expected D3DERR_INVALIDCALL\n", DXGetErrorString9(hr));
1128 hr = IDirect3DDevice9_EndScene(pDevice);
1129 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1131 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1132 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1133 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1135 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1136 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr));
1137 hr = IDirect3DDevice9_BeginScene(pDevice);
1138 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %s\n", DXGetErrorString9(hr));
1139 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1140 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %s\n", DXGetErrorString9(hr));
1141 hr = IDirect3DDevice9_EndScene(pDevice);
1142 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %s\n", DXGetErrorString9(hr));
1145 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1146 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1147 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1148 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1149 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1150 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1151 if(pD3d) IDirect3D9_Release(pD3d);
1152 if(pDevice) IDirect3D9_Release(pDevice);
1153 if(hwnd) DestroyWindow(hwnd);
1156 static void test_limits(void)
1160 IDirect3D9 *pD3d = NULL;
1161 IDirect3DDevice9 *pDevice = NULL;
1162 D3DPRESENT_PARAMETERS d3dpp;
1163 D3DDISPLAYMODE d3ddm;
1164 IDirect3DTexture9 *pTexture = NULL;
1167 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1168 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1169 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1170 ok(hwnd != NULL, "Failed to create window\n");
1171 if (!pD3d || !hwnd) goto cleanup;
1173 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1174 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1175 d3dpp.Windowed = TRUE;
1176 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1177 d3dpp.BackBufferWidth = 800;
1178 d3dpp.BackBufferHeight = 600;
1179 d3dpp.BackBufferFormat = d3ddm.Format;
1180 d3dpp.EnableAutoDepthStencil = TRUE;
1181 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1183 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1184 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1185 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1188 skip("Failed to create a d3d device\n");
1192 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1193 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %s\n", DXGetErrorString9(hr));
1194 if(!pTexture) goto cleanup;
1196 /* There are 16 pixel samplers. We should be able to access all of them */
1197 for(i = 0; i < 16; i++) {
1198 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1199 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
1200 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1201 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
1202 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1203 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %s\n", i, DXGetErrorString9(hr));
1206 /* Now test all 8 textures stage states */
1207 for(i = 0; i < 8; i++) {
1208 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1209 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %s\n", i, DXGetErrorString9(hr));
1212 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1213 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1214 * but how do I test that?
1217 if(pTexture) IDirect3DTexture9_Release(pTexture);
1218 if(pD3d) IDirect3D9_Release(pD3d);
1219 if(pDevice) IDirect3D9_Release(pDevice);
1220 if(hwnd) DestroyWindow(hwnd);
1223 static void test_depthstenciltest(void)
1227 IDirect3D9 *pD3d = NULL;
1228 IDirect3DDevice9 *pDevice = NULL;
1229 D3DPRESENT_PARAMETERS d3dpp;
1230 D3DDISPLAYMODE d3ddm;
1231 IDirect3DSurface9 *pDepthStencil = NULL;
1232 IDirect3DSurface9 *pDepthStencil2 = NULL;
1233 D3DZBUFFERTYPE state;
1235 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1236 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1237 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1238 ok(hwnd != NULL, "Failed to create window\n");
1239 if (!pD3d || !hwnd) goto cleanup;
1241 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1242 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1243 d3dpp.Windowed = TRUE;
1244 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1245 d3dpp.BackBufferWidth = 800;
1246 d3dpp.BackBufferHeight = 600;
1247 d3dpp.BackBufferFormat = d3ddm.Format;
1248 d3dpp.EnableAutoDepthStencil = TRUE;
1249 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1251 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1252 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1253 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1256 skip("Failed to create a d3d device\n");
1260 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1261 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1264 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1265 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
1267 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1268 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1270 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1271 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1272 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1273 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1275 /* This left the render states untouched! */
1276 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1277 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1278 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1279 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1280 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1281 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1282 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1283 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1284 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1285 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1286 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1287 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1289 /* This is supposed to fail now */
1290 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1291 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
1293 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1294 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %s\n", DXGetErrorString9(hr));
1296 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1297 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %s\n", DXGetErrorString9(hr));
1299 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1300 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1301 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1303 /* Now it works again */
1304 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1305 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %s\n", DXGetErrorString9(hr));
1307 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1308 if(pDevice) IDirect3D9_Release(pDevice);
1310 /* Now see if autodepthstencil disable is honored. First, without a format set */
1311 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1312 d3dpp.Windowed = TRUE;
1313 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1314 d3dpp.BackBufferWidth = 800;
1315 d3dpp.BackBufferHeight = 600;
1316 d3dpp.BackBufferFormat = d3ddm.Format;
1317 d3dpp.EnableAutoDepthStencil = FALSE;
1318 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1320 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1321 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1322 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1325 skip("Failed to create a d3d device\n");
1329 pDepthStencil = NULL;
1330 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1331 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %s, surface = %p\n", DXGetErrorString9(hr), pDepthStencil);
1333 IDirect3DSurface9_Release(pDepthStencil);
1334 pDepthStencil = NULL;
1337 /* Check the depth test state */
1338 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1339 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1340 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1342 if(pDevice) IDirect3D9_Release(pDevice);
1344 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1345 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1346 d3dpp.Windowed = TRUE;
1347 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1348 d3dpp.BackBufferWidth = 800;
1349 d3dpp.BackBufferHeight = 600;
1350 d3dpp.BackBufferFormat = d3ddm.Format;
1351 d3dpp.EnableAutoDepthStencil = FALSE;
1352 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1354 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1355 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1356 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1359 skip("Failed to create a d3d device\n");
1363 pDepthStencil = NULL;
1364 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1365 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %s, surface = %p\n", DXGetErrorString9(hr), pDepthStencil);
1367 IDirect3DSurface9_Release(pDepthStencil);
1368 pDepthStencil = NULL;
1371 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1372 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %s\n", DXGetErrorString9(hr));
1373 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1376 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1377 if(pD3d) IDirect3D9_Release(pD3d);
1378 if(pDevice) IDirect3D9_Release(pDevice);
1379 if(hwnd) DestroyWindow(hwnd);
1382 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1383 static void test_draw_indexed(void)
1385 static const struct {
1389 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1390 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1391 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1392 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1394 WORD indices[] = {0, 1, 2, 3, 0, 2};
1396 static const D3DVERTEXELEMENT9 decl_elements[] = {
1397 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1398 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1402 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1403 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1404 IDirect3DIndexBuffer9 *index_buffer = NULL;
1405 D3DPRESENT_PARAMETERS present_parameters;
1406 IDirect3DDevice9 *device = NULL;
1412 hwnd = CreateWindow("static", "d3d9_test",
1413 0, 0, 0, 10, 10, 0, 0, 0, 0);
1416 skip("Failed to create window\n");
1420 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1423 skip("Failed to create IDirect3D9 object\n");
1427 ZeroMemory(&present_parameters, sizeof(present_parameters));
1428 present_parameters.Windowed = TRUE;
1429 present_parameters.hDeviceWindow = hwnd;
1430 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1432 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1433 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1434 if (FAILED(hr) || !device)
1436 skip("Failed to create device\n");
1440 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1441 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1442 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1443 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1445 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1446 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1447 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1448 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1449 memcpy(ptr, quad, sizeof(quad));
1450 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1451 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1452 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1453 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1455 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1456 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1457 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1458 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1459 memcpy(ptr, indices, sizeof(indices));
1460 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1461 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1462 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1463 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1464 hr = IDirect3DDevice9_BeginScene(device);
1465 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1467 /* NULL index buffer. Should fail */
1468 hr = IDirect3DDevice9_SetIndices(device, NULL);
1469 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1470 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1471 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1472 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1473 hr, D3DERR_INVALIDCALL);
1475 /* Valid index buffer. Should succeed */
1476 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1477 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1478 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1479 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1480 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1482 hr = IDirect3DDevice9_EndScene(device);
1483 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1485 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1486 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1488 IDirect3DVertexBuffer9_Release(vertex_buffer);
1489 IDirect3DIndexBuffer9_Release(index_buffer);
1490 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1493 if (d3d9) IDirect3D9_Release(d3d9);
1494 if (device) IDirect3DDevice9_Release(device);
1495 if (hwnd) DestroyWindow(hwnd);
1498 static void test_null_stream(void)
1500 IDirect3DVertexBuffer9 *buffer = NULL;
1501 D3DPRESENT_PARAMETERS present_parameters;
1502 IDirect3DDevice9 *device = NULL;
1506 IDirect3DVertexShader9 *shader = NULL;
1507 IDirect3DVertexDeclaration9 *decl;
1508 DWORD shader_code[] = {
1509 0xfffe0101, /* vs_1_1 */
1510 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1511 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1512 0x0000ffff /* end */
1514 static const D3DVERTEXELEMENT9 decl_elements[] = {
1515 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1516 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1520 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1521 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1522 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1523 ok(hwnd != NULL, "Failed to create window\n");
1524 if (!d3d9 || !hwnd) goto cleanup;
1526 ZeroMemory(&present_parameters, sizeof(present_parameters));
1527 present_parameters.Windowed = TRUE;
1528 present_parameters.hDeviceWindow = hwnd;
1529 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1531 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1532 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1533 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1536 skip("Failed to create a d3d device\n");
1540 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1542 skip("No vertex shader support\n");
1545 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1546 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1547 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1548 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1550 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1551 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1552 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1553 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1554 hr = IDirect3DDevice9_SetVertexShader(device, shader);
1555 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1556 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1557 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1559 hr = IDirect3DDevice9_BeginScene(device);
1560 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1562 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1563 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1565 hr = IDirect3DDevice9_EndScene(device);
1566 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1569 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1570 IDirect3DDevice9_SetVertexShader(device, NULL);
1571 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1574 if(decl) IDirect3DVertexDeclaration9_Release(decl);
1575 if(shader) IDirect3DVertexShader9_Release(shader);
1576 if(device) IDirect3DDevice9_Release(device);
1577 if(d3d9) IDirect3D9_Release(d3d9);
1580 static inline const char *debug_d3dpool(D3DPOOL pool) {
1582 case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
1583 case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
1584 case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
1585 case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
1587 return "unknown pool";
1591 static void test_vertex_buffer_alignment(void)
1593 IDirect3DVertexBuffer9 *buffer = NULL;
1594 D3DPRESENT_PARAMETERS present_parameters;
1595 IDirect3DDevice9 *device = NULL;
1599 D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
1600 DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1604 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1605 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1606 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1607 ok(hwnd != NULL, "Failed to create window\n");
1608 if (!d3d9 || !hwnd) goto cleanup;
1610 ZeroMemory(&present_parameters, sizeof(present_parameters));
1611 present_parameters.Windowed = TRUE;
1612 present_parameters.hDeviceWindow = hwnd;
1613 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1615 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1616 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1617 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1620 skip("Failed to create a d3d device\n");
1624 for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
1625 for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
1626 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
1627 if(pools[j] == D3DPOOL_SCRATCH) {
1628 ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
1630 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
1631 debug_d3dpool(pools[j]), sizes[i]);
1633 if(FAILED(hr)) continue;
1635 hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, (void **) &data, 0);
1636 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
1637 ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1638 sizes[i], debug_d3dpool(pools[j]), data);
1639 hr = IDirect3DVertexBuffer9_Unlock(buffer);
1640 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
1642 if(buffer) IDirect3DVertexBuffer9_Release(buffer);
1647 if(d3d9) IDirect3D9_Release(d3d9);
1650 static void test_lights(void)
1652 D3DPRESENT_PARAMETERS present_parameters;
1653 IDirect3DDevice9 *device = NULL;
1661 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1662 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1663 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1664 ok(hwnd != NULL, "Failed to create window\n");
1665 if (!d3d9 || !hwnd) goto cleanup;
1667 ZeroMemory(&present_parameters, sizeof(present_parameters));
1668 present_parameters.Windowed = TRUE;
1669 present_parameters.hDeviceWindow = hwnd;
1670 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1672 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1673 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1674 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1677 skip("Failed to create a d3d device\n");
1681 memset(&caps, 0, sizeof(caps));
1682 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1683 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %s\n", DXGetErrorString9(hr));
1685 for(i = 1; i <= caps.MaxActiveLights; i++) {
1686 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
1687 ok(hr == D3D_OK, "Enabling light %u failed with %s\n", i, DXGetErrorString9(hr));
1688 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
1689 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %s\n", i, DXGetErrorString9(hr));
1690 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1693 /* TODO: Test the rendering results in this situation */
1694 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
1695 ok(hr == D3D_OK, "Enabling one light more than supported returned %s\n", DXGetErrorString9(hr));
1696 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
1697 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %s\n", i + 1, DXGetErrorString9(hr));
1698 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
1699 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
1700 ok(hr == D3D_OK, "Disabling the additional returned %s\n", DXGetErrorString9(hr));
1702 for(i = 1; i <= caps.MaxActiveLights; i++) {
1703 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
1704 ok(hr == D3D_OK, "Disabling light %u failed with %s\n", i, DXGetErrorString9(hr));
1708 if(device) IDirect3DDevice9_Release(device);
1709 if(d3d9) IDirect3D9_Release(d3d9);
1712 static void test_set_stream_source(void)
1714 D3DPRESENT_PARAMETERS present_parameters;
1715 IDirect3DDevice9 *device = NULL;
1719 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
1721 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1722 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1723 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1724 ok(hwnd != NULL, "Failed to create window\n");
1725 if (!d3d9 || !hwnd) goto cleanup;
1727 ZeroMemory(&present_parameters, sizeof(present_parameters));
1728 present_parameters.Windowed = TRUE;
1729 present_parameters.hDeviceWindow = hwnd;
1730 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1732 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1733 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1734 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1737 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
1738 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
1739 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %s\n", DXGetErrorString9(hr));
1742 skip("Failed to create a d3d device\n");
1747 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
1748 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %s\n", DXGetErrorString9(hr));
1749 if (SUCCEEDED(hr)) {
1750 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
1751 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %s\n",
1752 DXGetErrorString9(hr));
1753 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
1754 ok(hr == D3DERR_INVALIDCALL, "Unexpected result when setting the stream source, offset 1, hr = %s\n",
1755 DXGetErrorString9(hr));
1756 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
1757 ok(hr == D3DERR_INVALIDCALL, "Unexpected result when setting the stream source, offset 2, hr = %s\n",
1758 DXGetErrorString9(hr));
1759 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
1760 ok(hr == D3DERR_INVALIDCALL, "Unexpected result when setting the stream source, offset 3, hr = %s\n",
1761 DXGetErrorString9(hr));
1762 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
1763 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %s\n",
1764 DXGetErrorString9(hr));
1766 /* Try to set the NULL buffer with an offset and stride 0 */
1767 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1768 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %s\n",
1769 DXGetErrorString9(hr));
1770 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
1771 ok(hr == D3DERR_INVALIDCALL, "Unexpected result when setting the stream source, offset 1, hr = %s\n",
1772 DXGetErrorString9(hr));
1773 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
1774 ok(hr == D3DERR_INVALIDCALL, "Unexpected result when setting the stream source, offset 2, hr = %s\n",
1775 DXGetErrorString9(hr));
1776 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
1777 ok(hr == D3DERR_INVALIDCALL, "Unexpected result when setting the stream source, offset 3, hr = %s\n",
1778 DXGetErrorString9(hr));
1779 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
1780 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %s\n",
1781 DXGetErrorString9(hr));
1783 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1784 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %s\n", DXGetErrorString9(hr));
1786 if(pVertexBuffer) IDirect3DDevice9_Release(pVertexBuffer);
1788 if(device) IDirect3DDevice9_Release(device);
1789 if(d3d9) IDirect3D9_Release(d3d9);
1794 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
1797 skip("Could not load d3d9.dll\n");
1801 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
1802 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
1803 if (pDirect3DCreate9)
1805 test_display_modes();
1808 test_mipmap_levels();
1813 test_depthstenciltest();
1814 test_draw_indexed();
1816 test_vertex_buffer_alignment();
1818 test_set_stream_source();