2 * Copyright 2010 Rico Schüller
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 * Nearly all compiler functions need the shader blob and the size. The size
21 * is always located at DWORD #6 in the shader blob (blob[6]).
22 * The functions are e.g.: D3DGet*SignatureBlob, D3DReflect
26 #include "d3dcompiler.h"
27 #include "wine/test.h"
30 * This doesn't belong here, but for some functions it is possible to return that value,
31 * see http://msdn.microsoft.com/en-us/library/bb205278%28v=VS.85%29.aspx
32 * The original definition is in D3DX10core.h.
34 #define D3DERR_INVALIDCALL 0x8876086c
36 static void test_create_blob(void)
42 hr = D3DCreateBlob(1, NULL);
43 ok(hr == D3DERR_INVALIDCALL, "D3DCreateBlob failed with %x\n", hr);
45 hr = D3DCreateBlob(0, NULL);
46 ok(hr == D3DERR_INVALIDCALL, "D3DCreateBlob failed with %x\n", hr);
48 hr = D3DCreateBlob(0, &blob);
49 ok(hr == S_OK, "D3DCreateBlob failed with %x\n", hr);
51 refcount = blob->lpVtbl->Release(blob);
52 ok(!refcount, "ID3DBlob has %u references left\n", refcount);