1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29 static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
31 return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer_iface);
34 static inline struct d3d_vertex_buffer *impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
36 return CONTAINING_RECORD(iface, struct d3d_vertex_buffer, IDirect3DVertexBuffer7_iface);
39 /*****************************************************************************
41 *****************************************************************************/
43 /*****************************************************************************
44 * IDirect3DVertexBuffer7::QueryInterface
46 * The QueryInterface Method for Vertex Buffers
47 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
50 * riid: Queried Interface id
51 * obj: Address to return the interface pointer
55 * E_NOINTERFACE if the interface wasn't found
57 *****************************************************************************/
58 static HRESULT WINAPI d3d_vertex_buffer7_QueryInterface(IDirect3DVertexBuffer7 *iface, REFIID riid, void **obj)
60 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
62 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
64 /* By default, set the object pointer to NULL */
67 if ( IsEqualGUID( &IID_IUnknown, riid ) )
69 IDirect3DVertexBuffer7_AddRef(iface);
71 TRACE(" Creating IUnknown interface at %p.\n", *obj);
74 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) )
76 IDirect3DVertexBuffer7_AddRef(iface);
77 *obj = &buffer->IDirect3DVertexBuffer_iface;
78 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj);
81 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) )
83 IDirect3DVertexBuffer7_AddRef(iface);
85 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj);
89 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
94 static HRESULT WINAPI d3d_vertex_buffer1_QueryInterface(IDirect3DVertexBuffer *iface, REFIID riid, void **obj)
96 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
98 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
100 return d3d_vertex_buffer7_QueryInterface(&buffer->IDirect3DVertexBuffer7_iface, riid, obj);
103 /*****************************************************************************
104 * IDirect3DVertexBuffer7::AddRef
106 * AddRef for Vertex Buffers
111 *****************************************************************************/
112 static ULONG WINAPI d3d_vertex_buffer7_AddRef(IDirect3DVertexBuffer7 *iface)
114 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
115 ULONG ref = InterlockedIncrement(&buffer->ref);
117 TRACE("%p increasing refcount to %u.\n", buffer, ref);
122 static ULONG WINAPI d3d_vertex_buffer1_AddRef(IDirect3DVertexBuffer *iface)
124 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
126 TRACE("iface %p.\n", iface);
128 return d3d_vertex_buffer7_AddRef(&buffer->IDirect3DVertexBuffer7_iface);
132 /*****************************************************************************
133 * IDirect3DVertexBuffer7::Release
135 * Release for Vertex Buffers
140 *****************************************************************************/
141 static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
143 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
144 ULONG ref = InterlockedDecrement(&buffer->ref);
146 TRACE("%p decreasing refcount to %u.\n", buffer, ref);
150 struct wined3d_buffer *curVB = NULL;
153 /* D3D7 Vertex buffers don't stay bound in the device, they are passed
154 * as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
155 * stream source in wined3d, and they should get unset there before
156 * they are destroyed. */
157 wined3d_mutex_lock();
158 wined3d_device_get_stream_source(buffer->ddraw->wined3d_device,
159 0, &curVB, &offset, &stride);
160 if (curVB == buffer->wineD3DVertexBuffer)
161 wined3d_device_set_stream_source(buffer->ddraw->wined3d_device, 0, NULL, 0, 0);
163 wined3d_buffer_decref(curVB); /* For the GetStreamSource */
165 wined3d_vertex_declaration_decref(buffer->wineD3DVertexDeclaration);
166 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
167 wined3d_mutex_unlock();
169 HeapFree(GetProcessHeap(), 0, buffer);
175 static ULONG WINAPI d3d_vertex_buffer1_Release(IDirect3DVertexBuffer *iface)
177 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
179 TRACE("iface %p.\n", iface);
181 return d3d_vertex_buffer7_Release(&buffer->IDirect3DVertexBuffer7_iface);
184 /*****************************************************************************
185 * IDirect3DVertexBuffer Methods
186 *****************************************************************************/
188 static HRESULT d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer *buffer, BOOL dynamic,
189 struct wined3d_buffer **wined3d_buffer)
191 DWORD usage = WINED3DUSAGE_STATICDECL;
192 enum wined3d_pool pool;
194 if (buffer->Caps & D3DVBCAPS_SYSTEMMEMORY)
195 pool = WINED3D_POOL_SYSTEM_MEM;
197 pool = WINED3D_POOL_DEFAULT;
199 if (buffer->Caps & D3DVBCAPS_WRITEONLY)
200 usage |= WINED3DUSAGE_WRITEONLY;
202 usage |= WINED3DUSAGE_DYNAMIC;
204 return wined3d_buffer_create_vb(buffer->ddraw->wined3d_device,
205 buffer->size, usage, pool, buffer, &ddraw_null_wined3d_parent_ops,
209 /*****************************************************************************
210 * IDirect3DVertexBuffer7::Lock
212 * Locks the vertex buffer and returns a pointer to the vertex data
213 * Locking vertex buffers is similar to locking surfaces, because Windows
214 * uses surfaces to store vertex data internally (According to the DX sdk)
217 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
218 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
219 * Data: Returns a pointer to the vertex data
220 * Size: Returns the size of the buffer if not NULL
224 * DDERR_INVALIDPARAMS if Data is NULL
225 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
227 *****************************************************************************/
228 static HRESULT WINAPI d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7 *iface,
229 DWORD flags, void **data, DWORD *data_size)
231 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
232 struct wined3d_resource_desc wined3d_desc;
233 struct wined3d_resource *wined3d_resource;
235 DWORD wined3d_flags = 0;
237 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size);
239 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
240 * nosyslock: Not applicable
242 if (!(flags & DDLOCK_WAIT))
243 wined3d_flags |= WINED3D_MAP_DONOTWAIT;
244 if (flags & DDLOCK_READONLY)
245 wined3d_flags |= WINED3D_MAP_READONLY;
246 if (flags & DDLOCK_NOOVERWRITE)
247 wined3d_flags |= WINED3D_MAP_NOOVERWRITE;
248 if (flags & DDLOCK_DISCARDCONTENTS)
250 wined3d_flags |= WINED3D_MAP_DISCARD;
252 if (!buffer->dynamic)
254 struct wined3d_buffer *new_buffer;
255 wined3d_mutex_lock();
256 hr = d3d_vertex_buffer_create_wined3d_buffer(buffer, TRUE, &new_buffer);
259 buffer->dynamic = TRUE;
260 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
261 buffer->wineD3DVertexBuffer = new_buffer;
265 WARN("Failed to create a dynamic buffer\n");
267 wined3d_mutex_unlock();
271 wined3d_mutex_lock();
274 /* Get the size, for returning it, and for locking */
275 wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
276 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
277 *data_size = wined3d_desc.size;
280 hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, 0, 0, (BYTE **)data, wined3d_flags);
281 wined3d_mutex_unlock();
286 static HRESULT WINAPI d3d_vertex_buffer1_Lock(IDirect3DVertexBuffer *iface,
287 DWORD flags, void **data, DWORD *data_size)
289 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
291 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, flags, data, data_size);
293 return d3d_vertex_buffer7_Lock(&buffer->IDirect3DVertexBuffer7_iface, flags, data, data_size);
296 /*****************************************************************************
297 * IDirect3DVertexBuffer7::Unlock
299 * Unlocks a vertex Buffer
304 *****************************************************************************/
305 static HRESULT WINAPI d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7 *iface)
307 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
309 TRACE("iface %p.\n", iface);
311 wined3d_mutex_lock();
312 wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
313 wined3d_mutex_unlock();
318 static HRESULT WINAPI d3d_vertex_buffer1_Unlock(IDirect3DVertexBuffer *iface)
320 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
322 TRACE("iface %p.\n", iface);
324 return d3d_vertex_buffer7_Unlock(&buffer->IDirect3DVertexBuffer7_iface);
328 /*****************************************************************************
329 * IDirect3DVertexBuffer7::ProcessVertices
331 * Processes untransformed Vertices into a transformed or optimized vertex
332 * buffer. It can also perform other operations, such as lighting or clipping
335 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
336 * DestIndex: Index in the destination buffer(This), where the vertices are
338 * Count: Number of Vertices in the Source buffer to process
339 * SrcBuffer: Source vertex buffer
340 * SrcIndex: Index of the first vertex in the src buffer to process
341 * D3DDevice: Device to use for transformation
342 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
347 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
349 *****************************************************************************/
350 static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7 *iface,
351 DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer7 *src_buffer,
352 DWORD src_idx, IDirect3DDevice7 *device, DWORD flags)
354 struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer7(iface);
355 struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer7(src_buffer);
356 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice7(device);
357 BOOL oldClip, doClip;
360 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
361 iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags);
363 /* Vertex operations:
364 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
365 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
366 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
367 * D3DVOP_LIGHT: Lights the vertices
368 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
370 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
371 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
373 if (!(vertex_op & D3DVOP_TRANSFORM))
374 return DDERR_INVALIDPARAMS;
376 wined3d_mutex_lock();
378 /* WineD3D doesn't know d3d7 vertex operation, it uses
379 * render states instead. Set the render states according to
382 doClip = !!(vertex_op & D3DVOP_CLIP);
383 oldClip = wined3d_device_get_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING);
384 if (doClip != oldClip)
385 wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, doClip);
387 wined3d_device_set_stream_source(device_impl->wined3d_device,
388 0, src_buffer_impl->wineD3DVertexBuffer, 0, get_flexible_vertex_size(src_buffer_impl->fvf));
389 wined3d_device_set_vertex_declaration(device_impl->wined3d_device, src_buffer_impl->wineD3DVertexDeclaration);
390 hr = wined3d_device_process_vertices(device_impl->wined3d_device, src_idx, dst_idx,
391 count, dst_buffer_impl->wineD3DVertexBuffer, NULL, flags, dst_buffer_impl->fvf);
393 /* Restore the states if needed */
394 if (doClip != oldClip)
395 wined3d_device_set_render_state(device_impl->wined3d_device, WINED3D_RS_CLIPPING, oldClip);
397 wined3d_mutex_unlock();
402 static HRESULT WINAPI d3d_vertex_buffer1_ProcessVertices(IDirect3DVertexBuffer *iface,
403 DWORD vertex_op, DWORD dst_idx, DWORD count, IDirect3DVertexBuffer *src_buffer,
404 DWORD src_idx, IDirect3DDevice3 *device, DWORD flags)
406 struct d3d_vertex_buffer *dst_buffer_impl = impl_from_IDirect3DVertexBuffer(iface);
407 struct d3d_vertex_buffer *src_buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer(src_buffer);
408 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
410 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
411 iface, vertex_op, dst_idx, count, src_buffer, src_idx, device, flags);
413 return d3d_vertex_buffer7_ProcessVertices(&dst_buffer_impl->IDirect3DVertexBuffer7_iface, vertex_op,
414 dst_idx, count, &src_buffer_impl->IDirect3DVertexBuffer7_iface, src_idx,
415 device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags);
418 /*****************************************************************************
419 * IDirect3DVertexBuffer7::GetVertexBufferDesc
421 * Returns the description of a vertex buffer
424 * Desc: Address to write the description to
427 * DDERR_INVALIDPARAMS if Desc is NULL
430 *****************************************************************************/
431 static HRESULT WINAPI d3d_vertex_buffer7_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface, D3DVERTEXBUFFERDESC *desc)
433 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
434 struct wined3d_resource_desc wined3d_desc;
435 struct wined3d_resource *wined3d_resource;
437 TRACE("iface %p, desc %p.\n", iface, desc);
439 if (!desc) return DDERR_INVALIDPARAMS;
441 wined3d_mutex_lock();
442 wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
443 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
444 wined3d_mutex_unlock();
446 /* Now fill the desc structure */
447 desc->dwCaps = buffer->Caps;
448 desc->dwFVF = buffer->fvf;
449 desc->dwNumVertices = wined3d_desc.size / get_flexible_vertex_size(buffer->fvf);
454 static HRESULT WINAPI d3d_vertex_buffer1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface, D3DVERTEXBUFFERDESC *desc)
456 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
458 TRACE("iface %p, desc %p.\n", iface, desc);
460 return d3d_vertex_buffer7_GetVertexBufferDesc(&buffer->IDirect3DVertexBuffer7_iface, desc);
464 /*****************************************************************************
465 * IDirect3DVertexBuffer7::Optimize
467 * Converts an unoptimized vertex buffer into an optimized buffer
470 * D3DDevice: Device for which this buffer is optimized
471 * Flags: Not used, should be set to 0
474 * D3D_OK, because it's a stub
476 *****************************************************************************/
477 static HRESULT WINAPI d3d_vertex_buffer7_Optimize(IDirect3DVertexBuffer7 *iface,
478 IDirect3DDevice7 *device, DWORD flags)
480 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer7(iface);
481 static BOOL hide = FALSE;
483 TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags);
487 FIXME("iface %p, device %p, flags %#x stub!\n", iface, device, flags);
491 /* We could forward this call to WineD3D and take advantage
492 * of it once we use OpenGL vertex buffers
494 wined3d_mutex_lock();
495 buffer->Caps |= D3DVBCAPS_OPTIMIZED;
496 wined3d_mutex_unlock();
501 static HRESULT WINAPI d3d_vertex_buffer1_Optimize(IDirect3DVertexBuffer *iface,
502 IDirect3DDevice3 *device, DWORD flags)
504 struct d3d_vertex_buffer *buffer = impl_from_IDirect3DVertexBuffer(iface);
505 struct d3d_device *device_impl = unsafe_impl_from_IDirect3DDevice3(device);
507 TRACE("iface %p, device %p, flags %#x.\n", iface, device, flags);
509 return d3d_vertex_buffer7_Optimize(&buffer->IDirect3DVertexBuffer7_iface,
510 device_impl ? &device_impl->IDirect3DDevice7_iface : NULL, flags);
513 /*****************************************************************************
514 * IDirect3DVertexBuffer7::ProcessVerticesStrided
516 * This method processes untransformed strided vertices into a processed
517 * or optimized vertex buffer.
519 * For more details on the parameters, see
520 * IDirect3DVertexBuffer7::ProcessVertices
523 * VertexOp: Operations to perform
524 * DestIndex: Destination index to write the vertices to
525 * Count: Number of input vertices
526 * StrideData: Array containing the input vertices
527 * VertexTypeDesc: Vertex Description or source index?????????
528 * D3DDevice: IDirect3DDevice7 to use for processing
529 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
532 * D3D_OK on success, or DDERR_*
534 *****************************************************************************/
535 static HRESULT WINAPI d3d_vertex_buffer7_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface,
536 DWORD vertex_op, DWORD dst_idx, DWORD count, D3DDRAWPRIMITIVESTRIDEDDATA *data,
537 DWORD fvf, IDirect3DDevice7 *device, DWORD flags)
539 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, fvf %#x, device %p, flags %#x stub!\n",
540 iface, vertex_op, dst_idx, count, data, fvf, device, flags);
545 /*****************************************************************************
547 *****************************************************************************/
549 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl =
551 d3d_vertex_buffer7_QueryInterface,
552 d3d_vertex_buffer7_AddRef,
553 d3d_vertex_buffer7_Release,
554 d3d_vertex_buffer7_Lock,
555 d3d_vertex_buffer7_Unlock,
556 d3d_vertex_buffer7_ProcessVertices,
557 d3d_vertex_buffer7_GetVertexBufferDesc,
558 d3d_vertex_buffer7_Optimize,
559 d3d_vertex_buffer7_ProcessVerticesStrided,
562 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl =
564 d3d_vertex_buffer1_QueryInterface,
565 d3d_vertex_buffer1_AddRef,
566 d3d_vertex_buffer1_Release,
567 d3d_vertex_buffer1_Lock,
568 d3d_vertex_buffer1_Unlock,
569 d3d_vertex_buffer1_ProcessVertices,
570 d3d_vertex_buffer1_GetVertexBufferDesc,
571 d3d_vertex_buffer1_Optimize,
574 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **vertex_buf,
575 struct ddraw *ddraw, D3DVERTEXBUFFERDESC *desc)
577 struct d3d_vertex_buffer *buffer;
580 TRACE("Vertex buffer description:\n");
581 TRACE(" dwSize %u\n", desc->dwSize);
582 TRACE(" dwCaps %#x\n", desc->dwCaps);
583 TRACE(" FVF %#x\n", desc->dwFVF);
584 TRACE(" dwNumVertices %u\n", desc->dwNumVertices);
586 buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*buffer));
588 return DDERR_OUTOFMEMORY;
590 buffer->IDirect3DVertexBuffer7_iface.lpVtbl = &d3d_vertex_buffer7_vtbl;
591 buffer->IDirect3DVertexBuffer_iface.lpVtbl = &d3d_vertex_buffer1_vtbl;
594 buffer->ddraw = ddraw;
595 buffer->Caps = desc->dwCaps;
596 buffer->fvf = desc->dwFVF;
597 buffer->size = get_flexible_vertex_size(desc->dwFVF) * desc->dwNumVertices;
599 wined3d_mutex_lock();
601 hr = d3d_vertex_buffer_create_wined3d_buffer(buffer, FALSE, &buffer->wineD3DVertexBuffer);
604 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr);
605 if (hr == WINED3DERR_INVALIDCALL)
606 hr = DDERR_INVALIDPARAMS;
610 buffer->wineD3DVertexDeclaration = ddraw_find_decl(ddraw, desc->dwFVF);
611 if (!buffer->wineD3DVertexDeclaration)
613 ERR("Failed to find vertex declaration for fvf %#x.\n", desc->dwFVF);
614 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
615 hr = DDERR_INVALIDPARAMS;
618 wined3d_vertex_declaration_incref(buffer->wineD3DVertexDeclaration);
621 wined3d_mutex_unlock();
623 *vertex_buf = buffer;
625 HeapFree(GetProcessHeap(), 0, buffer);
630 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
634 assert(iface->lpVtbl == &d3d_vertex_buffer1_vtbl);
636 return impl_from_IDirect3DVertexBuffer(iface);
639 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
643 assert(iface->lpVtbl == &d3d_vertex_buffer7_vtbl);
645 return impl_from_IDirect3DVertexBuffer7(iface);