2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains the implementation of interface Direct3DTexture2.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
30 #include "wine/debug.h"
32 #include "mesa_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
36 /* Define this if you want to save to a file all the textures used by a game
37 (can be funny to see how they managed to cram all the pictures in
44 static void snoop_texture(IDirectDrawSurfaceImpl *This) {
45 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
49 sprintf(buf, "tex_%05d.pnm", glThis->tex_name);
51 DDRAW_dump_surface_to_disk(This, f);
56 #define snoop_texture(a)
60 /*******************************************************************************
61 * IDirectSurface callback methods
63 HRESULT gltex_setcolorkey_cb(IDirectDrawSurfaceImpl *texture, DWORD dwFlags, LPDDCOLORKEY ckey )
66 GLuint current_texture;
67 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) texture->tex_private;
69 TRACE("(%p) : colorkey callback\n", texture);
71 /* Get the texture description */
72 tex_d = (DDSURFACEDESC *)&(texture->surface_desc);
74 /* Now, save the current texture */
76 glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
77 if (glThis->tex_name == 0) ERR("Unbound GL texture !!!\n");
78 glBindTexture(GL_TEXTURE_2D, glThis->tex_name);
80 if (tex_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
81 FIXME("Todo Paletted\n");
82 } else if (tex_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
83 if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) {
84 FIXME("Todo 3_3_2_0\n");
85 } else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) {
86 if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) {
87 /* Now transform the 5_6_5 into a 5_5_5_1 surface to support color keying */
88 unsigned short *dest = (unsigned short *) HeapAlloc(GetProcessHeap(),
90 tex_d->u1.lPitch * tex_d->dwHeight);
91 unsigned short *src = (unsigned short *) tex_d->lpSurface;
94 for (y = 0; y < tex_d->dwHeight; y++) {
95 for (x = 0; x < tex_d->dwWidth; x++) {
96 unsigned short cpixel = src[x + y * tex_d->dwWidth];
98 if ((dwFlags & DDCKEY_SRCBLT) &&
99 (cpixel >= ckey->dwColorSpaceLowValue) &&
100 (cpixel <= ckey->dwColorSpaceHighValue)) /* No alpha bit => this pixel is transparent */
101 dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0000;
102 else /* Alpha bit is set => this pixel will be seen */
103 dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0001;
107 glTexSubImage2D(GL_TEXTURE_2D,
108 texture->mipmap_level,
110 tex_d->dwWidth, tex_d->dwHeight,
112 GL_UNSIGNED_SHORT_5_5_5_1,
115 /* Frees the temporary surface */
116 HeapFree(GetProcessHeap(),0,dest);
117 } else if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) {
118 FIXME("Todo 5_5_5_1\n");
119 } else if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) {
120 FIXME("Todo 4_4_4_4\n");
122 ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
124 } else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) {
125 FIXME("Todo 8_8_8_0\n");
126 } else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) {
127 FIXME("Todo 8_8_8_8\n");
129 ERR("Unhandled texture format (bad RGB count)\n");
132 ERR("Unhandled texture format (neither RGB nor INDEX)\n");
134 glBindTexture(GL_TEXTURE_2D, current_texture);
141 gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
142 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
143 GLuint current_texture;
145 static BOOL color_table_queried = FALSE;
147 void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
148 GLsizei width, GLenum format, GLenum type, const GLvoid *table) = NULL;
149 BOOL upload_done = FALSE;
151 GLenum format = GL_RGBA, pixel_format = GL_UNSIGNED_BYTE; /* This is only to prevent warnings.. */
152 VOID *surface = NULL;
154 DDSURFACEDESC *src_d = (DDSURFACEDESC *)&(This->surface_desc);
156 TRACE(" uploading texture to GL id %d (initial = %d).\n", glThis->tex_name, init_upload);
158 glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
159 glBindTexture(GL_TEXTURE_2D, glThis->tex_name);
161 /* Texture snooping for the curious :-) */
164 if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
168 IDirectDrawPaletteImpl* pal = This->palette;
173 if (color_table_queried == FALSE) {
175 ((Mesa_DeviceCapabilities *) ((x11_dd_private *) This->surface->s.ddraw->d->private)->device_capabilities)->ptr_ColorTableEXT;
180 /* Upload a black texture. The real one will be uploaded on palette change */
181 WARN("Palettized texture Loading with a NULL palette !\n");
182 memset(table, 0, 256 * 4);
184 /* Get the surface's palette */
185 for (i = 0; i < 256; i++) {
186 table[i][0] = pal->palents[i].peRed;
187 table[i][1] = pal->palents[i].peGreen;
188 table[i][2] = pal->palents[i].peBlue;
189 if ((src_d->dwFlags & DDSD_CKSRCBLT) &&
190 (i >= src_d->ddckCKSrcBlt.dwColorSpaceLowValue) &&
191 (i <= src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
198 if (ptr_ColorTableEXT != NULL) {
199 /* use Paletted Texture Extension */
200 ptr_ColorTableEXT(GL_TEXTURE_2D, /* target */
201 GL_RGBA, /* internal format */
202 256, /* table size */
203 GL_RGBA, /* table format */
204 GL_UNSIGNED_BYTE, /* table type */
205 table); /* the color table */
207 glTexImage2D(GL_TEXTURE_2D, /* target */
208 This->mipmap_level, /* level */
209 GL_COLOR_INDEX8_EXT, /* internal format */
210 src_d->dwWidth, src_d->dwHeight, /* width, height */
212 GL_COLOR_INDEX, /* texture format */
213 GL_UNSIGNED_BYTE, /* texture type */
214 src_d->lpSurface); /* the texture */
219 BYTE *src = (BYTE *) src_d->lpSurface, *dst;
221 surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
222 dst = (BYTE *) surface;
224 for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
226 *dst++ = table[color][0];
227 *dst++ = table[color][1];
228 *dst++ = table[color][2];
229 *dst++ = table[color][3];
233 pixel_format = GL_UNSIGNED_BYTE;
235 } else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
239 if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) {
240 /* **********************
241 GL_UNSIGNED_BYTE_3_3_2
242 ********************** */
244 pixel_format = GL_UNSIGNED_BYTE_3_3_2;
245 } else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) {
246 if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) {
248 pixel_format = GL_UNSIGNED_SHORT_5_6_5;
249 } else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) {
251 pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
252 } else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) {
254 pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
255 } else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000F000) {
256 /* Move the four Alpha bits... */
258 WORD *src = (WORD *) src_d->lpSurface, *dst;
260 surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
263 for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
264 *dst++ = (((*src & 0xFFF0) >> 4) |
265 ((*src & 0x000F) << 12));
270 pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
271 } else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00008000) {
272 /* Converting the 1555 format in 5551 packed */
274 WORD *src = (WORD *) src_d->lpSurface, *dst;
276 surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
277 dst = (WORD *) surface;
278 for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
279 *dst++ = (((*src & 0x8000) >> 15) |
280 ((*src & 0x7FFF) << 1));
285 pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
287 ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
290 } else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) {
292 pixel_format = GL_UNSIGNED_BYTE;
293 } else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) {
295 pixel_format = GL_UNSIGNED_BYTE;
297 ERR("Unhandled texture format (bad RGB count)\n");
301 ERR("Unhandled texture format (neither RGB nor INDEX)\n");
305 if ((upload_done == FALSE) && (error == FALSE)) {
307 glTexImage2D(GL_TEXTURE_2D,
310 src_d->dwWidth, src_d->dwHeight,
314 surface == NULL ? src_d->lpSurface : surface);
316 glTexSubImage2D(GL_TEXTURE_2D,
319 src_d->dwWidth, src_d->dwHeight,
322 surface == NULL ? src_d->lpSurface : surface);
323 if (surface) HeapFree(GetProcessHeap(), 0, surface);
326 glBindTexture(GL_TEXTURE_2D, current_texture);
331 Main_IDirect3DTextureImpl_1_Initialize(LPDIRECT3DTEXTURE iface,
332 LPDIRECT3DDEVICE lpDirect3DDevice,
333 LPDIRECTDRAWSURFACE lpDDSurface)
335 ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
336 FIXME("(%p/%p)->(%p,%p) no-op...\n", This, iface, lpDirect3DDevice, lpDDSurface);
341 Main_IDirect3DTextureImpl_2_1T_PaletteChanged(LPDIRECT3DTEXTURE2 iface,
345 ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
346 FIXME("(%p/%p)->(%08lx,%08lx): stub!\n", This, iface, dwStart, dwCount);
351 Main_IDirect3DTextureImpl_1_Unload(LPDIRECT3DTEXTURE iface)
353 ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture, iface);
354 FIXME("(%p/%p)->(): stub!\n", This, iface);
359 Main_IDirect3DTextureImpl_2_1T_GetHandle(LPDIRECT3DTEXTURE2 iface,
360 LPDIRECT3DDEVICE2 lpDirect3DDevice2,
361 LPD3DTEXTUREHANDLE lpHandle)
363 ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
364 FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpDirect3DDevice2, lpHandle);
369 Main_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
370 LPDIRECT3DTEXTURE2 lpD3DTexture2)
372 ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
373 FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpD3DTexture2);
377 static void gltex_set_palette(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal)
379 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
381 /* First call the previous set_palette function */
382 glThis->set_palette(This, pal);
384 /* Then re-upload the texture to OpenGL */
386 gltex_upload_texture(This, glThis->first_unlock);
391 gltex_final_release(IDirectDrawSurfaceImpl *This)
393 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
396 TRACE(" deleting texture with GL id %d.\n", glThis->tex_name);
398 /* And delete texture handle */
400 if (glThis->tex_name != 0)
401 glDeleteTextures(1, &(glThis->tex_name));
404 /* And if this texture was the current one, remove it at the device level */
405 if (This->d3ddevice != NULL)
406 if (This->d3ddevice->current_texture[0] == This)
407 This->d3ddevice->current_texture[0] = NULL;
409 /* All this should be part of main surface management not just a hack for texture.. */
410 if (glThis->loaded) {
411 mem_used = This->surface_desc.dwHeight *
412 This->surface_desc.u1.lPitch;
413 This->ddraw_owner->free_memory(This->ddraw_owner, mem_used);
416 glThis->final_release(This);
420 gltex_lock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags)
422 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
424 glThis->lock_update(This, pRect, dwFlags);
428 gltex_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
430 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
432 glThis->unlock_update(This, pRect);
435 gltex_upload_texture(This, glThis->first_unlock);
437 glThis->first_unlock = FALSE;
441 GL_IDirect3DTextureImpl_2_1T_GetHandle(LPDIRECT3DTEXTURE2 iface,
442 LPDIRECT3DDEVICE2 lpDirect3DDevice2,
443 LPD3DTEXTUREHANDLE lpHandle)
445 ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
446 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
447 IDirect3DDeviceImpl *lpDeviceImpl = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice2, lpDirect3DDevice2);
449 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpDirect3DDevice2, lpHandle);
451 /* The handle is simply the pointer to the implementation structure */
452 *lpHandle = (D3DTEXTUREHANDLE) This;
454 TRACE(" returning handle %08lx.\n", *lpHandle);
456 /* Now, bind a new texture */
457 This->d3ddevice = lpDeviceImpl;
459 /* Associate the texture with the device and perform the appropriate AddRef/Release */
460 /* FIXME: Is there only one or several textures associated with the device ? */
461 if (lpDeviceImpl->current_texture[0] != NULL)
462 IDirectDrawSurface7_Release(ICOM_INTERFACE(lpDeviceImpl->current_texture[0], IDirectDrawSurface7));
463 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This, IDirectDrawSurface7));
464 lpDeviceImpl->current_texture[0] = This;
466 TRACE("OpenGL texture handle is : %d\n", glThis->tex_name);
472 GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
473 LPDIRECT3DTEXTURE2 lpD3DTexture2)
475 ICOM_THIS_FROM(IDirectDrawSurfaceImpl, IDirect3DTexture2, iface);
476 IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
477 IDirectDrawSurfaceImpl *lpD3DTextureImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, lpD3DTexture2);
479 DDSURFACEDESC *src_d, *dst_d;
480 HRESULT ret_value = D3D_OK;
482 TRACE("(%p/%p)->(%p)\n", This, iface, lpD3DTexture2);
484 if (glThis != NULL) {
485 if (glThis->loaded == FALSE) {
486 /* Only check memory for not already loaded texture... */
487 mem_used = This->surface_desc.dwHeight *
488 This->surface_desc.u1.lPitch;
489 if (This->ddraw_owner->allocate_memory(This->ddraw_owner, mem_used) < 0) {
490 TRACE(" out of virtual memory... Warning application.\n");
491 return D3DERR_TEXTURE_LOAD_FAILED;
494 glThis->loaded = TRUE;
497 TRACE("Copied surface %p to surface %p\n", lpD3DTextureImpl, This);
499 if ( This->surface_desc.ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD )
500 /* If the surface is not allocated and its location is not yet specified,
501 force it to video memory */
502 if ( !(This->surface_desc.ddsCaps.dwCaps & (DDSCAPS_SYSTEMMEMORY|DDSCAPS_VIDEOMEMORY)) )
503 This->surface_desc.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
505 /* Suppress the ALLOCONLOAD flag */
506 This->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
508 /* After seeing some logs, not sure at all about this... */
509 if (This->palette == NULL) {
510 This->palette = lpD3DTextureImpl->palette;
511 if (lpD3DTextureImpl->palette != NULL) IDirectDrawPalette_AddRef(ICOM_INTERFACE(lpD3DTextureImpl->palette,
512 IDirectDrawPalette));
514 if (lpD3DTextureImpl->palette != NULL) {
515 PALETTEENTRY palent[256];
516 IDirectDrawPalette *pal_int = ICOM_INTERFACE(lpD3DTextureImpl->palette, IDirectDrawPalette);
517 IDirectDrawPalette_AddRef(pal_int);
518 IDirectDrawPalette_GetEntries(pal_int, 0, 0, 256, palent);
519 IDirectDrawPalette_SetEntries(ICOM_INTERFACE(This->palette, IDirectDrawPalette),
524 /* Copy one surface on the other */
525 dst_d = (DDSURFACEDESC *)&(This->surface_desc);
526 src_d = (DDSURFACEDESC *)&(lpD3DTextureImpl->surface_desc);
528 if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight)) {
529 /* Should also check for same pixel format, u1.lPitch, ... */
530 ERR("Error in surface sizes\n");
531 return D3DERR_TEXTURE_LOAD_FAILED;
533 /* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
534 /* I should put a macro for the calculus of bpp */
536 /* Copy also the ColorKeying stuff */
537 if (src_d->dwFlags & DDSD_CKSRCBLT) {
538 dst_d->ddckCKSrcBlt.dwColorSpaceLowValue = src_d->ddckCKSrcBlt.dwColorSpaceLowValue;
539 dst_d->ddckCKSrcBlt.dwColorSpaceHighValue = src_d->ddckCKSrcBlt.dwColorSpaceHighValue;
542 /* Copy the main memry texture into the surface that corresponds to the OpenGL
544 memcpy(dst_d->lpSurface, src_d->lpSurface, src_d->u1.lPitch * src_d->dwHeight);
546 if (glThis != NULL) {
547 /* If the GetHandle was not done, it is an error... */
548 if (glThis->tex_name == 0) ERR("Unbound GL texture !!!\n");
552 /* Now, load the texture */
553 /* d3dd->set_context(d3dd); We need to set the context somehow.... */
555 ret_value = gltex_upload_texture(This, glThis->first_unlock);
556 glThis->first_unlock = FALSE;
566 Thunk_IDirect3DTextureImpl_2_QueryInterface(LPDIRECT3DTEXTURE2 iface,
570 TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", iface, debugstr_guid(riid), obp);
571 return IDirectDrawSurface7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, iface),
577 Thunk_IDirect3DTextureImpl_2_AddRef(LPDIRECT3DTEXTURE2 iface)
579 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface);
580 return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, iface));
584 Thunk_IDirect3DTextureImpl_2_Release(LPDIRECT3DTEXTURE2 iface)
586 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface);
587 return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, iface));
591 Thunk_IDirect3DTextureImpl_1_QueryInterface(LPDIRECT3DTEXTURE iface,
595 TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", iface, debugstr_guid(riid), obp);
596 return IDirectDrawSurface7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface),
602 Thunk_IDirect3DTextureImpl_1_AddRef(LPDIRECT3DTEXTURE iface)
604 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface);
605 return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface));
609 Thunk_IDirect3DTextureImpl_1_Release(LPDIRECT3DTEXTURE iface)
611 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface);
612 return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface));
616 Thunk_IDirect3DTextureImpl_1_PaletteChanged(LPDIRECT3DTEXTURE iface,
620 TRACE("(%p)->(%08lx,%08lx) thunking to IDirect3DTexture2 interface.\n", iface, dwStart, dwCount);
621 return IDirect3DTexture2_PaletteChanged(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
627 Thunk_IDirect3DTextureImpl_1_GetHandle(LPDIRECT3DTEXTURE iface,
628 LPDIRECT3DDEVICE lpDirect3DDevice,
629 LPD3DTEXTUREHANDLE lpHandle)
631 TRACE("(%p)->(%p,%p) thunking to IDirect3DTexture2 interface.\n", iface, lpDirect3DDevice, lpHandle);
632 return IDirect3DTexture2_GetHandle(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
633 COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice2, lpDirect3DDevice),
638 Thunk_IDirect3DTextureImpl_1_Load(LPDIRECT3DTEXTURE iface,
639 LPDIRECT3DTEXTURE lpD3DTexture)
641 TRACE("(%p)->(%p) thunking to IDirect3DTexture2 interface.\n", iface, lpD3DTexture);
642 return IDirect3DTexture2_Load(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, iface),
643 COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirect3DTexture2, lpD3DTexture));
646 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
647 # define XCAST(fun) (typeof(VTABLE_IDirect3DTexture2.fun))
649 # define XCAST(fun) (void*)
652 ICOM_VTABLE(IDirect3DTexture2) VTABLE_IDirect3DTexture2 =
654 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
655 XCAST(QueryInterface) Thunk_IDirect3DTextureImpl_2_QueryInterface,
656 XCAST(AddRef) Thunk_IDirect3DTextureImpl_2_AddRef,
657 XCAST(Release) Thunk_IDirect3DTextureImpl_2_Release,
658 XCAST(GetHandle) GL_IDirect3DTextureImpl_2_1T_GetHandle,
659 XCAST(PaletteChanged) Main_IDirect3DTextureImpl_2_1T_PaletteChanged,
660 XCAST(Load) GL_IDirect3DTextureImpl_2_1T_Load,
663 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
668 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
669 # define XCAST(fun) (typeof(VTABLE_IDirect3DTexture.fun))
671 # define XCAST(fun) (void*)
674 ICOM_VTABLE(IDirect3DTexture) VTABLE_IDirect3DTexture =
676 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
677 XCAST(QueryInterface) Thunk_IDirect3DTextureImpl_1_QueryInterface,
678 XCAST(AddRef) Thunk_IDirect3DTextureImpl_1_AddRef,
679 XCAST(Release) Thunk_IDirect3DTextureImpl_1_Release,
680 XCAST(Initialize) Main_IDirect3DTextureImpl_1_Initialize,
681 XCAST(GetHandle) Thunk_IDirect3DTextureImpl_1_GetHandle,
682 XCAST(PaletteChanged) Thunk_IDirect3DTextureImpl_1_PaletteChanged,
683 XCAST(Load) Thunk_IDirect3DTextureImpl_1_Load,
684 XCAST(Unload) Main_IDirect3DTextureImpl_1_Unload,
687 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
691 HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation,
692 IDirectDrawSurfaceImpl *main)
694 /* First, initialize the texture vtables... */
695 ICOM_INIT_INTERFACE(surf, IDirect3DTexture, VTABLE_IDirect3DTexture);
696 ICOM_INIT_INTERFACE(surf, IDirect3DTexture2, VTABLE_IDirect3DTexture2);
698 /* Only create all the private stuff if we actually have an OpenGL context.. */
699 if (d3d->current_device != NULL) {
700 IDirect3DTextureGLImpl *private;
702 private = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTextureGLImpl));
703 if (private == NULL) return DDERR_OUTOFMEMORY;
705 private->final_release = surf->final_release;
706 private->lock_update = surf->lock_update;
707 private->unlock_update = surf->unlock_update;
708 private->set_palette = surf->set_palette;
710 /* If at creation, we can optimize stuff and wait the first 'unlock' to upload a valid stuff to OpenGL.
711 Otherwise, it will be uploaded here (and may be invalid). */
712 if (at_creation == TRUE)
713 private->first_unlock = TRUE;
715 private->first_unlock = FALSE;
716 surf->final_release = gltex_final_release;
717 surf->lock_update = gltex_lock_update;
718 surf->unlock_update = gltex_unlock_update;
719 surf->tex_private = private;
720 surf->aux_setcolorkey_cb = gltex_setcolorkey_cb;
721 surf->set_palette = gltex_set_palette;
724 if (surf->mipmap_level == 0) {
725 glGenTextures(1, &(private->tex_name));
726 if (private->tex_name == 0) ERR("Error at creation of OpenGL texture ID !\n");
727 TRACE(" GL texture created for surface %p (private data at %p and GL id %d).\n", surf, private, private->tex_name);
729 private->tex_name = ((IDirect3DTextureGLImpl *) (main->tex_private))->tex_name;
730 TRACE(" GL texture created for surface %p (private data at %p and GL id reusing id %d from surface %p (%p)).\n",
731 surf, private, private->tex_name, main, main->tex_private);
734 if ((at_creation == FALSE) &&
735 ((surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD) == 0))
737 gltex_upload_texture(surf, TRUE);