ddraw/tests: Replace malloc() with HeapAlloc().
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
39         case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
42         case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_X8B8G8R8: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_A2R10G10B10: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_A8P8: return D3DFMT_A8P8;
56         case WINED3DFMT_P8: return D3DFMT_P8;
57         case WINED3DFMT_L8: return D3DFMT_L8;
58         case WINED3DFMT_A8L8: return D3DFMT_A8L8;
59         case WINED3DFMT_A4L4: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
62         case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32: return D3DFMT_D32;
68         case WINED3DFMT_D15S1: return D3DFMT_D15S1;
69         case WINED3DFMT_D24S8: return D3DFMT_D24S8;
70         case WINED3DFMT_D24X8: return D3DFMT_D24X8;
71         case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16: return D3DFMT_L16;
74         case WINED3DFMT_D32F_LOCKABLE: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_D24FS8: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_CxV8U8: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled WINED3DFORMAT %#x\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
106         case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
110         case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_X8B8G8R8;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_A2R10G10B10;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_A8P8;
121         case D3DFMT_P8: return WINED3DFMT_P8;
122         case D3DFMT_L8: return WINED3DFMT_L8;
123         case D3DFMT_A8L8: return WINED3DFMT_A8L8;
124         case D3DFMT_A4L4: return WINED3DFMT_A4L4;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32;
133         case D3DFMT_D15S1: return WINED3DFMT_D15S1;
134         case D3DFMT_D24S8: return WINED3DFMT_D24S8;
135         case D3DFMT_D24X8: return WINED3DFMT_D24X8;
136         case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32F_LOCKABLE;
140         case D3DFMT_D24FS8: return WINED3DFMT_D24FS8;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_CxV8U8;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 /* IDirect3D IUnknown parts follow: */
185 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
186     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
187     IDirect3D9 *d3d;
188     IDirect3D9Impl *d3dimpl;
189
190     if (IsEqualGUID(riid, &IID_IUnknown)
191         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
192         IDirect3DDevice9Ex_AddRef(iface);
193         *ppobj = This;
194         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
195         return S_OK;
196     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
197         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
198          * It doesn't matter with which function the device was created.
199          */
200         IDirect3DDevice9_GetDirect3D(iface, &d3d);
201         d3dimpl = (IDirect3D9Impl *) d3d;
202
203         if(d3dimpl->extended) {
204             *ppobj = iface;
205             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
206             IDirect3D9_Release(d3d);
207             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
208             return S_OK;
209         } else {
210             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
211             IDirect3D9_Release(d3d);
212             *ppobj = NULL;
213             return E_NOINTERFACE;
214         }
215     }
216
217     if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
218     {
219         IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
220         *ppobj = &This->device_parent_vtbl;
221         return S_OK;
222     }
223
224     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
225     *ppobj = NULL;
226     return E_NOINTERFACE;
227 }
228
229 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
230     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
231     ULONG ref = InterlockedIncrement(&This->ref);
232
233     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
234
235     return ref;
236 }
237
238 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
239     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
240     ULONG ref;
241
242     if (This->inDestruction) return 0;
243     ref = InterlockedDecrement(&This->ref);
244
245     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
246
247     if (ref == 0) {
248       unsigned i;
249       This->inDestruction = TRUE;
250
251       EnterCriticalSection(&d3d9_cs);
252       for(i = 0; i < This->numConvertedDecls; i++) {
253           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
254            * device
255            */
256           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
257       }
258       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
259
260       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
261       IWineD3DDevice_Release(This->WineD3DDevice);
262       LeaveCriticalSection(&d3d9_cs);
263       HeapFree(GetProcessHeap(), 0, This);
264     }
265     return ref;
266 }
267
268 /* IDirect3DDevice Interface follow: */
269 static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
270     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
271     HRESULT hr;
272     TRACE("(%p)\n", This);
273
274     EnterCriticalSection(&d3d9_cs);
275     hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
276     LeaveCriticalSection(&d3d9_cs);
277     if(hr == WINED3D_OK && This->notreset) {
278         TRACE("D3D9 Device is marked not reset\n");
279         hr = D3DERR_DEVICENOTRESET;
280     }
281
282     return hr;
283 }
284
285 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
286     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
287     HRESULT hr;
288     TRACE("(%p) Relay\n", This);
289
290     EnterCriticalSection(&d3d9_cs);
291     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
292     LeaveCriticalSection(&d3d9_cs);
293     return hr;
294 }
295
296 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
297     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
298     HRESULT hr;
299     TRACE("(%p) : Relay\n", This);
300
301     EnterCriticalSection(&d3d9_cs);
302     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
303     LeaveCriticalSection(&d3d9_cs);
304     return hr;
305 }
306
307 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
308     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
309     HRESULT hr = D3D_OK;
310     IWineD3D* pWineD3D;
311
312     TRACE("(%p) Relay\n", This);
313
314     if (NULL == ppD3D9) {
315         return D3DERR_INVALIDCALL;
316     }
317
318     EnterCriticalSection(&d3d9_cs);
319     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
320     if (hr == D3D_OK && pWineD3D != NULL)
321     {
322         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
323         IWineD3D_Release(pWineD3D);
324     } else {
325         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
326         *ppD3D9 = NULL;
327     }
328     TRACE("(%p) returning %p\n", This, *ppD3D9);
329     LeaveCriticalSection(&d3d9_cs);
330     return hr;
331 }
332
333 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
334     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335     HRESULT hrc = D3D_OK;
336     WINED3DCAPS *pWineCaps;
337
338     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
339     if(NULL == pCaps){
340         return D3DERR_INVALIDCALL;
341     }
342     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343     if(pWineCaps == NULL){
344         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
345     }
346
347     memset(pCaps, 0, sizeof(*pCaps));
348     EnterCriticalSection(&d3d9_cs);
349     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
350     LeaveCriticalSection(&d3d9_cs);
351     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
352     HeapFree(GetProcessHeap(), 0, pWineCaps);
353
354     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
355     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
356
357     filter_caps(pCaps);
358
359     TRACE("Returning %p %p\n", This, pCaps);
360     return hrc;
361 }
362
363 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
364     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
365     HRESULT hr;
366     TRACE("(%p) Relay\n", This);
367
368     EnterCriticalSection(&d3d9_cs);
369     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
370     LeaveCriticalSection(&d3d9_cs);
371
372     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
373
374     return hr;
375 }
376
377 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
378     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
379     HRESULT hr;
380     TRACE("(%p) Relay\n", This);
381
382     EnterCriticalSection(&d3d9_cs);
383     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
384     LeaveCriticalSection(&d3d9_cs);
385     return hr;
386 }
387
388 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
389     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
390     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
391     HRESULT hr;
392
393     TRACE("(%p) Relay\n", This);
394     if(!pCursorBitmap) {
395         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
396         return WINED3DERR_INVALIDCALL;
397     }
398
399     EnterCriticalSection(&d3d9_cs);
400     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
401     LeaveCriticalSection(&d3d9_cs);
402     return hr;
403 }
404
405 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
406     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
407     TRACE("(%p) Relay\n", This);
408
409     EnterCriticalSection(&d3d9_cs);
410     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
411     LeaveCriticalSection(&d3d9_cs);
412 }
413
414 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
415     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
416     BOOL ret;
417     TRACE("(%p) Relay\n", This);
418
419     EnterCriticalSection(&d3d9_cs);
420     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
421     LeaveCriticalSection(&d3d9_cs);
422     return ret;
423 }
424
425 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
426     BOOL *resources_ok = data;
427     WINED3DRESOURCETYPE type;
428     HRESULT ret = S_OK;
429     WINED3DSURFACE_DESC surface_desc;
430     WINED3DVOLUME_DESC volume_desc;
431     D3DINDEXBUFFER_DESC index_desc;
432     D3DVERTEXBUFFER_DESC vertex_desc;
433     WINED3DFORMAT dummy_format;
434     WINED3DMULTISAMPLE_TYPE dummy_multisampletype;
435     DWORD dummy_dword;
436     WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
437     IDirect3DResource9 *parent;
438
439     IWineD3DResource_GetParent(resource, (IUnknown **) &parent);
440     type = IDirect3DResource9_GetType(parent);
441     switch(type) {
442         case D3DRTYPE_SURFACE:
443             surface_desc.Format = &dummy_format;
444             surface_desc.Type = &type;
445             surface_desc.Usage = &dummy_dword;
446             surface_desc.Pool = &pool;
447             surface_desc.Size = &dummy_dword;
448             surface_desc.MultiSampleType = &dummy_multisampletype;
449             surface_desc.MultiSampleQuality = &dummy_dword;
450             surface_desc.Width = &dummy_dword;
451             surface_desc.Height = &dummy_dword;
452
453             IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
454             break;
455
456         case D3DRTYPE_VOLUME:
457             volume_desc.Format = &dummy_format;
458             volume_desc.Type = &type;
459             volume_desc.Usage = &dummy_dword;
460             volume_desc.Pool = &pool;
461             volume_desc.Size = &dummy_dword;
462             volume_desc.Width = &dummy_dword;
463             volume_desc.Height = &dummy_dword;
464             volume_desc.Depth = &dummy_dword;
465             IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
466             break;
467
468         case D3DRTYPE_INDEXBUFFER:
469             IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
470             pool = index_desc.Pool;
471             break;
472
473         case D3DRTYPE_VERTEXBUFFER:
474             IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
475             pool = vertex_desc.Pool;
476             break;
477
478         /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
479          * is a D3DPOOL_DEFAULT surface or volume as well
480          */
481         default:
482             break;
483     }
484
485     if(pool == WINED3DPOOL_DEFAULT) {
486         if(IUnknown_Release(parent) == 0) {
487             TRACE("Parent %p is an implicit resource with ref 0\n", parent);
488         } else {
489             WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
490             ret = S_FALSE;
491             *resources_ok = FALSE;
492         }
493     } else {
494         IUnknown_Release(parent);
495     }
496     IWineD3DResource_Release(resource);
497
498     return ret;
499 }
500
501 static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
502     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
503     WINED3DPRESENT_PARAMETERS localParameters;
504     HRESULT hr;
505     BOOL resources_ok = TRUE;
506     UINT i;
507
508     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
509
510     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
511      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
512      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
513      * make use of the hidden reference and destroys the objects.
514      *
515      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
516      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
517      */
518     EnterCriticalSection(&d3d9_cs);
519     IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
520     for(i = 0; i < 16; i++) {
521         IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
522     }
523     for(i = 0; i < 16; i++) {
524         IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
525     }
526
527     IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
528     if(!resources_ok) {
529         WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
530         This->notreset = TRUE;
531         LeaveCriticalSection(&d3d9_cs);
532         return WINED3DERR_INVALIDCALL;
533     }
534
535     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
536     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
537     localParameters.BackBufferFormat                    = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
538     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
539     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
540     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
541     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
542     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
543     localParameters.Windowed                            = pPresentationParameters->Windowed;
544     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
545     localParameters.AutoDepthStencilFormat              = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
546     localParameters.Flags                               = pPresentationParameters->Flags;
547     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
548     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
549     localParameters.AutoRestoreDisplayMode              = TRUE;
550
551     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
552     if(FAILED(hr)) {
553         This->notreset = TRUE;
554
555         pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
556         pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
557         pPresentationParameters->BackBufferFormat           = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
558         pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
559         pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
560         pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
561         pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
562         pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
563         pPresentationParameters->Windowed                   = localParameters.Windowed;
564         pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
565         pPresentationParameters->AutoDepthStencilFormat     = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
566         pPresentationParameters->Flags                      = localParameters.Flags;
567         pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
568         pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
569     } else {
570         This->notreset = FALSE;
571     }
572
573     LeaveCriticalSection(&d3d9_cs);
574
575     return hr;
576 }
577
578 static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
579  pDirtyRegion) {
580     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
581     HRESULT hr;
582     TRACE("(%p) Relay\n", This);
583
584     EnterCriticalSection(&d3d9_cs);
585     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
586     LeaveCriticalSection(&d3d9_cs);
587     return hr;
588  }
589
590 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
591     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
592     IWineD3DSurface *retSurface = NULL;
593     HRESULT rc = D3D_OK;
594
595     TRACE("(%p) Relay\n", This);
596
597     EnterCriticalSection(&d3d9_cs);
598     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
599     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
600         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
601         IWineD3DSurface_Release(retSurface);
602     }
603     LeaveCriticalSection(&d3d9_cs);
604     return rc;
605 }
606 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
607     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
608     HRESULT hr;
609     TRACE("(%p) Relay\n", This);
610
611     EnterCriticalSection(&d3d9_cs);
612     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
613     LeaveCriticalSection(&d3d9_cs);
614     return hr;
615 }
616
617 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
618     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
619     HRESULT hr;
620     TRACE("(%p) Relay\n", This);
621
622     EnterCriticalSection(&d3d9_cs);
623     hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
624     LeaveCriticalSection(&d3d9_cs);
625     return hr;
626 }
627
628 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
629     
630     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
631     TRACE("(%p) Relay\n", This);
632
633     EnterCriticalSection(&d3d9_cs);
634     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
635     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
636     LeaveCriticalSection(&d3d9_cs);
637 }
638
639 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
640     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
641     TRACE("(%p) Relay\n", This);
642
643     EnterCriticalSection(&d3d9_cs);
644     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
645     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
646     LeaveCriticalSection(&d3d9_cs);
647 }
648
649
650 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
651     HRESULT hrc;
652     IDirect3DSurface9Impl *object;
653     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
654     TRACE("(%p) Relay\n", This);
655     
656     if(MultisampleQuality > 0){
657         FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
658     /*
659     MultisampleQuality
660  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
661  */
662  
663         MultisampleQuality=0;
664     }
665     /*FIXME: Check MAX bounds of MultisampleQuality*/
666
667     /* Allocate the storage for the device */
668     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
669     if (NULL == object) {
670         FIXME("Allocation of memory failed\n");
671         return D3DERR_OUTOFVIDEOMEMORY;
672     }
673
674     object->lpVtbl = &Direct3DSurface9_Vtbl;
675     object->ref = 1;
676
677     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
678
679     EnterCriticalSection(&d3d9_cs);
680     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
681             Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK,
682             (WINED3DPOOL)Pool, MultiSample, MultisampleQuality, SURFACE_OPENGL, (IUnknown *)object);
683     LeaveCriticalSection(&d3d9_cs);
684
685     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
686
687        /* free up object */
688         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
689         HeapFree(GetProcessHeap(), 0, object);
690     } else {
691         IDirect3DDevice9Ex_AddRef(iface);
692         object->parentDevice = iface;
693         TRACE("(%p) : Created surface %p\n", This, object);
694         *ppSurface = (LPDIRECT3DSURFACE9) object;
695     }
696     return hrc;
697 }
698
699
700
701 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
702                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
703                                                          DWORD MultisampleQuality, BOOL Lockable, 
704                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
705     HRESULT hr;
706     TRACE("Relay\n");
707
708    hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
709    return hr;
710 }
711
712 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
713                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
714                                                                 DWORD MultisampleQuality, BOOL Discard,
715                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
716     HRESULT hr;
717     TRACE("Relay\n");
718
719      hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
720                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
721                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
722      return hr;
723 }
724
725
726 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
727     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
728     HRESULT hr;
729     TRACE("(%p) Relay\n" , This);
730
731     EnterCriticalSection(&d3d9_cs);
732     hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
733     LeaveCriticalSection(&d3d9_cs);
734     return hr;
735 }
736
737 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
738     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
739     HRESULT hr;
740     TRACE("(%p) Relay\n" , This);
741
742     EnterCriticalSection(&d3d9_cs);
743     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
744     LeaveCriticalSection(&d3d9_cs);
745     return hr;
746 }
747
748 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
749     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
750     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
751     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
752     HRESULT hr;
753     TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
754
755     EnterCriticalSection(&d3d9_cs);
756     hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
757     LeaveCriticalSection(&d3d9_cs);
758     return hr;
759 }
760
761 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
762     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
763     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
764     HRESULT hr;
765     TRACE("(%p) Relay\n" , This);
766
767     EnterCriticalSection(&d3d9_cs);
768     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
769     LeaveCriticalSection(&d3d9_cs);
770     return hr;
771 }
772
773 static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
774     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
775     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
776     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
777     HRESULT hr;
778
779     TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
780     EnterCriticalSection(&d3d9_cs);
781     hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
782     LeaveCriticalSection(&d3d9_cs);
783     return hr;
784 }
785
786 static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
787     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
788     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
789     WINED3DPOOL pool;
790     WINED3DRESOURCETYPE restype;
791     DWORD usage;
792     WINED3DSURFACE_DESC desc;
793     HRESULT hr;
794     TRACE("(%p) Relay\n" , This);
795
796     memset(&desc, 0, sizeof(desc));
797     desc.Usage = &usage;
798     desc.Pool = &pool;
799     desc.Type = &restype;
800
801     EnterCriticalSection(&d3d9_cs);
802     IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
803
804     /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
805      * in D3DPOOL_DEFAULT
806      */
807     if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
808         LeaveCriticalSection(&d3d9_cs);
809         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
810         return D3DERR_INVALIDCALL;
811     }
812
813     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
814     /* Note: D3DRECT is compatible with WINED3DRECT */
815     hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
816     LeaveCriticalSection(&d3d9_cs);
817     return hr;
818 }
819
820 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
821     HRESULT hr;
822     TRACE("Relay\n");
823     if(Pool == D3DPOOL_MANAGED ){
824         FIXME("Attempting to create a managed offscreen plain surface\n");
825         return D3DERR_INVALIDCALL;
826     }    
827         /*
828         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
829         but then...
830         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
831         Why, their always lockable?
832         should I change the usage to dynamic?        
833         */
834     hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
835
836     return hr;
837 }
838
839 /* TODO: move to wineD3D */
840 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
841     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
842     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
843     HRESULT hr;
844     TRACE("(%p) Relay\n" , This);
845
846     EnterCriticalSection(&d3d9_cs);
847     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
848     LeaveCriticalSection(&d3d9_cs);
849     return hr;
850 }
851
852 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
853     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
854     HRESULT hr = D3D_OK;
855     IWineD3DSurface *pRenderTarget;
856
857     TRACE("(%p) Relay\n" , This);
858
859     if (ppRenderTarget == NULL) {
860         return D3DERR_INVALIDCALL;
861     }
862
863     EnterCriticalSection(&d3d9_cs);
864     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
865
866     if (hr == D3D_OK && pRenderTarget != NULL) {
867         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
868         IWineD3DSurface_Release(pRenderTarget);
869     } else {
870         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
871         *ppRenderTarget = NULL;
872     }
873     LeaveCriticalSection(&d3d9_cs);
874
875     return hr;
876 }
877
878 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
879     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
880     IDirect3DSurface9Impl *pSurface;
881     HRESULT hr;
882     TRACE("(%p) Relay\n" , This);
883
884     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
885     EnterCriticalSection(&d3d9_cs);
886     hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
887     LeaveCriticalSection(&d3d9_cs);
888     return hr;
889 }
890
891 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
892     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
893     HRESULT hr = D3D_OK;
894     IWineD3DSurface *pZStencilSurface;
895
896     TRACE("(%p) Relay\n" , This);
897     if(ppZStencilSurface == NULL){
898         return D3DERR_INVALIDCALL;
899     }
900
901     EnterCriticalSection(&d3d9_cs);
902     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
903     if (hr == WINED3D_OK) {
904         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
905         IWineD3DSurface_Release(pZStencilSurface);
906     } else {
907         if (hr != WINED3DERR_NOTFOUND)
908                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
909         *ppZStencilSurface = NULL;
910     }
911     LeaveCriticalSection(&d3d9_cs);
912     return hr;
913 }
914
915 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
916     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
917     HRESULT hr;
918     TRACE("(%p) Relay\n" , This);
919
920     EnterCriticalSection(&d3d9_cs);
921     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
922     LeaveCriticalSection(&d3d9_cs);
923     return hr;
924 }
925
926 static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
927     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
928     HRESULT hr;
929     TRACE("(%p) Relay\n" , This);
930
931     EnterCriticalSection(&d3d9_cs);
932     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
933     LeaveCriticalSection(&d3d9_cs);
934     return hr;
935 }
936
937 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
938     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
939     HRESULT hr;
940     TRACE("(%p) Relay\n" , This);
941
942     /* Note: D3DRECT is compatible with WINED3DRECT */
943     EnterCriticalSection(&d3d9_cs);
944     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
945     LeaveCriticalSection(&d3d9_cs);
946     return hr;
947 }
948
949 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
950     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
951     HRESULT hr;
952     TRACE("(%p) Relay\n" , This);
953
954     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
955     EnterCriticalSection(&d3d9_cs);
956     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
957     LeaveCriticalSection(&d3d9_cs);
958     return hr;
959 }
960
961 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
962     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
963     HRESULT hr;
964
965     TRACE("(%p) Relay\n" , This);
966
967     EnterCriticalSection(&d3d9_cs);
968     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
969     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
970     LeaveCriticalSection(&d3d9_cs);
971
972     return hr;
973 }
974
975 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
976     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
977     HRESULT hr;
978     TRACE("(%p) Relay\n" , This);
979
980     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
981     EnterCriticalSection(&d3d9_cs);
982     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
983     LeaveCriticalSection(&d3d9_cs);
984     return hr;
985 }
986
987 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
988     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
989     HRESULT hr;
990     TRACE("(%p) Relay\n" , This);
991
992     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
993     EnterCriticalSection(&d3d9_cs);
994     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
995     LeaveCriticalSection(&d3d9_cs);
996     return hr;
997 }
998
999 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
1000     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1001     HRESULT hr;
1002     TRACE("(%p) Relay\n" , This);
1003
1004     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1005     EnterCriticalSection(&d3d9_cs);
1006     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1007     LeaveCriticalSection(&d3d9_cs);
1008     return hr;
1009 }
1010
1011 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1012     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1013     HRESULT hr;
1014     TRACE("(%p) Relay\n" , This);
1015
1016     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1017     EnterCriticalSection(&d3d9_cs);
1018     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1019     LeaveCriticalSection(&d3d9_cs);
1020     return hr;
1021 }
1022
1023 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1024     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1025     HRESULT hr;
1026     TRACE("(%p) Relay\n" , This);
1027
1028     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1029     EnterCriticalSection(&d3d9_cs);
1030     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1031     LeaveCriticalSection(&d3d9_cs);
1032     return hr;
1033 }
1034
1035 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1036     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1037     HRESULT hr;
1038     TRACE("(%p) Relay\n" , This);
1039
1040     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1041     EnterCriticalSection(&d3d9_cs);
1042     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1043     LeaveCriticalSection(&d3d9_cs);
1044     return hr;
1045 }
1046
1047 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1048     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1049     HRESULT hr;
1050     TRACE("(%p) Relay\n" , This);
1051
1052     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1053     EnterCriticalSection(&d3d9_cs);
1054     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1055     LeaveCriticalSection(&d3d9_cs);
1056     return hr;
1057 }
1058
1059 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1060     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1061     HRESULT hr;
1062     TRACE("(%p) Relay\n" , This);
1063
1064     EnterCriticalSection(&d3d9_cs);
1065     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1066     LeaveCriticalSection(&d3d9_cs);
1067     return hr;
1068 }
1069
1070 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1071     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1072     HRESULT hr;
1073     TRACE("(%p) Relay\n" , This);
1074
1075     EnterCriticalSection(&d3d9_cs);
1076     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1077     LeaveCriticalSection(&d3d9_cs);
1078     return hr;
1079 }
1080
1081 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1082     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1083     HRESULT hr;
1084     TRACE("(%p) Relay\n" , This);
1085
1086     EnterCriticalSection(&d3d9_cs);
1087     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1088     LeaveCriticalSection(&d3d9_cs);
1089     return hr;
1090 }
1091
1092 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1093     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1094     HRESULT hr;
1095     TRACE("(%p) Relay\n" , This);
1096
1097     EnterCriticalSection(&d3d9_cs);
1098     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1099     LeaveCriticalSection(&d3d9_cs);
1100     return hr;
1101 }
1102
1103 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1104     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1105     HRESULT hr;
1106     TRACE("(%p) Relay\n" , This);
1107
1108     EnterCriticalSection(&d3d9_cs);
1109     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1110     LeaveCriticalSection(&d3d9_cs);
1111     return hr;
1112 }
1113
1114 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1115     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1116     HRESULT hr;
1117     TRACE("(%p) Relay\n" , This);
1118
1119     EnterCriticalSection(&d3d9_cs);
1120     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1121     LeaveCriticalSection(&d3d9_cs);
1122     return hr;
1123 }
1124
1125 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1126     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1127     HRESULT hr;
1128     TRACE("(%p) Relay\n" , This);
1129
1130     EnterCriticalSection(&d3d9_cs);
1131     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1132     LeaveCriticalSection(&d3d9_cs);
1133     return hr;
1134 }
1135
1136 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1137     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1138     HRESULT hr;
1139     TRACE("(%p) Relay\n" , This);
1140
1141     EnterCriticalSection(&d3d9_cs);
1142     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1143     LeaveCriticalSection(&d3d9_cs);
1144     return hr;
1145 }
1146
1147 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
1148     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1149     IWineD3DBaseTexture *retTexture = NULL;
1150     HRESULT rc = D3D_OK;
1151
1152     TRACE("(%p) Relay\n" , This);
1153
1154     if(ppTexture == NULL){
1155         return D3DERR_INVALIDCALL;
1156     }
1157
1158     EnterCriticalSection(&d3d9_cs);
1159     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1160     if (SUCCEEDED(rc) && NULL != retTexture) {
1161         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1162         IWineD3DBaseTexture_Release(retTexture);
1163     } else {
1164         if(FAILED(rc)) {
1165             WARN("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
1166         }
1167         *ppTexture = NULL;
1168     }
1169     LeaveCriticalSection(&d3d9_cs);
1170
1171     return rc;
1172 }
1173
1174 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1175     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1176     HRESULT hr;
1177     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1178
1179     EnterCriticalSection(&d3d9_cs);
1180     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1181                                    pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1182     LeaveCriticalSection(&d3d9_cs);
1183     return hr;
1184 }
1185
1186 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1187 {
1188     WINED3DTSS_FORCE_DWORD,             /*  0, unused */
1189     WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
1190     WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
1191     WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
1192     WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
1193     WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
1194     WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
1195     WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
1196     WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
1197     WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
1198     WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
1199     WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
1200     WINED3DTSS_FORCE_DWORD,             /* 12, unused */
1201     WINED3DTSS_FORCE_DWORD,             /* 13, unused */
1202     WINED3DTSS_FORCE_DWORD,             /* 14, unused */
1203     WINED3DTSS_FORCE_DWORD,             /* 15, unused */
1204     WINED3DTSS_FORCE_DWORD,             /* 16, unused */
1205     WINED3DTSS_FORCE_DWORD,             /* 17, unused */
1206     WINED3DTSS_FORCE_DWORD,             /* 18, unused */
1207     WINED3DTSS_FORCE_DWORD,             /* 19, unused */
1208     WINED3DTSS_FORCE_DWORD,             /* 20, unused */
1209     WINED3DTSS_FORCE_DWORD,             /* 21, unused */
1210     WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
1211     WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
1212     WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1213     WINED3DTSS_FORCE_DWORD,             /* 25, unused */
1214     WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
1215     WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
1216     WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
1217     WINED3DTSS_FORCE_DWORD,             /* 29, unused */
1218     WINED3DTSS_FORCE_DWORD,             /* 30, unused */
1219     WINED3DTSS_FORCE_DWORD,             /* 31, unused */
1220     WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
1221 };
1222
1223 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1224     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1225     HRESULT hr;
1226     TRACE("(%p) Relay\n" , This);
1227
1228     EnterCriticalSection(&d3d9_cs);
1229     hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1230     LeaveCriticalSection(&d3d9_cs);
1231     return hr;
1232 }
1233
1234 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1235     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1236     HRESULT hr;
1237     TRACE("(%p) Relay\n" , This);
1238
1239     EnterCriticalSection(&d3d9_cs);
1240     hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1241     LeaveCriticalSection(&d3d9_cs);
1242     return hr;
1243 }
1244
1245 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1246     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1247     HRESULT hr;
1248     TRACE("(%p) Relay\n" , This);
1249
1250     EnterCriticalSection(&d3d9_cs);
1251     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1252     LeaveCriticalSection(&d3d9_cs);
1253     return hr;
1254 }
1255
1256 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1257     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1258     HRESULT hr;
1259     TRACE("(%p) Relay\n" , This);
1260
1261     EnterCriticalSection(&d3d9_cs);
1262     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1263     LeaveCriticalSection(&d3d9_cs);
1264     return hr;
1265 }
1266
1267 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1268     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1269     HRESULT hr;
1270     TRACE("(%p) Relay\n" , This);
1271
1272     EnterCriticalSection(&d3d9_cs);
1273     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1274     LeaveCriticalSection(&d3d9_cs);
1275     return hr;
1276 }
1277
1278 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1279     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1280     HRESULT hr;
1281     TRACE("(%p) Relay\n" , This);
1282
1283     EnterCriticalSection(&d3d9_cs);
1284     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1285     LeaveCriticalSection(&d3d9_cs);
1286     return hr;
1287 }
1288
1289 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1290     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1291     HRESULT hr;
1292     TRACE("(%p) Relay\n" , This);
1293
1294     EnterCriticalSection(&d3d9_cs);
1295     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1296     LeaveCriticalSection(&d3d9_cs);
1297     return hr;
1298 }
1299
1300 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1301     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1302     HRESULT hr;
1303     TRACE("(%p) Relay\n" , This);
1304
1305     EnterCriticalSection(&d3d9_cs);
1306     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1307     LeaveCriticalSection(&d3d9_cs);
1308     return hr;
1309 }
1310
1311 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1312     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1313     HRESULT hr;
1314     TRACE("(%p) Relay\n" , This);
1315
1316     EnterCriticalSection(&d3d9_cs);
1317     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1318     LeaveCriticalSection(&d3d9_cs);
1319     return hr;
1320 }
1321
1322 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1323     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1324     HRESULT hr;
1325     TRACE("(%p) Relay\n" , This);
1326
1327     EnterCriticalSection(&d3d9_cs);
1328     hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1329     LeaveCriticalSection(&d3d9_cs);
1330     return hr;
1331 }
1332
1333 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1334     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1335     HRESULT hr;
1336     TRACE("(%p) Relay\n" , This);
1337
1338     EnterCriticalSection(&d3d9_cs);
1339     hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1340     LeaveCriticalSection(&d3d9_cs);
1341     return hr;
1342 }
1343
1344 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1345     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1346     HRESULT hr;
1347     TRACE("(%p) Relay\n" , This);
1348
1349     EnterCriticalSection(&d3d9_cs);
1350     hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1351     LeaveCriticalSection(&d3d9_cs);
1352     return hr;
1353 }
1354
1355 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1356     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1357     BOOL ret;
1358     TRACE("(%p) Relay\n" , This);
1359
1360     EnterCriticalSection(&d3d9_cs);
1361     ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1362     LeaveCriticalSection(&d3d9_cs);
1363     return ret;
1364 }
1365
1366 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1367     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1368     HRESULT hr;
1369     TRACE("(%p) Relay\n" , This);
1370
1371     EnterCriticalSection(&d3d9_cs);
1372     hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1373     LeaveCriticalSection(&d3d9_cs);
1374     return hr;
1375 }
1376
1377 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1378     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1379     float ret;
1380     TRACE("(%p) Relay\n" , This);
1381
1382     EnterCriticalSection(&d3d9_cs);
1383     ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1384     LeaveCriticalSection(&d3d9_cs);
1385     return ret;
1386 }
1387
1388 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1389     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1390     HRESULT hr;
1391     TRACE("(%p) Relay\n" , This);
1392
1393     EnterCriticalSection(&d3d9_cs);
1394     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1395     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1396             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1397     LeaveCriticalSection(&d3d9_cs);
1398     return hr;
1399 }
1400
1401 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1402                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1403     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1404     HRESULT hr;
1405     TRACE("(%p) Relay\n" , This);
1406
1407     /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1408     EnterCriticalSection(&d3d9_cs);
1409     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1410     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1411     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
1412             startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
1413     LeaveCriticalSection(&d3d9_cs);
1414     return hr;
1415 }
1416
1417 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1418     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1419     HRESULT hr;
1420     TRACE("(%p) Relay\n" , This);
1421
1422     EnterCriticalSection(&d3d9_cs);
1423     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1424     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1425             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1426             pVertexStreamZeroData, VertexStreamZeroStride);
1427     LeaveCriticalSection(&d3d9_cs);
1428     return hr;
1429 }
1430
1431 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1432                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1433                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1434     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1435     HRESULT hr;
1436     TRACE("(%p) Relay\n" , This);
1437
1438     EnterCriticalSection(&d3d9_cs);
1439     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1440     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
1441             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1442             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1443     LeaveCriticalSection(&d3d9_cs);
1444     return hr;
1445 }
1446
1447 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1448     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1449     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1450     HRESULT hr;
1451     IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1452     TRACE("(%p) Relay\n" , This);
1453
1454     EnterCriticalSection(&d3d9_cs);
1455     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1456     LeaveCriticalSection(&d3d9_cs);
1457     return hr;
1458 }
1459
1460 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1461     HRESULT hr;
1462     D3DVERTEXELEMENT9* elements = NULL;
1463     IDirect3DVertexDeclaration9* pDecl = NULL;
1464     int p, low, high; /* deliberately signed */
1465     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
1466
1467     TRACE("Searching for declaration for fvf %08x... ", fvf);
1468
1469     low = 0;
1470     high = This->numConvertedDecls - 1;
1471     while(low <= high) {
1472         p = (low + high) >> 1;
1473         TRACE("%d ", p);
1474         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1475             TRACE("found %p\n", convertedDecls[p]);
1476             return convertedDecls[p];
1477         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1478             low = p + 1;
1479         } else {
1480             high = p - 1;
1481         }
1482     }
1483     TRACE("not found. Creating and inserting at position %d.\n", low);
1484
1485     hr = vdecl_convert_fvf(fvf, &elements);
1486     if (hr != S_OK) return NULL;
1487
1488     hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1489     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1490     if (hr != S_OK) return NULL;
1491
1492     if(This->declArraySize == This->numConvertedDecls) {
1493         int grow = max(This->declArraySize / 2, 8);
1494         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1495                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1496         if(!convertedDecls) {
1497             /* This will destroy it */
1498             IDirect3DVertexDeclaration9_Release(pDecl);
1499             return NULL;
1500         }
1501         This->convertedDecls = convertedDecls;
1502         This->declArraySize += grow;
1503     }
1504
1505     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1506     convertedDecls[low] = pDecl;
1507     This->numConvertedDecls++;
1508
1509     /* Will prevent the decl from being destroyed */
1510     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1511     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1512
1513     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1514     return pDecl;
1515 }
1516
1517 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1518     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1519     IDirect3DVertexDeclaration9 *decl;
1520     HRESULT hr;
1521
1522     TRACE("(%p) Relay\n" , This);
1523
1524     if (!FVF)
1525     {
1526         WARN("%#x is not a valid FVF\n", FVF);
1527         return D3D_OK;
1528     }
1529
1530     EnterCriticalSection(&d3d9_cs);
1531     decl = getConvertedDecl(This, FVF);
1532     LeaveCriticalSection(&d3d9_cs);
1533
1534     if (!decl)
1535     {
1536          /* Any situation when this should happen, except out of memory? */
1537          ERR("Failed to create a converted vertex declaration\n");
1538          return D3DERR_DRIVERINTERNALERROR;
1539     }
1540
1541     hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
1542     if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
1543
1544     return hr;
1545 }
1546
1547 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1548     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1549     IDirect3DVertexDeclaration9 *decl;
1550     HRESULT hr;
1551     TRACE("(%p) Relay\n" , This);
1552
1553     hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
1554     if (FAILED(hr))
1555     {
1556         WARN("Failed to get vertex declaration, %#x\n", hr);
1557         *pFVF = 0;
1558         return hr;
1559     }
1560
1561     if (decl)
1562     {
1563         *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
1564         IDirect3DVertexDeclaration9_Release(decl);
1565     }
1566     else
1567     {
1568         *pFVF = 0;
1569     }
1570
1571     TRACE("Returning FVF %#x\n", *pFVF);
1572
1573     return hr;
1574 }
1575
1576 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1577     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1578     HRESULT hr;
1579     TRACE("(%p) Relay\n" , This);
1580
1581     EnterCriticalSection(&d3d9_cs);
1582     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1583                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
1584                                           OffsetInBytes, Stride);
1585     LeaveCriticalSection(&d3d9_cs);
1586     return hr;
1587 }
1588
1589 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1590     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1591     IWineD3DBuffer *retStream = NULL;
1592     HRESULT rc = D3D_OK;
1593
1594     TRACE("(%p) Relay\n" , This);
1595
1596     if(pStream == NULL){
1597         return D3DERR_INVALIDCALL;
1598     }
1599
1600     EnterCriticalSection(&d3d9_cs);
1601     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1602     if (rc == D3D_OK  && NULL != retStream) {
1603         IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
1604         IWineD3DBuffer_Release(retStream);
1605     }else{
1606         if (rc != D3D_OK){
1607             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1608         }
1609         *pStream = NULL;
1610     }
1611     LeaveCriticalSection(&d3d9_cs);
1612
1613     return rc;
1614 }
1615
1616 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1617     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1618     HRESULT hr;
1619     TRACE("(%p) Relay\n" , This);
1620
1621     EnterCriticalSection(&d3d9_cs);
1622     hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1623     LeaveCriticalSection(&d3d9_cs);
1624     return hr;
1625 }
1626
1627 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1628     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1629     HRESULT hr;
1630     TRACE("(%p) Relay\n" , This);
1631
1632     EnterCriticalSection(&d3d9_cs);
1633     hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1634     LeaveCriticalSection(&d3d9_cs);
1635     return hr;
1636 }
1637
1638 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1639     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1640     HRESULT hr;
1641     IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
1642     TRACE("(%p) Relay\n", This);
1643
1644     EnterCriticalSection(&d3d9_cs);
1645     hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1646             ib ? ib->wineD3DIndexBuffer : NULL,
1647             ib ? ib->format : WINED3DFMT_UNKNOWN);
1648     LeaveCriticalSection(&d3d9_cs);
1649     return hr;
1650 }
1651
1652 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1653     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1654     IWineD3DBuffer *retIndexData = NULL;
1655     HRESULT rc = D3D_OK;
1656
1657     TRACE("(%p) Relay\n", This);
1658
1659     if(ppIndexData == NULL){
1660         return D3DERR_INVALIDCALL;
1661     }
1662
1663     EnterCriticalSection(&d3d9_cs);
1664     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1665     if (SUCCEEDED(rc) && retIndexData) {
1666         IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1667         IWineD3DBuffer_Release(retIndexData);
1668     } else {
1669         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1670         *ppIndexData = NULL;
1671     }
1672     LeaveCriticalSection(&d3d9_cs);
1673     return rc;
1674 }
1675
1676 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1677     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1678     HRESULT hr;
1679     TRACE("(%p) Relay\n", This);
1680
1681     EnterCriticalSection(&d3d9_cs);
1682     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1683     LeaveCriticalSection(&d3d9_cs);
1684     return hr;
1685 }
1686
1687 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1688     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1689     HRESULT hr;
1690     TRACE("(%p) Relay\n", This);
1691
1692     EnterCriticalSection(&d3d9_cs);
1693     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1694     LeaveCriticalSection(&d3d9_cs);
1695     return hr;
1696 }
1697
1698 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1699     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1700     HRESULT hr;
1701     TRACE("(%p) Relay\n", This);
1702
1703     EnterCriticalSection(&d3d9_cs);
1704     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1705     LeaveCriticalSection(&d3d9_cs);
1706     return hr;
1707 }
1708
1709 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1710     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1711     FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1712     return WINED3DERR_INVALIDCALL;
1713 }
1714
1715 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1716     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1717     FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1718     return WINED3DERR_INVALIDCALL;
1719 }
1720
1721 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1722     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1723     FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1724     return WINED3DERR_INVALIDCALL;
1725 }
1726
1727 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1728     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1729     FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1730     return WINED3DERR_INVALIDCALL;
1731 }
1732
1733 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1734     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1735     FIXME("(%p)->(%d) Stub!\n", This, Priority);
1736     return WINED3DERR_INVALIDCALL;
1737 }
1738
1739 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1740     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1741     FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1742     return WINED3DERR_INVALIDCALL;
1743 }
1744
1745 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1746     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1747     FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1748     return WINED3DERR_INVALIDCALL;
1749 }
1750
1751 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1752     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1753     FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1754     return WINED3DERR_INVALIDCALL;
1755 }
1756
1757 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1758     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1759     FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1760     *pMaxLatency = 2;
1761     return WINED3DERR_INVALIDCALL;
1762 }
1763
1764 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1765     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1766     FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1767     return WINED3DERR_INVALIDCALL;
1768 }
1769
1770 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1771     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1772     FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1773     return WINED3DERR_INVALIDCALL;
1774 }
1775
1776 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1777     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1778     FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1779     return WINED3DERR_INVALIDCALL;
1780 }
1781
1782 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1783     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1784     FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1785     return WINED3DERR_INVALIDCALL;
1786 }
1787
1788 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1789     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1790     FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1791     return WINED3DERR_INVALIDCALL;
1792 }
1793
1794 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1795     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1796     FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1797     return WINED3DERR_INVALIDCALL;
1798 }
1799
1800 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1801 {
1802     /* IUnknown */
1803     IDirect3DDevice9Impl_QueryInterface,
1804     IDirect3DDevice9Impl_AddRef,
1805     IDirect3DDevice9Impl_Release,
1806     /* IDirect3DDevice9 */
1807     IDirect3DDevice9Impl_TestCooperativeLevel,
1808     IDirect3DDevice9Impl_GetAvailableTextureMem,
1809     IDirect3DDevice9Impl_EvictManagedResources,
1810     IDirect3DDevice9Impl_GetDirect3D,
1811     IDirect3DDevice9Impl_GetDeviceCaps,
1812     IDirect3DDevice9Impl_GetDisplayMode,
1813     IDirect3DDevice9Impl_GetCreationParameters,
1814     IDirect3DDevice9Impl_SetCursorProperties,
1815     IDirect3DDevice9Impl_SetCursorPosition,
1816     IDirect3DDevice9Impl_ShowCursor,
1817     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1818     IDirect3DDevice9Impl_GetSwapChain,
1819     IDirect3DDevice9Impl_GetNumberOfSwapChains,
1820     IDirect3DDevice9Impl_Reset,
1821     IDirect3DDevice9Impl_Present,
1822     IDirect3DDevice9Impl_GetBackBuffer,
1823     IDirect3DDevice9Impl_GetRasterStatus,
1824     IDirect3DDevice9Impl_SetDialogBoxMode,
1825     IDirect3DDevice9Impl_SetGammaRamp,
1826     IDirect3DDevice9Impl_GetGammaRamp,
1827     IDirect3DDevice9Impl_CreateTexture,
1828     IDirect3DDevice9Impl_CreateVolumeTexture,
1829     IDirect3DDevice9Impl_CreateCubeTexture,
1830     IDirect3DDevice9Impl_CreateVertexBuffer,
1831     IDirect3DDevice9Impl_CreateIndexBuffer,
1832     IDirect3DDevice9Impl_CreateRenderTarget,
1833     IDirect3DDevice9Impl_CreateDepthStencilSurface,
1834     IDirect3DDevice9Impl_UpdateSurface,
1835     IDirect3DDevice9Impl_UpdateTexture,
1836     IDirect3DDevice9Impl_GetRenderTargetData,
1837     IDirect3DDevice9Impl_GetFrontBufferData,
1838     IDirect3DDevice9Impl_StretchRect,
1839     IDirect3DDevice9Impl_ColorFill,
1840     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1841     IDirect3DDevice9Impl_SetRenderTarget,
1842     IDirect3DDevice9Impl_GetRenderTarget,
1843     IDirect3DDevice9Impl_SetDepthStencilSurface,
1844     IDirect3DDevice9Impl_GetDepthStencilSurface,
1845     IDirect3DDevice9Impl_BeginScene,
1846     IDirect3DDevice9Impl_EndScene,
1847     IDirect3DDevice9Impl_Clear,
1848     IDirect3DDevice9Impl_SetTransform,
1849     IDirect3DDevice9Impl_GetTransform,
1850     IDirect3DDevice9Impl_MultiplyTransform,
1851     IDirect3DDevice9Impl_SetViewport,
1852     IDirect3DDevice9Impl_GetViewport,
1853     IDirect3DDevice9Impl_SetMaterial,
1854     IDirect3DDevice9Impl_GetMaterial,
1855     IDirect3DDevice9Impl_SetLight,
1856     IDirect3DDevice9Impl_GetLight,
1857     IDirect3DDevice9Impl_LightEnable,
1858     IDirect3DDevice9Impl_GetLightEnable,
1859     IDirect3DDevice9Impl_SetClipPlane,
1860     IDirect3DDevice9Impl_GetClipPlane,
1861     IDirect3DDevice9Impl_SetRenderState,
1862     IDirect3DDevice9Impl_GetRenderState,
1863     IDirect3DDevice9Impl_CreateStateBlock,
1864     IDirect3DDevice9Impl_BeginStateBlock,
1865     IDirect3DDevice9Impl_EndStateBlock,
1866     IDirect3DDevice9Impl_SetClipStatus,
1867     IDirect3DDevice9Impl_GetClipStatus,
1868     IDirect3DDevice9Impl_GetTexture,
1869     IDirect3DDevice9Impl_SetTexture,
1870     IDirect3DDevice9Impl_GetTextureStageState,
1871     IDirect3DDevice9Impl_SetTextureStageState,
1872     IDirect3DDevice9Impl_GetSamplerState,
1873     IDirect3DDevice9Impl_SetSamplerState,
1874     IDirect3DDevice9Impl_ValidateDevice,
1875     IDirect3DDevice9Impl_SetPaletteEntries,
1876     IDirect3DDevice9Impl_GetPaletteEntries,
1877     IDirect3DDevice9Impl_SetCurrentTexturePalette,
1878     IDirect3DDevice9Impl_GetCurrentTexturePalette,
1879     IDirect3DDevice9Impl_SetScissorRect,
1880     IDirect3DDevice9Impl_GetScissorRect,
1881     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1882     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1883     IDirect3DDevice9Impl_SetNPatchMode,
1884     IDirect3DDevice9Impl_GetNPatchMode,
1885     IDirect3DDevice9Impl_DrawPrimitive,
1886     IDirect3DDevice9Impl_DrawIndexedPrimitive,
1887     IDirect3DDevice9Impl_DrawPrimitiveUP,
1888     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1889     IDirect3DDevice9Impl_ProcessVertices,
1890     IDirect3DDevice9Impl_CreateVertexDeclaration,
1891     IDirect3DDevice9Impl_SetVertexDeclaration,
1892     IDirect3DDevice9Impl_GetVertexDeclaration,
1893     IDirect3DDevice9Impl_SetFVF,
1894     IDirect3DDevice9Impl_GetFVF,
1895     IDirect3DDevice9Impl_CreateVertexShader,
1896     IDirect3DDevice9Impl_SetVertexShader,
1897     IDirect3DDevice9Impl_GetVertexShader,
1898     IDirect3DDevice9Impl_SetVertexShaderConstantF,
1899     IDirect3DDevice9Impl_GetVertexShaderConstantF,
1900     IDirect3DDevice9Impl_SetVertexShaderConstantI,
1901     IDirect3DDevice9Impl_GetVertexShaderConstantI,
1902     IDirect3DDevice9Impl_SetVertexShaderConstantB,
1903     IDirect3DDevice9Impl_GetVertexShaderConstantB,
1904     IDirect3DDevice9Impl_SetStreamSource,
1905     IDirect3DDevice9Impl_GetStreamSource,
1906     IDirect3DDevice9Impl_SetStreamSourceFreq,
1907     IDirect3DDevice9Impl_GetStreamSourceFreq,
1908     IDirect3DDevice9Impl_SetIndices,
1909     IDirect3DDevice9Impl_GetIndices,
1910     IDirect3DDevice9Impl_CreatePixelShader,
1911     IDirect3DDevice9Impl_SetPixelShader,
1912     IDirect3DDevice9Impl_GetPixelShader,
1913     IDirect3DDevice9Impl_SetPixelShaderConstantF,
1914     IDirect3DDevice9Impl_GetPixelShaderConstantF,
1915     IDirect3DDevice9Impl_SetPixelShaderConstantI,
1916     IDirect3DDevice9Impl_GetPixelShaderConstantI,
1917     IDirect3DDevice9Impl_SetPixelShaderConstantB,
1918     IDirect3DDevice9Impl_GetPixelShaderConstantB,
1919     IDirect3DDevice9Impl_DrawRectPatch,
1920     IDirect3DDevice9Impl_DrawTriPatch,
1921     IDirect3DDevice9Impl_DeletePatch,
1922     IDirect3DDevice9Impl_CreateQuery,
1923     /* IDirect3DDevice9Ex */
1924     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1925     IDirect3DDevice9ExImpl_ComposeRects,
1926     IDirect3DDevice9ExImpl_PresentEx,
1927     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1928     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1929     IDirect3DDevice9ExImpl_WaitForVBlank,
1930     IDirect3DDevice9ExImpl_CheckresourceResidency,
1931     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1932     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1933     IDirect3DDevice9ExImpl_CheckdeviceState,
1934     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1935     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1936     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1937     IDirect3DDevice9ExImpl_ResetEx,
1938     IDirect3DDevice9ExImpl_GetDisplayModeEx
1939 };
1940
1941 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1942     IDirect3DSurface9Impl* surfaceParent;
1943     TRACE("(%p) call back\n", pSurface);
1944
1945     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1946     /* GetParent's AddRef was forwarded to an object in destruction.
1947      * Releasing it here again would cause an endless recursion. */
1948     surfaceParent->forwardReference = NULL;
1949     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1950 }
1951
1952 /* IWineD3DDeviceParent IUnknown methods */
1953
1954 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
1955 {
1956     return (struct IDirect3DDevice9Impl *)((char*)iface
1957             - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
1958 }
1959
1960 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
1961 {
1962     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1963     return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
1964 }
1965
1966 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
1967 {
1968     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1969     return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
1970 }
1971
1972 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
1973 {
1974     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1975     return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
1976 }
1977
1978 /* IWineD3DDeviceParent methods */
1979
1980 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
1981 {
1982     TRACE("iface %p, device %p\n", iface, device);
1983 }
1984
1985 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
1986         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
1987         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
1988 {
1989     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1990     IDirect3DSurface9Impl *d3d_surface;
1991     BOOL lockable = TRUE;
1992     HRESULT hr;
1993
1994     TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1995             "\tpool %#x, level %u, face %u, surface %p\n",
1996             iface, superior, width, height, format, usage, pool, level, face, surface);
1997
1998     if (pool == D3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC)) lockable = FALSE;
1999
2000     hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
2001             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2002             (IDirect3DSurface9 **)&d3d_surface, D3DRTYPE_SURFACE, usage, pool,
2003             D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, NULL);
2004     if (FAILED(hr))
2005     {
2006         ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2007         return hr;
2008     }
2009
2010     *surface = d3d_surface->wineD3DSurface;
2011     d3d_surface->container = superior;
2012     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
2013     d3d_surface->parentDevice = NULL;
2014     d3d_surface->forwardReference = superior;
2015
2016     return hr;
2017 }
2018
2019 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2020         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2021         DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2022 {
2023     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2024     IDirect3DSurface9Impl *d3d_surface;
2025     HRESULT hr;
2026
2027     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2028             "\tmultisample_quality %u, lockable %u, surface %p\n",
2029             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2030
2031     hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
2032             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
2033             (IDirect3DSurface9 **)&d3d_surface, NULL);
2034     if (FAILED(hr))
2035     {
2036         ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2037         return hr;
2038     }
2039
2040     *surface = d3d_surface->wineD3DSurface;
2041     d3d_surface->container = superior;
2042     d3d_surface->isImplicit = TRUE;
2043     /* Implicit surfaces are created with an refcount of 0 */
2044     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2045
2046     return hr;
2047 }
2048
2049 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2050         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2051         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2052 {
2053     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2054     IDirect3DSurface9Impl *d3d_surface;
2055     HRESULT hr;
2056
2057     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2058             "\tmultisample_quality %u, discard %u, surface %p\n",
2059             iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2060
2061     hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
2062             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
2063             (IDirect3DSurface9 **)&d3d_surface, NULL);
2064     if (FAILED(hr))
2065     {
2066         ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2067         return hr;
2068     }
2069
2070     *surface = d3d_surface->wineD3DSurface;
2071     d3d_surface->container = (IUnknown *)This;
2072     d3d_surface->isImplicit = TRUE;
2073     /* Implicit surfaces are created with an refcount of 0 */
2074     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2075
2076     return hr;
2077 }
2078
2079 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2080         IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2081         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2082 {
2083     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2084     IDirect3DVolume9Impl *object;
2085     HRESULT hr;
2086
2087     TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2088             iface, superior, width, height, depth, format, pool, usage, volume);
2089
2090     /* Allocate the storage for the device */
2091     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2092     if (!object)
2093     {
2094         FIXME("Allocation of memory failed\n");
2095         *volume = NULL;
2096         return D3DERR_OUTOFVIDEOMEMORY;
2097     }
2098
2099     object->lpVtbl = &Direct3DVolume9_Vtbl;
2100     object->ref = 1;
2101     hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
2102             format, pool, &object->wineD3DVolume, (IUnknown *)object);
2103     if (FAILED(hr))
2104     {
2105         ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
2106         HeapFree(GetProcessHeap(), 0, object);
2107         *volume = NULL;
2108         return hr;
2109     }
2110
2111     *volume = object->wineD3DVolume;
2112     object->container = superior;
2113     object->forwardReference = superior;
2114
2115     TRACE("(%p) Created volume %p\n", iface, *volume);
2116
2117     return hr;
2118 }
2119
2120 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2121         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2122 {
2123     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2124     IDirect3DSwapChain9Impl *d3d_swapchain;
2125     D3DPRESENT_PARAMETERS local_parameters;
2126     HRESULT hr;
2127
2128     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2129
2130     /* Copy the presentation parameters */
2131     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2132     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2133     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2134     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2135     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2136     local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
2137     local_parameters.SwapEffect = present_parameters->SwapEffect;
2138     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2139     local_parameters.Windowed = present_parameters->Windowed;
2140     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2141     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2142     local_parameters.Flags = present_parameters->Flags;
2143     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2144     local_parameters.PresentationInterval = present_parameters->PresentationInterval;
2145
2146     hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
2147             &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
2148     if (FAILED(hr))
2149     {
2150         ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2151         *swapchain = NULL;
2152         return hr;
2153     }
2154
2155     *swapchain = d3d_swapchain->wineD3DSwapChain;
2156     d3d_swapchain->isImplicit = TRUE;
2157     /* Implicit swap chains are created with an refcount of 0 */
2158     IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
2159
2160     /* Copy back the presentation parameters */
2161     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2162     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2163     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2164     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2165     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2166     present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
2167     present_parameters->SwapEffect = local_parameters.SwapEffect;
2168     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2169     present_parameters->Windowed = local_parameters.Windowed;
2170     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2171     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2172     present_parameters->Flags = local_parameters.Flags;
2173     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2174     present_parameters->PresentationInterval = local_parameters.PresentationInterval;
2175
2176     return hr;
2177 }
2178
2179 const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
2180 {
2181     /* IUnknown methods */
2182     device_parent_QueryInterface,
2183     device_parent_AddRef,
2184     device_parent_Release,
2185     /* IWineD3DDeviceParent methods */
2186     device_parent_WineD3DDeviceCreated,
2187     device_parent_CreateSurface,
2188     device_parent_CreateRenderTarget,
2189     device_parent_CreateDepthStencilSurface,
2190     device_parent_CreateVolume,
2191     device_parent_CreateSwapChain,
2192 };