2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
53 &IID_IDirect3DTnLHalDevice,
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
60 &IID_IDirect3DHALDevice,
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
83 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
88 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
93 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
98 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
103 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
108 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
113 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
118 /*****************************************************************************
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != SURFACE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 wined3d_mutex_unlock();
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
251 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
253 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
255 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
260 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
264 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
269 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
271 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
273 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
278 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
280 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
282 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
287 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
289 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
291 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
296 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
298 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
300 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
305 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
307 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
309 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
321 * IDirectDrawImpl object.
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
332 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
333 ULONG ref = InterlockedIncrement(&This->ref7);
335 TRACE("%p increasing refcount to %u.\n", This, ref);
337 if(ref == 1) InterlockedIncrement(&This->numIfaces);
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
344 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
345 ULONG ref = InterlockedIncrement(&This->ref4);
347 TRACE("%p increasing refcount to %u.\n", This, ref);
349 if (ref == 1) InterlockedIncrement(&This->numIfaces);
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
356 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
357 ULONG ref = InterlockedIncrement(&This->ref2);
359 TRACE("%p increasing refcount to %u.\n", This, ref);
361 if (ref == 1) InterlockedIncrement(&This->numIfaces);
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
368 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
369 ULONG ref = InterlockedIncrement(&This->ref1);
371 TRACE("%p increasing refcount to %u.\n", This, ref);
373 if (ref == 1) InterlockedIncrement(&This->numIfaces);
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
380 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
382 TRACE("iface %p.\n", iface);
384 return ddraw7_AddRef(&This->IDirectDraw7_iface);
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
389 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
391 TRACE("iface %p.\n", iface);
393 return ddraw1_AddRef(&This->IDirectDraw_iface);
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
398 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
400 TRACE("iface %p.\n", iface);
402 return ddraw1_AddRef(&This->IDirectDraw_iface);
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
407 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
409 TRACE("iface %p.\n", iface);
411 return ddraw1_AddRef(&This->IDirectDraw_iface);
414 void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419 ddraw->wined3d_swapchain = NULL;
421 if (DefaultSurfaceType == SURFACE_OPENGL)
425 for (i = 0; i < ddraw->numConvertedDecls; ++i)
427 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
429 HeapFree(GetProcessHeap(), 0, ddraw->decls);
430 ddraw->numConvertedDecls = 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
434 ERR("Failed to uninit 3D.\n");
438 /* Free the d3d window if one was created. */
439 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
441 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442 DestroyWindow(ddraw->d3d_window);
443 ddraw->d3d_window = 0;
447 ddraw->d3d_initialized = FALSE;
451 wined3d_device_uninit_gdi(ddraw->wined3d_device);
454 ddraw_set_swapchain_window(ddraw, NULL);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(IDirectDrawImpl *This)
471 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
474 /* Destroy the device window if we created one */
475 if(This->devicewindow != 0)
477 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478 DestroyWindow(This->devicewindow);
479 This->devicewindow = 0;
482 wined3d_mutex_lock();
483 list_remove(&This->ddraw_list_entry);
484 wined3d_mutex_unlock();
486 if (This->wined3d_swapchain)
487 ddraw_destroy_swapchain(This);
488 wined3d_device_decref(This->wined3d_device);
489 wined3d_decref(This->wined3d);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
504 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
505 ULONG ref = InterlockedDecrement(&This->ref7);
507 TRACE("%p decreasing refcount to %u.\n", This, ref);
509 if (!ref && !InterlockedDecrement(&This->numIfaces))
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
517 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
518 ULONG ref = InterlockedDecrement(&This->ref4);
520 TRACE("%p decreasing refcount to %u.\n", This, ref);
522 if (!ref && !InterlockedDecrement(&This->numIfaces))
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
530 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
531 ULONG ref = InterlockedDecrement(&This->ref2);
533 TRACE("%p decreasing refcount to %u.\n", This, ref);
535 if (!ref && !InterlockedDecrement(&This->numIfaces))
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
543 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
544 ULONG ref = InterlockedDecrement(&This->ref1);
546 TRACE("%p decreasing refcount to %u.\n", This, ref);
548 if (!ref && !InterlockedDecrement(&This->numIfaces))
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
556 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
558 TRACE("iface %p.\n", iface);
560 return ddraw7_Release(&This->IDirectDraw7_iface);
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
565 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
567 TRACE("iface %p.\n", iface);
569 return ddraw1_Release(&This->IDirectDraw_iface);
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
574 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
576 TRACE("iface %p.\n", iface);
578 return ddraw1_Release(&This->IDirectDraw_iface);
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
583 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
585 TRACE("iface %p.\n", iface);
587 return ddraw1_Release(&This->IDirectDraw_iface);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT ddraw_set_focus_window(IDirectDrawImpl *ddraw, HWND window)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
598 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET;
604 ddraw->focuswindow = window;
606 /* Use the focus window for drawing too. */
607 ddraw->dest_window = ddraw->focuswindow;
609 /* Destroy the device window, if we have one. */
610 if (ddraw->devicewindow)
612 DestroyWindow(ddraw->devicewindow);
613 ddraw->devicewindow = NULL;
619 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw,
620 WINED3DPRESENT_PARAMETERS *presentation_parameters)
622 HWND window = presentation_parameters->hDeviceWindow;
625 TRACE("ddraw %p.\n", ddraw);
627 if (!window || window == GetDesktopWindow())
629 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
630 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
631 NULL, NULL, NULL, NULL);
634 ERR("Failed to create window, last error %#x.\n", GetLastError());
638 ShowWindow(window, SW_HIDE); /* Just to be sure */
639 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
641 presentation_parameters->hDeviceWindow = window;
645 TRACE("Using existing window %p for Direct3D rendering.\n", window);
647 ddraw->d3d_window = window;
649 /* Set this NOW, otherwise creating the depth stencil surface will cause a
650 * recursive loop until ram or emulated video memory is full. */
651 ddraw->d3d_initialized = TRUE;
652 hr = wined3d_device_init_3d(ddraw->wined3d_device, presentation_parameters);
655 ddraw->d3d_initialized = FALSE;
659 ddraw->declArraySize = 2;
660 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
663 ERR("Error allocating an array for the converted vertex decls.\n");
664 ddraw->declArraySize = 0;
665 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
666 return E_OUTOFMEMORY;
669 TRACE("Successfully initialized 3D.\n");
674 static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, HWND window, BOOL windowed)
676 WINED3DPRESENT_PARAMETERS presentation_parameters;
677 struct wined3d_display_mode mode;
678 HRESULT hr = WINED3D_OK;
680 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
681 * here, since we don't actually have a swapchain yet, but
682 * wined3d_device_get_display_mode() has some special handling for color
684 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
687 ERR("Failed to get display mode.\n");
691 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
692 presentation_parameters.BackBufferWidth = mode.width;
693 presentation_parameters.BackBufferHeight = mode.height;
694 presentation_parameters.BackBufferFormat = mode.format_id;
695 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
696 presentation_parameters.hDeviceWindow = window;
697 presentation_parameters.Windowed = windowed;
699 if (DefaultSurfaceType == SURFACE_OPENGL)
700 hr = ddraw_attach_d3d_device(ddraw, &presentation_parameters);
702 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &presentation_parameters);
706 ERR("Failed to create swapchain, hr %#x.\n", hr);
710 if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
712 ERR("Failed to get swapchain, hr %#x.\n", hr);
713 ddraw->wined3d_swapchain = NULL;
717 ddraw_set_swapchain_window(ddraw, window);
722 /*****************************************************************************
723 * IDirectDraw7::SetCooperativeLevel
725 * Sets the cooperative level for the DirectDraw object, and the window
726 * assigned to it. The cooperative level determines the general behavior
727 * of the DirectDraw application
729 * Warning: This is quite tricky, as it's not really documented which
730 * cooperative levels can be combined with each other. If a game fails
731 * after this function, try to check the cooperative levels passed on
732 * Windows, and if it returns something different.
734 * If you think that this function caused the failure because it writes a
735 * fixme, be sure to run again with a +ddraw trace.
737 * What is known about cooperative levels (See the ddraw modes test):
738 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
739 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
740 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
741 * DDSCL_FULLSCREEN can be activated
742 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
744 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
745 * DDSCL_SETFOCUSWINDOW (partially),
746 * DDSCL_MULTITHREADED (work in progress)
748 * Unhandled flags, which should be implemented
749 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
750 * expect any difference to a normal window for wine)
751 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
752 * rendering (Possible test case: Half-Life)
754 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
756 * These don't seem very important for wine:
757 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
760 * DD_OK if the cooperative level was set successfully
761 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
762 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
763 * (Probably others too, have to investigate)
765 *****************************************************************************/
766 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
768 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
772 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
773 DDRAW_dump_cooperativelevel(cooplevel);
775 wined3d_mutex_lock();
777 /* Get the old window */
778 window = This->dest_window;
780 /* Tests suggest that we need one of them: */
781 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
785 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
786 wined3d_mutex_unlock();
787 return DDERR_INVALIDPARAMS;
790 /* Handle those levels first which set various hwnds */
791 if(cooplevel & DDSCL_SETFOCUSWINDOW)
793 /* This isn't compatible with a lot of flags */
794 if(cooplevel & ( DDSCL_MULTITHREADED |
795 DDSCL_CREATEDEVICEWINDOW |
800 DDSCL_SETDEVICEWINDOW |
805 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
806 wined3d_mutex_unlock();
807 return DDERR_INVALIDPARAMS;
810 hr = ddraw_set_focus_window(This, hwnd);
811 wined3d_mutex_unlock();
815 if(cooplevel & DDSCL_EXCLUSIVE)
817 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
819 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
820 wined3d_mutex_unlock();
821 return DDERR_INVALIDPARAMS;
825 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
826 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
827 wined3d_device_release_focus_window(This->wined3d_device);
829 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
831 if (This->cooperative_level & DDSCL_FULLSCREEN)
832 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
834 if (cooplevel & DDSCL_FULLSCREEN)
836 struct wined3d_display_mode display_mode;
838 wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode);
839 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
840 display_mode.width, display_mode.height);
844 if ((cooplevel & DDSCL_EXCLUSIVE)
845 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
847 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
850 ERR("Failed to acquire focus window, hr %#x.\n", hr);
851 wined3d_mutex_unlock();
856 /* Don't override focus windows or private device windows */
857 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
858 This->dest_window = hwnd;
860 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
862 /* Don't create a device window if a focus window is set */
863 if( !(This->focuswindow) )
865 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
866 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
867 NULL, NULL, NULL, NULL);
870 ERR("Failed to create window, last error %#x.\n", GetLastError());
871 wined3d_mutex_unlock();
875 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
876 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
878 This->devicewindow = devicewindow;
879 This->dest_window = devicewindow;
883 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
884 wined3d_device_set_multithreaded(This->wined3d_device);
886 if (This->wined3d_swapchain)
887 ddraw_destroy_swapchain(This);
888 if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
889 ERR("Failed to create swapchain, hr %#x.\n", hr);
891 /* Unhandled flags */
892 if(cooplevel & DDSCL_ALLOWREBOOT)
893 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
894 if(cooplevel & DDSCL_ALLOWMODEX)
895 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
896 if(cooplevel & DDSCL_FPUSETUP)
897 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
899 /* Store the cooperative_level */
900 This->cooperative_level = cooplevel;
901 TRACE("SetCooperativeLevel retuning DD_OK\n");
902 wined3d_mutex_unlock();
907 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
909 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
911 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
913 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
916 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
918 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
920 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
922 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
925 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
927 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
929 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
931 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
934 /*****************************************************************************
936 * Helper function for SetDisplayMode and RestoreDisplayMode
938 * Implements DirectDraw's SetDisplayMode, but ignores the value of
939 * ForceRefreshRate, since it is already handled by
940 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
941 * without worrying that ForceRefreshRate will override the refresh rate. For
942 * argument and return value documentation, see
943 * ddraw7_SetDisplayMode.
945 *****************************************************************************/
946 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
947 DWORD BPP, DWORD RefreshRate, DWORD Flags)
949 struct wined3d_display_mode mode;
950 enum wined3d_format_id format;
953 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
954 Height, BPP, RefreshRate, Flags);
956 wined3d_mutex_lock();
957 if( !Width || !Height )
959 ERR("Width %u, Height %u, what to do?\n", Width, Height);
960 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
961 wined3d_mutex_unlock();
967 case 8: format = WINED3DFMT_P8_UINT; break;
968 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
969 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
970 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
971 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
972 default: format = WINED3DFMT_UNKNOWN; break;
975 if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode)))
977 ERR("Failed to get current display mode, hr %#x.\n", hr);
979 else if (mode.width == Width
980 && mode.height == Height
981 && mode.format_id == format
982 && mode.refresh_rate == RefreshRate)
984 TRACE("Skipping redundant mode setting call.\n");
985 wined3d_mutex_unlock();
989 /* Check the exclusive mode
990 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
991 return DDERR_NOEXCLUSIVEMODE;
992 * This is WRONG. Don't know if the SDK is completely
993 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
994 * is returned, but Half-Life 1.1.1.1 (Steam version)
999 mode.height = Height;
1000 mode.refresh_rate = RefreshRate;
1001 mode.format_id = format;
1003 /* TODO: The possible return values from msdn suggest that
1004 * the screen mode can't be changed if a surface is locked
1005 * or some drawing is in progress
1008 /* TODO: Lose the primary surface */
1009 hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &mode);
1011 wined3d_mutex_unlock();
1015 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1020 /*****************************************************************************
1021 * IDirectDraw7::SetDisplayMode
1023 * Sets the display screen resolution, color depth and refresh frequency
1024 * when in fullscreen mode (in theory).
1025 * Possible return values listed in the SDK suggest that this method fails
1026 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1027 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1028 * It seems to be valid to pass 0 for With and Height, this has to be tested
1029 * It could mean that the current video mode should be left as-is. (But why
1033 * Height, Width: Screen dimension
1034 * BPP: Color depth in Bits per pixel
1035 * Refreshrate: Screen refresh rate
1036 * Flags: Other stuff
1041 *****************************************************************************/
1042 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1043 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1045 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1047 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1048 iface, Width, Height, BPP, RefreshRate, Flags);
1050 if (force_refresh_rate != 0)
1052 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1053 RefreshRate, force_refresh_rate);
1054 RefreshRate = force_refresh_rate;
1057 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
1060 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1061 DWORD bpp, DWORD refresh_rate, DWORD flags)
1063 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1065 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1066 iface, width, height, bpp, refresh_rate, flags);
1068 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1071 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1072 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1074 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1076 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1077 iface, width, height, bpp, refresh_rate, flags);
1079 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1082 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1084 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1086 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1088 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
1091 /*****************************************************************************
1092 * IDirectDraw7::RestoreDisplayMode
1094 * Restores the display mode to what it was at creation time. Basically.
1096 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1097 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1098 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1099 * -> DD_1 is released. The screen should be left at 1024x768x32.
1100 * -> DD_2 is released. The screen should be set to 1400x1050x32
1101 * This case is unhandled right now, but Empire Earth does it this way.
1102 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1104 * The msdn says that this method resets the display mode to what it was before
1105 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1109 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1111 *****************************************************************************/
1112 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1114 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1116 TRACE("iface %p.\n", iface);
1118 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
1121 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1123 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1125 TRACE("iface %p.\n", iface);
1127 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1130 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1132 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1134 TRACE("iface %p.\n", iface);
1136 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1139 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1141 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1143 TRACE("iface %p.\n", iface);
1145 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1148 /*****************************************************************************
1149 * IDirectDraw7::GetCaps
1151 * Returns the drives capabilities
1153 * Used for version 1, 2, 4 and 7
1156 * DriverCaps: Structure to write the Hardware accelerated caps to
1157 * HelCaps: Structure to write the emulation caps to
1160 * This implementation returns DD_OK only
1162 *****************************************************************************/
1163 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1165 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1167 WINED3DCAPS winecaps;
1169 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1171 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1173 /* One structure must be != NULL */
1174 if( (!DriverCaps) && (!HELCaps) )
1176 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1177 return DDERR_INVALIDPARAMS;
1180 memset(&caps, 0, sizeof(caps));
1181 memset(&winecaps, 0, sizeof(winecaps));
1182 caps.dwSize = sizeof(caps);
1184 wined3d_mutex_lock();
1185 hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
1188 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1189 wined3d_mutex_unlock();
1193 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1194 wined3d_mutex_unlock();
1196 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1200 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1201 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1202 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1203 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1204 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1205 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1206 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1207 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1208 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1209 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1210 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1211 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1212 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1213 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1214 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1216 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1219 if(DefaultSurfaceType == SURFACE_GDI) {
1220 caps.dwCaps &= ~DDCAPS_3D;
1221 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1223 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1224 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1225 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1230 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1231 if (TRACE_ON(ddraw))
1233 TRACE("Driver Caps :\n");
1234 DDRAW_dump_DDCAPS(DriverCaps);
1240 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1241 if (TRACE_ON(ddraw))
1243 TRACE("HEL Caps :\n");
1244 DDRAW_dump_DDCAPS(HELCaps);
1251 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1253 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1255 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1257 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1260 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1262 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1264 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1266 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1269 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1271 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1273 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1275 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1278 /*****************************************************************************
1279 * IDirectDraw7::Compact
1281 * No idea what it does, MSDN says it's not implemented.
1284 * DD_OK, but this is unchecked
1286 *****************************************************************************/
1287 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1289 TRACE("iface %p.\n", iface);
1294 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1296 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1298 TRACE("iface %p.\n", iface);
1300 return ddraw7_Compact(&This->IDirectDraw7_iface);
1303 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1305 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1307 TRACE("iface %p.\n", iface);
1309 return ddraw7_Compact(&This->IDirectDraw7_iface);
1312 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1314 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1316 TRACE("iface %p.\n", iface);
1318 return ddraw7_Compact(&This->IDirectDraw7_iface);
1321 /*****************************************************************************
1322 * IDirectDraw7::GetDisplayMode
1324 * Returns information about the current display mode
1326 * Exists in Version 1, 2, 4 and 7
1329 * DDSD: Address of a surface description structure to write the info to
1334 *****************************************************************************/
1335 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1337 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1338 struct wined3d_display_mode mode;
1342 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1344 wined3d_mutex_lock();
1345 /* This seems sane */
1348 wined3d_mutex_unlock();
1349 return DDERR_INVALIDPARAMS;
1352 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1353 * so one method can be used for all versions (Hopefully) */
1354 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1357 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1358 wined3d_mutex_unlock();
1362 Size = DDSD->dwSize;
1363 memset(DDSD, 0, Size);
1365 DDSD->dwSize = Size;
1366 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1367 DDSD->dwWidth = mode.width;
1368 DDSD->dwHeight = mode.height;
1369 DDSD->u2.dwRefreshRate = 60;
1370 DDSD->ddsCaps.dwCaps = 0;
1371 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1372 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1373 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1377 TRACE("Returning surface desc :\n");
1378 DDRAW_dump_surface_desc(DDSD);
1381 wined3d_mutex_unlock();
1386 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1388 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1390 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1392 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1395 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1397 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1399 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1401 /* FIXME: Test sizes, properly convert surface_desc */
1402 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1405 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1407 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1409 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1411 /* FIXME: Test sizes, properly convert surface_desc */
1412 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1415 /*****************************************************************************
1416 * IDirectDraw7::GetFourCCCodes
1418 * Returns an array of supported FourCC codes.
1420 * Exists in Version 1, 2, 4 and 7
1423 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1424 * of enumerated codes
1425 * Codes: Pointer to an array of DWORDs where the supported codes are written
1429 * Always returns DD_OK, as it's a stub for now
1431 *****************************************************************************/
1432 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1434 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1435 static const enum wined3d_format_id formats[] =
1437 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1438 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1439 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1441 struct wined3d_display_mode mode;
1442 DWORD count = 0, i, outsize;
1445 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1447 wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1449 outsize = NumCodes && Codes ? *NumCodes : 0;
1451 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1453 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1454 mode.format_id, 0, WINED3DRTYPE_SURFACE, formats[i], DefaultSurfaceType);
1457 if (count < outsize)
1458 Codes[count] = formats[i];
1463 TRACE("Returning %u FourCC codes\n", count);
1470 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1472 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1474 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1476 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1479 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1481 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1483 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1485 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1488 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1490 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1492 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1494 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1497 /*****************************************************************************
1498 * IDirectDraw7::GetMonitorFrequency
1500 * Returns the monitor's frequency
1502 * Exists in Version 1, 2, 4 and 7
1505 * Freq: Pointer to a DWORD to write the frequency to
1508 * Always returns DD_OK
1510 *****************************************************************************/
1511 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1513 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1515 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1516 * but for now this should make the games happy
1522 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1524 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1526 TRACE("iface %p, frequency %p.\n", iface, frequency);
1528 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1531 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1533 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1535 TRACE("iface %p, frequency %p.\n", iface, frequency);
1537 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1540 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1542 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1544 TRACE("iface %p, frequency %p.\n", iface, frequency);
1546 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1549 /*****************************************************************************
1550 * IDirectDraw7::GetVerticalBlankStatus
1552 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1553 * too basically, but as it's a semi stub, I didn't create a function there
1556 * status: Pointer to a BOOL to be filled with the vertical blank status
1560 * DDERR_INVALIDPARAMS if status is NULL
1562 *****************************************************************************/
1563 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1565 static BOOL fake_vblank;
1567 TRACE("iface %p, status %p.\n", iface, status);
1570 return DDERR_INVALIDPARAMS;
1572 *status = fake_vblank;
1573 fake_vblank = !fake_vblank;
1578 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1580 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1582 TRACE("iface %p, status %p.\n", iface, status);
1584 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1587 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1589 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1591 TRACE("iface %p, status %p.\n", iface, status);
1593 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1596 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1598 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1600 TRACE("iface %p, status %p.\n", iface, status);
1602 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1605 /*****************************************************************************
1606 * IDirectDraw7::GetAvailableVidMem
1608 * Returns the total and free video memory
1611 * Caps: Specifies the memory type asked for
1612 * total: Pointer to a DWORD to be filled with the total memory
1613 * free: Pointer to a DWORD to be filled with the free memory
1617 * DDERR_INVALIDPARAMS of free and total are NULL
1619 *****************************************************************************/
1620 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1623 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1626 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1630 TRACE("(%p) Asked for memory with description: ", This);
1631 DDRAW_dump_DDSCAPS2(Caps);
1633 wined3d_mutex_lock();
1635 /* Todo: System memory vs local video memory vs non-local video memory
1636 * The MSDN also mentions differences between texture memory and other
1637 * resources, but that's not important
1640 if( (!total) && (!free) )
1642 wined3d_mutex_unlock();
1643 return DDERR_INVALIDPARAMS;
1647 *free = wined3d_device_get_available_texture_mem(This->wined3d_device);
1650 struct wined3d_adapter_identifier desc = {0};
1652 hr = wined3d_get_adapter_identifier(This->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1653 *total = desc.video_memory;
1656 wined3d_mutex_unlock();
1661 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1662 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1664 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1666 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1668 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1671 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1672 DDSCAPS *caps, DWORD *total, DWORD *free)
1674 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1677 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1679 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1680 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1683 /*****************************************************************************
1684 * IDirectDraw7::Initialize
1686 * Initializes a DirectDraw interface.
1689 * GUID: Interface identifier. Well, don't know what this is really good
1693 * Returns DD_OK on the first call,
1694 * DDERR_ALREADYINITIALIZED on repeated calls
1696 *****************************************************************************/
1697 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1699 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1701 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1703 if (This->initialized)
1704 return DDERR_ALREADYINITIALIZED;
1706 /* FIXME: To properly take the GUID into account we should call
1707 * ddraw_init() here instead of in DDRAW_Create(). */
1709 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1711 This->initialized = TRUE;
1715 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1717 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1719 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1721 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1724 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1726 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1728 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1730 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1733 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1735 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1737 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1739 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1742 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1744 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1746 return DDERR_ALREADYINITIALIZED;
1749 /*****************************************************************************
1750 * IDirectDraw7::FlipToGDISurface
1752 * "Makes the surface that the GDI writes to the primary surface"
1753 * Looks like some windows specific thing we don't have to care about.
1754 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1755 * show error boxes ;)
1756 * Well, just return DD_OK.
1759 * Always returns DD_OK
1761 *****************************************************************************/
1762 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1764 FIXME("iface %p stub!\n", iface);
1769 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1771 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1773 TRACE("iface %p.\n", iface);
1775 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1778 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1780 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1782 TRACE("iface %p.\n", iface);
1784 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1787 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1789 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1791 TRACE("iface %p.\n", iface);
1793 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1796 /*****************************************************************************
1797 * IDirectDraw7::WaitForVerticalBlank
1799 * This method allows applications to get in sync with the vertical blank
1801 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1802 * redraw the screen, most likely because of this stub
1805 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1806 * or DDWAITVB_BLOCKEND
1807 * h: Not used, according to MSDN
1810 * Always returns DD_OK
1812 *****************************************************************************/
1813 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1817 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1819 /* This function is called often, so print the fixme only once */
1822 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1826 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1827 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1828 return DDERR_UNSUPPORTED; /* unchecked */
1833 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1835 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1837 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1839 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1842 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1844 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1846 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1848 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1851 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1853 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1855 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1857 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1860 /*****************************************************************************
1861 * IDirectDraw7::GetScanLine
1863 * Returns the scan line that is being drawn on the monitor
1866 * Scanline: Address to write the scan line value to
1869 * Always returns DD_OK
1871 *****************************************************************************/
1872 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1874 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1875 struct wined3d_display_mode mode;
1876 static DWORD cur_scanline;
1877 static BOOL hide = FALSE;
1879 TRACE("iface %p, line %p.\n", iface, Scanline);
1881 /* This function is called often, so print the fixme only once */
1884 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1888 wined3d_mutex_lock();
1889 wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
1890 wined3d_mutex_unlock();
1892 /* Fake the line sweeping of the monitor */
1893 /* FIXME: We should synchronize with a source to keep the refresh rate */
1894 *Scanline = cur_scanline++;
1895 /* Assume 20 scan lines in the vertical blank */
1896 if (cur_scanline >= mode.height + 20)
1902 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1904 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1906 TRACE("iface %p, line %p.\n", iface, line);
1908 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1911 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1913 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1915 TRACE("iface %p, line %p.\n", iface, line);
1917 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1920 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1922 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1924 TRACE("iface %p, line %p.\n", iface, line);
1926 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1929 /*****************************************************************************
1930 * IDirectDraw7::TestCooperativeLevel
1932 * Informs the application about the state of the video adapter, depending
1933 * on the cooperative level
1936 * DD_OK if the device is in a sane state
1937 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1938 * if the state is not correct(See below)
1940 *****************************************************************************/
1941 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1943 TRACE("iface %p.\n", iface);
1948 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1950 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1952 TRACE("iface %p.\n", iface);
1954 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1957 /*****************************************************************************
1958 * IDirectDraw7::GetGDISurface
1960 * Returns the surface that GDI is treating as the primary surface.
1961 * For Wine this is the front buffer
1964 * GDISurface: Address to write the surface pointer to
1967 * DD_OK if the surface was found
1968 * DDERR_NOTFOUND if the GDI surface wasn't found
1970 *****************************************************************************/
1971 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1973 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1975 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1977 wined3d_mutex_lock();
1979 if (!(*GDISurface = &This->primary->IDirectDrawSurface7_iface))
1981 WARN("Primary not created yet.\n");
1982 wined3d_mutex_unlock();
1983 return DDERR_NOTFOUND;
1985 IDirectDrawSurface7_AddRef(*GDISurface);
1987 wined3d_mutex_unlock();
1992 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1994 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1995 IDirectDrawSurface7 *surface7;
1996 IDirectDrawSurfaceImpl *surface_impl;
1999 TRACE("iface %p, surface %p.\n", iface, surface);
2001 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2007 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2008 *surface = &surface_impl->IDirectDrawSurface4_iface;
2009 IDirectDrawSurface4_AddRef(*surface);
2010 IDirectDrawSurface7_Release(surface7);
2015 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2017 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2018 IDirectDrawSurface7 *surface7;
2019 IDirectDrawSurfaceImpl *surface_impl;
2022 TRACE("iface %p, surface %p.\n", iface, surface);
2024 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2030 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2031 *surface = &surface_impl->IDirectDrawSurface_iface;
2032 IDirectDrawSurface_AddRef(*surface);
2033 IDirectDrawSurface7_Release(surface7);
2038 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2040 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2041 IDirectDrawSurface7 *surface7;
2042 IDirectDrawSurfaceImpl *surface_impl;
2045 TRACE("iface %p, surface %p.\n", iface, surface);
2047 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2053 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2054 *surface = &surface_impl->IDirectDrawSurface_iface;
2055 IDirectDrawSurface_AddRef(*surface);
2056 IDirectDrawSurface7_Release(surface7);
2061 struct displaymodescallback_context
2063 LPDDENUMMODESCALLBACK func;
2067 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2069 struct displaymodescallback_context *cbcontext = context;
2072 DDSD2_to_DDSD(surface_desc, &desc);
2073 return cbcontext->func(&desc, cbcontext->context);
2076 /*****************************************************************************
2077 * IDirectDraw7::EnumDisplayModes
2079 * Enumerates the supported Display modes. The modes can be filtered with
2080 * the DDSD parameter.
2083 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2084 * versions (3 and older?) this is reserved and must be 0.
2085 * DDSD: Surface description to filter the modes
2086 * Context: Pointer passed back to the callback function
2087 * cb: Application-provided callback function
2091 * DDERR_INVALIDPARAMS if the callback wasn't set
2093 *****************************************************************************/
2094 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2095 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2097 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2098 struct wined3d_display_mode *enum_modes = NULL;
2099 struct wined3d_display_mode mode;
2100 unsigned int modenum, fmt;
2101 DDSURFACEDESC2 callback_sd;
2102 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2103 DDPIXELFORMAT pixelformat;
2105 static const enum wined3d_format_id checkFormatList[] =
2107 WINED3DFMT_B8G8R8X8_UNORM,
2108 WINED3DFMT_B5G6R5_UNORM,
2112 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2113 iface, Flags, DDSD, Context, cb);
2116 return DDERR_INVALIDPARAMS;
2118 wined3d_mutex_lock();
2119 if(!(Flags & DDEDM_REFRESHRATES))
2121 enum_mode_array_size = 16;
2122 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2125 ERR("Out of memory\n");
2126 wined3d_mutex_unlock();
2127 return DDERR_OUTOFMEMORY;
2131 pixelformat.dwSize = sizeof(pixelformat);
2132 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2135 while (wined3d_enum_adapter_modes(This->wined3d, WINED3DADAPTER_DEFAULT,
2136 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2138 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2141 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2143 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2145 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2147 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2148 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2152 if(!(Flags & DDEDM_REFRESHRATES))
2154 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2155 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2156 * to be reduced to a single unique result in such case.
2161 for (i = 0; i < enum_mode_count; i++)
2163 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2164 && enum_modes[i].format_id == mode.format_id)
2174 memset(&callback_sd, 0, sizeof(callback_sd));
2175 callback_sd.dwSize = sizeof(callback_sd);
2176 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2178 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2179 if (Flags & DDEDM_REFRESHRATES)
2180 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2182 callback_sd.dwWidth = mode.width;
2183 callback_sd.dwHeight = mode.height;
2185 callback_sd.u4.ddpfPixelFormat=pixelformat;
2187 /* Calc pitch and DWORD align like MSDN says */
2188 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2189 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2191 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2192 callback_sd.u2.dwRefreshRate);
2194 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2196 TRACE("Application asked to terminate the enumeration\n");
2197 HeapFree(GetProcessHeap(), 0, enum_modes);
2198 wined3d_mutex_unlock();
2202 if(!(Flags & DDEDM_REFRESHRATES))
2204 if (enum_mode_count == enum_mode_array_size)
2206 struct wined3d_display_mode *new_enum_modes;
2208 enum_mode_array_size *= 2;
2209 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2210 sizeof(*new_enum_modes) * enum_mode_array_size);
2211 if (!new_enum_modes)
2213 ERR("Out of memory\n");
2214 HeapFree(GetProcessHeap(), 0, enum_modes);
2215 wined3d_mutex_unlock();
2216 return DDERR_OUTOFMEMORY;
2219 enum_modes = new_enum_modes;
2222 enum_modes[enum_mode_count++] = mode;
2227 TRACE("End of enumeration\n");
2228 HeapFree(GetProcessHeap(), 0, enum_modes);
2229 wined3d_mutex_unlock();
2234 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2235 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2237 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2239 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2240 iface, flags, surface_desc, context, callback);
2242 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2245 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2246 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2248 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2249 struct displaymodescallback_context cbcontext;
2250 DDSURFACEDESC2 surface_desc2;
2252 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2253 iface, flags, surface_desc, context, callback);
2255 cbcontext.func = callback;
2256 cbcontext.context = context;
2258 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2259 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2260 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2263 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2264 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2266 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2267 struct displaymodescallback_context cbcontext;
2268 DDSURFACEDESC2 surface_desc2;
2270 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2271 iface, flags, surface_desc, context, callback);
2273 cbcontext.func = callback;
2274 cbcontext.context = context;
2276 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2277 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags,
2278 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2281 /*****************************************************************************
2282 * IDirectDraw7::EvaluateMode
2284 * Used with IDirectDraw7::StartModeTest to test video modes.
2285 * EvaluateMode is used to pass or fail a mode, and continue with the next
2289 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2290 * Timeout: Returns the amount of seconds left before the mode would have
2291 * been failed automatically
2294 * This implementation always DD_OK, because it's a stub
2296 *****************************************************************************/
2297 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2299 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2301 /* When implementing this, implement it in WineD3D */
2306 /*****************************************************************************
2307 * IDirectDraw7::GetDeviceIdentifier
2309 * Returns the device identifier, which gives information about the driver
2310 * Our device identifier is defined at the beginning of this file.
2313 * DDDI: Address for the returned structure
2314 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2317 * On success it returns DD_OK
2318 * DDERR_INVALIDPARAMS if DDDI is NULL
2320 *****************************************************************************/
2321 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2322 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2324 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2327 return DDERR_INVALIDPARAMS;
2329 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2330 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2331 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2332 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2333 * bytes too long. So only copy the relevant part of the structure
2336 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2340 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2341 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2343 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2344 DDDEVICEIDENTIFIER2 identifier2;
2347 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2349 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2350 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2355 /*****************************************************************************
2356 * IDirectDraw7::GetSurfaceFromDC
2358 * Returns the Surface for a GDI device context handle.
2359 * Is this related to IDirectDrawSurface::GetDC ???
2362 * hdc: hdc to return the surface for
2363 * Surface: Address to write the surface pointer to
2366 * Always returns DD_OK because it's a stub
2368 *****************************************************************************/
2369 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2370 IDirectDrawSurface7 **Surface)
2372 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2373 struct wined3d_surface *wined3d_surface;
2376 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2378 if (!Surface) return E_INVALIDARG;
2380 hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
2383 TRACE("No surface found for dc %p.\n", hdc);
2385 return DDERR_NOTFOUND;
2388 *Surface = wined3d_surface_get_parent(wined3d_surface);
2389 IDirectDrawSurface7_AddRef(*Surface);
2390 TRACE("Returning surface %p.\n", Surface);
2394 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2395 IDirectDrawSurface4 **surface)
2397 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2398 IDirectDrawSurface7 *surface7;
2399 IDirectDrawSurfaceImpl *surface_impl;
2402 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2404 if (!surface) return E_INVALIDARG;
2406 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2412 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2413 /* Tests say this is true */
2414 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2415 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2416 IDirectDrawSurface7_Release(surface7);
2421 /*****************************************************************************
2422 * IDirectDraw7::RestoreAllSurfaces
2424 * Calls the restore method of all surfaces
2429 * Always returns DD_OK because it's a stub
2431 *****************************************************************************/
2432 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2434 FIXME("iface %p stub!\n", iface);
2436 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2437 * get their parent and call their restore method. Do not implement
2438 * it in WineD3D, as restoring a surface means re-creating the
2444 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2446 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2448 TRACE("iface %p.\n", iface);
2450 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2453 /*****************************************************************************
2454 * IDirectDraw7::StartModeTest
2456 * Tests the specified video modes to update the system registry with
2457 * refresh rate information. StartModeTest starts the mode test,
2458 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2459 * isn't called within 15 seconds, the mode is failed automatically
2461 * As refresh rates are handled by the X server, I don't think this
2462 * Method is important
2465 * Modes: An array of mode specifications
2466 * NumModes: The number of modes in Modes
2467 * Flags: Some flags...
2470 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2471 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2474 *****************************************************************************/
2475 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2477 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2478 iface, Modes, NumModes, Flags);
2480 /* This looks sane */
2481 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2483 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2484 * As it is not, DDERR_TESTFINISHED is returned
2485 * (hopefully that's correct
2487 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2488 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2494 /*****************************************************************************
2495 * ddraw_create_surface
2497 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2498 * with the passed parameters.
2501 * DDSD: Description of the surface to create
2502 * Surf: Address to store the interface pointer at
2507 *****************************************************************************/
2508 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2509 IDirectDrawSurfaceImpl **ppSurf, UINT level, UINT version)
2513 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2514 This, pDDSD, ppSurf, level);
2516 if (TRACE_ON(ddraw))
2518 TRACE(" (%p) Requesting surface desc :\n", This);
2519 DDRAW_dump_surface_desc(pDDSD);
2522 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != SURFACE_OPENGL)
2524 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2525 /* Do not fail surface creation, only fail 3D device creation. */
2528 /* Create the Surface object */
2529 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2532 ERR("(%p) Error allocating memory for a surface\n", This);
2533 return DDERR_OUTOFVIDEOMEMORY;
2536 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, version);
2539 WARN("Failed to initialize surface, hr %#x.\n", hr);
2540 HeapFree(GetProcessHeap(), 0, *ppSurf);
2544 /* Increase the surface counter, and attach the surface */
2545 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2547 TRACE("Created surface %p.\n", *ppSurf);
2551 /*****************************************************************************
2552 * CreateAdditionalSurfaces
2554 * Creates a new mipmap chain.
2557 * root: Root surface to attach the newly created chain to
2558 * count: number of surfaces to create
2559 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2560 * effects on the caller
2561 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2562 * creates an additional surface without the mipmapping flags
2564 *****************************************************************************/
2566 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2567 IDirectDrawSurfaceImpl *root,
2569 DDSURFACEDESC2 DDSD,
2570 BOOL CubeFaceRoot, UINT version)
2572 UINT i, j, level = 0;
2574 IDirectDrawSurfaceImpl *last = root;
2576 for(i = 0; i < count; i++)
2578 IDirectDrawSurfaceImpl *object2 = NULL;
2580 /* increase the mipmap level, but only if a mipmap is created
2581 * In this case, also halve the size
2583 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2586 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2587 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2588 /* Set the mipmap sublevel flag according to msdn */
2589 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2593 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2595 CubeFaceRoot = FALSE;
2597 hr = ddraw_create_surface(This, &DDSD, &object2, level, version);
2603 /* Add the new surface to the complex attachment array */
2604 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2606 if(last->complex_array[j]) continue;
2607 last->complex_array[j] = object2;
2612 /* Remove the (possible) back buffer cap from the new surface description,
2613 * because only one surface in the flipping chain is a back buffer, one
2614 * is a front buffer, the others are just primary surfaces.
2616 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2621 HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2626 /*****************************************************************************
2627 * IDirectDraw7::CreateSurface
2629 * Creates a new IDirectDrawSurface object and returns its interface.
2631 * The surface connections with wined3d are a bit tricky. Basically it works
2634 * |------------------------| |-----------------|
2635 * | DDraw surface | | WineD3DSurface |
2637 * | WineD3DSurface |-------------->| |
2638 * | Child |<------------->| Parent |
2639 * |------------------------| |-----------------|
2641 * The DDraw surface is the parent of the wined3d surface, and it releases
2642 * the WineD3DSurface when the ddraw surface is destroyed.
2644 * However, for all surfaces which can be in a container in WineD3D,
2645 * we have to do this. These surfaces are usually complex surfaces,
2646 * so this concerns primary surfaces with a front and a back buffer,
2649 * |------------------------| |-----------------|
2650 * | DDraw surface | | Container |
2652 * | Child |<------------->| Parent |
2653 * | Texture |<------------->| |
2654 * | WineD3DSurface |<----| | Levels |<--|
2655 * | Complex connection | | | | |
2656 * |------------------------| | |-----------------| |
2660 * | |------------------| | |-----------------| |
2661 * | | IParent | |-------->| WineD3DSurface | |
2663 * | | Child |<------------->| Parent | |
2664 * | | | | Container |<--|
2665 * | |------------------| |-----------------| |
2667 * | |----------------------| |
2668 * | | DDraw surface 2 | |
2670 * |<->| Complex root Child | |
2672 * | | WineD3DSurface |<----| |
2673 * | |----------------------| | |
2675 * | |---------------------| | |-----------------| |
2676 * | | IParent | |----->| WineD3DSurface | |
2678 * | | Child |<---------->| Parent | |
2679 * | |---------------------| | Container |<--|
2680 * | |-----------------| |
2682 * | ---More surfaces can follow--- |
2684 * The reason is that the IWineD3DSwapchain(render target container)
2685 * and the IWineD3DTexure(Texture container) release the parents
2686 * of their surface's children, but by releasing the complex root
2687 * the surfaces which are complexly attached to it are destroyed
2688 * too. See IDirectDrawSurface::Release for a more detailed
2692 * DDSD: Description of the surface to create
2693 * Surf: Address to store the interface pointer at
2694 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2695 * aggregation, so it has to be NULL
2699 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2700 * DDERR_* if an error occurs
2702 *****************************************************************************/
2703 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
2704 IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter, UINT version)
2706 IDirectDrawSurfaceImpl *object = NULL;
2707 struct wined3d_display_mode mode;
2709 LONG extra_surfaces = 0;
2710 DDSURFACEDESC2 desc2;
2711 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2713 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
2715 /* Some checks before we start */
2716 if (TRACE_ON(ddraw))
2718 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2719 DDRAW_dump_surface_desc(DDSD);
2722 if (UnkOuter != NULL)
2724 FIXME("(%p) : outer != NULL?\n", ddraw);
2725 return CLASS_E_NOAGGREGATION; /* unchecked */
2730 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2731 return E_POINTER; /* unchecked */
2734 if (!(DDSD->dwFlags & DDSD_CAPS))
2736 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2737 DDSD->dwFlags |= DDSD_CAPS;
2740 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2742 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2743 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2746 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2748 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2749 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2750 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2753 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2754 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2756 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2759 return DDERR_NOEXCLUSIVEMODE;
2762 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2764 WARN("Application wanted to create back buffer primary surface\n");
2765 return DDERR_INVALIDCAPS;
2768 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2770 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2771 WARN("Application tries to put the surface in both system and video memory\n");
2773 return DDERR_INVALIDCAPS;
2776 /* Check cube maps but only if the size includes them */
2777 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2779 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2780 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2782 WARN("Cube map faces requested without cube map flag\n");
2783 return DDERR_INVALIDCAPS;
2785 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2786 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2788 WARN("Cube map without faces requested\n");
2789 return DDERR_INVALIDPARAMS;
2792 /* Quick tests confirm those can be created, but we don't do that yet */
2793 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2794 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2796 FIXME("Partial cube maps not supported yet\n");
2800 /* According to the msdn this flag is ignored by CreateSurface */
2801 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2802 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2804 /* Modify some flags */
2805 copy_to_surfacedesc2(&desc2, DDSD);
2806 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2808 /* Get the video mode from WineD3D - we will need it */
2809 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
2812 ERR("Failed to read display mode from wined3d\n");
2813 switch(ddraw->orig_bpp)
2816 mode.format_id = WINED3DFMT_P8_UINT;
2820 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2824 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2828 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2832 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2835 mode.width = ddraw->orig_width;
2836 mode.height = ddraw->orig_height;
2839 /* No pixelformat given? Use the current screen format */
2840 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2842 desc2.dwFlags |= DDSD_PIXELFORMAT;
2843 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2845 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2848 /* No Width or no Height? Use the original screen size
2850 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2851 !(desc2.dwFlags & DDSD_HEIGHT) )
2853 /* Invalid for non-render targets */
2854 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2856 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2858 return DDERR_INVALIDPARAMS;
2861 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2862 desc2.dwWidth = mode.width;
2863 desc2.dwHeight = mode.height;
2866 if (!desc2.dwWidth || !desc2.dwHeight)
2867 return DDERR_INVALIDPARAMS;
2869 /* Mipmap count fixes */
2870 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2872 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2874 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2876 /* Mipmap count is given, should not be 0 */
2877 if( desc2.u2.dwMipMapCount == 0 )
2878 return DDERR_INVALIDPARAMS;
2882 /* Undocumented feature: Create sublevels until
2883 * either the width or the height is 1
2885 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2886 desc2.dwWidth : desc2.dwHeight;
2887 desc2.u2.dwMipMapCount = 0;
2890 desc2.u2.dwMipMapCount += 1;
2897 /* Not-complex mipmap -> Mipmapcount = 1 */
2898 desc2.u2.dwMipMapCount = 1;
2900 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2902 /* There's a mipmap count in the created surface in any case */
2903 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2905 /* If no mipmap is given, the texture has only one level */
2907 /* The first surface is a front buffer, the back buffer is created afterwards */
2908 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2910 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2913 /* The root surface in a cube map is positive x */
2914 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2916 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2917 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2920 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2922 WINED3DPRESENT_PARAMETERS presentation_parameters;
2924 hr = wined3d_swapchain_get_present_parameters(ddraw->wined3d_swapchain, &presentation_parameters);
2927 ERR("Failed to get present parameters.\n");
2931 presentation_parameters.BackBufferWidth = mode.width;
2932 presentation_parameters.BackBufferHeight = mode.height;
2933 presentation_parameters.BackBufferFormat = mode.format_id;
2935 hr = wined3d_device_reset(ddraw->wined3d_device,
2936 &presentation_parameters, ddraw_reset_enum_callback);
2939 ERR("Failed to reset device.\n");
2944 /* Create the first surface */
2945 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
2948 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
2951 object->is_complex_root = TRUE;
2955 /* Create Additional surfaces if necessary
2956 * This applies to Primary surfaces which have a back buffer count
2957 * set, but not to mipmap textures. In case of Mipmap textures,
2958 * wineD3D takes care of the creation of additional surfaces
2960 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2962 extra_surfaces = DDSD->dwBackBufferCount;
2963 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2964 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2965 desc2.dwBackBufferCount = 0;
2969 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2971 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2972 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2973 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2974 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2975 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2976 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2977 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2978 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2979 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2980 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2981 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2982 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2983 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2984 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2985 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
2986 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2987 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2990 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
2993 /* This destroys and possibly created surfaces too */
2995 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
2996 else if (version == 4)
2997 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
2999 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3004 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3005 ddraw->primary = object;
3007 /* Create a WineD3DTexture if a texture was requested */
3008 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3010 ddraw->tex_root = object;
3011 ddraw_surface_create_texture(object);
3012 ddraw->tex_root = NULL;
3018 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3019 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3021 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3022 IDirectDrawSurfaceImpl *impl;
3025 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3026 iface, surface_desc, surface, outer_unknown);
3028 wined3d_mutex_lock();
3030 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3032 WARN("Cooperative level not set.\n");
3033 wined3d_mutex_unlock();
3034 return DDERR_NOCOOPERATIVELEVELSET;
3037 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3039 WARN("Application supplied invalid surface descriptor\n");
3040 wined3d_mutex_unlock();
3041 return DDERR_INVALIDPARAMS;
3044 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3046 if (TRACE_ON(ddraw))
3048 TRACE(" (%p) Requesting surface desc :\n", iface);
3049 DDRAW_dump_surface_desc(surface_desc);
3052 WARN("Application tried to create an explicit front or back buffer\n");
3053 wined3d_mutex_unlock();
3054 return DDERR_INVALIDCAPS;
3057 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 7);
3058 wined3d_mutex_unlock();
3065 *surface = &impl->IDirectDrawSurface7_iface;
3066 IDirectDraw7_AddRef(iface);
3067 impl->ifaceToRelease = (IUnknown *)iface;
3072 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3073 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3075 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3076 IDirectDrawSurfaceImpl *impl;
3079 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3080 iface, surface_desc, surface, outer_unknown);
3082 wined3d_mutex_lock();
3084 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3086 WARN("Cooperative level not set.\n");
3087 wined3d_mutex_unlock();
3088 return DDERR_NOCOOPERATIVELEVELSET;
3091 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3093 WARN("Application supplied invalid surface descriptor\n");
3094 wined3d_mutex_unlock();
3095 return DDERR_INVALIDPARAMS;
3098 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3100 if (TRACE_ON(ddraw))
3102 TRACE(" (%p) Requesting surface desc :\n", iface);
3103 DDRAW_dump_surface_desc(surface_desc);
3106 WARN("Application tried to create an explicit front or back buffer\n");
3107 wined3d_mutex_unlock();
3108 return DDERR_INVALIDCAPS;
3111 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 4);
3112 wined3d_mutex_unlock();
3119 *surface = &impl->IDirectDrawSurface4_iface;
3120 IDirectDraw4_AddRef(iface);
3121 impl->ifaceToRelease = (IUnknown *)iface;
3126 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3127 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3129 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3130 IDirectDrawSurfaceImpl *impl;
3132 DDSURFACEDESC2 surface_desc2;
3134 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3135 iface, surface_desc, surface, outer_unknown);
3137 wined3d_mutex_lock();
3139 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3141 WARN("Cooperative level not set.\n");
3142 wined3d_mutex_unlock();
3143 return DDERR_NOCOOPERATIVELEVELSET;
3146 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3148 WARN("Application supplied invalid surface descriptor\n");
3149 wined3d_mutex_unlock();
3150 return DDERR_INVALIDPARAMS;
3153 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3154 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3156 if (TRACE_ON(ddraw))
3158 TRACE(" (%p) Requesting surface desc :\n", iface);
3159 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3162 WARN("Application tried to create an explicit front or back buffer\n");
3163 wined3d_mutex_unlock();
3164 return DDERR_INVALIDCAPS;
3167 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 2);
3168 wined3d_mutex_unlock();
3175 *surface = &impl->IDirectDrawSurface_iface;
3176 impl->ifaceToRelease = NULL;
3181 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3182 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3184 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3185 IDirectDrawSurfaceImpl *impl;
3187 DDSURFACEDESC2 surface_desc2;
3189 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3190 iface, surface_desc, surface, outer_unknown);
3192 wined3d_mutex_lock();
3194 if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3196 WARN("Cooperative level not set.\n");
3197 wined3d_mutex_unlock();
3198 return DDERR_NOCOOPERATIVELEVELSET;
3201 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3203 WARN("Application supplied invalid surface descriptor\n");
3204 wined3d_mutex_unlock();
3205 return DDERR_INVALIDPARAMS;
3208 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3209 * primaries anyway. */
3210 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3211 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3212 hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 1);
3213 wined3d_mutex_unlock();
3220 *surface = &impl->IDirectDrawSurface_iface;
3221 impl->ifaceToRelease = NULL;
3226 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3227 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3230 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3231 const DDPIXELFORMAT *provided)
3233 /* Some flags must be present in both or neither for a match. */
3234 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3235 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3236 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3238 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3241 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3244 if (requested->dwFlags & DDPF_FOURCC)
3245 if (requested->dwFourCC != provided->dwFourCC)
3248 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3249 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3250 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3253 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3254 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3255 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3258 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3259 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3262 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3263 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3265 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3268 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3269 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3275 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3284 #define CMP(FLAG, FIELD) \
3285 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3286 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3288 static const struct compare_info compare[] =
3290 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3291 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3293 CMP(CKDESTBLT, ddckCKDestBlt),
3294 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3295 CMP(CKSRCBLT, ddckCKSrcBlt),
3296 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3297 CMP(HEIGHT, dwHeight),
3298 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3299 CMP(LPSURFACE, lpSurface),
3300 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3301 CMP(PITCH, u1 /* lPitch */),
3302 /* PIXELFORMAT: manual */
3303 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3304 CMP(TEXTURESTAGE, dwTextureStage),
3305 CMP(WIDTH, dwWidth),
3306 /* ZBUFFERBITDEPTH: "obsolete" */
3313 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3316 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3318 if (requested->dwFlags & compare[i].flag
3319 && memcmp((const char *)provided + compare[i].offset,
3320 (const char *)requested + compare[i].offset,
3321 compare[i].size) != 0)
3325 if (requested->dwFlags & DDSD_PIXELFORMAT)
3327 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3328 &provided->u4.ddpfPixelFormat))
3335 #undef DDENUMSURFACES_SEARCHTYPE
3336 #undef DDENUMSURFACES_MATCHTYPE
3338 struct surfacescallback2_context
3340 LPDDENUMSURFACESCALLBACK2 func;
3344 struct surfacescallback_context
3346 LPDDENUMSURFACESCALLBACK func;
3350 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3351 DDSURFACEDESC2 *surface_desc, void *context)
3353 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3354 struct surfacescallback2_context *cbcontext = context;
3356 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3357 IDirectDrawSurface7_Release(surface);
3359 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3360 surface_desc, cbcontext->context);
3363 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3364 DDSURFACEDESC2 *surface_desc, void *context)
3366 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3367 struct surfacescallback_context *cbcontext = context;
3369 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3370 IDirectDrawSurface7_Release(surface);
3372 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3373 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3376 /*****************************************************************************
3377 * IDirectDraw7::EnumSurfaces
3379 * Loops through all surfaces attached to this device and calls the
3380 * application callback. This can't be relayed to WineD3DDevice,
3381 * because some WineD3DSurfaces' parents are IParent objects
3384 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3385 * DDSD: Description to filter for
3386 * Context: Application-provided pointer, it's passed unmodified to the
3388 * Callback: Address to call for each surface
3391 * DDERR_INVALIDPARAMS if the callback is NULL
3394 *****************************************************************************/
3395 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3396 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3398 /* The surface enumeration is handled by WineDDraw,
3399 * because it keeps track of all surfaces attached to
3400 * it. The filtering is done by our callback function,
3401 * because WineDDraw doesn't handle ddraw-like surface
3404 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3405 IDirectDrawSurfaceImpl *surf;
3407 DDSURFACEDESC2 desc;
3408 struct list *entry, *entry2;
3410 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3411 iface, Flags, DDSD, Context, Callback);
3413 all = Flags & DDENUMSURFACES_ALL;
3414 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3417 return DDERR_INVALIDPARAMS;
3419 wined3d_mutex_lock();
3421 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3422 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3424 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3425 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3427 TRACE("Enumerating surface %p.\n", surf);
3428 desc = surf->surface_desc;
3429 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3430 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3432 wined3d_mutex_unlock();
3438 wined3d_mutex_unlock();
3443 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3444 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3446 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3447 struct surfacescallback2_context cbcontext;
3449 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3450 iface, flags, surface_desc, context, callback);
3452 cbcontext.func = callback;
3453 cbcontext.context = context;
3455 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc,
3456 &cbcontext, EnumSurfacesCallback2Thunk);
3459 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3460 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3462 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3463 struct surfacescallback_context cbcontext;
3464 DDSURFACEDESC2 surface_desc2;
3466 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3467 iface, flags, surface_desc, context, callback);
3469 cbcontext.func = callback;
3470 cbcontext.context = context;
3472 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3473 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3474 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3477 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3478 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3480 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3481 struct surfacescallback_context cbcontext;
3482 DDSURFACEDESC2 surface_desc2;
3484 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3485 iface, flags, surface_desc, context, callback);
3487 cbcontext.func = callback;
3488 cbcontext.context = context;
3490 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3491 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags,
3492 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3495 /*****************************************************************************
3496 * DirectDrawCreateClipper (DDRAW.@)
3498 * Creates a new IDirectDrawClipper object.
3501 * Clipper: Address to write the interface pointer to
3502 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3506 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3507 * E_OUTOFMEMORY if allocating the object failed
3509 *****************************************************************************/
3511 DirectDrawCreateClipper(DWORD Flags,
3512 LPDIRECTDRAWCLIPPER *Clipper,
3515 IDirectDrawClipperImpl* object;
3518 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3519 Flags, Clipper, UnkOuter);
3522 return CLASS_E_NOAGGREGATION;
3524 wined3d_mutex_lock();
3526 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3527 sizeof(IDirectDrawClipperImpl));
3530 wined3d_mutex_unlock();
3531 return E_OUTOFMEMORY;
3534 hr = ddraw_clipper_init(object);
3537 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3538 HeapFree(GetProcessHeap(), 0, object);
3539 wined3d_mutex_unlock();
3543 TRACE("Created clipper %p.\n", object);
3544 *Clipper = &object->IDirectDrawClipper_iface;
3545 wined3d_mutex_unlock();
3550 /*****************************************************************************
3551 * IDirectDraw7::CreateClipper
3553 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3555 *****************************************************************************/
3556 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3557 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3559 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3560 iface, Flags, Clipper, UnkOuter);
3562 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3565 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3566 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3568 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3570 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3571 iface, flags, clipper, outer_unknown);
3573 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3576 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3577 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3579 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3581 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3582 iface, flags, clipper, outer_unknown);
3584 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3587 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3588 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3590 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3592 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3593 iface, flags, clipper, outer_unknown);
3595 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
3598 /*****************************************************************************
3599 * IDirectDraw7::CreatePalette
3601 * Creates a new IDirectDrawPalette object
3604 * Flags: The flags for the new clipper
3605 * ColorTable: Color table to assign to the new clipper
3606 * Palette: Address to write the interface pointer to
3607 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3611 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3612 * E_OUTOFMEMORY if allocating the object failed
3614 *****************************************************************************/
3615 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3616 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3618 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3619 IDirectDrawPaletteImpl *object;
3622 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3623 iface, Flags, ColorTable, Palette, pUnkOuter);
3626 return CLASS_E_NOAGGREGATION;
3628 wined3d_mutex_lock();
3630 /* The refcount test shows that a cooplevel is required for this */
3631 if(!This->cooperative_level)
3633 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3634 wined3d_mutex_unlock();
3635 return DDERR_NOCOOPERATIVELEVELSET;
3638 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3641 ERR("Out of memory when allocating memory for a palette implementation\n");
3642 wined3d_mutex_unlock();
3643 return E_OUTOFMEMORY;
3646 hr = ddraw_palette_init(object, This, Flags, ColorTable);
3649 WARN("Failed to initialize palette, hr %#x.\n", hr);
3650 HeapFree(GetProcessHeap(), 0, object);
3651 wined3d_mutex_unlock();
3655 TRACE("Created palette %p.\n", object);
3656 *Palette = &object->IDirectDrawPalette_iface;
3657 wined3d_mutex_unlock();
3662 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3663 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3665 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3668 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3669 iface, flags, entries, palette, outer_unknown);
3671 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3672 if (SUCCEEDED(hr) && *palette)
3674 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3675 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3676 IDirectDraw4_AddRef(iface);
3677 impl->ifaceToRelease = (IUnknown *)iface;
3682 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3683 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3685 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3688 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3689 iface, flags, entries, palette, outer_unknown);
3691 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3692 if (SUCCEEDED(hr) && *palette)
3694 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3695 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3696 impl->ifaceToRelease = NULL;
3702 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3703 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3705 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3708 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3709 iface, flags, entries, palette, outer_unknown);
3711 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3712 if (SUCCEEDED(hr) && *palette)
3714 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3715 IDirectDraw7_Release(&This->IDirectDraw7_iface);
3716 impl->ifaceToRelease = NULL;
3722 /*****************************************************************************
3723 * IDirectDraw7::DuplicateSurface
3725 * Duplicates a surface. The surface memory points to the same memory as
3726 * the original surface, and it's released when the last surface referencing
3727 * it is released. I guess that's beyond Wine's surface management right now
3728 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3729 * test application to implement this)
3732 * Src: Address of the source surface
3733 * Dest: Address to write the new surface pointer to
3736 * See IDirectDraw7::CreateSurface
3738 *****************************************************************************/
3739 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3740 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3742 IDirectDrawSurfaceImpl *Surf = unsafe_impl_from_IDirectDrawSurface7(Src);
3744 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3746 /* For now, simply create a new, independent surface */
3747 return IDirectDraw7_CreateSurface(iface,
3748 &Surf->surface_desc,
3753 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3754 IDirectDrawSurface4 **dst)
3756 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3757 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3758 IDirectDrawSurface7 *dst7;
3759 IDirectDrawSurfaceImpl *dst_impl;
3762 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3763 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3764 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3770 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3771 *dst = &dst_impl->IDirectDrawSurface4_iface;
3772 IDirectDrawSurface4_AddRef(*dst);
3773 IDirectDrawSurface7_Release(dst7);
3778 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3779 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3781 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3782 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3783 IDirectDrawSurface7 *dst7;
3784 IDirectDrawSurfaceImpl *dst_impl;
3787 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3788 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3789 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3792 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3793 *dst = &dst_impl->IDirectDrawSurface_iface;
3794 IDirectDrawSurface_AddRef(*dst);
3795 IDirectDrawSurface7_Release(dst7);
3800 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3801 IDirectDrawSurface **dst)
3803 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3804 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3805 IDirectDrawSurface7 *dst7;
3806 IDirectDrawSurfaceImpl *dst_impl;
3809 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3810 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
3811 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3814 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3815 *dst = &dst_impl->IDirectDrawSurface_iface;
3816 IDirectDrawSurface_AddRef(*dst);
3817 IDirectDrawSurface7_Release(dst7);
3822 /*****************************************************************************
3823 * IDirect3D7::EnumDevices
3825 * The EnumDevices method for IDirect3D7. It enumerates all supported
3826 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3829 * callback: Function to call for each enumerated device
3830 * context: Pointer to pass back to the app
3833 * D3D_OK, or the return value of the GetCaps call
3835 *****************************************************************************/
3836 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3838 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
3839 D3DDEVICEDESC7 device_desc7;
3840 D3DDEVICEDESC device_desc1;
3844 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3847 return DDERR_INVALIDPARAMS;
3849 wined3d_mutex_lock();
3851 hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7);
3854 wined3d_mutex_unlock();
3858 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3862 device_desc7.deviceGUID = *device_list7[i].device_guid;
3863 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3864 if (ret != DDENUMRET_OK)
3866 TRACE("Application cancelled the enumeration.\n");
3867 wined3d_mutex_unlock();
3872 TRACE("End of enumeration.\n");
3874 wined3d_mutex_unlock();
3879 /*****************************************************************************
3880 * IDirect3D3::EnumDevices
3882 * Enumerates all supported Direct3DDevice interfaces. This is the
3883 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3885 * Version 1, 2 and 3
3888 * callback: Application-provided routine to call for each enumerated device
3889 * Context: Pointer to pass to the callback
3892 * D3D_OK on success,
3893 * The result of IDirect3DImpl_GetCaps if it failed
3895 *****************************************************************************/
3896 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3898 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3900 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
3901 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3902 D3DDEVICEDESC7 device_desc7;
3905 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3906 * name string. Let's put the string in a sufficiently sized array in
3907 * writable memory. */
3908 char device_name[50];
3909 strcpy(device_name,"Direct3D HEL");
3911 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3914 return DDERR_INVALIDPARAMS;
3916 wined3d_mutex_lock();
3918 hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7);
3921 wined3d_mutex_unlock();
3925 /* Do I have to enumerate the reference id? Note from old d3d7:
3926 * "It seems that enumerating the reference IID on Direct3D 1 games
3927 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3929 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3930 * EnumReference which enables / disables enumerating the reference
3931 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3932 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3933 * demo directory suggest this.
3935 * Some games(GTA 2) seem to use the second enumerated device, so I have
3936 * to enumerate at least 2 devices. So enumerate the reference device to
3939 * Other games (Rollcage) tell emulation and hal device apart by certain
3940 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3941 * limitation flag), and it refuses all devices that have the perspective
3942 * flag set. This way it refuses the emulation device, and HAL devices
3943 * never have POW2 unset in d3d7 on windows. */
3944 if (This->d3dversion != 1)
3946 static CHAR reference_description[] = "RGB Direct3D emulation";
3948 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3949 hal_desc = device_desc1;
3950 hel_desc = device_desc1;
3951 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3952 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3953 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3954 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3955 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3956 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3957 hal_desc.dcmColorModel = 0;
3959 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3960 device_name, &hal_desc, &hel_desc, context);
3961 if (hr != D3DENUMRET_OK)
3963 TRACE("Application cancelled the enumeration.\n");
3964 wined3d_mutex_unlock();
3969 strcpy(device_name,"Direct3D HAL");
3971 TRACE("Enumerating HAL Direct3D device.\n");
3972 hal_desc = device_desc1;
3973 hel_desc = device_desc1;
3975 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3976 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3977 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3978 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3979 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3980 /* HAL devices have a HEL dcmColorModel of 0 */
3981 hel_desc.dcmColorModel = 0;
3983 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3984 device_name, &hal_desc, &hel_desc, context);
3985 if (hr != D3DENUMRET_OK)
3987 TRACE("Application cancelled the enumeration.\n");
3988 wined3d_mutex_unlock();
3992 TRACE("End of enumeration.\n");
3994 wined3d_mutex_unlock();
3999 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4001 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4003 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4005 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4008 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4010 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4012 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4014 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4017 /*****************************************************************************
4018 * IDirect3D3::CreateLight
4020 * Creates an IDirect3DLight interface. This interface is used in
4021 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4022 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4023 * uses the IDirect3DDevice7 interface with D3D7 lights.
4025 * Version 1, 2 and 3
4028 * light: Address to store the new interface pointer
4029 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4034 * DDERR_OUTOFMEMORY if memory allocation failed
4035 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4037 *****************************************************************************/
4038 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4039 IUnknown *outer_unknown)
4041 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4042 IDirect3DLightImpl *object;
4044 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4046 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4048 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4051 ERR("Failed to allocate light memory.\n");
4052 return DDERR_OUTOFMEMORY;
4055 d3d_light_init(object, This);
4057 TRACE("Created light %p.\n", object);
4058 *light = &object->IDirect3DLight_iface;
4063 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4065 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4067 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4069 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4072 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4074 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4076 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4078 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4081 /*****************************************************************************
4082 * IDirect3D3::CreateMaterial
4084 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4085 * and older versions. The IDirect3DMaterial implementation wraps its
4086 * functionality to IDirect3DDevice7::SetMaterial and friends.
4088 * Version 1, 2 and 3
4091 * material: Address to store the new interface's pointer to
4092 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4097 * DDERR_OUTOFMEMORY if memory allocation failed
4098 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4100 *****************************************************************************/
4101 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4102 IUnknown *outer_unknown)
4104 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4105 IDirect3DMaterialImpl *object;
4107 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4109 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4111 object = d3d_material_create(This);
4114 ERR("Failed to allocate material memory.\n");
4115 return DDERR_OUTOFMEMORY;
4118 TRACE("Created material %p.\n", object);
4119 *material = &object->IDirect3DMaterial3_iface;
4124 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4125 IUnknown *outer_unknown)
4127 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4128 IDirect3DMaterialImpl *object;
4130 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4132 object = d3d_material_create(This);
4135 ERR("Failed to allocate material memory.\n");
4136 return DDERR_OUTOFMEMORY;
4139 TRACE("Created material %p.\n", object);
4140 *material = &object->IDirect3DMaterial2_iface;
4145 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4146 IUnknown *outer_unknown)
4148 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4149 IDirect3DMaterialImpl *object;
4151 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4153 object = d3d_material_create(This);
4156 ERR("Failed to allocate material memory.\n");
4157 return DDERR_OUTOFMEMORY;
4160 TRACE("Created material %p.\n", object);
4161 *material = &object->IDirect3DMaterial_iface;
4166 /*****************************************************************************
4167 * IDirect3D3::CreateViewport
4169 * Creates an IDirect3DViewport interface. This interface is used
4170 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4171 * it has been replaced by a viewport structure and
4172 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4173 * uses the IDirect3DDevice7 methods for its functionality
4176 * Viewport: Address to store the new interface pointer
4177 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4182 * DDERR_OUTOFMEMORY if memory allocation failed
4183 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4185 *****************************************************************************/
4186 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4187 IUnknown *outer_unknown)
4189 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4190 IDirect3DViewportImpl *object;
4192 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4194 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4196 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4199 ERR("Failed to allocate viewport memory.\n");
4200 return DDERR_OUTOFMEMORY;
4203 d3d_viewport_init(object, This);
4205 TRACE("Created viewport %p.\n", object);
4206 *viewport = &object->IDirect3DViewport3_iface;
4211 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4213 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4215 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4217 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4221 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4223 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4225 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4227 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4231 /*****************************************************************************
4232 * IDirect3D3::FindDevice
4234 * This method finds a device with the requested properties and returns a
4235 * device description
4239 * fds: Describes the requested device characteristics
4240 * fdr: Returns the device description
4244 * DDERR_INVALIDPARAMS if no device was found
4246 *****************************************************************************/
4247 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4249 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4250 D3DDEVICEDESC7 desc7;
4251 D3DDEVICEDESC desc1;
4254 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4256 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4258 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4259 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4260 return DDERR_INVALIDPARAMS;
4262 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4263 && fds->dcmColorModel != D3DCOLOR_RGB)
4265 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4266 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4269 if (fds->dwFlags & D3DFDS_GUID)
4271 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4272 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4273 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4274 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4276 WARN("No match for this GUID.\n");
4277 return DDERR_NOTFOUND;
4282 hr = IDirect3DImpl_GetCaps(This->wined3d, &desc1, &desc7);
4283 if (hr != D3D_OK) return hr;
4285 /* Now return our own GUID */
4286 fdr->guid = IID_D3DDEVICE_WineD3D;
4287 fdr->ddHwDesc = desc1;
4288 fdr->ddSwDesc = desc1;
4290 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4295 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4297 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4299 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4301 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4304 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4306 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4308 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4310 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4313 /*****************************************************************************
4314 * IDirect3D7::CreateDevice
4316 * Creates an IDirect3DDevice7 interface.
4318 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4319 * DirectDraw surfaces and are created with
4320 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4321 * create the device object and QueryInterfaces for IDirect3DDevice
4324 * refiid: IID of the device to create
4325 * Surface: Initial rendertarget
4326 * Device: Address to return the interface pointer
4330 * DDERR_OUTOFMEMORY if memory allocation failed
4331 * DDERR_INVALIDPARAMS if a device exists already
4333 *****************************************************************************/
4334 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4335 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4337 IDirectDrawSurfaceImpl *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4338 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4339 IDirect3DDeviceImpl *object;
4342 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4344 wined3d_mutex_lock();
4347 /* Fail device creation if non-opengl surfaces are used. */
4348 if (DefaultSurfaceType != SURFACE_OPENGL)
4350 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4351 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4353 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4354 * is caught in CreateSurface or QueryInterface. */
4355 wined3d_mutex_unlock();
4359 if (This->d3ddevice)
4361 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4362 wined3d_mutex_unlock();
4363 return DDERR_INVALIDPARAMS;
4366 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4369 ERR("Failed to allocate device memory.\n");
4370 wined3d_mutex_unlock();
4371 return DDERR_OUTOFMEMORY;
4374 hr = d3d_device_init(object, This, target);
4377 WARN("Failed to initialize device, hr %#x.\n", hr);
4378 HeapFree(GetProcessHeap(), 0, object);
4379 wined3d_mutex_unlock();
4383 TRACE("Created device %p.\n", object);
4384 *device = &object->IDirect3DDevice7_iface;
4386 wined3d_mutex_unlock();
4391 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4392 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4394 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4395 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4396 IDirect3DDevice7 *device7;
4397 IDirect3DDeviceImpl *device_impl;
4400 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4401 iface, debugstr_guid(riid), surface, device, outer_unknown);
4403 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4405 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4406 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4409 device_impl = impl_from_IDirect3DDevice7(device7);
4410 *device = &device_impl->IDirect3DDevice3_iface;
4416 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4417 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4419 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4420 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4421 IDirect3DDevice7 *device7;
4422 IDirect3DDeviceImpl *device_impl;
4425 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4426 iface, debugstr_guid(riid), surface, device);
4428 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4429 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4432 device_impl = impl_from_IDirect3DDevice7(device7);
4433 *device = &device_impl->IDirect3DDevice2_iface;
4439 /*****************************************************************************
4440 * IDirect3D7::CreateVertexBuffer
4442 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4448 * desc: Requested Vertex buffer properties
4449 * vertex_buffer: Address to return the interface pointer at
4450 * flags: Some flags, should be 0
4454 * DDERR_OUTOFMEMORY if memory allocation failed
4455 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4456 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4458 *****************************************************************************/
4459 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4460 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4462 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4463 IDirect3DVertexBufferImpl *object;
4466 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4467 iface, desc, vertex_buffer, flags);
4469 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4471 hr = d3d_vertex_buffer_create(&object, This, desc);
4474 TRACE("Created vertex buffer %p.\n", object);
4475 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4478 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4483 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4484 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4486 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4487 IDirect3DVertexBufferImpl *object;
4490 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4491 iface, desc, vertex_buffer, flags, outer_unknown);
4494 return CLASS_E_NOAGGREGATION;
4495 if (!vertex_buffer || !desc)
4496 return DDERR_INVALIDPARAMS;
4498 hr = d3d_vertex_buffer_create(&object, This, desc);
4501 TRACE("Created vertex buffer %p.\n", object);
4502 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4505 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4510 /*****************************************************************************
4511 * IDirect3D7::EnumZBufferFormats
4513 * Enumerates all supported Z buffer pixel formats
4519 * callback: callback to call for each pixel format
4520 * context: Pointer to pass back to the callback
4524 * DDERR_INVALIDPARAMS if callback is NULL
4525 * For details, see IWineD3DDevice::EnumZBufferFormats
4527 *****************************************************************************/
4528 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4529 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4531 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4532 struct wined3d_display_mode mode;
4533 WINED3DDEVTYPE type;
4537 /* Order matters. Specifically, BattleZone II (full version) expects the
4538 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4539 static const enum wined3d_format_id formats[] =
4541 WINED3DFMT_S1_UINT_D15_UNORM,
4542 WINED3DFMT_D16_UNORM,
4543 WINED3DFMT_X8D24_UNORM,
4544 WINED3DFMT_S4X4_UINT_D24_UNORM,
4545 WINED3DFMT_D24_UNORM_S8_UINT,
4546 WINED3DFMT_D32_UNORM,
4549 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4550 iface, debugstr_guid(device_iid), callback, context);
4552 if (!callback) return DDERR_INVALIDPARAMS;
4554 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4555 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4556 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4558 TRACE("Asked for HAL device.\n");
4559 type = WINED3DDEVTYPE_HAL;
4561 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4562 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4564 TRACE("Asked for SW device.\n");
4565 type = WINED3DDEVTYPE_SW;
4567 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4569 TRACE("Asked for REF device.\n");
4570 type = WINED3DDEVTYPE_REF;
4572 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4574 TRACE("Asked for NULLREF device.\n");
4575 type = WINED3DDEVTYPE_NULLREF;
4579 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4580 type = WINED3DDEVTYPE_HAL;
4583 wined3d_mutex_lock();
4584 /* We need an adapter format from somewhere to please wined3d and WGL.
4585 * Use the current display mode. So far all cards offer the same depth
4586 * stencil format for all modes, but if some do not and applications do
4587 * not like that we'll have to find some workaround, like iterating over
4588 * all imaginable formats and collecting all the depth stencil formats we
4590 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode);
4592 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4594 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4595 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
4598 DDPIXELFORMAT pformat;
4600 memset(&pformat, 0, sizeof(pformat));
4601 pformat.dwSize = sizeof(pformat);
4602 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4604 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4605 hr = callback(&pformat, context);
4606 if (hr != DDENUMRET_OK)
4608 TRACE("Format enumeration cancelled by application.\n");
4609 wined3d_mutex_unlock();
4615 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4616 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4617 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4618 * newer enumerate both versions, so we do the same(bug 22434) */
4619 hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4620 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, SURFACE_OPENGL);
4623 DDPIXELFORMAT x8d24 =
4625 sizeof(x8d24), DDPF_ZBUFFER, 0,
4626 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4628 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4629 callback(&x8d24, context);
4632 TRACE("End of enumeration.\n");
4634 wined3d_mutex_unlock();
4639 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4640 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4642 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4644 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4645 iface, debugstr_guid(device_iid), callback, context);
4647 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
4650 /*****************************************************************************
4651 * IDirect3D7::EvictManagedTextures
4653 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4654 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4659 * D3D_OK, because it's a stub
4661 *****************************************************************************/
4662 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4664 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4666 TRACE("iface %p!\n", iface);
4668 wined3d_mutex_lock();
4669 if (This->d3d_initialized)
4670 wined3d_device_evict_managed_resources(This->wined3d_device);
4671 wined3d_mutex_unlock();
4676 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4678 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4680 TRACE("iface %p.\n", iface);
4682 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
4685 /*****************************************************************************
4686 * IDirect3DImpl_GetCaps
4688 * This function retrieves the device caps from wined3d
4689 * and converts it into a D3D7 and D3D - D3D3 structure
4690 * This is a helper function called from various places in ddraw
4693 * wined3d: The interface to get the caps from
4694 * desc1: Old D3D <3 structure to fill (needed)
4695 * desc7: D3D7 device desc structure to fill (needed)
4698 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4700 *****************************************************************************/
4701 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4703 WINED3DCAPS wined3d_caps;
4706 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4708 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4710 wined3d_mutex_lock();
4711 hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
4712 wined3d_mutex_unlock();
4715 WARN("Failed to get device caps, hr %#x.\n", hr);
4719 /* Copy the results into the d3d7 and d3d3 structures */
4720 desc7->dwDevCaps = wined3d_caps.DevCaps;
4721 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4722 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4723 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4724 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4725 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4726 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4727 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4728 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4729 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4730 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4732 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4733 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4735 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4736 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4737 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4738 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4740 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4741 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4742 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4743 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4745 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4746 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4748 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4749 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4751 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4752 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4754 /* Remove all non-d3d7 caps */
4755 desc7->dwDevCaps &= (
4756 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4757 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4758 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4759 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4760 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4761 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4762 D3DDEVCAPS_HWRASTERIZATION);
4764 desc7->dwStencilCaps &= (
4765 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4766 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4767 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4771 desc7->dwTextureOpCaps &= (
4772 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4773 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4774 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4775 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4776 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4777 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4778 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4779 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4781 desc7->dwVertexProcessingCaps &= (
4782 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4783 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4785 desc7->dpcLineCaps.dwMiscCaps &= (
4786 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4787 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4788 D3DPMISCCAPS_CULLCCW);
4790 desc7->dpcLineCaps.dwRasterCaps &= (
4791 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4792 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4793 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4794 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4795 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4796 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4797 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4798 D3DPRASTERCAPS_ZFOG);
4800 desc7->dpcLineCaps.dwZCmpCaps &= (
4801 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4802 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4803 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4805 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4806 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4807 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4808 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4809 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4810 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4812 desc7->dpcLineCaps.dwDestBlendCaps &= (
4813 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4814 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4815 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4816 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4817 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4819 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4820 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4821 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4822 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4824 desc7->dpcLineCaps.dwShadeCaps &= (
4825 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4826 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4827 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4828 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4829 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4830 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4831 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4833 desc7->dpcLineCaps.dwTextureCaps &= (
4834 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4835 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4836 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4837 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4839 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4840 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4841 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4842 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4843 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4844 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4845 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4847 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4848 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4849 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4850 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4852 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4853 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4854 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4856 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4858 /* DirectX7 always has the np2 flag set, no matter what the card
4859 * supports. Some old games (Rollcage) check the caps incorrectly.
4860 * If wined3d supports nonpow2 textures it also has np2 conditional
4862 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4865 /* Fill the missing members, and do some fixup */
4866 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4867 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4868 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4869 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4870 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4871 desc7->dpcLineCaps.dwStippleWidth = 32;
4872 desc7->dpcLineCaps.dwStippleHeight = 32;
4873 /* Use the same for the TriCaps */
4874 desc7->dpcTriCaps = desc7->dpcLineCaps;
4876 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4877 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4878 desc7->dwMinTextureWidth = 1;
4879 desc7->dwMinTextureHeight = 1;
4881 /* Convert DWORDs safely to WORDs */
4882 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4883 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4884 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4885 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4887 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4888 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4889 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4890 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4892 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4894 desc7->dwReserved1 = 0;
4895 desc7->dwReserved2 = 0;
4896 desc7->dwReserved3 = 0;
4897 desc7->dwReserved4 = 0;
4899 /* Fill the old structure */
4900 memset(desc1, 0, sizeof(*desc1));
4901 desc1->dwSize = sizeof(D3DDEVICEDESC);
4902 desc1->dwFlags = D3DDD_COLORMODEL
4904 | D3DDD_TRANSFORMCAPS
4906 | D3DDD_LIGHTINGCAPS
4909 | D3DDD_DEVICERENDERBITDEPTH
4910 | D3DDD_DEVICEZBUFFERBITDEPTH
4911 | D3DDD_MAXBUFFERSIZE
4912 | D3DDD_MAXVERTEXCOUNT;
4914 desc1->dcmColorModel = D3DCOLOR_RGB;
4915 desc1->dwDevCaps = desc7->dwDevCaps;
4916 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4917 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4918 desc1->bClipping = TRUE;
4919 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4920 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4921 | D3DLIGHTCAPS_PARALLELPOINT
4922 | D3DLIGHTCAPS_POINT
4923 | D3DLIGHTCAPS_SPOT;
4925 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4926 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4928 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4929 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4930 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4931 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4932 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4933 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4934 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4935 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4936 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4937 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4938 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4939 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4940 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4942 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4943 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4944 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4945 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4946 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4947 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4948 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4949 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4950 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4951 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
4952 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
4953 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
4954 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
4956 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
4957 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
4958 desc1->dwMaxBufferSize = 0;
4959 desc1->dwMaxVertexCount = 65536;
4960 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
4961 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
4962 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
4963 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
4964 desc1->dwMinStippleWidth = 1;
4965 desc1->dwMinStippleHeight = 1;
4966 desc1->dwMaxStippleWidth = 32;
4967 desc1->dwMaxStippleHeight = 32;
4968 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
4969 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
4970 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
4971 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
4972 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
4973 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
4974 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
4975 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
4976 desc1->dwStencilCaps = desc7->dwStencilCaps;
4977 desc1->dwFVFCaps = desc7->dwFVFCaps;
4978 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
4979 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
4980 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
4985 /*****************************************************************************
4986 * IDirectDraw7 VTable
4987 *****************************************************************************/
4988 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4991 ddraw7_QueryInterface,
4996 ddraw7_CreateClipper,
4997 ddraw7_CreatePalette,
4998 ddraw7_CreateSurface,
4999 ddraw7_DuplicateSurface,
5000 ddraw7_EnumDisplayModes,
5001 ddraw7_EnumSurfaces,
5002 ddraw7_FlipToGDISurface,
5004 ddraw7_GetDisplayMode,
5005 ddraw7_GetFourCCCodes,
5006 ddraw7_GetGDISurface,
5007 ddraw7_GetMonitorFrequency,
5009 ddraw7_GetVerticalBlankStatus,
5011 ddraw7_RestoreDisplayMode,
5012 ddraw7_SetCooperativeLevel,
5013 ddraw7_SetDisplayMode,
5014 ddraw7_WaitForVerticalBlank,
5016 ddraw7_GetAvailableVidMem,
5018 ddraw7_GetSurfaceFromDC,
5020 ddraw7_RestoreAllSurfaces,
5021 ddraw7_TestCooperativeLevel,
5022 ddraw7_GetDeviceIdentifier,
5024 ddraw7_StartModeTest,
5028 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5031 ddraw4_QueryInterface,
5036 ddraw4_CreateClipper,
5037 ddraw4_CreatePalette,
5038 ddraw4_CreateSurface,
5039 ddraw4_DuplicateSurface,
5040 ddraw4_EnumDisplayModes,
5041 ddraw4_EnumSurfaces,
5042 ddraw4_FlipToGDISurface,
5044 ddraw4_GetDisplayMode,
5045 ddraw4_GetFourCCCodes,
5046 ddraw4_GetGDISurface,
5047 ddraw4_GetMonitorFrequency,
5049 ddraw4_GetVerticalBlankStatus,
5051 ddraw4_RestoreDisplayMode,
5052 ddraw4_SetCooperativeLevel,
5053 ddraw4_SetDisplayMode,
5054 ddraw4_WaitForVerticalBlank,
5056 ddraw4_GetAvailableVidMem,
5058 ddraw4_GetSurfaceFromDC,
5060 ddraw4_RestoreAllSurfaces,
5061 ddraw4_TestCooperativeLevel,
5062 ddraw4_GetDeviceIdentifier,
5065 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5068 ddraw2_QueryInterface,
5073 ddraw2_CreateClipper,
5074 ddraw2_CreatePalette,
5075 ddraw2_CreateSurface,
5076 ddraw2_DuplicateSurface,
5077 ddraw2_EnumDisplayModes,
5078 ddraw2_EnumSurfaces,
5079 ddraw2_FlipToGDISurface,
5081 ddraw2_GetDisplayMode,
5082 ddraw2_GetFourCCCodes,
5083 ddraw2_GetGDISurface,
5084 ddraw2_GetMonitorFrequency,
5086 ddraw2_GetVerticalBlankStatus,
5088 ddraw2_RestoreDisplayMode,
5089 ddraw2_SetCooperativeLevel,
5090 ddraw2_SetDisplayMode,
5091 ddraw2_WaitForVerticalBlank,
5093 ddraw2_GetAvailableVidMem,
5096 static const struct IDirectDrawVtbl ddraw1_vtbl =
5099 ddraw1_QueryInterface,
5104 ddraw1_CreateClipper,
5105 ddraw1_CreatePalette,
5106 ddraw1_CreateSurface,
5107 ddraw1_DuplicateSurface,
5108 ddraw1_EnumDisplayModes,
5109 ddraw1_EnumSurfaces,
5110 ddraw1_FlipToGDISurface,
5112 ddraw1_GetDisplayMode,
5113 ddraw1_GetFourCCCodes,
5114 ddraw1_GetGDISurface,
5115 ddraw1_GetMonitorFrequency,
5117 ddraw1_GetVerticalBlankStatus,
5119 ddraw1_RestoreDisplayMode,
5120 ddraw1_SetCooperativeLevel,
5121 ddraw1_SetDisplayMode,
5122 ddraw1_WaitForVerticalBlank,
5125 static const struct IDirect3D7Vtbl d3d7_vtbl =
5127 /* IUnknown methods */
5128 d3d7_QueryInterface,
5131 /* IDirect3D7 methods */
5134 d3d7_CreateVertexBuffer,
5135 d3d7_EnumZBufferFormats,
5136 d3d7_EvictManagedTextures
5139 static const struct IDirect3D3Vtbl d3d3_vtbl =
5141 /* IUnknown methods */
5142 d3d3_QueryInterface,
5145 /* IDirect3D3 methods */
5148 d3d3_CreateMaterial,
5149 d3d3_CreateViewport,
5152 d3d3_CreateVertexBuffer,
5153 d3d3_EnumZBufferFormats,
5154 d3d3_EvictManagedTextures
5157 static const struct IDirect3D2Vtbl d3d2_vtbl =
5159 /* IUnknown methods */
5160 d3d2_QueryInterface,
5163 /* IDirect3D2 methods */
5166 d3d2_CreateMaterial,
5167 d3d2_CreateViewport,
5172 static const struct IDirect3DVtbl d3d1_vtbl =
5174 /* IUnknown methods */
5175 d3d1_QueryInterface,
5178 /* IDirect3D methods */
5182 d3d1_CreateMaterial,
5183 d3d1_CreateViewport,
5187 /*****************************************************************************
5190 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5191 * if none was found.
5193 * This function is in ddraw.c and the DDraw object space because D3D7
5194 * vertex buffers are created using the IDirect3D interface to the ddraw
5195 * object, so they can be valid across D3D devices(theoretically. The ddraw
5196 * object also owns the wined3d device
5200 * fvf: Fvf to find the decl for
5203 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5205 *****************************************************************************/
5206 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5208 struct wined3d_vertex_declaration *pDecl = NULL;
5210 int p, low, high; /* deliberately signed */
5211 struct FvfToDecl *convertedDecls = This->decls;
5213 TRACE("Searching for declaration for fvf %08x... ", fvf);
5216 high = This->numConvertedDecls - 1;
5217 while(low <= high) {
5218 p = (low + high) >> 1;
5220 if(convertedDecls[p].fvf == fvf) {
5221 TRACE("found %p\n", convertedDecls[p].decl);
5222 return convertedDecls[p].decl;
5223 } else if(convertedDecls[p].fvf < fvf) {
5229 TRACE("not found. Creating and inserting at position %d.\n", low);
5231 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5232 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5233 if (hr != S_OK) return NULL;
5235 if(This->declArraySize == This->numConvertedDecls) {
5236 int grow = max(This->declArraySize / 2, 8);
5237 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5238 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5239 if (!convertedDecls)
5241 wined3d_vertex_declaration_decref(pDecl);
5244 This->decls = convertedDecls;
5245 This->declArraySize += grow;
5248 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5249 convertedDecls[low].decl = pDecl;
5250 convertedDecls[low].fvf = fvf;
5251 This->numConvertedDecls++;
5253 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5257 static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5259 return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
5262 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5263 struct wined3d_device *device)
5265 TRACE("device_parent %p, device %p.\n", device_parent, device);
5268 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5270 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5271 MONITORINFO monitor_info;
5276 TRACE("device_parent %p.\n", device_parent);
5278 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5280 TRACE("Nothing to resize.\n");
5284 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5285 monitor_info.cbSize = sizeof(monitor_info);
5286 if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5288 ERR("Failed to get monitor info.\n");
5292 r = &monitor_info.rcMonitor;
5293 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5295 if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5296 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5297 ERR("Failed to resize window.\n");
5300 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5301 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5302 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
5304 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5305 IDirectDrawSurfaceImpl *surf = NULL;
5307 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5309 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5310 "\tpool %#x, level %u, face %u, surface %p.\n",
5311 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5313 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5316 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5317 TRACE("Asked for positive x\n");
5318 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5320 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5322 surf = ddraw->tex_root; break;
5323 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5324 TRACE("Asked for negative x\n");
5325 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5326 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5327 TRACE("Asked for positive y\n");
5328 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5329 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5330 TRACE("Asked for negative y\n");
5331 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5332 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5333 TRACE("Asked for positive z\n");
5334 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5335 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5336 TRACE("Asked for negative z\n");
5337 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5338 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5343 IDirectDrawSurface7 *attached;
5344 IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5345 surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5346 IDirectDrawSurface7_Release(attached);
5348 if (!surf) ERR("root search surface not found\n");
5350 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5353 IDirectDrawSurface7 *attached;
5354 IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5355 if(!attached) ERR("Surface not found\n");
5356 surf = impl_from_IDirectDrawSurface7(attached);
5357 IDirectDrawSurface7_Release(attached);
5361 /* Return the surface */
5362 *surface = surf->wined3d_surface;
5363 wined3d_surface_incref(*surface);
5365 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5370 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5372 struct IDirectDrawImpl *ddraw = parent;
5373 ddraw->wined3d_frontbuffer = NULL;
5376 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5378 ddraw_frontbuffer_destroyed,
5381 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5382 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5383 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5384 struct wined3d_surface **surface)
5386 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5389 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5390 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5391 device_parent, container_parent, width, height, format, multisample_type,
5392 multisample_quality, lockable, surface);
5394 if (ddraw->wined3d_frontbuffer)
5396 ERR("Frontbuffer already created.\n");
5400 hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, lockable, FALSE, 0,
5401 WINED3DUSAGE_RENDERTARGET, WINED3DPOOL_DEFAULT, multisample_type, multisample_quality,
5402 DefaultSurfaceType, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5404 ddraw->wined3d_frontbuffer = *surface;
5409 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5410 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5411 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5413 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5417 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5418 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5419 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
5421 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5422 "format %#x, pool %#x, usage %#x, volume %p.\n",
5423 device_parent, container_parent, width, height, depth,
5424 format, pool, usage, volume);
5426 ERR("Not implemented!\n");
5431 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5432 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
5434 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5437 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
5439 if (ddraw->wined3d_swapchain)
5441 ERR("Swapchain already created.\n");
5445 hr = wined3d_swapchain_create(ddraw->wined3d_device, present_parameters,
5446 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5448 WARN("Failed to create swapchain, hr %#x.\n", hr);
5453 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5455 device_parent_wined3d_device_created,
5456 device_parent_mode_changed,
5457 device_parent_create_surface,
5458 device_parent_create_rendertarget,
5459 device_parent_create_depth_stencil,
5460 device_parent_create_volume,
5461 device_parent_create_swapchain,
5464 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
5469 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5470 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5471 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5472 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5473 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5474 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5475 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5476 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5477 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5478 ddraw->numIfaces = 1;
5481 /* Get the current screen settings. */
5483 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5485 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5486 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5488 ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS,
5489 &ddraw->IDirectDraw7_iface);
5490 if (!ddraw->wined3d)
5492 WARN("Failed to create a wined3d object.\n");
5493 return E_OUTOFMEMORY;
5496 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5497 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5500 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5501 wined3d_decref(ddraw->wined3d);
5505 list_init(&ddraw->surface_list);